Portability issuesAnonymous unions/structs
Anonymous structs and unions support depends heavily on the compiler.
The best support is provided by gcc/g++ 2.96 and later. But these
versions of gcc come from the development branch so you may want to
hold off before using them in production. g++ 2.95 supports anonymous
unions but not anonymous structs and gcc 2.95 supports neither. Older
versions of gcc/g++ have no support for either.
since it is anonymous unions that are the most frequent in the
windows headers, you should at least try to use gcc/g++ 2.95.
But you are stuck with a compiler that does not support anonymous
structs/unions all is not lost. The Wine headers should detect this
automatically and define NONAMELESSUNION /
NONAMELESSSTRUCT. Then any anonymous union will
be given a name
u or u2, u3,
etc. to avoid name clashes. You will then have to modify your code to
include those names where appropriate.
The name that Wine adds to anonymous unions should match that used
by the Windows headers. So all you have to do to compile your
modified code in Windows is to explicitly define the
NONAMELESSUNION macro. Note that it would be wise
to also explicitly define this macro on in your Unix makefile
(Makefile.in) to make sure your code will
compile even if the compiler does support anonymous unions.
Things are not as nice when dealing with anonymous structs.
Unfortunately the Windows headers make no provisions for compilers
that do not support anonymous structs. So you will need to be more
subtle when modifying your code if you still want it to compile in
Windows. Here's a way to do it:
#ifdef WINELIB
#define ANONS .s
#else
#define ANONS
#endif
. . .
{
SYSTEM_INFO si;
GetSystemInfo(&si);
printf("Processor architecture=%d\n",si ANONS .wProcessorArchitecture);
}
You may put the #define directive directly in the
source if only few files are impacted. Otherwise it's probably best
to put it in one of your project's widely used headers.
Fortunately usage of an anonymous struct is much rarer than usage of
an anonymous union so these modifications should not be too much work.
Unicode
Because gcc and glibc use 4 byte unicode characters, the
compiler intrinsic L"foo" generates unicode
strings which cannot be used by Winelib (Win32 code expects 16
bit unicode characters). There are 3 workarounds for this:
Use the latest gcc version (2.9.7 or later), and pass the
-fshort-wchar option to every file
that is built.
Use the __TEXT("foo") macro, define
WINE_UNICODE_REWRITE for each file
that is built, and add
-fwritable-strings to the compiler
command line. You should replace all occurances of
wchar_t with WCHAR also, since
wchar_t is the native (32 bit) type. These
changes allow Wine to modify the native unicode strings
created by the compiler in place, so that they are 16 bit
by the time any functions get to use them. This scheme
works with older versions of gcc (2.95.x+).
Use the compiler default, but don't call any Win32 unicode
functions without converting the strings first!
If you are using Unicode and you want to be able to use
standard library calls (e.g. wcslen,
wsprintf) as well as Win32 unicode calls
(API functions ending in W, or having
_UNICODE defined), then you should use
the msvcrt runtime library instead of glibc. The functions in
glibc will not work correctly with 16 bit strings.
If you need a Unicode string even when
_UNICODE isn't defined, use
WINE_UNICODE_TEXT("foo"). This will need
to be wrapped in #ifdef WINELIB to
prevent breaking your source for windows compiles.
To prevent warnings when declaring a single unicode character
in C, use (WCHAR)L'x', rather than
__TEXT('x'). This works on Windows also.
C library
There are 3 choices available to you regarding which C library
to use:
Use the glibc native C library.
Use the msvcrt C library.
Use a custom mixture of both.
Note that under Wine, the crtdll library is implemented using
msvcrt, so there is no benefit in trying to use it.
Using glibc in general has the lowest overhead, but this is
really only important for file I/O. Many of the functions in
msvcrt are simply resolved to glibc, so in reality options 2
and 3 are fairly similar choices.
To use glibc, you don't need to make changes to your
application; it should work straight away. There are a few
situations in which using glibc is not possible:
Your application uses Win32 and C library unicode
functions.
Your application uses MS specific calls like
beginthread(),
loadlibrary(), etc.
You rely on the precise semantics of the calls, for
example, returning -1 rather than
non-zero. More likely, your application will rely on calls
like fopen() taking a Windows path
rather than a Unix one.
In these cases you should use msvcrt to provide your C runtime
calls. To do this, add a line:
import msvcrt.dll
to your applications .spec file. This
will cause winebuild to resolve your c
library calls to msvcrt.dll. Many simple
calls which behave the same have been specified as
non-importable from msvcrt; in these cases
winebuild will not resolve them and the
standard linker ld will link to the glibc
version instead.
In order to avoid warnings in C (and potential errors in C++)
from not having prototypes, you may need to use a set of MS
compatable header files. These are scheduled for inclusion
into Wine but at the time of writing are not available. Until
they are, you can try prototyping the functions you need, or
just live with the warnings.
If you have a set of include files (or when they are available
in Wine), you need to use the -isystem
"include_path" flag to gcc to tell it to use your
headers in preference to the local system headers.
To use option 3, add the names of any symbols that you don't
want to use from msvcrt into your applications
.spec file. For example, if you wanted
the MS specific functions, but not file I/O, you could have a
list like:
@ignore = ( fopen fclose fwrite fread fputs fgets )
Obviously, the complete list would be much longer. Remember
too that some functions are implemented with an underscore in
their name and #defined to that name in
the MS headers. So you may need to find out the name by
examing dlls/msvcrt/msvcrt.spec to get
the correct name for your @ignore entry.
Compiling Problems
If you get undefined references to Win32 API calls when
building your application: if you have a VC++
.dsp file, check it for all the
.lib files it imports, and add them to
your applications .spec
file. winebuild gives you a warning for
unused imports so you can delete the ones you don't need
later. Failing that, just import all the DLL's you can find in
the dlls/ directory of the Wine source
tree.
If you are missing GUIDs at the link stage, add
-lwine_uuid to the link line.
gcc is more strict than VC++, especially whan compiling
C++. This may require you to add casts to your C++ to prevent
overloading abiguities between similar types (such as two
overloads that take int and char respectively).
If you come across a difference between the Windows headers
and Wine's that breaks compilation, try asking for help on
wine-devel@winehq.com.
Initialization problems
Initialization problems occur when the application calls the Win32 API
before Winelib has been initialized. How can this happen?
Winelib is initialized by the application's main
before it calls the regular WinMain. But, in C++,
the constructors of static class variables are called before the
main (by the module's initializer). So if such
a constructor makes calls to the Win32 API, Winelib will not be
initialized at the time of the call and you may get a crash. This
problem is much more frequent in C++ because of these class
constructors but could also, at least in theory, happen in C if you
were to specify an initializer making calls to Winelib. But of
course, now that you are aware of this problem you won't do it :-).
Further compounding the problem is the fact that Linux's (GNU's?)
current dynamic library loader does not call the module
initializers in their dependency order. So even if Winelib were to
have its own initializer there would be no garantee that it would be
called before the initializer of the library containing this static
variable. Finally even if the variable is in a library that your
application links with, that library's initializer may be called
before Winelib has been initialized. One such library is the MFC.
The current workaround is to move all the application's code in a
library and to use a small Winelib application to dynamically load
this library. Tus the initialization sequence becomes:
the wrapper application starts.
its empty initializer is run.
its main is run. Its first task is to
initialize Winelib.
it then loads the application's main library, plus all its
dependent libraries.
which triggers the execution of all these libraries initializers
in some unknown order. But all is fine because Winelib has
already been initialized anyway.
finally the main function calls the WinMain
of the application's library.
This may sound complex by Winemaker makes it simple. Just specify
or on the command line
and it will adapt its makefiles to build the wrapper and the
application library.
VC's native COM support
don't use it,
guide on how to replace it with normal C++ code (yes, how???):
extracting a .h and .lib from a COM dll
Can '-fno-rtti' be of some use or even required?
SEH
how to modify the syntax so that it works both with gcc's macros and Wine's macros,
is it even possible?
Others
-fpermissive and -fno-for-scope,
maybe other options