/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d11_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d11); static HRESULT shdr_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) { struct d3d10_shader_info *shader_info = ctx; HRESULT hr; switch (tag) { case TAG_ISGN: if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->input_signature))) return hr; break; case TAG_OSGN: if (FAILED(hr = shader_parse_signature(data, data_size, shader_info->output_signature))) return hr; break; case TAG_SHDR: shader_info->shader_code = (const DWORD *)data; break; default: FIXME("Unhandled chunk %s\n", debugstr_an((const char *)&tag, 4)); break; } return S_OK; } static HRESULT shader_extract_from_dxbc(const void *dxbc, SIZE_T dxbc_length, struct d3d10_shader_info *shader_info) { HRESULT hr; shader_info->shader_code = NULL; memset(shader_info->input_signature, 0, sizeof(*shader_info->input_signature)); memset(shader_info->output_signature, 0, sizeof(*shader_info->output_signature)); hr = parse_dxbc(dxbc, dxbc_length, shdr_handler, shader_info); if (!shader_info->shader_code) hr = E_INVALIDARG; if (FAILED(hr)) { ERR("Failed to parse shader, hr %#x\n", hr); shader_free_signature(shader_info->input_signature); shader_free_signature(shader_info->output_signature); } return hr; } HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) { struct wined3d_shader_signature_element *e; const char *ptr = data; unsigned int i; DWORD count; read_dword(&ptr, &count); TRACE("%u elements\n", count); skip_dword_unknown(&ptr, 1); e = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*e)); if (!e) { ERR("Failed to allocate input signature memory.\n"); return E_OUTOFMEMORY; } for (i = 0; i < count; ++i) { UINT name_offset; read_dword(&ptr, &name_offset); e[i].semantic_name = data + name_offset; read_dword(&ptr, &e[i].semantic_idx); read_dword(&ptr, &e[i].sysval_semantic); read_dword(&ptr, &e[i].component_type); read_dword(&ptr, &e[i].register_idx); read_dword(&ptr, &e[i].mask); TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, " "type %u, register idx: %u, use_mask %#x, input_mask %#x\n", debugstr_a(e[i].semantic_name), e[i].semantic_idx, e[i].sysval_semantic, e[i].component_type, e[i].register_idx, (e[i].mask >> 8) & 0xff, e[i].mask & 0xff); } s->elements = e; s->element_count = count; return S_OK; } void shader_free_signature(struct wined3d_shader_signature *s) { HeapFree(GetProcessHeap(), 0, s->elements); } /* ID3D11VertexShader methods */ static inline struct d3d_vertex_shader *impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) { return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D11VertexShader_iface); } static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_QueryInterface(ID3D11VertexShader *iface, REFIID riid, void **object) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11VertexShader) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11VertexShader_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10VertexShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { IUnknown_AddRef(&shader->ID3D10VertexShader_iface); *object = &shader->ID3D10VertexShader_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_AddRef(ID3D11VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); ULONG refcount = InterlockedIncrement(&shader->refcount); TRACE("%p increasing refcount to %u.\n", shader, refcount); if (refcount == 1) { ID3D11Device_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d11_vertex_shader_Release(ID3D11VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); ULONG refcount = InterlockedDecrement(&shader->refcount); TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { ID3D11Device *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_vertex_shader_GetDevice(ID3D11VertexShader *iface, ID3D11Device **device) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, device %p.\n", iface, device); *device = shader->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_GetPrivateData(ID3D11VertexShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateData(ID3D11VertexShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_vertex_shader_SetPrivateDataInterface(ID3D11VertexShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_vertex_shader *shader = impl_from_ID3D11VertexShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D11VertexShaderVtbl d3d11_vertex_shader_vtbl = { /* IUnknown methods */ d3d11_vertex_shader_QueryInterface, d3d11_vertex_shader_AddRef, d3d11_vertex_shader_Release, /* ID3D11DeviceChild methods */ d3d11_vertex_shader_GetDevice, d3d11_vertex_shader_GetPrivateData, d3d11_vertex_shader_SetPrivateData, d3d11_vertex_shader_SetPrivateDataInterface, }; /* ID3D10VertexShader methods */ static inline struct d3d_vertex_shader *impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { return CONTAINING_RECORD(iface, struct d3d_vertex_shader, ID3D10VertexShader_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_QueryInterface(ID3D10VertexShader *iface, REFIID riid, void **object) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_vertex_shader_QueryInterface(&shader->ID3D11VertexShader_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_AddRef(ID3D10VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p.\n", iface); return d3d11_vertex_shader_AddRef(&shader->ID3D11VertexShader_iface); } static ULONG STDMETHODCALLTYPE d3d10_vertex_shader_Release(ID3D10VertexShader *iface) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p.\n", iface); return d3d11_vertex_shader_Release(&shader->ID3D11VertexShader_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_vertex_shader_GetDevice(ID3D10VertexShader *iface, ID3D10Device **device) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_GetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateData(ID3D10VertexShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_vertex_shader_SetPrivateDataInterface(ID3D10VertexShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_vertex_shader *shader = impl_from_ID3D10VertexShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D10VertexShaderVtbl d3d10_vertex_shader_vtbl = { /* IUnknown methods */ d3d10_vertex_shader_QueryInterface, d3d10_vertex_shader_AddRef, d3d10_vertex_shader_Release, /* ID3D10DeviceChild methods */ d3d10_vertex_shader_GetDevice, d3d10_vertex_shader_GetPrivateData, d3d10_vertex_shader_SetPrivateData, d3d10_vertex_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d_vertex_shader_wined3d_object_destroyed(void *parent) { struct d3d_vertex_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d_vertex_shader_wined3d_parent_ops = { d3d_vertex_shader_wined3d_object_destroyed, }; static HRESULT d3d_vertex_shader_init(struct d3d_vertex_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_signature output_signature; struct wined3d_shader_signature input_signature; struct d3d10_shader_info shader_info; struct wined3d_shader_desc desc; HRESULT hr; shader->ID3D11VertexShader_iface.lpVtbl = &d3d11_vertex_shader_vtbl; shader->ID3D10VertexShader_iface.lpVtbl = &d3d10_vertex_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); shader_info.input_signature = &input_signature; shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { ERR("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; } desc.byte_code = shader_info.shader_code; desc.input_signature = &input_signature; desc.output_signature = &output_signature; desc.max_version = 4; hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader, &d3d_vertex_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&input_signature); shader_free_signature(&output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); shader->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(shader->device); return S_OK; } HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d_vertex_shader **shader) { struct d3d_vertex_shader *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_vertex_shader_init(object, device, byte_code, byte_code_length))) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex shader %p.\n", object); *shader = object; return S_OK; } struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_vertex_shader_vtbl); return impl_from_ID3D10VertexShader(iface); } static inline struct d3d10_geometry_shader *impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) { return CONTAINING_RECORD(iface, struct d3d10_geometry_shader, ID3D10GeometryShader_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_QueryInterface(ID3D10GeometryShader *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10GeometryShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_AddRef(ID3D10GeometryShader *iface) { struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface); ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_geometry_shader_Release(ID3D10GeometryShader *iface) { struct d3d10_geometry_shader *This = impl_from_ID3D10GeometryShader(iface); ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_shader_decref(This->wined3d_shader); wined3d_mutex_unlock(); } return refcount; } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_geometry_shader_GetDevice(ID3D10GeometryShader *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_GetPrivateData(ID3D10GeometryShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateData(ID3D10GeometryShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_geometry_shader_SetPrivateDataInterface(ID3D10GeometryShader *iface, REFGUID guid, const IUnknown *data) { struct d3d10_geometry_shader *shader = impl_from_ID3D10GeometryShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D10GeometryShaderVtbl d3d10_geometry_shader_vtbl = { /* IUnknown methods */ d3d10_geometry_shader_QueryInterface, d3d10_geometry_shader_AddRef, d3d10_geometry_shader_Release, /* ID3D10DeviceChild methods */ d3d10_geometry_shader_GetDevice, d3d10_geometry_shader_GetPrivateData, d3d10_geometry_shader_SetPrivateData, d3d10_geometry_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d10_geometry_shader_wined3d_object_destroyed(void *parent) { struct d3d10_geometry_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d10_geometry_shader_wined3d_parent_ops = { d3d10_geometry_shader_wined3d_object_destroyed, }; HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_signature output_signature; struct wined3d_shader_signature input_signature; struct d3d10_shader_info shader_info; struct wined3d_shader_desc desc; HRESULT hr; shader->ID3D10GeometryShader_iface.lpVtbl = &d3d10_geometry_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); shader_info.input_signature = &input_signature; shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { ERR("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; } desc.byte_code = shader_info.shader_code; desc.input_signature = &input_signature; desc.output_signature = &output_signature; desc.max_version = 4; hr = wined3d_shader_create_gs(device->wined3d_device, &desc, shader, &d3d10_geometry_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&input_signature); shader_free_signature(&output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d geometry shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); return S_OK; } struct d3d10_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_geometry_shader_vtbl); return impl_from_ID3D10GeometryShader(iface); } /* ID3D11PixelShader methods */ static inline struct d3d_pixel_shader *impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) { return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D11PixelShader_iface); } static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_QueryInterface(ID3D11PixelShader *iface, REFIID riid, void **object) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D11PixelShader) || IsEqualGUID(riid, &IID_ID3D11DeviceChild) || IsEqualGUID(riid, &IID_IUnknown)) { ID3D11PixelShader_AddRef(iface); *object = iface; return S_OK; } if (IsEqualGUID(riid, &IID_ID3D10PixelShader) || IsEqualGUID(riid, &IID_ID3D10DeviceChild)) { IUnknown_AddRef(&shader->ID3D10PixelShader_iface); *object = &shader->ID3D10PixelShader_iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_AddRef(ID3D11PixelShader *iface) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); ULONG refcount = InterlockedIncrement(&shader->refcount); TRACE("%p increasing refcount to %u.\n", shader, refcount); if (refcount == 1) { ID3D11Device_AddRef(shader->device); wined3d_mutex_lock(); wined3d_shader_incref(shader->wined3d_shader); wined3d_mutex_unlock(); } return refcount; } static ULONG STDMETHODCALLTYPE d3d11_pixel_shader_Release(ID3D11PixelShader *iface) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); ULONG refcount = InterlockedDecrement(&shader->refcount); TRACE("%p decreasing refcount to %u.\n", shader, refcount); if (!refcount) { ID3D11Device *device = shader->device; wined3d_mutex_lock(); wined3d_shader_decref(shader->wined3d_shader); wined3d_mutex_unlock(); /* Release the device last, it may cause the wined3d device to be * destroyed. */ ID3D11Device_Release(device); } return refcount; } static void STDMETHODCALLTYPE d3d11_pixel_shader_GetDevice(ID3D11PixelShader *iface, ID3D11Device **device) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, device %p.\n", iface, device); *device = shader->device; ID3D11Device_AddRef(*device); } static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_GetPrivateData(ID3D11PixelShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateData(ID3D11PixelShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d11_pixel_shader_SetPrivateDataInterface(ID3D11PixelShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_pixel_shader *shader = impl_from_ID3D11PixelShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D11PixelShaderVtbl d3d11_pixel_shader_vtbl = { /* IUnknown methods */ d3d11_pixel_shader_QueryInterface, d3d11_pixel_shader_AddRef, d3d11_pixel_shader_Release, /* ID3D11DeviceChild methods */ d3d11_pixel_shader_GetDevice, d3d11_pixel_shader_GetPrivateData, d3d11_pixel_shader_SetPrivateData, d3d11_pixel_shader_SetPrivateDataInterface, }; /* ID3D10PixelShader methods */ static inline struct d3d_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) { return CONTAINING_RECORD(iface, struct d3d_pixel_shader, ID3D10PixelShader_iface); } /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface, REFIID riid, void **object) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return d3d11_pixel_shader_QueryInterface(&shader->ID3D11PixelShader_iface, riid, object); } static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_AddRef(ID3D10PixelShader *iface) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p.\n", iface); return d3d11_pixel_shader_AddRef(&shader->ID3D11PixelShader_iface); } static ULONG STDMETHODCALLTYPE d3d10_pixel_shader_Release(ID3D10PixelShader *iface) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p.\n", iface); return d3d11_pixel_shader_Release(&shader->ID3D11PixelShader_iface); } /* ID3D10DeviceChild methods */ static void STDMETHODCALLTYPE d3d10_pixel_shader_GetDevice(ID3D10PixelShader *iface, ID3D10Device **device) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, device %p.\n", iface, device); ID3D11Device_QueryInterface(shader->device, &IID_ID3D10Device, (void **)device); } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_GetPrivateData(ID3D10PixelShader *iface, REFGUID guid, UINT *data_size, void *data) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_get_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateData(ID3D10PixelShader *iface, REFGUID guid, UINT data_size, const void *data) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data); return d3d_set_private_data(&shader->private_store, guid, data_size, data); } static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_SetPrivateDataInterface(ID3D10PixelShader *iface, REFGUID guid, const IUnknown *data) { struct d3d_pixel_shader *shader = impl_from_ID3D10PixelShader(iface); TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data); return d3d_set_private_data_interface(&shader->private_store, guid, data); } static const struct ID3D10PixelShaderVtbl d3d10_pixel_shader_vtbl = { /* IUnknown methods */ d3d10_pixel_shader_QueryInterface, d3d10_pixel_shader_AddRef, d3d10_pixel_shader_Release, /* ID3D10DeviceChild methods */ d3d10_pixel_shader_GetDevice, d3d10_pixel_shader_GetPrivateData, d3d10_pixel_shader_SetPrivateData, d3d10_pixel_shader_SetPrivateDataInterface, }; static void STDMETHODCALLTYPE d3d_pixel_shader_wined3d_object_destroyed(void *parent) { struct d3d_pixel_shader *shader = parent; wined3d_private_store_cleanup(&shader->private_store); HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d_pixel_shader_wined3d_parent_ops = { d3d_pixel_shader_wined3d_object_destroyed, }; static HRESULT d3d_pixel_shader_init(struct d3d_pixel_shader *shader, struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length) { struct wined3d_shader_signature output_signature; struct wined3d_shader_signature input_signature; struct d3d10_shader_info shader_info; struct wined3d_shader_desc desc; HRESULT hr; shader->ID3D11PixelShader_iface.lpVtbl = &d3d11_pixel_shader_vtbl; shader->ID3D10PixelShader_iface.lpVtbl = &d3d10_pixel_shader_vtbl; shader->refcount = 1; wined3d_mutex_lock(); wined3d_private_store_init(&shader->private_store); shader_info.input_signature = &input_signature; shader_info.output_signature = &output_signature; if (FAILED(hr = shader_extract_from_dxbc(byte_code, byte_code_length, &shader_info))) { ERR("Failed to extract shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return hr; } desc.byte_code = shader_info.shader_code; desc.input_signature = &input_signature; desc.output_signature = &output_signature; desc.max_version = 4; hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader, &d3d_pixel_shader_wined3d_parent_ops, &shader->wined3d_shader); shader_free_signature(&input_signature); shader_free_signature(&output_signature); if (FAILED(hr)) { WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr); wined3d_private_store_cleanup(&shader->private_store); wined3d_mutex_unlock(); return E_INVALIDARG; } wined3d_mutex_unlock(); shader->device = &device->ID3D11Device_iface; ID3D11Device_AddRef(shader->device); return S_OK; } HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d_pixel_shader **shader) { struct d3d_pixel_shader *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = d3d_pixel_shader_init(object, device, byte_code, byte_code_length))) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created pixel shader %p.\n", object); *shader = object; return S_OK; } struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) { if (!iface) return NULL; assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl); return impl_from_ID3D10PixelShader(iface); }