/* * Direct3D state management * * Copyright 2006 Stefan Dösinger for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include #ifdef HAVE_FLOAT_H # include #endif #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); static void state_unknown(DWORD state, IWineD3DStateBlockImpl *stateblock) { /* State which does exist, but wined3d doesn't know about */ if(STATE_IS_RENDER(state)) { WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0); FIXME("(%s, %d) Unknown renderstate\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]); } else { FIXME("(%d) Unknown state with unknown type\n", state); } } static void state_nogl(DWORD state, IWineD3DStateBlockImpl *stateblock) { /* Used for states which are not mapped to a gl state as-is, but used somehow different, * e.g as a parameter for drawing, or which are unimplemented in windows d3d */ if(STATE_IS_RENDER(state)) { WINED3DRENDERSTATETYPE RenderState = state - STATE_RENDER(0); TRACE("(%s,%d) no direct mapping to gl\n", debug_d3drenderstate(RenderState), stateblock->renderState[RenderState]); } else { /* Shouldn't have an unknown type here */ FIXME("%d no direct mapping to gl of state with unknown type\n", state); } } static void state_undefined(DWORD state, IWineD3DStateBlockImpl *stateblock) { /* Print a WARN, this allows the stateblock code to loop over all states to generate a display * list without causing confusing terminal output. Deliberately no special debug name here * because its undefined. */ WARN("undefined state %d\n", state); } static void state_fillmode(DWORD state, IWineD3DStateBlockImpl *stateblock) { D3DFILLMODE Value = stateblock->renderState[WINED3DRS_FILLMODE]; switch(Value) { case D3DFILL_POINT: glPolygonMode(GL_FRONT_AND_BACK, GL_POINT); checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); break; case D3DFILL_WIREFRAME: glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); break; case D3DFILL_SOLID: glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); break; default: FIXME("Unrecognized WINED3DRS_FILLMODE value %d\n", Value); } } const struct StateEntry StateTable[] = { /* State name representative, apply function */ { /* 0, Undefined */ 0, state_undefined }, { /* 1, WINED3DRS_TEXTUREHANDLE */ 0 /* Handled in ddraw */, state_undefined }, { /* 2, WINED3DRS_ANTIALIAS */ STATE_RENDER(WINED3DRS_ANTIALIAS), state_unknown }, { /* 3, WINED3DRS_TEXTUREADDRESS */ 0 /* Handled in ddraw */, state_undefined }, { /* 4, WINED3DRS_TEXTUREPERSPECTIVE */ STATE_RENDER(WINED3DRS_TEXTUREPERSPECTIVE), state_unknown }, { /* 5, WINED3DRS_WRAPU */ STATE_RENDER(WINED3DRS_WRAPU), state_unknown }, { /* 6, WINED3DRS_WRAPV */ STATE_RENDER(WINED3DRS_WRAPV), state_unknown }, { /* 7, WINED3DRS_ZENABLE */ STATE_RENDER(WINED3DRS_ZENABLE), state_unknown }, { /* 8, WINED3DRS_FILLMODE */ STATE_RENDER(WINED3DRS_FILLMODE), state_fillmode }, { /* 9, WINED3DRS_SHADEMODE */ STATE_RENDER(WINED3DRS_SHADEMODE), state_unknown }, { /* 10, WINED3DRS_LINEPATTERN */ STATE_RENDER(WINED3DRS_LINEPATTERN), state_unknown }, { /* 11, WINED3DRS_MONOENABLE */ STATE_RENDER(WINED3DRS_MONOENABLE), state_unknown }, { /* 12, WINED3DRS_ROP2 */ STATE_RENDER(WINED3DRS_ROP2), state_unknown }, { /* 13, WINED3DRS_PLANEMASK */ STATE_RENDER(WINED3DRS_PLANEMASK), state_unknown }, { /* 14, WINED3DRS_ZWRITEENABLE */ STATE_RENDER(WINED3DRS_ZWRITEENABLE), state_unknown }, { /* 15, WINED3DRS_ALPHATESTENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown }, { /* 16, WINED3DRS_LASTPIXEL */ STATE_RENDER(WINED3DRS_LASTPIXEL), state_unknown }, { /* 17, WINED3DRS_TEXTUREMAG */ 0 /* Handled in ddraw */, state_undefined }, { /* 18, WINED3DRS_TEXTUREMIN */ 0 /* Handled in ddraw */, state_undefined }, { /* 19, WINED3DRS_SRCBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown }, { /* 20, WINED3DRS_DESTBLEND */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown }, { /* 21, WINED3DRS_TEXTUREMAPBLEND */ 0 /* Handled in ddraw */, state_undefined }, { /* 22, WINED3DRS_CULLMODE */ STATE_RENDER(WINED3DRS_CULLMODE), state_unknown }, { /* 23, WINED3DRS_ZFUNC */ STATE_RENDER(WINED3DRS_ZFUNC), state_unknown }, { /* 24, WINED3DRS_ALPHAREF */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown }, { /* 25, WINED3DRS_ALPHAFUNC */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown }, { /* 26, WINED3DRS_DITHERENABLE */ STATE_RENDER(WINED3DRS_DITHERENABLE), state_unknown }, { /* 27, WINED3DRS_ALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown }, { /* 28, WINED3DRS_FOGENABLE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown }, { /* 29, WINED3DRS_SPECULARENABLE */ STATE_RENDER(WINED3DRS_SPECULARENABLE), state_unknown }, { /* 30, WINED3DRS_ZVISIBLE */ 0 /* Not supported according to the msdn */, state_nogl }, { /* 31, WINED3DRS_SUBPIXEL */ STATE_RENDER(WINED3DRS_SUBPIXEL), state_unknown }, { /* 32, WINED3DRS_SUBPIXELX */ STATE_RENDER(WINED3DRS_SUBPIXELX), state_unknown }, { /* 33, WINED3DRS_STIPPLEDALPHA */ STATE_RENDER(WINED3DRS_STIPPLEDALPHA), state_unknown }, { /* 34, WINED3DRS_FOGCOLOR */ STATE_RENDER(WINED3DRS_FOGCOLOR), state_unknown }, { /* 35, WINED3DRS_FOGTABLEMODE */ STATE_RENDER(WINED3DRS_FOGENABLE)/*vertex type*/, state_unknown }, { /* 36, WINED3DRS_FOGSTART */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown }, { /* 37, WINED3DRS_FOGEND */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown }, { /* 38, WINED3DRS_FOGDENSITY */ STATE_RENDER(WINED3DRS_FOGDENSITY), state_unknown }, { /* 39, WINED3DRS_STIPPLEENABLE */ STATE_RENDER(WINED3DRS_STIPPLEENABLE), state_unknown }, { /* 40, WINED3DRS_EDGEANTIALIAS */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown }, { /* 41, WINED3DRS_COLORKEYENABLE */ STATE_RENDER(WINED3DRS_ALPHATESTENABLE), state_unknown }, { /* 42, undefined */ 0, state_undefined }, { /* 43, WINED3DRS_BORDERCOLOR */ STATE_RENDER(WINED3DRS_BORDERCOLOR), state_unknown }, { /* 44, WINED3DRS_TEXTUREADDRESSU */ 0, /* Handled in ddraw */ state_undefined }, { /* 45, WINED3DRS_TEXTUREADDRESSV */ 0, /* Handled in ddraw */ state_undefined }, { /* 46, WINED3DRS_MIPMAPLODBIAS */ STATE_RENDER(WINED3DRS_MIPMAPLODBIAS), state_unknown }, { /* 47, WINED3DRS_ZBIAS */ STATE_RENDER(WINED3DRS_ZBIAS), state_unknown }, { /* 48, WINED3DRS_RANGEFOGENABLE */ STATE_RENDER(WINED3DRS_RANGEFOGENABLE), state_unknown }, { /* 49, WINED3DRS_ANISOTROPY */ STATE_RENDER(WINED3DRS_ANISOTROPY), state_unknown }, { /* 50, WINED3DRS_FLUSHBATCH */ STATE_RENDER(WINED3DRS_FLUSHBATCH), state_unknown }, { /* 51, WINED3DRS_TRANSLUCENTSORTINDEPENDENT */ STATE_RENDER(WINED3DRS_TRANSLUCENTSORTINDEPENDENT), state_unknown }, { /* 52, WINED3DRS_STENCILENABLE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /* 53, WINED3DRS_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /* 54, WINED3DRS_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /* 55, WINED3DRS_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /* 56, WINED3DRS_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /* 57, WINED3DRS_STENCILREF */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /* 58, WINED3DRS_STENCILMASK */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /* 59, WINED3DRS_STENCILWRITEMASK */ STATE_RENDER(WINED3DRS_STENCILWRITEMASK), state_unknown }, { /* 60, WINED3DRS_TEXTUREFACTOR */ STATE_RENDER(WINED3DRS_TEXTUREFACTOR), state_unknown }, /* A BIG hole. If wanted, 'fixed' states like the vertex type or the bound shaders can be put here */ { /* 61, Undefined */ 0, state_undefined }, { /* 62, Undefined */ 0, state_undefined }, { /* 63, Undefined */ 0, state_undefined }, { /* 64, Undefined */ 0, state_undefined }, { /* 65, Undefined */ 0, state_undefined }, { /* 66, Undefined */ 0, state_undefined }, { /* 67, Undefined */ 0, state_undefined }, { /* 68, Undefined */ 0, state_undefined }, { /* 69, Undefined */ 0, state_undefined }, { /* 70, Undefined */ 0, state_undefined }, { /* 71, Undefined */ 0, state_undefined }, { /* 72, Undefined */ 0, state_undefined }, { /* 73, Undefined */ 0, state_undefined }, { /* 74, Undefined */ 0, state_undefined }, { /* 75, Undefined */ 0, state_undefined }, { /* 76, Undefined */ 0, state_undefined }, { /* 77, Undefined */ 0, state_undefined }, { /* 78, Undefined */ 0, state_undefined }, { /* 79, Undefined */ 0, state_undefined }, { /* 80, Undefined */ 0, state_undefined }, { /* 81, Undefined */ 0, state_undefined }, { /* 82, Undefined */ 0, state_undefined }, { /* 83, Undefined */ 0, state_undefined }, { /* 84, Undefined */ 0, state_undefined }, { /* 85, Undefined */ 0, state_undefined }, { /* 86, Undefined */ 0, state_undefined }, { /* 87, Undefined */ 0, state_undefined }, { /* 88, Undefined */ 0, state_undefined }, { /* 89, Undefined */ 0, state_undefined }, { /* 90, Undefined */ 0, state_undefined }, { /* 91, Undefined */ 0, state_undefined }, { /* 92, Undefined */ 0, state_undefined }, { /* 93, Undefined */ 0, state_undefined }, { /* 94, Undefined */ 0, state_undefined }, { /* 95, Undefined */ 0, state_undefined }, { /* 96, Undefined */ 0, state_undefined }, { /* 97, Undefined */ 0, state_undefined }, { /* 98, Undefined */ 0, state_undefined }, { /* 99, Undefined */ 0, state_undefined }, { /*100, Undefined */ 0, state_undefined }, { /*101, Undefined */ 0, state_undefined }, { /*102, Undefined */ 0, state_undefined }, { /*103, Undefined */ 0, state_undefined }, { /*104, Undefined */ 0, state_undefined }, { /*105, Undefined */ 0, state_undefined }, { /*106, Undefined */ 0, state_undefined }, { /*107, Undefined */ 0, state_undefined }, { /*108, Undefined */ 0, state_undefined }, { /*109, Undefined */ 0, state_undefined }, { /*110, Undefined */ 0, state_undefined }, { /*111, Undefined */ 0, state_undefined }, { /*112, Undefined */ 0, state_undefined }, { /*113, Undefined */ 0, state_undefined }, { /*114, Undefined */ 0, state_undefined }, { /*115, Undefined */ 0, state_undefined }, { /*116, Undefined */ 0, state_undefined }, { /*117, Undefined */ 0, state_undefined }, { /*118, Undefined */ 0, state_undefined }, { /*119, Undefined */ 0, state_undefined }, { /*120, Undefined */ 0, state_undefined }, { /*121, Undefined */ 0, state_undefined }, { /*122, Undefined */ 0, state_undefined }, { /*123, Undefined */ 0, state_undefined }, { /*124, Undefined */ 0, state_undefined }, { /*125, Undefined */ 0, state_undefined }, { /*126, Undefined */ 0, state_undefined }, { /*127, Undefined */ 0, state_undefined }, /* Big hole ends */ { /*128, WINED3DRS_WRAP0 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*129, WINED3DRS_WRAP1 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*130, WINED3DRS_WRAP2 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*131, WINED3DRS_WRAP3 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*132, WINED3DRS_WRAP4 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*133, WINED3DRS_WRAP5 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*134, WINED3DRS_WRAP6 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*135, WINED3DRS_WRAP7 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*136, WINED3DRS_CLIPPING */ STATE_RENDER(WINED3DRS_CLIPPING), state_unknown }, { /*137, WINED3DRS_LIGHTING */ STATE_RENDER(WINED3DRS_LIGHTING) /* Vertex decl! */,state_unknown }, { /*138, WINED3DRS_EXTENTS */ STATE_RENDER(WINED3DRS_EXTENTS), state_unknown }, { /*139, WINED3DRS_AMBIENT */ STATE_RENDER(WINED3DRS_AMBIENT), state_unknown }, { /*140, WINED3DRS_FOGVERTEXMODE */ STATE_RENDER(WINED3DRS_FOGENABLE), state_unknown }, { /*141, WINED3DRS_COLORVERTEX */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, { /*142, WINED3DRS_LOCALVIEWER */ STATE_RENDER(WINED3DRS_LOCALVIEWER), state_unknown }, { /*143, WINED3DRS_NORMALIZENORMALS */ STATE_RENDER(WINED3DRS_NORMALIZENORMALS), state_unknown }, { /*144, WINED3DRS_COLORKEYBLENDENABLE */ STATE_RENDER(WINED3DRS_COLORKEYBLENDENABLE), state_unknown }, { /*145, WINED3DRS_DIFFUSEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, { /*146, WINED3DRS_SPECULARMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, { /*147, WINED3DRS_AMBIENTMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, { /*148, WINED3DRS_EMISSIVEMATERIALSOURCE */ STATE_RENDER(WINED3DRS_COLORVERTEX), state_unknown }, { /*149, Undefined */ 0, state_undefined }, { /*150, Undefined */ 0, state_undefined }, { /*151, WINED3DRS_VERTEXBLEND */ 0, state_nogl }, { /*152, WINED3DRS_CLIPPLANEENABLE */ STATE_RENDER(WINED3DRS_CLIPPING), state_unknown }, { /*153, WINED3DRS_SOFTWAREVERTEXPROCESSING */ 0, state_nogl }, { /*154, WINED3DRS_POINTSIZE */ STATE_RENDER(WINED3DRS_POINTSIZE), state_unknown }, { /*155, WINED3DRS_POINTSIZE_MIN */ STATE_RENDER(WINED3DRS_POINTSIZE_MIN), state_unknown }, { /*156, WINED3DRS_POINTSPRITEENABLE */ STATE_RENDER(WINED3DRS_POINTSPRITEENABLE), state_unknown }, { /*157, WINED3DRS_POINTSCALEENABLE */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown }, { /*158, WINED3DRS_POINTSCALE_A */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown }, { /*159, WINED3DRS_POINTSCALE_B */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown }, { /*160, WINED3DRS_POINTSCALE_C */ STATE_RENDER(WINED3DRS_POINTSCALEENABLE), state_unknown }, { /*161, WINED3DRS_MULTISAMPLEANTIALIAS */ STATE_RENDER(WINED3DRS_MULTISAMPLEANTIALIAS), state_unknown }, { /*162, WINED3DRS_MULTISAMPLEMASK */ STATE_RENDER(WINED3DRS_MULTISAMPLEMASK), state_unknown }, { /*163, WINED3DRS_PATCHEDGESTYLE */ STATE_RENDER(WINED3DRS_PATCHEDGESTYLE), state_unknown }, { /*164, WINED3DRS_PATCHSEGMENTS */ STATE_RENDER(WINED3DRS_PATCHSEGMENTS), state_unknown }, { /*165, WINED3DRS_DEBUGMONITORTOKEN */ STATE_RENDER(WINED3DRS_DEBUGMONITORTOKEN), state_unknown }, { /*166, WINED3DRS_POINTSIZE_MAX */ STATE_RENDER(WINED3DRS_POINTSIZE_MAX), state_unknown }, { /*167, WINED3DRS_INDEXEDVERTEXBLENDENABLE */ STATE_RENDER(WINED3DRS_INDEXEDVERTEXBLENDENABLE), state_unknown }, { /*168, WINED3DRS_COLORWRITEENABLE */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, { /*169, Undefined */ 0, state_undefined }, { /*170, WINED3DRS_TWEENFACTOR */ 0, state_nogl }, { /*171, WINED3DRS_BLENDOP */ STATE_RENDER(WINED3DRS_BLENDOP), state_unknown }, { /*172, WINED3DRS_POSITIONDEGREE */ STATE_RENDER(WINED3DRS_POSITIONDEGREE), state_unknown }, { /*173, WINED3DRS_NORMALDEGREE */ STATE_RENDER(WINED3DRS_NORMALDEGREE), state_unknown }, /*172, WINED3DRS_POSITIONORDER */ /* Value assigned to 2 state names */ /*173, WINED3DRS_NORMALORDER */ /* Value assigned to 2 state names */ { /*174, WINED3DRS_SCISSORTESTENABLE */ STATE_RENDER(WINED3DRS_SCISSORTESTENABLE), state_unknown }, { /*175, WINED3DRS_SLOPESCALEDEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown }, { /*176, WINED3DRS_ANTIALIASEDLINEENABLE */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown }, { /*177, undefined */ 0, state_undefined }, { /*178, WINED3DRS_MINTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, { /*179, WINED3DRS_MAXTESSELLATIONLEVEL */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, { /*180, WINED3DRS_ADAPTIVETESS_X */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, { /*181, WINED3DRS_ADAPTIVETESS_Y */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, { /*182, WINED3DRS_ADAPTIVETESS_Z */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, { /*183, WINED3DRS_ADAPTIVETESS_W */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, { /*184, WINED3DRS_ENABLEADAPTIVETESSELLATION */ STATE_RENDER(WINED3DRS_ENABLEADAPTIVETESSELLATION), state_unknown }, { /*185, WINED3DRS_TWOSIDEDSTENCILMODE */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /*186, WINED3DRS_CCW_STENCILFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /*187, WINED3DRS_CCW_STENCILZFAIL */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /*188, WINED3DRS_CCW_STENCILPASS */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /*189, WINED3DRS_CCW_STENCILFUNC */ STATE_RENDER(WINED3DRS_STENCILENABLE), state_unknown }, { /*190, WINED3DRS_COLORWRITEENABLE1 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, { /*191, WINED3DRS_COLORWRITEENABLE2 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, { /*192, WINED3DRS_COLORWRITEENABLE3 */ STATE_RENDER(WINED3DRS_COLORWRITEENABLE), state_unknown }, { /*193, WINED3DRS_BLENDFACTOR */ STATE_RENDER(WINED3DRS_ALPHABLENDENABLE), state_unknown }, { /*194, WINED3DRS_SRGBWRITEENABLE */ 0, state_nogl }, { /*195, WINED3DRS_DEPTHBIAS */ STATE_RENDER(WINED3DRS_DEPTHBIAS), state_unknown }, { /*196, undefined */ 0, state_undefined }, { /*197, undefined */ 0, state_undefined }, { /*198, WINED3DRS_WRAP8 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*199, WINED3DRS_WRAP9 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*200, WINED3DRS_WRAP10 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*201, WINED3DRS_WRAP11 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*202, WINED3DRS_WRAP12 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*203, WINED3DRS_WRAP13 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*204, WINED3DRS_WRAP14 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*205, WINED3DRS_WRAP15 */ STATE_RENDER(WINED3DRS_WRAP0), state_unknown }, { /*206, WINED3DRS_SEPARATEALPHABLENDENABLE */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, { /*207, WINED3DRS_SRCBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, { /*208, WINED3DRS_DESTBLENDALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, { /*209, WINED3DRS_BLENDOPALPHA */ STATE_RENDER(WINED3DRS_SEPARATEALPHABLENDENABLE), state_unknown }, };