/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10); #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_FX10 MAKE_TAG('F', 'X', '1', '0') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl; static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl; static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl; static inline void read_dword(const char **ptr, DWORD *d) { memcpy(d, *ptr, sizeof(*d)); *ptr += sizeof(*d); } static inline void skip_dword_unknown(const char **ptr, unsigned int count) { unsigned int i; DWORD d; FIXME("Skipping %u unknown DWORDs:\n", count); for (i = 0; i < count; ++i) { read_dword(ptr, &d); FIXME("\t0x%08x\n", d); } } static inline void write_dword(char **ptr, DWORD d) { memcpy(*ptr, &d, sizeof(d)); *ptr += sizeof(d); } static inline void write_dword_unknown(char **ptr, DWORD d) { FIXME("Writing unknown DWORD 0x%08x\n", d); write_dword(ptr, d); } static inline void read_tag(const char **ptr, DWORD *t, char t_str[5]) { read_dword(ptr, t); memcpy(t_str, t, 4); t_str[4] = '\0'; } static HRESULT parse_dxbc(const char *data, SIZE_T data_size, HRESULT (*chunk_handler)(const char *data, DWORD data_size, DWORD tag, void *ctx), void *ctx) { const char *ptr = data; HRESULT hr = S_OK; DWORD chunk_count; DWORD total_size; char tag_str[5]; unsigned int i; DWORD tag; read_tag(&ptr, &tag, tag_str); TRACE("tag: %s\n", tag_str); if (tag != TAG_DXBC) { WARN("Wrong tag.\n"); return E_FAIL; } /* checksum? */ skip_dword_unknown(&ptr, 4); skip_dword_unknown(&ptr, 1); read_dword(&ptr, &total_size); TRACE("total size: %#x\n", total_size); read_dword(&ptr, &chunk_count); TRACE("chunk count: %#x\n", chunk_count); for (i = 0; i < chunk_count; ++i) { DWORD chunk_tag, chunk_size; const char *chunk_ptr; DWORD chunk_offset; read_dword(&ptr, &chunk_offset); TRACE("chunk %u at offset %#x\n", i, chunk_offset); chunk_ptr = data + chunk_offset; read_dword(&chunk_ptr, &chunk_tag); read_dword(&chunk_ptr, &chunk_size); hr = chunk_handler(chunk_ptr, chunk_size, chunk_tag, ctx); if (FAILED(hr)) break; } return hr; } static char *copy_name(const char *ptr) { size_t name_len; char *name; name_len = strlen(ptr) + 1; name = HeapAlloc(GetProcessHeap(), 0, name_len); if (!name) { ERR("Failed to allocate name memory.\n"); return NULL; } memcpy(name, ptr, name_len); return name; } static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct d3d10_effect_shader_variable *s = ctx; char tag_str[5]; memcpy(tag_str, &tag, 4); tag_str[4] = '\0'; TRACE("tag: %s\n", tag_str); TRACE("chunk size: %#x\n", data_size); switch(tag) { case TAG_ISGN: { /* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */ UINT size = 44 + data_size; char *ptr; s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size); if (!s->input_signature) { ERR("Failed to allocate input signature data\n"); return E_OUTOFMEMORY; } s->input_signature_size = size; ptr = s->input_signature; write_dword(&ptr, TAG_DXBC); /* signature(?) */ write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); write_dword_unknown(&ptr, 0); /* seems to be always 1 */ write_dword_unknown(&ptr, 1); /* DXBC size */ write_dword(&ptr, size); /* chunk count */ write_dword(&ptr, 1); /* chunk index */ write_dword(&ptr, (ptr - s->input_signature) + 4); /* chunk */ write_dword(&ptr, TAG_ISGN); write_dword(&ptr, data_size); memcpy(ptr, data, data_size); break; } default: FIXME("Unhandled chunk %s\n", tag_str); break; } return S_OK; } static HRESULT parse_shader(struct d3d10_effect_object *o, const char *data) { ID3D10Device *device = o->pass->technique->effect->device; struct d3d10_effect_shader_variable *s; const char *ptr = data; DWORD dxbc_size; HRESULT hr; o->data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(struct d3d10_effect_shader_variable)); if (!o->data) { ERR("Failed to allocate shader variable memory\n"); return E_OUTOFMEMORY; } if (!ptr) return S_OK; s = o->data; read_dword(&ptr, &dxbc_size); TRACE("dxbc size: %#x\n", dxbc_size); switch (o->type) { case D3D10_EOT_VERTEXSHADER: hr = ID3D10Device_CreateVertexShader(device, ptr, dxbc_size, &s->shader.vs); if (FAILED(hr)) return hr; break; case D3D10_EOT_PIXELSHADER: hr = ID3D10Device_CreatePixelShader(device, ptr, dxbc_size, &s->shader.ps); if (FAILED(hr)) return hr; break; case D3D10_EOT_GEOMETRYSHADER: hr = ID3D10Device_CreateGeometryShader(device, ptr, dxbc_size, &s->shader.gs); if (FAILED(hr)) return hr; break; } return parse_dxbc(ptr, dxbc_size, shader_chunk_handler, s); } static HRESULT parse_fx10_object(struct d3d10_effect_object *o, const char **ptr, const char *data) { const char *data_ptr; DWORD offset; HRESULT hr; read_dword(ptr, &o->type); TRACE("Effect object is of type %#x.\n", o->type); skip_dword_unknown(ptr, 2); read_dword(ptr, &offset); TRACE("Effect object idx is at offset %#x.\n", offset); data_ptr = data + offset; read_dword(&data_ptr, &offset); TRACE("Effect object starts at offset %#x.\n", offset); /* FIXME: This probably isn't completely correct. */ if (offset == 1) { WARN("Skipping effect object.\n"); data_ptr = NULL; } else { data_ptr = data + offset; } switch (o->type) { case D3D10_EOT_VERTEXSHADER: TRACE("Vertex shader\n"); hr = parse_shader(o, data_ptr); break; case D3D10_EOT_PIXELSHADER: TRACE("Pixel shader\n"); hr = parse_shader(o, data_ptr); break; case D3D10_EOT_GEOMETRYSHADER: TRACE("Geometry shader\n"); hr = parse_shader(o, data_ptr); break; default: FIXME("Unhandled object type %#x\n", o->type); hr = E_FAIL; break; } return hr; } static HRESULT parse_fx10_pass(struct d3d10_effect_pass *p, const char **ptr, const char *data) { HRESULT hr = S_OK; unsigned int i; DWORD offset; read_dword(ptr, &offset); TRACE("Pass name at offset %#x.\n", offset); p->name = copy_name(data + offset); if (!p->name) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Pass name: %s.\n", p->name); read_dword(ptr, &p->object_count); TRACE("Pass has %u effect objects.\n", p->object_count); skip_dword_unknown(ptr, 1); p->objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, p->object_count * sizeof(*p->objects)); if (!p->objects) { ERR("Failed to allocate effect objects memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < p->object_count; ++i) { struct d3d10_effect_object *o = &p->objects[i]; o->pass = p; hr = parse_fx10_object(o, ptr, data); if (FAILED(hr)) return hr; } return hr; } static HRESULT parse_fx10_technique(struct d3d10_effect_technique *t, const char **ptr, const char *data) { unsigned int i; DWORD offset; read_dword(ptr, &offset); TRACE("Technique name at offset %#x.\n", offset); t->name = copy_name(data + offset); if (!t->name) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Technique name: %s.\n", t->name); read_dword(ptr, &t->pass_count); TRACE("Technique has %u passes\n", t->pass_count); skip_dword_unknown(ptr, 1); t->passes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, t->pass_count * sizeof(*t->passes)); if (!t->passes) { ERR("Failed to allocate passes memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < t->pass_count; ++i) { struct d3d10_effect_pass *p = &t->passes[i]; HRESULT hr; p->vtbl = &d3d10_effect_pass_vtbl; p->technique = t; hr = parse_fx10_pass(p, ptr, data); if (FAILED(hr)) return hr; } return S_OK; } static HRESULT parse_fx10_variable(struct d3d10_effect_variable *v, const char **ptr, const char *data) { DWORD offset; read_dword(ptr, &offset); TRACE("Variable name at offset %#x.\n", offset); v->name = copy_name(data + offset); if (!v->name) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Variable name: %s.\n", v->name); read_dword(ptr, &offset); TRACE("Variable type info at offset %#x.\n", offset); skip_dword_unknown(ptr, 1); read_dword(ptr, &v->buffer_offset); TRACE("Variable offset in buffer: %#x.\n", v->buffer_offset); skip_dword_unknown(ptr, 3); return S_OK; } static HRESULT parse_fx10_local_buffer(struct d3d10_effect_local_buffer *l, const char **ptr, const char *data) { unsigned int i; DWORD offset; read_dword(ptr, &offset); TRACE("Local buffer name at offset %#x.\n", offset); l->name = copy_name(data + offset); if (!l->name) { ERR("Failed to copy name.\n"); return E_OUTOFMEMORY; } TRACE("Local buffer name: %s.\n", l->name); read_dword(ptr, &l->data_size); TRACE("Local buffer data size: %#x.\n", l->data_size); skip_dword_unknown(ptr, 1); read_dword(ptr, &l->variable_count); TRACE("Local buffer variable count: %#x.\n", l->variable_count); skip_dword_unknown(ptr, 2); l->variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, l->variable_count * sizeof(*l->variables)); if (!l->variables) { ERR("Failed to allocate variables memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < l->variable_count; ++i) { struct d3d10_effect_variable *v = &l->variables[i]; HRESULT hr; v->vtbl = &d3d10_effect_variable_vtbl; hr = parse_fx10_variable(v, ptr, data); if (FAILED(hr)) return hr; } return S_OK; } static HRESULT parse_fx10_body(struct d3d10_effect *e, const char *data, DWORD data_size) { const char *ptr = data + e->index_offset; unsigned int i; HRESULT hr; e->local_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->local_buffer_count * sizeof(*e->local_buffers)); if (!e->local_buffers) { ERR("Failed to allocate local buffer memory.\n"); return E_OUTOFMEMORY; } e->techniques = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, e->technique_count * sizeof(*e->techniques)); if (!e->techniques) { ERR("Failed to allocate techniques memory\n"); return E_OUTOFMEMORY; } for (i = 0; i < e->local_buffer_count; ++i) { struct d3d10_effect_local_buffer *l = &e->local_buffers[i]; hr = parse_fx10_local_buffer(l, &ptr, data); if (FAILED(hr)) return hr; } for (i = 0; i < e->technique_count; ++i) { struct d3d10_effect_technique *t = &e->techniques[i]; t->vtbl = &d3d10_effect_technique_vtbl; t->effect = e; hr = parse_fx10_technique(t, &ptr, data); if (FAILED(hr)) return hr; } return S_OK; } static HRESULT parse_fx10(struct d3d10_effect *e, const char *data, DWORD data_size) { const char *ptr = data; DWORD unknown; /* Compiled target version (e.g. fx_4_0=0xfeff1001, fx_4_1=0xfeff1011). */ read_dword(&ptr, &e->version); TRACE("Target: %#x\n", e->version); read_dword(&ptr, &e->local_buffer_count); TRACE("Local buffer count: %u.\n", e->local_buffer_count); /* Number of variables in local buffers? */ read_dword(&ptr, &unknown); FIXME("Unknown 0: %u\n", unknown); read_dword(&ptr, &e->localobjects_count); TRACE("Localobjects count: %u\n", e->localobjects_count); read_dword(&ptr, &e->sharedbuffers_count); TRACE("Sharedbuffers count: %u\n", e->sharedbuffers_count); /* Number of variables in shared buffers? */ read_dword(&ptr, &unknown); FIXME("Unknown 1: %u\n", unknown); read_dword(&ptr, &e->sharedobjects_count); TRACE("Sharedobjects count: %u\n", e->sharedobjects_count); read_dword(&ptr, &e->technique_count); TRACE("Technique count: %u\n", e->technique_count); read_dword(&ptr, &e->index_offset); TRACE("Index offset: %#x\n", e->index_offset); read_dword(&ptr, &unknown); FIXME("Unknown 2: %u\n", unknown); read_dword(&ptr, &unknown); FIXME("Unknown 3: %u\n", unknown); read_dword(&ptr, &e->dephstencilstate_count); TRACE("Depthstencilstate count: %u\n", e->dephstencilstate_count); read_dword(&ptr, &e->blendstate_count); TRACE("Blendstate count: %u\n", e->blendstate_count); read_dword(&ptr, &e->rasterizerstate_count); TRACE("Rasterizerstate count: %u\n", e->rasterizerstate_count); read_dword(&ptr, &e->samplerstate_count); TRACE("Samplerstate count: %u\n", e->samplerstate_count); read_dword(&ptr, &unknown); FIXME("Unknown 4: %u\n", unknown); read_dword(&ptr, &unknown); FIXME("Unknown 5: %u\n", unknown); /* Number of function calls in all passes? */ read_dword(&ptr, &unknown); FIXME("Unknown 6: %u\n", unknown); read_dword(&ptr, &unknown); FIXME("Unknown 7: %u\n", unknown); return parse_fx10_body(e, ptr, data_size - (ptr - data)); } static HRESULT fx10_chunk_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct d3d10_effect *e = ctx; char tag_str[5]; memcpy(tag_str, &tag, 4); tag_str[4] = '\0'; TRACE("tag: %s\n", tag_str); TRACE("chunk size: %#x\n", data_size); switch(tag) { case TAG_FX10: return parse_fx10(e, data, data_size); default: FIXME("Unhandled chunk %s\n", tag_str); return S_OK; } } HRESULT d3d10_effect_parse(struct d3d10_effect *This, const void *data, SIZE_T data_size) { return parse_dxbc(data, data_size, fx10_chunk_handler, This); } static void d3d10_effect_object_destroy(struct d3d10_effect_object *o) { TRACE("effect object %p.\n", o); switch(o->type) { case D3D10_EOT_VERTEXSHADER: case D3D10_EOT_PIXELSHADER: case D3D10_EOT_GEOMETRYSHADER: HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)o->data)->input_signature); break; default: break; } HeapFree(GetProcessHeap(), 0, o->data); } static HRESULT d3d10_effect_object_apply(struct d3d10_effect_object *o) { ID3D10Device *device = o->pass->technique->effect->device; TRACE("effect object %p, type %#x.\n", o, o->type); switch(o->type) { case D3D10_EOT_VERTEXSHADER: ID3D10Device_VSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.vs); return S_OK; case D3D10_EOT_PIXELSHADER: ID3D10Device_PSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.ps); return S_OK; case D3D10_EOT_GEOMETRYSHADER: ID3D10Device_GSSetShader(device, ((struct d3d10_effect_shader_variable *)o->data)->shader.gs); return S_OK; default: FIXME("Unhandled effect object type %#x.\n", o->type); return E_FAIL; } } static void d3d10_effect_pass_destroy(struct d3d10_effect_pass *p) { TRACE("pass %p\n", p); HeapFree(GetProcessHeap(), 0, p->name); if (p->objects) { unsigned int i; for (i = 0; i < p->object_count; ++i) { d3d10_effect_object_destroy(&p->objects[i]); } HeapFree(GetProcessHeap(), 0, p->objects); } } static void d3d10_effect_technique_destroy(struct d3d10_effect_technique *t) { TRACE("technique %p\n", t); HeapFree(GetProcessHeap(), 0, t->name); if (t->passes) { unsigned int i; for (i = 0; i < t->pass_count; ++i) { d3d10_effect_pass_destroy(&t->passes[i]); } HeapFree(GetProcessHeap(), 0, t->passes); } } static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v) { TRACE("variable %p.\n", v); HeapFree(GetProcessHeap(), 0, v->name); } static void d3d10_effect_local_buffer_destroy(struct d3d10_effect_local_buffer *l) { TRACE("local buffer %p.\n", l); HeapFree(GetProcessHeap(), 0, l->name); if (l->variables) { unsigned int i; for (i = 0; i < l->variable_count; ++i) { d3d10_effect_variable_destroy(&l->variables[i]); } HeapFree(GetProcessHeap(), 0, l->variables); } } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10Effect) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface) { struct d3d10_effect *This = (struct d3d10_effect *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) { struct d3d10_effect *This = (struct d3d10_effect *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { unsigned int i; if (This->techniques) { for (i = 0; i < This->technique_count; ++i) { d3d10_effect_technique_destroy(&This->techniques[i]); } HeapFree(GetProcessHeap(), 0, This->techniques); } if (This->local_buffers) { for (i = 0; i < This->local_buffer_count; ++i) { d3d10_effect_local_buffer_destroy(&This->local_buffers[i]); } HeapFree(GetProcessHeap(), 0, This->local_buffers); } ID3D10Device_Release(This->device); HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10Effect methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device) { struct d3d10_effect *This = (struct d3d10_effect *)iface; TRACE("iface %p, device %p\n", iface, device); ID3D10Device_AddRef(This->device); *device = This->device; return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name) { struct d3d10_effect *This = (struct d3d10_effect *)iface; unsigned int i; TRACE("iface %p, name \"%s\"\n", iface, name); for (i = 0; i < This->local_buffer_count; ++i) { struct d3d10_effect_local_buffer *l = &This->local_buffers[i]; unsigned int j; for (j = 0; j < l->variable_count; ++j) { struct d3d10_effect_variable *v = &l->variables[j]; if (!strcmp(v->name, name)) { TRACE("Returning variable %p.\n", v); return (ID3D10EffectVariable *)v; } } } return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface, LPCSTR semantic) { FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic); return NULL; } static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface, UINT index) { struct d3d10_effect *This = (struct d3d10_effect *)iface; struct d3d10_effect_technique *t; TRACE("iface %p, index %u\n", iface, index); if (index >= This->technique_count) { WARN("Invalid index specified\n"); return NULL; } t = &This->techniques[index]; TRACE("Returning technique %p, \"%s\"\n", t, t->name); return (ID3D10EffectTechnique *)t; } static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface, LPCSTR name) { struct d3d10_effect *This = (struct d3d10_effect *)iface; unsigned int i; TRACE("iface %p, name \"%s\"\n", iface, name); for (i = 0; i < This->technique_count; ++i) { struct d3d10_effect_technique *t = &This->techniques[i]; if (!strcmp(t->name, name)) { TRACE("Returning technique %p\n", t); return (ID3D10EffectTechnique *)t; } } return NULL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } const struct ID3D10EffectVtbl d3d10_effect_vtbl = { /* IUnknown methods */ d3d10_effect_QueryInterface, d3d10_effect_AddRef, d3d10_effect_Release, /* ID3D10Effect methods */ d3d10_effect_IsValid, d3d10_effect_IsPool, d3d10_effect_GetDevice, d3d10_effect_GetDesc, d3d10_effect_GetConstantBufferByIndex, d3d10_effect_GetConstantBufferByName, d3d10_effect_GetVariableByIndex, d3d10_effect_GetVariableByName, d3d10_effect_GetVariableBySemantic, d3d10_effect_GetTechniqueByIndex, d3d10_effect_GetTechniqueByName, d3d10_effect_Optimize, d3d10_effect_IsOptimized, }; /* ID3D10EffectTechnique methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_technique_IsValid(ID3D10EffectTechnique *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_GetDesc(ID3D10EffectTechnique *iface, D3D10_TECHNIQUE_DESC *desc) { struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; TRACE("iface %p, desc %p\n", iface, desc); desc->Name = This->name; desc->Passes = This->pass_count; WARN("Annotations not implemented\n"); desc->Annotations = 0; return S_OK; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByIndex( ID3D10EffectTechnique *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_technique_GetAnnotationByName( ID3D10EffectTechnique *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByIndex(ID3D10EffectTechnique *iface, UINT index) { struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; struct d3d10_effect_pass *p; TRACE("iface %p, index %u\n", iface, index); if (index >= This->pass_count) { WARN("Invalid index specified\n"); return NULL; } p = &This->passes[index]; TRACE("Returning pass %p, \"%s\"\n", p, p->name); return (ID3D10EffectPass *)p; } static struct ID3D10EffectPass * STDMETHODCALLTYPE d3d10_effect_technique_GetPassByName(ID3D10EffectTechnique *iface, LPCSTR name) { struct d3d10_effect_technique *This = (struct d3d10_effect_technique *)iface; unsigned int i; TRACE("iface %p, name \"%s\"\n", iface, name); for (i = 0; i < This->pass_count; ++i) { struct d3d10_effect_pass *p = &This->passes[i]; if (!strcmp(p->name, name)) { TRACE("Returning pass %p\n", p); return (ID3D10EffectPass *)p; } } return NULL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_technique_ComputeStateBlockMask(ID3D10EffectTechnique *iface, D3D10_STATE_BLOCK_MASK *mask) { FIXME("iface %p,mask %p stub!\n", iface, mask); return E_NOTIMPL; } static const struct ID3D10EffectTechniqueVtbl d3d10_effect_technique_vtbl = { /* ID3D10EffectTechnique methods */ d3d10_effect_technique_IsValid, d3d10_effect_technique_GetDesc, d3d10_effect_technique_GetAnnotationByIndex, d3d10_effect_technique_GetAnnotationByName, d3d10_effect_technique_GetPassByIndex, d3d10_effect_technique_GetPassByName, d3d10_effect_technique_ComputeStateBlockMask, }; /* ID3D10EffectPass methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_pass_IsValid(ID3D10EffectPass *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *iface, D3D10_PASS_DESC *desc) { struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface; unsigned int i; FIXME("iface %p, desc %p partial stub!\n", iface, desc); memset(desc, 0, sizeof(*desc)); desc->Name = This->name; for (i = 0; i < This->object_count; ++i) { struct d3d10_effect_object *o = &This->objects[i]; if (o->type == D3D10_EOT_VERTEXSHADER) { struct d3d10_effect_shader_variable *s = o->data; desc->pIAInputSignature = (BYTE *)s->input_signature; desc->IAInputSignatureSize = s->input_signature_size; break; } } return S_OK; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetVertexShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetGeometryShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetPixelShaderDesc(ID3D10EffectPass *iface, D3D10_PASS_SHADER_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByIndex(ID3D10EffectPass *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_pass_GetAnnotationByName(ID3D10EffectPass *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_Apply(ID3D10EffectPass *iface, UINT flags) { struct d3d10_effect_pass *This = (struct d3d10_effect_pass *)iface; HRESULT hr = S_OK; unsigned int i; TRACE("iface %p, flags %#x\n", iface, flags); if (flags) FIXME("Ignoring flags (%#x)\n", flags); for (i = 0; i < This->object_count; ++i) { hr = d3d10_effect_object_apply(&This->objects[i]); if (FAILED(hr)) break; } return hr; } static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_ComputeStateBlockMask(ID3D10EffectPass *iface, D3D10_STATE_BLOCK_MASK *mask) { FIXME("iface %p, mask %p stub!\n", iface, mask); return E_NOTIMPL; } static const struct ID3D10EffectPassVtbl d3d10_effect_pass_vtbl = { /* ID3D10EffectPass methods */ d3d10_effect_pass_IsValid, d3d10_effect_pass_GetDesc, d3d10_effect_pass_GetVertexShaderDesc, d3d10_effect_pass_GetGeometryShaderDesc, d3d10_effect_pass_GetPixelShaderDesc, d3d10_effect_pass_GetAnnotationByIndex, d3d10_effect_pass_GetAnnotationByName, d3d10_effect_pass_Apply, d3d10_effect_pass_ComputeStateBlockMask, }; /* ID3D10EffectVariable methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_variable_IsValid(ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static struct ID3D10EffectType * STDMETHODCALLTYPE d3d10_effect_variable_GetType(ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetDesc(ID3D10EffectVariable *iface, D3D10_EFFECT_VARIABLE_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByIndex( ID3D10EffectVariable *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetAnnotationByName( ID3D10EffectVariable *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByIndex( ID3D10EffectVariable *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberByName( ID3D10EffectVariable *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetMemberBySemantic( ID3D10EffectVariable *iface, LPCSTR semantic) { FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_variable_GetElement( ID3D10EffectVariable *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_GetParentConstantBuffer( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectScalarVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsScalar( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectVectorVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsVector( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectMatrixVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsMatrix( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectStringVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsString( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShaderResource( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRenderTargetView( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencilView( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_variable_AsConstantBuffer( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectShaderVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsShader( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectBlendVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsBlend(ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsDepthStencil( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsRasterizer( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static struct ID3D10EffectSamplerVariable * STDMETHODCALLTYPE d3d10_effect_variable_AsSampler( ID3D10EffectVariable *iface) { FIXME("iface %p stub!\n", iface); return NULL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_SetRawValue(ID3D10EffectVariable *iface, void *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_variable_GetRawValue(ID3D10EffectVariable *iface, void *data, UINT offset, UINT count) { FIXME("iface %p, data %p, offset %u, count %u stub!\n", iface, data, offset, count); return E_NOTIMPL; } static const struct ID3D10EffectVariableVtbl d3d10_effect_variable_vtbl = { /* ID3D10EffectVariable methods */ d3d10_effect_variable_IsValid, d3d10_effect_variable_GetType, d3d10_effect_variable_GetDesc, d3d10_effect_variable_GetAnnotationByIndex, d3d10_effect_variable_GetAnnotationByName, d3d10_effect_variable_GetMemberByIndex, d3d10_effect_variable_GetMemberByName, d3d10_effect_variable_GetMemberBySemantic, d3d10_effect_variable_GetElement, d3d10_effect_variable_GetParentConstantBuffer, d3d10_effect_variable_AsScalar, d3d10_effect_variable_AsVector, d3d10_effect_variable_AsMatrix, d3d10_effect_variable_AsString, d3d10_effect_variable_AsShaderResource, d3d10_effect_variable_AsRenderTargetView, d3d10_effect_variable_AsDepthStencilView, d3d10_effect_variable_AsConstantBuffer, d3d10_effect_variable_AsShader, d3d10_effect_variable_AsBlend, d3d10_effect_variable_AsDepthStencil, d3d10_effect_variable_AsRasterizer, d3d10_effect_variable_AsSampler, d3d10_effect_variable_SetRawValue, d3d10_effect_variable_GetRawValue, };