/* * VTDAPI VxD implementation * * Copyright 1998 Marcus Meissner * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "windef.h" #include "winbase.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(vxd); /*********************************************************************** * DeviceIoControl (VTDAPI.VXD.@) */ BOOL WINAPI VTDAPI_DeviceIoControl( DWORD code, LPVOID lpvInBuffer, DWORD cbInBuffer, LPVOID lpvOutBuffer, DWORD cbOutBuffer, LPDWORD lpcbBytesReturned, LPOVERLAPPED lpOverlapped ) { switch (code) { case 5: if (lpvOutBuffer && (cbOutBuffer>=4)) *(DWORD*)lpvOutBuffer = GetTickCount(); if (lpcbBytesReturned) *lpcbBytesReturned = sizeof(DWORD); return TRUE; default: FIXME( "Control %ld not implemented\n", code); return FALSE; } }