/* * Direct3D 11 * * Copyright 2008 Henri Verbeet for CodeWeavers * Copyright 2013 Austin English * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #define D3D11_INIT_GUID #include "d3d11_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); static const char *debug_d3d_driver_type(D3D_DRIVER_TYPE driver_type) { switch (driver_type) { #define D3D11_TO_STR(x) case x: return #x D3D11_TO_STR(D3D_DRIVER_TYPE_UNKNOWN); D3D11_TO_STR(D3D_DRIVER_TYPE_HARDWARE); D3D11_TO_STR(D3D_DRIVER_TYPE_REFERENCE); D3D11_TO_STR(D3D_DRIVER_TYPE_NULL); D3D11_TO_STR(D3D_DRIVER_TYPE_SOFTWARE); D3D11_TO_STR(D3D_DRIVER_TYPE_WARP); #undef D3D11_TO_STR default: return wine_dbg_sprintf("Unrecognized D3D_DRIVER_TYPE %#x\n", driver_type); } } static HRESULT WINAPI layer_init(enum dxgi_device_layer_id id, DWORD *count, DWORD *values) { TRACE("id %#x, count %p, values %p\n", id, count, values); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); return E_NOTIMPL; } return S_OK; } static UINT WINAPI layer_get_size(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0) { TRACE("id %#x, args %p, unknown0 %#x\n", id, args, unknown0); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); return 0; } return sizeof(struct d3d10_device); } static HRESULT WINAPI layer_create(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0, void *device_object, REFIID riid, void **device_layer) { struct d3d10_device *object; HRESULT hr; TRACE("id %#x, layer_base %p, unknown0 %#x, device_object %p, riid %s, device_layer %p\n", id, layer_base, unknown0, device_object, debugstr_guid(riid), device_layer); if (id != DXGI_DEVICE_LAYER_D3D10_DEVICE) { WARN("Unknown layer id %#x\n", id); *device_layer = NULL; return E_NOTIMPL; } object = *layer_base; if (FAILED(hr = d3d10_device_init(object, device_object))) { WARN("Failed to initialize device, hr %#x.\n", hr); *device_layer = NULL; return hr; } *device_layer = &object->IUnknown_inner; TRACE("Created d3d10 device at %p\n", object); return S_OK; } HRESULT WINAPI D3D11CoreRegisterLayers(void) { const struct dxgi_device_layer layers[] = { {DXGI_DEVICE_LAYER_D3D10_DEVICE, layer_init, layer_get_size, layer_create}, }; DXGID3D10RegisterLayers(layers, sizeof(layers)/sizeof(*layers)); return S_OK; } HRESULT WINAPI D3D11CoreCreateDevice(IDXGIFactory *factory, IDXGIAdapter *adapter, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, ID3D11Device **device) { IUnknown *dxgi_device; HMODULE d3d11; HRESULT hr; TRACE("factory %p, adapter %p, flags %#x, feature_levels %p, levels %u, device %p.\n", factory, adapter, flags, feature_levels, levels, device); FIXME("Ignoring feature levels.\n"); d3d11 = GetModuleHandleA("d3d11.dll"); hr = DXGID3D10CreateDevice(d3d11, factory, adapter, flags, 0, (void **)&dxgi_device); if (FAILED(hr)) { WARN("Failed to create device, returning %#x.\n", hr); return hr; } hr = IUnknown_QueryInterface(dxgi_device, &IID_ID3D11Device, (void **)device); IUnknown_Release(dxgi_device); if (FAILED(hr)) { ERR("Failed to query ID3D11Device interface, returning E_FAIL.\n"); return E_FAIL; } return S_OK; } HRESULT WINAPI D3D11CreateDevice(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, ID3D11Device **device, D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **context) { FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %u, " "device %p, feature_level %p, context %p stub!\n", adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version, device, feature_level, context); return E_OUTOFMEMORY; } HRESULT WINAPI D3D11CreateDeviceAndSwapChain(IDXGIAdapter *adapter, D3D_DRIVER_TYPE driver_type, HMODULE swrast, UINT flags, const D3D_FEATURE_LEVEL *feature_levels, UINT levels, UINT sdk_version, const DXGI_SWAP_CHAIN_DESC *swapchain_desc, IDXGISwapChain **swapchain, ID3D11Device **device, D3D_FEATURE_LEVEL *feature_level, ID3D11DeviceContext **immediate_context) { FIXME("adapter %p, driver_type %s, swrast %p, flags %#x, feature_levels %p, levels %#x, sdk_version %u, " "swapchain_desc %p, swapchain %p, device %p, feature_level %p, immediate_context %p stub!\n", adapter, debug_d3d_driver_type(driver_type), swrast, flags, feature_levels, levels, sdk_version, swapchain_desc, swapchain, device, feature_level, immediate_context); return E_NOTIMPL; }