/* * PostScript driver text functions * * Copyright 1998 Huw D M Davies * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "psdrv.h" #include "wine/debug.h" #include "winspool.h" WINE_DEFAULT_DEBUG_CHANNEL(psdrv); static BOOL PSDRV_Text(PSDRV_PDEVICE *physDev, INT x, INT y, LPCWSTR str, UINT count, BOOL bDrawBackground, const INT *lpDx); /*********************************************************************** * PSDRV_ExtTextOut */ BOOL PSDRV_ExtTextOut( PSDRV_PDEVICE *physDev, INT x, INT y, UINT flags, const RECT *lprect, LPCWSTR str, UINT count, const INT *lpDx ) { BOOL bResult = TRUE; BOOL bClipped = FALSE; BOOL bOpaque = FALSE; RECT rect; DC *dc = physDev->dc; TRACE("(x=%d, y=%d, flags=0x%08x, str=%s, count=%d, lpDx=%p)\n", x, y, flags, debugstr_wn(str, count), count, lpDx); /* write font if not already written */ PSDRV_SetFont(physDev); /* set clipping and/or draw background */ if ((flags & (ETO_CLIPPED | ETO_OPAQUE)) && (lprect != NULL)) { rect.left = INTERNAL_XWPTODP(dc, lprect->left, lprect->top); rect.right = INTERNAL_XWPTODP(dc, lprect->right, lprect->bottom); rect.top = INTERNAL_YWPTODP(dc, lprect->left, lprect->top); rect.bottom = INTERNAL_YWPTODP(dc, lprect->right, lprect->bottom); PSDRV_WriteGSave(physDev); PSDRV_WriteRectangle(physDev, rect.left, rect.top, rect.right - rect.left, rect.bottom - rect.top); if (flags & ETO_OPAQUE) { bOpaque = TRUE; PSDRV_WriteGSave(physDev); PSDRV_WriteSetColor(physDev, &physDev->bkColor); PSDRV_WriteFill(physDev); PSDRV_WriteGRestore(physDev); } if (flags & ETO_CLIPPED) { bClipped = TRUE; PSDRV_WriteClip(physDev); } bResult = PSDRV_Text(physDev, x, y, str, count, !(bClipped && bOpaque), lpDx); PSDRV_WriteGRestore(physDev); } else { bResult = PSDRV_Text(physDev, x, y, str, count, TRUE, lpDx); } return bResult; } /*********************************************************************** * PSDRV_Text */ static BOOL PSDRV_Text(PSDRV_PDEVICE *physDev, INT x, INT y, LPCWSTR str, UINT count, BOOL bDrawBackground, const INT *lpDx) { LPWSTR strbuf; SIZE sz; DC *dc = physDev->dc; UINT align = GetTextAlign( physDev->hdc ); if (!count) return TRUE; strbuf = HeapAlloc( PSDRV_Heap, 0, (count + 1) * sizeof(WCHAR)); if(!strbuf) { WARN("HeapAlloc failed\n"); return FALSE; } if(align & TA_UPDATECP) { x = dc->CursPosX; y = dc->CursPosY; } x = INTERNAL_XWPTODP(dc, x, y); y = INTERNAL_YWPTODP(dc, x, y); GetTextExtentPoint32W(physDev->hdc, str, count, &sz); if(lpDx) { SIZE tmpsz; INT i; /* Get the width of the last char and add on all the offsets */ GetTextExtentPoint32W(physDev->hdc, str + count - 1, 1, &tmpsz); for(i = 0; i < count-1; i++) tmpsz.cx += lpDx[i]; sz.cx = tmpsz.cx; /* sz.cy remains untouched */ } sz.cx = INTERNAL_XWSTODS(dc, sz.cx); sz.cy = INTERNAL_YWSTODS(dc, sz.cy); TRACE("textAlign = %x\n", align); switch(align & (TA_LEFT | TA_CENTER | TA_RIGHT) ) { case TA_LEFT: if(align & TA_UPDATECP) { dc->CursPosX = INTERNAL_XDPTOWP(dc, x + sz.cx, y); } break; case TA_CENTER: x -= sz.cx/2; break; case TA_RIGHT: x -= sz.cx; if(align & TA_UPDATECP) { dc->CursPosX = INTERNAL_XDPTOWP(dc, x, y); } break; } switch(align & (TA_TOP | TA_BASELINE | TA_BOTTOM) ) { case TA_TOP: y += physDev->font.tm.tmAscent; break; case TA_BASELINE: break; case TA_BOTTOM: y -= physDev->font.tm.tmDescent; break; } memcpy(strbuf, str, count * sizeof(WCHAR)); *(strbuf + count) = '\0'; if ((GetBkMode( physDev->hdc ) != TRANSPARENT) && bDrawBackground) { PSDRV_WriteGSave(physDev); PSDRV_WriteNewPath(physDev); PSDRV_WriteRectangle(physDev, x, y - physDev->font.tm.tmAscent, sz.cx, physDev->font.tm.tmAscent + physDev->font.tm.tmDescent); PSDRV_WriteSetColor(physDev, &physDev->bkColor); PSDRV_WriteFill(physDev); PSDRV_WriteGRestore(physDev); } PSDRV_WriteMoveTo(physDev, x, y); if(!lpDx) PSDRV_WriteGlyphShow(physDev, strbuf, lstrlenW(strbuf)); else { INT i; float dx = 0.0, dy = 0.0; float cos_theta = cos(physDev->font.escapement * M_PI / 1800.0); float sin_theta = sin(physDev->font.escapement * M_PI / 1800.0); for(i = 0; i < count-1; i++) { TRACE("lpDx[%d] = %d\n", i, lpDx[i]); PSDRV_WriteGlyphShow(physDev, &strbuf[i], 1); dx += lpDx[i] * cos_theta; dy -= lpDx[i] * sin_theta; PSDRV_WriteMoveTo(physDev, x + INTERNAL_XWSTODS(dc, dx), y + INTERNAL_YWSTODS(dc, dy)); } PSDRV_WriteGlyphShow(physDev, &strbuf[i], 1); } /* * Underline and strikeout attributes. */ if ((physDev->font.tm.tmUnderlined) || (physDev->font.tm.tmStruckOut)) { /* Get the thickness and the position for the underline attribute */ /* We'll use the same thickness for the strikeout attribute */ float thick = physDev->font.afm->UnderlineThickness * physDev->font.scale; float pos = -physDev->font.afm->UnderlinePosition * physDev->font.scale; SIZE size; INT escapement = physDev->font.escapement; TRACE("Position = %f Thickness %f Escapement %d\n", pos, thick, escapement); /* Get the width of the text */ PSDRV_GetTextExtentPoint(physDev, strbuf, lstrlenW(strbuf), &size); size.cx = INTERNAL_XWSTODS(dc, size.cx); /* Do the underline */ if (physDev->font.tm.tmUnderlined) { PSDRV_WriteNewPath(physDev); /* will be closed by WriteRectangle */ if (escapement != 0) /* rotated text */ { PSDRV_WriteGSave(physDev); /* save the graphics state */ PSDRV_WriteMoveTo(physDev, x, y); /* move to the start */ /* temporarily rotate the coord system */ PSDRV_WriteRotate(physDev, -escapement/10); /* draw the underline relative to the starting point */ PSDRV_WriteRRectangle(physDev, 0, (INT)pos, size.cx, (INT)thick); } else PSDRV_WriteRectangle(physDev, x, y + (INT)pos, size.cx, (INT)thick); PSDRV_WriteFill(physDev); if (escapement != 0) /* rotated text */ PSDRV_WriteGRestore(physDev); /* restore the graphics state */ } /* Do the strikeout */ if (physDev->font.tm.tmStruckOut) { pos = -physDev->font.tm.tmAscent / 2; PSDRV_WriteNewPath(physDev); /* will be closed by WriteRectangle */ if (escapement != 0) /* rotated text */ { PSDRV_WriteGSave(physDev); /* save the graphics state */ PSDRV_WriteMoveTo(physDev, x, y); /* move to the start */ /* temporarily rotate the coord system */ PSDRV_WriteRotate(physDev, -escapement/10); /* draw the underline relative to the starting point */ PSDRV_WriteRRectangle(physDev, 0, (INT)pos, size.cx, (INT)thick); } else PSDRV_WriteRectangle(physDev, x, y + (INT)pos, size.cx, (INT)thick); PSDRV_WriteFill(physDev); if (escapement != 0) /* rotated text */ PSDRV_WriteGRestore(physDev); /* restore the graphics state */ } } HeapFree(PSDRV_Heap, 0, strbuf); return TRUE; }