/* * state block implementation * * Copyright 2002 Raphael Junqueira * 2004 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStateBlock* iface) { IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; /* Note this may have a large overhead but it should only be executed once, in order to initialize the complete state of the device and all opengl equivalents */ TRACE("-----------------------> Setting up device defaults...\n"); This->blockType = D3DSBT_ALL; TRACE("-----------------------> Device defaults now set up...\n"); return D3D_OK; } /********************************************************** * IUnknown parts follows **********************************************************/ HRESULT WINAPI IWineD3DStateBlockImpl_QueryInterface(IWineD3DStateBlock *iface,REFIID riid,LPVOID *ppobj) { return E_NOINTERFACE; } ULONG WINAPI IWineD3DStateBlockImpl_AddRef(IWineD3DStateBlock *iface) { IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref); return InterlockedIncrement(&This->ref); } ULONG WINAPI IWineD3DStateBlockImpl_Release(IWineD3DStateBlock *iface) { IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; ULONG ref; TRACE("(%p) : Releasing from %ld\n", This, This->ref); ref = InterlockedDecrement(&This->ref); if (ref == 0) HeapFree(GetProcessHeap(), 0, This); return ref; } /********************************************************** * IWineD3DStateBlock VTbl follows **********************************************************/ IWineD3DStateBlockVtbl IWineD3DStateBlock_Vtbl = { IWineD3DStateBlockImpl_QueryInterface, IWineD3DStateBlockImpl_AddRef, IWineD3DStateBlockImpl_Release, IWineD3DStateBlockImpl_InitStartupStateBlock };