/* * Copyright 2008 Luis Busquets * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wine/test.h" #include "d3dx9.h" static const DWORD simple_vs[] = { 0xfffe0101, /* vs_1_1 */ 0x0000001f, 0x80000000, 0x900f0000, /* dcl_position0 v0 */ 0x00000009, 0xc0010000, 0x90e40000, 0xa0e40000, /* dp4 oPos.x, v0, c0 */ 0x00000009, 0xc0020000, 0x90e40000, 0xa0e40001, /* dp4 oPos.y, v0, c1 */ 0x00000009, 0xc0040000, 0x90e40000, 0xa0e40002, /* dp4 oPos.z, v0, c2 */ 0x00000009, 0xc0080000, 0x90e40000, 0xa0e40003, /* dp4 oPos.w, v0, c3 */ 0x0000ffff}; /* END */ static const DWORD simple_ps[] = { 0xffff0101, /* ps_1_1 */ 0x00000051, 0xa00f0001, 0x3f800000, 0x00000000, 0x00000000, 0x00000000, /* def c1 = 1.0, 0.0, 0.0, 0.0 */ 0x00000042, 0xb00f0000, /* tex t0 */ 0x00000008, 0x800f0000, 0xa0e40001, 0xa0e40000, /* dp3 r0, c1, c0 */ 0x00000005, 0x800f0000, 0x90e40000, 0x80e40000, /* mul r0, v0, r0 */ 0x00000005, 0x800f0000, 0xb0e40000, 0x80e40000, /* mul r0, t0, r0 */ 0x0000ffff}; /* END */ static void test_get_shader_size(void) { UINT shader_size, expected; shader_size = D3DXGetShaderSize(simple_vs); expected = sizeof(simple_vs); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(simple_ps); expected = sizeof(simple_ps); ok(shader_size == expected, "Got shader size %u, expected %u\n", shader_size, expected); shader_size = D3DXGetShaderSize(NULL); ok(shader_size == 0, "Got shader size %u, expected 0\n", shader_size); } static void test_get_shader_version(void) { DWORD shader_version; shader_version = D3DXGetShaderVersion(simple_vs); ok(shader_version == D3DVS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DVS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(simple_ps); ok(shader_version == D3DPS_VERSION(1, 1), "Got shader version 0x%08x, expected 0x%08x\n", shader_version, D3DPS_VERSION(1, 1)); shader_version = D3DXGetShaderVersion(NULL); ok(shader_version == 0, "Got shader version 0x%08x, expected 0\n", shader_version); } START_TEST(shader) { test_get_shader_size(); test_get_shader_version(); }