/* * IDirect3DBaseTexture8 implementation * * Copyright 2002 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "windef.h" #include "winbase.h" #include "winuser.h" #include "wingdi.h" #include "wine/debug.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); /* IDirect3DBaseTexture8 (Inherited from IUnknown) */ HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID riid,LPVOID *ppobj) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); TRACE("(%p) : QueryInterface\n", This); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)) { IDirect3DBaseTexture8Impl_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); TRACE("(%p) : AddRef from %ld\n", This, This->ref); return ++(This->ref); } ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); ULONG ref = --This->ref; TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref); if (ref == 0) HeapFree(GetProcessHeap(), 0, This); return ref; } /* IDirect3DBaseTexture8 (Inherited from IDirect3DResource8) */ HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); TRACE("(%p) : returning %p\n", This, This->Device); *ppDevice = (LPDIRECT3DDEVICE8) This->Device; /** * Note Calling this method will increase the internal reference count * on the IDirect3DDevice8 interface. */ IDirect3DDevice8Impl_AddRef(*ppDevice); return D3D_OK; } HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); return D3D_OK; } DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); return 0; } DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); return 0; } void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); } D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); /*TRACE("(%p) : returning %d\n", This, This->ResourceType);*/ return This->ResourceType; } /* IDirect3DBaseTexture8 */ DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); return 0; } DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); return 0; } DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface) { ICOM_THIS(IDirect3DBaseTexture8Impl,iface); FIXME("(%p) : stub\n", This); return 0; } ICOM_VTABLE(IDirect3DBaseTexture8) Direct3DBaseTexture8_Vtbl = { ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE IDirect3DBaseTexture8Impl_QueryInterface, IDirect3DBaseTexture8Impl_AddRef, IDirect3DBaseTexture8Impl_Release, IDirect3DBaseTexture8Impl_GetDevice, IDirect3DBaseTexture8Impl_SetPrivateData, IDirect3DBaseTexture8Impl_GetPrivateData, IDirect3DBaseTexture8Impl_FreePrivateData, IDirect3DBaseTexture8Impl_SetPriority, IDirect3DBaseTexture8Impl_GetPriority, IDirect3DBaseTexture8Impl_PreLoad, IDirect3DBaseTexture8Impl_GetType, IDirect3DBaseTexture8Impl_SetLOD, IDirect3DBaseTexture8Impl_GetLOD, IDirect3DBaseTexture8Impl_GetLevelCount, };