Configuring Wine
Now that you hopefully managed to successfully install
the Wine program files,
this chapter will tell you how to configure the Wine environment
properly to run your Windows programs.
First, we'll give you an overview about which kinds of
configuration and program execution aspects a fully configured
Windows environment has to fulfill in order to ensure that many
Windows programs run successfully without encountering any
misconfigured or missing items.
Next, we'll show you which easy helper programs exist
to enable even novice users to complete the Wine environment
configuration in a fast and easy way.
The next section will explain the purpose of the Wine configuration file,
and we'll list all of its settings.
After that, the next section will detail the most important and
unfortunately most difficult configuration part:
how to configure the file system and DOS drive environment that
Windows programs need.
In the last step we'll tell you how to establish a working Windows
registry base.
Finally, the remaining parts of this chapter contain descriptions
of specific Wine configuration items that might also be
of interest to you.
What are the requirements of a fully working Windows environment?
A Windows installation is a very complex structure. It consists of
many different parts with very different functionality.
We'll try to outline the most important aspects of it.
Registry. Many keys are supposed to exist and contain
meaningful data, even in a newly-installed Windows.
Directory structure. Applications expect to find and/or
install things in specific predetermined locations. Most
of these directories are expected to exist. But unlike
Unix directory structures, most of these locations are
not hardcoded, and can be queried via the Windows API
and the registry. This places additional requirements on
a Wine installation.
System DLLs. In Windows, these usually reside in the
system (or
system32) directory. Some Windows
programs check for their existence in these
directories before attempting to load them. While Wine
is able to load its own internal DLLs
(.so files) when the program
asks for a DLL, Wine does not simulate the presence of
non-existent files.
While the users are of course free to set up everything
themselves, the Wine team will make the automated Wine source
installation script, tools/wineinstall,
do everything we find necessary to do; running the
conventional configure && make depend && make && make
install cycle is thus not recommended, unless
you know what you're doing. At the moment,
tools/wineinstall is able to create a
configuration file, install the registry, and create the
directory structure itself.
Easy configuration helper programs
Managing the Wine configuration file settings can be a
difficult task, sometimes too difficult for some people.
That's why there are some helper applications for easily setting up an
initial wine configuration file with useful default settings.
WineSetupTk
WineSetupTk is a graphical Wine configuration tool with
incredibly easy handling of Wine configuration issues, to be
used for configuring the Wine environment after having
installed the Wine files.
It has been written by CodeWeavers in 2000 as part of a host
of other efforts to make Wine more desktop oriented.
If you're using Debian, simply install the winesetuptk
package (as root):
# apt-get install winesetuptk
If you're using another distribution, search for the package on
the net.
wineinstallwineinstall is a small configuration tool
residing as tools/wineinstall in a Wine
source code tree. It has been written to allow for an easy
and complete compilation/installation of Wine source code for
people who don't bother with reading heaps of very valuable
and informative documentation ;-)
Once you have successfully extracted the Wine source code
tree, change to the main directory of it and then run (as
user):
$ ./tools/wineinstall
Doing so will compile Wine, install Wine and configure the
Wine environment (either by providing access to a Windows
partition or by creating a properly configured no-windows
directory environment).
winecfgwinecfg is a small graphical configuration tool
residing as programs/winecfg in a Wine
source code tree. It is a Winelib app making use of standard
Win32 GUI controls to easily customize entries in a Wine
configuration file.
Verification of correct configuration
After you finished configuring Wine, you may run a Perl
script called winecheck, to be found
in Wine's tools/ directory. It tries to check your
configuration's correctness by checking for some popular
problems.
The latest version can always be found at
http://home.arcor.de/andi.mohr/download/winecheck.
To run it, run in a terminal in the Wine source tree directory:
$ >cd tools>
$ >perl ./winecheck>
The winecheck output will be a percentage score indicating Wine
configuration correctness.
Note that winecheck is only alpha, so it's not very complete or
100% accurate.
If this yields a "good" percentage score, then you can consider
your Wine installation to be finished successfully:
Congratulations!
Otherwise (or if there are still some configuration problems
that winecheck doesn't catch properly), please check out the
configuration documentation below to find out more about some
parts, or proceed to the Troubleshooting
chapter.
The Wine Configuration File
This section is meant to contain both an easy step-by-step introduction
to the Wine configuration file (for new Wine users)
and a complete reference to all Wine configuration file settings (for
advanced users).
Configuration File Introduction
The Wine configuration file is the central file to store
configuration settings for Wine.
This file (which is called config)
can be found in the sub directory .wine/
of your user's home directory
(directory /home/user/). In other words, the Wine
configuration file is ~/.wine/config.
Note that since the Wine configuration file is a part of the
Wine registry file system, this file also
requires a correct "WINE REGISTRY
Version 2" header line to be recognized properly, just like
all other Wine registry text files (just in case you decided
to write your own registry file from scratch and wonder why
Wine keeps rejecting it).
The settings available in the configuration file include:
Drives and information about them
Directory settings
Port settings
The Wine look and feel
Wine's DLL usage
Wine's multimedia drivers and DLL configuration
Creating Or Modifying The Configuration File
If you just installed Wine for the first time and want to
finish Wine installation by configuring it now, then you could
use our sample configuration file config
(which can be found in the directory
documentation/samples/ of the Wine source
code directory) as a base for adapting the Wine configuration
file to the settings you want.
First, I should mention that you should not forget to make
sure that any previous configuration file at
~/.wine/config has been safely moved out
of the way instead of simply overwriting it when you will now
copy over the sample configuration file.
If you don't have a pre-existing configuration file and thus
need to copy over our sample configuration file to the
standard Wine configuration file location, do in a
terminal:
$ >mkdir ~/.wine/>
$ >cp dir_to_wine_source_code/documentation/samples/config ~/.wine/config>
Otherwise, simply use the already existing configuration file
at ~/.wine/config.
Now you can start adapting the configuration file's settings with an
editor according to the documentation
below.
Note that you should only change
configuration file settings if wineserver is not running (in
other words: if your user doesn't have a Wine session running),
otherwise Wine won't use them - and even worse, wineserver will
overwrite them with the old settings once wineserver quits!!
What Does It Contain?
Let's start by giving an overview of which sections a
configuration file may contain, and whether the inclusion of
the respective section is needed or only recommended ("recmd").
Section NameNeeded?What it Does[Drive x]yesSets up drive mappings to be used by Wine[wine]yesGeneral settings for Wine[DllDefaults]recmdDefaults for loading DLL's[DllPairs]recmdSanity checkers for DLL's[DllOverrides]recmdOverrides defaults for DLL loading[x11drv]recmdGraphics driver settings[fonts]yesFont appearance and recognition[serialports]noCOM ports seen by Wine[parallelports]noLPT ports seen by Wine[ppdev]noParallelport emulation[spooler]noPrint spooling[ports]noDirect port access[Debug]noWhat to do with certain debug messages[Registry]noSpecifies locations of windows registry files[tweak.layout]recmdAppearance of Wine[programs]noPrograms to be run automatically[Console]noConsole settings[Clipboard]noInteraction for Wine and X11 clipboard[afmdirs]noPostscript driver settings[WinMM]yesMultimedia settings[AppDefaults]noOverwrite the settings of previous sections for special programs
Now let's explain the configuration file sections in a
detailed way.
The [Drive x] Sections
For a detailed description of these configuration file
sections which are used to set up DOS drive mappings to Unix
directory space, please look at the Wine file system layer
configuration section.
The [wine] Section
The [wine] section of the configuration file contains all kinds
of general settings for Wine.
"Windows" = "c:\\windows"
"System" = "c:\\windows\\system"
"Temp" = "c:\\temp"
"Path" = "c:\\windows;c:\\windows\\system;c:\\blanco"
"ShowDirSymlinks" = "1"
For a detailed description of drive layer configuration and
the meaning of these parameters, please look at the Wine file system layer
configuration section.
"GraphicsDriver" = "x11drv|ttydrv"
Sets the graphics driver to use for Wine output.
x11drv is for X11 output, ttydrv is for text console output.
WARNING: if you use ttydrv here, then you won't be able to run
a lot of Windows GUI programs (ttydrv is still pretty "broken"
at running graphical apps). Thus this option is mainly interesting
for e.g. embedded use of Wine in web server scripts.
Note that ttydrv is still very lacking, so if it doesn't work,
resort to using "xvfb", a virtual X11 server.
Another way to run Wine without display would be to run X11
via Xvnc, then connect to that VNC display using xvncviewer
(that way you're still able to connect to your app and
configure it if need be).
"Printer" = "off|on" Tells wine
whether to allow printing via printer drivers to work.
This option isn't needed for our built-in psdrv printer driver
at all.
Using these things are pretty alpha, so you might want to
watch out. Some people might find it useful, however. If
you're not planning to work on printing via windows printer
drivers, don't even add this to your wine configuration file
(It probably isn't already in it).
Check out the [spooler] and [parallelports] sections too.
"ShellLinker" = "wineshelllink"
This setting specifies the shell linker script to use for setting
up Windows icons in e.g. KDE or Gnome that are given by programs
making use of appropriate shell32.dll functionality to create
icons on the desktop/start menu during installation.
"SymbolTableFile" = "wine.sym"
Sets up the symbol table file for the wine debugger. You
probably don't need to fiddle with this. May be useful if
your wine is stripped.
The [DllDefaults] Section
These settings provide wine's default handling of DLL loading.
"DefaultLoadOrder" =" native, builtin"
This setting is a comma-delimited list of the order in
which to attempt loading DLLs. If the first option fails,
it will try the second, and so on. The order specified
above is probably the best in most conditions.
The [DllPairs] Section
At one time, there was a section called [DllPairs] in the
default configuration file, but this has been obsoleted
because the pairing information has now been embedded into
Wine itself. (The purpose of this section was merely to be
able to issue warnings if the user attempted to pair
codependent 16-bit/32-bit DLLs of different types.) If you
still have this in your ~/.wine/.config or
wine.conf, you may safely delete it.
The [DllOverrides] Section
The format for this section is the same for each line:
<DLL>{,<DLL>,<DLL>...} = <FORM>{,<FORM>,<FORM>...}
For example, to load built-in KERNEL pair (case doesn't
matter here):
"kernel,kernel32" = "builtin"
To load the native COMMDLG pair, but if that doesn't work
try built-in:
"commdlg,comdlg32" = "native, builtin"
To load the native COMCTL32:
"comctl32" = "native"
Here is a good generic setup (As it is defined in config
that was included with your wine package):
[DllOverrides]
"rpcrt4" = "builtin, native"
"oleaut32" = "builtin, native"
"ole32" = "builtin, native"
"commdlg" = "builtin, native"
"comdlg32" = "builtin, native"
"ver" = "builtin, native"
"version" = "builtin, native"
"shell" = "builtin, native"
"shell32" = "builtin, native"
"shfolder" = "builtin, native"
"shlwapi" = "builtin, native"
"shdocvw" = "builtin, native"
"lzexpand" = "builtin, native"
"lz32" = "builtin, native"
"comctl32" = "builtin, native"
"commctrl" = "builtin, native"
"advapi32" = "builtin, native"
"crtdll" = "builtin, native"
"mpr" = "builtin, native"
"winspool.drv" = "builtin, native"
"ddraw" = "builtin, native"
"dinput" = "builtin, native"
"dsound" = "builtin, native"
"opengl32" = "builtin, native"
"msvcrt" = "native, builtin"
"msvideo" = "builtin, native"
"msvfw32" = "builtin, native"
"mcicda.drv" = "builtin, native"
"mciseq.drv" = "builtin, native"
"mciwave.drv" = "builtin, native"
"mciavi.drv" = "native, builtin"
"mcianim.drv" = "native, builtin"
"msacm.drv" = "builtin, native"
"msacm" = "builtin, native"
"msacm32" = "builtin, native"
"midimap.drv" = "builtin, native"
; you can specify programs too
"notepad.exe" = "native, builtin"
; default for all other DLLs
"*" = "native, builtin"
If loading of the libraries that are listed first fails,
wine will just go on by using the second or third option.
The [fonts] Section
This section sets up wine's font handling.
"Resolution" = "96"
Since the way X handles fonts is different from the way
Windows does, wine uses a special mechanism to deal with
them. It must scale them using the number defined in the
"Resolution" setting. 60-120 are reasonable values, 96 is
a nice in the middle one. If you have the real windows
fonts available , this parameter will not be as
important. Of course, it's always good to get your X fonts
working acceptably in wine.
"Default" = "-adobe-times-"
The default font wine uses. Fool around with it if you'd like.
OPTIONAL:
The Alias setting allows you to map an X font to a font
used in wine. This is good for apps that need a special font you don't have,
but a good replacement exists. The syntax is like so:
"AliasX" = "[Fake windows name],[Real X name]"<,optional "masking" section>
Pretty straightforward. Replace "AliasX" with "Alias0",
then "Alias1" and so on. The fake windows name is the name
that the font will be under a windows app in wine. The
real X name is the font name as seen by X (Run
"xfontsel"). The optional "masking" section allows you to
utilize the fake windows name you define. If it is not
used, then wine will just try to extract the fake windows
name itself and not use the value you enter.
Here is an example of an alias without masking. The font will show up in windows
apps as "Google".
"Alias0" = "Foo,--google-"
Here is an example with masking enabled. The font will show up as "Foo" in
windows apps.
"Alias1" = "Foo,--google-,subst"
For more information check out the Fonts
chapter.
The [serialports], [parallelports], [spooler], and [ports] Sections
Even though it sounds like a lot of sections, these are
all closely related. They are all for communications and
parallel ports.
The [serialports] section tells wine what serial ports it
is allowed to use.
"ComX" = "/dev/ttySY"
Replace X with the number of the COM
port in Windows (1-8) and Y with the
number of it in X (Usually the number
of the port in Windows minus 1). ComX
can actually equal any device
(/dev/modem is acceptable). It is
not always necessary to define any COM ports (An optional
setting). Here is an example:
"Com1" = "/dev/ttyS0"
Use as many of these as you like in the section to define
all of the COM ports you need.
The [parallelports] section sets up any parallel ports
that will be allowed access under wine.
"LptX" = "/dev/lpY"
Sounds familiar? Syntax is just like the COM port setting.
Replace X with a value from 1-4 as it
is in Windows and Y with a value from
0-3 (Y is usually the value in windows
minus 1, just like for COM ports). You don't always need
to define a parallel port (AKA, it's optional). As with
the other section, LptX can equal any device (Maybe
/dev/printer). Here is an
example: "Lpt1" = "/dev/lp0"
The [spooler] section will inform wine where to spool
print jobs. Use this if you want to try printing. Wine
docs claim that spooling is "rather primitive" at this
time, so it won't work perfectly. It is optional. The only
setting you use in this section works to map a port (LPT1,
for example) to a file or a command. Here is an example,
mapping LPT1 to the file out.ps:
"LPT1:" = "out.ps"
The following command maps printing jobs to LPT1 to the
command lpr. Notice the |:
"LPT1:" = "|lpr"
The [ports] section is usually useful only for people who
need direct port access for programs requiring dongles or
scanners. If you don't need it, don't use
it!"read" = "0x779,0x379,0x280-0x2a0"
Gives direct read access to those IO's.
"write" = "0x779,0x379,0x280-0x2a0"
Gives direct write access to those IO's. It's probably a
good idea to keep the values of the
read and write
settings the same. This stuff will only work when you're
root.
The [Debug], [Registry], [tweak.layout], and [programs] Sections
[Debug] is used to include or exclude debug messages, and to
output them to a file. The latter is rarely used. These
are all optional and you probably don't need to add or
remove anything in this section to your config. (In extreme
cases you may want to use these options to manage the amount
of information generated by the --debugmsg +relay
option.)
"File" = "/blanco"
Sets the logfile for wine. Set to CON to log to standard out.
This is rarely used."SpyExclude" = "WM_SIZE;WM_TIMER;"
Excludes debug messages about WM_SIZE
and WM_TIMER in the logfile.
"SpyInclude" = "WM_SIZE;WM_TIMER;"
Includes debug messages about WM_SIZE
and WM_TIMER in the logfile.
"RelayInclude" = "user32.CreateWindowA;comctl32.*"
Include only the listed functions in a
--debugmsg +relay trace. This entry is
ignored if there is a RelayExclude entry.
"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
Exclude the listed functions in a
--debugmsg +relay trace. This entry
overrides any settings in a RelayInclude
entry. If neither entry is present then the trace includes
everything.
In both entries the functions may be specified either as a
function name or as a module and function. In this latter
case specify an asterisk for the function name to include/exclude
all functions in the module.
[Registry] can be used to tell wine where your old windows
registry files exist. This section is completely optional
and useless to people using wine without an existing
windows installation.
"UserFileName" = "/dirs/to/user.reg"
The location of your old user.reg file.
[tweak.layout] is devoted to wine's look. There is only
one setting for it.
"WineLook" = "win31|win95|win98"
Will change the look of wine from Windows 3.1 to Windows 95.
The win98 setting behaves
just like win95 most of the time.
[programs] can be used to say what programs run under
special conditions.
"Default" = "/program/to/execute.exe"
Sets the program to be run if wine is started without specifying a program.
"Startup" = "/program/to/execute.exe"
Sets the program to automatically be run at startup every time.
The [WinMM] Section
[WinMM] is used to define which multimedia drivers have to be loaded. Since
those drivers may depend on the multimedia interfaces available on your system
(OSS, ALSA... to name a few), it's needed to be able to configure which driver
has to be loaded.
The content of the section looks like:
[WinMM]
"Drivers" = "wineoss.drv"
"WaveMapper" = "msacm.drv"
"MidiMapper" = "midimap.drv"
All the keys must be defined:
The "Drivers" key is a ';' separated list of modules name, each of
them containing a low level driver. All those drivers will be loaded
when MMSYSTEM/WINMM is started and will provide their inner features.
The "WaveMapper" represents the name of the module containing the Wave
Mapper driver. Only one wave mapper can be defined in the system.
The "MidiMapper" represents the name of the module containing the MIDI
Mapper driver. Only one MIDI mapper can be defined in the system.
The [Network] Section
[Network] contains settings related to
networking. Currently there is only one value that can be set.
UseDnsComputerName
A boolean setting (default: Y)
that affects the way Wine sets the computer name. The computer
name in the Windows world is the so-called NetBIOS name.
It is contained in the ComputerName in the registry entry
HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\ComputerName\ComputerName.
If this option is set to "Y" or missing, Wine will set the
NetBIOS name to the Unix host name of your computer, if
necessary truncated to 31 characters. The Unix hostname is the output
of the shell command hostname, up to but not
including the first dot ('.'). Among other things, this means that
Windows programs running under Wine cannot change the NetBIOS computer name.
If this option is set to "N", Wine will use the registry value above
to set the NetBIOS name. Only if the registry entry doesn't exist (usually
only during the first wine startup) it will use the Unix hostname as
usual. Windows programs can change the NetBIOS name. The change
will be effective after a "reboot", i.e. after restarting Wine.
The [AppDefaults] Section
The section is used to overwrite certain settings of this file for a
special program with different settings.
[AppDefaults] is not the real name of the section. The real name
consists of the leading word AppDefaults followed by the name
of the executable the section is valid for.
The end of the section name is the name of the
corresponding "standard" section of the configuration file
that should have some of its settings overwritten with the
program specific settings you define.
The three parts of the section name are separated by two backslashes.
Currently wine supports overriding selected settings within
the sections [DllOverrides], [x11drv], [version] and [dsound] only.
Here is an example that overrides the normal settings for a
program:
;; default settings
[x11drv]
"Managed" = "Y"
"Desktop" = "N"
;; run install in desktop mode
[AppDefaults\\install.exe\\x11drv]
"Managed" = "N"
"Desktop" = "800x600"
What If It Doesn't Work?
There is always a chance that things will go wrong. If the
unthinkable happens, report the problem to
Wine Bugzilla,
try the newsgroup
comp.emulators.ms-windows.wine,
or the IRC channel #WineHQ found on
irc.freenode.net, or connected servers.
Make sure that you have looked over this document thoroughly,
and have also read:
READMEhttp://www.winehq.org/trouble/
If indeed it looks like you've done your research, be
prepared for helpful suggestions. If you haven't, brace
yourself for heaving flaming.
The Wine File System And Drive LayerExtremely Important Prerequisites
If you're planning to include access to a CD-ROM drive in your Wine
configuration on Linux, then make sure to add
the unhide mount option to the CD-ROM file system
entry in /etc/fstab, e.g.:
/dev/cdrom /cdrom iso9660 ro,noauto,users,unhide 0 0
Several Windows program setup CD-ROMs or other CD-ROMs chose
to do such braindamaged things as marking very important setup
helper files on the CD-ROM as hidden.
That's no problem on Windows, since the Windows CD-ROM driver by
default displays even files that are supposed to be
hidden. But on Linux, which chose to
hidehidden files on CD by
default, this is FATAL!
(the programs will simply abort with an installation file not found or similar error)
Thus you should never forget to add this setting.
Short Introduction
Wine emulates drives by placing their virtual drive roots to
user-configurable points in the Unix filesystem, so it's your
choice where C:'s root should be
(tools/wineinstall will even ask you). If
you choose, say, ~/wine (or, in other
words, /home/user/wine, since "~"
indicates the home directory of a user), as the root of your
virtual drive C:, then you'd put this
into your Wine configuration file:
[Drive C]
"Path" = "%HOME%/wine"
"Type" = "hd"
"Label" = "MS-DOS"
"Filesystem" = "win95"
With this configuration, what windows apps think of as
"c:\windows\system" would map to
/home/user/wine/windows/system in the UNIX
filesystem. Note that you need to specify
"Filesystem" = "win95",
not"Filesystem" = "unix", to make Wine simulate a
Windows compatible (case insensitive) filesystem, otherwise
most apps won't work.
Windows Directory Structure
Here's the fundamental layout that Windows programs and
installers expect and that we thus need to configure properly
in Wine. Without it, they seldomly operate correctly. If you
intend to use a no-windows environment (not using an existing
Windows partition), then it is recommended to use either
WineSetupTk's or
wineinstall's capabilities to create an
initial windows directory tree, since creating a directory
structure manually is tiresome and error-prone.
C:\ Root directory of primary disk drive
Windows\ Windows directory, containing .INI files,
accessories, etc.
System\ Win3.x/95/98/ME directory for common DLLs
WinNT/2000 directory for common 16-bit DLLs
System32\ WinNT/2000 directory for common 32-bit DLLs
Start Menu\ Program launcher directory structure
Programs\ Program launcher links (.LNK files) to programs
Program Files\ Application binaries (.EXE and .DLL files)
The [Drive x] Sections
These sections are supposed to make certain Unix
directory locations accessible to Wine as a DOS/Windows drive
(drive 'x:') and thus accessible to Windows programs
under the drive name you specified.
Every DOS/Windows program sort of expects at least a C:
drive (and sometimes also an A: floppy drive), so your
configuration file should at least contain the corresponding
sections, [Drive C] and [Drive A].
You need to decide on whether you want to use an existing Windows
partition as the C drive or whether you want to create your own
Wine drive C directory tree somewhere (take care about
permissions!).
Each drive section may specify up to 6 different settings
as explained below.
[Drive x]
The above line begins the section for a drive whose letter is x
(DOS notation: drive 'x:').
You could e.g. create an equivalent to a drive 'C:'
under DOS/Windows by using a [Drive C] section name.
Note that the drive letter is case insensitive.
"Path" = "/dir/to/path"
This specifies the directory where the drive will begin.
When Wine is browsing in drive x, it will be able
to see the files that are in the directory
/dir/to/path and below.
(note that symlinks to directories won't get included!
see "ShowDirSymlinks"
configuration setting)
You can also make use of environment variables like $HOME here,
an example for using a mywinedrive
directory in your home dir would be
"Path" = "%HOME%/mywinedrive",
but don't forget to put it as a DOS environment variable,
ie surrounded by '%' signs rather than preceded by a '$'.
Don't forget to leave off the trailing slash!
"Type" = "hd|cdrom|network|floppy"
Sets up the type of drive Wine will see it as. Type must
equal one of the four floppy,
hd, cdrom, or
network. They are self-explanatory.
(The |'s mean "Type = '<one of the options>'".)
Usually, you choose "hd" for a drive ("hd" is default anyway).
For a home directory entry, it makes sense to choose
"network" sometimes, since some home directories are being
exported over the network via NFS and thus can have slow response
times.
"Label" = "blah"
Defines the drive label. Generally only needed
for programs that look for a special CD-ROM.
The label may be up to 11 characters.
Note that the preferred way of managing labels and serial numbers
of CD-ROMs and floppies is to give Wine raw device access for
reading these on a per-CD case (see "Device" below) instead of
hardcoding one specific "Label".
"Serial" = "deadbeef"
Tells Wine the serial number of the drive. A few programs with
intense protection for pirating might need this, but otherwise
it's not needed. Up to 8 characters and hexadecimal.
Using a "Device" entry instead of hardcoding the "Serial" probably
is a smarter choice.
"Filesystem" = "win95|unix|msdos"
Sets up the way Wine looks at files on the drive.
This setting controls the file name lookup and mapping of
Wine to existing file systems on your PC, it does
not tell anything about the filesystem
used itself.
win95
Case insensitive. Alike to Windows 9x/NT 4. This is
the long filename filesystem you are probably used
to working with. The filesystem behavior of choice for most
programs to be run under wine. Probably the one
you want!unix
Case sensitive. This filesystem has almost no use
(Windows apps expect case insensitive filenames),
except maybe for Winelib applications.
Try it if you dare, but win95 is a much better
and always recommended choice.
msdos
Case insensitive filesystem. Alike to DOS and
Windows 3.x. 8.3 is the maximum
length of files (eightdot.123) - longer ones will be
truncated.
This is a very bad choice if
you plan on running apps that use long filenames.
win95 should work fine with apps that were designed
to run under the msdos system. In other words, you
might not want to use this.
"Device" = "/dev/xx"
Needed for raw device access and label and serial number reading.
Use this only for floppy and cdrom devices. Using it on
Extended2 or other Unix file systems can have dire results
(when a windows app tries to do a lowlevel write,
they do it in a FAT way -- FAT format is completely different from
any Unix file system).
Also, make sure that you have proper permissions to this device
file.
This setting is not really important; almost all apps
will have no problem if it remains unspecified. For
CD-ROMs it's quite useful in order to get automatic label
detection, though. If you are unsure about specifying
device names, just leave out this setting for your
drives.
Here are a few sample entries:
Here is a setup for Drive C, a generic hard drive:
[Drive C]
"Path" = "/dosc"
"Type" = "hd"
"Label" = "Hard Drive"
"Filesystem" = "win95"
This is a setup for Drive E, a generic CD-ROM drive:
[Drive E]
"Path" = "/mnt/cdrom"
"Type" = "cdrom"
"Label" = "Total Annihilation"
"Filesystem" = "win95"
"Device" = "/dev/cdrom"
And here is a setup for Drive A, a generic floppy drive:
[Drive A]
"Type" = "floppy"
"Path" = "/mnt/floppy"
"Label" = "Floppy Drive"
"Serial" = "87654321"
"Filesystem" = "win95"
"Device" = "/dev/fd0"
File system settings in the [wine] section"Windows" = "c:\\windows"
This tells Wine and Windows programs where the
Windows directory is. It is
recommended to have this directory somewhere on your
configured C drive, and it's also
recommended to just call the directory "windows" (this is
the default setup on Windows, and some stupid programs
might rely on this). So in case you chose a "Windows"
setting of "c:\\windows" and you chose to set up a drive C
e.g. at /usr/local/wine_c, the
corresponding directory would be
/usr/local/wine_c/windows. Make one
if you don't already have one. No trailing slash (notC:\\windows\)! Write access strongly
recommended, as Windows programs always assume write access
to the Windows directory!
"System" = "c:\\windows\\system"
This sets up where the windows system files are. The Windows
system directory should reside below the directory used for the
Windows setting.
Thus when using the example above, the system directory would be
/usr/local/wine_c/windows/system.
Again, no trailing slash, and write access!
"Temp" = "c:\\temp" This should
be the directory you want your temp files stored in,
/usr/local/wine_c/temp in our example.
Again, no trailing slash, and write
access!!
"Path" = "c:\\windows;c:\\windows\\system;c:\\blanco"
Behaves like the PATH setting on UNIX
boxes. When wine is run like wine
sol.exe, if sol.exe
resides in a directory specified in the
Path setting, wine will run it (Of
course, if sol.exe resides in the
current directory, wine will run that one). Make sure it
always has your windows directory and
system directory (For this setup, it must have
"c:\\windows;c:\\windows\\system").
"ShowDirSymlinks" = "1"
Wine doesn't pass directory symlinks to Windows programs by
default, as doing so may crash some programs that do
recursive lookups of whole subdirectory trees
whenever a directory symlink points back to itself or one of its
parent directories.
That's why we disallowed the use of directory symlinks
and added this setting to reenable ("1") this functionality.
If you really need Wine to take into
account symlinked directories, then reenable it, but
be prepared for crashes in certain
Windows programs when using the above method! (in other words:
enabling it is certainly not recommended)
More detailed explanation about file system differences
Windows uses a different (and inferior) way than Unix to describe the
location of files in a computer. Thus Windows programs also expect
to find this different way supported by the system.
Since we intend to run Windows programs on
a Unix system, we're in trouble, as we need to translate
between these different file access techniques.
Windows uses drive letters to describe drives or
any other form of storage media and to access files on them.
For example, common drive names are
C: for the main Windows system partition
on the first harddisk and A: for the
first floppy drive.
Also, Windows uses \ (backslash) as the
directory separator sign, whereas Unix uses
/ (slash).
Thus, an example document on the first data partition in
Windows might be accessed by the name of
D:\mywork\mydocument.txt.
So much for the Windows way of doing things.
Well, the problem is, in Unix there is no such thing as
drive letters. Instead, Unix chose to go the
much better way of having one single uniform directory tree
(starting with the root directory
/), which has various storage devices
such as e.g. harddisk partitions appended at various directory
locations within the tree (an example would be
/data1/mywork, which is the first data
partition mounted/attached to a directory called data1 in the
root directory /; mywork is a sub
directory of the data partition file system that's mounted
under /data1).
In Unix, the Windows example document mentioned above could e.g.
be accessed by the name of
/data1/mywork/mydocument.txt,
provided that the administrator decided to mount (attach) the first
data partition at the directory /data1 inside the Unix
directory tree. Note that in Unix, the administrator can
choose any custom partition location he
wants (here, /data1), whereas in Windows the system
selects any drive letter it deems
suitable for the first data partition (here,
D:), and, even worse, if there is some
change in partition order, Windows automatically
changes the drive letter, and you might
suddenly find yourself with a first data partition at drive
letter E:, with all the file naming and
referencing confusion that entails. Thus, the Windows way of
using ever-changing drive letters is clearly
inferior to the Unix way of assigning
fixed directory tree locations for every
data storage medium.
As we'll see soon, fortunately this Windows limitation of
changing drive letters doesn't affect us in Wine at all, since
we can properly map never-changing drive letters to fixed locations inside the Unix directory tree (and even if the location of the respective Unix directory changes, we can still simply update the Wine drive mapping to reflect the updated location and at the same time keep the original drive letter).
OK, now that we know some theory about Windows and Unix drive
and filename mapping, it's probably time to ask how Wine
achieves the magic of mapping a Unix directory location to a
Windows drive...
Wine chose to do the following:
In Wine, you don't assign some real physical storage medium
(such as a harddisk partition or similar) to each drive letter
mapping entry.
Instead, you choose certain sub directory trees inside the Unix
directory tree (that starts with /) that
you would like to assign a drive letter to.
Note that for every Unix sub directory tree that you intend to
start Windows programs in, it is absolutely
required to have a Wine drive mapping entry:
For example, if you had a publicly writable Windows
directory space under /usr/mywine, then in order to be
able to access this sub directory tree from Wine, you should
have a drive mapping entry that maps a certain drive letter
(for example, let's take drive letter P:)
either to /usr/mywine or /usr (to also access any directories belonging to the parent directory) or / (to also access any directory whatsoever on this system by this drive letter mapping). The DOS drive/directory location to access files in /usr/mywinein Wine in these configuration cases would then be P:\ or P:\mywine or P:\usr\mywine, respectively.
Installing Wine Without Windows
A major goal of Wine is to allow users to run Windows programs
without having to install Windows on their machine. Wine
implements the functionality of the main DLLs usually
provided with Windows. Therefore, once Wine is finished, you
will not need to have Windows installed to use Wine.
Wine has already made enough progress that it may be possible
to run your target programs without Windows installed. If
you want to try it, follow these steps:
Point [Drive C] in
~/.wine/config to the directory where you want
C: to be. Refer to the wine.conf man page
for more information.
The directory to be used for emulating a C: drive will be
the base directory for some Windows specific directories
created below.
Remember to use
"Filesystem" = "win95"!
Within the directory to be used for C:, create empty
windows,
windows/system,
windows/Start Menu, and
windows/Start Menu/Programs
directories. Do not point Wine to a
Windows directory full of old
installations and a messy registry. (Wine creates a
special registry in your home
directory, in $HOME/.wine/*.reg.
Perhaps you have to remove these files).
In one line:
mkdir -p windows windows/system windows/Start\ Menu windows/Start\ Menu/Programs
Run and/or install your programs.
Because Wine is not yet complete, some programs will work
better with native Windows DLLs than with Wine's
replacements. Wine has been designed to make this possible.
Here are some tips by Juergen Schmied (and others) on how to
proceed. This assumes that your
C:\windows directory in the configuration
file does not point to a native Windows installation but is in
a separate Unix file system. (For instance, C:\windows is
really subdirectory windows located in
/home/ego/wine/drives/c).
Run the program with --debugmsg
+loaddll to find out which files are
needed. Copy the required DLLs one by one to the
C:\windows\system directory. Do not
copy KERNEL/KERNEL32, GDI/GDI32, USER/USER32 or NTDLL. These
implement the core functionality of the Windows API, and
the Wine internal versions must be used.
Edit the [DllOverrides] section of
~/.wine/config to specify
native before builtin for
the Windows DLLs you want to use. For more information
about this, see the Wine manpage.
Note that some network DLLs are not needed even though
Wine is looking for them. The Windows
MPR.DLL currently does not work; you
must use the internal implementation.
Copy SHELL.DLL/SHELL32.DLL, COMMDLG.DLL/COMDLG32.DLL
and COMMCTRL.DLL/COMCTL32.DLL
only as pairs to your Wine directory (these DLLs are
clean to use). Make sure you have these
specified in the [DllPairs] section of
~/.wine/config.
Be consistent: Use only DLLs from the same Windows version
together.
Put regedit.exe in the
C:\windows directory.
(Office 95 imports a
*.reg file when it runs with an empty
registry, don't know about
Office 97).
As of now, it might not be necessary any more to use
regedit.exe, since Wine has its own regedit Winelib
application now.
Also add winhelp.exe and
winhlp32.exe if you want to be able
to browse through your programs' help function
(or in case Wine's winhelp implementation in programs/winhelp/
is not good enough, for example).
Installing Wine Using An Existing Windows Partition As Base
Some people intend to use the data of an existing Windows partition
with Wine in order to gain some better compatibility or to run already
installed programs in a setup as original as possible.
Note that many Windows programs assume that they have full write
access to all windows directories.
This means that you either have to configure the Windows
partition mount point for write permission by your Wine user
(see Dealing with FAT/VFAT partitions
on how to do that), or you'll have to copy over (some parts of) the Windows
partition content to a directory of a Unix partition and make
sure this directory structure is writable by your user.
We HIGHLY DISCOURAGE people from directly using a Windows partition with
write access as a base for Wine!! (some programs, notably
Explorer, corrupt large parts of the Windows partition in case
of an incorrect setup; you've been warned).
Not to mention that NTFS write support in Linux is still very
experimental and dangerous (in case you're using an NT-based
Windows version using the NTFS file system).
Thus we advise you to go the Unix directory way.
Dealing With FAT/VFAT Partitions
This document describes how FAT and
VFAT file system permissions work in Linux
with a focus on configuring them for Wine.
Introduction
Linux is able to access DOS and Windows file systems using
either the FAT (older 8.3 DOS filesystems) or VFAT (newer
Windows 95 or later long filename filesystems) modules.
Mounted FAT or VFAT filesystems provide the primary means
for which existing programs and their data are accessed
through Wine for dual boot (Linux + Windows) systems.
Wine maps mounted FAT filesystems, such as
/c, to driver letters, such as
c:, as indicated by the
~/.wine/config file. The following excerpt
from a ~/.wine/config file does this:
[Drive C]
"Path" = "/c"
"Type" = "hd"
Although VFAT filesystems are preferable to FAT filesystems
for their long filename support, the term FAT
will be used throughout the remainder of this document to
refer to FAT filesystems and their derivatives. Also,
/c will be used as the FAT mount point in
examples throughout this document.
Most modern Linux distributions either detect or allow
existing FAT file systems to be configured so that they can be
mounted, in a location such as /c,
either persistently (on bootup) or on an as needed basis. In
either case, by default, the permissions will probably be
configured so that they look like:
~>cd /c/c>ls -l-rwxr-xr-x 1 root root 91 Oct 10 17:58 autoexec.bat
-rwxr-xr-x 1 root root 245 Oct 10 17:58 config.sys
drwxr-xr-x 41 root root 16384 Dec 30 1998 windows
where all the files are owned by "root", are in the "root"
group and are only writable by "root"
(755 permissions). This is restrictive in
that it requires that Wine be run as root in order for
programs to be able to write to any part of the
filesystem.
There are three major approaches to overcoming the restrictive
permissions mentioned in the previous paragraph:
Run Wine as root
Mount the FAT filesystem with less restrictive
permissions
Shadow the FAT filesystem by completely or partially
copying it
Each approach will be discussed in the following sections.
Running Wine as root
Running Wine as root is the easiest and most thorough way of giving
programs that Wine runs unrestricted access to FAT files systems.
Running wine as root also allows programs to do things unrelated
to FAT filesystems, such as listening to ports that are less than
1024. Running Wine as root is dangerous since there is no limit to
what the program can do to the system, so it's HIGHLY DISCOURAGED.
Mounting FAT filesystems
The FAT filesystem can be mounted with permissions less restrictive
than the default. This can be done by either changing the user that
mounts the FAT filesystem or by explicitly changing the permissions
that the FAT filesystem is mounted with. The permissions are
inherited from the process that mounts the FAT filesystem. Since the
process that mounts the FAT filesystem is usually a startup script
running as root the FAT filesystem inherits root's permissions. This
results in the files on the FAT filesystem having permissions similar
to files created by root. For example:
~>whoamiroot~>touch root_file~>ls -l root_file-rw-r--r-- 1 root root 0 Dec 10 00:20 root_file
which matches the owner, group and permissions of files seen
on the FAT filesystem except for the missing 'x's. The
permissions on the FAT filesystem can be changed by changing
root's umask (unset permissions bits). For example:
~>umount /c~>umask022~>umask 073~>mount /c~>cd /c/c>ls -l-rwx---r-- 1 root root 91 Oct 10 17:58 autoexec.bat
-rwx---r-- 1 root root 245 Oct 10 17:58 config.sys
drwx---r-- 41 root root 16384 Dec 30 1998 windows
Mounting the FAT filesystem with a umask of
000 gives all users complete control over
it. Explicitly specifying the permissions of the FAT
filesystem when it is mounted provides additional control.
There are three mount options that are relevant to FAT
permissions: uid, gid
and umask. They can each be specified
when the filesystem is manually mounted. For example:
~>umount /c~>mount -o uid=500 -o gid=500 -o umask=002 /c~>cd /c/c>ls -l-rwxrwxr-x 1 sle sle 91 Oct 10 17:58 autoexec.bat
-rwxrwxr-x 1 sle sle 245 Oct 10 17:58 config.sys
drwxrwxr-x 41 sle sle 16384 Dec 30 1998 windows
which gives "sle" complete control over
/c. The options listed above can be
made permanent by adding them to the
/etc/fstab file:
~>grep /c /etc/fstab/dev/hda1 /c vfat uid=500,gid=500,umask=002,exec,dev,suid,rw 1 1
Note that the umask of 002 is common in
the user private group file permission scheme. On FAT file
systems this umask assures that all files are fully
accessible by all users in the specified user group
(gid).
Shadowing FAT filesystems
Shadowing provides a finer granularity of control. Parts of
the original FAT filesystem can be copied so that the
program can safely work with those copied parts while
the program continues to directly read the remaining
parts. This is done with symbolic links. For example,
consider a system where a program named
AnApp must be able to read and
write to the c:\windows and
c:\AnApp directories as well as have
read access to the entire FAT filesystem. On this system
the FAT filesystem has default permissions which should not
be changed for security reasons or can not be changed due to
lack of root access. On this system a shadow directory
might be set up in the following manner:
~>cd //>mkdir c_shadow/>cd c_shadow/c_shadow>ln -s /c_/* ./c_shadow>rm windows AnApp/c_shadow>cp -R /c_/{windows,AnApp} ./c_shadow>chmod -R 777 windows AnApp/c_shadow>perl -p -i -e 's|/c$|/c_shadow|g' ~/.wine/config
The above gives everyone complete read and write access to
the windows and
AnApp directories while only root has
write access to all other directories.
Drive labels and serial numbers
Until now, your only possibility of specifying drive volume
labels and serial numbers was to set them manually in the wine
configuration file. By now, wine can read them directly from the
device as well. This may be useful for many Win 9x games or
for setup programs distributed on CD-ROMs that check for
volume label.
What's Supported?File SystemTypesCommentFAT systemshd, floppyreads labels and serial numbersISO9660cdromreads labels and serial numbers (not mixed-mode CDs yet!)How To Set Up?
Reading labels and serial numbers just works automatically
if you specify a "Device" = line in the
[Drive x] section in your ~/.wine/config.
Note that the device has to exist and must be accessible by the user
running Wine if you do this, though.
If you don't want to read labels and serial numbers directly from
the device, then you should give fixed
"Label" = or "Serial" =
entries in ~/.wine/config, as Wine returns
these entries instead if no device is given. If they don't
exist, then Wine will return default values (label
Drive X and serial
12345678).
If you want to give a "Device" = entry
only for drive raw sector accesses,
but not for reading the volume info from the device (i.e. you want
a fixed, preconfigured label), you need
to specify "ReadVolInfo" = "0" to tell Wine
to skip the volume reading.
Examples
Here's a simple example of CD-ROM and floppy; labels will be
read from the device on both CD-ROM and floppy; serial
numbers on floppy only:
[Drive A]
"Path" = "/mnt/floppy"
"Type" = "floppy"
"Device" = "/dev/fd0"
"Filesystem" = "msdos"
[Drive R]
"Path" = "/mnt/cdrom"
"Type" = "cdrom"
"Device" = "/dev/hda1"
"Filesystem" = "win95"
Here's an example of overriding the CD-ROM label:
[Drive J]
"Path" = "/mnt/cdrom"
"Type" = "cdrom"
"Label" = "X234GCDSE"
; note that the device isn't really needed here as we have a fixed label
"Device" = "/dev/cdrom"
"Filesystem" = "msdos"
Todo / Open Issues
The CD-ROM label can be read only if the data track of
the disk resides in the first track and the cdrom is
iso9660.
Better checking for FAT superblock (it now checks only
one byte).
Support for labels/serial nums WRITING.
Can the label be longer than 11 chars? (iso9660 has 32
chars).
What about reading ext2 volume label? ....
®istry;
DLL configurationIntroduction
If your programs don't work as expected, then it's often because one
DLL or another is failing. This can often be resolved by changing
certain DLLs from Wine built-in to native Windows DLL file and vice
versa.
A very useful help to find out which DLLs are loaded as built-in and
which are loaded as native Windows file can be the debug channel
loaddll, activated via the Wine command line parameter
--debugmsg +loaddll.
Introduction To DLL Sections
There are a few things you will need to know before
configuring the DLL sections in your wine configuration
file.
Windows DLL Pairs
Most windows DLL's have a win16 (Windows 3.x) and win32
(Windows 9x/NT) form. The combination of the win16 and
win32 DLL versions are called the "DLL pair". This is a
list of the most common pairs:
Win16Win32
Native
Is it possible to use native DLL with wine?
(See next section)
KERNELKERNEL32No!USERUSER32No!SHELLSHELL32YesGDIGDI32No!COMMDLGCOMDLG32YesVERVERSIONYesDifferent Forms Of DLL's
There are a few different forms of DLL's wine can load:
native
The DLL's that are included with windows. Many
windows DLL's can be loaded in their native
form. Many times these native versions work
better than their non-Microsoft equivalent --
other times they don't.
builtin
The most common form of DLL loading. This is
what you will use if the DLL is too system-specific
or error-prone in native form (KERNEL for example),
you don't have the native DLL, or you just want to be
Microsoft-free.
so
Native ELF libraries. Has been deprecated, ignored.
elfdll
ELF encapsulated windows DLL's.
No longer used, ignored.
DLL Overrides
The wine configuration file directives [DllDefaults]
and [DllOverrides] are the subject of some confusion. The
overall purpose of most of these directives are clear enough,
though - given a choice, should Wine use its own built-in
DLLs, or should it use .DLL files found
in an existing Windows installation? This document explains
how this feature works.
DLL typesnative
A "native" DLL is a .DLL file
written for the real Microsoft Windows.
builtin
A "built-in" DLL is a Wine DLL. These can either be a
part of libwine.so, or more
recently, in a special .so file
that Wine is able to load on demand.
The [DllDefaults] sectionDefaultLoadOrder
This specifies in what order Wine should search for
available DLL types, if the DLL in question was not
found in the [DllOverrides] section.
The [DllPairs] section
At one time, there was a section called [DllPairs] in the
default configuration file, but this has been obsoleted
because the pairing information has now been embedded into
Wine itself. (The purpose of this section was merely to be
able to issue warnings if the user attempted to pair
codependent 16-bit/32-bit DLLs of different types.) If you
still have this in your ~/.wine/config or
wine.conf, you may safely delete it.
The [DllOverrides] section
This section specifies how you want specific DLLs to be
handled, in particular whether you want to use "native" DLLs
or not, if you have some from a real Windows configuration.
Because built-ins do not mix seamlessly with native DLLs yet,
certain DLL dependencies may be problematic, but workarounds
exist in Wine for many popular DLL configurations. Also see
WWN's [16]Status Page to figure out how well your favorite
DLL is implemented in Wine.
It is of course also possible to override these settings by
explicitly using Wine's --dll
command-line option (see the man page for details). Some
hints for choosing your optimal configuration (listed by
16/32-bit DLL pair):
krnl386, kernel32
Native versions of these will never work, so don't try. Leave
at builtin.
gdi, gdi32
Graphics Device Interface. No effort has been made at trying to
run native GDI. Leave at builtin.
user, user32
Window management and standard controls. It was
possible to use Win95's native
versions at some point (if all other DLLs that depend
on it, such as comctl32 and comdlg32, were also run
native). However, this is no longer
possible after the Address Space Separation, so leave
at builtin.
ntdll
NT kernel API. Although badly documented, the
native version of this will never
work. Leave at builtin.
w32skrnl
Win32s (for Win3.x). The native
version will probably never work. Leave at
builtin.
wow32
Win16 support library for NT. The
native version will probably never
work. Leave at builtin.
system
Win16 kernel stuff. Will never work
native. Leave at
builtin.
display
Display driver. Definitely leave at builtin.
toolhelp
Tool helper routines. This is rarely a source of problems.
Leave at builtin.
ver, version
Versioning. Seldom useful to mess with.
advapi32
Registry and security features. Trying the
native version of this may or may
not work.
commdlg, comdlg32
Common Dialogs, such as color picker, font dialog,
print dialog, open/save dialog, etc. It is safe to try
native.
commctrl, comctl32
Common Controls. This is toolbars, status bars, list controls,
the works. It is safe to try native.
shell, shell32
Shell interface (desktop, filesystem, etc). Being one of the
most undocumented pieces of Windows, you may have luck with the
native version, should you need it.
winsock, wsock32
Windows Sockets. The native version
will not work under Wine, so leave at
builtin.
icmp
ICMP routines for wsock32. As with wsock32, leave at
builtin.
mpr
The native version may not work due
to thunking issues. Leave at
builtin.
lzexpand, lz32
Lempel-Ziv decompression. Wine's
builtin version ought to work fine.
winaspi, wnaspi32
Advanced SCSI Peripheral Interface. The
native version will probably never
work. Leave at builtin.
crtdll
C Runtime library. The native
version will easily work better than Wine's on this
one.
winspool.drv
Printer spooler. You are not likely to have more luck
with the native version.
ddraw
DirectDraw/Direct3D. Since Wine does not implement the
DirectX HAL, the native version
will not work at this time.
dinput
DirectInput. Running this native
may or may not work.
dsound
DirectSound. It may be possible to run this
native, but don't count on it.
dplay/dplayx
DirectPlay. The native version
ought to work best on this, if at all.
mmsystem, winmm
Multimedia system. The native
version is not likely to work. Leave at
builtin.
msacm, msacm32
Audio Compression Manager. The
builtin version works best, if you
set msacm.drv to the same.
msvideo, msvfw32
Video for Windows. It is safe (and recommended) to try
native.
mcicda.drv
CD Audio MCI driver.
mciseq.drv
MIDI Sequencer MCI driver (.MID
playback).
mciwave.drv
Wave audio MCI driver (.WAV playback).
mciavi.drv
AVI MCI driver (.AVI video
playback). Best to use native.
mcianim.drv
Animation MCI driver.
msacm.drv
Audio Compression Manager. Set to same as msacm32.
midimap.drv
MIDI Mapper.
wprocs
This is a pseudo-DLL used by Wine for thunking
purposes. A native version of this
doesn't exist.
System DLLs
The Wine team has determined that it is necessary to create
fake DLL files to trick many programs that check for
file existence to determine whether a particular feature
(such as Winsock and its TCP/IP networking) is available. If
this is a problem for you, you can create empty files in the
configured c:\windows\system directory
to make the program think it's there, and Wine's built-in DLL
will be loaded when the program actually asks for it.
(Unfortunately, tools/wineinstall does
not create such empty files itself.)
Applications sometimes also try to inspect the version
resources from the physical files (for example, to determine
the DirectX version). Empty files will not do in this case,
it is rather necessary to install files with complete
version resources. This problem is currently being worked
on. In the meantime, you may still need to grab some real
DLL files to fool these apps with.
And there are of course DLLs that wine does not currently
implement very well (or at all). If you do not have a real
Windows you can steal necessary DLLs from, you can always
get some from one of the Windows DLL archive sites
that can be found via internet search engine.
Please make sure to obey any licenses on the DLLs you fetch...
(some are redistributable, some aren't).
Missing DLLs
In case Wine complains about a missing DLL, you should check whether
this file is a publicly available DLL or a custom DLL belonging
to your program (by searching for its name on the internet).
If you managed to get hold of the DLL, then you should make sure
that Wine is able to find and load it.
DLLs usually get loaded according to the mechanism of the
SearchPath() function.
This function searches directories in the following order:
The directory the program was started from.
The current directory.
The Windows system directory.
The Windows directory.
The PATH variable directories.
In short: either put the required DLL into your program
directory (might be ugly), or usually put it into the Windows system
directory. Just find out its directory by having a look at the Wine
configuration file variable "System" (which indicates the location of the
Windows system directory) and the associated drive entry.
Note that you probably shouldn't use NT-based native DLLs,
since Wine's NT API support is somewhat weaker than its Win9x
API support (thus leading to even worse compatibility with NT DLLs
than with a no-windows setup!), so better use Win9x native DLLs
instead or no native DLLs at all.
Fetching native DLLs from a Windows CD
The Linux cabextract utility can be used to
extract native Windows .dll files from .cab files that are to be
found on many Windows installation CDs.
Configuring the graphics driver (x11drv, ttydrv etc.)
Wine currently supports several different display subsystems
(graphics / text) that are available on various operating
systems today.
For each of these, Wine implements its own interfacing driver.
This section explains how to select one of these drivers
and how to further configure the respective driver.
Once you're finished with that, you can consider your Wine installation
to be finished.
The display drivers currently implemented in Wine are:
x11drv, which is used for interfacing to X11 graphics
(the one you'll most likely want to use) and ttydrv
(used for text mode console apps mainly that don't really need
any graphics output).
Once you have decided which display driver to use, it is chosen
with the GraphicsDriver option in the
[wine] section of ~/.wine/config.
Configuring the x11drv graphics driverx11drv modes of operation
The x11drv driver consists of two conceptually distinct
pieces, the graphics driver (GDI part), and the windowing
driver (USER part). Both of these are linked into the
libx11drv.so module, though (which you
load with the GraphicsDriver option). In
Wine, running on X11, the graphics driver must draw on
drawables (window interiors) provided by the windowing
driver. This differs a bit from the Windows model, where the
windowing system creates and configures device contexts
controlled by the graphics driver, and programs are
allowed to hook into this relationship anywhere they like.
Thus, to provide any reasonable tradeoff between
compatibility and usability, the x11drv has three different
modes of operation.
Managed
The default. Specified by using the Managed
wine configuration file option (see below).
Ordinary top-level frame windows with thick borders,
title bars, and system menus will be managed by your
window manager. This lets these programs integrate
better with the rest of your desktop, but may not
always work perfectly (a rewrite of this mode of
operation, to make it more robust and less patchy, is
currently being done, though, and it's planned to be
finished before the Wine 1.0 release).
Unmanaged / Normal
Window manager independent (any running
window manager is ignored completely). Window
decorations (title bars, borders, etc) are drawn by
Wine to look and feel like the real Windows. This is
compatible with programs that depend on being able
to compute the exact sizes of any such decorations, or
that want to draw their own.
Unmanaged mode is only used if both Managed and Desktop
are set to disabled.
Desktop-in-a-Box
Specified by using the Desktop
wine configuration file option (see below).
(adding a geometry, e.g. 800x600
for a such-sized desktop, or
even 800x600+0+0 to
automatically position the desktop at the upper-left
corner of the display). This is the mode most
compatible with the Windows model. All program
windows will just be Wine-drawn windows inside the
Wine-provided desktop window (which will itself be
managed by your window manager), and Windows
programs can roam freely within this virtual
workspace and think they own it all, without
disturbing your other X apps.
Note: currently there's one desktop window for every
program; this will be fixed at some time.
The [x11drv] sectionManaged
Wine can let frame windows be managed by your window
manager. This option specifies whether you want that
by default.
Desktop
Creates a main desktop window of a specified size
to display all Windows programs in.
The size argument could e.g. be "800x600".
DXGrab
If you don't use DGA, you may want an alternative
means to convince the mouse cursor to stay within the
game window. This option does that. Of course, as with
DGA, if Wine crashes, you're in trouble (although not
as badly as in the DGA case, since you can still use
the keyboard to get out of X).
UseDGA
This specifies whether you want DirectDraw to use
XFree86's Direct Graphics
Architecture (DGA), which is able to
take over the entire display and run the game
full-screen at maximum speed. (With DGA1 (XFree86
3.x), you still have to configure the X server to the
game's requested bpp first, but with DGA2 (XFree86
4.x), runtime depth-switching may be possible,
depending on your driver's capabilities.) But be aware
that if Wine crashes while in DGA mode, it may not be
possible to regain control over your computer without
rebooting. DGA normally requires either root
privileges or read/write access to
/dev/mem.
DesktopDoubleBuffered
Applies only if you use the
--desktop command-line option
to run in a desktop window. Specifies whether to
create the desktop window with a double-buffered
visual, something most OpenGL games need to run
correctly.
AllocSystemColors
Applies only if you have a palette-based display, i.e.
if your X server is set to a depth of 8bpp, and if you
haven't requested a private color map. It specifies
the maximum number of shared colormap cells (palette
entries) Wine should occupy. The higher this value,
the less colors will be available to other
programs.
PrivateColorMap
Applies only if you have a palette-based display, i.e.
if your X server is set to a depth of 8bpp. It
specifies that you don't want to use the shared color
map, but a private color map, where all 256 colors are
available. The disadvantage is that Wine's private
color map is only seen while the mouse pointer is
inside a Wine window, so psychedelic flashing and
funky colors will become routine if you use the mouse
a lot.
Synchronous
To be used for debugging X11 operations.
If Wine crashes with an X11 error, then you should enable
Synchronous mode to disable X11 request caching in order
to make sure that the X11 error happens directly after
the corresponding X11 call in the log file appears.
Will slow down X11 output!
ScreenDepth
Applies only to multi-depth displays. It specifies
which of the available depths Wine should use (and
tell Windows apps about).
Display
This specifies which X11 display to use, and if
specified, will override the
DISPLAY environment variable.
PerfectGraphics
This option only determines whether fast X11 routines
or exact Wine routines will be used for certain ROP
codes in blit operations. Most users won't notice any
difference.
Configuring the ttydrv graphics driver
Currently, the ttydrv doesn't have any special configuration
options to set in the configuration file.
Setting the Windows and DOS version value
The windows and DOS version value a program gets e.g. by calling the
Windows function GetVersion() plays a very important role:
If your Wine installation for whatever reason fails to provide
to your program the correct version value that it expects,
then the program might assume some very bad things and fail (in
the worst case even silently!).
Fortunately Wine contains some more or less intelligent Windows
version guessing algorithm that will try to guess the Windows
version a program might expect and pass that one on to the
program.
Thus you should not lightly configure a version value, as this will be a "forced" value and thus turn out to be rather harmful to proper operation. In other words: only explicitly set a Windows version value in case Wine's own version detection was unable to provide the correct Windows version and the program fails.
How to configure the Windows and DOS version value Wine
should return
The version values can be configured in the wine configuration file in
the [Version] section.
"Windows" = "<version string>"
default: none; chosen by semi-intelligent detection
mechanism based on DLL environment.
Used to specify which Windows version to return to
programs (forced value, overrides standard detection
mechanism!). Valid settings are e.g. "win31", "win95",
"win98", "win2k", "winxp".
Also valid as an
AppDefaults
setting (recommended/preferred use).
"DOS"="<version string>"
Used to specify the DOS version that should be returned
to programs. Only takes effect in case Wine acts as
"win31" Windows version! Common DOS version settings
include 6.22, 6.20, 6.00, 5.00, 4.00, 3.30, 3.10.
Also valid as an
AppDefaults
setting (recommended/preferred use).
&fonts;
&printing;
Win95/98 Look And Feel
Instead of compiling Wine for Win3.1 vs. Win95 using
#define switches, the code now looks in a
special [Tweak.Layout] section of
~/.wine/config for a
"WineLook" = "Win95" or
"WineLook" = "Win98" entry.
A few new sections and a number of entries have been added to
the ~/.wine/config file -- these are for
debugging the Win95 tweaks only and may be removed in a future
release! These entries/sections are:
[Tweak.Fonts]
"System.Height" = "<point size>" # Sets the height of the system typeface
"System.Bold" = "[true|false]" # Whether the system font should be boldfaced
"System.Italic" = "[true|false]" # Whether the system font should be italicized
"System.Underline" = "[true|false]" # Whether the system font should be underlined
"System.StrikeOut" = "[true|false]" # Whether the system font should be struck out
"OEMFixed.xxx" # Same parameters for the OEM fixed typeface
"AnsiFixed.xxx" # Same parameters for the Ansi fixed typeface
"AnsiVar.xxx" # Same parameters for the Ansi variable typeface
"SystemFixed.xxx" # Same parameters for the System fixed typeface
[Tweak.Layout]
"WineLook" = "[Win31|Win95|Win98]" # Changes Wine's look and feel
Keyboard
Wine now needs to know about your keyboard layout. This
requirement comes from a need from many apps to have the
correct scancodes available, since they read these directly,
instead of just taking the characters returned by the X
server. This means that Wine now needs to have a mapping from
X keys to the scancodes these programs expect.
On startup, Wine will try to recognize the active X layout by
seeing if it matches any of the defined tables. If it does,
everything is alright. If not, you need to define it.
To do this, open the file
dlls/x11drv/keyboard.c and take a look
at the existing tables. Make a backup copy of it, especially
if you don't use CVS.
What you really would need to do, is find out which scancode
each key needs to generate. Find it in the
main_key_scan table, which looks like
this:
static const int main_key_scan[MAIN_LEN] =
{
/* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */
0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,
0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B,
0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,
0x56 /* the 102nd key (actually to the right of l-shift) */
};
Next, assign each scancode the characters imprinted on the
keycaps. This was done (sort of) for the US 101-key keyboard,
which you can find near the top in
keyboard.c. It also shows that if there
is no 102nd key, you can skip that.
However, for most international 102-key keyboards, we have
done it easy for you. The scancode layout for these already
pretty much matches the physical layout in the
main_key_scan, so all you need to do is
to go through all the keys that generate characters on your
main keyboard (except spacebar), and stuff those into an
appropriate table. The only exception is that the 102nd key,
which is usually to the left of the first key of the last line
(usually Z), must be placed on a separate
line after the last line.
For example, my Norwegian keyboard looks like this
§ ! " # ¤ % & / ( ) = ? ` Back-
| 1 2@ 3£ 4$ 5 6 7{ 8[ 9] 0} + \´ space
Tab Q W E R T Y U I O P Å ^
¨~
Enter
Caps A S D F G H J K L Ø Æ *
Lock '
Sh- > Z X C V B N M ; : _ Shift
ift < , . -
Ctrl Alt Spacebar AltGr Ctrl
Note the 102nd key, which is the <> key, to
the left of Z. The character to the right of
the main character is the character generated by
AltGr.
This keyboard is defined as follows:
static const char main_key_NO[MAIN_LEN][4] =
{
"|§","1!","2\"@","3#£","4¤$","5%","6&","7/{","8([","9)]","0=}","+?","\\´",
"qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","åÅ","¨^~",
"aA","sS","dD","fF","gG","hH","jJ","kK","lL","øØ","æÆ","'*",
"zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_",
"<>"
};
Except that " and \ needs to be quoted with a backslash, and
that the 102nd key is on a separate line, it's pretty
straightforward.
After you have written such a table, you need to add it to the
main_key_tab[] layout index table. This
will look like this:
static struct {
WORD lang, ansi_codepage, oem_codepage;
const char (*key)[MAIN_LEN][4];
} main_key_tab[]={
...
...
{MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &main_key_NO},
...
After you have added your table, recompile Wine and test that
it works. If it fails to detect your table, try running
wine --debugmsg +key,+keyboard >& key.log
and look in the resulting key.log file to
find the error messages it gives for your layout.
Note that the LANG_* and
SUBLANG_* definitions are in
include/winnls.h, which you might need to
know to find out which numbers your language is assigned, and
find it in the debugmsg output. The numbers will be
(SUBLANG * 0x400 + LANG), so, for example
the combination LANG_NORWEGIAN (0x14) and
SUBLANG_DEFAULT (0x1) will be (in hex)
14 + 1*400 = 414, so since I'm Norwegian, I
could look for 0414 in the debugmsg output
to find out why my keyboard won't detect.
Once it works, submit it to the Wine project. If you use CVS,
you will just have to do
cvs -z3 diff -u dlls/x11drv/keyboard.c > layout.diff
from your main Wine directory, then submit
layout.diff to
wine-patches@winehq.org along with a brief note
of what it is.
If you don't use CVS, you need to do
diff -u the_backup_file_you_made dlls/x11drv/keyboard.c > layout.diff
and submit it as explained above.
If you did it right, it will be included in the next Wine
release, and all the troublesome programs (especially
remote-control programs) and games that use scancodes will
be happily using your keyboard layout, and you won't get those
annoying fixme messages either.
Good luck.
SCSI Support
This file describes setting up the Windows ASPI interface.
Warning/Warning/Warning!!!!!!This may trash your system if used incorrectly. It may
even trash your system when used correctly>!
Now that I have said that. ASPI is a direct link to SCSI devices from
windows programs. ASPI just forwards the SCSI commands that programs send
to it to the SCSI bus.
If you use the wrong SCSI device in your setup file, you can send
completely bogus commands to the wrong device - An example would be
formatting your hard drives (assuming the device gave you permission -
if you're running as root, all bets are off).
So please make sure that all SCSI devices not needed by the program
have their permissions set as restricted as possible!
Cookbook for setting up scanner: (At least how mine is to work)
(well, for other devices such as CD burners, MO drives, ..., too)
Windows requirements
The scanner software needs to use the "Adaptec"
compatible drivers (ASPI). At least with Mustek, they
allow you the choice of using the built-in card or the
"Adaptec (AHA)" compatible drivers. This will not work
any other way. Software that accesses the scanner via a
DOS ASPI driver (e.g. ASPI2DOS) is supported, too. [AM]
You probably need a real windows install of the software
to set the LUN's/SCSI id's up correctly. I'm not exactly
sure.
Linux requirements
Your SCSI card must be supported under Linux. This will
not work with an unknown SCSI card. Even for cheap'n
crappy "scanner only" controllers some special Linux
drivers exist on the net.
If you intend to use your IDE device, you need to use the
ide-scsi emulation.
Read
http://www.linuxdoc.org/HOWTO/CD-Writing-HOWTO.html
for ide-scsi setup instructions.
Compile generic SCSI drivers into your kernel.
This seems to be not required any more for newer (2.2.x) kernels:
Linux by default uses smaller SCSI buffers than Windows.
There is a kernel build define SG_BIG_BUFF (in
sg.h) that is by default set too
low. The SANE project recommends
130560 and this seems to work just
fine. This does require a kernel rebuild.
Make the devices for the scanner (generic SCSI devices)
- look at the SCSI programming HOWTO at
http://www.linuxdoc.org/HOWTO/SCSI-Programming-HOWTO.html
for device numbering.
I would recommend making the scanner device writable by
a group. I made a group called
scanner and added myself to it.
Running as root increases your risk of sending bad SCSI
commands to the wrong device. With a regular user, you
are better protected.
For Win32 software (WNASPI32), Wine has auto-detection in place.
For Win16 software (WINASPI), you need to add a SCSI device entry
for your particular scanner to ~/.wine/config. The format is
[scsi cCtTdD] where
"C" = "controller",
"T" = "target", D=LUN
For example, I set mine up as controller 0,
Target 6, LUN 0.
[scsi c0t6d0]
"Device" = "/dev/sgi"
Yours will vary with your particular SCSI setup.
General Information
The mustek scanner I have was shipped with a package
"ipplus". This program uses the TWAIN driver specification
to access scanners.
(TWAIN MANAGER)
ipplus.exe <-> (TWAIN INTERFACE) <-> (TWAIN DATA SOURCE.ASPI) -> WINASPI
NOTES/BUGS
The biggest drawback is that it only works under Linux at the moment.
The ASPI code has only been tested with:
a Mustek 800SP with a Buslogic controller under Linux [BM]
a Siemens Nixdorf 9036 with Adaptec AVA-1505 under Linux
accessed via DOSASPI. Note that I had color problems,
though (barely readable result) [AM]
a Fujitsu M2513A MO drive (640MB) using generic SCSI
drivers. Formatting and ejecting worked perfectly.
Thanks to Uwe Bonnes for access to the hardware! [AM]
I make no warranty to the ASPI code. It makes my scanner
work. Your devices may explode. I have no way of determining
this. I take zero responsibility!
Using ODBC
This section describes how ODBC works within Wine and how to configure
it to do what you want (if it can do what you want).
The ODBC system within Wine, as with the printing system, is designed
to hook across to the Unix system at a high level. Rather than
ensuring that all the windows code works under wine it uses a suitable
Unix ODBC provider, such as UnixODBC. Thus if you configure Wine to
use the built-in odbc32.dll, that Wine DLL will interface to your
Unix ODBC package and let that do the work, whereas if you configure
Wine to use the native odbc32.dll it will try to use the native
ODBC32 drivers etc.
Using a Unix ODBC system with Wine
The first step in using a Unix ODBC system with Wine is, of course,
to get the Unix ODBC system working itself. This may involve
downloading code or RPMs etc. There are several Unix ODBC systems
available; the one the author is used to is unixODBC (with the
IBM DB2 driver). Typically such systems will include a tool, such
as isql, which will allow you to access the data from the command
line so that you can check that the system is working.
The next step is to hook the Unix ODBC library to the wine built-in
odbc32 DLL. The built-in odbc32 (currently) looks to the
environment variable LIB_ODBC_DRIVER_MANAGER
for the name of the ODBC library. For example in the author's
.bashrc file is the line:
export LIB_ODBC_DRIVER_MANAGER=/usr/lib/libodbc.so.1.0.0
If that environment variable is not set then it looks for a
library called libodbc.so and so you can add a symbolic link to
equate that to your own library. For example as root you could
run the commands:
# ln -s libodbc.so.1.0.0 /usr/lib/libodbc.so# /sbin/ldconfig
The last step in configuring this is to ensure that Wine is set up
to run the built-in version of odbc32.dll, by modifying the DLL
configuration. This built-in DLL merely acts as a stub between the
calling code and the Unix ODBC library.
If you have any problems then you can use the debugmsg channel
odbc32 to trace what is happening. One word of warning. Some
programs actually cheat a little and bypass the ODBC library. For
example the Crystal Reports engine goes to the registry to check on
the DSN. The fix for this is documented at unixODBC's site where
there is a section on using unixODBC with Wine.
Using Windows ODBC drivers
Does anyone actually have any experience of this and anything to
add?