/* * IDirect3DBaseTexture9 implementation * * Copyright 2002-2004 Jason Edmeades * Raphael Junqueira * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DBaseTexture9 IUnknown parts follow: */ HRESULT WINAPI IDirect3DBaseTexture9Impl_QueryInterface(LPDIRECT3DBASETEXTURE9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)) { IUnknown_AddRef(iface); *ppobj = This; return D3D_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); return E_NOINTERFACE; } ULONG WINAPI IDirect3DBaseTexture9Impl_AddRef(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %ld\n", This, ref - 1); return ref; } ULONG WINAPI IDirect3DBaseTexture9Impl_Release(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %ld\n", This, ref); if (ref == 0) { IWineD3DBaseTexture_Release(This->wineD3DBaseTexture); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */ HRESULT WINAPI IDirect3DBaseTexture9Impl_GetDevice(LPDIRECT3DBASETEXTURE9 iface, IDirect3DDevice9** ppDevice) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice); } HRESULT WINAPI IDirect3DBaseTexture9Impl_SetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetPrivateData(This->wineD3DBaseTexture, refguid, pData, SizeOfData, Flags); } HRESULT WINAPI IDirect3DBaseTexture9Impl_GetPrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetPrivateData(This->wineD3DBaseTexture, refguid, pData, pSizeOfData); } HRESULT WINAPI IDirect3DBaseTexture9Impl_FreePrivateData(LPDIRECT3DBASETEXTURE9 iface, REFGUID refguid) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_FreePrivateData(This->wineD3DBaseTexture, refguid); } DWORD WINAPI IDirect3DBaseTexture9Impl_SetPriority(LPDIRECT3DBASETEXTURE9 iface, DWORD PriorityNew) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetPriority(This->wineD3DBaseTexture, PriorityNew); } DWORD WINAPI IDirect3DBaseTexture9Impl_GetPriority(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetPriority(This->wineD3DBaseTexture); } void WINAPI IDirect3DBaseTexture9Impl_PreLoad(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); IWineD3DBaseTexture_PreLoad(This->wineD3DBaseTexture); return ; } D3DRESOURCETYPE WINAPI IDirect3DBaseTexture9Impl_GetType(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetType(This->wineD3DBaseTexture); } /* IDirect3DBaseTexture9 Interface follow: */ DWORD WINAPI IDirect3DBaseTexture9Impl_SetLOD(LPDIRECT3DBASETEXTURE9 iface, DWORD LODNew) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetLOD(This->wineD3DBaseTexture, LODNew); } DWORD WINAPI IDirect3DBaseTexture9Impl_GetLOD(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetLOD(This->wineD3DBaseTexture); } DWORD WINAPI IDirect3DBaseTexture9Impl_GetLevelCount(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetLevelCount(This->wineD3DBaseTexture); } HRESULT WINAPI IDirect3DBaseTexture9Impl_SetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_SetAutoGenFilterType(This->wineD3DBaseTexture, FilterType); } D3DTEXTUREFILTERTYPE WINAPI IDirect3DBaseTexture9Impl_GetAutoGenFilterType(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GetAutoGenFilterType(This->wineD3DBaseTexture); } void WINAPI IDirect3DBaseTexture9Impl_GenerateMipSubLevels(LPDIRECT3DBASETEXTURE9 iface) { IDirect3DBaseTexture9Impl *This = (IDirect3DBaseTexture9Impl *)iface; TRACE("(%p) Relay\n" , This); return IWineD3DBaseTexture_GenerateMipSubLevels(This->wineD3DBaseTexture); } const IDirect3DBaseTexture9Vtbl Direct3DBaseTexture9_Vtbl = { IDirect3DBaseTexture9Impl_QueryInterface, IDirect3DBaseTexture9Impl_AddRef, IDirect3DBaseTexture9Impl_Release, IDirect3DBaseTexture9Impl_GetDevice, IDirect3DBaseTexture9Impl_SetPrivateData, IDirect3DBaseTexture9Impl_GetPrivateData, IDirect3DBaseTexture9Impl_FreePrivateData, IDirect3DBaseTexture9Impl_SetPriority, IDirect3DBaseTexture9Impl_GetPriority, IDirect3DBaseTexture9Impl_PreLoad, IDirect3DBaseTexture9Impl_GetType, IDirect3DBaseTexture9Impl_SetLOD, IDirect3DBaseTexture9Impl_GetLOD, IDirect3DBaseTexture9Impl_GetLevelCount, IDirect3DBaseTexture9Impl_SetAutoGenFilterType, IDirect3DBaseTexture9Impl_GetAutoGenFilterType, IDirect3DBaseTexture9Impl_GenerateMipSubLevels };