/* * Copyright 1997-2000 Marcus Meissner * Copyright 1998-2000 Lionel Ulmer * Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2006 Stefan Dösinger * Copyright 2008 Denver Gingerich * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "ddraw_private.h" WINE_DEFAULT_DEBUG_CHANNEL(ddraw); /* Device identifier. Don't relay it to WineD3D */ static const DDDEVICEIDENTIFIER2 deviceidentifier = { "display", "DirectDraw HAL", { { 0x00010001, 0x00010001 } }, 0, 0, 0, 0, /* a8373c10-7ac4-4deb-849a-009844d08b2d */ {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}}, 0 }; static struct enum_device_entry { char interface_name[100]; char device_name[100]; const GUID *device_guid; } device_list7[] = { /* T&L HAL device */ { "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D", "Wine D3D7 T&L HAL", &IID_IDirect3DTnLHalDevice, }, /* HAL device */ { "WINE Direct3D7 Hardware acceleration using WineD3D", "Direct3D HAL", &IID_IDirect3DHALDevice, }, /* RGB device */ { "WINE Direct3D7 RGB Software Emulation using WineD3D", "Wine D3D7 RGB", &IID_IDirect3DRGBDevice, }, }; static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {} const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops = { ddraw_null_wined3d_object_destroyed, }; static inline IDirectDrawImpl *impl_from_IDirectDraw(IDirectDraw *iface) { return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw_iface); } static inline IDirectDrawImpl *impl_from_IDirectDraw2(IDirectDraw2 *iface) { return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw2_iface); } static inline IDirectDrawImpl *impl_from_IDirectDraw4(IDirectDraw4 *iface) { return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw4_iface); } static inline IDirectDrawImpl *impl_from_IDirectDraw7(IDirectDraw7 *iface) { return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirectDraw7_iface); } static inline IDirectDrawImpl *impl_from_IDirect3D(IDirect3D *iface) { return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D_iface); } static inline IDirectDrawImpl *impl_from_IDirect3D2(IDirect3D2 *iface) { return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D2_iface); } static inline IDirectDrawImpl *impl_from_IDirect3D3(IDirect3D3 *iface) { return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D3_iface); } static inline IDirectDrawImpl *impl_from_IDirect3D7(IDirect3D7 *iface) { return CONTAINING_RECORD(iface, IDirectDrawImpl, IDirect3D7_iface); } /***************************************************************************** * IUnknown Methods *****************************************************************************/ /***************************************************************************** * IDirectDraw7::QueryInterface * * Queries different interfaces of the DirectDraw object. It can return * IDirectDraw interfaces in version 1, 2, 4 and 7, and IDirect3D interfaces * in version 1, 2, 3 and 7. An IDirect3DDevice can be created with this * method. * The returned interface is AddRef()-ed before it's returned * * Used for version 1, 2, 4 and 7 * * Params: * refiid: Interface ID asked for * obj: Used to return the interface pointer * * Returns: * S_OK if an interface was found * E_NOINTERFACE if the requested interface wasn't found * *****************************************************************************/ static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID refiid, void **obj) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(refiid), obj); /* Can change surface impl type */ wined3d_mutex_lock(); /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */ *obj = NULL; if(!refiid) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } /* Check DirectDraw Interfaces */ if ( IsEqualGUID( &IID_IUnknown, refiid ) || IsEqualGUID( &IID_IDirectDraw7, refiid ) ) { *obj = This; TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj); } else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) ) { *obj = &This->IDirectDraw4_iface; TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj); } else if ( IsEqualGUID( &IID_IDirectDraw3, refiid ) ) { /* This Interface exists in ddrawex.dll, it is implemented in a wrapper */ WARN("IDirectDraw3 is not valid in ddraw.dll\n"); *obj = NULL; wined3d_mutex_unlock(); return E_NOINTERFACE; } else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) ) { *obj = &This->IDirectDraw2_iface; TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj); } else if ( IsEqualGUID( &IID_IDirectDraw, refiid ) ) { *obj = &This->IDirectDraw_iface; TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj); } /* Direct3D * The refcount unit test revealed that an IDirect3D7 interface can only be queried * from a DirectDraw object that was created as an IDirectDraw7 interface. No idea * who had this idea and why. The older interfaces can query and IDirect3D version * because they are all created as IDirectDraw(1). This isn't really crucial behavior, * and messy to implement with the common creation function, so it has been left out here. */ else if ( IsEqualGUID( &IID_IDirect3D , refiid ) || IsEqualGUID( &IID_IDirect3D2 , refiid ) || IsEqualGUID( &IID_IDirect3D3 , refiid ) || IsEqualGUID( &IID_IDirect3D7 , refiid ) ) { /* Check the surface implementation */ if (DefaultSurfaceType != SURFACE_OPENGL) { WARN("The app requests a Direct3D interface, but non-opengl surfaces where set in winecfg\n"); /* Do not abort here, only reject 3D Device creation */ } if ( IsEqualGUID( &IID_IDirect3D , refiid ) ) { This->d3dversion = 1; *obj = &This->IDirect3D_iface; TRACE(" returning Direct3D interface at %p.\n", *obj); } else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) ) { This->d3dversion = 2; *obj = &This->IDirect3D2_iface; TRACE(" returning Direct3D2 interface at %p.\n", *obj); } else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) ) { This->d3dversion = 3; *obj = &This->IDirect3D3_iface; TRACE(" returning Direct3D3 interface at %p.\n", *obj); } else if(IsEqualGUID( &IID_IDirect3D7 , refiid )) { This->d3dversion = 7; *obj = &This->IDirect3D7_iface; TRACE(" returning Direct3D7 interface at %p.\n", *obj); } } /* Unknown interface */ else { ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj); wined3d_mutex_unlock(); return E_NOINTERFACE; } IUnknown_AddRef( (IUnknown *) *obj ); wined3d_mutex_unlock(); return S_OK; } static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); } static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); } static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); } static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object) { IDirectDrawImpl *This = impl_from_IDirect3D7(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); } static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); } static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); } static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object) { IDirectDrawImpl *This = impl_from_IDirect3D(iface); TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object); return ddraw7_QueryInterface(&This->IDirectDraw7_iface, riid, object); } /***************************************************************************** * IDirectDraw7::AddRef * * Increases the interfaces refcount, basically * * DDraw refcounting is a bit tricky. The different DirectDraw interface * versions have individual refcounts, but the IDirect3D interfaces do not. * All interfaces are from one object, that means calling QueryInterface on an * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new * IDirectDrawImpl object. * * That means all AddRef and Release implementations of IDirectDrawX work * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1), * except of IDirect3D7 which thunks to IDirectDraw7 * * Returns: The new refcount * *****************************************************************************/ static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); ULONG ref = InterlockedIncrement(&This->ref7); TRACE("%p increasing refcount to %u.\n", This, ref); if(ref == 1) InterlockedIncrement(&This->numIfaces); return ref; } static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); ULONG ref = InterlockedIncrement(&This->ref4); TRACE("%p increasing refcount to %u.\n", This, ref); if (ref == 1) InterlockedIncrement(&This->numIfaces); return ref; } static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); ULONG ref = InterlockedIncrement(&This->ref2); TRACE("%p increasing refcount to %u.\n", This, ref); if (ref == 1) InterlockedIncrement(&This->numIfaces); return ref; } static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); ULONG ref = InterlockedIncrement(&This->ref1); TRACE("%p increasing refcount to %u.\n", This, ref); if (ref == 1) InterlockedIncrement(&This->numIfaces); return ref; } static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface) { IDirectDrawImpl *This = impl_from_IDirect3D7(iface); TRACE("iface %p.\n", iface); return ddraw7_AddRef(&This->IDirectDraw7_iface); } static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); TRACE("iface %p.\n", iface); return ddraw1_AddRef(&This->IDirectDraw_iface); } static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); TRACE("iface %p.\n", iface); return ddraw1_AddRef(&This->IDirectDraw_iface); } static ULONG WINAPI d3d1_AddRef(IDirect3D *iface) { IDirectDrawImpl *This = impl_from_IDirect3D(iface); TRACE("iface %p.\n", iface); return ddraw1_AddRef(&This->IDirectDraw_iface); } void ddraw_destroy_swapchain(IDirectDrawImpl *ddraw) { TRACE("Destroying the swapchain.\n"); wined3d_swapchain_decref(ddraw->wined3d_swapchain); ddraw->wined3d_swapchain = NULL; if (DefaultSurfaceType == SURFACE_OPENGL) { UINT i; for (i = 0; i < ddraw->numConvertedDecls; ++i) { wined3d_vertex_declaration_decref(ddraw->decls[i].decl); } HeapFree(GetProcessHeap(), 0, ddraw->decls); ddraw->numConvertedDecls = 0; if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device))) { ERR("Failed to uninit 3D.\n"); } else { /* Free the d3d window if one was created. */ if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window) { TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window); DestroyWindow(ddraw->d3d_window); ddraw->d3d_window = 0; } } ddraw->d3d_initialized = FALSE; } else { wined3d_device_uninit_gdi(ddraw->wined3d_device); } ddraw_set_swapchain_window(ddraw, NULL); TRACE("Swapchain destroyed.\n"); } /***************************************************************************** * ddraw_destroy * * Destroys a ddraw object if all refcounts are 0. This is to share code * between the IDirectDrawX::Release functions * * Params: * This: DirectDraw object to destroy * *****************************************************************************/ static void ddraw_destroy(IDirectDrawImpl *This) { IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL); IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); /* Destroy the device window if we created one */ if(This->devicewindow != 0) { TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow); DestroyWindow(This->devicewindow); This->devicewindow = 0; } wined3d_mutex_lock(); list_remove(&This->ddraw_list_entry); wined3d_mutex_unlock(); if (This->wined3d_swapchain) ddraw_destroy_swapchain(This); wined3d_device_decref(This->wined3d_device); wined3d_decref(This->wined3d); /* Now free the object */ HeapFree(GetProcessHeap(), 0, This); } /***************************************************************************** * IDirectDraw7::Release * * Decreases the refcount. If the refcount falls to 0, the object is destroyed * * Returns: The new refcount *****************************************************************************/ static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); ULONG ref = InterlockedDecrement(&This->ref7); TRACE("%p decreasing refcount to %u.\n", This, ref); if (!ref && !InterlockedDecrement(&This->numIfaces)) ddraw_destroy(This); return ref; } static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); ULONG ref = InterlockedDecrement(&This->ref4); TRACE("%p decreasing refcount to %u.\n", This, ref); if (!ref && !InterlockedDecrement(&This->numIfaces)) ddraw_destroy(This); return ref; } static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); ULONG ref = InterlockedDecrement(&This->ref2); TRACE("%p decreasing refcount to %u.\n", This, ref); if (!ref && !InterlockedDecrement(&This->numIfaces)) ddraw_destroy(This); return ref; } static ULONG WINAPI ddraw1_Release(IDirectDraw *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); ULONG ref = InterlockedDecrement(&This->ref1); TRACE("%p decreasing refcount to %u.\n", This, ref); if (!ref && !InterlockedDecrement(&This->numIfaces)) ddraw_destroy(This); return ref; } static ULONG WINAPI d3d7_Release(IDirect3D7 *iface) { IDirectDrawImpl *This = impl_from_IDirect3D7(iface); TRACE("iface %p.\n", iface); return ddraw7_Release(&This->IDirectDraw7_iface); } static ULONG WINAPI d3d3_Release(IDirect3D3 *iface) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); TRACE("iface %p.\n", iface); return ddraw1_Release(&This->IDirectDraw_iface); } static ULONG WINAPI d3d2_Release(IDirect3D2 *iface) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); TRACE("iface %p.\n", iface); return ddraw1_Release(&This->IDirectDraw_iface); } static ULONG WINAPI d3d1_Release(IDirect3D *iface) { IDirectDrawImpl *This = impl_from_IDirect3D(iface); TRACE("iface %p.\n", iface); return ddraw1_Release(&This->IDirectDraw_iface); } /***************************************************************************** * IDirectDraw methods *****************************************************************************/ static HRESULT ddraw_set_focus_window(IDirectDrawImpl *ddraw, HWND window) { /* FIXME: This looks wrong, exclusive mode should imply a destination * window. */ if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window) { TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n"); return DDERR_HWNDALREADYSET; } ddraw->focuswindow = window; /* Use the focus window for drawing too. */ ddraw->dest_window = ddraw->focuswindow; return DD_OK; } static HRESULT ddraw_attach_d3d_device(IDirectDrawImpl *ddraw, struct wined3d_swapchain_desc *swapchain_desc) { HWND window = swapchain_desc->device_window; HRESULT hr; TRACE("ddraw %p.\n", ddraw); if (!window || window == GetDesktopWindow()) { window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window", WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, NULL, NULL); if (!window) { ERR("Failed to create window, last error %#x.\n", GetLastError()); return E_FAIL; } ShowWindow(window, SW_HIDE); /* Just to be sure */ WARN("No window for the Direct3DDevice, created hidden window %p.\n", window); swapchain_desc->device_window = window; } else { TRACE("Using existing window %p for Direct3D rendering.\n", window); } ddraw->d3d_window = window; /* Set this NOW, otherwise creating the depth stencil surface will cause a * recursive loop until ram or emulated video memory is full. */ ddraw->d3d_initialized = TRUE; hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc); if (FAILED(hr)) { ddraw->d3d_initialized = FALSE; return hr; } ddraw->declArraySize = 2; ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize); if (!ddraw->decls) { ERR("Error allocating an array for the converted vertex decls.\n"); ddraw->declArraySize = 0; hr = wined3d_device_uninit_3d(ddraw->wined3d_device); return E_OUTOFMEMORY; } TRACE("Successfully initialized 3D.\n"); return DD_OK; } static HRESULT ddraw_create_swapchain(IDirectDrawImpl *ddraw, HWND window, BOOL windowed) { struct wined3d_swapchain_desc swapchain_desc; struct wined3d_display_mode mode; HRESULT hr = WINED3D_OK; /* FIXME: wined3d_get_adapter_display_mode() would be more appropriate * here, since we don't actually have a swapchain yet, but * wined3d_device_get_display_mode() has some special handling for color * depth changes. */ hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode); if (FAILED(hr)) { ERR("Failed to get display mode.\n"); return hr; } memset(&swapchain_desc, 0, sizeof(swapchain_desc)); swapchain_desc.backbuffer_width = mode.width; swapchain_desc.backbuffer_height = mode.height; swapchain_desc.backbuffer_format = mode.format_id; swapchain_desc.swap_effect = WINED3DSWAPEFFECT_COPY; swapchain_desc.device_window = window; swapchain_desc.windowed = windowed; if (DefaultSurfaceType == SURFACE_OPENGL) hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc); else hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc); if (FAILED(hr)) { ERR("Failed to create swapchain, hr %#x.\n", hr); return hr; } if (FAILED(hr = wined3d_device_get_swapchain(ddraw->wined3d_device, 0, &ddraw->wined3d_swapchain))) { ERR("Failed to get swapchain, hr %#x.\n", hr); ddraw->wined3d_swapchain = NULL; return hr; } ddraw_set_swapchain_window(ddraw, window); return DD_OK; } /***************************************************************************** * IDirectDraw7::SetCooperativeLevel * * Sets the cooperative level for the DirectDraw object, and the window * assigned to it. The cooperative level determines the general behavior * of the DirectDraw application * * Warning: This is quite tricky, as it's not really documented which * cooperative levels can be combined with each other. If a game fails * after this function, try to check the cooperative levels passed on * Windows, and if it returns something different. * * If you think that this function caused the failure because it writes a * fixme, be sure to run again with a +ddraw trace. * * What is known about cooperative levels (See the ddraw modes test): * DDSCL_EXCLUSIVE and DDSCL_FULLSCREEN must be used with each other * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE or DDSCL_FULLSCREEN * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that * DDSCL_FULLSCREEN can be activated * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES * * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE, * DDSCL_SETFOCUSWINDOW (partially), * DDSCL_MULTITHREADED (work in progress) * * Unhandled flags, which should be implemented * DDSCL_SETDEVICEWINDOW: Sets a window specially used for rendering (I don't * expect any difference to a normal window for wine) * DDSCL_CREATEDEVICEWINDOW: Tells ddraw to create its own window for * rendering (Possible test case: Half-Life) * * Unsure about these: DDSCL_FPUSETUP DDSCL_FPURESERVE * * These don't seem very important for wine: * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX * * Returns: * DD_OK if the cooperative level was set successfully * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode * (Probably others too, have to investigate) * *****************************************************************************/ static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND hwnd, DWORD cooplevel) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); HWND window; HRESULT hr; TRACE("iface %p, window %p, flags %#x.\n", iface, hwnd, cooplevel); DDRAW_dump_cooperativelevel(cooplevel); wined3d_mutex_lock(); /* Get the old window */ window = This->dest_window; /* Tests suggest that we need one of them: */ if(!(cooplevel & (DDSCL_SETFOCUSWINDOW | DDSCL_NORMAL | DDSCL_EXCLUSIVE ))) { TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE)) { WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } /* Handle those levels first which set various hwnds */ if(cooplevel & DDSCL_SETFOCUSWINDOW) { /* This isn't compatible with a lot of flags */ if(cooplevel & ( DDSCL_MULTITHREADED | DDSCL_CREATEDEVICEWINDOW | DDSCL_FPUSETUP | DDSCL_FPUPRESERVE | DDSCL_ALLOWREBOOT | DDSCL_ALLOWMODEX | DDSCL_SETDEVICEWINDOW | DDSCL_NORMAL | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN ) ) { TRACE("Called with incompatible flags, returning DDERR_INVALIDPARAMS\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } hr = ddraw_set_focus_window(This, hwnd); wined3d_mutex_unlock(); return hr; } if(cooplevel & DDSCL_EXCLUSIVE) { if( !(cooplevel & DDSCL_FULLSCREEN) || !hwnd ) { TRACE("(%p) DDSCL_EXCLUSIVE needs DDSCL_FULLSCREEN and a window\n", This); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } } else { if (This->cooperative_level & DDSCL_CREATEDEVICEWINDOW) DestroyWindow(This->devicewindow); This->devicewindow = NULL; This->focuswindow = NULL; } if ((This->cooperative_level & DDSCL_EXCLUSIVE) && (hwnd != window || !(cooplevel & DDSCL_EXCLUSIVE))) wined3d_device_release_focus_window(This->wined3d_device); if ((cooplevel & DDSCL_FULLSCREEN) != (This->cooperative_level & DDSCL_FULLSCREEN) || hwnd != window) { if (This->cooperative_level & DDSCL_FULLSCREEN) wined3d_device_restore_fullscreen_window(This->wined3d_device, window); if (cooplevel & DDSCL_FULLSCREEN) { struct wined3d_display_mode display_mode; wined3d_get_adapter_display_mode(This->wined3d, WINED3DADAPTER_DEFAULT, &display_mode); wined3d_device_setup_fullscreen_window(This->wined3d_device, hwnd, display_mode.width, display_mode.height); } } if ((cooplevel & DDSCL_EXCLUSIVE) && (hwnd != window || !(This->cooperative_level & DDSCL_EXCLUSIVE))) { hr = wined3d_device_acquire_focus_window(This->wined3d_device, hwnd); if (FAILED(hr)) { ERR("Failed to acquire focus window, hr %#x.\n", hr); wined3d_mutex_unlock(); return hr; } } /* Don't override focus windows or private device windows */ if (hwnd && !This->focuswindow && !This->devicewindow && (hwnd != window)) This->dest_window = hwnd; if(cooplevel & DDSCL_CREATEDEVICEWINDOW) { /* Don't create a device window if a focus window is set */ if( !(This->focuswindow) ) { HWND devicewindow = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DDraw device window", WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN), NULL, NULL, NULL, NULL); if (!devicewindow) { ERR("Failed to create window, last error %#x.\n", GetLastError()); wined3d_mutex_unlock(); return E_FAIL; } ShowWindow(devicewindow, SW_SHOW); /* Just to be sure */ TRACE("(%p) Created a DDraw device window. HWND=%p\n", This, devicewindow); This->devicewindow = devicewindow; This->dest_window = devicewindow; } } if (cooplevel & DDSCL_MULTITHREADED && !(This->cooperative_level & DDSCL_MULTITHREADED)) wined3d_device_set_multithreaded(This->wined3d_device); if (This->wined3d_swapchain) ddraw_destroy_swapchain(This); if (FAILED(hr = ddraw_create_swapchain(This, This->dest_window, !(cooplevel & DDSCL_FULLSCREEN)))) ERR("Failed to create swapchain, hr %#x.\n", hr); /* Unhandled flags */ if(cooplevel & DDSCL_ALLOWREBOOT) WARN("(%p) Unhandled flag DDSCL_ALLOWREBOOT, harmless\n", This); if(cooplevel & DDSCL_ALLOWMODEX) WARN("(%p) Unhandled flag DDSCL_ALLOWMODEX, harmless\n", This); if(cooplevel & DDSCL_FPUSETUP) WARN("(%p) Unhandled flag DDSCL_FPUSETUP, harmless\n", This); /* Store the cooperative_level */ This->cooperative_level = cooplevel; TRACE("SetCooperativeLevel retuning DD_OK\n"); wined3d_mutex_unlock(); return DD_OK; } static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags); } static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags); } static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags); return ddraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, window, flags); } /***************************************************************************** * * Helper function for SetDisplayMode and RestoreDisplayMode * * Implements DirectDraw's SetDisplayMode, but ignores the value of * ForceRefreshRate, since it is already handled by * ddraw7_SetDisplayMode. RestoreDisplayMode can use this function * without worrying that ForceRefreshRate will override the refresh rate. For * argument and return value documentation, see * ddraw7_SetDisplayMode. * *****************************************************************************/ static HRESULT ddraw_set_display_mode(IDirectDrawImpl *ddraw, DWORD Width, DWORD Height, DWORD BPP, DWORD RefreshRate, DWORD Flags) { struct wined3d_display_mode mode; enum wined3d_format_id format; HRESULT hr; TRACE("ddraw %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", ddraw, Width, Height, BPP, RefreshRate, Flags); wined3d_mutex_lock(); if( !Width || !Height ) { ERR("Width %u, Height %u, what to do?\n", Width, Height); /* It looks like Need for Speed Porsche Unleashed expects DD_OK here */ wined3d_mutex_unlock(); return DD_OK; } switch(BPP) { case 8: format = WINED3DFMT_P8_UINT; break; case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break; case 16: format = WINED3DFMT_B5G6R5_UNORM; break; case 24: format = WINED3DFMT_B8G8R8_UNORM; break; case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break; default: format = WINED3DFMT_UNKNOWN; break; } if (FAILED(hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode))) { ERR("Failed to get current display mode, hr %#x.\n", hr); } else if (mode.width == Width && mode.height == Height && mode.format_id == format && mode.refresh_rate == RefreshRate) { TRACE("Skipping redundant mode setting call.\n"); wined3d_mutex_unlock(); return DD_OK; } /* Check the exclusive mode if(!(ddraw->cooperative_level & DDSCL_EXCLUSIVE)) return DDERR_NOEXCLUSIVEMODE; * This is WRONG. Don't know if the SDK is completely * wrong and if there are any conditions when DDERR_NOEXCLUSIVE * is returned, but Half-Life 1.1.1.1 (Steam version) * depends on this */ mode.width = Width; mode.height = Height; mode.refresh_rate = RefreshRate; mode.format_id = format; /* TODO: The possible return values from msdn suggest that * the screen mode can't be changed if a surface is locked * or some drawing is in progress */ /* TODO: Lose the primary surface */ hr = wined3d_device_set_display_mode(ddraw->wined3d_device, 0, &mode); wined3d_mutex_unlock(); switch(hr) { case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED; default: return hr; } } /***************************************************************************** * IDirectDraw7::SetDisplayMode * * Sets the display screen resolution, color depth and refresh frequency * when in fullscreen mode (in theory). * Possible return values listed in the SDK suggest that this method fails * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets * the display mode in DDSCL_NORMAL mode without an hwnd specified. * It seems to be valid to pass 0 for With and Height, this has to be tested * It could mean that the current video mode should be left as-is. (But why * call it then?) * * Params: * Height, Width: Screen dimension * BPP: Color depth in Bits per pixel * Refreshrate: Screen refresh rate * Flags: Other stuff * * Returns * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD Width, DWORD Height, DWORD BPP, DWORD RefreshRate, DWORD Flags) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", iface, Width, Height, BPP, RefreshRate, Flags); if (force_refresh_rate != 0) { TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n", RefreshRate, force_refresh_rate); RefreshRate = force_refresh_rate; } return ddraw_set_display_mode(This, Width, Height, BPP, RefreshRate, Flags); } static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", iface, width, height, bpp, refresh_rate, flags); return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags); } static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface, DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n", iface, width, height, bpp, refresh_rate, flags); return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags); } static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp); return ddraw7_SetDisplayMode(&This->IDirectDraw7_iface, width, height, bpp, 0, 0); } /***************************************************************************** * IDirectDraw7::RestoreDisplayMode * * Restores the display mode to what it was at creation time. Basically. * * A problem arises when there are 2 DirectDraw objects using the same hwnd: * -> DD_1 finds the screen at 1400x1050x32 when created, sets it to 640x480x16 * -> DD_2 is created, finds the screen at 640x480x16, sets it to 1024x768x32 * -> DD_1 is released. The screen should be left at 1024x768x32. * -> DD_2 is released. The screen should be set to 1400x1050x32 * This case is unhandled right now, but Empire Earth does it this way. * (But perhaps there is something in SetCooperativeLevel to prevent this) * * The msdn says that this method resets the display mode to what it was before * SetDisplayMode was called. What if SetDisplayModes is called 2 times?? * * Returns * DD_OK on success * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode * *****************************************************************************/ static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); TRACE("iface %p.\n", iface); return ddraw_set_display_mode(This, This->orig_width, This->orig_height, This->orig_bpp, 0, 0); } static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p.\n", iface); return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); } static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p.\n", iface); return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); } static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p.\n", iface); return ddraw7_RestoreDisplayMode(&This->IDirectDraw7_iface); } /***************************************************************************** * IDirectDraw7::GetCaps * * Returns the drives capabilities * * Used for version 1, 2, 4 and 7 * * Params: * DriverCaps: Structure to write the Hardware accelerated caps to * HelCaps: Structure to write the emulation caps to * * Returns * This implementation returns DD_OK only * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); DDCAPS caps; WINED3DCAPS winecaps; HRESULT hr; DDSCAPS2 ddscaps = {0, 0, 0, 0}; TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps); /* One structure must be != NULL */ if( (!DriverCaps) && (!HELCaps) ) { ERR("(%p) Invalid params to ddraw7_GetCaps\n", This); return DDERR_INVALIDPARAMS; } memset(&caps, 0, sizeof(caps)); memset(&winecaps, 0, sizeof(winecaps)); caps.dwSize = sizeof(caps); wined3d_mutex_lock(); hr = wined3d_device_get_device_caps(This->wined3d_device, &winecaps); if (FAILED(hr)) { WARN("IWineD3DDevice::GetDeviceCaps failed\n"); wined3d_mutex_unlock(); return hr; } hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree); wined3d_mutex_unlock(); if(FAILED(hr)) { WARN("IDirectDraw7::GetAvailableVidMem failed\n"); return hr; } caps.dwCaps = winecaps.ddraw_caps.caps; caps.dwCaps2 = winecaps.ddraw_caps.caps2; caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps; caps.dwFXCaps = winecaps.ddraw_caps.fx_caps; caps.dwPalCaps = winecaps.ddraw_caps.pal_caps; caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps; caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps; caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps; caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps; caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps; caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps; caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps; caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps; caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps; caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps; /* Even if WineD3D supports 3D rendering, remove the cap if ddraw is configured * not to use it */ if(DefaultSurfaceType == SURFACE_GDI) { caps.dwCaps &= ~DDCAPS_3D; caps.ddsCaps.dwCaps &= ~(DDSCAPS_3DDEVICE | DDSCAPS_MIPMAP | DDSCAPS_TEXTURE | DDSCAPS_ZBUFFER); } if (winecaps.ddraw_caps.stride_align) { caps.dwCaps |= DDCAPS_ALIGNSTRIDE; caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align; } if(DriverCaps) { DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps); if (TRACE_ON(ddraw)) { TRACE("Driver Caps :\n"); DDRAW_dump_DDCAPS(DriverCaps); } } if(HELCaps) { DD_STRUCT_COPY_BYSIZE(HELCaps, &caps); if (TRACE_ON(ddraw)) { TRACE("HEL Caps :\n"); DDRAW_dump_DDCAPS(HELCaps); } } return DD_OK; } static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps); } static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps); } static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps); return ddraw7_GetCaps(&This->IDirectDraw7_iface, driver_caps, hel_caps); } /***************************************************************************** * IDirectDraw7::Compact * * No idea what it does, MSDN says it's not implemented. * * Returns * DD_OK, but this is unchecked * *****************************************************************************/ static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface) { TRACE("iface %p.\n", iface); return DD_OK; } static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p.\n", iface); return ddraw7_Compact(&This->IDirectDraw7_iface); } static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p.\n", iface); return ddraw7_Compact(&This->IDirectDraw7_iface); } static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p.\n", iface); return ddraw7_Compact(&This->IDirectDraw7_iface); } /***************************************************************************** * IDirectDraw7::GetDisplayMode * * Returns information about the current display mode * * Exists in Version 1, 2, 4 and 7 * * Params: * DDSD: Address of a surface description structure to write the info to * * Returns * DD_OK * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); struct wined3d_display_mode mode; HRESULT hr; DWORD Size; TRACE("iface %p, surface_desc %p.\n", iface, DDSD); wined3d_mutex_lock(); /* This seems sane */ if (!DDSD) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } /* The necessary members of LPDDSURFACEDESC and LPDDSURFACEDESC2 are equal, * so one method can be used for all versions (Hopefully) */ hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode); if (FAILED(hr)) { ERR(" (%p) IWineD3DDevice::GetDisplayMode returned %08x\n", This, hr); wined3d_mutex_unlock(); return hr; } Size = DDSD->dwSize; memset(DDSD, 0, Size); DDSD->dwSize = Size; DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE; DDSD->dwWidth = mode.width; DDSD->dwHeight = mode.height; DDSD->u2.dwRefreshRate = 60; DDSD->ddsCaps.dwCaps = 0; DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat); PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id); DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8; if(TRACE_ON(ddraw)) { TRACE("Returning surface desc :\n"); DDRAW_dump_surface_desc(DDSD); } wined3d_mutex_unlock(); return DD_OK; } static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, surface_desc); } static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); /* FIXME: Test sizes, properly convert surface_desc */ return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc); } static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, surface_desc %p.\n", iface, surface_desc); /* FIXME: Test sizes, properly convert surface_desc */ return ddraw7_GetDisplayMode(&This->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc); } /***************************************************************************** * IDirectDraw7::GetFourCCCodes * * Returns an array of supported FourCC codes. * * Exists in Version 1, 2, 4 and 7 * * Params: * NumCodes: Contains the number of Codes that Codes can carry. Returns the number * of enumerated codes * Codes: Pointer to an array of DWORDs where the supported codes are written * to * * Returns * Always returns DD_OK, as it's a stub for now * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); static const enum wined3d_format_id formats[] = { WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12, WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5, WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS }; struct wined3d_display_mode mode; DWORD count = 0, i, outsize; HRESULT hr; TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes); wined3d_device_get_display_mode(This->wined3d_device, 0, &mode); outsize = NumCodes && Codes ? *NumCodes : 0; for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i) { hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL, mode.format_id, 0, WINED3DRTYPE_SURFACE, formats[i], DefaultSurfaceType); if (SUCCEEDED(hr)) { if (count < outsize) Codes[count] = formats[i]; ++count; } } if(NumCodes) { TRACE("Returning %u FourCC codes\n", count); *NumCodes = count; } return DD_OK; } static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes); } static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes); } static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes); return ddraw7_GetFourCCCodes(&This->IDirectDraw7_iface, codes_count, codes); } /***************************************************************************** * IDirectDraw7::GetMonitorFrequency * * Returns the monitor's frequency * * Exists in Version 1, 2, 4 and 7 * * Params: * Freq: Pointer to a DWORD to write the frequency to * * Returns * Always returns DD_OK * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *Freq) { FIXME("iface %p, frequency %p stub!\n", iface, Freq); /* Ideally this should be in WineD3D, as it concerns the screen setup, * but for now this should make the games happy */ *Freq = 60; return DD_OK; } static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, frequency %p.\n", iface, frequency); return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency); } static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, frequency %p.\n", iface, frequency); return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency); } static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, frequency %p.\n", iface, frequency); return ddraw7_GetMonitorFrequency(&This->IDirectDraw7_iface, frequency); } /***************************************************************************** * IDirectDraw7::GetVerticalBlankStatus * * Returns the Vertical blank status of the monitor. This should be in WineD3D * too basically, but as it's a semi stub, I didn't create a function there * * Params: * status: Pointer to a BOOL to be filled with the vertical blank status * * Returns * DD_OK on success * DDERR_INVALIDPARAMS if status is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status) { static BOOL fake_vblank; TRACE("iface %p, status %p.\n", iface, status); if(!status) return DDERR_INVALIDPARAMS; *status = fake_vblank; fake_vblank = !fake_vblank; return DD_OK; } static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, status %p.\n", iface, status); return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status); } static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, status %p.\n", iface, status); return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status); } static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, status %p.\n", iface, status); return ddraw7_GetVerticalBlankStatus(&This->IDirectDraw7_iface, status); } /***************************************************************************** * IDirectDraw7::GetAvailableVidMem * * Returns the total and free video memory * * Params: * Caps: Specifies the memory type asked for * total: Pointer to a DWORD to be filled with the total memory * free: Pointer to a DWORD to be filled with the free memory * * Returns * DD_OK on success * DDERR_INVALIDPARAMS of free and total are NULL * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total, DWORD *free) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); HRESULT hr = DD_OK; TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free); if(TRACE_ON(ddraw)) { TRACE("(%p) Asked for memory with description: ", This); DDRAW_dump_DDSCAPS2(Caps); } wined3d_mutex_lock(); /* Todo: System memory vs local video memory vs non-local video memory * The MSDN also mentions differences between texture memory and other * resources, but that's not important */ if( (!total) && (!free) ) { wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if (free) *free = wined3d_device_get_available_texture_mem(This->wined3d_device); if (total) { struct wined3d_adapter_identifier desc = {0}; hr = wined3d_get_adapter_identifier(This->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc); *total = desc.video_memory; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface, DDSCAPS2 *caps, DWORD *total, DWORD *free) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free); return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, caps, total, free); } static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface, DDSCAPS *caps, DWORD *total, DWORD *free) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); DDSCAPS2 caps2; TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free); DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2); return ddraw7_GetAvailableVidMem(&This->IDirectDraw7_iface, &caps2, total, free); } /***************************************************************************** * IDirectDraw7::Initialize * * Initializes a DirectDraw interface. * * Params: * GUID: Interface identifier. Well, don't know what this is really good * for * * Returns * Returns DD_OK on the first call, * DDERR_ALREADYINITIALIZED on repeated calls * *****************************************************************************/ static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); if (This->initialized) return DDERR_ALREADYINITIALIZED; /* FIXME: To properly take the GUID into account we should call * ddraw_init() here instead of in DDRAW_Create(). */ if (guid) FIXME("Ignoring guid %s.\n", debugstr_guid(guid)); This->initialized = TRUE; return DD_OK; } static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return ddraw7_Initialize(&This->IDirectDraw7_iface, guid); } static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return ddraw7_Initialize(&This->IDirectDraw7_iface, guid); } static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); return ddraw7_Initialize(&This->IDirectDraw7_iface, guid); } static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid) { TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid)); return DDERR_ALREADYINITIALIZED; } /***************************************************************************** * IDirectDraw7::FlipToGDISurface * * "Makes the surface that the GDI writes to the primary surface" * Looks like some windows specific thing we don't have to care about. * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to * show error boxes ;) * Well, just return DD_OK. * * Returns: * Always returns DD_OK * *****************************************************************************/ static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface) { FIXME("iface %p stub!\n", iface); return DD_OK; } static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p.\n", iface); return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface); } static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p.\n", iface); return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface); } static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p.\n", iface); return ddraw7_FlipToGDISurface(&This->IDirectDraw7_iface); } /***************************************************************************** * IDirectDraw7::WaitForVerticalBlank * * This method allows applications to get in sync with the vertical blank * interval. * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't * redraw the screen, most likely because of this stub * * Parameters: * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT * or DDWAITVB_BLOCKEND * h: Not used, according to MSDN * * Returns: * Always returns DD_OK * *****************************************************************************/ static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event) { static BOOL hide; TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event); /* This function is called often, so print the fixme only once */ if(!hide) { FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event); hide = TRUE; } /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */ if(Flags & DDWAITVB_BLOCKBEGINEVENT) return DDERR_UNSUPPORTED; /* unchecked */ return DD_OK; } static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event); } static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event); } static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event); return ddraw7_WaitForVerticalBlank(&This->IDirectDraw7_iface, flags, event); } /***************************************************************************** * IDirectDraw7::GetScanLine * * Returns the scan line that is being drawn on the monitor * * Parameters: * Scanline: Address to write the scan line value to * * Returns: * Always returns DD_OK * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); struct wined3d_display_mode mode; static DWORD cur_scanline; static BOOL hide = FALSE; TRACE("iface %p, line %p.\n", iface, Scanline); /* This function is called often, so print the fixme only once */ if(!hide) { FIXME("iface %p, line %p partial stub!\n", iface, Scanline); hide = TRUE; } wined3d_mutex_lock(); wined3d_device_get_display_mode(This->wined3d_device, 0, &mode); wined3d_mutex_unlock(); /* Fake the line sweeping of the monitor */ /* FIXME: We should synchronize with a source to keep the refresh rate */ *Scanline = cur_scanline++; /* Assume 20 scan lines in the vertical blank */ if (cur_scanline >= mode.height + 20) cur_scanline = 0; return DD_OK; } static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, line %p.\n", iface, line); return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line); } static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, line %p.\n", iface, line); return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line); } static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, line %p.\n", iface, line); return ddraw7_GetScanLine(&This->IDirectDraw7_iface, line); } /***************************************************************************** * IDirectDraw7::TestCooperativeLevel * * Informs the application about the state of the video adapter, depending * on the cooperative level * * Returns: * DD_OK if the device is in a sane state * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET * if the state is not correct(See below) * *****************************************************************************/ static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface) { TRACE("iface %p.\n", iface); return DD_OK; } static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p.\n", iface); return ddraw7_TestCooperativeLevel(&This->IDirectDraw7_iface); } /***************************************************************************** * IDirectDraw7::GetGDISurface * * Returns the surface that GDI is treating as the primary surface. * For Wine this is the front buffer * * Params: * GDISurface: Address to write the surface pointer to * * Returns: * DD_OK if the surface was found * DDERR_NOTFOUND if the GDI surface wasn't found * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); TRACE("iface %p, surface %p.\n", iface, GDISurface); wined3d_mutex_lock(); if (!(*GDISurface = &This->primary->IDirectDrawSurface7_iface)) { WARN("Primary not created yet.\n"); wined3d_mutex_unlock(); return DDERR_NOTFOUND; } IDirectDrawSurface7_AddRef(*GDISurface); wined3d_mutex_unlock(); return DD_OK; } static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); IDirectDrawSurface7 *surface7; IDirectDrawSurfaceImpl *surface_impl; HRESULT hr; TRACE("iface %p, surface %p.\n", iface, surface); hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7); if (FAILED(hr)) { *surface = NULL; return hr; } surface_impl = impl_from_IDirectDrawSurface7(surface7); *surface = &surface_impl->IDirectDrawSurface4_iface; IDirectDrawSurface4_AddRef(*surface); IDirectDrawSurface7_Release(surface7); return hr; } static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); IDirectDrawSurface7 *surface7; IDirectDrawSurfaceImpl *surface_impl; HRESULT hr; TRACE("iface %p, surface %p.\n", iface, surface); hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7); if (FAILED(hr)) { *surface = NULL; return hr; } surface_impl = impl_from_IDirectDrawSurface7(surface7); *surface = &surface_impl->IDirectDrawSurface_iface; IDirectDrawSurface_AddRef(*surface); IDirectDrawSurface7_Release(surface7); return hr; } static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); IDirectDrawSurface7 *surface7; IDirectDrawSurfaceImpl *surface_impl; HRESULT hr; TRACE("iface %p, surface %p.\n", iface, surface); hr = ddraw7_GetGDISurface(&This->IDirectDraw7_iface, &surface7); if (FAILED(hr)) { *surface = NULL; return hr; } surface_impl = impl_from_IDirectDrawSurface7(surface7); *surface = &surface_impl->IDirectDrawSurface_iface; IDirectDrawSurface_AddRef(*surface); IDirectDrawSurface7_Release(surface7); return hr; } struct displaymodescallback_context { LPDDENUMMODESCALLBACK func; void *context; }; static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context) { struct displaymodescallback_context *cbcontext = context; DDSURFACEDESC desc; DDSD2_to_DDSD(surface_desc, &desc); return cbcontext->func(&desc, cbcontext->context); } /***************************************************************************** * IDirectDraw7::EnumDisplayModes * * Enumerates the supported Display modes. The modes can be filtered with * the DDSD parameter. * * Params: * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw * versions (3 and older?) this is reserved and must be 0. * DDSD: Surface description to filter the modes * Context: Pointer passed back to the callback function * cb: Application-provided callback function * * Returns: * DD_OK on success * DDERR_INVALIDPARAMS if the callback wasn't set * *****************************************************************************/ static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags, DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); struct wined3d_display_mode *enum_modes = NULL; struct wined3d_display_mode mode; unsigned int modenum, fmt; DDSURFACEDESC2 callback_sd; unsigned enum_mode_count = 0, enum_mode_array_size = 0; DDPIXELFORMAT pixelformat; static const enum wined3d_format_id checkFormatList[] = { WINED3DFMT_B8G8R8X8_UNORM, WINED3DFMT_B5G6R5_UNORM, WINED3DFMT_P8_UINT, }; TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", iface, Flags, DDSD, Context, cb); if (!cb) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); if(!(Flags & DDEDM_REFRESHRATES)) { enum_mode_array_size = 16; enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size); if (!enum_modes) { ERR("Out of memory\n"); wined3d_mutex_unlock(); return DDERR_OUTOFMEMORY; } } pixelformat.dwSize = sizeof(pixelformat); for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++) { modenum = 0; while (wined3d_enum_adapter_modes(This->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt], modenum++, &mode) == WINED3D_OK) { PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id); if (DDSD) { if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth) continue; if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight) continue; if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate) continue; if (DDSD->dwFlags & DDSD_PIXELFORMAT && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount) continue; } if(!(Flags & DDEDM_REFRESHRATES)) { /* DX docs state EnumDisplayMode should return only unique modes. If DDEDM_REFRESHRATES is not set, refresh * rate doesn't matter when determining if the mode is unique. So modes only differing in refresh rate have * to be reduced to a single unique result in such case. */ BOOL found = FALSE; unsigned i; for (i = 0; i < enum_mode_count; i++) { if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height && enum_modes[i].format_id == mode.format_id) { found = TRUE; break; } } if(found) continue; } memset(&callback_sd, 0, sizeof(callback_sd)); callback_sd.dwSize = sizeof(callback_sd); callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT); callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE; if (Flags & DDEDM_REFRESHRATES) callback_sd.u2.dwRefreshRate = mode.refresh_rate; callback_sd.dwWidth = mode.width; callback_sd.dwHeight = mode.height; callback_sd.u4.ddpfPixelFormat=pixelformat; /* Calc pitch and DWORD align like MSDN says */ callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width; callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3; TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount, callback_sd.u2.dwRefreshRate); if(cb(&callback_sd, Context) == DDENUMRET_CANCEL) { TRACE("Application asked to terminate the enumeration\n"); HeapFree(GetProcessHeap(), 0, enum_modes); wined3d_mutex_unlock(); return DD_OK; } if(!(Flags & DDEDM_REFRESHRATES)) { if (enum_mode_count == enum_mode_array_size) { struct wined3d_display_mode *new_enum_modes; enum_mode_array_size *= 2; new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes, sizeof(*new_enum_modes) * enum_mode_array_size); if (!new_enum_modes) { ERR("Out of memory\n"); HeapFree(GetProcessHeap(), 0, enum_modes); wined3d_mutex_unlock(); return DDERR_OUTOFMEMORY; } enum_modes = new_enum_modes; } enum_modes[enum_mode_count++] = mode; } } } TRACE("End of enumeration\n"); HeapFree(GetProcessHeap(), 0, enum_modes); wined3d_mutex_unlock(); return DD_OK; } static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags, DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", iface, flags, surface_desc, context, callback); return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc, context, callback); } static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags, DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); struct displaymodescallback_context cbcontext; DDSURFACEDESC2 surface_desc2; TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", iface, flags, surface_desc, context, callback); cbcontext.func = callback; cbcontext.context = context; if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2); return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk); } static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags, DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); struct displaymodescallback_context cbcontext; DDSURFACEDESC2 surface_desc2; TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", iface, flags, surface_desc, context, callback); cbcontext.func = callback; cbcontext.context = context; if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2); return ddraw7_EnumDisplayModes(&This->IDirectDraw7_iface, flags, surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk); } /***************************************************************************** * IDirectDraw7::EvaluateMode * * Used with IDirectDraw7::StartModeTest to test video modes. * EvaluateMode is used to pass or fail a mode, and continue with the next * mode * * Params: * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED * Timeout: Returns the amount of seconds left before the mode would have * been failed automatically * * Returns: * This implementation always DD_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout) { FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout); /* When implementing this, implement it in WineD3D */ return DD_OK; } /***************************************************************************** * IDirectDraw7::GetDeviceIdentifier * * Returns the device identifier, which gives information about the driver * Our device identifier is defined at the beginning of this file. * * Params: * DDDI: Address for the returned structure * Flags: Can be DDGDI_GETHOSTIDENTIFIER * * Returns: * On success it returns DD_OK * DDERR_INVALIDPARAMS if DDDI is NULL * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface, DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags) { TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags); if(!DDDI) return DDERR_INVALIDPARAMS; /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D * host adapter, if there's a secondary 3D adapter. This doesn't apply * to any modern hardware, nor is it interesting for Wine, so ignore it. * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4 * bytes too long. So only copy the relevant part of the structure */ memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD)); return DD_OK; } static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface, DDDEVICEIDENTIFIER *identifier, DWORD flags) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); DDDEVICEIDENTIFIER2 identifier2; HRESULT hr; TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags); hr = ddraw7_GetDeviceIdentifier(&This->IDirectDraw7_iface, &identifier2, flags); DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier); return hr; } /***************************************************************************** * IDirectDraw7::GetSurfaceFromDC * * Returns the Surface for a GDI device context handle. * Is this related to IDirectDrawSurface::GetDC ??? * * Params: * hdc: hdc to return the surface for * Surface: Address to write the surface pointer to * * Returns: * Always returns DD_OK because it's a stub * *****************************************************************************/ static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc, IDirectDrawSurface7 **Surface) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); struct wined3d_surface *wined3d_surface; HRESULT hr; TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface); if (!Surface) return E_INVALIDARG; hr = wined3d_device_get_surface_from_dc(This->wined3d_device, hdc, &wined3d_surface); if (FAILED(hr)) { TRACE("No surface found for dc %p.\n", hdc); *Surface = NULL; return DDERR_NOTFOUND; } *Surface = wined3d_surface_get_parent(wined3d_surface); IDirectDrawSurface7_AddRef(*Surface); TRACE("Returning surface %p.\n", Surface); return DD_OK; } static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc, IDirectDrawSurface4 **surface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); IDirectDrawSurface7 *surface7; IDirectDrawSurfaceImpl *surface_impl; HRESULT hr; TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface); if (!surface) return E_INVALIDARG; hr = ddraw7_GetSurfaceFromDC(&This->IDirectDraw7_iface, dc, &surface7); if (FAILED(hr)) { *surface = NULL; return hr; } surface_impl = impl_from_IDirectDrawSurface7(surface7); /* Tests say this is true */ *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface; IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface); IDirectDrawSurface7_Release(surface7); return hr; } /***************************************************************************** * IDirectDraw7::RestoreAllSurfaces * * Calls the restore method of all surfaces * * Params: * * Returns: * Always returns DD_OK because it's a stub * *****************************************************************************/ static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface) { FIXME("iface %p stub!\n", iface); /* This isn't hard to implement: Enumerate all WineD3D surfaces, * get their parent and call their restore method. Do not implement * it in WineD3D, as restoring a surface means re-creating the * WineD3DDSurface */ return DD_OK; } static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p.\n", iface); return ddraw7_RestoreAllSurfaces(&This->IDirectDraw7_iface); } /***************************************************************************** * IDirectDraw7::StartModeTest * * Tests the specified video modes to update the system registry with * refresh rate information. StartModeTest starts the mode test, * EvaluateMode is used to fail or pass a mode. If EvaluateMode * isn't called within 15 seconds, the mode is failed automatically * * As refresh rates are handled by the X server, I don't think this * Method is important * * Params: * Modes: An array of mode specifications * NumModes: The number of modes in Modes * Flags: Some flags... * * Returns: * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED, * if no modes are passed, DDERR_INVALIDPARAMS is returned, * otherwise DD_OK * *****************************************************************************/ static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags) { FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n", iface, Modes, NumModes, Flags); /* This looks sane */ if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS; /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary. * As it is not, DDERR_TESTFINISHED is returned * (hopefully that's correct * if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED; * well, that value doesn't (yet) exist in the wine headers, so ignore it */ return DD_OK; } /***************************************************************************** * ddraw_create_surface * * A helper function for IDirectDraw7::CreateSurface. It creates a new surface * with the passed parameters. * * Params: * DDSD: Description of the surface to create * Surf: Address to store the interface pointer at * * Returns: * DD_OK on success * *****************************************************************************/ static HRESULT ddraw_create_surface(IDirectDrawImpl *This, DDSURFACEDESC2 *pDDSD, IDirectDrawSurfaceImpl **ppSurf, UINT level, UINT version) { HRESULT hr; TRACE("ddraw %p, surface_desc %p, surface %p, level %u.\n", This, pDDSD, ppSurf, level); if (TRACE_ON(ddraw)) { TRACE(" (%p) Requesting surface desc :\n", This); DDRAW_dump_surface_desc(pDDSD); } if ((pDDSD->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && DefaultSurfaceType != SURFACE_OPENGL) { WARN("The application requests a 3D capable surface, but a non-OpenGL surface type was set in the registry.\n"); /* Do not fail surface creation, only fail 3D device creation. */ } /* Create the Surface object */ *ppSurf = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawSurfaceImpl)); if(!*ppSurf) { ERR("(%p) Error allocating memory for a surface\n", This); return DDERR_OUTOFVIDEOMEMORY; } hr = ddraw_surface_init(*ppSurf, This, pDDSD, level, version); if (FAILED(hr)) { WARN("Failed to initialize surface, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, *ppSurf); return hr; } /* Increase the surface counter, and attach the surface */ list_add_head(&This->surface_list, &(*ppSurf)->surface_list_entry); TRACE("Created surface %p.\n", *ppSurf); return DD_OK; } /***************************************************************************** * CreateAdditionalSurfaces * * Creates a new mipmap chain. * * Params: * root: Root surface to attach the newly created chain to * count: number of surfaces to create * DDSD: Description of the surface. Intentionally not a pointer to avoid side * effects on the caller * CubeFaceRoot: Whether the new surface is a root of a cube map face. This * creates an additional surface without the mipmapping flags * *****************************************************************************/ static HRESULT CreateAdditionalSurfaces(IDirectDrawImpl *This, IDirectDrawSurfaceImpl *root, UINT count, DDSURFACEDESC2 DDSD, BOOL CubeFaceRoot, UINT version) { UINT i, j, level = 0; HRESULT hr; IDirectDrawSurfaceImpl *last = root; for(i = 0; i < count; i++) { IDirectDrawSurfaceImpl *object2 = NULL; /* increase the mipmap level, but only if a mipmap is created * In this case, also halve the size */ if(DDSD.ddsCaps.dwCaps & DDSCAPS_MIPMAP && !CubeFaceRoot) { level++; if(DDSD.dwWidth > 1) DDSD.dwWidth /= 2; if(DDSD.dwHeight > 1) DDSD.dwHeight /= 2; /* Set the mipmap sublevel flag according to msdn */ DDSD.ddsCaps.dwCaps2 |= DDSCAPS2_MIPMAPSUBLEVEL; } else { DDSD.ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; } CubeFaceRoot = FALSE; hr = ddraw_create_surface(This, &DDSD, &object2, level, version); if(hr != DD_OK) { return hr; } /* Add the new surface to the complex attachment array */ for(j = 0; j < MAX_COMPLEX_ATTACHED; j++) { if(last->complex_array[j]) continue; last->complex_array[j] = object2; break; } last = object2; /* Remove the (possible) back buffer cap from the new surface description, * because only one surface in the flipping chain is a back buffer, one * is a front buffer, the others are just primary surfaces. */ DDSD.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER; } return DD_OK; } HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource) { return DD_OK; } /***************************************************************************** * IDirectDraw7::CreateSurface * * Creates a new IDirectDrawSurface object and returns its interface. * * The surface connections with wined3d are a bit tricky. Basically it works * like this: * * |------------------------| |-----------------| * | DDraw surface | | WineD3DSurface | * | | | | * | WineD3DSurface |-------------->| | * | Child |<------------->| Parent | * |------------------------| |-----------------| * * The DDraw surface is the parent of the wined3d surface, and it releases * the WineD3DSurface when the ddraw surface is destroyed. * * However, for all surfaces which can be in a container in WineD3D, * we have to do this. These surfaces are usually complex surfaces, * so this concerns primary surfaces with a front and a back buffer, * and textures. * * |------------------------| |-----------------| * | DDraw surface | | Container | * | | | | * | Child |<------------->| Parent | * | Texture |<------------->| | * | WineD3DSurface |<----| | Levels |<--| * | Complex connection | | | | | * |------------------------| | |-----------------| | * ^ | | * | | | * | | | * | |------------------| | |-----------------| | * | | IParent | |-------->| WineD3DSurface | | * | | | | | | * | | Child |<------------->| Parent | | * | | | | Container |<--| * | |------------------| |-----------------| | * | | * | |----------------------| | * | | DDraw surface 2 | | * | | | | * |<->| Complex root Child | | * | | Texture | | * | | WineD3DSurface |<----| | * | |----------------------| | | * | | | * | |---------------------| | |-----------------| | * | | IParent | |----->| WineD3DSurface | | * | | | | | | * | | Child |<---------->| Parent | | * | |---------------------| | Container |<--| * | |-----------------| | * | | * | ---More surfaces can follow--- | * * The reason is that the IWineD3DSwapchain(render target container) * and the IWineD3DTexure(Texture container) release the parents * of their surface's children, but by releasing the complex root * the surfaces which are complexly attached to it are destroyed * too. See IDirectDrawSurface::Release for a more detailed * explanation. * * Params: * DDSD: Description of the surface to create * Surf: Address to store the interface pointer at * UnkOuter: Basically for aggregation support, but ddraw doesn't support * aggregation, so it has to be NULL * * Returns: * DD_OK on success * CLASS_E_NOAGGREGATION if UnkOuter != NULL * DDERR_* if an error occurs * *****************************************************************************/ static HRESULT CreateSurface(IDirectDrawImpl *ddraw, DDSURFACEDESC2 *DDSD, IDirectDrawSurfaceImpl **Surf, IUnknown *UnkOuter, UINT version) { IDirectDrawSurfaceImpl *object = NULL; struct wined3d_display_mode mode; HRESULT hr; LONG extra_surfaces = 0; DDSURFACEDESC2 desc2; const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY; TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, Surf, UnkOuter); /* Some checks before we start */ if (TRACE_ON(ddraw)) { TRACE(" (%p) Requesting surface desc :\n", ddraw); DDRAW_dump_surface_desc(DDSD); } if (UnkOuter != NULL) { FIXME("(%p) : outer != NULL?\n", ddraw); return CLASS_E_NOAGGREGATION; /* unchecked */ } if (Surf == NULL) { FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw); return E_POINTER; /* unchecked */ } if (!(DDSD->dwFlags & DDSD_CAPS)) { /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */ DDSD->dwFlags |= DDSD_CAPS; } if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD) { /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */ DDSD->dwFlags &= ~DDSD_LPSURFACE; } if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL)) { /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */ WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw); DDSD->dwFlags &= ~DDSD_LPSURFACE; } if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) && !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)) { TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n", ddraw); *Surf = NULL; return DDERR_NOEXCLUSIVEMODE; } if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) { WARN("Application wanted to create back buffer primary surface\n"); return DDERR_INVALIDCAPS; } if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem) { /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */ WARN("Application tries to put the surface in both system and video memory\n"); *Surf = NULL; return DDERR_INVALIDCAPS; } /* Check cube maps but only if the size includes them */ if (DDSD->dwSize >= sizeof(DDSURFACEDESC2)) { if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES && !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)) { WARN("Cube map faces requested without cube map flag\n"); return DDERR_INVALIDCAPS; } if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP && (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0) { WARN("Cube map without faces requested\n"); return DDERR_INVALIDPARAMS; } /* Quick tests confirm those can be created, but we don't do that yet */ if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP && (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES) { FIXME("Partial cube maps not supported yet\n"); } } /* According to the msdn this flag is ignored by CreateSurface */ if (DDSD->dwSize >= sizeof(DDSURFACEDESC2)) DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL; /* Modify some flags */ copy_to_surfacedesc2(&desc2, DDSD); desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */ /* Get the video mode from WineD3D - we will need it */ hr = wined3d_device_get_display_mode(ddraw->wined3d_device, 0, &mode); if (FAILED(hr)) { ERR("Failed to read display mode from wined3d\n"); switch(ddraw->orig_bpp) { case 8: mode.format_id = WINED3DFMT_P8_UINT; break; case 15: mode.format_id = WINED3DFMT_B5G5R5X1_UNORM; break; case 16: mode.format_id = WINED3DFMT_B5G6R5_UNORM; break; case 24: mode.format_id = WINED3DFMT_B8G8R8_UNORM; break; case 32: mode.format_id = WINED3DFMT_B8G8R8X8_UNORM; break; } mode.width = ddraw->orig_width; mode.height = ddraw->orig_height; } /* No pixelformat given? Use the current screen format */ if(!(desc2.dwFlags & DDSD_PIXELFORMAT)) { desc2.dwFlags |= DDSD_PIXELFORMAT; desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id); } /* No Width or no Height? Use the original screen size */ if(!(desc2.dwFlags & DDSD_WIDTH) || !(desc2.dwFlags & DDSD_HEIGHT) ) { /* Invalid for non-render targets */ if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)) { WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n"); *Surf = NULL; return DDERR_INVALIDPARAMS; } desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; desc2.dwWidth = mode.width; desc2.dwHeight = mode.height; } if (!desc2.dwWidth || !desc2.dwHeight) return DDERR_INVALIDPARAMS; /* Mipmap count fixes */ if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP) { if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX) { if(desc2.dwFlags & DDSD_MIPMAPCOUNT) { /* Mipmap count is given, should not be 0 */ if( desc2.u2.dwMipMapCount == 0 ) return DDERR_INVALIDPARAMS; } else { /* Undocumented feature: Create sublevels until * either the width or the height is 1 */ DWORD min = desc2.dwWidth < desc2.dwHeight ? desc2.dwWidth : desc2.dwHeight; desc2.u2.dwMipMapCount = 0; while( min ) { desc2.u2.dwMipMapCount += 1; min >>= 1; } } } else { /* Not-complex mipmap -> Mipmapcount = 1 */ desc2.u2.dwMipMapCount = 1; } extra_surfaces = desc2.u2.dwMipMapCount - 1; /* There's a mipmap count in the created surface in any case */ desc2.dwFlags |= DDSD_MIPMAPCOUNT; } /* If no mipmap is given, the texture has only one level */ /* The first surface is a front buffer, the back buffer is created afterwards */ if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) ) { desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER; } /* The root surface in a cube map is positive x */ if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) { desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; } if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)) { struct wined3d_swapchain_desc swapchain_desc; hr = wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc); if (FAILED(hr)) { ERR("Failed to get present parameters.\n"); return hr; } swapchain_desc.backbuffer_width = mode.width; swapchain_desc.backbuffer_height = mode.height; swapchain_desc.backbuffer_format = mode.format_id; hr = wined3d_device_reset(ddraw->wined3d_device, &swapchain_desc, ddraw_reset_enum_callback); if (FAILED(hr)) { ERR("Failed to reset device.\n"); return hr; } } /* Create the first surface */ hr = ddraw_create_surface(ddraw, &desc2, &object, 0, version); if (FAILED(hr)) { WARN("ddraw_create_surface failed, hr %#x.\n", hr); return hr; } object->is_complex_root = TRUE; *Surf = object; /* Create Additional surfaces if necessary * This applies to Primary surfaces which have a back buffer count * set, but not to mipmap textures. In case of Mipmap textures, * wineD3D takes care of the creation of additional surfaces */ if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT) { extra_surfaces = DDSD->dwBackBufferCount; desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */ desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER; desc2.dwBackBufferCount = 0; } hr = DD_OK; if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP) { desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version); desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEZ; desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version); desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEZ; desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version); desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEY; desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version); desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_POSITIVEY; desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces + 1, desc2, TRUE, version); desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_NEGATIVEX; desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; } hr |= CreateAdditionalSurfaces(ddraw, object, extra_surfaces, desc2, FALSE, version); if(hr != DD_OK) { /* This destroys and possibly created surfaces too */ if (version == 7) IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface); else if (version == 4) IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface); else IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface); return hr; } if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) ddraw->primary = object; /* Create a WineD3DTexture if a texture was requested */ if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE) { ddraw->tex_root = object; ddraw_surface_create_texture(object); ddraw->tex_root = NULL; } return hr; } static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc, IDirectDrawSurface7 **surface, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); IDirectDrawSurfaceImpl *impl; HRESULT hr; TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", iface, surface_desc, surface, outer_unknown); wined3d_mutex_lock(); if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE))) { WARN("Cooperative level not set.\n"); wined3d_mutex_unlock(); return DDERR_NOCOOPERATIVELEVELSET; } if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2)) { WARN("Application supplied invalid surface descriptor\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) { if (TRACE_ON(ddraw)) { TRACE(" (%p) Requesting surface desc :\n", iface); DDRAW_dump_surface_desc(surface_desc); } WARN("Application tried to create an explicit front or back buffer\n"); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 7); wined3d_mutex_unlock(); if (FAILED(hr)) { *surface = NULL; return hr; } *surface = &impl->IDirectDrawSurface7_iface; IDirectDraw7_AddRef(iface); impl->ifaceToRelease = (IUnknown *)iface; return hr; } static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); IDirectDrawSurfaceImpl *impl; HRESULT hr; TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", iface, surface_desc, surface, outer_unknown); wined3d_mutex_lock(); if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE))) { WARN("Cooperative level not set.\n"); wined3d_mutex_unlock(); return DDERR_NOCOOPERATIVELEVELSET; } if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2)) { WARN("Application supplied invalid surface descriptor\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) { if (TRACE_ON(ddraw)) { TRACE(" (%p) Requesting surface desc :\n", iface); DDRAW_dump_surface_desc(surface_desc); } WARN("Application tried to create an explicit front or back buffer\n"); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } hr = CreateSurface(This, surface_desc, &impl, outer_unknown, 4); wined3d_mutex_unlock(); if (FAILED(hr)) { *surface = NULL; return hr; } *surface = &impl->IDirectDrawSurface4_iface; IDirectDraw4_AddRef(iface); impl->ifaceToRelease = (IUnknown *)iface; return hr; } static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); IDirectDrawSurfaceImpl *impl; HRESULT hr; DDSURFACEDESC2 surface_desc2; TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", iface, surface_desc, surface, outer_unknown); wined3d_mutex_lock(); if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE))) { WARN("Cooperative level not set.\n"); wined3d_mutex_unlock(); return DDERR_NOCOOPERATIVELEVELSET; } if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC)) { WARN("Application supplied invalid surface descriptor\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } DDSD_to_DDSD2(surface_desc, &surface_desc2); if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER)) { if (TRACE_ON(ddraw)) { TRACE(" (%p) Requesting surface desc :\n", iface); DDRAW_dump_surface_desc((LPDDSURFACEDESC2)surface_desc); } WARN("Application tried to create an explicit front or back buffer\n"); wined3d_mutex_unlock(); return DDERR_INVALIDCAPS; } hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 2); wined3d_mutex_unlock(); if (FAILED(hr)) { *surface = NULL; return hr; } *surface = &impl->IDirectDrawSurface_iface; impl->ifaceToRelease = NULL; return hr; } static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface, DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); IDirectDrawSurfaceImpl *impl; HRESULT hr; DDSURFACEDESC2 surface_desc2; TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n", iface, surface_desc, surface, outer_unknown); wined3d_mutex_lock(); if (!(This->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE))) { WARN("Cooperative level not set.\n"); wined3d_mutex_unlock(); return DDERR_NOCOOPERATIVELEVELSET; } if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC)) { WARN("Application supplied invalid surface descriptor\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } /* Remove front buffer flag, this causes failure in v7, and its added to normal * primaries anyway. */ surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; DDSD_to_DDSD2(surface_desc, &surface_desc2); hr = CreateSurface(This, &surface_desc2, &impl, outer_unknown, 1); wined3d_mutex_unlock(); if (FAILED(hr)) { *surface = NULL; return hr; } *surface = &impl->IDirectDrawSurface_iface; impl->ifaceToRelease = NULL; return hr; } #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST) #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH) static BOOL Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested, const DDPIXELFORMAT *provided) { /* Some flags must be present in both or neither for a match. */ static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC | DDPF_ZBUFFER | DDPF_STENCILBUFFER; if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) return FALSE; if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match)) return FALSE; if (requested->dwFlags & DDPF_FOURCC) if (requested->dwFourCC != provided->dwFourCC) return FALSE; if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA |DDPF_LUMINANCE|DDPF_BUMPDUDV)) if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount) return FALSE; if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |DDPF_LUMINANCE|DDPF_BUMPDUDV)) if (requested->u2.dwRBitMask != provided->u2.dwRBitMask) return FALSE; if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV)) if (requested->u3.dwGBitMask != provided->u3.dwGBitMask) return FALSE; /* I could be wrong about the bumpmapping. MSDN docs are vague. */ if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER |DDPF_BUMPDUDV)) if (requested->u4.dwBBitMask != provided->u4.dwBBitMask) return FALSE; if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS)) if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask) return FALSE; return TRUE; } static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided) { struct compare_info { DWORD flag; ptrdiff_t offset; size_t size; }; #define CMP(FLAG, FIELD) \ { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \ sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) } static const struct compare_info compare[] = { CMP(ALPHABITDEPTH, dwAlphaBitDepth), CMP(BACKBUFFERCOUNT, dwBackBufferCount), CMP(CAPS, ddsCaps), CMP(CKDESTBLT, ddckCKDestBlt), CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */), CMP(CKSRCBLT, ddckCKSrcBlt), CMP(CKSRCOVERLAY, ddckCKSrcOverlay), CMP(HEIGHT, dwHeight), CMP(LINEARSIZE, u1 /* dwLinearSize */), CMP(LPSURFACE, lpSurface), CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */), CMP(PITCH, u1 /* lPitch */), /* PIXELFORMAT: manual */ CMP(REFRESHRATE, u2 /* dwRefreshRate */), CMP(TEXTURESTAGE, dwTextureStage), CMP(WIDTH, dwWidth), /* ZBUFFERBITDEPTH: "obsolete" */ }; #undef CMP unsigned int i; if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags) return FALSE; for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++) { if (requested->dwFlags & compare[i].flag && memcmp((const char *)provided + compare[i].offset, (const char *)requested + compare[i].offset, compare[i].size) != 0) return FALSE; } if (requested->dwFlags & DDSD_PIXELFORMAT) { if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat, &provided->u4.ddpfPixelFormat)) return FALSE; } return TRUE; } #undef DDENUMSURFACES_SEARCHTYPE #undef DDENUMSURFACES_MATCHTYPE struct surfacescallback2_context { LPDDENUMSURFACESCALLBACK2 func; void *context; }; struct surfacescallback_context { LPDDENUMSURFACESCALLBACK func; void *context; }; static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *context) { IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface); struct surfacescallback2_context *cbcontext = context; IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface); IDirectDrawSurface7_Release(surface); return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface, surface_desc, cbcontext->context); } static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface, DDSURFACEDESC2 *surface_desc, void *context) { IDirectDrawSurfaceImpl *surface_impl = impl_from_IDirectDrawSurface7(surface); struct surfacescallback_context *cbcontext = context; IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface); IDirectDrawSurface7_Release(surface); return cbcontext->func(&surface_impl->IDirectDrawSurface_iface, (DDSURFACEDESC *)surface_desc, cbcontext->context); } /***************************************************************************** * IDirectDraw7::EnumSurfaces * * Loops through all surfaces attached to this device and calls the * application callback. This can't be relayed to WineD3DDevice, * because some WineD3DSurfaces' parents are IParent objects * * Params: * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback * DDSD: Description to filter for * Context: Application-provided pointer, it's passed unmodified to the * Callback function * Callback: Address to call for each surface * * Returns: * DDERR_INVALIDPARAMS if the callback is NULL * DD_OK on success * *****************************************************************************/ static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags, DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback) { /* The surface enumeration is handled by WineDDraw, * because it keeps track of all surfaces attached to * it. The filtering is done by our callback function, * because WineDDraw doesn't handle ddraw-like surface * caps structures */ IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); IDirectDrawSurfaceImpl *surf; BOOL all, nomatch; DDSURFACEDESC2 desc; struct list *entry, *entry2; TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", iface, Flags, DDSD, Context, Callback); all = Flags & DDENUMSURFACES_ALL; nomatch = Flags & DDENUMSURFACES_NOMATCH; if (!Callback) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */ LIST_FOR_EACH_SAFE(entry, entry2, &This->surface_list) { surf = LIST_ENTRY(entry, IDirectDrawSurfaceImpl, surface_list_entry); if (!surf->iface_count) { WARN("Not enumerating surface %p because it doesn't have any references.\n", surf); continue; } if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc))) { TRACE("Enumerating surface %p.\n", surf); desc = surf->surface_desc; IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface); if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK) { wined3d_mutex_unlock(); return DD_OK; } } } wined3d_mutex_unlock(); return DD_OK; } static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags, DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); struct surfacescallback2_context cbcontext; TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", iface, flags, surface_desc, context, callback); cbcontext.func = callback; cbcontext.context = context; return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc, &cbcontext, EnumSurfacesCallback2Thunk); } static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags, DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); struct surfacescallback_context cbcontext; DDSURFACEDESC2 surface_desc2; TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", iface, flags, surface_desc, context, callback); cbcontext.func = callback; cbcontext.context = context; if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2); return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk); } static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags, DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); struct surfacescallback_context cbcontext; DDSURFACEDESC2 surface_desc2; TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n", iface, flags, surface_desc, context, callback); cbcontext.func = callback; cbcontext.context = context; if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2); return ddraw7_EnumSurfaces(&This->IDirectDraw7_iface, flags, surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk); } /***************************************************************************** * DirectDrawCreateClipper (DDRAW.@) * * Creates a new IDirectDrawClipper object. * * Params: * Clipper: Address to write the interface pointer to * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be * NULL * * Returns: * CLASS_E_NOAGGREGATION if UnkOuter != NULL * E_OUTOFMEMORY if allocating the object failed * *****************************************************************************/ HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) { struct ddraw_clipper *object; HRESULT hr; TRACE("flags %#x, clipper %p, outer_unknown %p.\n", flags, clipper, outer_unknown); if (outer_unknown) return CLASS_E_NOAGGREGATION; wined3d_mutex_lock(); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { wined3d_mutex_unlock(); return E_OUTOFMEMORY; } hr = ddraw_clipper_init(object); if (FAILED(hr)) { WARN("Failed to initialize clipper, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); wined3d_mutex_unlock(); return hr; } TRACE("Created clipper %p.\n", object); *clipper = &object->IDirectDrawClipper_iface; wined3d_mutex_unlock(); return DD_OK; } /***************************************************************************** * IDirectDraw7::CreateClipper * * Creates a DDraw clipper. See DirectDrawCreateClipper for details * *****************************************************************************/ static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags, IDirectDrawClipper **Clipper, IUnknown *UnkOuter) { TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", iface, Flags, Clipper, UnkOuter); return DirectDrawCreateClipper(Flags, Clipper, UnkOuter); } static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", iface, flags, clipper, outer_unknown); return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown); } static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface, DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", iface, flags, clipper, outer_unknown); return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown); } static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface, DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n", iface, flags, clipper, outer_unknown); return ddraw7_CreateClipper(&This->IDirectDraw7_iface, flags, clipper, outer_unknown); } /***************************************************************************** * IDirectDraw7::CreatePalette * * Creates a new IDirectDrawPalette object * * Params: * Flags: The flags for the new clipper * ColorTable: Color table to assign to the new clipper * Palette: Address to write the interface pointer to * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be * NULL * * Returns: * CLASS_E_NOAGGREGATION if UnkOuter != NULL * E_OUTOFMEMORY if allocating the object failed * *****************************************************************************/ static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags, PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter) { IDirectDrawImpl *This = impl_from_IDirectDraw7(iface); IDirectDrawPaletteImpl *object; HRESULT hr; TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n", iface, Flags, ColorTable, Palette, pUnkOuter); if (pUnkOuter) return CLASS_E_NOAGGREGATION; wined3d_mutex_lock(); /* The refcount test shows that a cooplevel is required for this */ if(!This->cooperative_level) { WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n"); wined3d_mutex_unlock(); return DDERR_NOCOOPERATIVELEVELSET; } object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirectDrawPaletteImpl)); if(!object) { ERR("Out of memory when allocating memory for a palette implementation\n"); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } hr = ddraw_palette_init(object, This, Flags, ColorTable); if (FAILED(hr)) { WARN("Failed to initialize palette, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); wined3d_mutex_unlock(); return hr; } TRACE("Created palette %p.\n", object); *Palette = &object->IDirectDrawPalette_iface; wined3d_mutex_unlock(); return DD_OK; } static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); HRESULT hr; TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", iface, flags, entries, palette, outer_unknown); hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown); if (SUCCEEDED(hr) && *palette) { IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette); IDirectDraw7_Release(&This->IDirectDraw7_iface); IDirectDraw4_AddRef(iface); impl->ifaceToRelease = (IUnknown *)iface; } return hr; } static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags, PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); HRESULT hr; TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", iface, flags, entries, palette, outer_unknown); hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown); if (SUCCEEDED(hr) && *palette) { IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette); IDirectDraw7_Release(&This->IDirectDraw7_iface); impl->ifaceToRelease = NULL; } return hr; } static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags, PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); HRESULT hr; TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n", iface, flags, entries, palette, outer_unknown); hr = ddraw7_CreatePalette(&This->IDirectDraw7_iface, flags, entries, palette, outer_unknown); if (SUCCEEDED(hr) && *palette) { IDirectDrawPaletteImpl *impl = impl_from_IDirectDrawPalette(*palette); IDirectDraw7_Release(&This->IDirectDraw7_iface); impl->ifaceToRelease = NULL; } return hr; } /***************************************************************************** * IDirectDraw7::DuplicateSurface * * Duplicates a surface. The surface memory points to the same memory as * the original surface, and it's released when the last surface referencing * it is released. I guess that's beyond Wine's surface management right now * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a * test application to implement this) * * Params: * Src: Address of the source surface * Dest: Address to write the new surface pointer to * * Returns: * See IDirectDraw7::CreateSurface * *****************************************************************************/ static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface, IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest) { IDirectDrawSurfaceImpl *Surf = unsafe_impl_from_IDirectDrawSurface7(Src); FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest); /* For now, simply create a new, independent surface */ return IDirectDraw7_CreateSurface(iface, &Surf->surface_desc, Dest, NULL); } static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src, IDirectDrawSurface4 **dst) { IDirectDrawImpl *This = impl_from_IDirectDraw4(iface); IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface4(src); IDirectDrawSurface7 *dst7; IDirectDrawSurfaceImpl *dst_impl; HRESULT hr; TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7); if (FAILED(hr)) { *dst = NULL; return hr; } dst_impl = impl_from_IDirectDrawSurface7(dst7); *dst = &dst_impl->IDirectDrawSurface4_iface; IDirectDrawSurface4_AddRef(*dst); IDirectDrawSurface7_Release(dst7); return hr; } static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface, IDirectDrawSurface *src, IDirectDrawSurface **dst) { IDirectDrawImpl *This = impl_from_IDirectDraw2(iface); IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src); IDirectDrawSurface7 *dst7; IDirectDrawSurfaceImpl *dst_impl; HRESULT hr; TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7); if (FAILED(hr)) return hr; dst_impl = impl_from_IDirectDrawSurface7(dst7); *dst = &dst_impl->IDirectDrawSurface_iface; IDirectDrawSurface_AddRef(*dst); IDirectDrawSurface7_Release(dst7); return hr; } static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src, IDirectDrawSurface **dst) { IDirectDrawImpl *This = impl_from_IDirectDraw(iface); IDirectDrawSurfaceImpl *src_impl = unsafe_impl_from_IDirectDrawSurface(src); IDirectDrawSurface7 *dst7; IDirectDrawSurfaceImpl *dst_impl; HRESULT hr; TRACE("iface %p, src %p, dst %p.\n", iface, src, dst); hr = ddraw7_DuplicateSurface(&This->IDirectDraw7_iface, src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7); if (FAILED(hr)) return hr; dst_impl = impl_from_IDirectDrawSurface7(dst7); *dst = &dst_impl->IDirectDrawSurface_iface; IDirectDrawSurface_AddRef(*dst); IDirectDrawSurface7_Release(dst7); return hr; } /***************************************************************************** * IDirect3D7::EnumDevices * * The EnumDevices method for IDirect3D7. It enumerates all supported * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated. * * Params: * callback: Function to call for each enumerated device * context: Pointer to pass back to the app * * Returns: * D3D_OK, or the return value of the GetCaps call * *****************************************************************************/ static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context) { IDirectDrawImpl *This = impl_from_IDirect3D7(iface); D3DDEVICEDESC7 device_desc7; D3DDEVICEDESC device_desc1; HRESULT hr; size_t i; TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); if (!callback) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7); if (hr != D3D_OK) { wined3d_mutex_unlock(); return hr; } for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++) { HRESULT ret; device_desc7.deviceGUID = *device_list7[i].device_guid; ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context); if (ret != DDENUMRET_OK) { TRACE("Application cancelled the enumeration.\n"); wined3d_mutex_unlock(); return D3D_OK; } } TRACE("End of enumeration.\n"); wined3d_mutex_unlock(); return D3D_OK; } /***************************************************************************** * IDirect3D3::EnumDevices * * Enumerates all supported Direct3DDevice interfaces. This is the * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own. * * Version 1, 2 and 3 * * Params: * callback: Application-provided routine to call for each enumerated device * Context: Pointer to pass to the callback * * Returns: * D3D_OK on success, * The result of IDirect3DImpl_GetCaps if it failed * *****************************************************************************/ static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) { static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL"; IDirectDrawImpl *This = impl_from_IDirect3D3(iface); D3DDEVICEDESC device_desc1, hal_desc, hel_desc; D3DDEVICEDESC7 device_desc7; HRESULT hr; /* Some games (Motoracer 2 demo) have the bad idea to modify the device * name string. Let's put the string in a sufficiently sized array in * writable memory. */ char device_name[50]; strcpy(device_name,"Direct3D HEL"); TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); if (!callback) return DDERR_INVALIDPARAMS; wined3d_mutex_lock(); hr = IDirect3DImpl_GetCaps(This->wined3d, &device_desc1, &device_desc7); if (hr != D3D_OK) { wined3d_mutex_unlock(); return hr; } /* Do I have to enumerate the reference id? Note from old d3d7: * "It seems that enumerating the reference IID on Direct3D 1 games * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1 * * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, * EnumReference which enables / disables enumerating the reference * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk * demo directory suggest this. * * Some games(GTA 2) seem to use the second enumerated device, so I have * to enumerate at least 2 devices. So enumerate the reference device to * have 2 devices. * * Other games (Rollcage) tell emulation and hal device apart by certain * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a * limitation flag), and it refuses all devices that have the perspective * flag set. This way it refuses the emulation device, and HAL devices * never have POW2 unset in d3d7 on windows. */ if (This->d3dversion != 1) { static CHAR reference_description[] = "RGB Direct3D emulation"; TRACE("Enumerating WineD3D D3DDevice interface.\n"); hal_desc = device_desc1; hel_desc = device_desc1; /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */ hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */ hal_desc.dcmColorModel = 0; hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description, device_name, &hal_desc, &hel_desc, context); if (hr != D3DENUMRET_OK) { TRACE("Application cancelled the enumeration.\n"); wined3d_mutex_unlock(); return D3D_OK; } } strcpy(device_name,"Direct3D HAL"); TRACE("Enumerating HAL Direct3D device.\n"); hal_desc = device_desc1; hel_desc = device_desc1; /* The hal device does not have the pow2 flag set in hel, but in hal. */ hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE); /* HAL devices have a HEL dcmColorModel of 0 */ hel_desc.dcmColorModel = 0; hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description, device_name, &hal_desc, &hel_desc, context); if (hr != D3DENUMRET_OK) { TRACE("Application cancelled the enumeration.\n"); wined3d_mutex_unlock(); return D3D_OK; } TRACE("End of enumeration.\n"); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context); } static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context) { IDirectDrawImpl *This = impl_from_IDirect3D(iface); TRACE("iface %p, callback %p, context %p.\n", iface, callback, context); return d3d3_EnumDevices(&This->IDirect3D3_iface, callback, context); } /***************************************************************************** * IDirect3D3::CreateLight * * Creates an IDirect3DLight interface. This interface is used in * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation * uses the IDirect3DDevice7 interface with D3D7 lights. * * Version 1, 2 and 3 * * Params: * light: Address to store the new interface pointer * outer_unknown: Basically for aggregation, but ddraw doesn't support it. * Must be NULL * * Returns: * D3D_OK on success * DDERR_OUTOFMEMORY if memory allocation failed * CLASS_E_NOAGGREGATION if outer_unknown != NULL * *****************************************************************************/ static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); IDirect3DLightImpl *object; TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); if (outer_unknown) return CLASS_E_NOAGGREGATION; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate light memory.\n"); return DDERR_OUTOFMEMORY; } d3d_light_init(object, This); TRACE("Created light %p.\n", object); *light = &object->IDirect3DLight_iface; return D3D_OK; } static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown); } static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D(iface); TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown); return d3d3_CreateLight(&This->IDirect3D3_iface, light, outer_unknown); } /***************************************************************************** * IDirect3D3::CreateMaterial * * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3 * and older versions. The IDirect3DMaterial implementation wraps its * functionality to IDirect3DDevice7::SetMaterial and friends. * * Version 1, 2 and 3 * * Params: * material: Address to store the new interface's pointer to * outer_unknown: Basically for aggregation, but ddraw doesn't support it. * Must be NULL * * Returns: * D3D_OK on success * DDERR_OUTOFMEMORY if memory allocation failed * CLASS_E_NOAGGREGATION if outer_unknown != NULL * *****************************************************************************/ static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); IDirect3DMaterialImpl *object; TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); if (outer_unknown) return CLASS_E_NOAGGREGATION; object = d3d_material_create(This); if (!object) { ERR("Failed to allocate material memory.\n"); return DDERR_OUTOFMEMORY; } TRACE("Created material %p.\n", object); *material = &object->IDirect3DMaterial3_iface; return D3D_OK; } static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); IDirect3DMaterialImpl *object; TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); object = d3d_material_create(This); if (!object) { ERR("Failed to allocate material memory.\n"); return DDERR_OUTOFMEMORY; } TRACE("Created material %p.\n", object); *material = &object->IDirect3DMaterial2_iface; return D3D_OK; } static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D(iface); IDirect3DMaterialImpl *object; TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown); object = d3d_material_create(This); if (!object) { ERR("Failed to allocate material memory.\n"); return DDERR_OUTOFMEMORY; } TRACE("Created material %p.\n", object); *material = &object->IDirect3DMaterial_iface; return D3D_OK; } /***************************************************************************** * IDirect3D3::CreateViewport * * Creates an IDirect3DViewport interface. This interface is used * by Direct3D and earlier versions for Viewport management. In Direct3D7 * it has been replaced by a viewport structure and * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation * uses the IDirect3DDevice7 methods for its functionality * * Params: * Viewport: Address to store the new interface pointer * outer_unknown: Basically for aggregation, but ddraw doesn't support it. * Must be NULL * * Returns: * D3D_OK on success * DDERR_OUTOFMEMORY if memory allocation failed * CLASS_E_NOAGGREGATION if outer_unknown != NULL * *****************************************************************************/ static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); IDirect3DViewportImpl *object; TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); if (outer_unknown) return CLASS_E_NOAGGREGATION; object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate viewport memory.\n"); return DDERR_OUTOFMEMORY; } d3d_viewport_init(object, This); TRACE("Created viewport %p.\n", object); *viewport = &object->IDirect3DViewport3_iface; return D3D_OK; } static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport, outer_unknown); } static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D(iface); TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown); return d3d3_CreateViewport(&This->IDirect3D3_iface, (IDirect3DViewport3 **)viewport, outer_unknown); } /***************************************************************************** * IDirect3D3::FindDevice * * This method finds a device with the requested properties and returns a * device description * * Verion 1, 2 and 3 * Params: * fds: Describes the requested device characteristics * fdr: Returns the device description * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if no device was found * *****************************************************************************/ static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); D3DDEVICEDESC7 desc7; D3DDEVICEDESC desc1; HRESULT hr; TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); if (!fds || !fdr) return DDERR_INVALIDPARAMS; if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH) || fdr->dwSize != sizeof(D3DFINDDEVICERESULT)) return DDERR_INVALIDPARAMS; if ((fds->dwFlags & D3DFDS_COLORMODEL) && fds->dcmColorModel != D3DCOLOR_RGB) { WARN("Trying to request a non-RGB D3D color model. Not supported.\n"); return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */ } if (fds->dwFlags & D3DFDS_GUID) { TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid))); if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid) && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid) && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid)) { WARN("No match for this GUID.\n"); return DDERR_NOTFOUND; } } /* Get the caps */ hr = IDirect3DImpl_GetCaps(This->wined3d, &desc1, &desc7); if (hr != D3D_OK) return hr; /* Now return our own GUID */ fdr->guid = IID_D3DDEVICE_WineD3D; fdr->ddHwDesc = desc1; fdr->ddSwDesc = desc1; TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n"); return D3D_OK; } static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr); } static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr) { IDirectDrawImpl *This = impl_from_IDirect3D(iface); TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr); return d3d3_FindDevice(&This->IDirect3D3_iface, fds, fdr); } /***************************************************************************** * IDirect3D7::CreateDevice * * Creates an IDirect3DDevice7 interface. * * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to * DirectDraw surfaces and are created with * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to * create the device object and QueryInterfaces for IDirect3DDevice * * Params: * refiid: IID of the device to create * Surface: Initial rendertarget * Device: Address to return the interface pointer * * Returns: * D3D_OK on success * DDERR_OUTOFMEMORY if memory allocation failed * DDERR_INVALIDPARAMS if a device exists already * *****************************************************************************/ static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid, IDirectDrawSurface7 *surface, IDirect3DDevice7 **device) { IDirectDrawSurfaceImpl *target = unsafe_impl_from_IDirectDrawSurface7(surface); IDirectDrawImpl *This = impl_from_IDirect3D7(iface); IDirect3DDeviceImpl *object; HRESULT hr; TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device); wined3d_mutex_lock(); *device = NULL; /* Fail device creation if non-opengl surfaces are used. */ if (DefaultSurfaceType != SURFACE_OPENGL) { ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry.\n"); ERR("Please set the surface implementation to opengl or autodetection to allow 3D rendering.\n"); /* We only hit this path if a default surface is set in the registry. Incorrect autodetection * is caught in CreateSurface or QueryInterface. */ wined3d_mutex_unlock(); return DDERR_NO3D; } if (This->d3ddevice) { FIXME("Only one Direct3D device per DirectDraw object supported.\n"); wined3d_mutex_unlock(); return DDERR_INVALIDPARAMS; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate device memory.\n"); wined3d_mutex_unlock(); return DDERR_OUTOFMEMORY; } hr = d3d_device_init(object, This, target); if (FAILED(hr)) { WARN("Failed to initialize device, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); wined3d_mutex_unlock(); return hr; } TRACE("Created device %p.\n", object); *device = &object->IDirect3DDevice7_iface; wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid, IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface); IDirect3DDevice7 *device7; IDirect3DDeviceImpl *device_impl; HRESULT hr; TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n", iface, debugstr_guid(riid), surface, device, outer_unknown); if (outer_unknown) return CLASS_E_NOAGGREGATION; hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL); if (SUCCEEDED(hr)) { device_impl = impl_from_IDirect3DDevice7(device7); *device = &device_impl->IDirect3DDevice3_iface; } return hr; } static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid, IDirectDrawSurface *surface, IDirect3DDevice2 **device) { IDirectDrawImpl *This = impl_from_IDirect3D2(iface); IDirectDrawSurfaceImpl *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface); IDirect3DDevice7 *device7; IDirect3DDeviceImpl *device_impl; HRESULT hr; TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device); hr = d3d7_CreateDevice(&This->IDirect3D7_iface, riid, surface_impl ? &surface_impl->IDirectDrawSurface7_iface : NULL, device ? &device7 : NULL); if (SUCCEEDED(hr)) { device_impl = impl_from_IDirect3DDevice7(device7); *device = &device_impl->IDirect3DDevice2_iface; } return hr; } /***************************************************************************** * IDirect3D7::CreateVertexBuffer * * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7 * interface. * * Version 3 and 7 * * Params: * desc: Requested Vertex buffer properties * vertex_buffer: Address to return the interface pointer at * flags: Some flags, should be 0 * * Returns * D3D_OK on success * DDERR_OUTOFMEMORY if memory allocation failed * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL * *****************************************************************************/ static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc, IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags) { IDirectDrawImpl *This = impl_from_IDirect3D7(iface); IDirect3DVertexBufferImpl *object; HRESULT hr; TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n", iface, desc, vertex_buffer, flags); if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS; hr = d3d_vertex_buffer_create(&object, This, desc); if (hr == D3D_OK) { TRACE("Created vertex buffer %p.\n", object); *vertex_buffer = &object->IDirect3DVertexBuffer7_iface; } else WARN("Failed to create vertex buffer, hr %#x.\n", hr); return hr; } static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc, IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); IDirect3DVertexBufferImpl *object; HRESULT hr; TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n", iface, desc, vertex_buffer, flags, outer_unknown); if (outer_unknown) return CLASS_E_NOAGGREGATION; if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS; hr = d3d_vertex_buffer_create(&object, This, desc); if (hr == D3D_OK) { TRACE("Created vertex buffer %p.\n", object); *vertex_buffer = &object->IDirect3DVertexBuffer_iface; } else WARN("Failed to create vertex buffer, hr %#x.\n", hr); return hr; } /***************************************************************************** * IDirect3D7::EnumZBufferFormats * * Enumerates all supported Z buffer pixel formats * * Version 3 and 7 * * Params: * device_iid: * callback: callback to call for each pixel format * context: Pointer to pass back to the callback * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if callback is NULL * For details, see IWineD3DDevice::EnumZBufferFormats * *****************************************************************************/ static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) { IDirectDrawImpl *This = impl_from_IDirect3D7(iface); struct wined3d_display_mode mode; enum wined3d_device_type type; unsigned int i; HRESULT hr; /* Order matters. Specifically, BattleZone II (full version) expects the * 16-bit depth formats to be listed before the 24 and 32 ones. */ static const enum wined3d_format_id formats[] = { WINED3DFMT_S1_UINT_D15_UNORM, WINED3DFMT_D16_UNORM, WINED3DFMT_X8D24_UNORM, WINED3DFMT_S4X4_UINT_D24_UNORM, WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_D32_UNORM, }; TRACE("iface %p, device_iid %s, callback %p, context %p.\n", iface, debugstr_guid(device_iid), callback, context); if (!callback) return DDERR_INVALIDPARAMS; if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice) || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice) || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D)) { TRACE("Asked for HAL device.\n"); type = WINED3D_DEVICE_TYPE_HAL; } else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice) || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice)) { TRACE("Asked for SW device.\n"); type = WINED3D_DEVICE_TYPE_SW; } else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice)) { TRACE("Asked for REF device.\n"); type = WINED3D_DEVICE_TYPE_REF; } else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice)) { TRACE("Asked for NULLREF device.\n"); type = WINED3D_DEVICE_TYPE_NULLREF; } else { FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid)); type = WINED3D_DEVICE_TYPE_HAL; } wined3d_mutex_lock(); /* We need an adapter format from somewhere to please wined3d and WGL. * Use the current display mode. So far all cards offer the same depth * stencil format for all modes, but if some do not and applications do * not like that we'll have to find some workaround, like iterating over * all imaginable formats and collecting all the depth stencil formats we * can get. */ hr = wined3d_device_get_display_mode(This->wined3d_device, 0, &mode); for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) { hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id, WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, formats[i], SURFACE_OPENGL); if (SUCCEEDED(hr)) { DDPIXELFORMAT pformat; memset(&pformat, 0, sizeof(pformat)); pformat.dwSize = sizeof(pformat); PixelFormat_WineD3DtoDD(&pformat, formats[i]); TRACE("Enumerating wined3d format %#x.\n", formats[i]); hr = callback(&pformat, context); if (hr != DDENUMRET_OK) { TRACE("Format enumeration cancelled by application.\n"); wined3d_mutex_unlock(); return D3D_OK; } } } /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM, * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and * newer enumerate both versions, so we do the same(bug 22434) */ hr = wined3d_check_device_format(This->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id, WINED3DUSAGE_DEPTHSTENCIL, WINED3DRTYPE_SURFACE, WINED3DFMT_X8D24_UNORM, SURFACE_OPENGL); if (SUCCEEDED(hr)) { DDPIXELFORMAT x8d24 = { sizeof(x8d24), DDPF_ZBUFFER, 0, {24}, {0x00000000}, {0x00ffffff}, {0x00000000} }; TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n"); callback(&x8d24, context); } TRACE("End of enumeration.\n"); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid, LPD3DENUMPIXELFORMATSCALLBACK callback, void *context) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); TRACE("iface %p, device_iid %s, callback %p, context %p.\n", iface, debugstr_guid(device_iid), callback, context); return d3d7_EnumZBufferFormats(&This->IDirect3D7_iface, device_iid, callback, context); } /***************************************************************************** * IDirect3D7::EvictManagedTextures * * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory. * * Version 3 and 7 * * Returns: * D3D_OK, because it's a stub * *****************************************************************************/ static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface) { IDirectDrawImpl *This = impl_from_IDirect3D7(iface); TRACE("iface %p!\n", iface); wined3d_mutex_lock(); if (This->d3d_initialized) wined3d_device_evict_managed_resources(This->wined3d_device); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface) { IDirectDrawImpl *This = impl_from_IDirect3D3(iface); TRACE("iface %p.\n", iface); return d3d7_EvictManagedTextures(&This->IDirect3D7_iface); } /***************************************************************************** * IDirect3DImpl_GetCaps * * This function retrieves the device caps from wined3d * and converts it into a D3D7 and D3D - D3D3 structure * This is a helper function called from various places in ddraw * * Params: * wined3d: The interface to get the caps from * desc1: Old D3D <3 structure to fill (needed) * desc7: D3D7 device desc structure to fill (needed) * * Returns * D3D_OK on success, or the return value of IWineD3D::GetCaps * *****************************************************************************/ HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7) { WINED3DCAPS wined3d_caps; HRESULT hr; TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7); memset(&wined3d_caps, 0, sizeof(wined3d_caps)); wined3d_mutex_lock(); hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to get device caps, hr %#x.\n", hr); return hr; } /* Copy the results into the d3d7 and d3d3 structures */ desc7->dwDevCaps = wined3d_caps.DevCaps; desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps; desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps; desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps; desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps; desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps; desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps; desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps; desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps; desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps; desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps; desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth; desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight; desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat; desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio; desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy; desc7->dvMaxVertexW = wined3d_caps.MaxVertexW; desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft; desc7->dvGuardBandTop = wined3d_caps.GuardBandTop; desc7->dvGuardBandRight = wined3d_caps.GuardBandRight; desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom; desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust; desc7->dwStencilCaps = wined3d_caps.StencilCaps; desc7->dwFVFCaps = wined3d_caps.FVFCaps; desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps; desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps; desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights; /* Remove all non-d3d7 caps */ desc7->dwDevCaps &= ( D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ | D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY | D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL | D3DDEVCAPS_HWRASTERIZATION); desc7->dwStencilCaps &= ( D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE | D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT | D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR); /* FVF caps ?*/ desc7->dwTextureOpCaps &= ( D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 | D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X | D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X | D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA | D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA | D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA | D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP | D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3); desc7->dwVertexProcessingCaps &= ( D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG | D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER); desc7->dpcLineCaps.dwMiscCaps &= ( D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP | D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW | D3DPMISCCAPS_CULLCCW); desc7->dpcLineCaps.dwRasterCaps &= ( D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR | D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL | D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT | D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG); desc7->dpcLineCaps.dwZCmpCaps &= ( D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL | D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS); desc7->dpcLineCaps.dwSrcBlendCaps &= ( D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA); desc7->dpcLineCaps.dwDestBlendCaps &= ( D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR | D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA | D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR | D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA | D3DPBLENDCAPS_BOTHINVSRCALPHA); desc7->dpcLineCaps.dwAlphaCmpCaps &= ( D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL | D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL | D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS); desc7->dpcLineCaps.dwShadeCaps &= ( D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO | D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB | D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO | D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB | D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED | D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG); desc7->dpcLineCaps.dwTextureCaps &= ( D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND); desc7->dpcLineCaps.dwTextureFilterCaps &= ( D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST | D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR | D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC | D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC); desc7->dpcLineCaps.dwTextureBlendCaps &= ( D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK | D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD); desc7->dpcLineCaps.dwTextureAddressCaps &= ( D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP | D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV); if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) { /* DirectX7 always has the np2 flag set, no matter what the card * supports. Some old games (Rollcage) check the caps incorrectly. * If wined3d supports nonpow2 textures it also has np2 conditional * support. */ desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL; } /* Fill the missing members, and do some fixup */ desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps); desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK | D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA; desc7->dpcLineCaps.dwStippleWidth = 32; desc7->dpcLineCaps.dwStippleHeight = 32; /* Use the same for the TriCaps */ desc7->dpcTriCaps = desc7->dpcLineCaps; desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32; desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24; desc7->dwMinTextureWidth = 1; desc7->dwMinTextureHeight = 1; /* Convert DWORDs safely to WORDs */ if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff; else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages; if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff; else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures; if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff; else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes; if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff; else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices; desc7->deviceGUID = IID_IDirect3DTnLHalDevice; desc7->dwReserved1 = 0; desc7->dwReserved2 = 0; desc7->dwReserved3 = 0; desc7->dwReserved4 = 0; /* Fill the old structure */ memset(desc1, 0, sizeof(*desc1)); desc1->dwSize = sizeof(D3DDEVICEDESC); desc1->dwFlags = D3DDD_COLORMODEL | D3DDD_DEVCAPS | D3DDD_TRANSFORMCAPS | D3DDD_BCLIPPING | D3DDD_LIGHTINGCAPS | D3DDD_LINECAPS | D3DDD_TRICAPS | D3DDD_DEVICERENDERBITDEPTH | D3DDD_DEVICEZBUFFERBITDEPTH | D3DDD_MAXBUFFERSIZE | D3DDD_MAXVERTEXCOUNT; desc1->dcmColorModel = D3DCOLOR_RGB; desc1->dwDevCaps = desc7->dwDevCaps; desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS); desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP; desc1->bClipping = TRUE; desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS); desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT; desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB; desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights; desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS); desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps; desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps; desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps; desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps; desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps; desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps; desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps; desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps; desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps; desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps; desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth; desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps; desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS); desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps; desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps; desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps; desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps; desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps; desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps; desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps; desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps; desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps; desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps; desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth; desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps; desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth; desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth; desc1->dwMaxBufferSize = 0; desc1->dwMaxVertexCount = 65536; desc1->dwMinTextureWidth = desc7->dwMinTextureWidth; desc1->dwMinTextureHeight = desc7->dwMinTextureHeight; desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth; desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight; desc1->dwMinStippleWidth = 1; desc1->dwMinStippleHeight = 1; desc1->dwMaxStippleWidth = 32; desc1->dwMaxStippleHeight = 32; desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat; desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio; desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy; desc1->dvGuardBandLeft = desc7->dvGuardBandLeft; desc1->dvGuardBandRight = desc7->dvGuardBandRight; desc1->dvGuardBandTop = desc7->dvGuardBandTop; desc1->dvGuardBandBottom = desc7->dvGuardBandBottom; desc1->dvExtentsAdjust = desc7->dvExtentsAdjust; desc1->dwStencilCaps = desc7->dwStencilCaps; desc1->dwFVFCaps = desc7->dwFVFCaps; desc1->dwTextureOpCaps = desc7->dwTextureOpCaps; desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages; desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures; return DD_OK; } /***************************************************************************** * IDirectDraw7 VTable *****************************************************************************/ static const struct IDirectDraw7Vtbl ddraw7_vtbl = { /* IUnknown */ ddraw7_QueryInterface, ddraw7_AddRef, ddraw7_Release, /* IDirectDraw */ ddraw7_Compact, ddraw7_CreateClipper, ddraw7_CreatePalette, ddraw7_CreateSurface, ddraw7_DuplicateSurface, ddraw7_EnumDisplayModes, ddraw7_EnumSurfaces, ddraw7_FlipToGDISurface, ddraw7_GetCaps, ddraw7_GetDisplayMode, ddraw7_GetFourCCCodes, ddraw7_GetGDISurface, ddraw7_GetMonitorFrequency, ddraw7_GetScanLine, ddraw7_GetVerticalBlankStatus, ddraw7_Initialize, ddraw7_RestoreDisplayMode, ddraw7_SetCooperativeLevel, ddraw7_SetDisplayMode, ddraw7_WaitForVerticalBlank, /* IDirectDraw2 */ ddraw7_GetAvailableVidMem, /* IDirectDraw3 */ ddraw7_GetSurfaceFromDC, /* IDirectDraw4 */ ddraw7_RestoreAllSurfaces, ddraw7_TestCooperativeLevel, ddraw7_GetDeviceIdentifier, /* IDirectDraw7 */ ddraw7_StartModeTest, ddraw7_EvaluateMode }; static const struct IDirectDraw4Vtbl ddraw4_vtbl = { /* IUnknown */ ddraw4_QueryInterface, ddraw4_AddRef, ddraw4_Release, /* IDirectDraw */ ddraw4_Compact, ddraw4_CreateClipper, ddraw4_CreatePalette, ddraw4_CreateSurface, ddraw4_DuplicateSurface, ddraw4_EnumDisplayModes, ddraw4_EnumSurfaces, ddraw4_FlipToGDISurface, ddraw4_GetCaps, ddraw4_GetDisplayMode, ddraw4_GetFourCCCodes, ddraw4_GetGDISurface, ddraw4_GetMonitorFrequency, ddraw4_GetScanLine, ddraw4_GetVerticalBlankStatus, ddraw4_Initialize, ddraw4_RestoreDisplayMode, ddraw4_SetCooperativeLevel, ddraw4_SetDisplayMode, ddraw4_WaitForVerticalBlank, /* IDirectDraw2 */ ddraw4_GetAvailableVidMem, /* IDirectDraw3 */ ddraw4_GetSurfaceFromDC, /* IDirectDraw4 */ ddraw4_RestoreAllSurfaces, ddraw4_TestCooperativeLevel, ddraw4_GetDeviceIdentifier, }; static const struct IDirectDraw2Vtbl ddraw2_vtbl = { /* IUnknown */ ddraw2_QueryInterface, ddraw2_AddRef, ddraw2_Release, /* IDirectDraw */ ddraw2_Compact, ddraw2_CreateClipper, ddraw2_CreatePalette, ddraw2_CreateSurface, ddraw2_DuplicateSurface, ddraw2_EnumDisplayModes, ddraw2_EnumSurfaces, ddraw2_FlipToGDISurface, ddraw2_GetCaps, ddraw2_GetDisplayMode, ddraw2_GetFourCCCodes, ddraw2_GetGDISurface, ddraw2_GetMonitorFrequency, ddraw2_GetScanLine, ddraw2_GetVerticalBlankStatus, ddraw2_Initialize, ddraw2_RestoreDisplayMode, ddraw2_SetCooperativeLevel, ddraw2_SetDisplayMode, ddraw2_WaitForVerticalBlank, /* IDirectDraw2 */ ddraw2_GetAvailableVidMem, }; static const struct IDirectDrawVtbl ddraw1_vtbl = { /* IUnknown */ ddraw1_QueryInterface, ddraw1_AddRef, ddraw1_Release, /* IDirectDraw */ ddraw1_Compact, ddraw1_CreateClipper, ddraw1_CreatePalette, ddraw1_CreateSurface, ddraw1_DuplicateSurface, ddraw1_EnumDisplayModes, ddraw1_EnumSurfaces, ddraw1_FlipToGDISurface, ddraw1_GetCaps, ddraw1_GetDisplayMode, ddraw1_GetFourCCCodes, ddraw1_GetGDISurface, ddraw1_GetMonitorFrequency, ddraw1_GetScanLine, ddraw1_GetVerticalBlankStatus, ddraw1_Initialize, ddraw1_RestoreDisplayMode, ddraw1_SetCooperativeLevel, ddraw1_SetDisplayMode, ddraw1_WaitForVerticalBlank, }; static const struct IDirect3D7Vtbl d3d7_vtbl = { /* IUnknown methods */ d3d7_QueryInterface, d3d7_AddRef, d3d7_Release, /* IDirect3D7 methods */ d3d7_EnumDevices, d3d7_CreateDevice, d3d7_CreateVertexBuffer, d3d7_EnumZBufferFormats, d3d7_EvictManagedTextures }; static const struct IDirect3D3Vtbl d3d3_vtbl = { /* IUnknown methods */ d3d3_QueryInterface, d3d3_AddRef, d3d3_Release, /* IDirect3D3 methods */ d3d3_EnumDevices, d3d3_CreateLight, d3d3_CreateMaterial, d3d3_CreateViewport, d3d3_FindDevice, d3d3_CreateDevice, d3d3_CreateVertexBuffer, d3d3_EnumZBufferFormats, d3d3_EvictManagedTextures }; static const struct IDirect3D2Vtbl d3d2_vtbl = { /* IUnknown methods */ d3d2_QueryInterface, d3d2_AddRef, d3d2_Release, /* IDirect3D2 methods */ d3d2_EnumDevices, d3d2_CreateLight, d3d2_CreateMaterial, d3d2_CreateViewport, d3d2_FindDevice, d3d2_CreateDevice }; static const struct IDirect3DVtbl d3d1_vtbl = { /* IUnknown methods */ d3d1_QueryInterface, d3d1_AddRef, d3d1_Release, /* IDirect3D methods */ d3d1_Initialize, d3d1_EnumDevices, d3d1_CreateLight, d3d1_CreateMaterial, d3d1_CreateViewport, d3d1_FindDevice }; /***************************************************************************** * ddraw_find_decl * * Finds the WineD3D vertex declaration for a specific fvf, and creates one * if none was found. * * This function is in ddraw.c and the DDraw object space because D3D7 * vertex buffers are created using the IDirect3D interface to the ddraw * object, so they can be valid across D3D devices(theoretically. The ddraw * object also owns the wined3d device * * Parameters: * This: Device * fvf: Fvf to find the decl for * * Returns: * NULL in case of an error, the vertex declaration for the FVF otherwise. * *****************************************************************************/ struct wined3d_vertex_declaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) { struct wined3d_vertex_declaration *pDecl = NULL; HRESULT hr; int p, low, high; /* deliberately signed */ struct FvfToDecl *convertedDecls = This->decls; TRACE("Searching for declaration for fvf %08x... ", fvf); low = 0; high = This->numConvertedDecls - 1; while(low <= high) { p = (low + high) >> 1; TRACE("%d ", p); if(convertedDecls[p].fvf == fvf) { TRACE("found %p\n", convertedDecls[p].decl); return convertedDecls[p].decl; } else if(convertedDecls[p].fvf < fvf) { low = p + 1; } else { high = p - 1; } } TRACE("not found. Creating and inserting at position %d.\n", low); hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device, fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl); if (hr != S_OK) return NULL; if(This->declArraySize == This->numConvertedDecls) { int grow = max(This->declArraySize / 2, 8); convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); if (!convertedDecls) { wined3d_vertex_declaration_decref(pDecl); return NULL; } This->decls = convertedDecls; This->declArraySize += grow; } memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low)); convertedDecls[low].decl = pDecl; convertedDecls[low].fvf = fvf; This->numConvertedDecls++; TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); return pDecl; } static inline struct IDirectDrawImpl *ddraw_from_device_parent(struct wined3d_device_parent *device_parent) { return CONTAINING_RECORD(device_parent, struct IDirectDrawImpl, device_parent); } static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, struct wined3d_device *device) { TRACE("device_parent %p, device %p.\n", device_parent, device); } static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) { struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent); MONITORINFO monitor_info; HMONITOR monitor; BOOL ret; RECT *r; TRACE("device_parent %p.\n", device_parent); if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window) { TRACE("Nothing to resize.\n"); return; } monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY); monitor_info.cbSize = sizeof(monitor_info); if (!(ret = GetMonitorInfoW(monitor, &monitor_info))) { ERR("Failed to get monitor info.\n"); return; } r = &monitor_info.rcMonitor; TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r)); if (!(ret = SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top, r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))) ERR("Failed to resize window.\n"); } static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface) { struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent); IDirectDrawSurfaceImpl *surf = NULL; UINT i = 0; DDSCAPS2 searchcaps = ddraw->tex_root->surface_desc.ddsCaps; TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n" "\tpool %#x, level %u, face %u, surface %p.\n", device_parent, container_parent, width, height, format, usage, pool, level, face, surface); searchcaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES; switch(face) { case WINED3DCUBEMAP_FACE_POSITIVE_X: TRACE("Asked for positive x\n"); if (searchcaps.dwCaps2 & DDSCAPS2_CUBEMAP) { searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX; } surf = ddraw->tex_root; break; case WINED3DCUBEMAP_FACE_NEGATIVE_X: TRACE("Asked for negative x\n"); searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEX; break; case WINED3DCUBEMAP_FACE_POSITIVE_Y: TRACE("Asked for positive y\n"); searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEY; break; case WINED3DCUBEMAP_FACE_NEGATIVE_Y: TRACE("Asked for negative y\n"); searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEY; break; case WINED3DCUBEMAP_FACE_POSITIVE_Z: TRACE("Asked for positive z\n"); searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEZ; break; case WINED3DCUBEMAP_FACE_NEGATIVE_Z: TRACE("Asked for negative z\n"); searchcaps.dwCaps2 |= DDSCAPS2_CUBEMAP_NEGATIVEZ; break; default: {ERR("Unexpected cube face\n");} /* Stupid compiler */ } if (!surf) { IDirectDrawSurface7 *attached; IDirectDrawSurface7_GetAttachedSurface(&ddraw->tex_root->IDirectDrawSurface7_iface, &searchcaps, &attached); surf = unsafe_impl_from_IDirectDrawSurface7(attached); IDirectDrawSurface7_Release(attached); } if (!surf) ERR("root search surface not found\n"); /* Find the wanted mipmap. There are enough mipmaps in the chain */ while (i < level) { IDirectDrawSurface7 *attached; IDirectDrawSurface7_GetAttachedSurface(&surf->IDirectDrawSurface7_iface, &searchcaps, &attached); if(!attached) ERR("Surface not found\n"); surf = impl_from_IDirectDrawSurface7(attached); IDirectDrawSurface7_Release(attached); ++i; } /* Return the surface */ *surface = surf->wined3d_surface; wined3d_surface_incref(*surface); TRACE("Returning wineD3DSurface %p, it belongs to surface %p\n", *surface, surf); return D3D_OK; } static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent) { struct IDirectDrawImpl *ddraw = parent; ddraw->wined3d_frontbuffer = NULL; } static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops = { ddraw_frontbuffer_destroyed, }; static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, struct wined3d_surface **surface) { struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent); DWORD flags = 0; HRESULT hr; TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, lockable %u, surface %p.\n", device_parent, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface); if (ddraw->wined3d_frontbuffer) { ERR("Frontbuffer already created.\n"); return E_FAIL; } if (lockable) flags |= WINED3D_SURFACE_MAPPABLE; hr = wined3d_surface_create(ddraw->wined3d_device, width, height, format, 0, WINED3DUSAGE_RENDERTARGET, WINED3DPOOL_DEFAULT, multisample_type, multisample_quality, DefaultSurfaceType, flags, ddraw, &ddraw_frontbuffer_parent_ops, surface); if (SUCCEEDED(hr)) ddraw->wined3d_frontbuffer = *surface; return hr; } static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent, UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface) { ERR("DirectDraw doesn't have and shouldn't try creating implicit depth buffers.\n"); return E_NOTIMPL; } static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent, void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format, WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume) { TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, " "format %#x, pool %#x, usage %#x, volume %p.\n", device_parent, container_parent, width, height, depth, format, pool, usage, volume); ERR("Not implemented!\n"); return E_NOTIMPL; } static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent, struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain) { struct IDirectDrawImpl *ddraw = ddraw_from_device_parent(device_parent); HRESULT hr; TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain); if (ddraw->wined3d_swapchain) { ERR("Swapchain already created.\n"); return E_FAIL; } hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, DefaultSurfaceType, NULL, &ddraw_null_wined3d_parent_ops, swapchain); if (FAILED(hr)) WARN("Failed to create swapchain, hr %#x.\n", hr); return hr; } static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops = { device_parent_wined3d_device_created, device_parent_mode_changed, device_parent_create_surface, device_parent_create_rendertarget, device_parent_create_depth_stencil, device_parent_create_volume, device_parent_create_swapchain, }; HRESULT ddraw_init(IDirectDrawImpl *ddraw, enum wined3d_device_type device_type) { HRESULT hr; HDC hDC; ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl; ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl; ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl; ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl; ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl; ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl; ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl; ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl; ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops; ddraw->numIfaces = 1; ddraw->ref7 = 1; /* Get the current screen settings. */ hDC = GetDC(0); ddraw->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES); ReleaseDC(0, hDC); ddraw->orig_width = GetSystemMetrics(SM_CXSCREEN); ddraw->orig_height = GetSystemMetrics(SM_CYSCREEN); ddraw->wined3d = wined3d_create(7, WINED3D_LEGACY_DEPTH_BIAS, &ddraw->IDirectDraw7_iface); if (!ddraw->wined3d) { WARN("Failed to create a wined3d object.\n"); return E_OUTOFMEMORY; } hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device); if (FAILED(hr)) { WARN("Failed to create a wined3d device, hr %#x.\n", hr); wined3d_decref(ddraw->wined3d); return hr; } list_init(&ddraw->surface_list); return DD_OK; }