/* * IDirect3DVolume8 implementation * * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d8_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d8); /* IDirect3DVolume8 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface, REFIID riid, LPVOID *ppobj) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DVolume8)) { IUnknown_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p)\n", This); if (This->forwardReference) { /* Forward to the containerParent */ TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); return IUnknown_AddRef(This->forwardReference); } else { /* No container, handle our own refcounting */ ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); return ref; } } static ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; TRACE("(%p)\n", This); if (This->forwardReference) { /* Forward to the containerParent */ TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); return IUnknown_Release(This->forwardReference); } else { /* No container, handle our own refcounting */ ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { EnterCriticalSection(&d3d8_cs); IWineD3DVolume_Release(This->wineD3DVolume); LeaveCriticalSection(&d3d8_cs); HeapFree(GetProcessHeap(), 0, This); } return ref; } } /* IDirect3DVolume8 Interface follow: */ static HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8 **ppDevice) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; IWineD3DDevice *myDevice = NULL; EnterCriticalSection(&d3d8_cs); IWineD3DVolume_GetDevice(This->wineD3DVolume, &myDevice); IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice); IWineD3DDevice_Release(myDevice); LeaveCriticalSection(&d3d8_cs); return D3D_OK; } static HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DVolume_SetPrivateData(This->wineD3DVolume, refguid, pData, SizeOfData, Flags); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void *pData, DWORD* pSizeOfData) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DVolume_GetPrivateData(This->wineD3DVolume, refguid, pData, pSizeOfData); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); EnterCriticalSection(&d3d8_cs); hr = IWineD3DVolume_FreePrivateData(This->wineD3DVolume, refguid); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void **ppContainer) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT res; TRACE("(This %p, riid %s, ppContainer %p)\n", This, debugstr_guid(riid), ppContainer); if (!This->container) return E_NOINTERFACE; if (!ppContainer) { ERR("Called without a valid ppContainer.\n"); } res = IUnknown_QueryInterface(This->container, riid, ppContainer); TRACE("Returning ppContainer %p, *ppContainer %p\n", ppContainer, *ppContainer); return res; } static HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC *pDesc) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT hr; WINED3DVOLUME_DESC wined3ddesc; TRACE("(%p) Relay\n", This); /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */ wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format; wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type; wined3ddesc.Usage = &pDesc->Usage; wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool; wined3ddesc.Size = &pDesc->Size; wined3ddesc.Width = &pDesc->Width; wined3ddesc.Height = &pDesc->Height; wined3ddesc.Depth = &pDesc->Depth; EnterCriticalSection(&d3d8_cs); hr = IWineD3DVolume_GetDesc(This->wineD3DVolume, &wined3ddesc); LeaveCriticalSection(&d3d8_cs); if (SUCCEEDED(hr)) pDesc->Format = d3dformat_from_wined3dformat(pDesc->Format); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT hr; TRACE("(%p) relay %p %p %p %d\n", This, This->wineD3DVolume, pLockedVolume, pBox, Flags); EnterCriticalSection(&d3d8_cs); hr = IWineD3DVolume_LockBox(This->wineD3DVolume, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags); LeaveCriticalSection(&d3d8_cs); return hr; } static HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface) { IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; HRESULT hr; TRACE("(%p) relay %p\n", This, This->wineD3DVolume); EnterCriticalSection(&d3d8_cs); hr = IWineD3DVolume_UnlockBox(This->wineD3DVolume); LeaveCriticalSection(&d3d8_cs); return hr; } const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl = { /* IUnknown */ IDirect3DVolume8Impl_QueryInterface, IDirect3DVolume8Impl_AddRef, IDirect3DVolume8Impl_Release, /* IDirect3DVolume8 */ IDirect3DVolume8Impl_GetDevice, IDirect3DVolume8Impl_SetPrivateData, IDirect3DVolume8Impl_GetPrivateData, IDirect3DVolume8Impl_FreePrivateData, IDirect3DVolume8Impl_GetContainer, IDirect3DVolume8Impl_GetDesc, IDirect3DVolume8Impl_LockBox, IDirect3DVolume8Impl_UnlockBox }; ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume) { IDirect3DVolume8Impl* volumeParent; IWineD3DVolume_GetParent(pVolume, (IUnknown **) &volumeParent); /* GetParent's AddRef was forwarded to an object in destruction. * Releasing it here again would cause an endless recursion. */ volumeParent->forwardReference = NULL; return IDirect3DVolume8_Release((IDirect3DVolume8*) volumeParent); }