/* * Direct3D 8 private include file * * Copyright 2002-2004 Jason Edmeades * Copyright 2003-2004 Raphael Junqueira * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_D3D8_PRIVATE_H #define __WINE_D3D8_PRIVATE_H #ifndef __WINE_CONFIG_H # error You must include config.h to use this header #endif /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */ #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */ #include #define GLX_GLXEXT_PROTOTYPES #include #ifdef HAVE_GL_GLEXT_H # include #endif #undef XMD_H #undef APIENTRY #undef CALLBACK #undef WINAPI /* Redefines the constants */ #define CALLBACK __stdcall #define WINAPI __stdcall #define APIENTRY WINAPI /* X11 locking */ extern void (*wine_tsx11_lock_ptr)(void); extern void (*wine_tsx11_unlock_ptr)(void); /* As GLX relies on X, this is needed */ extern int num_lock; #if 0 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr() #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr() #else #define ENTER_GL() wine_tsx11_lock_ptr() #define LEAVE_GL() wine_tsx11_unlock_ptr() #endif #include #include "windef.h" #include "winbase.h" #include "d3d8.h" #include "wine/wined3d_interface.h" extern int vs_mode; #define VS_NONE 0 #define VS_HW 1 #define VS_SW 2 extern int ps_mode; #define PS_NONE 0 #define PS_HW 1 /* Device caps */ #define MAX_PALETTES 256 #define MAX_STREAMS 16 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES #define MAX_LEVELS 256 /* Other useful values */ #define HIGHEST_RENDER_STATE 174 #define HIGHEST_TEXTURE_STATE 29 #define HIGHEST_TRANSFORMSTATE 512 #define D3DSBT_RECORDED 0xfffffffe /* Performance changes - Only reapply what is necessary */ #define REAPPLY_ALPHAOP 0x0001 #define REAPPLY_ALL 0xFFFF /* CreateVertexShader can return > 0xFFFF */ #define VS_HIGHESTFIXEDFXF 0xF0000000 #define VERTEX_SHADER(Handle) \ ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF]) #define VERTEX_SHADER_DECL(Handle) \ ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF]) #define PIXEL_SHADER(Handle) \ ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF]) /* Direct3D8 Interfaces: */ typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl; typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl; typedef struct IDirect3D8Impl IDirect3D8Impl; typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl; typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl; typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl; typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl; typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl; typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl; typedef struct IDirect3DResource8Impl IDirect3DResource8Impl; typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl; typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl; /** Private Interfaces: */ typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl; typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl; typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl; typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl; typedef struct D3DSHADERVECTOR { float x; float y; float z; float w; } D3DSHADERVECTOR; typedef struct D3DSHADERSCALAR { float x; } D3DSHADERSCALAR; #define D3D8_VSHADER_MAX_CONSTANTS 96 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS]; typedef struct VSHADERDATA8 { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ VSHADERCONSTANTS8 C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } VSHADERDATA8; /** temporary here waiting for buffer code */ typedef struct VSHADERINPUTDATA8 { D3DSHADERVECTOR V[17]; } VSHADERINPUTDATA8; /** temporary here waiting for buffer code */ typedef struct VSHADEROUTPUTDATA8 { D3DSHADERVECTOR oPos; D3DSHADERVECTOR oD[2]; D3DSHADERVECTOR oT[8]; D3DSHADERVECTOR oFog; D3DSHADERVECTOR oPts; } VSHADEROUTPUTDATA8; #define D3D8_PSHADER_MAX_CONSTANTS 32 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS]; typedef struct PSHADERDATA8 { /** Run Time Shader Function Constants */ /*D3DXBUFFER* constants;*/ PSHADERCONSTANTS8 C; /** Shader Code as char ... */ CONST DWORD* code; UINT codeLength; } PSHADERDATA8; /** temporary here waiting for buffer code */ typedef struct PSHADERINPUTDATA8 { D3DSHADERVECTOR V[2]; D3DSHADERVECTOR T[8]; D3DSHADERVECTOR S[16]; /*D3DSHADERVECTOR R[12];*/ } PSHADERINPUTDATA8; /** temporary here waiting for buffer code */ typedef struct PSHADEROUTPUTDATA8 { D3DSHADERVECTOR oC[4]; D3DSHADERVECTOR oDepth; } PSHADEROUTPUTDATA8; /* * Private definitions for internal use only */ typedef struct PLIGHTINFOEL PLIGHTINFOEL; struct PLIGHTINFOEL { D3DLIGHT8 OriginalParms; DWORD OriginalIndex; LONG glIndex; BOOL lightEnabled; BOOL changed; BOOL enabledChanged; /* Converted parms to speed up swapping lights */ float lightPosn[4]; float lightDirn[4]; float exponent; float cutoff; PLIGHTINFOEL *next; PLIGHTINFOEL *prev; }; /* * Macros */ #define checkGLcall(A) \ { \ GLint err = glGetError(); \ if (err != GL_NO_ERROR) { \ FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ } else { \ TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \ } \ } #define vcheckGLcall(A) \ { \ GLint err = glGetError(); \ if (err != GL_NO_ERROR) { \ FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \ } else { \ VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \ } \ } #include "d3dcore_gl.h" #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName) #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName]) #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName]) #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName) #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName) #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f) #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f) #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f) #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f) #define D3DCOLORTOCOLORVALUE(dw, col) \ (col).r = D3DCOLOR_R(dw); \ (col).g = D3DCOLOR_G(dw); \ (col).b = D3DCOLOR_B(dw); \ (col).a = D3DCOLOR_A(dw); #define D3DCOLORTOVECTOR4(dw, vec) \ (vec).x = D3DCOLOR_R(dw); \ (vec).y = D3DCOLOR_G(dw); \ (vec).z = D3DCOLOR_B(dw); \ (vec).w = D3DCOLOR_A(dw); #define D3DCOLORTOGLFLOAT4(dw, vec) \ (vec)[0] = D3DCOLOR_R(dw); \ (vec)[1] = D3DCOLOR_G(dw); \ (vec)[2] = D3DCOLOR_B(dw); \ (vec)[3] = D3DCOLOR_A(dw); /* =========================================================================== The interfactes themselves =========================================================================== */ /* ---------- */ /* IDirect3D8 */ /* ---------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3D8Vtbl Direct3D8_Vtbl; /***************************************************************************** * IDirect3D implementation structure */ struct IDirect3D8Impl { /* IUnknown fields */ IDirect3D8Vtbl *lpVtbl; DWORD ref; /* The WineD3D device */ IWineD3D *WineD3D; /* IDirect3D8 fields */ GL_Info gl_info; BOOL isGLInfoValid; IDirect3D8Impl *direct3d8; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface); extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface); /* IDirect3d8: */ extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction); extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface); extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier); extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter); extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode); extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode); extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL Windowed); extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat); extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType); extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat); extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps); extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter); extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice8** ppReturnedDeviceInterface); /* ---------------- */ /* IDirect3DDevice8 */ /* ---------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl; /***************************************************************************** * IDirect3DDevice8 implementation structure */ struct IDirect3DDevice8Impl { /* IUnknown fields */ IDirect3DDevice8Vtbl *lpVtbl; DWORD ref; /* IDirect3DDevice8 fields */ IDirect3D8Impl *direct3d8; IWineD3DDevice *WineD3DDevice; IDirect3DSurface8Impl *frontBuffer; IDirect3DSurface8Impl *backBuffer; IDirect3DSurface8Impl *depthStencilBuffer; IDirect3DSurface8Impl *renderTarget; IDirect3DSurface8Impl *stencilBufferTarget; D3DPRESENT_PARAMETERS PresentParms; D3DDEVICE_CREATION_PARAMETERS CreateParms; UINT adapterNo; D3DDEVTYPE devType; UINT srcBlend; UINT dstBlend; UINT alphafunc; UINT stencilfunc; /* State block related */ BOOL isRecordingState; IDirect3DStateBlockImpl *StateBlock; IDirect3DStateBlockImpl *UpdateStateBlock; /* palettes texture management */ PALETTEENTRY palettes[MAX_PALETTES][256]; UINT currentPalette; BOOL texture_shader_active; /* Optimization */ BOOL modelview_valid; BOOL proj_valid; BOOL view_ident; /* true iff view matrix is identity */ BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */ GLenum tracking_parm; /* Which source is tracking current colour */ LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */ #define DISABLED_TRACKING 0 /* Disabled */ #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */ #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */ #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/ /* OpenGL related */ GLXContext glCtx; XVisualInfo *visInfo; Display *display; HWND win_handle; Window win; GLXContext render_ctx; Drawable drawable; GLint maxConcurrentLights; /* OpenGL Extension related */ /* Cursor management */ BOOL bCursorVisible; UINT xHotSpot; UINT yHotSpot; UINT xScreenSpace; UINT yScreenSpace; GLint cursor; UINT dummyTextureName[8]; /* For rendering to a texture using glCopyTexImage */ BOOL renderUpsideDown; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj); extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface); extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface); /* IDirect3DDevice8: */ extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface); extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes); extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8); extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps); extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode); extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters); extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap); extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags); extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain); extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters); extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion); extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer); extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus); extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp); extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray); extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil); extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget); extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface); extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil); extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix); extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix); extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport); extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport); extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial); extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial); extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight); extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight); extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable); extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable); extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane); extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane); extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value); extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue); extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken); extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken); extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus); extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus); extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture); extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue); extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value); extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses); extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize); extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries); extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries); extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber); extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride); extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags); extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage); extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride); extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride); extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex); extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex); extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle); extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle); extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle); extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount); extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount); extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo); extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo); extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle); /* internal Interfaces */ extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface); extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface); /* ---------------- */ /* IDirect3DVolume8 */ /* ---------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl; /***************************************************************************** * IDirect3DVolume8 implementation structure */ struct IDirect3DVolume8Impl { /* IUnknown fields */ IDirect3DVolume8Vtbl *lpVtbl; DWORD ref; /* IDirect3DVolume8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; IUnknown *Container; D3DVOLUME_DESC myDesc; BYTE *allocatedMemory; UINT textureName; UINT bytesPerPixel; BOOL lockable; BOOL locked; D3DBOX lockedBox; D3DBOX dirtyBox; BOOL Dirty; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface); extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface); /* IDirect3DVolume8: */ extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid); extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer); extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc); extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags); extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface); /* internal Interfaces */ extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface); extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox); /* ------------------- */ /* IDirect3DSwapChain8 */ /* ------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl; /***************************************************************************** * IDirect3DSwapChain8 implementation structure */ struct IDirect3DSwapChain8Impl { /* IUnknown fields */ IDirect3DSwapChain8Vtbl *lpVtbl; DWORD ref; /* IDirect3DSwapChain8 fields */ IDirect3DSurface8Impl *frontBuffer; IDirect3DSurface8Impl *backBuffer; IDirect3DSurface8Impl *depthStencilBuffer; D3DPRESENT_PARAMETERS PresentParms; /* OpenGL/GLX related */ GLXContext swap_ctx; Drawable swap_drawable; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj); extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface); extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface); /* IDirect3DSwapChain8: */ extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion); extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer); /* ----------------- */ /* IDirect3DSurface8 */ /* ----------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl; /***************************************************************************** * IDirect3DSurface8 implementation structure */ struct IDirect3DSurface8Impl { /* IUnknown fields */ IDirect3DSurface8Vtbl *lpVtbl; DWORD ref; /* IDirect3DSurface8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; IUnknown *Container; D3DSURFACE_DESC myDesc; BYTE *allocatedMemory; UINT textureName; UINT bytesPerPixel; BOOL lockable; BOOL locked; RECT lockedRect; RECT dirtyRect; BOOL Dirty; BOOL inTexture; BOOL inPBuffer; IWineD3DSurface *wineD3DSurface; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface); extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface); /* IDirect3DSurface8: */ extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags); extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid); extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer); extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc); extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags); extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface); /* internal Interfaces */ extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level); extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename); extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface); extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect); /* ------------------ */ /* IDirect3DResource8 */ /* ------------------ */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DResource8Vtbl Direct3DResource8_Vtbl; /***************************************************************************** * IDirect3DResource8 implementation structure */ struct IDirect3DResource8Impl { /* IUnknown fields */ IDirect3DResource8Vtbl *lpVtbl; DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface); extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface); /* IDirect3DResource8: */ extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface); extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface); /* internal Interfaces */ extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface); /* ---------------------- */ /* IDirect3DVertexBuffer8 */ /* ---------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl; /***************************************************************************** * IDirect3DVertexBuffer8 implementation structure */ struct IDirect3DVertexBuffer8Impl { /* IUnknown fields */ IDirect3DVertexBuffer8Vtbl *lpVtbl; DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DVertexBuffer8 fields */ BYTE *allocatedMemory; D3DVERTEXBUFFER_DESC currentDesc; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface); extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface); /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface); extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface); /* IDirect3DVertexBuffer8: */ extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface); extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc); /* --------------------- */ /* IDirect3DIndexBuffer8 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl; /***************************************************************************** * IDirect3DIndexBuffer8 implementation structure */ struct IDirect3DIndexBuffer8Impl { /* IUnknown fields */ IDirect3DIndexBuffer8Vtbl *lpVtbl; DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DIndexBuffer8 fields */ void *allocatedMemory; D3DINDEXBUFFER_DESC currentDesc; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface); extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface); /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface); extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface); /* IDirect3DIndexBuffer8: */ extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface); extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc); /* --------------------- */ /* IDirect3DBaseTexture8 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl; /***************************************************************************** * IDirect3DBaseTexture8 implementation structure */ struct IDirect3DBaseTexture8Impl { /* IUnknown fields */ IDirect3DBaseTexture8Vtbl *lpVtbl; DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DBaseTexture8 fields */ BOOL Dirty; D3DFORMAT format; UINT levels; /* *BOOL isManaged; *DWORD lod; */ }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface); extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface); /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface); extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface); /* IDirect3DBaseTexture8: */ extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface); extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface); /* internal Interfaces */ extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface); extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty); /* --------------------- */ /* IDirect3DCubeTexture8 */ /* --------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl; /***************************************************************************** * IDirect3DCubeTexture8 implementation structure */ struct IDirect3DCubeTexture8Impl { /* IUnknown fields */ IDirect3DCubeTexture8Vtbl *lpVtbl; DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DBaseTexture8 fields */ BOOL Dirty; D3DFORMAT format; UINT levels; /* IDirect3DCubeTexture8 fields */ UINT edgeLength; DWORD usage; IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS]; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface); extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface); /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface); extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface); /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */ extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface); extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface); /* IDirect3DCubeTexture8 */ extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level); extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect); /* ----------------- */ /* IDirect3DTexture8 */ /* ----------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl; /***************************************************************************** * IDirect3DTexture8 implementation structure */ struct IDirect3DTexture8Impl { /* IUnknown fields */ IDirect3DTexture8Vtbl *lpVtbl; DWORD ref; /* IDirect3DResourc8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DBaseTexture8 fields */ BOOL Dirty; D3DFORMAT format; UINT levels; /* IDirect3DTexture8 fields */ UINT width; UINT height; DWORD usage; IDirect3DSurface8Impl *surfaces[MAX_LEVELS]; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface); extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface); /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface); extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface); /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */ extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface); extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface); /* IDirect3DTexture8: */ extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc); extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel); extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags); extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level); extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect); /* ----------------------- */ /* IDirect3DVolumeTexture8 */ /* ----------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ extern IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl; /***************************************************************************** * IDirect3DVolumeTexture8 implementation structure */ struct IDirect3DVolumeTexture8Impl { /* IUnknown fields */ IDirect3DVolumeTexture8Vtbl *lpVtbl; DWORD ref; /* IDirect3DResource8 fields */ IDirect3DDevice8Impl *Device; D3DRESOURCETYPE ResourceType; /* IDirect3DBaseTexture8 fields */ BOOL Dirty; D3DFORMAT format; UINT levels; /* IDirect3DVolumeTexture8 fields */ UINT width; UINT height; UINT depth; DWORD usage; IDirect3DVolume8Impl *volumes[MAX_LEVELS]; }; /* IUnknown: */ extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj); extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface); extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface); /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */ extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid); extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew); extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface); extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface); extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface); /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */ extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew); extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface); extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface); /* IDirect3DVolumeTexture8: */ extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level); extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox); /* ============================================================================== Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support ============================================================================== */ /* State Block for Begin/End/Capture/Create/Apply State Block */ /* Note: Very long winded but I do not believe gl Lists will */ /* resolve everything we need, so doing it manually for now */ typedef struct SAVEDSTATES { BOOL Indices; BOOL material; BOOL stream_source[MAX_STREAMS]; BOOL textures[8]; BOOL transform[HIGHEST_TRANSFORMSTATE]; BOOL viewport; BOOL vertexShader; BOOL vertexShaderConstant; BOOL vertexShaderDecl; BOOL pixelShader; BOOL pixelShaderConstant; BOOL renderstate[HIGHEST_RENDER_STATE]; BOOL texture_state[8][HIGHEST_TEXTURE_STATE]; BOOL clipplane[MAX_CLIPPLANES]; } SAVEDSTATES; /* ----------------------- */ /* IDirect3DStateBlockImpl */ /* ----------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ /*extern IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/ /***************************************************************************** * IDirect3DStateBlock implementation structure */ struct IDirect3DStateBlockImpl { /* IUnknown fields */ /*IDirect3DStateBlock9Vtbl *lpVtbl;*/ DWORD ref; /* The device, to be replaced by an IDirect3DDeviceImpl */ IDirect3DDevice8Impl* device; D3DSTATEBLOCKTYPE blockType; SAVEDSTATES Changed; SAVEDSTATES Set; /* Clipping */ double clipplane[MAX_CLIPPLANES][4]; D3DCLIPSTATUS8 clip_status; /* Stream Source */ UINT stream_stride[MAX_STREAMS]; IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS]; BOOL streamIsUP; /* Indices */ IDirect3DIndexBuffer8* pIndexData; UINT baseVertexIndex; /* Texture */ IDirect3DBaseTexture8 *textures[8]; int textureDimensions[8]; /* Texture State Stage */ DWORD texture_state[8][HIGHEST_TEXTURE_STATE]; /* Lights */ PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */ /* Material */ D3DMATERIAL8 material; /* RenderState */ DWORD renderstate[HIGHEST_RENDER_STATE]; /* Transform */ D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE]; /* ViewPort */ D3DVIEWPORT8 viewport; /* Vertex Shader */ DWORD VertexShader; /* Vertex Shader Declaration */ IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl; /* Pixel Shader */ DWORD PixelShader; /* Indexed Vertex Blending */ D3DVERTEXBLENDFLAGS vertex_blend; FLOAT tween_factor; /* Vertex Shader Constant */ D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS]; /* Pixel Shader Constant */ D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS]; }; /* exported Interfaces */ /* internal Interfaces */ /* temporary internal Interfaces */ extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This); extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock); extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB); extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This); extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock); extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB); extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB); /* ------------------------------------ */ /* IDirect3DVertexShaderDeclarationImpl */ /* ------------------------------------ */ /***************************************************************************** * Predeclare the interface implementation structures */ /*extern IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/ /***************************************************************************** * IDirect3DVertexShaderDeclaration implementation structure */ struct IDirect3DVertexShaderDeclarationImpl { /* IUnknown fields */ /*IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/ DWORD ref; /* The device, to be replaced by an IDirect3DDeviceImpl */ IDirect3DDevice8Impl* device; /** precomputed fvf if simple declaration */ DWORD fvf[MAX_STREAMS]; DWORD allFVF; /** dx8 compatible Declaration fields */ DWORD* pDeclaration8; DWORD declaration8Length; }; /* exported Interfaces */ extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData); /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/ /* internal Interfaces */ /* temporary internal Interfaces */ extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl); /* ------------------------- */ /* IDirect3DVertexShaderImpl */ /* ------------------------- */ /***************************************************************************** * Predeclare the interface implementation structures */ /*extern IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/ /***************************************************************************** * IDirect3DVertexShader implementation structure */ struct IDirect3DVertexShaderImpl { /*IDirect3DVertexShader9Vtbl *lpVtbl;*/ DWORD ref; /* The device, to be replaced by an IDirect3DDeviceImpl */ IDirect3DDevice8Impl* device; DWORD* function; UINT functionLength; DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */ DWORD version; /** fields for hw vertex shader use */ GLuint prgId; /* run time datas */ VSHADERDATA8* data; VSHADERINPUTDATA8 input; VSHADEROUTPUTDATA8 output; }; /* exported Interfaces */ extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData); /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/ /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/ extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/ /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/ extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount); /* internal Interfaces */ extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This); extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output); /* temporary internal Interfaces */ extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader); extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides); extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides); /* ------------------------ */ /* IDirect3DPixelShaderImpl */ /* ------------------------ */ /***************************************************************************** * Predeclare the interface implementation structures */ /*extern IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/ /***************************************************************************** * IDirect3DPixelShader implementation structure */ struct IDirect3DPixelShaderImpl { /*IDirect3DPixelShader9Vtbl *lpVtbl;*/ DWORD ref; /* The device, to be replaced by an IDirect3DDeviceImpl */ IDirect3DDevice8Impl* device; DWORD* function; UINT functionLength; DWORD version; /** fields for hw pixel shader use */ GLuint prgId; /* run time datas */ PSHADERDATA8* data; PSHADERINPUTDATA8 input; PSHADEROUTPUTDATA8 output; }; /* exported Interfaces */ extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData); extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount); /* internal Interfaces */ extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This); /* temporary internal Interfaces */ extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader); /** * Internals functions * * to see how not defined it here */ void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand); void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags); void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3); SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt); GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt); GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt); GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt); GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt); GLenum D3DFmt2GLDepthType(D3DFORMAT fmt); int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim); int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType); int D3DFVFGetSize(D3DFORMAT fvf); int SOURCEx_RGB_EXT(DWORD arg); int OPERANDx_RGB_EXT(DWORD arg); int SOURCEx_ALPHA_EXT(DWORD arg); int OPERANDx_ALPHA_EXT(DWORD arg); GLenum StencilOp(DWORD op); /** * Internals debug functions */ const char* debug_d3ddevicetype(D3DDEVTYPE devtype); const char* debug_d3dusage(DWORD usage); const char* debug_d3dformat(D3DFORMAT fmt); const char* debug_d3dressourcetype(D3DRESOURCETYPE res); const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType); const char* debug_d3dpool(D3DPOOL Pool); const char *debug_d3drenderstate(DWORD State); const char *debug_d3dtexturestate(DWORD State); /* Some #defines for additional diagnostics */ #if 0 /* NOTE: Must be 0 in cvs */ /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace is enabled, and if it doesn't exists it is disabled. */ # define FRAME_DEBUGGING /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before the file is deleted */ # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */ # define SINGLE_FRAME_DEBUGGING # endif /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls. It can only be enabled when FRAME_DEBUGGING is also enabled The contents of the back buffer are written into /tmp/backbuffer_* after each primitive array is drawn. */ # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ # define SHOW_FRAME_MAKEUP 1 # endif /* The following, when enabled, lets you see the makeup of the all the textures used during each of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled. The contents of the textures assigned to each stage are written into /tmp/texture_*_.ppm after each primitive array is drawn. */ # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */ # define SHOW_TEXTURE_MAKEUP 0 # endif extern BOOL isOn; extern BOOL isDumpingFrames; extern LONG primCounter; #endif /* Per-vertex trace: */ #if 0 /* NOTE: Must be 0 in cvs */ # define VTRACE(A) TRACE A #else # define VTRACE(A) #endif #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w); #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType); #define DUMP_LIGHT_CHAIN() \ { \ PLIGHTINFOEL *el = This->StateBlock->lights;\ while (el) { \ TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\ el = el->next; \ } \ } #endif /* __WINE_D3DX8_PRIVATE_H */