/* * IDirect3DTexture8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DTexture8 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource8) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8) || IsEqualGUID(riid, &IID_IDirect3DTexture8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); if (ref == 1) { IDirect3DDevice8_AddRef(This->parentDevice); wined3d_mutex_lock(); IWineD3DTexture_AddRef(This->wineD3DTexture); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { IDirect3DDevice8 *parentDevice = This->parentDevice; wined3d_mutex_lock(); IWineD3DTexture_Release(This->wineD3DTexture); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice8_Release(parentDevice); } return ref; } /* IDirect3DTexture8 IDirect3DResource8 Interface follow: */ static HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; IWineD3DDevice *wined3d_device; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DTexture_GetDevice(This->wineD3DTexture, &wined3d_device); if (SUCCEEDED(hr)) { IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice); IWineD3DDevice_Release(wined3d_device); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid); wined3d_mutex_unlock(); return hr; } static DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); ret = IWineD3DTexture_GetPriority(This->wineD3DTexture); wined3d_mutex_unlock(); return ret; } static void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); IWineD3DTexture_PreLoad(This->wineD3DTexture); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; D3DRESOURCETYPE type; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); type = IWineD3DTexture_GetType(This->wineD3DTexture); wined3d_mutex_unlock(); return type; } /* IDirect3DTexture8 IDirect3DBaseTexture8 Interface follow: */ static DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); ret = IWineD3DTexture_GetLOD(This->wineD3DTexture); wined3d_mutex_unlock(); return ret; } static DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; DWORD ret; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture); wined3d_mutex_unlock(); return ret; } /* IDirect3DTexture8 Interface follow: */ static HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC *pDesc) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hr; WINED3DSURFACE_DESC wined3ddesc; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format); pDesc->Type = wined3ddesc.resource_type; pDesc->Usage = wined3ddesc.usage; pDesc->Pool = wined3ddesc.pool; pDesc->Size = wined3ddesc.size; pDesc->MultiSampleType = wined3ddesc.multisample_type; pDesc->Width = wined3ddesc.width; pDesc->Height = wined3ddesc.height; } return hr; } static HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8 **ppSurfaceLevel) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hrc = D3D_OK; IWineD3DSurface *mySurface = NULL; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface); if (hrc == D3D_OK && NULL != ppSurfaceLevel) { IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel); IWineD3DSurface_Release(mySurface); } wined3d_mutex_unlock(); return hrc; } static HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT *pLockedRect, CONST RECT *pRect, DWORD Flags) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT *pDirtyRect) { IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect); wined3d_mutex_unlock(); return hr; } static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl = { /* IUnknown */ IDirect3DTexture8Impl_QueryInterface, IDirect3DTexture8Impl_AddRef, IDirect3DTexture8Impl_Release, /* IDirect3DResource8 */ IDirect3DTexture8Impl_GetDevice, IDirect3DTexture8Impl_SetPrivateData, IDirect3DTexture8Impl_GetPrivateData, IDirect3DTexture8Impl_FreePrivateData, IDirect3DTexture8Impl_SetPriority, IDirect3DTexture8Impl_GetPriority, IDirect3DTexture8Impl_PreLoad, IDirect3DTexture8Impl_GetType, /* IDirect3dBaseTexture8 */ IDirect3DTexture8Impl_SetLOD, IDirect3DTexture8Impl_GetLOD, IDirect3DTexture8Impl_GetLevelCount, /* IDirect3DTexture8 */ IDirect3DTexture8Impl_GetLevelDesc, IDirect3DTexture8Impl_GetSurfaceLevel, IDirect3DTexture8Impl_LockRect, IDirect3DTexture8Impl_UnlockRect, IDirect3DTexture8Impl_AddDirtyRect }; static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops = { d3d8_texture_wined3d_object_destroyed, }; HRESULT texture_init(IDirect3DTexture8Impl *texture, IDirect3DDevice8Impl *device, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) { HRESULT hr; texture->lpVtbl = &Direct3DTexture8_Vtbl; texture->ref = 1; wined3d_mutex_lock(); hr = IWineD3DDevice_CreateTexture(device->WineD3DDevice, width, height, levels, usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool, &texture->wineD3DTexture, (IUnknown *)texture, &d3d8_texture_wined3d_parent_ops); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d texture, hr %#x.\n", hr); return hr; } texture->parentDevice = (IDirect3DDevice8 *)device; IDirect3DDevice8_AddRef(texture->parentDevice); return D3D_OK; }