/* * Copyright (C) 2002 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D8CAPS_H #define __WINE_D3D8CAPS_H #ifdef __i386__ #include <pshpack4.h> #endif /* * Definitions */ #define D3DCAPS_READ_SCANLINE 0x20000 #define D3DCURSORCAPS_COLOR 1 #define D3DCURSORCAPS_LOWRES 2 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000 #define D3DDEVCAPS_HWRASTERIZATION 0x0080000 #define D3DDEVCAPS_PUREDEVICE 0x0100000 #define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000 #define D3DDEVCAPS_RTPATCHES 0x0400000 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000 #define D3DDEVCAPS_NPATCHES 0x1000000 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000 #define D3DFVFCAPS_PSIZE 0x100000 #define D3DLINECAPS_TEXTURE 0x01 #define D3DLINECAPS_ZTEST 0x02 #define D3DLINECAPS_BLEND 0x04 #define D3DLINECAPS_ALPHACMP 0x08 #define D3DLINECAPS_FOG 0x10 #define D3DPBLENDCAPS_ZERO 0x0001 #define D3DPBLENDCAPS_ONE 0x0002 #define D3DPBLENDCAPS_SRCCOLOR 0x0004 #define D3DPBLENDCAPS_INVSRCCOLOR 0x0008 #define D3DPBLENDCAPS_SRCALPHA 0x0010 #define D3DPBLENDCAPS_INVSRCALPHA 0x0020 #define D3DPBLENDCAPS_DESTALPHA 0x0040 #define D3DPBLENDCAPS_INVDESTALPHA 0x0080 #define D3DPBLENDCAPS_DESTCOLOR 0x0100 #define D3DPBLENDCAPS_INVDESTCOLOR 0x0200 #define D3DPBLENDCAPS_SRCALPHASAT 0x0400 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x0800 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000 #define D3DPCMPCAPS_NEVER 0x01 #define D3DPCMPCAPS_LESS 0x02 #define D3DPCMPCAPS_EQUAL 0x04 #define D3DPCMPCAPS_LESSEQUAL 0x08 #define D3DPCMPCAPS_GREATER 0x10 #define D3DPCMPCAPS_NOTEQUAL 0x20 #define D3DPCMPCAPS_GREATEREQUAL 0x40 #define D3DPCMPCAPS_ALWAYS 0x80 #define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002) #define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004) #define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010) #define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020) #define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040) #define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080) #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100) #define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200) #define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400) #define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800) #define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000) #define D3DPRASTERCAPS_DITHER 0x00000001 #define D3DPRASTERCAPS_PAT 0x00000008 #define D3DPRASTERCAPS_ZTEST 0x00000010 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080 #define D3DPRASTERCAPS_FOGTABLE 0x00000100 #define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000 #define D3DPRASTERCAPS_ZBIAS 0x00004000 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000 #define D3DPRASTERCAPS_FOGRANGE 0x00010000 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000 #define D3DPRASTERCAPS_WBUFFER 0x00040000 #define D3DPRASTERCAPS_WFOG 0x00100000 #define D3DPRASTERCAPS_ZFOG 0x00200000 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000 #define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE 0x00800000 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000 #define D3DPRESENT_INTERVAL_ONE 0x00000001 #define D3DPRESENT_INTERVAL_TWO 0x00000002 #define D3DPRESENT_INTERVAL_THREE 0x00000004 #define D3DPRESENT_INTERVAL_FOUR 0x00000008 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000 #define D3DPSHADECAPS_FOGGOURAUD 0x80000 #define D3DPTADDRESSCAPS_WRAP 0x01 #define D3DPTADDRESSCAPS_MIRROR 0x02 #define D3DPTADDRESSCAPS_CLAMP 0x04 #define D3DPTADDRESSCAPS_BORDER 0x08 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10 #define D3DPTADDRESSCAPS_MIRRORONCE 0x20 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00001 #define D3DPTEXTURECAPS_POW2 0x00002 #define D3DPTEXTURECAPS_ALPHA 0x00004 #define D3DPTEXTURECAPS_SQUAREONLY 0x00020 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00080 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00100 #define D3DPTEXTURECAPS_PROJECTED 0x00400 #define D3DPTEXTURECAPS_CUBEMAP 0x00800 #define D3DPTEXTURECAPS_VOLUMEMAP 0x02000 #define D3DPTEXTURECAPS_MIPMAP 0x04000 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x08000 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x10000 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x20000 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x40000 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000 #define D3DPTFILTERCAPS_MAGFAFLATCUBIC 0x08000000 #define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC 0x10000000 #define D3DSTENCILCAPS_KEEP 0x01 #define D3DSTENCILCAPS_ZERO 0x02 #define D3DSTENCILCAPS_REPLACE 0x04 #define D3DSTENCILCAPS_INCRSAT 0x08 #define D3DSTENCILCAPS_DECRSAT 0x10 #define D3DSTENCILCAPS_INVERT 0x20 #define D3DSTENCILCAPS_INCR 0x40 #define D3DSTENCILCAPS_DECR 0x80 #define D3DTEXOPCAPS_DISABLE 0x0000001 #define D3DTEXOPCAPS_SELECTARG1 0x0000002 #define D3DTEXOPCAPS_SELECTARG2 0x0000004 #define D3DTEXOPCAPS_MODULATE 0x0000008 #define D3DTEXOPCAPS_MODULATE2X 0x0000010 #define D3DTEXOPCAPS_MODULATE4X 0x0000020 #define D3DTEXOPCAPS_ADD 0x0000040 #define D3DTEXOPCAPS_ADDSIGNED 0x0000080 #define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100 #define D3DTEXOPCAPS_SUBTRACT 0x0000200 #define D3DTEXOPCAPS_ADDSMOOTH 0x0000400 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000 #define D3DTEXOPCAPS_PREMODULATE 0x0010000 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000 #define D3DTEXOPCAPS_BUMPENVMAP 0x0200000 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000 #define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000 #define D3DTEXOPCAPS_MULTIPLYADD 0x1000000 #define D3DTEXOPCAPS_LERP 0x2000000 #define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001) #define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002) #define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008) #define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010) #define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020) #define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040) #define D3DVTXPCAPS_NO_VSDT_UBYTE4 __MSABI_LONG(0x00000080) #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020 #define D3DCAPS3_RESERVED 0x8000001f #define D3DCAPS2_CANCALIBRATEGAMMA 0x0100000 #define D3DCAPS2_CANRENDERWINDOWED 0x0080000 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000 #define D3DCAPS2_FULLSCREENGAMMA 0x0020000 #define D3DCAPS2_NO2DDURING3DSCENE 0x0000002 #define D3DCAPS2_RESERVED 0x2000000 /* * The d3dcaps8 structure */ typedef struct _D3DCAPS8 { D3DDEVTYPE DeviceType; UINT AdapterOrdinal; DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; DWORD CursorCaps; DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; DWORD CubeTextureFilterCaps; DWORD VolumeTextureFilterCaps; DWORD TextureAddressCaps; DWORD VolumeTextureAddressCaps; DWORD LineCaps; DWORD MaxTextureWidth, MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; DWORD PixelShaderVersion; float MaxPixelShaderValue; } D3DCAPS8; #ifdef __i386__ #include <poppack.h> #endif #endif /* __WINE_D3D8CAPS_H */