/* DirectSound * * Copyright 1998 Marcus Meissner * Copyright 1998 Rob Riggs * Copyright 2000-2002 TransGaming Technologies, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include #include #include #include #ifdef HAVE_UNISTD_H # include #endif #include #include #include /* Insomnia - pow() function */ #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "winerror.h" #include "mmsystem.h" #include "winternl.h" #include "mmddk.h" #include "wine/windef16.h" #include "wine/debug.h" #include "dsound.h" #include "dsdriver.h" #include "dsound_private.h" WINE_DEFAULT_DEBUG_CHANNEL(dsound); /******************************************************************************* * IDirectSoundNotify */ static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface( LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj ) { ICOM_THIS(IDirectSoundNotifyImpl,iface); TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); if ( IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirectSoundNotify) || IsEqualGUID(riid, &IID_IDirectSoundNotify8) ) { IDirectSoundNotify_AddRef(iface); *ppobj = This; return DS_OK; } FIXME( "Unknown IID %s\n", debugstr_guid( riid ) ); *ppobj = 0; return E_NOINTERFACE; } static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) { ICOM_THIS(IDirectSoundNotifyImpl,iface); DWORD ref; TRACE("(%p) ref was %ld\n", This, This->ref); ref = InterlockedIncrement(&(This->ref)); return ref; } static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) { ICOM_THIS(IDirectSoundNotifyImpl,iface); DWORD ref; TRACE("(%p) ref was %ld\n", This, This->ref); ref = InterlockedDecrement(&(This->ref)); /* FIXME: A notification should be a part of a buffer rather than pointed * to from a buffer. Hence the -1 ref count */ if (ref == -1) { if (This->notifies != NULL) HeapFree(GetProcessHeap(), 0, This->notifies); HeapFree(GetProcessHeap(),0,This); return 0; } return ref; } static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions( LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify ) { ICOM_THIS(IDirectSoundNotifyImpl,iface); TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify); if (notify == NULL) { WARN("invalid parameter: notify == NULL\n"); return DSERR_INVALIDPARAM; } if (TRACE_ON(dsound)) { int i; for (i=0;ihwnotify) { HRESULT hres; hres = IDsDriverNotify_SetNotificationPositions(This->hwnotify, howmuch, notify); if (hres != DS_OK) WARN("IDsDriverNotify_SetNotificationPositions failed\n"); return hres; } else { /* Make an internal copy of the caller-supplied array. * Replace the existing copy if one is already present. */ This->notifies = HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->notifies, howmuch * sizeof(DSBPOSITIONNOTIFY)); if (This->notifies == NULL) { WARN("out of memory\n"); return DSERR_OUTOFMEMORY; } memcpy(This->notifies, notify, howmuch * sizeof(DSBPOSITIONNOTIFY)); This->nrofnotifies = howmuch; } return S_OK; } ICOM_VTABLE(IDirectSoundNotify) dsnvt = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE IDirectSoundNotifyImpl_QueryInterface, IDirectSoundNotifyImpl_AddRef, IDirectSoundNotifyImpl_Release, IDirectSoundNotifyImpl_SetNotificationPositions, }; /******************************************************************************* * IDirectSoundBuffer */ static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat( LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX wfex ) { ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%p)\n",This,wfex); /* This method is not available on secondary buffers */ WARN("invalid call\n"); return DSERR_INVALIDCALL; } static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume( LPDIRECTSOUNDBUFFER8 iface,LONG vol ) { ICOM_THIS(IDirectSoundBufferImpl,iface); LONG oldVol; TRACE("(%p,%ld)\n",This,vol); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME)) { WARN("control unavailable: This->dsbd.dwFlags = 0x%08lx\n", This->dsbd.dwFlags); return DSERR_CONTROLUNAVAIL; } if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN)) { WARN("invalid parameter: vol = %ld\n", vol); return DSERR_INVALIDPARAM; } /* **** */ EnterCriticalSection(&(This->lock)); if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) { oldVol = This->ds3db->lVolume; This->ds3db->lVolume = vol; } else { oldVol = This->volpan.lVolume; This->volpan.lVolume = vol; if (vol != oldVol) DSOUND_RecalcVolPan(&(This->volpan)); } if (vol != oldVol) { if (This->hwbuf) { HRESULT hres; hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); if (hres != DS_OK) WARN("IDsDriverBuffer_SetVolumePan failed\n"); } else DSOUND_ForceRemix(This); } LeaveCriticalSection(&(This->lock)); /* **** */ return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume( LPDIRECTSOUNDBUFFER8 iface,LPLONG vol ) { ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%p)\n",This,vol); if (vol == NULL) { WARN("invalid parameter: vol == NULL\n"); return DSERR_INVALIDPARAM; } if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) *vol = This->ds3db->lVolume; else *vol = This->volpan.lVolume; return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency( LPDIRECTSOUNDBUFFER8 iface,DWORD freq ) { ICOM_THIS(IDirectSoundBufferImpl,iface); DWORD oldFreq; TRACE("(%p,%ld)\n",This,freq); if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY)) { WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } if (freq == DSBFREQUENCY_ORIGINAL) freq = This->wfx.nSamplesPerSec; if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX)) { WARN("invalid parameter: freq = %ld\n", freq); return DSERR_INVALIDPARAM; } /* **** */ EnterCriticalSection(&(This->lock)); oldFreq = This->freq; This->freq = freq; if (freq != oldFreq) { This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->dsound->wfx.nSamplesPerSec; This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign; DSOUND_RecalcFormat(This); if (!This->hwbuf) DSOUND_ForceRemix(This); } LeaveCriticalSection(&(This->lock)); /* **** */ return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_Play( LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags ) { HRESULT hres = DS_OK; ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%08lx,%08lx,%08lx)\n",This,reserved1,reserved2,flags); /* **** */ EnterCriticalSection(&(This->lock)); This->playflags = flags; if (This->state == STATE_STOPPED) { This->leadin = TRUE; This->startpos = This->buf_mixpos; This->state = STATE_STARTING; } else if (This->state == STATE_STOPPING) This->state = STATE_PLAYING; if (This->hwbuf) { hres = IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags); if (hres != DS_OK) WARN("IDsDriverBuffer_Play failed\n"); else This->state = STATE_PLAYING; } LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface) { HRESULT hres = DS_OK; ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p)\n",This); /* **** */ EnterCriticalSection(&(This->lock)); if (This->state == STATE_PLAYING) This->state = STATE_STOPPING; else if (This->state == STATE_STARTING) This->state = STATE_STOPPED; if (This->hwbuf) { hres = IDsDriverBuffer_Stop(This->hwbuf); if (hres != DS_OK) WARN("IDsDriverBuffer_Stop failed\n"); else This->state = STATE_STOPPED; } DSOUND_CheckEvent(This, 0); LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) { ICOM_THIS(IDirectSoundBufferImpl,iface); DWORD ref; TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId()); ref = InterlockedIncrement(&(This->ref)); if (!ref) { FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n"); } return ref; } static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) { ICOM_THIS(IDirectSoundBufferImpl,iface); int i; DWORD ref; TRACE("(%p) ref was %ld, thread is %04lx\n",This, This->ref, GetCurrentThreadId()); ref = InterlockedDecrement(&(This->ref)); if (ref) return ref; RtlAcquireResourceExclusive(&(This->dsound->lock), TRUE); for (i=0;idsound->nrofbuffers;i++) if (This->dsound->buffers[i] == This) break; if (i < This->dsound->nrofbuffers) { /* Put the last buffer of the list in the (now empty) position */ This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1]; This->dsound->nrofbuffers--; This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER8)*This->dsound->nrofbuffers); TRACE("buffer count is now %d\n", This->dsound->nrofbuffers); IDirectSound_Release((LPDIRECTSOUND)This->dsound); } RtlReleaseResource(&(This->dsound->lock)); DeleteCriticalSection(&(This->lock)); if (This->hwbuf) { IDsDriverBuffer_Release(This->hwbuf); if (This->dsound->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) HeapFree(GetProcessHeap(),0,This->buffer); } else if (!This->parent) HeapFree(GetProcessHeap(),0,This->buffer); if (This->ds3db) { IDirectSound3DBuffer_Release((LPDIRECTSOUND3DBUFFER)This->ds3db); } if (This->dsound->listener) { if (IDirectSound3DListener_Release((LPDIRECTSOUND3DLISTENER)This->dsound->listener) == 0) This->dsound->listener = 0; } if (This->iks) { HeapFree(GetProcessHeap(), 0, This->iks); } if (This->parent) IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->parent); HeapFree(GetProcessHeap(),0,This); return 0; } DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This, DWORD state, DWORD pplay, DWORD pwrite, DWORD pmix, DWORD bmix) { DWORD bplay; TRACE("primary playpos=%ld, mixpos=%ld\n", pplay, pmix); TRACE("this mixpos=%ld, time=%ld\n", bmix, GetTickCount()); /* the actual primary play position (pplay) is always behind last mixed (pmix), * unless the computer is too slow or something */ /* we need to know how far away we are from there */ #if 0 /* we'll never fill the primary entirely */ if (pmix == pplay) { if ((state == STATE_PLAYING) || (state == STATE_STOPPING)) { /* wow, the software mixer is really doing well, * seems the entire primary buffer is filled! */ pmix += This->dsound->buflen; } /* else: the primary buffer is not playing, so probably empty */ } #endif if (pmix < pplay) pmix += This->dsound->buflen; /* wraparound */ pmix -= pplay; /* detect buffer underrun */ if (pwrite < pplay) pwrite += This->dsound->buflen; /* wraparound */ pwrite -= pplay; if (pmix > (ds_snd_queue_max * This->dsound->fraglen + pwrite + This->dsound->writelead)) { WARN("detected an underrun: primary queue was %ld\n",pmix); pmix = 0; } /* divide the offset by its sample size */ pmix /= This->dsound->wfx.nBlockAlign; TRACE("primary back-samples=%ld\n",pmix); /* adjust for our frequency */ pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT; /* multiply by our own sample size */ pmix *= This->wfx.nBlockAlign; TRACE("this back-offset=%ld\n", pmix); /* subtract from our last mixed position */ bplay = bmix; while (bplay < pmix) bplay += This->buflen; /* wraparound */ bplay -= pmix; if (This->leadin && ((bplay < This->startpos) || (bplay > bmix))) { /* seems we haven't started playing yet */ TRACE("this still in lead-in phase\n"); bplay = This->startpos; } /* return the result */ return bplay; } static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition( LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos ) { HRESULT hres; ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%p,%p)\n",This,playpos,writepos); if (This->hwbuf) { hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos); if (hres != DS_OK) { WARN("IDsDriverBuffer_GetPosition failed\n"); return hres; } } else { if (playpos && (This->state != STATE_PLAYING)) { /* we haven't been merged into the primary buffer (yet) */ *playpos = This->buf_mixpos; } else if (playpos) { DWORD pplay, pwrite, lplay, splay, pstate; /* let's get this exact; first, recursively call GetPosition on the primary */ EnterCriticalSection(&(This->dsound->mixlock)); if (DSOUND_PrimaryGetPosition(This->dsound, &pplay, &pwrite) != DS_OK) WARN("DSOUND_PrimaryGetPosition failed\n"); /* detect HEL mode underrun */ pstate = This->dsound->state; if (!(This->dsound->hwbuf || This->dsound->pwqueue)) { TRACE("detected an underrun\n"); /* pplay = ? */ if (pstate == STATE_PLAYING) pstate = STATE_STARTING; else if (pstate == STATE_STOPPING) pstate = STATE_STOPPED; } /* get data for ourselves while we still have the lock */ pstate &= This->state; lplay = This->primary_mixpos; splay = This->buf_mixpos; if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->dsound->hwbuf) { /* calculate play position using this */ *playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, pwrite, lplay, splay); } else { /* (unless the app isn't using GETCURRENTPOSITION2) */ /* don't know exactly how this should be handled... * the docs says that play cursor is reported as directly * behind write cursor, hmm... */ /* let's just do what might work for Half-Life */ DWORD wp; wp = (This->dsound->pwplay + ds_hel_margin) * This->dsound->fraglen; while (wp >= This->dsound->buflen) wp -= This->dsound->buflen; *playpos = DSOUND_CalcPlayPosition(This, pstate, wp, pwrite, lplay, splay); } LeaveCriticalSection(&(This->dsound->mixlock)); } if (writepos) *writepos = This->buf_mixpos; } if (writepos) { if (This->state != STATE_STOPPED) /* apply the documented 10ms lead to writepos */ *writepos += This->writelead; while (*writepos >= This->buflen) *writepos -= This->buflen; } if (playpos) This->last_playpos = *playpos; TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount()); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus( LPDIRECTSOUNDBUFFER8 iface,LPDWORD status ) { ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%p), thread is %04lx\n",This,status,GetCurrentThreadId()); if (status == NULL) { WARN("invalid parameter: status = NULL\n"); return DSERR_INVALIDPARAM; } *status = 0; if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) { *status |= DSBSTATUS_PLAYING; if (This->playflags & DSBPLAY_LOOPING) *status |= DSBSTATUS_LOOPING; } TRACE("status=%lx\n", *status); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat( LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten ) { ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten); if (wfsize>sizeof(This->wfx)) wfsize = sizeof(This->wfx); if (lpwf) { /* NULL is valid */ memcpy(lpwf,&(This->wfx),wfsize); if (wfwritten) *wfwritten = wfsize; } else { if (wfwritten) *wfwritten = sizeof(This->wfx); else { WARN("invalid parameter: wfwritten == NULL\n"); return DSERR_INVALIDPARAM; } } return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_Lock( LPDIRECTSOUNDBUFFER8 iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags ) { HRESULT hres = DS_OK; ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n", This, writecursor, writebytes, lplpaudioptr1, audiobytes1, lplpaudioptr2, audiobytes2, flags, GetTickCount() ); if (flags & DSBLOCK_FROMWRITECURSOR) { DWORD writepos; /* GetCurrentPosition does too much magic to duplicate here */ hres = IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos); if (hres != DS_OK) { WARN("IDirectSoundBufferImpl_GetCurrentPosition failed\n"); return hres; } writecursor += writepos; } while (writecursor >= This->buflen) writecursor -= This->buflen; if (flags & DSBLOCK_ENTIREBUFFER) writebytes = This->buflen; if (writebytes > This->buflen) writebytes = This->buflen; assert(audiobytes1!=audiobytes2); assert(lplpaudioptr1!=lplpaudioptr2); EnterCriticalSection(&(This->lock)); if ((writebytes == This->buflen) && ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING))) /* some games, like Half-Life, try to be clever (not) and * keep one secondary buffer, and mix sounds into it itself, * locking the entire buffer every time... so we can just forget * about tracking the last-written-to-position... */ This->probably_valid_to = (DWORD)-1; else This->probably_valid_to = writecursor; if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) { hres = IDsDriverBuffer_Lock(This->hwbuf, lplpaudioptr1, audiobytes1, lplpaudioptr2, audiobytes2, writecursor, writebytes, 0); if (hres != DS_OK) { WARN("IDsDriverBuffer_Lock failed\n"); LeaveCriticalSection(&(This->lock)); return hres; } } else { BOOL remix = FALSE; if (writecursor+writebytes <= This->buflen) { *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor; *audiobytes1 = writebytes; if (lplpaudioptr2) *(LPBYTE*)lplpaudioptr2 = NULL; if (audiobytes2) *audiobytes2 = 0; TRACE("->%ld.0\n",writebytes); } else { *(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor; *audiobytes1 = This->buflen-writecursor; if (lplpaudioptr2) *(LPBYTE*)lplpaudioptr2 = This->buffer; if (audiobytes2) *audiobytes2 = writebytes-(This->buflen-writecursor); TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0); } if (This->state == STATE_PLAYING) { /* if the segment between playpos and buf_mixpos is touched, * we need to cancel some mixing */ /* we'll assume that the app always calls GetCurrentPosition before * locking a playing buffer, so that last_playpos is up-to-date */ if (This->buf_mixpos >= This->last_playpos) { if (This->buf_mixpos > writecursor && This->last_playpos < writecursor+writebytes) remix = TRUE; } else { if (This->buf_mixpos > writecursor || This->last_playpos < writecursor+writebytes) remix = TRUE; } if (remix) { TRACE("locking prebuffered region, ouch\n"); DSOUND_MixCancelAt(This, writecursor); } } } LeaveCriticalSection(&(This->lock)); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition( LPDIRECTSOUNDBUFFER8 iface,DWORD newpos ) { HRESULT hres = DS_OK; ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%ld)\n",This,newpos); /* **** */ EnterCriticalSection(&(This->lock)); while (newpos >= This->buflen) newpos -= This->buflen; This->buf_mixpos = newpos; if (This->hwbuf) { hres = IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos); if (hres != DS_OK) WARN("IDsDriverBuffer_SetPosition failed\n"); } LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static HRESULT WINAPI IDirectSoundBufferImpl_SetPan( LPDIRECTSOUNDBUFFER8 iface,LONG pan ) { HRESULT hres = DS_OK; ICOM_THIS(IDirectSoundBufferImpl,iface); LONG oldPan; TRACE("(%p,%ld)\n",This,pan); if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT)) { WARN("invalid parameter: pan = %ld\n", pan); return DSERR_INVALIDPARAM; } /* You cannot use both pan and 3D controls */ if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (This->dsbd.dwFlags & DSBCAPS_CTRL3D)) { WARN("control unavailable\n"); return DSERR_CONTROLUNAVAIL; } /* **** */ EnterCriticalSection(&(This->lock)); oldPan = This->volpan.lPan; This->volpan.lPan = pan; if (pan != oldPan) { DSOUND_RecalcVolPan(&(This->volpan)); if (This->hwbuf) { hres = IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan)); if (hres != DS_OK) WARN("IDsDriverBuffer_SetVolumePan failed\n"); } else DSOUND_ForceRemix(This); } LeaveCriticalSection(&(This->lock)); /* **** */ return hres; } static HRESULT WINAPI IDirectSoundBufferImpl_GetPan( LPDIRECTSOUNDBUFFER8 iface,LPLONG pan ) { ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%p)\n",This,pan); if (pan == NULL) { WARN("invalid parameter: pan = NULL\n"); return DSERR_INVALIDPARAM; } *pan = This->volpan.lPan; return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_Unlock( LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2 ) { ICOM_THIS(IDirectSoundBufferImpl,iface); DWORD probably_valid_to; TRACE("(%p,%p,%ld,%p,%ld)\n", This,p1,x1,p2,x2); #if 0 /* Preprocess 3D buffers... */ /* This is highly experimental and liable to break things */ if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) DSOUND_Create3DBuffer(This); #endif if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) { HRESULT hres; hres = IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2); if (hres != DS_OK) { WARN("IDsDriverBuffer_Unlock failed\n"); return hres; } } if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer) + x2; else probably_valid_to = (((LPBYTE)p1)-This->buffer) + x1; while (probably_valid_to >= This->buflen) probably_valid_to -= This->buflen; if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) && ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING))) /* see IDirectSoundBufferImpl_Lock */ probably_valid_to = (DWORD)-1; This->probably_valid_to = probably_valid_to; return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_Restore( LPDIRECTSOUNDBUFFER8 iface ) { ICOM_THIS(IDirectSoundBufferImpl,iface); FIXME("(%p):stub\n",This); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency( LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq ) { ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%p)\n",This,freq); if (freq == NULL) { WARN("invalid parameter: freq = NULL\n"); return DSERR_INVALIDPARAM; } *freq = This->freq; TRACE("-> %ld\n", *freq); return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_SetFX( LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes ) { ICOM_THIS(IDirectSoundBufferImpl,iface); DWORD u; FIXME("(%p,%lu,%p,%p): stub\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes); if (pdwResultCodes) for (u=0; u(%p)\n",This,caps); if (caps == NULL) { WARN("invalid parameter: caps == NULL\n"); return DSERR_INVALIDPARAM; } if (caps->dwSize < sizeof(*caps)) { WARN("invalid parameter: caps->dwSize = %ld < %d\n",caps->dwSize, sizeof(*caps)); return DSERR_INVALIDPARAM; } caps->dwFlags = This->dsbd.dwFlags; if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE; else caps->dwFlags |= DSBCAPS_LOCSOFTWARE; caps->dwBufferBytes = This->buflen; /* This value represents the speed of the "unlock" command. As unlock is quite fast (it does not do anything), I put 4096 ko/s = 4 Mo / s */ /* FIXME: hwbuf speed */ caps->dwUnlockTransferRate = 4096; caps->dwPlayCpuOverhead = 0; return DS_OK; } static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface( LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj ) { ICOM_THIS(IDirectSoundBufferImpl,iface); TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj); if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) || IsEqualGUID( &IID_IDirectSoundNotify8, riid ) ) { if (!This->notify) { This->notify = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,sizeof(*This->notify)); if (This->notify) { This->notify->ref = 0; /* release when ref == -1 */ This->notify->lpVtbl = &dsnvt; } } if (This->notify) { IDirectSoundNotify_AddRef((LPDIRECTSOUNDNOTIFY)This->notify); *ppobj = (LPVOID)This->notify; return S_OK; } *ppobj = NULL; WARN("IID_IDirectSoundNotify\n"); return E_FAIL; } if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) { if (!This->ds3db) IDirectSound3DBufferImpl_Create(This, &This->ds3db); *ppobj = This->ds3db; if (*ppobj) { IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)*ppobj); return S_OK; } *ppobj = NULL; WARN("IID_IDirectSound3DBuffer\n"); return E_FAIL; } if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) { ERR("app requested IDirectSound3DListener on secondary buffer\n"); *ppobj = NULL; return E_FAIL; } if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) { if (!This->iks) IKsPropertySetImpl_Create(This, &This->iks); *ppobj = This->iks; if (*ppobj) { IKsPropertySet_AddRef((LPKSPROPERTYSET)*ppobj); return S_OK; } *ppobj = NULL; WARN("IID_IKsPropertySet\n"); return E_FAIL; } if ( IsEqualGUID( &IID_IDirectSoundBuffer8, riid ) ) { IDirectSoundBuffer8_AddRef(iface); *ppobj = This; return NO_ERROR; } FIXME( "Unknown IID %s\n", debugstr_guid( riid ) ); *ppobj = NULL; return E_NOINTERFACE; } static ICOM_VTABLE(IDirectSoundBuffer8) dsbvt = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE IDirectSoundBufferImpl_QueryInterface, IDirectSoundBufferImpl_AddRef, IDirectSoundBufferImpl_Release, IDirectSoundBufferImpl_GetCaps, IDirectSoundBufferImpl_GetCurrentPosition, IDirectSoundBufferImpl_GetFormat, IDirectSoundBufferImpl_GetVolume, IDirectSoundBufferImpl_GetPan, IDirectSoundBufferImpl_GetFrequency, IDirectSoundBufferImpl_GetStatus, IDirectSoundBufferImpl_Initialize, IDirectSoundBufferImpl_Lock, IDirectSoundBufferImpl_Play, IDirectSoundBufferImpl_SetCurrentPosition, IDirectSoundBufferImpl_SetFormat, IDirectSoundBufferImpl_SetVolume, IDirectSoundBufferImpl_SetPan, IDirectSoundBufferImpl_SetFrequency, IDirectSoundBufferImpl_Stop, IDirectSoundBufferImpl_Unlock, IDirectSoundBufferImpl_Restore, IDirectSoundBufferImpl_SetFX, IDirectSoundBufferImpl_AcquireResources, IDirectSoundBufferImpl_GetObjectInPath }; HRESULT WINAPI SecondaryBuffer_Create( IDirectSoundImpl *This, IDirectSoundBufferImpl **pdsb, LPDSBUFFERDESC dsbd) { IDirectSoundBufferImpl *dsb; LPWAVEFORMATEX wfex = dsbd->lpwfxFormat; HRESULT err = DS_OK; DWORD capf = 0; int use_hw; if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) { ERR("invalid parameter: dsbd->dwBufferBytes = %ld\n", dsbd->dwBufferBytes); *pdsb = NULL; return DSERR_INVALIDPARAM; /* FIXME: which error? */ } dsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb)); if (dsb == 0) { WARN("out of memory\n"); *pdsb = NULL; return DSERR_OUTOFMEMORY; } dsb->ref = 1; dsb->dsound = This; dsb->parent = NULL; dsb->lpVtbl = &dsbvt; memcpy(&dsb->dsbd, dsbd, sizeof(*dsbd)); if (wfex) memcpy(&dsb->wfx, wfex, sizeof(dsb->wfx)); TRACE("Created buffer at %p\n", dsb); dsb->buflen = dsbd->dwBufferBytes; dsb->freq = dsbd->lpwfxFormat->nSamplesPerSec; /* Check necessary hardware mixing capabilities */ if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO; else capf |= DSCAPS_SECONDARYMONO; if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT; else capf |= DSCAPS_SECONDARY8BIT; use_hw = (This->drvcaps.dwFlags & capf) == capf; /* FIXME: check hardware sample rate mixing capabilities */ /* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */ /* FIXME: check whether any hardware buffers are left */ /* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */ /* Allocate system memory if applicable */ if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) { dsb->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,dsb->buflen); if (dsb->buffer == NULL) { WARN("out of memory\n"); HeapFree(GetProcessHeap(),0,dsb); *pdsb = NULL; return DSERR_OUTOFMEMORY; } } /* Allocate the hardware buffer */ if (use_hw) { err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0, &(dsb->buflen),&(dsb->buffer), (LPVOID*)&(dsb->hwbuf)); if (err != DS_OK) { WARN("IDsDriver_CreateSoundBuffer failed\n"); if (dsb->buffer) HeapFree(GetProcessHeap(),0,dsb->buffer); HeapFree(GetProcessHeap(),0,dsb); *pdsb = NULL; return err; } } /* calculate fragment size and write lead */ DSOUND_RecalcFormat(dsb); /* It's not necessary to initialize values to zero since */ /* we allocated this structure with HEAP_ZERO_MEMORY... */ dsb->playpos = 0; dsb->buf_mixpos = 0; dsb->state = STATE_STOPPED; dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) / This->wfx.nSamplesPerSec; dsb->nAvgBytesPerSec = dsb->freq * dsbd->lpwfxFormat->nBlockAlign; if (dsbd->dwFlags & DSBCAPS_CTRL3D) { err = IDirectSound3DBufferImpl_Create(dsb, &dsb->ds3db); if (err != DS_OK) { WARN("IDirectSound3DBufferImpl_Create failed\n"); if (dsb->buffer) HeapFree(GetProcessHeap(),0,dsb->buffer); HeapFree(GetProcessHeap(),0,dsb); dsb = NULL; return err; } } else DSOUND_RecalcVolPan(&(dsb->volpan)); InitializeCriticalSection(&(dsb->lock)); /* register buffer */ RtlAcquireResourceExclusive(&(This->lock), TRUE); if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) { IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1)); if (newbuffers) { This->buffers = newbuffers; This->buffers[This->nrofbuffers] = dsb; This->nrofbuffers++; TRACE("buffer count is now %d\n", This->nrofbuffers); } else { ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers); if (dsb->buffer) HeapFree(GetProcessHeap(),0,dsb->buffer); DeleteCriticalSection(&(dsb->lock)); RtlReleaseResource(&(This->lock)); HeapFree(GetProcessHeap(),0,dsb); dsb = NULL; return DSERR_OUTOFMEMORY; } } RtlReleaseResource(&(This->lock)); IDirectSound8_AddRef((LPDIRECTSOUND8)This); *pdsb = dsb; return S_OK; }