/* * IDirect3D9 implementation * * Copyright 2002 Jason Edmeades * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3D9 IUnknown parts follow: */ static HRESULT WINAPI IDirect3D9Impl_QueryInterface(LPDIRECT3D9EX iface, REFIID riid, LPVOID* ppobj) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3D9)) { IDirect3D9Ex_AddRef(iface); *ppobj = This; TRACE("Returning IDirect3D9 interface at %p\n", *ppobj); return S_OK; } else if(IsEqualGUID(riid, &IID_IDirect3D9Ex)) { if(This->extended) { *ppobj = This; TRACE("Returning IDirect3D9Ex interface at %p\n", *ppobj); IDirect3D9Ex_AddRef((IDirect3D9Ex *)*ppobj); } else { WARN("Application asks for IDirect3D9Ex, but this instance wasn't created with Direct3DCreate9Ex\n"); WARN("Returning E_NOINTERFACE\n"); *ppobj = NULL; return E_NOINTERFACE; } } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3D9Impl_AddRef(LPDIRECT3D9EX iface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } static ULONG WINAPI IDirect3D9Impl_Release(LPDIRECT3D9EX iface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { EnterCriticalSection(&d3d9_cs); IWineD3D_Release(This->WineD3D); LeaveCriticalSection(&d3d9_cs); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3D9 Interface follow: */ static HRESULT WINAPI IDirect3D9Impl_RegisterSoftwareDevice(LPDIRECT3D9EX iface, void* pInitializeFunction) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; TRACE("(%p)->(%p)\n", This, pInitializeFunction); EnterCriticalSection(&d3d9_cs); hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction); LeaveCriticalSection(&d3d9_cs); return hr; } static UINT WINAPI IDirect3D9Impl_GetAdapterCount(LPDIRECT3D9EX iface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; TRACE("%p\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3D_GetAdapterCount(This->WineD3D); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3D9Impl_GetAdapterIdentifier(LPDIRECT3D9EX iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; WINED3DADAPTER_IDENTIFIER adapter_id; HRESULT hr; adapter_id.driver = pIdentifier->Driver; adapter_id.driver_size = sizeof(pIdentifier->Driver); adapter_id.description = pIdentifier->Description; adapter_id.description_size = sizeof(pIdentifier->Description); adapter_id.device_name = pIdentifier->DeviceName; adapter_id.device_name_size = sizeof(pIdentifier->DeviceName); EnterCriticalSection(&d3d9_cs); hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id); LeaveCriticalSection(&d3d9_cs); pIdentifier->DriverVersion = adapter_id.driver_version; pIdentifier->VendorId = adapter_id.vendor_id; pIdentifier->DeviceId = adapter_id.device_id; pIdentifier->SubSysId = adapter_id.subsystem_id; pIdentifier->Revision = adapter_id.revision; memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier)); pIdentifier->WHQLLevel = adapter_id.whql_level; return hr; } static UINT WINAPI IDirect3D9Impl_GetAdapterModeCount(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; TRACE("(%p)->(%d, %d\n", This, Adapter, Format); /* Others than that not supported by d3d9, but reported by wined3d for ddraw. Filter them out */ if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) { return 0; } EnterCriticalSection(&d3d9_cs); hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format)); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3D9Impl_EnumAdapterModes(LPDIRECT3D9EX iface, UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; TRACE("(%p)->(%d, %d, %d, %p)\n", This, Adapter, Format, Mode, pMode); /* We can't pass this to WineD3D, otherwise it'll think it came from D3D8 or DDraw. It's supposed to fail anyway, so no harm returning failure. */ if(Format != D3DFMT_X8R8G8B8 && Format != D3DFMT_R5G6B5) return D3DERR_INVALIDCALL; EnterCriticalSection(&d3d9_cs); hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, wined3dformat_from_d3dformat(Format), Mode, (WINED3DDISPLAYMODE *) pMode); LeaveCriticalSection(&d3d9_cs); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3D9Impl_GetAdapterDisplayMode(LPDIRECT3D9EX iface, UINT Adapter, D3DDISPLAYMODE* pMode) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; EnterCriticalSection(&d3d9_cs); hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode); LeaveCriticalSection(&d3d9_cs); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDeviceType(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; TRACE("(%p)->(%d, %d, %d, %d, %s\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false"); EnterCriticalSection(&d3d9_cs); hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat), wined3dformat_from_d3dformat(BackBufferFormat), Windowed); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormat(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; WINED3DRESOURCETYPE WineD3DRType; TRACE("%p\n", This); /* This format is nothing special and it is supported perfectly. * However, ati and nvidia driver on windows do not mark this format as * supported (tested with the dxCapsViewer) and pretending to * support this format uncovers a bug in Battlefield 1942 (fonts are missing) * So do the same as Windows drivers and pretend not to support it on dx8 and 9 */ if(CheckFormat == D3DFMT_R8G8B8) { WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n"); return D3DERR_NOTAVAILABLE; } switch(RType) { case D3DRTYPE_VERTEXBUFFER: case D3DRTYPE_INDEXBUFFER: WineD3DRType = WINED3DRTYPE_BUFFER; break; default: WineD3DRType = RType; break; } EnterCriticalSection(&d3d9_cs); hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDeviceMultiSampleType(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD *pQualityLevels) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; TRACE("%p\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(SurfaceFormat), Windowed, MultiSampleType, pQualityLevels); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDepthStencilMatch(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; TRACE("%p\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat), wined3dformat_from_d3dformat(DepthStencilFormat)); LeaveCriticalSection(&d3d9_cs); return hr; } static HRESULT WINAPI IDirect3D9Impl_CheckDeviceFormatConversion(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hr; TRACE("%p\n", This); EnterCriticalSection(&d3d9_cs); hr = IWineD3D_CheckDeviceFormatConversion(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(SourceFormat), wined3dformat_from_d3dformat(TargetFormat)); LeaveCriticalSection(&d3d9_cs); return hr; } void filter_caps(D3DCAPS9* pCaps) { DWORD textureFilterCaps = D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD| D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD| D3DPTFILTERCAPS_MAGFGAUSSIANQUAD; pCaps->TextureFilterCaps &= textureFilterCaps; pCaps->CubeTextureFilterCaps &= textureFilterCaps; pCaps->VolumeTextureFilterCaps &= textureFilterCaps; pCaps->DevCaps &= D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM| D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL | D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES | D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES; pCaps->ShadeCaps &= D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD; pCaps->RasterCaps &= D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE | D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE; pCaps->DevCaps2 &= D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH | D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; pCaps->Caps2 &= D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED | D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP; pCaps->VertexProcessingCaps &= D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING | D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER; pCaps->TextureCaps &= D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV; pCaps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, pCaps->MaxVertexShaderConst); } static HRESULT WINAPI IDirect3D9Impl_GetDeviceCaps(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/ } memset(pCaps, 0, sizeof(*pCaps)); EnterCriticalSection(&d3d9_cs); hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps); LeaveCriticalSection(&d3d9_cs); WINECAPSTOD3D9CAPS(pCaps, pWineCaps) HeapFree(GetProcessHeap(), 0, pWineCaps); /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; filter_caps(pCaps); TRACE("(%p) returning %p\n", This, pCaps); return hrc; } static HMONITOR WINAPI IDirect3D9Impl_GetAdapterMonitor(LPDIRECT3D9EX iface, UINT Adapter) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; HMONITOR ret; TRACE("%p\n", This); EnterCriticalSection(&d3d9_cs); ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter); LeaveCriticalSection(&d3d9_cs); return ret; } ULONG WINAPI D3D9CB_DestroyRenderTarget(IWineD3DSurface *pSurface) { IDirect3DSurface9Impl* surfaceParent; TRACE("(%p) call back\n", pSurface); IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent); surfaceParent->isImplicit = FALSE; /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */ return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent); } ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) { IDirect3DSwapChain9Impl* swapChainParent; TRACE("(%p) call back\n", pSwapChain); IWineD3DSwapChain_GetParent(pSwapChain,(IUnknown **) &swapChainParent); swapChainParent->isImplicit = FALSE; /* Swap chain had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */ return IDirect3DSwapChain9_Release((IDirect3DSwapChain9*) swapChainParent); } ULONG WINAPI D3D9CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) { IDirect3DSurface9Impl* surfaceParent; TRACE("(%p) call back\n", pSurface); IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent); surfaceParent->isImplicit = FALSE; /* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */ return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent); } static HRESULT WINAPI IDirect3D9Impl_CreateDevice(LPDIRECT3D9EX iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; IDirect3DDevice9Impl *object = NULL; WINED3DPRESENT_PARAMETERS *localParameters; UINT i, count = 1; HRESULT hr; TRACE("(%p) Relay\n", This); /* Check the validity range of the adapter parameter */ if (Adapter >= IDirect3D9Impl_GetAdapterCount(iface)) { *ppReturnedDeviceInterface = NULL; return D3DERR_INVALIDCALL; } /* Allocate the storage for the device object */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice9Impl)); if (NULL == object) { FIXME("Allocation of memory failed\n"); *ppReturnedDeviceInterface = NULL; return D3DERR_OUTOFVIDEOMEMORY; } object->lpVtbl = &Direct3DDevice9_Vtbl; object->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl; object->ref = 1; *ppReturnedDeviceInterface = (IDirect3DDevice9 *)object; /* Allocate an associated WineD3DDevice object */ EnterCriticalSection(&d3d9_cs); hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags, (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice); if (hr != D3D_OK) { HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; LeaveCriticalSection(&d3d9_cs); return hr; } TRACE("(%p) : Created Device %p\n", This, object); if (BehaviourFlags & D3DCREATE_ADAPTERGROUP_DEVICE) { WINED3DCAPS caps; IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, &caps); count = caps.NumberOfAdaptersInGroup; } if(BehaviourFlags & D3DCREATE_MULTITHREADED) { IWineD3DDevice_SetMultithreaded(object->WineD3DDevice); } localParameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*localParameters) * count); for (i = 0; i < count; ++i) { localParameters[i].BackBufferWidth = pPresentationParameters[i].BackBufferWidth; localParameters[i].BackBufferHeight = pPresentationParameters[i].BackBufferHeight; localParameters[i].BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].BackBufferFormat); localParameters[i].BackBufferCount = pPresentationParameters[i].BackBufferCount; localParameters[i].MultiSampleType = pPresentationParameters[i].MultiSampleType; localParameters[i].MultiSampleQuality = pPresentationParameters[i].MultiSampleQuality; localParameters[i].SwapEffect = pPresentationParameters[i].SwapEffect; localParameters[i].hDeviceWindow = pPresentationParameters[i].hDeviceWindow; localParameters[i].Windowed = pPresentationParameters[i].Windowed; localParameters[i].EnableAutoDepthStencil = pPresentationParameters[i].EnableAutoDepthStencil; localParameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters[i].AutoDepthStencilFormat); localParameters[i].Flags = pPresentationParameters[i].Flags; localParameters[i].FullScreen_RefreshRateInHz = pPresentationParameters[i].FullScreen_RefreshRateInHz; localParameters[i].PresentationInterval = pPresentationParameters[i].PresentationInterval; localParameters[i].AutoRestoreDisplayMode = TRUE; } hr = IWineD3DDevice_Init3D(object->WineD3DDevice, localParameters); if (hr != D3D_OK) { FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice); HeapFree(GetProcessHeap(), 0, object); *ppReturnedDeviceInterface = NULL; } for (i = 0; i < count; ++i) { pPresentationParameters[i].BackBufferWidth = localParameters[i].BackBufferWidth; pPresentationParameters[i].BackBufferHeight = localParameters[i].BackBufferHeight; pPresentationParameters[i].BackBufferFormat = d3dformat_from_wined3dformat(localParameters[i].BackBufferFormat); pPresentationParameters[i].BackBufferCount = localParameters[i].BackBufferCount; pPresentationParameters[i].MultiSampleType = localParameters[i].MultiSampleType; pPresentationParameters[i].MultiSampleQuality = localParameters[i].MultiSampleQuality; pPresentationParameters[i].SwapEffect = localParameters[i].SwapEffect; pPresentationParameters[i].hDeviceWindow = localParameters[i].hDeviceWindow; pPresentationParameters[i].Windowed = localParameters[i].Windowed; pPresentationParameters[i].EnableAutoDepthStencil = localParameters[i].EnableAutoDepthStencil; pPresentationParameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters[i].AutoDepthStencilFormat); pPresentationParameters[i].Flags = localParameters[i].Flags; pPresentationParameters[i].FullScreen_RefreshRateInHz = localParameters[i].FullScreen_RefreshRateInHz; pPresentationParameters[i].PresentationInterval = localParameters[i].PresentationInterval; } HeapFree(GetProcessHeap(), 0, localParameters); /* Initialize the converted declaration array. This creates a valid pointer and when adding decls HeapReAlloc * can be used without further checking */ object->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0); LeaveCriticalSection(&d3d9_cs); return hr; } static UINT WINAPI IDirect3D9ExImpl_GetAdapterModeCountEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; FIXME("(%p)->(%d, %p): Stub!\n", This, Adapter, pFilter); return D3DERR_DRIVERINTERNALERROR; } static HRESULT WINAPI IDirect3D9ExImpl_EnumAdapterModesEx(IDirect3D9Ex *iface, UINT Adapter, CONST D3DDISPLAYMODEFILTER *pFilter, UINT Mode, D3DDISPLAYMODEEX* pMode) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pFilter, pMode); return D3DERR_DRIVERINTERNALERROR; } static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterDisplayModeEx(IDirect3D9Ex *iface, UINT Adapter, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; FIXME("(%p)->(%d, %p, %p): Stub!\n", This, Adapter, pMode, pRotation); return D3DERR_DRIVERINTERNALERROR; } static HRESULT WINAPI IDirect3D9ExImpl_CreateDeviceEx(IDirect3D9Ex *iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, D3DDISPLAYMODEEX* pFullscreenDisplayMode, struct IDirect3DDevice9Ex **ppReturnedDeviceInterface) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; FIXME("(%p)->(%d, %d, %p, 0x%08x, %p, %p, %p): Stub!\n", This, Adapter, DeviceType, hFocusWindow, BehaviorFlags, pPresentationParameters, pFullscreenDisplayMode, ppReturnedDeviceInterface); *ppReturnedDeviceInterface = NULL; return D3DERR_DRIVERINTERNALERROR; } static HRESULT WINAPI IDirect3D9ExImpl_GetAdapterLUID(IDirect3D9Ex *iface, UINT Adapter, LUID *pLUID) { IDirect3D9Impl *This = (IDirect3D9Impl *)iface; FIXME("(%p)->(%d, %p)\n", This, Adapter, pLUID); return D3DERR_DRIVERINTERNALERROR; } const IDirect3D9ExVtbl Direct3D9_Vtbl = { /* IUnknown */ IDirect3D9Impl_QueryInterface, IDirect3D9Impl_AddRef, IDirect3D9Impl_Release, /* IDirect3D9 */ IDirect3D9Impl_RegisterSoftwareDevice, IDirect3D9Impl_GetAdapterCount, IDirect3D9Impl_GetAdapterIdentifier, IDirect3D9Impl_GetAdapterModeCount, IDirect3D9Impl_EnumAdapterModes, IDirect3D9Impl_GetAdapterDisplayMode, IDirect3D9Impl_CheckDeviceType, IDirect3D9Impl_CheckDeviceFormat, IDirect3D9Impl_CheckDeviceMultiSampleType, IDirect3D9Impl_CheckDepthStencilMatch, IDirect3D9Impl_CheckDeviceFormatConversion, IDirect3D9Impl_GetDeviceCaps, IDirect3D9Impl_GetAdapterMonitor, IDirect3D9Impl_CreateDevice, /* IDirect3D9Ex */ IDirect3D9ExImpl_GetAdapterModeCountEx, IDirect3D9ExImpl_EnumAdapterModesEx, IDirect3D9ExImpl_GetAdapterDisplayModeEx, IDirect3D9ExImpl_CreateDeviceEx, IDirect3D9ExImpl_GetAdapterLUID };