/* * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * Copyright 2005 Oliver Stieber * Copyright 2007-2008 Stefan Dösinger for CodeWeavers * Copyright 2009-2011 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "wined3d_private.h" #include "winternl.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); #define DEFAULT_REFRESH_RATE 0 enum wined3d_driver_model { DRIVER_MODEL_GENERIC, DRIVER_MODEL_WIN9X, DRIVER_MODEL_NT40, DRIVER_MODEL_NT5X, DRIVER_MODEL_NT6X }; /* The d3d device ID */ static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } }; /********************************************************** * Utility functions follow **********************************************************/ const struct min_lookup minMipLookup[] = { /* NONE POINT LINEAR */ {{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */ {{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/ {{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */ }; const GLenum magLookup[] = { /* NONE POINT LINEAR */ GL_NEAREST, GL_NEAREST, GL_LINEAR, }; /* Adjust the amount of used texture memory */ UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount) { adapter->vram_bytes_used += amount; TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n", wine_dbgstr_longlong(amount), wine_dbgstr_longlong(adapter->vram_bytes_used)); return adapter->vram_bytes_used; } static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter) { heap_free(adapter->formats); heap_free(adapter->cfgs); } ULONG CDECL wined3d_incref(struct wined3d *wined3d) { ULONG refcount = InterlockedIncrement(&wined3d->ref); TRACE("%p increasing refcount to %u.\n", wined3d, refcount); return refcount; } ULONG CDECL wined3d_decref(struct wined3d *wined3d) { ULONG refcount = InterlockedDecrement(&wined3d->ref); TRACE("%p decreasing refcount to %u.\n", wined3d, refcount); if (!refcount) { unsigned int i; for (i = 0; i < wined3d->adapter_count; ++i) { wined3d_adapter_cleanup(&wined3d->adapters[i]); } heap_free(wined3d); } return refcount; } /* Certain applications (Steam) complain if we report an outdated driver version. In general, * reporting a driver version is moot because we are not the Windows driver, and we have different * bugs, features, etc. * * The driver version has the form "x.y.z.w". * * "x" is the Windows version the driver is meant for: * 4 -> 95/98/NT4 * 5 -> 2000 * 6 -> 2000/XP * 7 -> Vista * 8 -> Win 7 * * "y" is the maximum Direct3D version the driver supports. * y -> d3d version mapping: * 11 -> d3d6 * 12 -> d3d7 * 13 -> d3d8 * 14 -> d3d9 * 15 -> d3d10 * 16 -> d3d10.1 * 17 -> d3d11 * * "z" is the subversion number. * * "w" is the vendor specific driver build number. */ struct driver_version_information { enum wined3d_display_driver driver; enum wined3d_driver_model driver_model; const char *driver_name; /* name of Windows driver */ WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */ WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */ WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */ }; /* The driver version table contains driver information for different devices on several OS versions. */ static const struct driver_version_information driver_version_table[] = { /* AMD * - Radeon HD2x00 (R600) and up supported by current drivers. * - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7) * - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP) * - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */ {DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0}, {DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614}, {DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764}, {DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280}, {DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 }, {DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280}, {DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474}, /* Intel * The drivers are unified but not all versions support all GPUs. At some point the 2k/xp * drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to * igxprd32.dll but the GMA800 driver was never updated. */ {DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889}, {DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764}, {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926}, {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218}, {DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504}, {DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666}, {DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352}, /* Nvidia * - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8 * - Geforce6 and 7 support is up to 307.83 on XP-Win8 * - GeforceFX support is up to 173.x on <= XP * - Geforce2MX/3/4 up to 96.x on <= XP * - TNT/Geforce1/2 up to 71.x on <= XP * All version numbers used below are from the Linux nvidia drivers. */ {DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186}, {DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371}, {DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516}, {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783}, {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052}, {DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783}, {DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052}, /* VMware */ {DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134}, /* Wine */ {DRIVER_WINE, DRIVER_MODEL_GENERIC, "wined3d.dll", 0, 0, 0}, }; /* The amount of video memory stored in the gpu description table is the minimum amount of video memory * found on a board containing a specific GPU. */ static const struct wined3d_gpu_description gpu_description_table[] = { /* Nvidia cards */ {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 }, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560M, "NVIDIA GeForce GTX 560M", DRIVER_NVIDIA_GEFORCE8, 3072}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT720, "NVIDIA GeForce GT 720", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050TI, "NVIDIA GeForce GTX 1050 Ti", DRIVER_NVIDIA_GEFORCE8, 4096}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288}, {HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANV, "NVIDIA TITAN V", DRIVER_NVIDIA_GEFORCE8, 12288}, /* AMD cards */ {HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 }, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048}, {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096}, {HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096}, {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096}, {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096}, {HW_VENDOR_AMD, CARD_AMD_RADEON_RX_VEGA, "Radeon RX Vega", DRIVER_AMD_RX, 8192}, /* VMware */ {HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024}, /* Intel cards */ {HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 }, {HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 }, {HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 }, {HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 }, {HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 }, {HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128}, {HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128}, {HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128}, {HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128}, {HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128}, {HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512}, {HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512}, {HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512}, {HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512}, {HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512}, {HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512}, {HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536}, {HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048}, {HW_VENDOR_INTEL, CARD_INTEL_HD630, "Intel(R) HD Graphics 630", DRIVER_INTEL_HD4000, 3072}, }; static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver, enum wined3d_driver_model driver_model) { unsigned int i; TRACE("Looking up version info for driver %#x, driver_model %#x.\n", driver, driver_model); for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i) { const struct driver_version_information *entry = &driver_version_table[i]; if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC || entry->driver_model == driver_model)) { TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n", entry->driver_name, entry->version, entry->subversion, entry->build); return entry; } } return NULL; } const struct wined3d_gpu_description *wined3d_get_gpu_description(enum wined3d_pci_vendor vendor, enum wined3d_pci_device device) { unsigned int i; for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i) { if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].device) return &gpu_description_table[i]; } return NULL; } void wined3d_driver_info_init(struct wined3d_driver_info *driver_info, const struct wined3d_gpu_description *gpu_desc, UINT64 vram_bytes) { const struct driver_version_information *version_info; enum wined3d_driver_model driver_model; enum wined3d_display_driver driver; MEMORYSTATUSEX memory_status; OSVERSIONINFOW os_version; WORD driver_os_version; memset(&os_version, 0, sizeof(os_version)); os_version.dwOSVersionInfoSize = sizeof(os_version); if (!GetVersionExW(&os_version)) { ERR("Failed to get OS version, reporting 2000/XP.\n"); driver_os_version = 6; driver_model = DRIVER_MODEL_NT5X; } else { TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion); switch (os_version.dwMajorVersion) { case 4: /* If needed we could distinguish between 9x and NT4, but this code won't make * sense for NT4 since it had no way to obtain this info through DirectDraw 3.0. */ driver_os_version = 4; driver_model = DRIVER_MODEL_WIN9X; break; case 5: driver_os_version = 6; driver_model = DRIVER_MODEL_NT5X; break; case 6: if (os_version.dwMinorVersion == 0) { driver_os_version = 7; driver_model = DRIVER_MODEL_NT6X; } else if (os_version.dwMinorVersion == 1) { driver_os_version = 8; driver_model = DRIVER_MODEL_NT6X; } else { if (os_version.dwMinorVersion > 2) { FIXME("Unhandled OS version %u.%u, reporting Win 8.\n", os_version.dwMajorVersion, os_version.dwMinorVersion); } driver_os_version = 9; driver_model = DRIVER_MODEL_NT6X; } break; case 10: driver_os_version = 10; driver_model = DRIVER_MODEL_NT6X; break; default: FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n", os_version.dwMajorVersion, os_version.dwMinorVersion); driver_os_version = 6; driver_model = DRIVER_MODEL_NT5X; break; } } driver_info->vendor = gpu_desc->vendor; driver_info->device = gpu_desc->device; driver_info->description = gpu_desc->description; driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024; driver = gpu_desc->driver; if (wined3d_settings.emulated_textureram) { driver_info->vram_bytes = wined3d_settings.emulated_textureram; TRACE("Overriding amount of video memory with 0x%s bytes.\n", wine_dbgstr_longlong(driver_info->vram_bytes)); } /** * Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff. * In order to avoid this application bug we limit the amount of video memory * to LONG_MAX for older Windows versions. */ if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX) { TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX); driver_info->vram_bytes = LONG_MAX; } driver_info->sysmem_bytes = 64 * 1024 * 1024; memory_status.dwLength = sizeof(memory_status); if (GlobalMemoryStatusEx(&memory_status)) driver_info->sysmem_bytes = max(memory_status.ullTotalPhys / 2, driver_info->sysmem_bytes); else ERR("Failed to get global memory status.\n"); /* Try to obtain driver version information for the current Windows version. This fails in * some cases: * - the gpu is not available on the currently selected OS version: * - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows, * version information for the current Windows version is returned instead of faked info. * We do the same and assume the default Windows version to emulate is WinXP. * * - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast) * For now return the XP driver info. Perhaps later on we should return VESA. * * - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id) * This could be an indication that our database is not up to date, so this should be fixed. */ if ((version_info = get_driver_version_info(driver, driver_model)) || (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC))) { driver_info->name = version_info->driver_name; driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version); driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build); } else { ERR("No driver version info found for device %04x:%04x, driver model %#x.\n", driver_info->vendor, driver_info->device, driver_model); driver_info->name = "Display"; driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15); driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* NVIDIA RIVA TNT, arbitrary */ } } enum wined3d_pci_device wined3d_gpu_from_feature_level(enum wined3d_pci_vendor *vendor, enum wined3d_feature_level feature_level) { static const struct wined3d_fallback_card { enum wined3d_feature_level feature_level; enum wined3d_pci_device device_id; } card_fallback_nvidia[] = { {WINED3D_FEATURE_LEVEL_5, CARD_NVIDIA_RIVA_128}, {WINED3D_FEATURE_LEVEL_6, CARD_NVIDIA_RIVA_TNT}, {WINED3D_FEATURE_LEVEL_7, CARD_NVIDIA_GEFORCE}, {WINED3D_FEATURE_LEVEL_8, CARD_NVIDIA_GEFORCE3}, {WINED3D_FEATURE_LEVEL_9_SM2, CARD_NVIDIA_GEFORCEFX_5800}, {WINED3D_FEATURE_LEVEL_9_SM3, CARD_NVIDIA_GEFORCE_6800}, {WINED3D_FEATURE_LEVEL_10, CARD_NVIDIA_GEFORCE_8800GTX}, {WINED3D_FEATURE_LEVEL_11, CARD_NVIDIA_GEFORCE_GTX470}, {WINED3D_FEATURE_LEVEL_NONE}, }, card_fallback_amd[] = { {WINED3D_FEATURE_LEVEL_5, CARD_AMD_RAGE_128PRO}, {WINED3D_FEATURE_LEVEL_7, CARD_AMD_RADEON_7200}, {WINED3D_FEATURE_LEVEL_8, CARD_AMD_RADEON_8500}, {WINED3D_FEATURE_LEVEL_9_SM2, CARD_AMD_RADEON_9500}, {WINED3D_FEATURE_LEVEL_9_SM3, CARD_AMD_RADEON_X1600}, {WINED3D_FEATURE_LEVEL_10, CARD_AMD_RADEON_HD2900}, {WINED3D_FEATURE_LEVEL_11, CARD_AMD_RADEON_HD5600}, {WINED3D_FEATURE_LEVEL_NONE}, }, card_fallback_intel[] = { {WINED3D_FEATURE_LEVEL_5, CARD_INTEL_845G}, {WINED3D_FEATURE_LEVEL_8, CARD_INTEL_915G}, {WINED3D_FEATURE_LEVEL_9_SM3, CARD_INTEL_945G}, {WINED3D_FEATURE_LEVEL_10, CARD_INTEL_G45}, {WINED3D_FEATURE_LEVEL_11, CARD_INTEL_IVBD}, {WINED3D_FEATURE_LEVEL_NONE}, }; static const struct { enum wined3d_pci_vendor vendor; const struct wined3d_fallback_card *cards; } fallbacks[] = { {HW_VENDOR_AMD, card_fallback_amd}, {HW_VENDOR_NVIDIA, card_fallback_nvidia}, {HW_VENDOR_VMWARE, card_fallback_amd}, {HW_VENDOR_INTEL, card_fallback_intel}, }; const struct wined3d_fallback_card *cards; enum wined3d_pci_device device_id; unsigned int i; cards = NULL; for (i = 0; i < ARRAY_SIZE(fallbacks); ++i) { if (*vendor == fallbacks[i].vendor) cards = fallbacks[i].cards; } if (!cards) { *vendor = HW_VENDOR_NVIDIA; cards = card_fallback_nvidia; } device_id = cards->device_id; for (i = 0; cards[i].feature_level; ++i) { if (feature_level >= cards[i].feature_level) device_id = cards[i].device_id; } return device_id; } UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d) { TRACE("wined3d %p, reporting %u adapters.\n", wined3d, wined3d->adapter_count); return wined3d->adapter_count; } HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function) { FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function); return WINED3D_OK; } HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx, struct wined3d_output_desc *desc) { enum wined3d_display_rotation rotation; const struct wined3d_adapter *adapter; struct wined3d_display_mode mode; HMONITOR monitor; HRESULT hr; TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; adapter = &wined3d->adapters[adapter_idx]; if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY))) return WINED3DERR_INVALIDCALL; if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation))) return hr; memcpy(desc->device_name, adapter->device_name, sizeof(desc->device_name)); SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height); OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y); /* FIXME: We should get this from EnumDisplayDevices() when the adapters * are created. */ desc->attached_to_desktop = TRUE; desc->rotation = rotation; desc->monitor = monitor; return WINED3D_OK; } /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes of the same bpp but different resolutions */ /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering) { const struct wined3d_adapter *adapter; const struct wined3d_format *format; unsigned int i = 0; unsigned int j = 0; UINT format_bits; DEVMODEW mode; TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n", wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering); if (adapter_idx >= wined3d->adapter_count) return 0; adapter = &wined3d->adapters[adapter_idx]; format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET); format_bits = format->byte_count * CHAR_BIT; memset(&mode, 0, sizeof(mode)); mode.dmSize = sizeof(mode); while (EnumDisplaySettingsExW(adapter->device_name, j++, &mode, 0)) { if (mode.dmFields & DM_DISPLAYFLAGS) { if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE && (mode.u2.dmDisplayFlags & DM_INTERLACED)) continue; if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED && !(mode.u2.dmDisplayFlags & DM_INTERLACED)) continue; } if (format_id == WINED3DFMT_UNKNOWN) { /* This is for d3d8, do not enumerate P8 here. */ if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i; } else if (mode.dmBitsPerPel == format_bits) { ++i; } } TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx); return i; } /* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */ HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering, UINT mode_idx, struct wined3d_display_mode *mode) { const struct wined3d_adapter *adapter; const struct wined3d_format *format; UINT format_bits; DEVMODEW m; UINT i = 0; int j = 0; TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n", wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode); if (!mode || adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; adapter = &wined3d->adapters[adapter_idx]; format = wined3d_get_format(adapter, format_id, WINED3D_BIND_RENDER_TARGET); format_bits = format->byte_count * CHAR_BIT; memset(&m, 0, sizeof(m)); m.dmSize = sizeof(m); while (i <= mode_idx) { if (!EnumDisplaySettingsExW(adapter->device_name, j++, &m, 0)) { WARN("Invalid mode_idx %u.\n", mode_idx); return WINED3DERR_INVALIDCALL; } if (m.dmFields & DM_DISPLAYFLAGS) { if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE && (m.u2.dmDisplayFlags & DM_INTERLACED)) continue; if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED && !(m.u2.dmDisplayFlags & DM_INTERLACED)) continue; } if (format_id == WINED3DFMT_UNKNOWN) { /* This is for d3d8, do not enumerate P8 here. */ if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i; } else if (m.dmBitsPerPel == format_bits) { ++i; } } mode->width = m.dmPelsWidth; mode->height = m.dmPelsHeight; mode->refresh_rate = DEFAULT_REFRESH_RATE; if (m.dmFields & DM_DISPLAYFREQUENCY) mode->refresh_rate = m.dmDisplayFrequency; if (format_id == WINED3DFMT_UNKNOWN) mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); else mode->format_id = format_id; if (!(m.dmFields & DM_DISPLAYFLAGS)) mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; else if (m.u2.dmDisplayFlags & DM_INTERLACED) mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; else mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate, m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering); return WINED3D_OK; } HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d, unsigned int adapter_idx, struct wined3d_display_mode *mode) { unsigned int i, j, mode_count, matching_mode_count, closest; struct wined3d_display_mode **matching_modes; struct wined3d_display_mode *modes; HRESULT hr; TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx, mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN))) { WARN("Adapter has 0 matching modes.\n"); return E_FAIL; } if (!(modes = heap_calloc(mode_count, sizeof(*modes)))) return E_OUTOFMEMORY; if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes)))) { heap_free(modes); return E_OUTOFMEMORY; } for (i = 0; i < mode_count; ++i) { if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx, mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i]))) { heap_free(matching_modes); heap_free(modes); return hr; } matching_modes[i] = &modes[i]; } matching_mode_count = mode_count; if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) { for (i = 0, j = 0; i < matching_mode_count; ++i) { if (matching_modes[i]->scanline_ordering == mode->scanline_ordering) matching_modes[j++] = matching_modes[i]; } if (j > 0) matching_mode_count = j; } if (mode->refresh_rate) { for (i = 0, j = 0; i < matching_mode_count; ++i) { if (matching_modes[i]->refresh_rate == mode->refresh_rate) matching_modes[j++] = matching_modes[i]; } if (j > 0) matching_mode_count = j; } if (!mode->width || !mode->height) { struct wined3d_display_mode current_mode; if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, ¤t_mode, NULL))) { heap_free(matching_modes); heap_free(modes); return hr; } mode->width = current_mode.width; mode->height = current_mode.height; } closest = ~0u; for (i = 0, j = 0; i < matching_mode_count; ++i) { unsigned int d = abs(mode->width - matching_modes[i]->width) + abs(mode->height - matching_modes[i]->height); if (closest > d) { closest = d; j = i; } } *mode = *matching_modes[j]; heap_free(matching_modes); heap_free(modes); TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id), mode->scanline_ordering); return WINED3D_OK; } HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx, struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation) { const struct wined3d_adapter *adapter; DEVMODEW m; TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n", wined3d, adapter_idx, mode, rotation); if (!mode || adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; adapter = &wined3d->adapters[adapter_idx]; memset(&m, 0, sizeof(m)); m.dmSize = sizeof(m); EnumDisplaySettingsExW(adapter->device_name, ENUM_CURRENT_SETTINGS, &m, 0); mode->width = m.dmPelsWidth; mode->height = m.dmPelsHeight; mode->refresh_rate = DEFAULT_REFRESH_RATE; if (m.dmFields & DM_DISPLAYFREQUENCY) mode->refresh_rate = m.dmDisplayFrequency; mode->format_id = pixelformat_for_depth(m.dmBitsPerPel); /* Lie about the format. X11 can't change the color depth, and some apps * are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out * that GetDisplayMode still returns 24 bpp. This should probably be * handled in winex11 instead. */ if (adapter->screen_format && adapter->screen_format != mode->format_id) { WARN("Overriding format %s with stored format %s.\n", debug_d3dformat(mode->format_id), debug_d3dformat(adapter->screen_format)); mode->format_id = adapter->screen_format; } if (!(m.dmFields & DM_DISPLAYFLAGS)) mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN; else if (m.u2.dmDisplayFlags & DM_INTERLACED) mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED; else mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE; if (rotation) { switch (m.u1.s2.dmDisplayOrientation) { case DMDO_DEFAULT: *rotation = WINED3D_DISPLAY_ROTATION_0; break; case DMDO_90: *rotation = WINED3D_DISPLAY_ROTATION_90; break; case DMDO_180: *rotation = WINED3D_DISPLAY_ROTATION_180; break; case DMDO_270: *rotation = WINED3D_DISPLAY_ROTATION_270; break; default: FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation); *rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED; break; } } TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id), mode->scanline_ordering); return WINED3D_OK; } HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d, UINT adapter_idx, const struct wined3d_display_mode *mode) { struct wined3d_adapter *adapter; DEVMODEW new_mode, current_mode; RECT clip_rc; LONG ret; enum wined3d_format_id new_format_id; TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; adapter = &wined3d->adapters[adapter_idx]; memset(&new_mode, 0, sizeof(new_mode)); new_mode.dmSize = sizeof(new_mode); memset(¤t_mode, 0, sizeof(current_mode)); current_mode.dmSize = sizeof(current_mode); if (mode) { const struct wined3d_format *format; TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate, debug_d3dformat(mode->format_id), mode->scanline_ordering); format = wined3d_get_format(adapter, mode->format_id, WINED3D_BIND_RENDER_TARGET); new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT; new_mode.dmPelsWidth = mode->width; new_mode.dmPelsHeight = mode->height; new_mode.dmDisplayFrequency = mode->refresh_rate; if (mode->refresh_rate) new_mode.dmFields |= DM_DISPLAYFREQUENCY; if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN) { new_mode.dmFields |= DM_DISPLAYFLAGS; if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED) new_mode.u2.dmDisplayFlags |= DM_INTERLACED; } new_format_id = mode->format_id; } else { if (!EnumDisplaySettingsW(adapter->device_name, ENUM_REGISTRY_SETTINGS, &new_mode)) { ERR("Failed to read mode from registry.\n"); return WINED3DERR_NOTAVAILABLE; } new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel); } /* Only change the mode if necessary. */ if (!EnumDisplaySettingsW(adapter->device_name, ENUM_CURRENT_SETTINGS, ¤t_mode)) { ERR("Failed to get current display mode.\n"); } else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth && current_mode.dmPelsHeight == new_mode.dmPelsHeight && current_mode.dmBitsPerPel == new_mode.dmBitsPerPel && (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency || !(new_mode.dmFields & DM_DISPLAYFREQUENCY)) && (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags || !(new_mode.dmFields & DM_DISPLAYFLAGS))) { TRACE("Skipping redundant mode setting call.\n"); adapter->screen_format = new_format_id; return WINED3D_OK; } ret = ChangeDisplaySettingsExW(adapter->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL); if (ret != DISP_CHANGE_SUCCESSFUL) { if (new_mode.dmFields & DM_DISPLAYFREQUENCY) { WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n"); new_mode.dmFields &= ~DM_DISPLAYFREQUENCY; new_mode.dmDisplayFrequency = 0; ret = ChangeDisplaySettingsExW(adapter->device_name, &new_mode, NULL, CDS_FULLSCREEN, NULL); } if (ret != DISP_CHANGE_SUCCESSFUL) return WINED3DERR_NOTAVAILABLE; } /* Store the new values. */ adapter->screen_format = new_format_id; /* And finally clip mouse to our screen. */ SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight); ClipCursor(&clip_rc); return WINED3D_OK; } /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER, and fields being inserted in the middle, a new structure is used in place */ HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier) { const struct wined3d_adapter *adapter; size_t len; TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n", wined3d, adapter_idx, flags, identifier); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; adapter = &wined3d->adapters[adapter_idx]; if (identifier->driver_size) { const char *name = adapter->driver_info.name; len = min(strlen(name), identifier->driver_size - 1); memcpy(identifier->driver, name, len); memset(&identifier->driver[len], 0, identifier->driver_size - len); } if (identifier->description_size) { const char *description = adapter->driver_info.description; len = min(strlen(description), identifier->description_size - 1); memcpy(identifier->description, description, len); memset(&identifier->description[len], 0, identifier->description_size - len); } /* Note that d3d8 doesn't supply a device name. */ if (identifier->device_name_size) { if (!WideCharToMultiByte(CP_ACP, 0, adapter->device_name, -1, identifier->device_name, identifier->device_name_size, NULL, NULL)) { ERR("Failed to convert device name, last error %#x.\n", GetLastError()); return WINED3DERR_INVALIDCALL; } } identifier->driver_version.u.HighPart = adapter->driver_info.version_high; identifier->driver_version.u.LowPart = adapter->driver_info.version_low; identifier->vendor_id = adapter->driver_info.vendor; identifier->device_id = adapter->driver_info.device; identifier->subsystem_id = 0; identifier->revision = 0; memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier)); identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1; memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid)); identifier->video_memory = min(~(SIZE_T)0, adapter->driver_info.vram_bytes); identifier->shared_system_memory = min(~(SIZE_T)0, adapter->driver_info.sysmem_bytes); return WINED3D_OK; } HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx, struct wined3d_raster_status *raster_status) { LONGLONG freq_per_frame, freq_per_line; LARGE_INTEGER counter, freq_per_sec; struct wined3d_display_mode mode; static UINT once; if (!once++) FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", wined3d, adapter_idx, raster_status); else WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n", wined3d, adapter_idx, raster_status); /* Obtaining the raster status is a widely implemented but optional * feature. When this method returns OK StarCraft 2 expects the * raster_status->InVBlank value to actually change over time. * And Endless Alice Crysis doesn't care even if this method fails. * Thus this method returns OK and fakes raster_status by * QueryPerformanceCounter. */ if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec)) return WINED3DERR_INVALIDCALL; if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL))) return WINED3DERR_INVALIDCALL; if (mode.refresh_rate == DEFAULT_REFRESH_RATE) mode.refresh_rate = 60; freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate; /* Assume 20 scan lines in the vertical blank. */ freq_per_line = freq_per_frame / (mode.height + 20); raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line; if (raster_status->scan_line < mode.height) raster_status->in_vblank = FALSE; else { raster_status->scan_line = 0; raster_status->in_vblank = TRUE; } TRACE("Returning fake value, in_vblank %u, scan_line %u.\n", raster_status->in_vblank, raster_status->scan_line); return WINED3D_OK; } static BOOL wined3d_check_pixel_format_color(const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) { /* Float formats need FBOs. If FBOs are used this function isn't called */ if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) return FALSE; /* Probably a RGBA_float or color index mode. */ if (cfg->iPixelType != WGL_TYPE_RGBA_ARB) return FALSE; if (cfg->redSize < format->red_size || cfg->greenSize < format->green_size || cfg->blueSize < format->blue_size || cfg->alphaSize < format->alpha_size) return FALSE; return TRUE; } static BOOL wined3d_check_pixel_format_depth(const struct wined3d_pixel_format *cfg, const struct wined3d_format *format) { BOOL lockable = FALSE; /* Float formats need FBOs. If FBOs are used this function isn't called */ if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) return FALSE; if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT)) lockable = TRUE; /* On some modern cards like the Geforce8/9, GLX doesn't offer some * depth/stencil formats which D3D9 reports. We can safely report * "compatible" formats (e.g. D24 can be used for D16) as long as we * aren't dealing with a lockable format. This also helps D3D <= 7 as they * expect D16 which isn't offered without this on Geforce8 cards. */ if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size))) return FALSE; /* Some cards like Intel i915 ones only offer D24S8 but lots of games also * need a format without stencil. We can allow a mismatch if the format * doesn't have any stencil bits. If it does have stencil bits the size * must match, or stencil wrapping would break. */ if (format->stencil_size && cfg->stencilSize != format->stencil_size) return FALSE; return TRUE; } HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id) { const struct wined3d_format *rt_format; const struct wined3d_format *ds_format; const struct wined3d_adapter *adapter; TRACE("wined3d %p, adapter_idx %u, device_type %s,\n" "adapter_format %s, render_target_format %s, depth_stencil_format %s.\n", wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id)); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; adapter = &wined3d->adapters[adapter_idx]; rt_format = wined3d_get_format(adapter, render_target_format_id, WINED3D_BIND_RENDER_TARGET); ds_format = wined3d_get_format(adapter, depth_stencil_format_id, WINED3D_BIND_DEPTH_STENCIL); if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) { if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET) && (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))) { TRACE("Formats match.\n"); return WINED3D_OK; } } else { const struct wined3d_pixel_format *cfgs; unsigned int cfg_count; unsigned int i; cfgs = adapter->cfgs; cfg_count = adapter->cfg_count; for (i = 0; i < cfg_count; ++i) { if (wined3d_check_pixel_format_color(&cfgs[i], rt_format) && wined3d_check_pixel_format_depth(&cfgs[i], ds_format)) { TRACE("Formats match.\n"); return WINED3D_OK; } } } TRACE("Unsupported format pair: %s and %s.\n", debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id)); return WINED3DERR_NOTAVAILABLE; } HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed, enum wined3d_multisample_type multisample_type, DWORD *quality_levels) { const struct wined3d_adapter *adapter; const struct wined3d_format *format; HRESULT hr = WINED3D_OK; TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, " "windowed %#x, multisample_type %#x, quality_levels %p.\n", wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id), windowed, multisample_type, quality_levels); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; if (surface_format_id == WINED3DFMT_UNKNOWN) return WINED3DERR_INVALIDCALL; if (multisample_type < WINED3D_MULTISAMPLE_NONE) return WINED3DERR_INVALIDCALL; if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES) { FIXME("multisample_type %u not handled yet.\n", multisample_type); return WINED3DERR_NOTAVAILABLE; } adapter = &wined3d->adapters[adapter_idx]; format = wined3d_get_format(adapter, surface_format_id, 0); if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1))) hr = WINED3DERR_NOTAVAILABLE; if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types)) { if (quality_levels) { if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE) *quality_levels = wined3d_popcount(format->multisample_types); else *quality_levels = 1; } return WINED3D_OK; } TRACE("Returning not supported.\n"); return hr; } /* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */ static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *display_format, const struct wined3d_format *ds_format, enum wined3d_gl_resource_type gl_type) { /* Only allow depth/stencil formats */ if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE; /* Blacklist formats not supported on Windows */ switch (ds_format->id) { case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */ case WINED3DFMT_S4X4_UINT_D24_UNORM: TRACE("[FAILED] - not supported on windows.\n"); return FALSE; default: break; } if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) { /* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */ if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) return TRUE; } else { unsigned int i; /* Walk through all WGL pixel formats to find a match */ for (i = 0; i < adapter->cfg_count; ++i) { const struct wined3d_pixel_format *cfg = &adapter->cfgs[i]; if (wined3d_check_pixel_format_color(cfg, display_format) && wined3d_check_pixel_format_depth(cfg, ds_format)) return TRUE; } } return FALSE; } /* Check the render target capabilities of a format */ static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter, const struct wined3d_format *adapter_format, const struct wined3d_format *check_format, enum wined3d_gl_resource_type gl_type) { /* Filter out non-RT formats */ if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET)) return FALSE; if (wined3d_settings.offscreen_rendering_mode == ORM_FBO) return TRUE; if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER) { const struct wined3d_pixel_format *cfgs = adapter->cfgs; unsigned int i; /* In backbuffer mode the front and backbuffer share the same WGL * pixelformat. The format must match in RGB, alpha is allowed to be * different. (Only the backbuffer can have alpha.) */ if (adapter_format->red_size != check_format->red_size || adapter_format->green_size != check_format->green_size || adapter_format->blue_size != check_format->blue_size) { TRACE("[FAILED]\n"); return FALSE; } /* Check if there is a WGL pixel format matching the requirements, the format should also be window * drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */ for (i = 0; i < adapter->cfg_count; ++i) { if (cfgs[i].windowDrawable && wined3d_check_pixel_format_color(&cfgs[i], check_format)) { TRACE("Pixel format %d is compatible with format %s.\n", cfgs[i].iPixelFormat, debug_d3dformat(check_format->id)); return TRUE; } } } return FALSE; } static BOOL wined3d_check_surface_capability(const struct wined3d_format *format) { if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] | format->flags[WINED3D_GL_RES_TYPE_RB]) & WINED3DFMT_FLAG_BLIT) { TRACE("[OK]\n"); return TRUE; } if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) == (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE)) { TRACE("[OK]\n"); return TRUE; } /* Reject other formats */ TRACE("[FAILED]\n"); return FALSE; } /* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we * have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that * Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to * show that wrapping is supported. The lack of filtering will sort out the * mipmapping capability anyway. * * For now lets report this on all formats, but in the future we may want to * restrict it to some should applications need that. */ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage, unsigned int bind_flags, enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id) { const struct wined3d_format *adapter_format, *format; enum wined3d_gl_resource_type gl_type, gl_type_end; const struct wined3d_adapter *adapter; BOOL mipmap_gen_supported = TRUE; unsigned int allowed_bind_flags; DWORD format_flags = 0; DWORD allowed_usage; TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, " "bind_flags %s, resource_type %s, check_format %s.\n", wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id), debug_d3dusage(usage), debug_d3dusagequery(usage), wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type), debug_d3dformat(check_format_id)); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; adapter = &wined3d->adapters[adapter_idx]; adapter_format = wined3d_get_format(adapter, adapter_format_id, WINED3D_BIND_RENDER_TARGET); format = wined3d_get_format(adapter, check_format_id, bind_flags); switch (resource_type) { case WINED3D_RTYPE_NONE: allowed_usage = 0; allowed_bind_flags = WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL; gl_type = WINED3D_GL_RES_TYPE_TEX_2D; gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; break; case WINED3D_RTYPE_TEXTURE_1D: allowed_usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_SOFTWAREPROCESSING | WINED3DUSAGE_QUERY_FILTER | WINED3DUSAGE_QUERY_GENMIPMAP | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING | WINED3DUSAGE_QUERY_SRGBREAD | WINED3DUSAGE_QUERY_SRGBWRITE | WINED3DUSAGE_QUERY_VERTEXTEXTURE | WINED3DUSAGE_QUERY_WRAPANDMIP; allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE; gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_1D; break; case WINED3D_RTYPE_TEXTURE_2D: allowed_usage = WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING; if (bind_flags & WINED3D_BIND_RENDER_TARGET) allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE; allowed_bind_flags = WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL; if (!(bind_flags & WINED3D_BIND_SHADER_RESOURCE)) { if (!wined3d_check_surface_capability(format)) { TRACE("[FAILED] - Not supported for plain surfaces.\n"); return WINED3DERR_NOTAVAILABLE; } gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB; break; } allowed_usage |= WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_SOFTWAREPROCESSING | WINED3DUSAGE_QUERY_FILTER | WINED3DUSAGE_QUERY_GENMIPMAP | WINED3DUSAGE_QUERY_LEGACYBUMPMAP | WINED3DUSAGE_QUERY_SRGBREAD | WINED3DUSAGE_QUERY_SRGBWRITE | WINED3DUSAGE_QUERY_VERTEXTEXTURE | WINED3DUSAGE_QUERY_WRAPANDMIP; allowed_bind_flags |= WINED3D_BIND_SHADER_RESOURCE; gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D; if (usage & WINED3DUSAGE_LEGACY_CUBEMAP) { allowed_usage &= ~WINED3DUSAGE_QUERY_LEGACYBUMPMAP; allowed_bind_flags &= ~WINED3D_BIND_DEPTH_STENCIL; gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE; } else if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL) && (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW) && !adapter->gl_info.supported[ARB_SHADOW]) { TRACE("[FAILED] - No shadow sampler support.\n"); return WINED3DERR_NOTAVAILABLE; } break; case WINED3D_RTYPE_TEXTURE_3D: allowed_usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_SOFTWAREPROCESSING | WINED3DUSAGE_QUERY_FILTER | WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING | WINED3DUSAGE_QUERY_SRGBREAD | WINED3DUSAGE_QUERY_SRGBWRITE | WINED3DUSAGE_QUERY_VERTEXTEXTURE | WINED3DUSAGE_QUERY_WRAPANDMIP; allowed_bind_flags = WINED3D_BIND_SHADER_RESOURCE; gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D; break; default: FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type)); return WINED3DERR_NOTAVAILABLE; } if ((usage & allowed_usage) != usage) { TRACE("Requested usage %#x, but resource type %s only allows %#x.\n", usage, debug_d3dresourcetype(resource_type), allowed_usage); return WINED3DERR_NOTAVAILABLE; } if ((bind_flags & allowed_bind_flags) != bind_flags) { TRACE("Requested bind flags %s, but resource type %s only allows %s.\n", wined3d_debug_bind_flags(bind_flags), debug_d3dresourcetype(resource_type), wined3d_debug_bind_flags(allowed_bind_flags)); return WINED3DERR_NOTAVAILABLE; } if (bind_flags & WINED3D_BIND_SHADER_RESOURCE) format_flags |= WINED3DFMT_FLAG_TEXTURE; if (usage & WINED3DUSAGE_QUERY_FILTER) format_flags |= WINED3DFMT_FLAG_FILTERING; if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING; if (usage & WINED3DUSAGE_QUERY_SRGBREAD) format_flags |= WINED3DFMT_FLAG_SRGB_READ; if (usage & WINED3DUSAGE_QUERY_SRGBWRITE) format_flags |= WINED3DFMT_FLAG_SRGB_WRITE; if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE) format_flags |= WINED3DFMT_FLAG_VTF; if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP) format_flags |= WINED3DFMT_FLAG_BUMPMAP; if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D)) { TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n"); return WINED3DERR_NOTAVAILABLE; } for (; gl_type <= gl_type_end; ++gl_type) { if ((format->flags[gl_type] & format_flags) != format_flags) { TRACE("Requested format flags %#x, but format %s only has %#x.\n", format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]); return WINED3DERR_NOTAVAILABLE; } if ((bind_flags & WINED3D_BIND_RENDER_TARGET) && !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type)) { TRACE("Requested WINED3D_BIND_RENDER_TARGET, but format %s is not supported for render targets.\n", debug_d3dformat(check_format_id)); return WINED3DERR_NOTAVAILABLE; } /* 3D depth / stencil textures are never supported. */ if (bind_flags == WINED3D_BIND_DEPTH_STENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D) continue; if ((bind_flags & WINED3D_BIND_DEPTH_STENCIL) && !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type)) { TRACE("Requested WINED3D_BIND_DEPTH_STENCIL, but format %s is not supported for depth/stencil buffers.\n", debug_d3dformat(check_format_id)); return WINED3DERR_NOTAVAILABLE; } if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP)) mipmap_gen_supported = FALSE; } if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported) { TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n"); return WINED3DOK_NOMIPGEN; } return WINED3D_OK; } UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_format_id format_id, UINT width) { const struct wined3d_adapter *adapter; unsigned int row_pitch, slice_pitch; TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n", wined3d, adapter_idx, debug_d3dformat(format_id), width); if (adapter_idx >= wined3d->adapter_count) return ~0u; adapter = &wined3d->adapters[adapter_idx]; wined3d_format_calculate_pitch(wined3d_get_format(adapter, format_id, 0), 1, width, 1, &row_pitch, &slice_pitch); return row_pitch; } HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format) { FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n", wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format), debug_d3dformat(dst_format)); return WINED3D_OK; } HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id display_format, enum wined3d_format_id backbuffer_format, BOOL windowed) { BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION; TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n", wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format), debug_d3dformat(backbuffer_format), windowed); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; /* The task of this function is to check whether a certain display / backbuffer format * combination is available on the given adapter. In fullscreen mode microsoft specified * that the display format shouldn't provide alpha and that ignoring alpha the backbuffer * and display format should match exactly. * In windowed mode format conversion can occur and this depends on the driver. */ /* There are only 4 display formats. */ if (!(display_format == WINED3DFMT_B5G6R5_UNORM || display_format == WINED3DFMT_B5G5R5X1_UNORM || display_format == WINED3DFMT_B8G8R8X8_UNORM || display_format == WINED3DFMT_B10G10R10A2_UNORM)) { TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format)); return WINED3DERR_NOTAVAILABLE; } if (!windowed) { /* If the requested display format is not available, don't continue. */ if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx, display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN)) { TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format)); return WINED3DERR_NOTAVAILABLE; } present_conversion = FALSE; } else if (display_format == WINED3DFMT_B10G10R10A2_UNORM) { /* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */ TRACE("Unsupported format combination %s / %s in windowed mode.\n", debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); return WINED3DERR_NOTAVAILABLE; } if (present_conversion) { /* Use the display format as back buffer format if the latter is * WINED3DFMT_UNKNOWN. */ if (backbuffer_format == WINED3DFMT_UNKNOWN) backbuffer_format = display_format; if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx, device_type, backbuffer_format, display_format))) { TRACE("Format conversion from %s to %s not supported.\n", debug_d3dformat(backbuffer_format), debug_d3dformat(display_format)); return WINED3DERR_NOTAVAILABLE; } } else { /* When format conversion from the back buffer format to the display * format is not allowed, only a limited number of combinations are * valid. */ if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM) { TRACE("Unsupported format combination %s / %s.\n", debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); return WINED3DERR_NOTAVAILABLE; } if (display_format == WINED3DFMT_B5G5R5X1_UNORM && !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM)) { TRACE("Unsupported format combination %s / %s.\n", debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); return WINED3DERR_NOTAVAILABLE; } if (display_format == WINED3DFMT_B8G8R8X8_UNORM && !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM)) { TRACE("Unsupported format combination %s / %s.\n", debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); return WINED3DERR_NOTAVAILABLE; } if (display_format == WINED3DFMT_B10G10R10A2_UNORM && backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM) { TRACE("Unsupported format combination %s / %s.\n", debug_d3dformat(display_format), debug_d3dformat(backbuffer_format)); return WINED3DERR_NOTAVAILABLE; } } /* Validate that the back buffer format is usable for render targets. */ if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format, 0, WINED3D_BIND_RENDER_TARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format))) { TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format)); return WINED3DERR_NOTAVAILABLE; } return WINED3D_OK; } HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type, struct wined3d_caps *caps) { const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx]; const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; const struct wined3d_gl_info *gl_info = &adapter->gl_info; struct wined3d_vertex_caps vertex_caps; DWORD ckey_caps, blit_caps, fx_caps; struct fragment_caps fragment_caps; struct shader_caps shader_caps; TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n", wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF; caps->AdapterOrdinal = adapter_idx; caps->Caps = 0; caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED | WINED3DCAPS2_FULLSCREENGAMMA | WINED3DCAPS2_DYNAMICTEXTURES; if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT]) caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP; caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD | WINED3DCAPS3_COPY_TO_VIDMEM | WINED3DCAPS3_COPY_TO_SYSTEMMEM; caps->CursorCaps = WINED3DCURSORCAPS_COLOR | WINED3DCURSORCAPS_LOWRES; caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX | WINED3DDEVCAPS_EXECUTESYSTEMMEMORY | WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY| WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY | WINED3DDEVCAPS_DRAWPRIMTLVERTEX | WINED3DDEVCAPS_HWTRANSFORMANDLIGHT | WINED3DDEVCAPS_EXECUTEVIDEOMEMORY | WINED3DDEVCAPS_PUREDEVICE | WINED3DDEVCAPS_HWRASTERIZATION | WINED3DDEVCAPS_TEXTUREVIDEOMEMORY | WINED3DDEVCAPS_TEXTURESYSTEMMEMORY | WINED3DDEVCAPS_CANRENDERAFTERFLIP | WINED3DDEVCAPS_DRAWPRIMITIVES2 | WINED3DDEVCAPS_DRAWPRIMITIVES2EX; caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE | WINED3DPMISCCAPS_CULLCCW | WINED3DPMISCCAPS_CULLCW | WINED3DPMISCCAPS_COLORWRITEENABLE | WINED3DPMISCCAPS_CLIPTLVERTS | WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS | WINED3DPMISCCAPS_MASKZ | WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING; /* TODO: WINED3DPMISCCAPS_NULLREFERENCE WINED3DPMISCCAPS_FOGANDSPECULARALPHA WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS WINED3DPMISCCAPS_FOGVERTEXCLAMPED */ if (gl_info->supported[WINED3D_GL_BLEND_EQUATION]) caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP; if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE]) caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND; if (gl_info->supported[EXT_DRAW_BUFFERS2]) caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS; if (gl_info->supported[ARB_FRAMEBUFFER_SRGB]) caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT; caps->RasterCaps = WINED3DPRASTERCAPS_DITHER | WINED3DPRASTERCAPS_PAT | WINED3DPRASTERCAPS_WFOG | WINED3DPRASTERCAPS_ZFOG | WINED3DPRASTERCAPS_FOGVERTEX | WINED3DPRASTERCAPS_FOGTABLE | WINED3DPRASTERCAPS_STIPPLE | WINED3DPRASTERCAPS_SUBPIXEL | WINED3DPRASTERCAPS_ZTEST | WINED3DPRASTERCAPS_SCISSORTEST | WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | WINED3DPRASTERCAPS_DEPTHBIAS; if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) { caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY | WINED3DPRASTERCAPS_ZBIAS | WINED3DPRASTERCAPS_MIPMAPLODBIAS; } caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS | WINED3DPCMPCAPS_EQUAL | WINED3DPCMPCAPS_GREATER | WINED3DPCMPCAPS_GREATEREQUAL | WINED3DPCMPCAPS_LESS | WINED3DPCMPCAPS_LESSEQUAL | WINED3DPCMPCAPS_NEVER | WINED3DPCMPCAPS_NOTEQUAL; /* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA * are legacy settings for srcblend only. */ caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA | WINED3DPBLENDCAPS_BOTHSRCALPHA | WINED3DPBLENDCAPS_DESTALPHA | WINED3DPBLENDCAPS_DESTCOLOR | WINED3DPBLENDCAPS_INVDESTALPHA | WINED3DPBLENDCAPS_INVDESTCOLOR | WINED3DPBLENDCAPS_INVSRCALPHA | WINED3DPBLENDCAPS_INVSRCCOLOR | WINED3DPBLENDCAPS_ONE | WINED3DPBLENDCAPS_SRCALPHA | WINED3DPBLENDCAPS_SRCALPHASAT | WINED3DPBLENDCAPS_SRCCOLOR | WINED3DPBLENDCAPS_ZERO; caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA | WINED3DPBLENDCAPS_DESTCOLOR | WINED3DPBLENDCAPS_INVDESTALPHA | WINED3DPBLENDCAPS_INVDESTCOLOR | WINED3DPBLENDCAPS_INVSRCALPHA | WINED3DPBLENDCAPS_INVSRCCOLOR | WINED3DPBLENDCAPS_ONE | WINED3DPBLENDCAPS_SRCALPHA | WINED3DPBLENDCAPS_SRCCOLOR | WINED3DPBLENDCAPS_ZERO; if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED]) caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT; if (gl_info->supported[EXT_BLEND_COLOR]) { caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR; } caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS | WINED3DPCMPCAPS_EQUAL | WINED3DPCMPCAPS_GREATER | WINED3DPCMPCAPS_GREATEREQUAL | WINED3DPCMPCAPS_LESS | WINED3DPCMPCAPS_LESSEQUAL | WINED3DPCMPCAPS_NEVER | WINED3DPCMPCAPS_NOTEQUAL; caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB | WINED3DPSHADECAPS_COLORGOURAUDRGB | WINED3DPSHADECAPS_ALPHAFLATBLEND | WINED3DPSHADECAPS_ALPHAGOURAUDBLEND | WINED3DPSHADECAPS_COLORFLATRGB | WINED3DPSHADECAPS_FOGFLAT | WINED3DPSHADECAPS_FOGGOURAUD | WINED3DPSHADECAPS_SPECULARFLATRGB; caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA | WINED3DPTEXTURECAPS_ALPHAPALETTE | WINED3DPTEXTURECAPS_TRANSPARENCY | WINED3DPTEXTURECAPS_BORDER | WINED3DPTEXTURECAPS_MIPMAP | WINED3DPTEXTURECAPS_PROJECTED | WINED3DPTEXTURECAPS_PERSPECTIVE; if (!d3d_info->texture_npot) { caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2; if (d3d_info->texture_npot_conditional) caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL; } if (gl_info->supported[EXT_TEXTURE3D]) { caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP | WINED3DPTEXTURECAPS_MIPVOLUMEMAP; if (!d3d_info->texture_npot) caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2; } if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) { caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP | WINED3DPTEXTURECAPS_MIPCUBEMAP; if (!d3d_info->texture_npot) caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2; } caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | WINED3DPTFILTERCAPS_MAGFPOINT | WINED3DPTFILTERCAPS_MINFLINEAR | WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MIPFLINEAR | WINED3DPTFILTERCAPS_MIPFPOINT | WINED3DPTFILTERCAPS_LINEAR | WINED3DPTFILTERCAPS_LINEARMIPLINEAR | WINED3DPTFILTERCAPS_LINEARMIPNEAREST | WINED3DPTFILTERCAPS_MIPLINEAR | WINED3DPTFILTERCAPS_MIPNEAREST | WINED3DPTFILTERCAPS_NEAREST; if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) { caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | WINED3DPTFILTERCAPS_MINFANISOTROPIC; } if (gl_info->supported[ARB_TEXTURE_CUBE_MAP]) { caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | WINED3DPTFILTERCAPS_MAGFPOINT | WINED3DPTFILTERCAPS_MINFLINEAR | WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MIPFLINEAR | WINED3DPTFILTERCAPS_MIPFPOINT | WINED3DPTFILTERCAPS_LINEAR | WINED3DPTFILTERCAPS_LINEARMIPLINEAR | WINED3DPTFILTERCAPS_LINEARMIPNEAREST | WINED3DPTFILTERCAPS_MIPLINEAR | WINED3DPTFILTERCAPS_MIPNEAREST | WINED3DPTFILTERCAPS_NEAREST; if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC]) { caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC | WINED3DPTFILTERCAPS_MINFANISOTROPIC; } } else { caps->CubeTextureFilterCaps = 0; } if (gl_info->supported[EXT_TEXTURE3D]) { caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR | WINED3DPTFILTERCAPS_MAGFPOINT | WINED3DPTFILTERCAPS_MINFLINEAR | WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MIPFLINEAR | WINED3DPTFILTERCAPS_MIPFPOINT | WINED3DPTFILTERCAPS_LINEAR | WINED3DPTFILTERCAPS_LINEARMIPLINEAR | WINED3DPTFILTERCAPS_LINEARMIPNEAREST | WINED3DPTFILTERCAPS_MIPLINEAR | WINED3DPTFILTERCAPS_MIPNEAREST | WINED3DPTFILTERCAPS_NEAREST; } else { caps->VolumeTextureFilterCaps = 0; } caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | WINED3DPTADDRESSCAPS_CLAMP | WINED3DPTADDRESSCAPS_WRAP; if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) { caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; } if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) { caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; } if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) { caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; } if (gl_info->supported[EXT_TEXTURE3D]) { caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV | WINED3DPTADDRESSCAPS_CLAMP | WINED3DPTADDRESSCAPS_WRAP; if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP]) { caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER; } if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT]) { caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR; } if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE]) { caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE; } } else { caps->VolumeTextureAddressCaps = 0; } caps->LineCaps = WINED3DLINECAPS_TEXTURE | WINED3DLINECAPS_ZTEST | WINED3DLINECAPS_BLEND | WINED3DLINECAPS_ALPHACMP | WINED3DLINECAPS_FOG; /* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different * idea how generating the smoothing alpha values works; the result is different */ caps->MaxTextureWidth = d3d_info->limits.texture_size; caps->MaxTextureHeight = d3d_info->limits.texture_size; if (gl_info->supported[EXT_TEXTURE3D]) caps->MaxVolumeExtent = gl_info->limits.texture3d_size; else caps->MaxVolumeExtent = 0; caps->MaxTextureRepeat = 32768; caps->MaxTextureAspectRatio = d3d_info->limits.texture_size; caps->MaxVertexW = 1.0f; caps->GuardBandLeft = 0.0f; caps->GuardBandTop = 0.0f; caps->GuardBandRight = 0.0f; caps->GuardBandBottom = 0.0f; caps->ExtentsAdjust = 0.0f; caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT | WINED3DSTENCILCAPS_INCRSAT | WINED3DSTENCILCAPS_INVERT | WINED3DSTENCILCAPS_KEEP | WINED3DSTENCILCAPS_REPLACE | WINED3DSTENCILCAPS_ZERO; if (gl_info->supported[EXT_STENCIL_WRAP]) { caps->StencilCaps |= WINED3DSTENCILCAPS_DECR | WINED3DSTENCILCAPS_INCR; } if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE] || gl_info->supported[ATI_SEPARATE_STENCIL]) { caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED; } caps->MaxAnisotropy = gl_info->limits.anisotropy; caps->MaxPointSize = d3d_info->limits.pointsize_max; caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */ caps->MaxStreams = MAX_STREAMS; caps->MaxStreamStride = 1024; /* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */ caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET | WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; caps->MaxNpatchTessellationLevel = 0; caps->MasterAdapterOrdinal = 0; caps->AdapterOrdinalInGroup = 0; caps->NumberOfAdaptersInGroup = 1; caps->NumSimultaneousRTs = d3d_info->limits.max_rt_count; caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT | WINED3DPTFILTERCAPS_MINFLINEAR | WINED3DPTFILTERCAPS_MAGFLINEAR; caps->VertexTextureFilterCaps = 0; adapter->shader_backend->shader_get_caps(gl_info, &shader_caps); adapter->fragment_pipe->get_caps(gl_info, &fragment_caps); adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps); /* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */ caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps; caps->VertexShaderVersion = shader_caps.vs_version; caps->MaxVertexShaderConst = shader_caps.vs_uniform_count; caps->PixelShaderVersion = shader_caps.ps_version; caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value; caps->TextureOpCaps = fragment_caps.TextureOpCaps; caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages; caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures; caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes; caps->MaxActiveLights = vertex_caps.max_active_lights; caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices; caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index; caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps; caps->FVFCaps = vertex_caps.fvf_caps; caps->RasterCaps |= vertex_caps.raster_caps; /* The following caps are shader specific, but they are things we cannot detect, or which * are the same among all shader models. So to avoid code duplication set the shader version * specific, but otherwise constant caps here */ if (caps->VertexShaderVersion >= 3) { /* Where possible set the caps based on OpenGL extensions and if they * aren't set (in case of software rendering) use the VS 3.0 from * MSDN or else if there's OpenGL spec use a hardcoded value minimum * VS3.0 value. */ caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION; /* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; caps->VS20Caps.temp_count = max(32, gl_info->limits.arb_vs_temps); /* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */ caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH; caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */ caps->MaxVertexShader30InstructionSlots = max(512, gl_info->limits.arb_vs_instructions); caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT; } else if (caps->VertexShaderVersion == 2) { caps->VS20Caps.caps = 0; caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH; caps->VS20Caps.temp_count = max(12, gl_info->limits.arb_vs_temps); caps->VS20Caps.static_flow_control_depth = 1; caps->MaxVShaderInstructionsExecuted = 65535; caps->MaxVertexShader30InstructionSlots = 0; } else { /* VS 1.x */ caps->VS20Caps.caps = 0; caps->VS20Caps.dynamic_flow_control_depth = 0; caps->VS20Caps.temp_count = 0; caps->VS20Caps.static_flow_control_depth = 0; caps->MaxVShaderInstructionsExecuted = 0; caps->MaxVertexShader30InstructionSlots = 0; } if (caps->PixelShaderVersion >= 3) { /* Where possible set the caps based on OpenGL extensions and if they * aren't set (in case of software rendering) use the PS 3.0 from * MSDN or else if there's OpenGL spec use a hardcoded value minimum * PS 3.0 value. */ /* Caps is more or less undocumented on MSDN but it appears to be * used for PS20Caps based on results from R9600/FX5900/Geforce6800 * cards from Windows */ caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE | WINED3DPS20CAPS_GRADIENTINSTRUCTIONS | WINED3DPS20CAPS_PREDICATION | WINED3DPS20CAPS_NODEPENDENTREADLIMIT | WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT; /* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */ caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; caps->PS20Caps.temp_count = max(32, gl_info->limits.arb_ps_temps); /* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */ caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH; /* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */ caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS; caps->MaxPShaderInstructionsExecuted = 65535; caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS, gl_info->limits.arb_ps_instructions); } else if(caps->PixelShaderVersion == 2) { /* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */ caps->PS20Caps.caps = 0; caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */ caps->PS20Caps.temp_count = max(12, gl_info->limits.arb_ps_temps); caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */ /* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */ caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS; caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */ caps->MaxPixelShader30InstructionSlots = 0; } else /* PS 1.x */ { caps->PS20Caps.caps = 0; caps->PS20Caps.dynamic_flow_control_depth = 0; caps->PS20Caps.temp_count = 0; caps->PS20Caps.static_flow_control_depth = 0; caps->PS20Caps.instruction_slot_count = 0; caps->MaxPShaderInstructionsExecuted = 0; caps->MaxPixelShader30InstructionSlots = 0; } if (caps->VertexShaderVersion >= 2) { /* OpenGL supports all the formats below, perhaps not always * without conversion, but it supports them. * Further GLSL doesn't seem to have an official unsigned type so * don't advertise it yet as I'm not sure how we handle it. * We might need to add some clamping in the shader engine to * support it. * TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */ caps->DeclTypes = WINED3DDTCAPS_UBYTE4 | WINED3DDTCAPS_UBYTE4N | WINED3DDTCAPS_SHORT2N | WINED3DDTCAPS_SHORT4N; if (gl_info->supported[ARB_HALF_FLOAT_VERTEX]) { caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 | WINED3DDTCAPS_FLOAT16_4; } } else { caps->DeclTypes = 0; } /* Set DirectDraw helper Caps */ ckey_caps = WINEDDCKEYCAPS_DESTBLT | WINEDDCKEYCAPS_SRCBLT; fx_caps = WINEDDFXCAPS_BLTALPHA | WINEDDFXCAPS_BLTMIRRORLEFTRIGHT | WINEDDFXCAPS_BLTMIRRORUPDOWN | WINEDDFXCAPS_BLTROTATION90 | WINEDDFXCAPS_BLTSHRINKX | WINEDDFXCAPS_BLTSHRINKXN | WINEDDFXCAPS_BLTSHRINKY | WINEDDFXCAPS_BLTSHRINKYN | WINEDDFXCAPS_BLTSTRETCHX | WINEDDFXCAPS_BLTSTRETCHXN | WINEDDFXCAPS_BLTSTRETCHY | WINEDDFXCAPS_BLTSTRETCHYN; blit_caps = WINEDDCAPS_BLT | WINEDDCAPS_BLTCOLORFILL | WINEDDCAPS_BLTDEPTHFILL | WINEDDCAPS_BLTSTRETCH | WINEDDCAPS_CANBLTSYSMEM | WINEDDCAPS_CANCLIP | WINEDDCAPS_CANCLIPSTRETCHED | WINEDDCAPS_COLORKEY | WINEDDCAPS_COLORKEYHWASSIST; /* Fill the ddraw caps structure */ caps->ddraw_caps.caps = WINEDDCAPS_GDI | WINEDDCAPS_PALETTE | blit_caps; caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED | WINEDDCAPS2_NOPAGELOCKREQUIRED | WINEDDCAPS2_PRIMARYGAMMA | WINEDDCAPS2_WIDESURFACES | WINEDDCAPS2_CANRENDERWINDOWED; caps->ddraw_caps.color_key_caps = ckey_caps; caps->ddraw_caps.fx_caps = fx_caps; caps->ddraw_caps.svb_caps = blit_caps; caps->ddraw_caps.svb_color_key_caps = ckey_caps; caps->ddraw_caps.svb_fx_caps = fx_caps; caps->ddraw_caps.vsb_caps = blit_caps; caps->ddraw_caps.vsb_color_key_caps = ckey_caps; caps->ddraw_caps.vsb_fx_caps = fx_caps; caps->ddraw_caps.ssb_caps = blit_caps; caps->ddraw_caps.ssb_color_key_caps = ckey_caps; caps->ddraw_caps.ssb_fx_caps = fx_caps; caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA | WINEDDSCAPS_BACKBUFFER | WINEDDSCAPS_FLIP | WINEDDSCAPS_FRONTBUFFER | WINEDDSCAPS_OFFSCREENPLAIN | WINEDDSCAPS_PALETTE | WINEDDSCAPS_PRIMARYSURFACE | WINEDDSCAPS_SYSTEMMEMORY | WINEDDSCAPS_VISIBLE; if (!(wined3d->flags & WINED3D_NO3D)) { caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE | WINEDDSCAPS_MIPMAP | WINEDDSCAPS_TEXTURE | WINEDDSCAPS_VIDEOMEMORY | WINEDDSCAPS_ZBUFFER; caps->ddraw_caps.caps |= WINEDDCAPS_3D; } caps->shader_double_precision = d3d_info->shader_double_precision; caps->viewport_array_index_any_shader = d3d_info->viewport_array_index_any_shader; caps->max_feature_level = d3d_info->feature_level; return WINED3D_OK; } HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, unsigned int adapter_idx, enum wined3d_device_type device_type, HWND focus_window, DWORD flags, BYTE surface_alignment, const enum wined3d_feature_level *feature_levels, unsigned int feature_level_count, struct wined3d_device_parent *device_parent, struct wined3d_device **device) { struct wined3d_device_gl *device_gl; HRESULT hr; TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, " "surface_alignment %u, feature_levels %p, feature_level_count %u, device_parent %p, device %p.\n", wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, feature_levels, feature_level_count, device_parent, device); if (adapter_idx >= wined3d->adapter_count) return WINED3DERR_INVALIDCALL; if (!(device_gl = heap_alloc_zero(sizeof(*device_gl)))) return E_OUTOFMEMORY; if (FAILED(hr = device_init(&device_gl->d, wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, feature_levels, feature_level_count, device_parent))) { WARN("Failed to initialize device, hr %#x.\n", hr); heap_free(device_gl); return hr; } TRACE("Created device %p.\n", device_gl); *device = &device_gl->d; device_parent->ops->wined3d_device_created(device_parent, *device); return WINED3D_OK; } static BOOL wined3d_adapter_no3d_create_context(struct wined3d_context *context, struct wined3d_texture *target, const struct wined3d_format *ds_format) { return TRUE; } static const struct wined3d_adapter_ops wined3d_adapter_no3d_ops = { wined3d_adapter_no3d_create_context, }; static void wined3d_adapter_no3d_init_d3d_info(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags) { struct wined3d_d3d_info *d3d_info = &adapter->d3d_info; d3d_info->wined3d_creation_flags = wined3d_creation_flags; d3d_info->texture_npot = TRUE; d3d_info->feature_level = WINED3D_FEATURE_LEVEL_5; } static BOOL wined3d_adapter_no3d_init(struct wined3d_adapter *adapter, DWORD wined3d_creation_flags) { static const struct wined3d_gpu_description gpu_description = { HW_VENDOR_SOFTWARE, CARD_WINE, "WineD3D DirectDraw Emulation", DRIVER_WINE, 128, }; TRACE("adapter %p.\n", adapter); wined3d_driver_info_init(&adapter->driver_info, &gpu_description, 0); adapter->vram_bytes_used = 0; TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->driver_info.vram_bytes)); if (!wined3d_adapter_no3d_init_format_info(adapter)) return FALSE; adapter->vertex_pipe = &none_vertex_pipe; adapter->fragment_pipe = &none_fragment_pipe; adapter->shader_backend = &none_shader_backend; adapter->adapter_ops = &wined3d_adapter_no3d_ops; wined3d_adapter_no3d_init_d3d_info(adapter, wined3d_creation_flags); return TRUE; } static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, unsigned int ordinal, DWORD wined3d_creation_flags) { DISPLAY_DEVICEW display_device; adapter->ordinal = ordinal; display_device.cb = sizeof(display_device); EnumDisplayDevicesW(NULL, ordinal, &display_device, 0); TRACE("Display device: %s.\n", debugstr_w(display_device.DeviceName)); strcpyW(adapter->device_name, display_device.DeviceName); if (!AllocateLocallyUniqueId(&adapter->luid)) { ERR("Failed to set adapter LUID (%#x).\n", GetLastError()); return FALSE; } TRACE("Allocated LUID %08x:%08x for adapter %p.\n", adapter->luid.HighPart, adapter->luid.LowPart, adapter); adapter->formats = NULL; if (wined3d_creation_flags & WINED3D_NO3D) return wined3d_adapter_no3d_init(adapter, wined3d_creation_flags); return wined3d_adapter_gl_init(adapter, wined3d_creation_flags); } static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {} const struct wined3d_parent_ops wined3d_null_parent_ops = { wined3d_null_wined3d_object_destroyed, }; HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags) { wined3d->ref = 1; wined3d->flags = flags; TRACE("Initialising adapters.\n"); if (!wined3d_adapter_init(&wined3d->adapters[0], 0, flags)) { WARN("Failed to initialise adapter.\n"); return E_FAIL; } wined3d->adapter_count = 1; return WINED3D_OK; }