/* * Copyright 2005 Antoine Chavasse (a.chavasse@gmail.com) * Copyright 2008, 2011, 2012-2014 Stefan Dösinger for CodeWeavers * Copyright 2011-2014 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include #define COBJMACROS #include "wine/test.h" #include #include "d3d.h" static BOOL is_ddraw64 = sizeof(DWORD) != sizeof(DWORD *); static DEVMODEW registry_mode; static HRESULT (WINAPI *pDwmIsCompositionEnabled)(BOOL *); #ifndef ARRAY_SIZE #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0])) #endif struct vec4 { float x, y, z, w; }; struct create_window_thread_param { HWND window; HANDLE window_created; HANDLE destroy_window; HANDLE thread; }; static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) { if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; return TRUE; } static BOOL compare_float(float f, float g, unsigned int ulps) { int x = *(int *)&f; int y = *(int *)&g; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return FALSE; return TRUE; } static BOOL compare_vec4(const struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps) { return compare_float(vec->x, x, ulps) && compare_float(vec->y, y, ulps) && compare_float(vec->z, z, ulps) && compare_float(vec->w, w, ulps); } static IDirectDrawSurface *create_overlay(IDirectDraw2 *ddraw, unsigned int width, unsigned int height, DWORD format) { IDirectDrawSurface *surface; DDSURFACEDESC desc; memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; desc.dwWidth = width; desc.dwHeight = height; desc.ddsCaps.dwCaps = DDSCAPS_OVERLAY; desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat); desc.ddpfPixelFormat.dwFlags = DDPF_FOURCC; desc.ddpfPixelFormat.dwFourCC = format; if (FAILED(IDirectDraw2_CreateSurface(ddraw, &desc, &surface, NULL))) return NULL; return surface; } static DWORD WINAPI create_window_thread_proc(void *param) { struct create_window_thread_param *p = param; DWORD res; BOOL ret; p->window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ret = SetEvent(p->window_created); ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); for (;;) { MSG msg; while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessageA(&msg); res = WaitForSingleObject(p->destroy_window, 100); if (res == WAIT_OBJECT_0) break; if (res != WAIT_TIMEOUT) { ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); break; } } DestroyWindow(p->window); return 0; } static void create_window_thread(struct create_window_thread_param *p) { DWORD res, tid; p->window_created = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); p->destroy_window = CreateEventA(NULL, FALSE, FALSE, NULL); ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError()); p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid); ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(p->window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); } static void destroy_window_thread(struct create_window_thread_param *p) { SetEvent(p->destroy_window); WaitForSingleObject(p->thread, INFINITE); CloseHandle(p->destroy_window); CloseHandle(p->window_created); CloseHandle(p->thread); } static IDirectDrawSurface *get_depth_stencil(IDirect3DDevice2 *device) { IDirectDrawSurface *rt, *ret; DDSCAPS caps = {DDSCAPS_ZBUFFER}; HRESULT hr; hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); hr = IDirectDrawSurface_GetAttachedSurface(rt, &caps, &ret); ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr); IDirectDrawSurface_Release(rt); return ret; } static HRESULT set_display_mode(IDirectDraw2 *ddraw, DWORD width, DWORD height) { if (SUCCEEDED(IDirectDraw2_SetDisplayMode(ddraw, width, height, 32, 0, 0))) return DD_OK; return IDirectDraw2_SetDisplayMode(ddraw, width, height, 24, 0, 0); } static D3DCOLOR get_surface_color(IDirectDrawSurface *surface, UINT x, UINT y) { RECT rect = {x, y, x + 1, y + 1}; DDSURFACEDESC surface_desc; D3DCOLOR color; HRESULT hr; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); if (FAILED(hr)) return 0xdeadbeef; color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff; hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); return color; } static DWORD get_device_z_depth(IDirect3DDevice2 *device) { DDSCAPS caps = {DDSCAPS_ZBUFFER}; IDirectDrawSurface *ds, *rt; DDSURFACEDESC desc; HRESULT hr; if (FAILED(IDirect3DDevice2_GetRenderTarget(device, &rt))) return 0; hr = IDirectDrawSurface_GetAttachedSurface(rt, &caps, &ds); IDirectDrawSurface_Release(rt); if (FAILED(hr)) return 0; desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_GetSurfaceDesc(ds, &desc); IDirectDrawSurface_Release(ds); if (FAILED(hr)) return 0; return U2(desc).dwZBufferBitDepth; } static IDirectDraw2 *create_ddraw(void) { IDirectDraw2 *ddraw2; IDirectDraw *ddraw1; HRESULT hr; if (FAILED(DirectDrawCreate(NULL, &ddraw1, NULL))) return NULL; hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw2, (void **)&ddraw2); IDirectDraw_Release(ddraw1); if (FAILED(hr)) return NULL; return ddraw2; } static IDirect3DDevice2 *create_device(IDirectDraw2 *ddraw, HWND window, DWORD coop_level) { static const DWORD z_depths[] = {32, 24, 16}; IDirectDrawSurface *surface, *ds; IDirect3DDevice2 *device = NULL; DDSURFACEDESC surface_desc; IDirect3D2 *d3d; unsigned int i; HRESULT hr; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, coop_level); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); if (coop_level & DDSCL_NORMAL) { IDirectDrawClipper *clipper; hr = IDirectDraw2_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawSurface_SetClipper(surface, clipper); ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr); IDirectDrawClipper_Release(clipper); } hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d); if (FAILED(hr)) { IDirectDrawSurface_Release(surface); return NULL; } /* We used to use EnumDevices() for this, but it seems * D3DDEVICEDESC.dwDeviceZBufferBitDepth only has a very casual * relationship with reality. */ for (i = 0; i < sizeof(z_depths) / sizeof(*z_depths); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U2(surface_desc).dwZBufferBitDepth = z_depths[i]; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; if (FAILED(IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL))) continue; hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); IDirectDrawSurface_Release(ds); if (FAILED(hr)) continue; if (SUCCEEDED(IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device))) break; IDirectDrawSurface_DeleteAttachedSurface(surface, 0, ds); } IDirect3D2_Release(d3d); IDirectDrawSurface_Release(surface); return device; } static IDirect3DViewport2 *create_viewport(IDirect3DDevice2 *device, UINT x, UINT y, UINT w, UINT h) { IDirect3DViewport2 *viewport; D3DVIEWPORT2 vp; IDirect3D2 *d3d; HRESULT hr; hr = IDirect3DDevice2_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D2_CreateViewport(d3d, &viewport, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_AddViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr); memset(&vp, 0, sizeof(vp)); vp.dwSize = sizeof(vp); vp.dwX = x; vp.dwY = y; vp.dwWidth = w; vp.dwHeight = h; vp.dvClipX = -1.0f; vp.dvClipY = 1.0f; vp.dvClipWidth = 2.0f; vp.dvClipHeight = 2.0f; vp.dvMinZ = 0.0f; vp.dvMaxZ = 1.0f; hr = IDirect3DViewport2_SetViewport2(viewport, &vp); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); IDirect3D2_Release(d3d); return viewport; } static void viewport_set_background(IDirect3DDevice2 *device, IDirect3DViewport2 *viewport, IDirect3DMaterial2 *material) { D3DMATERIALHANDLE material_handle; HRESULT hr; hr = IDirect3DMaterial2_GetHandle(material, device, &material_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DViewport2_SetBackground(viewport, material_handle); ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr); } static void destroy_viewport(IDirect3DDevice2 *device, IDirect3DViewport2 *viewport) { HRESULT hr; hr = IDirect3DDevice2_DeleteViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr); IDirect3DViewport2_Release(viewport); } static IDirect3DMaterial2 *create_material(IDirect3DDevice2 *device, D3DMATERIAL *mat) { IDirect3DMaterial2 *material; IDirect3D2 *d3d; HRESULT hr; hr = IDirect3DDevice2_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D2_CreateMaterial(d3d, &material, NULL); ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr); hr = IDirect3DMaterial2_SetMaterial(material, mat); ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr); IDirect3D2_Release(d3d); return material; } static IDirect3DMaterial2 *create_diffuse_material(IDirect3DDevice2 *device, float r, float g, float b, float a) { D3DMATERIAL mat; memset(&mat, 0, sizeof(mat)); mat.dwSize = sizeof(mat); U1(U(mat).diffuse).r = r; U2(U(mat).diffuse).g = g; U3(U(mat).diffuse).b = b; U4(U(mat).diffuse).a = a; return create_material(device, &mat); } static IDirect3DMaterial2 *create_specular_material(IDirect3DDevice2 *device, float r, float g, float b, float a, float power) { D3DMATERIAL mat; memset(&mat, 0, sizeof(mat)); mat.dwSize = sizeof(mat); U1(U2(mat).specular).r = r; U2(U2(mat).specular).g = g; U3(U2(mat).specular).b = b; U4(U2(mat).specular).a = a; U4(mat).power = power; return create_material(device, &mat); } static IDirect3DMaterial2 *create_emissive_material(IDirect3DDevice2 *device, float r, float g, float b, float a) { D3DMATERIAL mat; memset(&mat, 0, sizeof(mat)); mat.dwSize = sizeof(mat); U1(U3(mat).emissive).r = r; U2(U3(mat).emissive).g = g; U3(U3(mat).emissive).b = b; U4(U3(mat).emissive).a = a; return create_material(device, &mat); } static void destroy_material(IDirect3DMaterial2 *material) { IDirect3DMaterial2_Release(material); } struct message { UINT message; BOOL check_wparam; WPARAM expect_wparam; }; static const struct message *expect_messages; static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (expect_messages && message == expect_messages->message) { if (expect_messages->check_wparam) ok (wparam == expect_messages->expect_wparam, "Got unexpected wparam %lx for message %x, expected %lx.\n", wparam, message, expect_messages->expect_wparam); ++expect_messages; } return DefWindowProcA(hwnd, message, wparam, lparam); } /* Set the wndproc back to what ddraw expects it to be, and release the ddraw * interface. This prevents subsequent SetCooperativeLevel() calls on a * different window from failing with DDERR_HWNDALREADYSET. */ static void fix_wndproc(HWND window, LONG_PTR proc) { IDirectDraw2 *ddraw; HRESULT hr; if (!(ddraw = create_ddraw())) return; SetWindowLongPtrA(window, GWLP_WNDPROC, proc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); IDirectDraw2_Release(ddraw); } static HRESULT CALLBACK restore_callback(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context) { HRESULT hr = IDirectDrawSurface_Restore(surface); ok(SUCCEEDED(hr) || hr == DDERR_IMPLICITLYCREATED, "Failed to restore surface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); return DDENUMRET_OK; } static HRESULT restore_surfaces(IDirectDraw2 *ddraw) { return IDirectDraw2_EnumSurfaces(ddraw, DDENUMSURFACES_ALL | DDENUMSURFACES_DOESEXIST, NULL, NULL, restore_callback); } static void test_coop_level_create_device_window(void) { HWND focus_window, device_window; IDirectDraw2 *ddraw; HRESULT hr; focus_window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); /* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */ if (broken(hr == DDERR_INVALIDPARAMS)) { win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(focus_window); return; } hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(focus_window); } static void test_clipper_blt(void) { IDirectDrawSurface *src_surface, *dst_surface; RECT client_rect, src_rect; IDirectDrawClipper *clipper; DDSURFACEDESC surface_desc; unsigned int i, j, x, y; IDirectDraw2 *ddraw; RGNDATA *rgn_data; D3DCOLOR color; ULONG refcount; HRGN r1, r2; HWND window; DDBLTFX fx; HRESULT hr; DWORD *ptr; DWORD ret; static const DWORD src_data[] = { 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, }; static const D3DCOLOR expected1[] = { 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000, 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff, 0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff, }; /* Nvidia on Windows seems to have an off-by-one error * when processing source rectangles. Our left = 1 and * right = 5 input reads from x = {1, 2, 3}. x = 4 is * read as well, but only for the edge pixels on the * output image. The bug happens on the y axis as well, * but we only read one row there, and all source rows * contain the same data. This bug is not dependent on * the presence of a clipper. */ static const D3DCOLOR expected1_broken[] = { 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00ff0000, 0x00ff0000, 0x00000000, 0x00000000, 0x0000ff00, 0x00ff0000, }; static const D3DCOLOR expected2[] = { 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 10, 10, 640, 480, 0, 0, 0, 0); ShowWindow(window, SW_SHOW); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); ret = GetClientRect(window, &client_rect); ok(ret, "Failed to get client rect.\n"); ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2); ok(ret, "Failed to map client rect.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw2_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); rgn_data = HeapAlloc(GetProcessHeap(), 0, ret); hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret); ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr); ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize); ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType); ok(rgn_data->rdh.nCount >= 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount); ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect), "Got unexpected bounding rect %s, expected %s.\n", wine_dbgstr_rect(&rgn_data->rdh.rcBound), wine_dbgstr_rect(&client_rect)); HeapFree(GetProcessHeap(), 0, rgn_data); r1 = CreateRectRgn(0, 0, 320, 240); ok(!!r1, "Failed to create region.\n"); r2 = CreateRectRgn(320, 240, 640, 480); ok(!!r2, "Failed to create region.\n"); CombineRgn(r1, r1, r2, RGN_OR); ret = GetRegionData(r1, 0, NULL); rgn_data = HeapAlloc(GetProcessHeap(), 0, ret); ret = GetRegionData(r1, ret, rgn_data); ok(!!ret, "Failed to get region data.\n"); DeleteObject(r2); DeleteObject(r1); hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0); ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0); ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, rgn_data); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &src_surface, NULL); ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr); hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface_Lock(src_surface, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr); ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch); ptr = surface_desc.lpSurface; memcpy(&ptr[ 0], &src_data[ 0], 6 * sizeof(DWORD)); memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD)); memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD)); hr = IDirectDrawSurface_Unlock(src_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr); hr = IDirectDrawSurface_SetClipper(dst_surface, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); SetRect(&src_rect, 1, 1, 5, 2); hr = IDirectDrawSurface_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(dst_surface, x, y); ok(compare_color(color, expected1[i * 4 + j], 1) || broken(compare_color(color, expected1_broken[i * 4 + j], 1)), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color); } } U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(dst_surface, x, y); ok(compare_color(color, expected2[i * 4 + j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color); } } hr = IDirectDrawSurface_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT); ok(hr == DDERR_BLTFASTCANTCLIP || broken(hr == E_NOTIMPL /* NT4 */), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); DestroyWindow(window); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0); ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(dst_surface); IDirectDrawSurface_Release(src_surface); refcount = IDirectDrawClipper_Release(clipper); ok(!refcount, "Clipper has %u references left.\n", refcount); IDirectDraw2_Release(ddraw); } static void test_coop_level_d3d_state(void) { D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirectDrawSurface *rt, *surface; IDirect3DMaterial2 *background; IDirect3DViewport2 *viewport; IDirect3DDevice2 *device; D3DMATERIAL material; IDirectDraw2 *ddraw; D3DCOLOR color; DWORD value; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, background); hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(rt); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = restore_surfaces(ddraw); ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr); memset(&material, 0, sizeof(material)); material.dwSize = sizeof(material); U1(U(material).diffuse).r = 0.0f; U2(U(material).diffuse).g = 1.0f; U3(U(material).diffuse).b = 0.0f; U4(U(material).diffuse).a = 1.0f; hr = IDirect3DMaterial2_SetMaterial(background, &material); ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderTarget(device, &surface); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); ok(surface == rt, "Got unexpected surface %p.\n", surface); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1) || broken(compare_color(color, 0x00000000, 1)), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport); destroy_material(background); IDirectDrawSurface_Release(surface); IDirectDrawSurface_Release(rt); IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_surface_interface_mismatch(void) { IDirectDraw2 *ddraw = NULL; IDirect3D2 *d3d = NULL; IDirectDrawSurface *surface = NULL, *ds; IDirectDrawSurface3 *surface3 = NULL; IDirect3DDevice2 *device = NULL; IDirect3DViewport2 *viewport = NULL; IDirect3DMaterial2 *background = NULL; DDSURFACEDESC surface_desc; DWORD z_depth = 0; ULONG refcount; HRESULT hr; D3DCOLOR color; HWND window; D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } z_depth = get_device_z_depth(device); ok(!!z_depth, "Failed to get device z depth.\n"); IDirect3DDevice2_Release(device); device = NULL; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface2_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3); if (FAILED(hr)) { skip("Failed to get the IDirectDrawSurface3 interface, skipping test.\n"); goto cleanup; } if (FAILED(IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d))) { skip("D3D interface is not available, skipping test.\n"); goto cleanup; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_ZBUFFERBITDEPTH | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U2(surface_desc).dwZBufferBitDepth = z_depth; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &ds, NULL); ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr); if (FAILED(hr)) goto cleanup; /* Using a different surface interface version still works */ hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); refcount = IDirectDrawSurface_Release(ds); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); if (FAILED(hr)) goto cleanup; /* Here too */ hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface *)surface3, &device); ok(SUCCEEDED(hr), "Failed to create d3d device.\n"); if (FAILED(hr)) goto cleanup; background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, background); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); color = get_surface_color(surface, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); cleanup: if (viewport) destroy_viewport(device, viewport); if (background) destroy_material(background); if (surface3) IDirectDrawSurface3_Release(surface3); if (surface) IDirectDrawSurface_Release(surface); if (device) IDirect3DDevice2_Release(device); if (d3d) IDirect3D2_Release(d3d); if (ddraw) IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_coop_level_threaded(void) { struct create_window_thread_param p; IDirectDraw2 *ddraw; HRESULT hr; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); create_window_thread(&p); hr = IDirectDraw2_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); IDirectDraw2_Release(ddraw); destroy_window_thread(&p); } static void test_depth_blit(void) { static D3DLVERTEX quad1[] = { {{-1.0}, { 1.0}, {0.50f}, 0, {0xff00ff00}}, {{ 1.0}, { 1.0}, {0.50f}, 0, {0xff00ff00}}, {{-1.0}, {-1.0}, {0.50f}, 0, {0xff00ff00}}, {{ 1.0}, {-1.0}, {0.50f}, 0, {0xff00ff00}}, }; static const D3DCOLOR expected_colors[4][4] = { {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00}, {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00}, {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, }; DDSURFACEDESC ddsd_new, ddsd_existing; IDirect3DDevice2 *device; IDirectDrawSurface *ds1, *ds2, *ds3, *rt; IDirect3DViewport2 *viewport; RECT src_rect, dst_rect; unsigned int i, j; D3DCOLOR color; HRESULT hr; IDirectDraw2 *ddraw; DDBLTFX fx; HWND window; D3DRECT d3drect; IDirect3DMaterial2 *background; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } ds1 = get_depth_stencil(device); memset(&ddsd_new, 0, sizeof(ddsd_new)); ddsd_new.dwSize = sizeof(ddsd_new); memset(&ddsd_existing, 0, sizeof(ddsd_existing)); ddsd_existing.dwSize = sizeof(ddsd_existing); hr = IDirectDrawSurface_GetSurfaceDesc(ds1, &ddsd_existing); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ddsd_new.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd_new.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; ddsd_new.dwWidth = ddsd_existing.dwWidth; ddsd_new.dwHeight = ddsd_existing.dwHeight; ddsd_new.ddpfPixelFormat = ddsd_existing.ddpfPixelFormat; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd_new, &ds2, NULL); ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr); hr = IDirectDraw2_CreateSurface(ddraw, &ddsd_new, &ds3, NULL); ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr); background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); viewport = create_viewport(device, 0, 0, ddsd_existing.dwWidth, ddsd_existing.dwHeight); viewport_set_background(device, viewport, background); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE); ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr); U1(d3drect).x1 = U2(d3drect).y1 = 0; U3(d3drect).x2 = ddsd_existing.dwWidth; U4(d3drect).y2 = ddsd_existing.dwHeight; hr = IDirect3DViewport2_Clear(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER); ok(SUCCEEDED(hr), "Failed to clear the z buffer, hr %#x.\n", hr); /* Partial blit. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 0, 0, 320, 240); hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Different locations. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 320, 240, 640, 480); hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Streched. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Flipped. */ SetRect(&src_rect, 0, 480, 640, 0); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); SetRect(&src_rect, 0, 0, 640, 480); SetRect(&dst_rect, 0, 480, 640, 0); hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Full, explicit. */ SetRect(&src_rect, 0, 0, 640, 480); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */ /* Depth blit inside a BeginScene / EndScene pair */ hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr); /* From the current depth stencil */ hr = IDirectDrawSurface_Blt(ds2, NULL, ds1, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* To the current depth stencil */ hr = IDirectDrawSurface_Blt(ds1, NULL, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Between unbound surfaces */ hr = IDirectDrawSurface_Blt(ds3, NULL, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr); /* Avoid changing the depth stencil, it doesn't work properly on Windows. * Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately * drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce * a reliable result(z = 0.0) */ memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillDepth = 0; hr = IDirectDrawSurface_Blt(ds2, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear the source z buffer, hr %#x.\n", hr); /* This clears the Z buffer with 1.0 */ hr = IDirect3DViewport2_Clear(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear the color and z buffers, hr %#x.\n", hr); SetRect(&dst_rect, 0, 0, 320, 240); hr = IDirectDrawSurface_Blt(ds1, &dst_rect, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(ds3); IDirectDrawSurface_Release(ds2); IDirectDrawSurface_Release(ds1); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad1, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { unsigned int x = 80 * ((2 * j) + 1); unsigned int y = 60 * ((2 * i) + 1); color = get_surface_color(rt, x, y); ok(compare_color(color, expected_colors[i][j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color); } } IDirectDrawSurface_Release(rt); destroy_viewport(device, viewport); destroy_material(background); IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_texture_load_ckey(void) { IDirectDraw2 *ddraw = NULL; IDirectDrawSurface *src = NULL; IDirectDrawSurface *dst = NULL; IDirect3DTexture *src_tex = NULL; IDirect3DTexture *dst_tex = NULL; DDSURFACEDESC ddsd; HRESULT hr; DDCOLORKEY ckey; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &src, NULL); ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr); ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(src, &IID_IDirect3DTexture, (void **)&src_tex); ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get Direct3DTexture interface, hr %#x.\n", hr); if (FAILED(hr)) { /* 64 bit ddraw does not support d3d */ skip("Could not get Direct3DTexture interface, skipping texture::Load color keying tests.\n"); goto done; } hr = IDirectDrawSurface_QueryInterface(dst, &IID_IDirect3DTexture, (void **)&dst_tex); ok(SUCCEEDED(hr), "Failed to get Direct3DTexture interface, hr %#x.\n", hr); /* No surface has a color key */ hr = IDirect3DTexture_Load(dst_tex, src_tex); ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDCAPS), "Got unexpected hr %#x.\n", hr); if (FAILED(hr)) { /* Testbot Windows NT VMs */ skip("IDirect3DTexture::Load does not work, skipping color keying tests.\n"); goto done; } ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0xdeadbeef; hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0xdeadbeef, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0xdeadbeef, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Source surface has a color key */ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DTexture_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Both surfaces have a color key: Dest ckey is overwritten */ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDrawSurface_SetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DTexture_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Only the destination has a color key: It is not deleted */ hr = IDirectDrawSurface_SetColorKey(src, DDCKEY_SRCBLT, NULL); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); hr = IDirect3DTexture_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); done: if (dst_tex) IDirect3DTexture_Release(dst_tex); if (src_tex) IDirect3DTexture_Release(src_tex); if (dst) IDirectDrawSurface_Release(dst); if (src) IDirectDrawSurface_Release(src); if (ddraw) IDirectDraw2_Release(ddraw); } static ULONG get_refcount(IUnknown *test_iface) { IUnknown_AddRef(test_iface); return IUnknown_Release(test_iface); } static void test_viewport(void) { IDirectDraw2 *ddraw; IDirect3D2 *d3d; HRESULT hr; ULONG ref, old_d3d_ref; IDirect3DViewport *viewport; IDirect3DViewport2 *viewport2, *another_vp, *test_vp; IDirect3DViewport3 *viewport3; IDirectDrawGammaControl *gamma; IUnknown *unknown; IDirect3DDevice2 *device; HWND window; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw_Release(ddraw); DestroyWindow(window); return; } hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d); ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get d3d interface, hr %#x.\n", hr); if (FAILED(hr)) { skip("D3D interface is not available, skipping test.\n"); IDirectDraw2_Release(ddraw); return; } old_d3d_ref = get_refcount((IUnknown *)d3d); hr = IDirect3D2_CreateViewport(d3d, &viewport2, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *)viewport2); ok(ref == 1, "Initial IDirect3DViewport2 refcount is %u\n", ref); ref = get_refcount((IUnknown *)d3d); ok(ref == old_d3d_ref, "IDirect3D2 refcount is %u\n", ref); gamma = (IDirectDrawGammaControl *)0xdeadbeef; hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirectDrawGammaControl, (void **)&gamma); ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); ok(gamma == NULL, "Interface not set to NULL by failed QI call: %p\n", gamma); if (SUCCEEDED(hr)) IDirectDrawGammaControl_Release(gamma); /* NULL iid: Segfaults */ hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirect3DViewport, (void **)&viewport); ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport, hr %#x.\n", hr); if (viewport) { ref = get_refcount((IUnknown *)viewport); ok(ref == 2, "IDirect3DViewport refcount is %u\n", ref); ref = get_refcount((IUnknown *)viewport2); ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref); IDirect3DViewport_Release(viewport); viewport = NULL; } hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IDirect3DViewport3, (void **)&viewport3); ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to QI IDirect3DViewport3, hr %#x.\n", hr); if (viewport3) { ref = get_refcount((IUnknown *)viewport2); ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref); ref = get_refcount((IUnknown *)viewport3); ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref); IDirect3DViewport3_Release(viewport3); } hr = IDirect3DViewport2_QueryInterface(viewport2, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Failed to QI IUnknown, hr %#x.\n", hr); if (unknown) { ref = get_refcount((IUnknown *)viewport2); ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref); ref = get_refcount(unknown); ok(ref == 2, "IUnknown refcount is %u\n", ref); IUnknown_Release(unknown); } /* AddViewport(NULL): Segfault */ hr = IDirect3DDevice2_DeleteViewport(device, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice2_GetCurrentViewport(device, NULL); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); hr = IDirect3D2_CreateViewport(d3d, &another_vp, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); /* Setting a viewport not in the viewport list fails */ hr = IDirect3DDevice2_SetCurrentViewport(device, another_vp); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice2_AddViewport(device, viewport2); ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport2); ok(ref == 2, "viewport2 refcount is %d\n", ref); hr = IDirect3DDevice2_AddViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) another_vp); ok(ref == 2, "another_vp refcount is %d\n", ref); test_vp = (IDirect3DViewport2 *) 0xbaadc0de; hr = IDirect3DDevice2_GetCurrentViewport(device, &test_vp); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); ok(test_vp == (IDirect3DViewport2 *) 0xbaadc0de, "Got unexpected pointer %p\n", test_vp); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport2); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport2); ok(ref == 3, "viewport2 refcount is %d\n", ref); ref = get_refcount((IUnknown *) device); ok(ref == 1, "device refcount is %d\n", ref); test_vp = NULL; hr = IDirect3DDevice2_GetCurrentViewport(device, &test_vp); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(test_vp == viewport2, "Got unexpected viewport %p\n", test_vp); ref = get_refcount((IUnknown *) viewport2); ok(ref == 4, "viewport2 refcount is %d\n", ref); if(test_vp) IDirect3DViewport2_Release(test_vp); /* GetCurrentViewport with a viewport set and NULL input param: Segfault */ /* Cannot set the viewport to NULL */ hr = IDirect3DDevice2_SetCurrentViewport(device, NULL); ok(hr == DDERR_INVALIDPARAMS, "Failed to set viewport to NULL, hr %#x.\n", hr); test_vp = NULL; hr = IDirect3DDevice2_GetCurrentViewport(device, &test_vp); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(test_vp == viewport2, "Got unexpected viewport %p\n", test_vp); if(test_vp) IDirect3DViewport2_Release(test_vp); /* SetCurrentViewport properly releases the old viewport's reference */ hr = IDirect3DDevice2_SetCurrentViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport2); ok(ref == 2, "viewport2 refcount is %d\n", ref); ref = get_refcount((IUnknown *) another_vp); ok(ref == 3, "another_vp refcount is %d\n", ref); /* Deleting the viewport removes the reference added by AddViewport, but not * the one added by SetCurrentViewport. */ hr = IDirect3DDevice2_DeleteViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to delete viewport from device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) another_vp); todo_wine ok(ref == 2, "IDirect3DViewport2 refcount is %d\n", ref); /* GetCurrentViewport fails though */ test_vp = NULL; hr = IDirect3DDevice2_GetCurrentViewport(device, &test_vp); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); ok(test_vp == NULL, "Got unexpected viewport %p\n", test_vp); if(test_vp) IDirect3DViewport2_Release(test_vp); /* Setting a different viewport does not free the leaked reference. How * do I get rid of it? Leak the viewport for now. */ hr = IDirect3DDevice2_SetCurrentViewport(device, viewport2); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport2); ok(ref == 3, "viewport2 refcount is %d\n", ref); ref = get_refcount((IUnknown *) another_vp); todo_wine ok(ref == 2, "another_vp refcount is %d\n", ref); /* Destroying the device removes the viewport, but does not free the reference * added by SetCurrentViewport. */ IDirect3DDevice2_Release(device); ref = get_refcount((IUnknown *) viewport2); todo_wine ok(ref == 2, "viewport2 refcount is %d\n", ref); IDirect3DViewport2_Release(another_vp); IDirect3DViewport2_Release(viewport2); IDirect3D2_Release(d3d); DestroyWindow(window); IDirectDraw2_Release(ddraw); } static void test_zenable(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static D3DTLVERTEX tquad[] = { {{ 0.0f}, {480.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}}, {{ 0.0f}, { 0.0f}, {-0.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}}, {{640.0f}, {480.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}}, {{640.0f}, { 0.0f}, { 1.5f}, {1.0f}, {0xff00ff00}, {0x00000000}, {0.0f}, {0.0f}}, }; IDirect3DMaterial2 *background; IDirect3DViewport2 *viewport; IDirect3DDevice2 *device; IDirectDrawSurface *rt; IDirectDraw2 *ddraw; D3DCOLOR color; HWND window; HRESULT hr; UINT x, y; UINT i, j; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, background); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, tquad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(rt, x, y); ok(compare_color(color, 0x0000ff00, 1), "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color); } } IDirectDrawSurface_Release(rt); destroy_viewport(device, viewport); destroy_material(background); IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_ck_rgba(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static D3DTLVERTEX tquad[] = { {{ 0.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}}, {{ 0.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}}, {{640.0f}, {480.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}}, {{640.0f}, { 0.0f}, {0.25f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}}, {{ 0.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}}, {{ 0.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}}, {{640.0f}, {480.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}}, {{640.0f}, { 0.0f}, {0.75f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}}, }; static const struct { D3DCOLOR fill_color; BOOL color_key; BOOL blend; D3DCOLOR result1, result1_broken; D3DCOLOR result2, result2_broken; } tests[] = { /* r200 on Windows doesn't check the alpha component when applying the color * key, so the key matches on every texel. */ {0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff}, {0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x00ff0000, 0x000000ff, 0x000000ff}, {0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, {0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, {0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00ff0000, 0x00807f00, 0x000000ff}, {0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x00ff0000, 0x0000ff00, 0x000000ff}, {0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00, 0x00807f00, 0x00807f00}, {0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, }; D3DTEXTUREHANDLE texture_handle; IDirect3DMaterial2 *background; IDirectDrawSurface *surface; IDirect3DViewport2 *viewport; IDirect3DTexture2 *texture; DDSURFACEDESC surface_desc; IDirect3DDevice2 *device; IDirectDrawSurface *rt; IDirectDraw2 *ddraw; D3DCOLOR color; HWND window; DDBLTFX fx; HRESULT hr; UINT i; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, background); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 256; surface_desc.dwHeight = 256; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle); ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); IDirect3DTexture2_Release(texture); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) { hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = tests[i].fill_color; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, tests[i].result1, 1) || compare_color(color, tests[i].result1_broken, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result1, i, color); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); /* This tests that fragments that are masked out by the color key are * discarded, instead of just fully transparent. */ color = get_surface_color(rt, 320, 240); ok(compare_color(color, tests[i].result2, 1) || compare_color(color, tests[i].result2_broken, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result2, i, color); } IDirectDrawSurface_Release(rt); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0); ok(SUCCEEDED(hr), "Failed to unset texture, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); destroy_viewport(device, viewport); destroy_material(background); IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_ck_default(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static D3DTLVERTEX tquad[] = { {{ 0.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {0.0f}}, {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {0.0f}, {1.0f}}, {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {0.0f}}, {{640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0x00000000}, {1.0f}, {1.0f}}, }; IDirectDrawSurface *surface, *rt; D3DTEXTUREHANDLE texture_handle; IDirect3DMaterial2 *background; IDirect3DViewport2 *viewport; DDSURFACEDESC surface_desc; IDirect3DTexture2 *texture; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; D3DCOLOR color; DWORD value; HWND window; DDBLTFX fx; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); background = create_diffuse_material(device, 0.0, 1.0f, 0.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, background); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 256; surface_desc.dwHeight = 256; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle); ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); IDirect3DTexture_Release(texture); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0x000000ff; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected color keying state %#x.\n", value); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected color keying state %#x.\n", value); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0); ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); IDirectDrawSurface_Release(surface); destroy_viewport(device, viewport); destroy_material(background); IDirectDrawSurface_Release(rt); IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_ck_complex(void) { IDirectDrawSurface *surface, *mipmap, *tmp; DDSCAPS caps = {DDSCAPS_COMPLEX}; DDSURFACEDESC surface_desc; IDirect3DDevice2 *device; DDCOLORKEY color_key; IDirectDraw2 *ddraw; unsigned int i; ULONG refcount; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); IDirectDraw2_Release(ddraw); return; } IDirect3DDevice2_Release(device); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); color_key.dwColorSpaceLowValue = 0x0000ff00; color_key.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceLowValue); ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceHighValue); mipmap = surface; IDirectDrawSurface_AddRef(mipmap); for (i = 0; i < 7; ++i) { hr = IDirectDrawSurface_GetAttachedSurface(mipmap, &caps, &tmp); ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr); hr = IDirectDrawSurface_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i); color_key.dwColorSpaceLowValue = 0x000000ff; color_key.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDrawSurface_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x, i %u.\n", hr, i); memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x, i %u.\n", hr, i); ok(color_key.dwColorSpaceLowValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n", color_key.dwColorSpaceLowValue, i); ok(color_key.dwColorSpaceHighValue == 0x000000ff, "Got unexpected value 0x%08x, i %u.\n", color_key.dwColorSpaceHighValue, i); IDirectDrawSurface_Release(mipmap); mipmap = tmp; } memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceLowValue); ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceHighValue); hr = IDirectDrawSurface_GetAttachedSurface(mipmap, &caps, &tmp); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(mipmap); refcount = IDirectDrawSurface_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; surface_desc.dwBackBufferCount = 1; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); color_key.dwColorSpaceLowValue = 0x0000ff00; color_key.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceLowValue); ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceHighValue); hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &tmp); ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x, i %u.\n", hr, i); color_key.dwColorSpaceLowValue = 0x0000ff00; color_key.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface_SetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); memset(&color_key, 0, sizeof(color_key)); hr = IDirectDrawSurface_GetColorKey(tmp, DDCKEY_SRCBLT, &color_key); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(color_key.dwColorSpaceLowValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceLowValue); ok(color_key.dwColorSpaceHighValue == 0x0000ff00, "Got unexpected value 0x%08x.\n", color_key.dwColorSpaceHighValue); IDirectDrawSurface_Release(tmp); refcount = IDirectDrawSurface_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } struct qi_test { REFIID iid; REFIID refcount_iid; HRESULT hr; }; static void test_qi(const char *test_name, IUnknown *base_iface, REFIID refcount_iid, const struct qi_test *tests, UINT entry_count) { ULONG refcount, expected_refcount; IUnknown *iface1, *iface2; HRESULT hr; UINT i, j; for (i = 0; i < entry_count; ++i) { hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1); ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i); if (SUCCEEDED(hr)) { for (j = 0; j < entry_count; ++j) { hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2); ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j); if (SUCCEEDED(hr)) { expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[j].refcount_iid)) ++expected_refcount; if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface2); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n", refcount, test_name, i, j, expected_refcount); } } expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[i].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface1); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n", refcount, test_name, i, expected_refcount); } } } static void test_surface_qi(void) { static const struct qi_test tests[] = { {&IID_IDirect3DTexture2, &IID_IDirectDrawSurface, S_OK }, {&IID_IDirect3DTexture, &IID_IDirectDrawSurface, S_OK }, {&IID_IDirectDrawGammaControl, &IID_IDirectDrawGammaControl, S_OK }, {&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface7, &IID_IDirectDrawSurface7, S_OK }, {&IID_IDirectDrawSurface4, &IID_IDirectDrawSurface4, S_OK }, {&IID_IDirectDrawSurface3, &IID_IDirectDrawSurface3, S_OK }, {&IID_IDirectDrawSurface2, &IID_IDirectDrawSurface2, S_OK }, {&IID_IDirectDrawSurface, &IID_IDirectDrawSurface, S_OK }, {&IID_IDirect3DDevice7, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice3, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice2, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice, NULL, E_INVALIDARG }, {&IID_IDirect3D7, NULL, E_INVALIDARG }, {&IID_IDirect3D3, NULL, E_INVALIDARG }, {&IID_IDirect3D2, NULL, E_INVALIDARG }, {&IID_IDirect3D, NULL, E_INVALIDARG }, {&IID_IDirectDraw7, NULL, E_INVALIDARG }, {&IID_IDirectDraw4, NULL, E_INVALIDARG }, {&IID_IDirectDraw3, NULL, E_INVALIDARG }, {&IID_IDirectDraw2, NULL, E_INVALIDARG }, {&IID_IDirectDraw, NULL, E_INVALIDARG }, {&IID_IDirect3DLight, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial2, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial3, NULL, E_INVALIDARG }, {&IID_IDirect3DExecuteBuffer, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport2, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport3, NULL, E_INVALIDARG }, {&IID_IDirect3DVertexBuffer, NULL, E_INVALIDARG }, {&IID_IDirect3DVertexBuffer7, NULL, E_INVALIDARG }, {&IID_IDirectDrawPalette, NULL, E_INVALIDARG }, {&IID_IDirectDrawClipper, NULL, E_INVALIDARG }, {&IID_IUnknown, &IID_IDirectDrawSurface, S_OK }, }; IDirectDrawSurface *surface; DDSURFACEDESC surface_desc; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; HWND window; HRESULT hr; if (!GetProcAddress(GetModuleHandleA("ddraw.dll"), "DirectDrawCreateEx")) { win_skip("DirectDrawCreateEx not available, skipping test.\n"); return; } window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); /* Try to create a D3D device to see if the ddraw implementation supports * D3D. 64-bit ddraw in particular doesn't seem to support D3D, and * doesn't support e.g. the IDirect3DTexture interfaces. */ if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } IDirect3DDevice_Release(device); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 512; surface_desc.dwHeight = 512; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); test_qi("surface_qi", (IUnknown *)surface, &IID_IDirectDrawSurface, tests, sizeof(tests) / sizeof(*tests)); IDirectDrawSurface_Release(surface); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_device_qi(void) { static const struct qi_test tests[] = { {&IID_IDirect3DTexture2, NULL, E_NOINTERFACE}, {&IID_IDirect3DTexture, NULL, E_NOINTERFACE}, {&IID_IDirectDrawGammaControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface7, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface4, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface3, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface2, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface, NULL, E_NOINTERFACE}, {&IID_IDirect3DDevice7, NULL, E_NOINTERFACE}, {&IID_IDirect3DDevice3, NULL, E_NOINTERFACE}, {&IID_IDirect3DDevice2, &IID_IDirect3DDevice2, S_OK }, {&IID_IDirect3DDevice, &IID_IDirect3DDevice2, S_OK }, {&IID_IDirect3DRampDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DRGBDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DHALDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DMMXDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DRefDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DTnLHalDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DNullDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3D7, NULL, E_NOINTERFACE}, {&IID_IDirect3D3, NULL, E_NOINTERFACE}, {&IID_IDirect3D2, NULL, E_NOINTERFACE}, {&IID_IDirect3D, NULL, E_NOINTERFACE}, {&IID_IDirectDraw7, NULL, E_NOINTERFACE}, {&IID_IDirectDraw4, NULL, E_NOINTERFACE}, {&IID_IDirectDraw3, NULL, E_NOINTERFACE}, {&IID_IDirectDraw2, NULL, E_NOINTERFACE}, {&IID_IDirectDraw, NULL, E_NOINTERFACE}, {&IID_IDirect3DLight, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial2, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial3, NULL, E_NOINTERFACE}, {&IID_IDirect3DExecuteBuffer, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport2, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport3, NULL, E_NOINTERFACE}, {&IID_IDirect3DVertexBuffer, NULL, E_NOINTERFACE}, {&IID_IDirect3DVertexBuffer7, NULL, E_NOINTERFACE}, {&IID_IDirectDrawPalette, NULL, E_NOINTERFACE}, {&IID_IDirectDrawClipper, NULL, E_NOINTERFACE}, {&IID_IUnknown, &IID_IDirect3DDevice2, S_OK }, }; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; HWND window; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } test_qi("device_qi", (IUnknown *)device, &IID_IDirect3DDevice2, tests, sizeof(tests) / sizeof(*tests)); IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_wndproc(void) { LONG_PTR proc, ddraw_proc; IDirectDraw2 *ddraw; WNDCLASSA wc = {0}; HWND window; HRESULT hr; ULONG ref; static struct message messages[] = { {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_MOVE, FALSE, 0}, {WM_SIZE, FALSE, 0}, {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_ACTIVATE, FALSE, 0}, {WM_SETFOCUS, FALSE, 0}, {0, FALSE, 0}, }; /* DDSCL_EXCLUSIVE replaces the window's window proc. */ ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); wc.lpfnWndProc = test_proc; wc.lpszClassName = "ddraw_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); expect_messages = messages; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); /* DDSCL_NORMAL doesn't. */ ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); /* The original window proc is only restored by ddraw if the current * window proc matches the one ddraw set. This also affects switching * from DDSCL_NORMAL to DDSCL_EXCLUSIVE. */ ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ddraw_proc = proc; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)ddraw_proc); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); fix_wndproc(window, (LONG_PTR)test_proc); expect_messages = NULL; DestroyWindow(window); UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_window_style(void) { LONG style, exstyle, tmp, expected_style; RECT fullscreen_rect, r; IDirectDraw2 *ddraw; HWND window; HRESULT hr; ULONG ref; BOOL ret; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); style = GetWindowLongA(window, GWL_STYLE); exstyle = GetWindowLongA(window, GWL_EXSTYLE); SetRect(&fullscreen_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); tmp = GetWindowLongA(window, GWL_STYLE); todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&fullscreen_rect), wine_dbgstr_rect(&r)); GetClientRect(window, &r); todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n"); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); tmp = GetWindowLongA(window, GWL_STYLE); todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp); ret = SetForegroundWindow(window); ok(ret, "Failed to set foreground window.\n"); /* Windows 7 (but not Vista and XP) shows the window when it receives focus. Hide it again, * the next tests expect this. */ ShowWindow(window, SW_HIDE); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); tmp = GetWindowLongA(window, GWL_STYLE); todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp); ShowWindow(window, SW_SHOW); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); tmp = GetWindowLongA(window, GWL_STYLE); expected_style = style | WS_VISIBLE; todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); expected_style = exstyle | WS_EX_TOPMOST; todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); tmp = GetWindowLongA(window, GWL_STYLE); expected_style = style | WS_VISIBLE | WS_MINIMIZE; todo_wine ok(tmp == expected_style, "Expected window style %#x, got %#x.\n", expected_style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); expected_style = exstyle | WS_EX_TOPMOST; todo_wine ok(tmp == expected_style, "Expected window extended style %#x, got %#x.\n", expected_style, tmp); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); DestroyWindow(window); } static void test_redundant_mode_set(void) { DDSURFACEDESC surface_desc = {0}; IDirectDraw2 *ddraw; HWND window; HRESULT hr; RECT r, s; ULONG ref; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDraw2_GetDisplayMode(ddraw, &surface_desc); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw2_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight, U1(surface_desc.ddpfPixelFormat).dwRGBBitCount, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); GetWindowRect(window, &r); r.right /= 2; r.bottom /= 2; SetWindowPos(window, HWND_TOP, r.left, r.top, r.right, r.bottom, 0); GetWindowRect(window, &s); ok(EqualRect(&r, &s), "Expected %s, got %s.\n", wine_dbgstr_rect(&r), wine_dbgstr_rect(&s)); hr = IDirectDraw2_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight, U1(surface_desc.ddpfPixelFormat).dwRGBBitCount, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); GetWindowRect(window, &s); ok(EqualRect(&r, &s), "Expected %s, got %s.\n", wine_dbgstr_rect(&r), wine_dbgstr_rect(&s)); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); DestroyWindow(window); } static SIZE screen_size, screen_size2; static LRESULT CALLBACK mode_set_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { screen_size.cx = GetSystemMetrics(SM_CXSCREEN); screen_size.cy = GetSystemMetrics(SM_CYSCREEN); } return test_proc(hwnd, message, wparam, lparam); } static LRESULT CALLBACK mode_set_proc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { screen_size2.cx = GetSystemMetrics(SM_CXSCREEN); screen_size2.cy = GetSystemMetrics(SM_CYSCREEN); } return test_proc(hwnd, message, wparam, lparam); } struct test_coop_level_mode_set_enum_param { DWORD ddraw_width, ddraw_height, user32_width, user32_height; }; static HRESULT CALLBACK test_coop_level_mode_set_enum_cb(DDSURFACEDESC *surface_desc, void *context) { struct test_coop_level_mode_set_enum_param *param = context; if (U1(surface_desc->ddpfPixelFormat).dwRGBBitCount != registry_mode.dmBitsPerPel) return DDENUMRET_OK; if (surface_desc->dwWidth == registry_mode.dmPelsWidth && surface_desc->dwHeight == registry_mode.dmPelsHeight) return DDENUMRET_OK; if (!param->ddraw_width) { param->ddraw_width = surface_desc->dwWidth; param->ddraw_height = surface_desc->dwHeight; return DDENUMRET_OK; } if (surface_desc->dwWidth == param->ddraw_width && surface_desc->dwHeight == param->ddraw_height) return DDENUMRET_OK; param->user32_width = surface_desc->dwWidth; param->user32_height = surface_desc->dwHeight; return DDENUMRET_CANCEL; } static void test_coop_level_mode_set(void) { IDirectDrawSurface *primary; RECT registry_rect, ddraw_rect, user32_rect, r; IDirectDraw2 *ddraw; DDSURFACEDESC ddsd; WNDCLASSA wc = {0}; HWND window, window2; HRESULT hr; ULONG ref; MSG msg; struct test_coop_level_mode_set_enum_param param; DEVMODEW devmode; BOOL ret; LONG change_ret; static const struct message exclusive_messages[] = { {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_SIZE, FALSE, 0}, {WM_DISPLAYCHANGE, FALSE, 0}, {0, FALSE, 0}, }; static const struct message exclusive_focus_loss_messages[] = { {WM_ACTIVATE, TRUE, WA_INACTIVE}, {WM_DISPLAYCHANGE, FALSE, 0}, {WM_WINDOWPOSCHANGING, FALSE, 0}, /* Like d3d8 and d3d9 ddraw seems to use SW_SHOWMINIMIZED instead of * SW_MINIMIZED, causing a recursive window activation that does not * produce the same result in Wine yet. Ignore the difference for now. * {WM_ACTIVATE, TRUE, 0x200000 | WA_ACTIVE}, */ {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_MOVE, FALSE, 0}, {WM_SIZE, TRUE, SIZE_MINIMIZED}, {WM_ACTIVATEAPP, TRUE, FALSE}, {0, FALSE, 0}, }; static const struct message exclusive_focus_restore_messages[] = { {WM_WINDOWPOSCHANGING, FALSE, 0}, /* From the ShowWindow(SW_RESTORE). */ {WM_WINDOWPOSCHANGING, FALSE, 0}, /* Generated by ddraw, matches d3d9 behavior. */ {WM_WINDOWPOSCHANGED, FALSE, 0}, /* Matching previous message. */ {WM_SIZE, FALSE, 0}, /* DefWindowProc. */ {WM_DISPLAYCHANGE, FALSE, 0}, /* Ddraw restores mode. */ /* Native redundantly sets the window size here. */ {WM_ACTIVATEAPP, TRUE, TRUE}, /* End of ddraw's hooks. */ {WM_WINDOWPOSCHANGED, FALSE, 0}, /* Matching the one from ShowWindow. */ {WM_MOVE, FALSE, 0}, /* DefWindowProc. */ {WM_SIZE, TRUE, SIZE_RESTORED}, /* DefWindowProc. */ {0, FALSE, 0}, }; static const struct message sc_restore_messages[] = { {WM_SYSCOMMAND, TRUE, SC_RESTORE}, {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_SIZE, TRUE, SIZE_RESTORED}, {0, FALSE, 0}, }; static const struct message sc_minimize_messages[] = { {WM_SYSCOMMAND, TRUE, SC_MINIMIZE}, {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_SIZE, TRUE, SIZE_MINIMIZED}, {0, FALSE, 0}, }; static const struct message sc_maximize_messages[] = { {WM_SYSCOMMAND, TRUE, SC_MAXIMIZE}, {WM_WINDOWPOSCHANGING, FALSE, 0}, {WM_WINDOWPOSCHANGED, FALSE, 0}, {WM_SIZE, TRUE, SIZE_MAXIMIZED}, {0, FALSE, 0}, }; static const struct message normal_messages[] = { {WM_DISPLAYCHANGE, FALSE, 0}, {0, FALSE, 0}, }; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); memset(¶m, 0, sizeof(param)); hr = IDirectDraw2_EnumDisplayModes(ddraw, 0, NULL, ¶m, test_coop_level_mode_set_enum_cb); ok(SUCCEEDED(hr), "Failed to enumerate display mode, hr %#x.\n", hr); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); if (!param.user32_height) { skip("Fewer than 3 different modes supported, skipping mode restore test.\n"); return; } SetRect(®istry_rect, 0, 0, registry_mode.dmPelsWidth, registry_mode.dmPelsHeight); SetRect(&ddraw_rect, 0, 0, param.ddraw_width, param.ddraw_height); SetRect(&user32_rect, 0, 0, param.user32_width, param.user32_height); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = param.user32_width; devmode.dmPelsHeight = param.user32_height; change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); wc.lpfnWndProc = mode_set_proc; wc.lpszClassName = "ddraw_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); wc.lpfnWndProc = mode_set_proc2; wc.lpszClassName = "ddraw_test_wndproc_wc2"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); window2 = CreateWindowA("ddraw_test_wndproc_wc2", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect), wine_dbgstr_rect(&r)); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n", param.user32_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n", param.user32_height, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(screen_size.cx == param.ddraw_width && screen_size.cy == param.ddraw_height, "Expected screen size %ux%u, got %ux%u.\n", param.ddraw_width, param.ddraw_height, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.user32_width, "Expected surface width %u, got %u.\n", param.user32_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.user32_height, "Expected surface height %u, got %u.\n", param.user32_height, ddsd.dwHeight); IDirectDrawSurface_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); hr = IDirectDrawSurface_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(screen_size.cx == param.user32_width && screen_size.cy == param.user32_height, "Expected screen size %ux%u, got %ux%u.\n", param.user32_width, param.user32_height, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &user32_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&user32_rect), wine_dbgstr_rect(&r)); expect_messages = exclusive_focus_loss_messages; ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); memset(&devmode, 0, sizeof(devmode)); devmode.dmSize = sizeof(devmode); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Got unexpect screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight); expect_messages = exclusive_focus_restore_messages; ShowWindow(window, SW_RESTORE); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == param.ddraw_width && devmode.dmPelsHeight == param.ddraw_height, "Got unexpect screen size %ux%u.\n", devmode.dmPelsWidth, devmode.dmPelsHeight); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); /* Normally the primary should be restored here. Unfortunately this causes the * GetSurfaceDesc call after the next display mode change to crash on the Windows 8 * testbot. Another Restore call would presumably avoid the crash, but it also moots * the point of the GetSurfaceDesc call. */ expect_messages = sc_minimize_messages; SendMessageA(window, WM_SYSCOMMAND, SC_MINIMIZE, 0); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; expect_messages = sc_restore_messages; SendMessageA(window, WM_SYSCOMMAND, SC_RESTORE, 0); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; expect_messages = sc_maximize_messages; SendMessageA(window, WM_SYSCOMMAND, SC_MAXIMIZE, 0); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(primary); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(screen_size.cx == registry_mode.dmPelsWidth && screen_size.cy == registry_mode.dmPelsHeight, "Expected screen size %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); IDirectDrawSurface_Release(primary); /* For Wine. */ change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = param.user32_width; devmode.dmPelsHeight = param.user32_height; change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); hr = IDirectDrawSurface_IsLost(primary); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_Restore(primary); todo_wine ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); if (hr == DDERR_NOEXCLUSIVEMODE /* NT4 testbot */) { win_skip("Broken SetDisplayMode(), skipping remaining tests.\n"); IDirectDrawSurface_Release(primary); IDirectDraw2_Release(ddraw); goto done; } ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDrawSurface_Restore(primary); todo_wine ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(primary); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(primary); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); IDirectDrawSurface_Release(primary); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Expected resolution %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight); change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); /* DDSCL_NORMAL | DDSCL_FULLSCREEN behaves the same as just DDSCL_NORMAL. * Resizing the window on mode changes is a property of DDSCL_EXCLUSIVE, * not DDSCL_FULLSCREEN. */ hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); devmode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT; devmode.dmPelsWidth = param.user32_width; devmode.dmPelsHeight = param.user32_height; change_ret = ChangeDisplaySettingsW(&devmode, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); hr = IDirectDrawSurface_IsLost(primary); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_Restore(primary); todo_wine ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDrawSurface_Restore(primary); todo_wine ok(hr == DDERR_WRONGMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(primary); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDrawSurface_IsLost(primary); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(primary); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); IDirectDrawSurface_Release(primary); ret = EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, &devmode); ok(ret, "Failed to get display mode.\n"); ok(devmode.dmPelsWidth == registry_mode.dmPelsWidth && devmode.dmPelsHeight == registry_mode.dmPelsHeight, "Expected resolution %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, devmode.dmPelsWidth, devmode.dmPelsHeight); change_ret = ChangeDisplaySettingsW(NULL, CDS_FULLSCREEN); ok(change_ret == DISP_CHANGE_SUCCESSFUL, "Failed to change display mode, ret %#x.\n", change_ret); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface_Release(primary); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); /* Changing the coop level from EXCLUSIVE to NORMAL restores the screen resolution */ hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(screen_size.cx == registry_mode.dmPelsWidth && screen_size.cy == registry_mode.dmPelsHeight, "Expected screen size %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface_Release(primary); /* The screen restore is a property of DDSCL_EXCLUSIVE */ hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == param.ddraw_width, "Expected surface width %u, got %u.\n", param.ddraw_width, ddsd.dwWidth); ok(ddsd.dwHeight == param.ddraw_height, "Expected surface height %u, got %u.\n", param.ddraw_height, ddsd.dwHeight); IDirectDrawSurface_Release(primary); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); /* If the window is changed at the same time, messages are sent to the new window. */ hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = set_display_mode(ddraw, param.ddraw_width, param.ddraw_height); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); PeekMessageA(&msg, 0, 0, 0, PM_NOREMOVE); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; screen_size2.cx = 0; screen_size2.cy = 0; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!expect_messages->message, "Expected message %#x, but didn't receive it.\n", expect_messages->message); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unexpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); ok(screen_size2.cx == registry_mode.dmPelsWidth && screen_size2.cy == registry_mode.dmPelsHeight, "Expected screen size 2 %ux%u, got %ux%u.\n", registry_mode.dmPelsWidth, registry_mode.dmPelsHeight, screen_size2.cx, screen_size2.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); GetWindowRect(window2, &r); ok(EqualRect(&r, ®istry_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(®istry_rect), wine_dbgstr_rect(&r)); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == registry_mode.dmPelsWidth, "Expected surface width %u, got %u.\n", registry_mode.dmPelsWidth, ddsd.dwWidth); ok(ddsd.dwHeight == registry_mode.dmPelsHeight, "Expected surface height %u, got %u.\n", registry_mode.dmPelsHeight, ddsd.dwHeight); IDirectDrawSurface_Release(primary); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); GetWindowRect(window, &r); ok(EqualRect(&r, &ddraw_rect), "Expected %s, got %s.\n", wine_dbgstr_rect(&ddraw_rect), wine_dbgstr_rect(&r)); done: expect_messages = NULL; DestroyWindow(window); DestroyWindow(window2); UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL)); UnregisterClassA("ddraw_test_wndproc_wc2", GetModuleHandleA(NULL)); } static void test_coop_level_mode_set_multi(void) { IDirectDraw2 *ddraw1, *ddraw2; UINT w, h; HWND window; HRESULT hr; ULONG ref; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); ddraw1 = create_ddraw(); ok(!!ddraw1, "Failed to create a ddraw object.\n"); /* With just a single ddraw object, the display mode is restored on * release. */ hr = set_display_mode(ddraw1, 800, 600); if (hr == DDERR_NOEXCLUSIVEMODE /* NT4 testbot */) { win_skip("Broken SetDisplayMode(), skipping test.\n"); IDirectDraw2_Release(ddraw1); DestroyWindow(window); return; } ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* When there are multiple ddraw objects, the display mode is restored to * the initial mode, before the first SetDisplayMode() call. */ ddraw1 = create_ddraw(); hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* Regardless of release ordering. */ ddraw1 = create_ddraw(); hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* But only for ddraw objects that called SetDisplayMode(). */ ddraw1 = create_ddraw(); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* If there's a ddraw object that's currently in exclusive mode, it blocks * restoring the display mode. */ ddraw1 = create_ddraw(); hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); hr = IDirectDraw2_SetCooperativeLevel(ddraw2, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ref = IDirectDraw2_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); /* Exclusive mode blocks mode setting on other ddraw objects in general. */ ddraw1 = create_ddraw(); hr = set_display_mode(ddraw1, 800, 600); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); hr = IDirectDraw2_SetCooperativeLevel(ddraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ddraw2 = create_ddraw(); hr = set_display_mode(ddraw2, 640, 480); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); ref = IDirectDraw2_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); ref = IDirectDraw2_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == registry_mode.dmPelsWidth, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == registry_mode.dmPelsHeight, "Got unexpected screen height %u.\n", h); DestroyWindow(window); } static void test_initialize(void) { IDirectDraw2 *ddraw; HRESULT hr; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_Initialize(ddraw, NULL); ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x.\n", hr); IDirectDraw2_Release(ddraw); CoInitialize(NULL); hr = CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectDraw2, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to create IDirectDraw2 instance, hr %#x.\n", hr); hr = IDirectDraw2_Initialize(ddraw, NULL); ok(hr == DD_OK, "Initialize returned hr %#x, expected DD_OK.\n", hr); hr = IDirectDraw2_Initialize(ddraw, NULL); ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x, expected DDERR_ALREADYINITIALIZED.\n", hr); IDirectDraw2_Release(ddraw); CoUninitialize(); } static void test_coop_level_surf_create(void) { IDirectDrawSurface *surface; IDirectDraw2 *ddraw; DDSURFACEDESC ddsd; HRESULT hr; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(hr == DDERR_NOCOOPERATIVELEVELSET, "Surface creation returned hr %#x.\n", hr); IDirectDraw2_Release(ddraw); } static void test_coop_level_multi_window(void) { HWND window1, window2; IDirectDraw2 *ddraw; HRESULT hr; window1 = CreateWindowA("static", "ddraw_test1", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); window2 = CreateWindowA("static", "ddraw_test2", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(IsWindow(window1), "Window 1 was destroyed.\n"); ok(IsWindow(window2), "Window 2 was destroyed.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window2); DestroyWindow(window1); } static void test_clear_rect_count(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirect3DMaterial2 *white, *red, *green, *blue; IDirect3DViewport2 *viewport; IDirect3DDevice2 *device; IDirectDrawSurface *rt; IDirectDraw2 *ddraw; D3DCOLOR color; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); white = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f); red = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); green = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 1.0f); blue = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); viewport_set_background(device, viewport, white); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); viewport_set_background(device, viewport, red); hr = IDirect3DViewport2_Clear(viewport, 0, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); viewport_set_background(device, viewport, green); hr = IDirect3DViewport2_Clear(viewport, 0, NULL, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); viewport_set_background(device, viewport, blue); hr = IDirect3DViewport2_Clear(viewport, 0, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ffffff, 1) || broken(compare_color(color, 0x000000ff, 1)), "Got unexpected color 0x%08x.\n", color); IDirectDrawSurface_Release(rt); destroy_viewport(device, viewport); destroy_material(white); destroy_material(red); destroy_material(green); destroy_material(blue); IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static BOOL test_mode_restored(IDirectDraw2 *ddraw, HWND window) { DDSURFACEDESC ddsd1, ddsd2; HRESULT hr; memset(&ddsd1, 0, sizeof(ddsd1)); ddsd1.dwSize = sizeof(ddsd1); hr = IDirectDraw2_GetDisplayMode(ddraw, &ddsd1); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = set_display_mode(ddraw, 640, 480); ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd2, 0, sizeof(ddsd2)); ddsd2.dwSize = sizeof(ddsd2); hr = IDirectDraw2_GetDisplayMode(ddraw, &ddsd2); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); return ddsd1.dwWidth == ddsd2.dwWidth && ddsd1.dwHeight == ddsd2.dwHeight; } static void test_coop_level_versions(void) { HWND window; IDirectDraw *ddraw; HRESULT hr; BOOL restored; IDirectDrawSurface *surface; IDirectDraw2 *ddraw2; DDSURFACEDESC ddsd; window = CreateWindowA("static", "ddraw_test1", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw2 = create_ddraw(); ok(!!ddraw2, "Failed to create a ddraw object.\n"); /* Newly created ddraw objects restore the mode on ddraw2+::SetCooperativeLevel(NORMAL) */ restored = test_mode_restored(ddraw2, window); ok(restored, "Display mode not restored in new ddraw object\n"); /* A failing ddraw1::SetCooperativeLevel call does not have an effect */ hr = IDirectDraw2_QueryInterface(ddraw2, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr); restored = test_mode_restored(ddraw2, window); ok(restored, "Display mode not restored after bad ddraw1::SetCooperativeLevel call\n"); /* A successful one does */ hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw2, window); ok(!restored, "Display mode restored after good ddraw1::SetCooperativeLevel call\n"); IDirectDraw_Release(ddraw); IDirectDraw2_Release(ddraw2); ddraw2 = create_ddraw(); ok(!!ddraw2, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_QueryInterface(ddraw2, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_SETFOCUSWINDOW); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw2, window); ok(!restored, "Display mode restored after ddraw1::SetCooperativeLevel(SETFOCUSWINDOW) call\n"); IDirectDraw_Release(ddraw); IDirectDraw2_Release(ddraw2); /* A failing call does not restore the ddraw2+ behavior */ ddraw2 = create_ddraw(); ok(!!ddraw2, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_QueryInterface(ddraw2, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr); restored = test_mode_restored(ddraw2, window); ok(!restored, "Display mode restored after good-bad ddraw1::SetCooperativeLevel() call sequence\n"); IDirectDraw_Release(ddraw); IDirectDraw2_Release(ddraw2); /* Neither does a sequence of successful calls with the new interface */ ddraw2 = create_ddraw(); ok(!!ddraw2, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_QueryInterface(ddraw2, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw2, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw2, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw2, window); ok(!restored, "Display mode restored after ddraw1-ddraw2 SetCooperativeLevel() call sequence\n"); IDirectDraw_Release(ddraw); IDirectDraw2_Release(ddraw2); /* ddraw1::CreateSurface does not triger the ddraw1 behavior */ ddraw2 = create_ddraw(); ok(!!ddraw2, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_QueryInterface(ddraw2, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw2, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; ddsd.dwWidth = ddsd.dwHeight = 8; hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); restored = test_mode_restored(ddraw2, window); ok(restored, "Display mode not restored after ddraw1::CreateSurface() call\n"); IDirectDraw_Release(ddraw); IDirectDraw2_Release(ddraw2); DestroyWindow(window); } static void test_lighting_interface_versions(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirect3DMaterial2 *emissive, *background; IDirect3DViewport2 *viewport; IDirect3DDevice2 *device; IDirectDrawSurface *rt; IDirectDraw2 *ddraw; D3DCOLOR color; HWND window; HRESULT hr; D3DMATERIALHANDLE mat_handle; DWORD rs; unsigned int i; ULONG ref; static D3DVERTEX quad[] = { {{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, }; static D3DLVERTEX lquad[] = { {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, }; static D3DTLVERTEX tlquad[] = { {{ 0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, }; static const struct { D3DVERTEXTYPE vertextype; void *data; DWORD d3drs_lighting, d3drs_specular; DWORD draw_flags; D3DCOLOR color; } tests[] = { /* Lighting is enabled when D3DVT_VERTEX is used and D3DDP_DONOTLIGHT is not * set. D3DVT_VERTEX has diffuse = 0xffffffff and specular = 0x00000000, as * in later d3d versions */ { D3DVT_VERTEX, quad, FALSE, FALSE, 0, 0x0000ff00}, { D3DVT_VERTEX, quad, TRUE, FALSE, 0, 0x0000ff00}, { D3DVT_VERTEX, quad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DVT_VERTEX, quad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DVT_VERTEX, quad, FALSE, TRUE, 0, 0x0000ff00}, { D3DVT_VERTEX, quad, TRUE, TRUE, 0, 0x0000ff00}, { D3DVT_VERTEX, quad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DVT_VERTEX, quad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DVT_LVERTEX, lquad, FALSE, FALSE, 0, 0x00ff0000}, { D3DVT_LVERTEX, lquad, TRUE, FALSE, 0, 0x00ff0000}, { D3DVT_LVERTEX, lquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { D3DVT_LVERTEX, lquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { D3DVT_LVERTEX, lquad, FALSE, TRUE, 0, 0x00ff8080}, { D3DVT_LVERTEX, lquad, TRUE, TRUE, 0, 0x00ff8080}, { D3DVT_LVERTEX, lquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, { D3DVT_LVERTEX, lquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, { D3DVT_TLVERTEX, tlquad, FALSE, FALSE, 0, 0x000000ff}, { D3DVT_TLVERTEX, tlquad, TRUE, FALSE, 0, 0x000000ff}, { D3DVT_TLVERTEX, tlquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff}, { D3DVT_TLVERTEX, tlquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff}, { D3DVT_TLVERTEX, tlquad, FALSE, TRUE, 0, 0x008080ff}, { D3DVT_TLVERTEX, tlquad, TRUE, TRUE, 0, 0x008080ff}, { D3DVT_TLVERTEX, tlquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff}, { D3DVT_TLVERTEX, tlquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); emissive = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f); hr = IDirect3DMaterial2_GetHandle(emissive, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DDevice2_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr); background = create_diffuse_material(device, 0.1f, 0.1f, 0.1f, 0.1f); viewport_set_background(device, viewport, background); hr = IDirect3DDevice2_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs); ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr); ok(rs == TRUE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected TRUE.\n", rs); for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting); ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, tests[i].d3drs_specular); ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, tests[i].color, 1), "Got unexpected color 0x%08x, expected 0x%08x, test %u.\n", color, tests[i].color, i); } destroy_material(background); destroy_material(emissive); IDirectDrawSurface_Release(rt); IDirect3DDevice2_Release(device); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static struct { BOOL received; IDirectDraw2 *ddraw; HWND window; DWORD coop_level; } activateapp_testdata; static LRESULT CALLBACK activateapp_test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_ACTIVATEAPP) { if (activateapp_testdata.ddraw) { HRESULT hr; activateapp_testdata.received = FALSE; hr = IDirectDraw2_SetCooperativeLevel(activateapp_testdata.ddraw, activateapp_testdata.window, activateapp_testdata.coop_level); ok(SUCCEEDED(hr), "Recursive SetCooperativeLevel call failed, hr %#x.\n", hr); ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP during recursive SetCooperativeLevel call.\n"); } activateapp_testdata.received = TRUE; } return DefWindowProcA(hwnd, message, wparam, lparam); } static void test_coop_level_activateapp(void) { IDirectDraw2 *ddraw; HRESULT hr; HWND window; WNDCLASSA wc = {0}; DDSURFACEDESC ddsd; IDirectDrawSurface *surface; ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); wc.lpfnWndProc = activateapp_test_proc; wc.lpszClassName = "ddraw_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); /* Exclusive with window already active. */ SetForegroundWindow(window); activateapp_testdata.received = FALSE; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP although window was already active.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Exclusive with window not active. */ SetForegroundWindow(GetDesktopWindow()); activateapp_testdata.received = FALSE; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Normal with window not active, then exclusive with the same window. */ SetForegroundWindow(GetDesktopWindow()); activateapp_testdata.received = FALSE; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(!activateapp_testdata.received, "Received WM_ACTIVATEAPP when setting DDSCL_NORMAL.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Recursive set of DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN. */ SetForegroundWindow(GetDesktopWindow()); activateapp_testdata.received = FALSE; activateapp_testdata.ddraw = ddraw; activateapp_testdata.window = window; activateapp_testdata.coop_level = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* The recursive call seems to have some bad effect on native ddraw, despite (apparently) * succeeding. Another switch to exclusive and back to normal is needed to release the * window properly. Without doing this, SetCooperativeLevel(EXCLUSIVE) will not send * WM_ACTIVATEAPP messages. */ activateapp_testdata.ddraw = NULL; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Setting DDSCL_NORMAL with recursive invocation. */ SetForegroundWindow(GetDesktopWindow()); activateapp_testdata.received = FALSE; activateapp_testdata.ddraw = ddraw; activateapp_testdata.window = window; activateapp_testdata.coop_level = DDSCL_NORMAL; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(activateapp_testdata.received, "Expected WM_ACTIVATEAPP, but did not receive it.\n"); /* DDraw is in exlusive mode now. */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; ddsd.dwBackBufferCount = 1; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); /* Recover again, just to be sure. */ activateapp_testdata.ddraw = NULL; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); DestroyWindow(window); UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL)); IDirectDraw2_Release(ddraw); } struct format_support_check { const DDPIXELFORMAT *format; BOOL supported; }; static HRESULT WINAPI test_unsupported_formats_cb(DDSURFACEDESC *desc, void *ctx) { struct format_support_check *format = ctx; if (!memcmp(format->format, &desc->ddpfPixelFormat, sizeof(*format->format))) { format->supported = TRUE; return DDENUMRET_CANCEL; } return DDENUMRET_OK; } static void test_unsupported_formats(void) { HRESULT hr; BOOL expect_success; HWND window; IDirectDraw2 *ddraw; IDirect3DDevice2 *device; IDirectDrawSurface *surface; DDSURFACEDESC ddsd; unsigned int i, j; DWORD expected_caps; static const struct { const char *name; DDPIXELFORMAT fmt; } formats[] = { { "D3DFMT_A8R8G8B8", { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { "D3DFMT_P8", { sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0, {8 }, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000} } }, }; static const DWORD caps[] = {0, DDSCAPS_SYSTEMMEMORY, DDSCAPS_VIDEOMEMORY}; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } for (i = 0; i < sizeof(formats) / sizeof(*formats); i++) { struct format_support_check check = {&formats[i].fmt, FALSE}; hr = IDirect3DDevice2_EnumTextureFormats(device, test_unsupported_formats_cb, &check); ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr); for (j = 0; j < sizeof(caps) / sizeof(*caps); j++) { memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd.ddpfPixelFormat = formats[i].fmt; ddsd.dwWidth = 4; ddsd.dwHeight = 4; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | caps[j]; if (caps[j] & DDSCAPS_VIDEOMEMORY && !check.supported) expect_success = FALSE; else expect_success = TRUE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr) == expect_success, "Got unexpected hr %#x for format %s, caps %#x, expected %s.\n", hr, formats[i].name, caps[j], expect_success ? "success" : "failure"); if (FAILED(hr)) continue; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); if (caps[j] & DDSCAPS_VIDEOMEMORY) expected_caps = DDSCAPS_VIDEOMEMORY; else if (caps[j] & DDSCAPS_SYSTEMMEMORY) expected_caps = DDSCAPS_SYSTEMMEMORY; else if (check.supported) expected_caps = DDSCAPS_VIDEOMEMORY; else expected_caps = DDSCAPS_SYSTEMMEMORY; ok(ddsd.ddsCaps.dwCaps & expected_caps, "Expected capability %#x, format %s, input cap %#x.\n", expected_caps, formats[i].name, caps[j]); IDirectDrawSurface_Release(surface); } } IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_rt_caps(void) { PALETTEENTRY palette_entries[256]; IDirectDrawPalette *palette; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; DWORD z_depth = 0; IDirect3D2 *d3d; unsigned int i; ULONG refcount; HWND window; HRESULT hr; static const DDPIXELFORMAT p8_fmt = { sizeof(DDPIXELFORMAT), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0, {8}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}, }; static const struct { const DDPIXELFORMAT *pf; DWORD caps_in; DWORD caps_out; HRESULT create_device_hr; HRESULT set_rt_hr; HRESULT alternative_set_rt_hr; BOOL create_may_fail; } test_data[] = { { NULL, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, D3D_OK, D3D_OK, D3D_OK, FALSE, }, { NULL, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, D3D_OK, D3D_OK, D3D_OK, FALSE, }, { NULL, DDSCAPS_OFFSCREENPLAIN, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { NULL, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, D3DERR_SURFACENOTINVIDMEM, D3D_OK, D3D_OK, FALSE, }, { NULL, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { NULL, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, D3D_OK, D3D_OK, D3D_OK, FALSE, }, { NULL, DDSCAPS_3DDEVICE, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, D3D_OK, D3D_OK, D3D_OK, FALSE, }, { NULL, 0, DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { NULL, DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, D3DERR_SURFACENOTINVIDMEM, D3D_OK, D3D_OK, FALSE, }, { NULL, DDSCAPS_SYSTEMMEMORY, DDSCAPS_SYSTEMMEMORY, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { &p8_fmt, 0, DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { &p8_fmt, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, ~0U /* AMD r200 */, DDERR_NOPALETTEATTACHED, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { &p8_fmt, DDSCAPS_OFFSCREENPLAIN, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { &p8_fmt, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE, DDERR_NOPALETTEATTACHED, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { &p8_fmt, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { NULL, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER, DDSCAPS_3DDEVICE | DDSCAPS_VIDEOMEMORY | DDSCAPS_ZBUFFER | DDSCAPS_LOCALVIDMEM, DDERR_INVALIDCAPS, DDERR_INVALIDPIXELFORMAT, DDERR_INVALIDCAPS, TRUE /* AMD Evergreen */, }, { NULL, DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER, ~0U /* AMD Evergreen */, DDERR_INVALIDCAPS, DDERR_INVALIDPIXELFORMAT, DDERR_INVALIDCAPS, FALSE, }, { NULL, DDSCAPS_ZBUFFER, ~0U /* AMD Evergreen */, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, FALSE, }, { NULL, DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER, DDSCAPS_SYSTEMMEMORY | DDSCAPS_3DDEVICE | DDSCAPS_ZBUFFER, DDERR_INVALIDCAPS, DDERR_INVALIDPIXELFORMAT, DDERR_INVALIDPIXELFORMAT, TRUE /* Nvidia Kepler */, }, { NULL, DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER, DDSCAPS_SYSTEMMEMORY | DDSCAPS_ZBUFFER, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, DDERR_INVALIDCAPS, TRUE /* Nvidia Kepler */, }, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } z_depth = get_device_z_depth(device); ok(!!z_depth, "Failed to get device z depth.\n"); IDirect3DDevice2_Release(device); if (FAILED(IDirectDraw2_QueryInterface(ddraw, &IID_IDirect3D2, (void **)&d3d))) { skip("D3D interface is not available, skipping test.\n"); goto done; } memset(palette_entries, 0, sizeof(palette_entries)); hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) { IDirectDrawSurface *surface, *rt, *expected_rt, *tmp; DDSURFACEDESC surface_desc; IDirect3DDevice2 *device; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = test_data[i].caps_in; if (test_data[i].pf) { surface_desc.dwFlags |= DDSD_PIXELFORMAT; surface_desc.ddpfPixelFormat = *test_data[i].pf; } if (test_data[i].caps_in & DDSCAPS_ZBUFFER) { surface_desc.dwFlags |= DDSD_ZBUFFERBITDEPTH; U2(surface_desc).dwZBufferBitDepth = z_depth; } surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr) || broken(test_data[i].create_may_fail), "Test %u: Failed to create surface with caps %#x, hr %#x.\n", i, test_data[i].caps_in, hr); if (FAILED(hr)) continue; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr); ok(test_data[i].caps_out == ~0U || surface_desc.ddsCaps.dwCaps == test_data[i].caps_out, "Test %u: Got unexpected caps %#x, expected %#x.\n", i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out); hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device); ok(hr == test_data[i].create_device_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].create_device_hr); if (FAILED(hr)) { if (hr == DDERR_NOPALETTEATTACHED) { hr = IDirectDrawSurface_SetPalette(surface, palette); ok(SUCCEEDED(hr), "Test %u: Failed to set palette, hr %#x.\n", i, hr); hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device); if (surface_desc.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) ok(hr == DDERR_INVALIDPIXELFORMAT, "Test %u: Got unexpected hr %#x.\n", i, hr); else ok(hr == D3DERR_SURFACENOTINVIDMEM, "Test %u: Got unexpected hr %#x.\n", i, hr); } IDirectDrawSurface_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Test %u: Failed to create surface, hr %#x.\n", i, hr); hr = IDirect3D2_CreateDevice(d3d, &IID_IDirect3DHALDevice, surface, &device); ok(SUCCEEDED(hr), "Test %u: Failed to create device, hr %#x.\n", i, hr); } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = test_data[i].caps_in; if (test_data[i].pf) { surface_desc.dwFlags |= DDSD_PIXELFORMAT; surface_desc.ddpfPixelFormat = *test_data[i].pf; } if (test_data[i].caps_in & DDSCAPS_ZBUFFER) { surface_desc.dwFlags |= DDSD_ZBUFFERBITDEPTH; U2(surface_desc).dwZBufferBitDepth = z_depth; } surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &rt, NULL); ok(SUCCEEDED(hr), "Test %u: Failed to create surface with caps %#x, hr %#x.\n", i, test_data[i].caps_in, hr); hr = IDirect3DDevice2_SetRenderTarget(device, rt, 0); ok(hr == test_data[i].set_rt_hr || broken(hr == test_data[i].alternative_set_rt_hr), "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].set_rt_hr); if (SUCCEEDED(hr) || hr == DDERR_INVALIDPIXELFORMAT) expected_rt = rt; else expected_rt = surface; /* It appears the surface is set as render target in this case, but no * reference is taken. */ if (hr == DDERR_INVALIDPIXELFORMAT) { refcount = IDirectDrawSurface_AddRef(rt); ok(refcount == 2, "Test %u: Got unexpected refcount %u.\n", i, refcount); } hr = IDirect3DDevice2_GetRenderTarget(device, &tmp); ok(SUCCEEDED(hr), "Test %u: Failed to get render target, hr %#x.\n", i, hr); ok(tmp == expected_rt, "Test %u: Got unexpected rt %p.\n", i, tmp); IDirectDrawSurface_Release(tmp); IDirectDrawSurface_Release(rt); refcount = IDirect3DDevice2_Release(device); ok(refcount == 0, "Test %u: The device was not properly freed, refcount %u.\n", i, refcount); refcount = IDirectDrawSurface_Release(surface); ok(refcount == 0, "Test %u: The surface was not properly freed, refcount %u.\n", i, refcount); } IDirectDrawPalette_Release(palette); IDirect3D2_Release(d3d); done: refcount = IDirectDraw2_Release(ddraw); ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount); DestroyWindow(window); } static void test_primary_caps(void) { const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY; IDirectDrawSurface *surface; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; unsigned int i; ULONG refcount; HWND window; HRESULT hr; static const struct { DWORD coop_level; DWORD caps_in; DWORD back_buffer_count; HRESULT hr; DWORD caps_out; } test_data[] = { { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE, ~0u, DD_OK, DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_TEXTURE, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_BACKBUFFER, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_FLIP, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, ~0u, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, 0, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_NORMAL, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, 1, DDERR_NOEXCLUSIVEMODE, ~0u, }, { DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, 0, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP, 1, DD_OK, DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER | DDSCAPS_FLIP | DDSCAPS_COMPLEX, }, { DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_FRONTBUFFER, 1, DDERR_INVALIDCAPS, ~0u, }, { DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN, DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP | DDSCAPS_BACKBUFFER, 1, DDERR_INVALIDCAPS, ~0u, }, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) { hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, test_data[i].coop_level); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; if (test_data[i].back_buffer_count != ~0u) surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = test_data[i].caps_in; surface_desc.dwBackBufferCount = test_data[i].back_buffer_count; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); if (FAILED(hr)) continue; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr); ok((surface_desc.ddsCaps.dwCaps & ~placement) == test_data[i].caps_out, "Test %u: Got unexpected caps %#x, expected %#x.\n", i, surface_desc.ddsCaps.dwCaps, test_data[i].caps_out); IDirectDrawSurface_Release(surface); } refcount = IDirectDraw2_Release(ddraw); ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount); DestroyWindow(window); } static void test_surface_lock(void) { IDirectDraw2 *ddraw; IDirectDrawSurface *surface; IDirect3DDevice2 *device; HRESULT hr; HWND window; unsigned int i; DDSURFACEDESC ddsd; ULONG refcount; DWORD z_depth = 0; static const struct { DWORD caps; const char *name; } tests[] = { { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, "videomemory offscreenplain" }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, "systemmemory offscreenplain" }, { DDSCAPS_PRIMARYSURFACE, "primary" }, { DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, "videomemory texture" }, { DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, "systemmemory texture" }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE, "render target" }, { DDSCAPS_ZBUFFER, "Z buffer" }, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } z_depth = get_device_z_depth(device); ok(!!z_depth, "Failed to get device z depth.\n"); IDirect3DDevice2_Release(device); for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; if (!(tests[i].caps & DDSCAPS_PRIMARYSURFACE)) { ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; ddsd.dwWidth = 64; ddsd.dwHeight = 64; } if (tests[i].caps & DDSCAPS_ZBUFFER) { ddsd.dwFlags |= DDSD_ZBUFFERBITDEPTH; U2(ddsd).dwZBufferBitDepth = z_depth; } ddsd.ddsCaps.dwCaps = tests[i].caps; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, type %s, hr %#x.\n", tests[i].name, hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, type %s, hr %#x.\n", tests[i].name, hr); if (SUCCEEDED(hr)) { hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, type %s, hr %#x.\n", tests[i].name, hr); } IDirectDrawSurface_Release(surface); } refcount = IDirectDraw2_Release(ddraw); ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount); DestroyWindow(window); } static void test_surface_discard(void) { IDirectDraw2 *ddraw; IDirect3DDevice2 *device; HRESULT hr; HWND window; DDSURFACEDESC ddsd; IDirectDrawSurface *surface, *target; void *addr; static const struct { DWORD caps; BOOL discard; } tests[] = { {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, TRUE}, {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, FALSE}, {DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, TRUE}, {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, FALSE}, }; unsigned int i; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); IDirectDraw2_Release(ddraw); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &target); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { BOOL discarded; memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; ddsd.ddsCaps.dwCaps = tests[i].caps; ddsd.dwWidth = 64; ddsd.dwHeight = 64; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); if (FAILED(hr)) { skip("Failed to create surface, skipping.\n"); continue; } memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); addr = ddsd.lpSurface; hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr) , "Failed to lock surface, hr %#x.\n", hr); discarded = ddsd.lpSurface != addr; hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(target, NULL, surface, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); hr = IDirectDrawSurface_Lock(surface, NULL, &ddsd, DDLOCK_DISCARDCONTENTS | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); discarded |= ddsd.lpSurface != addr; hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); /* Windows 7 reliably changes the address of surfaces that are discardable (Nvidia Kepler, * AMD r500, evergreen). Windows XP, at least on AMD r200, never changes the pointer. */ ok(!discarded || tests[i].discard, "Expected surface not to be discarded, case %u\n", i); } IDirectDrawSurface_Release(target); IDirect3DDevice2_Release(device); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_flip(void) { const DWORD placement = DDSCAPS_LOCALVIDMEM | DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY; IDirectDrawSurface *frontbuffer, *backbuffer1, *backbuffer2, *backbuffer3, *surface; DDSCAPS caps = {DDSCAPS_FLIP}; DDSURFACEDESC surface_desc; BOOL sysmem_primary; IDirectDraw2 *ddraw; DWORD expected_caps; unsigned int i; D3DCOLOR color; ULONG refcount; HWND window; DDBLTFX fx; HRESULT hr; static const struct { const char *name; DWORD caps; } test_data[] = { {"PRIMARYSURFACE", DDSCAPS_PRIMARYSURFACE}, {"OFFSCREENPLAIN", DDSCAPS_OFFSCREENPLAIN}, {"TEXTURE", DDSCAPS_TEXTURE}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; if (!(test_data[i].caps & DDSCAPS_PRIMARYSURFACE)) surface_desc.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_COMPLEX | DDSCAPS_FLIP | test_data[i].caps; surface_desc.dwWidth = 512; surface_desc.dwHeight = 512; surface_desc.dwBackBufferCount = 3; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL); ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_FLIP; surface_desc.dwFlags |= DDSD_BACKBUFFERCOUNT; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL); ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_COMPLEX; surface_desc.ddsCaps.dwCaps |= DDSCAPS_FLIP; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL); ok(hr == DDERR_INVALIDCAPS, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); surface_desc.ddsCaps.dwCaps |= DDSCAPS_COMPLEX; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &frontbuffer, NULL); todo_wine_if(test_data[i].caps & DDSCAPS_TEXTURE) ok(SUCCEEDED(hr), "%s: Failed to create surface, hr %#x.\n", test_data[i].name, hr); if (FAILED(hr)) continue; hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "%s: Failed to set cooperative level, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_IsLost(frontbuffer); ok(hr == DD_OK, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(frontbuffer, NULL, DDFLIP_WAIT); if (test_data[i].caps & DDSCAPS_PRIMARYSURFACE) ok(hr == DDERR_NOEXCLUSIVEMODE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); else ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "%s: Failed to set cooperative level, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_IsLost(frontbuffer); todo_wine ok(hr == DDERR_SURFACELOST, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = restore_surfaces(ddraw); ok(SUCCEEDED(hr), "%s: Failed to restore surfaces, hr %#x.\n", test_data[i].name, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(frontbuffer, &surface_desc); ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr); expected_caps = DDSCAPS_FRONTBUFFER | DDSCAPS_COMPLEX | DDSCAPS_FLIP | test_data[i].caps; if (test_data[i].caps & DDSCAPS_PRIMARYSURFACE) expected_caps |= DDSCAPS_VISIBLE; ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps, "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps); sysmem_primary = surface_desc.ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY; hr = IDirectDrawSurface_GetAttachedSurface(frontbuffer, &caps, &backbuffer1); ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(backbuffer1, &surface_desc); ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr); ok(!surface_desc.dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n", test_data[i].name, surface_desc.dwBackBufferCount); expected_caps &= ~(DDSCAPS_VISIBLE | DDSCAPS_PRIMARYSURFACE | DDSCAPS_FRONTBUFFER); expected_caps |= DDSCAPS_BACKBUFFER; ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps, "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps); hr = IDirectDrawSurface_GetAttachedSurface(backbuffer1, &caps, &backbuffer2); ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(backbuffer2, &surface_desc); ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr); ok(!surface_desc.dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n", test_data[i].name, surface_desc.dwBackBufferCount); expected_caps &= ~DDSCAPS_BACKBUFFER; ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps, "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps); hr = IDirectDrawSurface_GetAttachedSurface(backbuffer2, &caps, &backbuffer3); ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(backbuffer3, &surface_desc); ok(SUCCEEDED(hr), "%s: Failed to get surface desc, hr %#x.\n", test_data[i].name, hr); ok(!surface_desc.dwBackBufferCount, "%s: Got unexpected back buffer count %u.\n", test_data[i].name, surface_desc.dwBackBufferCount); ok((surface_desc.ddsCaps.dwCaps & ~placement) == expected_caps, "%s: Got unexpected caps %#x.\n", test_data[i].name, surface_desc.ddsCaps.dwCaps); hr = IDirectDrawSurface_GetAttachedSurface(backbuffer3, &caps, &surface); ok(SUCCEEDED(hr), "%s: Failed to get attached surface, hr %#x.\n", test_data[i].name, hr); ok(surface == frontbuffer, "%s: Got unexpected surface %p, expected %p.\n", test_data[i].name, surface, frontbuffer); IDirectDrawSurface_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = 0; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "%s: Failed to create surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(frontbuffer, surface, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); IDirectDrawSurface_Release(surface); hr = IDirectDrawSurface_Flip(frontbuffer, frontbuffer, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(backbuffer1, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(backbuffer2, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(backbuffer3, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOTFLIPPABLE, "%s: Got unexpected hr %#x.\n", test_data[i].name, hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0xffff0000; hr = IDirectDrawSurface_Blt(backbuffer1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr); U5(fx).dwFillColor = 0xff00ff00; hr = IDirectDrawSurface_Blt(backbuffer2, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(frontbuffer, NULL, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); /* The testbot seems to just copy the contents of one surface to all the * others, instead of properly flipping. */ ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x000000ff, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); U5(fx).dwFillColor = 0xffff0000; hr = IDirectDrawSurface_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(frontbuffer, NULL, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); U5(fx).dwFillColor = 0xff00ff00; hr = IDirectDrawSurface_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(frontbuffer, NULL, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface_Blt(backbuffer3, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(frontbuffer, backbuffer1, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x0000ff00, 1) || broken(sysmem_primary && compare_color(color, 0x000000ff, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer3, 320, 240); ok(compare_color(color, 0x000000ff, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); U5(fx).dwFillColor = 0xffff0000; hr = IDirectDrawSurface_Blt(backbuffer1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(frontbuffer, backbuffer2, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer3, 320, 240); ok(compare_color(color, 0x000000ff, 1) || broken(sysmem_primary && compare_color(color, 0x00ff0000, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); U5(fx).dwFillColor = 0xff00ff00; hr = IDirectDrawSurface_Blt(backbuffer2, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "%s: Failed to fill surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Flip(frontbuffer, backbuffer3, DDFLIP_WAIT); ok(SUCCEEDED(hr), "%s: Failed to flip, hr %#x.\n", test_data[i].name, hr); color = get_surface_color(backbuffer1, 320, 240); ok(compare_color(color, 0x00ff0000, 1) || broken(sysmem_primary && compare_color(color, 0x0000ff00, 1)), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); color = get_surface_color(backbuffer2, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "%s: Got unexpected color 0x%08x.\n", test_data[i].name, color); IDirectDrawSurface_Release(backbuffer3); IDirectDrawSurface_Release(backbuffer2); IDirectDrawSurface_Release(backbuffer1); IDirectDrawSurface_Release(frontbuffer); } refcount = IDirectDraw2_Release(ddraw); ok(refcount == 0, "The ddraw object was not properly freed, refcount %u.\n", refcount); DestroyWindow(window); } static void reset_ddsd(DDSURFACEDESC *ddsd) { memset(ddsd, 0, sizeof(*ddsd)); ddsd->dwSize = sizeof(*ddsd); } static void test_set_surface_desc(void) { IDirectDraw2 *ddraw; HWND window; HRESULT hr; DDSURFACEDESC ddsd; IDirectDrawSurface *surface; IDirectDrawSurface3 *surface3; BYTE data[16*16*4]; ULONG ref; unsigned int i; static const struct { DWORD caps; BOOL supported; const char *name; } invalid_caps_tests[] = { {DDSCAPS_VIDEOMEMORY, FALSE, "videomemory plain"}, {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, TRUE, "systemmemory texture"}, {DDSCAPS_PRIMARYSURFACE | DDSCAPS_SYSTEMMEMORY, FALSE, "systemmemory primary"}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; ddsd.dwWidth = 8; ddsd.dwHeight = 8; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3); ok(SUCCEEDED(hr), "Failed to get IDirectDrawSurface3 interface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); /* Redundantly setting the same lpSurface is not an error. */ hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); hr = IDirectDrawSurface3_GetSurfaceDesc(surface3, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(!(ddsd.dwFlags & DDSD_LPSURFACE), "DDSD_LPSURFACE is set.\n"); ok(ddsd.lpSurface == NULL, "lpSurface is %p, expected NULL.\n", ddsd.lpSurface); hr = IDirectDrawSurface3_Lock(surface3, NULL, &ddsd, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(!(ddsd.dwFlags & DDSD_LPSURFACE), "DDSD_LPSURFACE is set.\n"); ok(ddsd.lpSurface == data, "lpSurface is %p, expected %p.\n", data, data); hr = IDirectDrawSurface3_Unlock(surface3, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 1); ok(hr == DDERR_INVALIDPARAMS, "SetSurfaceDesc with flags=1 returned %#x.\n", hr); ddsd.lpSurface = NULL; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting lpSurface=NULL returned %#x.\n", hr); hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, NULL, 0); ok(hr == DDERR_INVALIDPARAMS, "SetSurfaceDesc with NULL desc returned %#x.\n", hr); hr = IDirectDrawSurface3_GetSurfaceDesc(surface3, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.ddsCaps.dwCaps == (DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN), "Got unexpected caps %#x.\n", ddsd.ddsCaps.dwCaps); /* Setting the caps is an error. This also means the original description cannot be reapplied. */ hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting the original desc returned %#x.\n", hr); ddsd.dwFlags = DDSD_CAPS; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting DDSD_CAPS returned %#x.\n", hr); /* dwCaps = 0 is allowed, but ignored. */ ddsd.dwFlags = DDSD_CAPS | DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDCAPS, "Setting DDSD_CAPS returned %#x.\n", hr); ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDCAPS, "Setting DDSD_CAPS returned %#x.\n", hr); ddsd.ddsCaps.dwCaps = 0; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); hr = IDirectDrawSurface3_GetSurfaceDesc(surface3, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.ddsCaps.dwCaps == (DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN), "Got unexpected caps %#x.\n", ddsd.ddsCaps.dwCaps); /* Setting the height is allowed, but it cannot be set to 0, and only if LPSURFACE is set too. */ reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_HEIGHT; ddsd.dwHeight = 16; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting height without lpSurface returned %#x.\n", hr); ddsd.lpSurface = data; ddsd.dwFlags = DDSD_HEIGHT | DDSD_LPSURFACE; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); ddsd.dwHeight = 0; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting height=0 returned %#x.\n", hr); reset_ddsd(&ddsd); hr = IDirectDrawSurface3_GetSurfaceDesc(surface3, &ddsd); ok(SUCCEEDED(hr), "GetSurfaceDesc failed, hr %#x.\n", hr); ok(ddsd.dwWidth == 8, "SetSurfaceDesc: Expected width 8, got %u.\n", ddsd.dwWidth); ok(ddsd.dwHeight == 16, "SetSurfaceDesc: Expected height 16, got %u.\n", ddsd.dwHeight); /* Pitch and width can be set, but only together, and only with LPSURFACE. They must not be 0. */ reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_PITCH; U1(ddsd).lPitch = 8 * 4; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting pitch without lpSurface or width returned %#x.\n", hr); ddsd.dwFlags = DDSD_WIDTH; ddsd.dwWidth = 16; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting width without lpSurface or pitch returned %#x.\n", hr); ddsd.dwFlags = DDSD_PITCH | DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting pitch and lpSurface without width returned %#x.\n", hr); ddsd.dwFlags = DDSD_WIDTH | DDSD_LPSURFACE; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting width and lpSurface without pitch returned %#x.\n", hr); ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE; U1(ddsd).lPitch = 16 * 4; ddsd.dwWidth = 16; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); reset_ddsd(&ddsd); hr = IDirectDrawSurface3_GetSurfaceDesc(surface3, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == 16, "SetSurfaceDesc: Expected width 8, got %u.\n", ddsd.dwWidth); ok(ddsd.dwHeight == 16, "SetSurfaceDesc: Expected height 16, got %u.\n", ddsd.dwHeight); ok(U1(ddsd).lPitch == 16 * 4, "SetSurfaceDesc: Expected pitch 64, got %u.\n", U1(ddsd).lPitch); /* The pitch must be 32 bit aligned and > 0, but is not verified for sanity otherwise. * * VMware rejects those calls, but all real drivers accept it. Mark the VMware behavior broken. */ ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE; U1(ddsd).lPitch = 4 * 4; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPARAMS), "Failed to set surface desc, hr %#x.\n", hr); U1(ddsd).lPitch = 4; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr) || broken(hr == DDERR_INVALIDPARAMS), "Failed to set surface desc, hr %#x.\n", hr); U1(ddsd).lPitch = 16 * 4 + 1; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting misaligned pitch returned %#x.\n", hr); U1(ddsd).lPitch = 16 * 4 + 3; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting misaligned pitch returned %#x.\n", hr); U1(ddsd).lPitch = -4; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting negative pitch returned %#x.\n", hr); U1(ddsd).lPitch = 16 * 4; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE; U1(ddsd).lPitch = 0; ddsd.dwWidth = 16; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting zero pitch returned %#x.\n", hr); ddsd.dwFlags = DDSD_WIDTH | DDSD_PITCH | DDSD_LPSURFACE; U1(ddsd).lPitch = 16 * 4; ddsd.dwWidth = 0; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting zero width returned %#x.\n", hr); /* Setting the pixelformat without LPSURFACE is an error, but with LPSURFACE it works. */ ddsd.dwFlags = DDSD_PIXELFORMAT; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting the pixel format returned %#x.\n", hr); ddsd.dwFlags = DDSD_PIXELFORMAT | DDSD_LPSURFACE; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); /* Can't set color keys. */ reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_CKSRCBLT; ddsd.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00ff0000; ddsd.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00ff0000; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting ddckCKSrcBlt returned %#x.\n", hr); ddsd.dwFlags = DDSD_CKSRCBLT | DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDPARAMS, "Setting ddckCKSrcBlt returned %#x.\n", hr); IDirectDrawSurface3_Release(surface3); /* SetSurfaceDesc needs systemmemory surfaces. * * As a sidenote, fourcc surfaces aren't allowed in sysmem, thus testing DDSD_LINEARSIZE is moot. */ for (i = 0; i < sizeof(invalid_caps_tests) / sizeof(*invalid_caps_tests); i++) { reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = invalid_caps_tests[i].caps; if (!(invalid_caps_tests[i].caps & DDSCAPS_PRIMARYSURFACE)) { ddsd.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd.dwWidth = 8; ddsd.dwHeight = 8; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; } hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr) || hr == DDERR_NODIRECTDRAWHW, "Failed to create surface, hr %#x.\n", hr); if (FAILED(hr)) { skip("Cannot create a %s surface, skipping vidmem SetSurfaceDesc test.\n", invalid_caps_tests[i].name); goto done; } hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3); ok(SUCCEEDED(hr), "Failed to get IDirectDrawSurface3 interface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); if (invalid_caps_tests[i].supported) { ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); } else { ok(hr == DDERR_INVALIDSURFACETYPE, "SetSurfaceDesc on a %s surface returned %#x.\n", invalid_caps_tests[i].name, hr); /* Check priority of error conditions. */ ddsd.dwFlags = DDSD_WIDTH; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(hr == DDERR_INVALIDSURFACETYPE, "SetSurfaceDesc on a %s surface returned %#x.\n", invalid_caps_tests[i].name, hr); } IDirectDrawSurface3_Release(surface3); } done: ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static void test_user_memory_getdc(void) { IDirectDraw2 *ddraw; HWND window; HRESULT hr; DDSURFACEDESC ddsd; IDirectDrawSurface *surface; IDirectDrawSurface3 *surface3; DWORD data[16][16]; HBITMAP bitmap; DIBSECTION dib; ULONG ref; int size; HDC dc; unsigned int x, y; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; ddsd.dwWidth = 16; ddsd.dwHeight = 16; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3); ok(SUCCEEDED(hr), "Failed to get IDirectDrawSurface3 interface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); memset(data, 0xaa, sizeof(data)); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_LPSURFACE; ddsd.lpSurface = data; hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); hr = IDirectDrawSurface3_GetDC(surface3, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); bitmap = GetCurrentObject(dc, OBJ_BITMAP); ok(!!bitmap, "Failed to get bitmap.\n"); size = GetObjectA(bitmap, sizeof(dib), &dib); ok(size == sizeof(dib), "Got unexpected size %d.\n", size); ok(dib.dsBm.bmBits == data, "Got unexpected bits %p, expected %p.\n", dib.dsBm.bmBits, data); BitBlt(dc, 0, 0, 16, 8, NULL, 0, 0, WHITENESS); BitBlt(dc, 0, 8, 16, 8, NULL, 0, 0, BLACKNESS); hr = IDirectDrawSurface3_ReleaseDC(surface3, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); ok(data[0][0] == 0xffffffff, "Expected color 0xffffffff, got %#x.\n", data[0][0]); ok(data[15][15] == 0x00000000, "Expected color 0x00000000, got %#x.\n", data[15][15]); ddsd.dwFlags = DDSD_LPSURFACE | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PITCH; ddsd.lpSurface = data; ddsd.dwWidth = 4; ddsd.dwHeight = 8; U1(ddsd).lPitch = sizeof(*data); hr = IDirectDrawSurface3_SetSurfaceDesc(surface3, &ddsd, 0); ok(SUCCEEDED(hr), "Failed to set surface desc, hr %#x.\n", hr); memset(data, 0xaa, sizeof(data)); hr = IDirectDrawSurface3_GetDC(surface3, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); BitBlt(dc, 0, 0, 4, 8, NULL, 0, 0, BLACKNESS); BitBlt(dc, 1, 1, 2, 2, NULL, 0, 0, WHITENESS); hr = IDirectDrawSurface3_ReleaseDC(surface3, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); for (y = 0; y < 4; y++) { for (x = 0; x < 4; x++) { if ((x == 1 || x == 2) && (y == 1 || y == 2)) ok(data[y][x] == 0xffffffff, "Expected color 0xffffffff on position %ux%u, got %#x.\n", x, y, data[y][x]); else ok(data[y][x] == 0x00000000, "Expected color 0xaaaaaaaa on position %ux%u, got %#x.\n", x, y, data[y][x]); } } ok(data[0][5] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 5x0, got %#x.\n", data[0][5]); ok(data[7][3] == 0x00000000, "Expected color 0x00000000 on position 3x7, got %#x.\n", data[7][3]); ok(data[7][4] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 4x7, got %#x.\n", data[7][4]); ok(data[8][0] == 0xaaaaaaaa, "Expected color 0xaaaaaaaa on position 0x8, got %#x.\n", data[8][0]); IDirectDrawSurface3_Release(surface3); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static void test_sysmem_overlay(void) { IDirectDraw2 *ddraw; HWND window; HRESULT hr; DDSURFACEDESC ddsd; IDirectDrawSurface *surface; ULONG ref; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); reset_ddsd(&ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; ddsd.dwWidth = 16; ddsd.dwHeight = 16; ddsd.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OVERLAY; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(hr == DDERR_NOOVERLAYHW, "Got unexpected hr %#x.\n", hr); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static void test_primary_palette(void) { DDSCAPS surface_caps = {DDSCAPS_FLIP}; IDirectDrawSurface *primary, *backbuffer; PALETTEENTRY palette_entries[256]; IDirectDrawPalette *palette, *tmp; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; DWORD palette_caps; ULONG refcount; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (FAILED(IDirectDraw2_SetDisplayMode(ddraw, 640, 480, 8, 0, 0))) { win_skip("Failed to set 8 bpp display mode, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; surface_desc.dwBackBufferCount = 1; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_GetAttachedSurface(primary, &surface_caps, &backbuffer); ok(SUCCEEDED(hr), "Failed to get attached surface, hr %#x.\n", hr); memset(palette_entries, 0, sizeof(palette_entries)); hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)palette); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawPalette_GetCaps(palette, &palette_caps); ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr); ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps); hr = IDirectDrawSurface_SetPalette(primary, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); /* The Windows 8 testbot attaches the palette to the backbuffer as well, * and is generally somewhat broken with respect to 8 bpp / palette * handling. */ if (SUCCEEDED(IDirectDrawSurface_GetPalette(backbuffer, &tmp))) { win_skip("Broken palette handling detected, skipping tests.\n"); IDirectDrawPalette_Release(tmp); IDirectDrawPalette_Release(palette); /* The Windows 8 testbot keeps extra references to the primary and * backbuffer while in 8 bpp mode. */ hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr); goto done; } refcount = get_refcount((IUnknown *)palette); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawPalette_GetCaps(palette, &palette_caps); ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr); ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_PRIMARYSURFACE | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps); hr = IDirectDrawSurface_SetPalette(primary, NULL); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)palette); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawPalette_GetCaps(palette, &palette_caps); ok(SUCCEEDED(hr), "Failed to get palette caps, hr %#x.\n", hr); ok(palette_caps == (DDPCAPS_8BIT | DDPCAPS_ALLOW256), "Got unexpected palette caps %#x.\n", palette_caps); hr = IDirectDrawSurface_SetPalette(primary, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)palette); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface_GetPalette(primary, &tmp); ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr); ok(tmp == palette, "Got unexpected palette %p, expected %p.\n", tmp, palette); IDirectDrawPalette_Release(tmp); hr = IDirectDrawSurface_GetPalette(backbuffer, &tmp); ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr); refcount = IDirectDrawPalette_Release(palette); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette); ok(!refcount, "Got unexpected refcount %u.\n", refcount); /* Note that this only seems to work when the palette is attached to the * primary surface. When attached to a regular surface, attempting to get * the palette here will cause an access violation. */ hr = IDirectDrawSurface_GetPalette(primary, &tmp); ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr); done: refcount = IDirectDrawSurface_Release(backbuffer); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawSurface_Release(primary); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static HRESULT WINAPI surface_counter(IDirectDrawSurface *surface, DDSURFACEDESC *desc, void *context) { UINT *surface_count = context; ++(*surface_count); IDirectDrawSurface_Release(surface); return DDENUMRET_OK; } static void test_surface_attachment(void) { IDirectDrawSurface *surface1, *surface2, *surface3, *surface4; DDSCAPS caps = {DDSCAPS_TEXTURE}; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; UINT surface_count; ULONG refcount; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_MIPMAPCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; U2(surface_desc).dwMipMapCount = 3; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_GetAttachedSurface(surface1, &caps, &surface2); ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr); hr = IDirectDrawSurface_GetAttachedSurface(surface2, &caps, &surface3); ok(SUCCEEDED(hr), "Failed to get mip level, hr %#x.\n", hr); hr = IDirectDrawSurface_GetAttachedSurface(surface3, &caps, &surface4); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); surface_count = 0; IDirectDrawSurface_EnumAttachedSurfaces(surface1, &surface_count, surface_counter); ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count); surface_count = 0; IDirectDrawSurface_EnumAttachedSurfaces(surface2, &surface_count, surface_counter); ok(surface_count == 1, "Got unexpected surface_count %u.\n", surface_count); surface_count = 0; IDirectDrawSurface_EnumAttachedSurfaces(surface3, &surface_count, surface_counter); ok(!surface_count, "Got unexpected surface_count %u.\n", surface_count); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface4, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface1); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface3, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface3); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface2); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(surface4); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface4, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); if (SUCCEEDED(hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4))) { skip("Running on refrast, skipping some tests.\n"); hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface4); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); } else { ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface1); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface3, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface3); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface2); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); } IDirectDrawSurface_Release(surface4); IDirectDrawSurface_Release(surface3); IDirectDrawSurface_Release(surface2); IDirectDrawSurface_Release(surface1); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); /* Try a single primary and two offscreen plain surfaces. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = registry_mode.dmPelsWidth; surface_desc.dwHeight = registry_mode.dmPelsHeight; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = registry_mode.dmPelsWidth; surface_desc.dwHeight = registry_mode.dmPelsHeight; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface3, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* This one has a different size. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface4, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); /* Try the reverse without detaching first. */ hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface1); ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface1); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); /* Try to detach reversed. */ hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2); ok(hr == DDERR_CANNOTDETACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_DeleteAttachedSurface(surface2, 0, surface1); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface2, surface3); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); hr = IDirectDrawSurface_DeleteAttachedSurface(surface2, 0, surface3); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface4); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface4, surface1); ok(hr == DDERR_CANNOTATTACHSURFACE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(surface4); IDirectDrawSurface_Release(surface3); IDirectDrawSurface_Release(surface2); IDirectDrawSurface_Release(surface1); /* Test DeleteAttachedSurface() and automatic detachment of attached surfaces on release. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; /* D3DFMT_R5G6B5 */ U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 16; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0xf800; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x07e0; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x001f; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface3, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; surface_desc.ddpfPixelFormat.dwFlags = DDPF_ZBUFFER; U1(surface_desc.ddpfPixelFormat).dwZBufferBitDepth = 16; U3(surface_desc.ddpfPixelFormat).dwZBitMask = 0x0000ffff; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)surface2); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2); ok(hr == DDERR_SURFACEALREADYATTACHED, "Got unexpected hr %#x.\n", hr); /* Attaching while already attached to other surface. */ hr = IDirectDrawSurface_AddAttachedSurface(surface3, surface2); todo_wine ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); hr = IDirectDrawSurface_DeleteAttachedSurface(surface3, 0, surface2); todo_wine ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface3); hr = IDirectDrawSurface_DeleteAttachedSurface(surface1, 0, surface2); ok(SUCCEEDED(hr), "Failed to detach surface, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)surface2); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); /* Automatic detachment on release. */ hr = IDirectDrawSurface_AddAttachedSurface(surface1, surface2); ok(SUCCEEDED(hr), "Failed to attach surface, hr %#x.\n", hr); refcount = get_refcount((IUnknown *)surface2); ok(refcount == 2, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawSurface_Release(surface1); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawSurface_Release(surface2); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_pixel_format(void) { HWND window, window2 = NULL; HDC hdc, hdc2 = NULL; HMODULE gl = NULL; int format, test_format; PIXELFORMATDESCRIPTOR pfd; IDirectDraw2 *ddraw = NULL; IDirectDrawClipper *clipper = NULL; DDSURFACEDESC ddsd; IDirectDrawSurface *primary = NULL; DDBLTFX fx; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 100, 100, 160, 160, NULL, NULL, NULL, NULL); if (!window) { skip("Failed to create window\n"); return; } window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 100, 100, 160, 160, NULL, NULL, NULL, NULL); hdc = GetDC(window); if (!hdc) { skip("Failed to get DC\n"); goto cleanup; } if (window2) hdc2 = GetDC(window2); gl = LoadLibraryA("opengl32.dll"); ok(!!gl, "failed to load opengl32.dll; SetPixelFormat()/GetPixelFormat() may not work right\n"); format = GetPixelFormat(hdc); ok(format == 0, "new window has pixel format %d\n", format); ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; pfd.iPixelType = PFD_TYPE_RGBA; pfd.iLayerType = PFD_MAIN_PLANE; format = ChoosePixelFormat(hdc, &pfd); if (format <= 0) { skip("no pixel format available\n"); goto cleanup; } if (!SetPixelFormat(hdc, format, &pfd) || GetPixelFormat(hdc) != format) { skip("failed to set pixel format\n"); goto cleanup; } if (!hdc2 || !SetPixelFormat(hdc2, format, &pfd) || GetPixelFormat(hdc2) != format) { skip("failed to set pixel format on second window\n"); if (hdc2) { ReleaseDC(window2, hdc2); hdc2 = NULL; } } ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); if (FAILED(hr)) { skip("Failed to set cooperative level, hr %#x.\n", hr); goto cleanup; } test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); if (hdc2) { hr = IDirectDraw2_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window2); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); test_format = GetPixelFormat(hdc2); ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); } memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); if (hdc2) { test_format = GetPixelFormat(hdc2); ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); } if (clipper) { hr = IDirectDrawSurface2_SetClipper(primary, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); test_format = GetPixelFormat(hdc2); ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); } memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface2_Blt(primary, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr); test_format = GetPixelFormat(hdc); ok(test_format == format, "window has pixel format %d, expected %d\n", test_format, format); if (hdc2) { test_format = GetPixelFormat(hdc2); ok(test_format == format, "second window has pixel format %d, expected %d\n", test_format, format); } cleanup: if (primary) IDirectDrawSurface2_Release(primary); if (clipper) IDirectDrawClipper_Release(clipper); if (ddraw) IDirectDraw2_Release(ddraw); if (gl) FreeLibrary(gl); if (hdc) ReleaseDC(window, hdc); if (hdc2) ReleaseDC(window2, hdc2); if (window) DestroyWindow(window); if (window2) DestroyWindow(window2); } static void test_create_surface_pitch(void) { IDirectDrawSurface *surface; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; unsigned int i; ULONG refcount; HWND window; HRESULT hr; void *mem; static const struct { DWORD caps; DWORD flags_in; DWORD pitch_in; HRESULT hr; DWORD flags_out; DWORD pitch_out32; DWORD pitch_out64; } test_data[] = { /* 0 */ {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN, 0, 0, DD_OK, DDSD_PITCH, 0x100, 0x100}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH, 0x104, DD_OK, DDSD_PITCH, 0x100, 0x100}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH, 0x0f8, DD_OK, DDSD_PITCH, 0x100, 0x100}, {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDCAPS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, 0, 0, DD_OK, DDSD_PITCH, 0x100, 0x0fc}, /* 5 */ {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH, 0x104, DD_OK, DDSD_PITCH, 0x100, 0x0fc}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH, 0x0f8, DD_OK, DDSD_PITCH, 0x100, 0x0fc}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_PITCH | DDSD_LINEARSIZE, 0, DD_OK, DDSD_PITCH, 0x100, 0x0fc}, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE, 0, DDERR_INVALIDPARAMS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDPARAMS, 0, 0, 0 }, /* 10 */ {DDSCAPS_VIDEOMEMORY | DDSCAPS_OFFSCREENPLAIN | DDSCAPS_ALLOCONLOAD, 0, 0, DDERR_INVALIDCAPS, 0, 0, 0 }, {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD, 0, 0, DD_OK, DDSD_PITCH, 0x100, 0 }, {DDSCAPS_VIDEOMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDCAPS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_OFFSCREENPLAIN | DDSCAPS_ALLOCONLOAD, 0, 0, DDERR_INVALIDCAPS, 0, 0, 0 }, {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD, 0, 0, DD_OK, DDSD_PITCH, 0x100, 0 }, /* 15 */ {DDSCAPS_SYSTEMMEMORY | DDSCAPS_TEXTURE | DDSCAPS_ALLOCONLOAD, DDSD_LPSURFACE | DDSD_PITCH, 0x100, DDERR_INVALIDPARAMS, 0, 0, 0 }, }; DWORD flags_mask = DDSD_PITCH | DDSD_LPSURFACE | DDSD_LINEARSIZE; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); mem = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, ((63 * 4) + 8) * 63); for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | test_data[i].flags_in; surface_desc.ddsCaps.dwCaps = test_data[i].caps; surface_desc.dwWidth = 63; surface_desc.dwHeight = 63; U1(surface_desc).lPitch = test_data[i].pitch_in; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); if (test_data[i].flags_in & DDSD_LPSURFACE) { HRESULT expected_hr = SUCCEEDED(test_data[i].hr) ? DDERR_INVALIDPARAMS : test_data[i].hr; ok(hr == expected_hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, expected_hr); surface_desc.lpSurface = mem; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); } if ((test_data[i].caps & DDSCAPS_VIDEOMEMORY) && hr == DDERR_NODIRECTDRAWHW) continue; ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); if (FAILED(hr)) continue; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr); ok((surface_desc.dwFlags & flags_mask) == test_data[i].flags_out, "Test %u: Got unexpected flags %#x, expected %#x.\n", i, surface_desc.dwFlags & flags_mask, test_data[i].flags_out); /* The pitch for textures seems to be implementation specific. */ if (!(test_data[i].caps & DDSCAPS_TEXTURE)) { if (is_ddraw64 && test_data[i].pitch_out32 != test_data[i].pitch_out64) todo_wine ok(U1(surface_desc).lPitch == test_data[i].pitch_out64, "Test %u: Got unexpected pitch %u, expected %u.\n", i, U1(surface_desc).lPitch, test_data[i].pitch_out64); else ok(U1(surface_desc).lPitch == test_data[i].pitch_out32, "Test %u: Got unexpected pitch %u, expected %u.\n", i, U1(surface_desc).lPitch, test_data[i].pitch_out32); } ok(!surface_desc.lpSurface, "Test %u: Got unexpected lpSurface %p.\n", i, surface_desc.lpSurface); IDirectDrawSurface_Release(surface); } HeapFree(GetProcessHeap(), 0, mem); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_mipmap(void) { IDirectDrawSurface *surface1; IDirectDrawSurface2 *surface, *surface2; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; unsigned int i; ULONG refcount; HWND window; HRESULT hr; DDSCAPS caps = {DDSCAPS_COMPLEX}; DDCAPS hal_caps; static const struct { DWORD flags; DWORD caps; DWORD width; DWORD height; DWORD mipmap_count_in; HRESULT hr; DWORD mipmap_count_out; } tests[] = { {DDSD_MIPMAPCOUNT, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 3, DD_OK, 3}, {DDSD_MIPMAPCOUNT, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 0, DDERR_INVALIDPARAMS, 0}, {0, DDSCAPS_TEXTURE | DDSCAPS_MIPMAP, 128, 32, 0, DD_OK, 1}, {0, DDSCAPS_MIPMAP, 128, 32, 0, DDERR_INVALIDCAPS, 0}, {0, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 128, 32, 0, DD_OK, 6}, {0, DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP, 32, 64, 0, DD_OK, 6}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw2_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) { skip("Mipmapped textures not supported, skipping tests.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | tests[i].flags; surface_desc.ddsCaps.dwCaps = tests[i].caps; surface_desc.dwWidth = tests[i].width; surface_desc.dwHeight = tests[i].height; if (tests[i].flags & DDSD_MIPMAPCOUNT) U2(surface_desc).dwMipMapCount = tests[i].mipmap_count_in; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(hr == tests[i].hr, "Test %u: Got unexpected hr %#x.\n", i, hr); if (FAILED(hr)) continue; hr = IDirectDrawSurface_QueryInterface(surface1, &IID_IDirectDrawSurface2, (void **)&surface); ok(SUCCEEDED(hr), "Test %u: Failed to get IDirectDrawSurface2 interface, hr %#x.\n", i, hr); IDirectDrawSurface_Release(surface1); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface2_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Test %u: Failed to get surface desc, hr %#x.\n", i, hr); ok(surface_desc.dwFlags & DDSD_MIPMAPCOUNT, "Test %u: Got unexpected flags %#x.\n", i, surface_desc.dwFlags); ok(U2(surface_desc).dwMipMapCount == tests[i].mipmap_count_out, "Test %u: Got unexpected mipmap count %u.\n", i, U2(surface_desc).dwMipMapCount); if (U2(surface_desc).dwMipMapCount > 1) { hr = IDirectDrawSurface2_GetAttachedSurface(surface, &caps, &surface2); ok(SUCCEEDED(hr), "Test %u: Failed to get attached surface, hr %#x.\n", i, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface2_Lock(surface, NULL, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Test %u: Failed to lock surface, hr %#x.\n", i, hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface2_Lock(surface2, NULL, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Test %u: Failed to lock surface, hr %#x.\n", i, hr); IDirectDrawSurface2_Unlock(surface2, NULL); IDirectDrawSurface2_Unlock(surface, NULL); IDirectDrawSurface2_Release(surface2); } IDirectDrawSurface2_Release(surface); } refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_palette_complex(void) { IDirectDrawSurface *surface1; IDirectDrawSurface2 *surface, *mipmap, *tmp; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; IDirectDrawPalette *palette, *palette2, *palette_mipmap; ULONG refcount; HWND window; HRESULT hr; DDSCAPS caps = {DDSCAPS_COMPLEX}; DDCAPS hal_caps; PALETTEENTRY palette_entries[256]; unsigned int i; HDC dc; RGBQUAD rgbquad; UINT count; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw2_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((hal_caps.ddsCaps.dwCaps & (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) != (DDSCAPS_TEXTURE | DDSCAPS_MIPMAP)) { skip("Mipmapped textures not supported, skipping mipmap palette test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 8; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface1, &IID_IDirectDrawSurface2, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get IDirectDrawSurface2 interface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface1); memset(palette_entries, 0, sizeof(palette_entries)); hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peRed = 0xff; palette_entries[1].peGreen = 0x80; hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette_mipmap, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); palette2 = (void *)0xdeadbeef; hr = IDirectDrawSurface2_GetPalette(surface, &palette2); ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x.\n", hr); ok(!palette2, "Got unexpected palette %p.\n", palette2); hr = IDirectDrawSurface2_SetPalette(surface, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface2_GetPalette(surface, &palette2); ok(SUCCEEDED(hr), "Failed to get palette, hr %#x.\n", hr); ok(palette == palette2, "Got unexpected palette %p.\n", palette2); IDirectDrawPalette_Release(palette2); mipmap = surface; IDirectDrawSurface2_AddRef(mipmap); for (i = 0; i < 7; ++i) { hr = IDirectDrawSurface2_GetAttachedSurface(mipmap, &caps, &tmp); ok(SUCCEEDED(hr), "Failed to get attached surface, i %u, hr %#x.\n", i, hr); palette2 = (void *)0xdeadbeef; hr = IDirectDrawSurface2_GetPalette(tmp, &palette2); ok(hr == DDERR_NOPALETTEATTACHED, "Got unexpected hr %#x, i %u.\n", hr, i); ok(!palette2, "Got unexpected palette %p, i %u.\n", palette2, i); hr = IDirectDrawSurface2_SetPalette(tmp, palette_mipmap); ok(SUCCEEDED(hr), "Failed to set palette, i %u, hr %#x.\n", i, hr); hr = IDirectDrawSurface2_GetPalette(tmp, &palette2); ok(SUCCEEDED(hr), "Failed to get palette, i %u, hr %#x.\n", i, hr); ok(palette_mipmap == palette2, "Got unexpected palette %p.\n", palette2); IDirectDrawPalette_Release(palette2); hr = IDirectDrawSurface2_GetDC(tmp, &dc); ok(SUCCEEDED(hr), "Failed to get DC, i %u, hr %#x.\n", i, hr); count = GetDIBColorTable(dc, 1, 1, &rgbquad); ok(count == 1, "Expected count 1, got %u.\n", count); ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x.\n", rgbquad.rgbRed); ok(rgbquad.rgbGreen == 0x80, "Expected rgbGreen = 0x80, got %#x.\n", rgbquad.rgbGreen); ok(rgbquad.rgbBlue == 0x0, "Expected rgbBlue = 0x0, got %#x.\n", rgbquad.rgbBlue); hr = IDirectDrawSurface2_ReleaseDC(tmp, dc); ok(SUCCEEDED(hr), "Failed to release DC, i %u, hr %#x.\n", i, hr); IDirectDrawSurface2_Release(mipmap); mipmap = tmp; } hr = IDirectDrawSurface2_GetAttachedSurface(mipmap, &caps, &tmp); ok(hr == DDERR_NOTFOUND, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface2_Release(mipmap); refcount = IDirectDrawSurface2_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette_mipmap); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static BOOL ddraw_is_warp(IDirectDraw2 *ddraw) { IDirectDraw4 *ddraw4; DDDEVICEIDENTIFIER identifier; HRESULT hr; if (!strcmp(winetest_platform, "wine")) return FALSE; hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirectDraw4, (void **)&ddraw4); ok(SUCCEEDED(hr), "Failed to get IDirectDraw4 interface, hr %#x.\n", hr); hr = IDirectDraw4_GetDeviceIdentifier(ddraw4, &identifier, 0); ok(SUCCEEDED(hr), "Failed to get device identifier, hr %#x.\n", hr); IDirectDraw4_Release(ddraw4); return !!strstr(identifier.szDriver, "warp"); } static void test_p8_blit(void) { IDirectDrawSurface *src, *dst, *dst_p8; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; IDirectDrawPalette *palette, *palette2; ULONG refcount; HWND window; HRESULT hr; PALETTEENTRY palette_entries[256]; unsigned int x; DDBLTFX fx; BOOL is_warp; static const BYTE src_data[] = {0x10, 0x1, 0x2, 0x3, 0x4, 0x5, 0xff, 0x80}; static const BYTE src_data2[] = {0x10, 0x5, 0x4, 0x3, 0x2, 0x1, 0xff, 0x80}; static const BYTE expected_p8[] = {0x10, 0x1, 0x4, 0x3, 0x4, 0x5, 0xff, 0x80}; static const D3DCOLOR expected[] = { 0x00101010, 0x00010101, 0x00020202, 0x00030303, 0x00040404, 0x00050505, 0x00ffffff, 0x00808080, }; D3DCOLOR color; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); is_warp = ddraw_is_warp(ddraw); memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peGreen = 0xff; palette_entries[2].peBlue = 0xff; palette_entries[3].peFlags = 0xff; palette_entries[4].peRed = 0xff; hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); palette_entries[1].peBlue = 0xff; palette_entries[2].peGreen = 0xff; palette_entries[3].peRed = 0xff; palette_entries[4].peFlags = 0x0; hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette2, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 8; surface_desc.dwHeight = 1; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 8; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &src, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &dst_p8, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_SetPalette(dst_p8, palette2); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 8; surface_desc.dwHeight = 1; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_Lock(src, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr); memcpy(surface_desc.lpSurface, src_data, sizeof(src_data)); hr = IDirectDrawSurface_Unlock(src, NULL); ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr); hr = IDirectDrawSurface_Lock(dst_p8, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock destination surface, hr %#x.\n", hr); memcpy(surface_desc.lpSurface, src_data2, sizeof(src_data2)); hr = IDirectDrawSurface_Unlock(dst_p8, NULL); ok(SUCCEEDED(hr), "Failed to unlock destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface_SetPalette(src, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(dst, NULL, src, NULL, DDBLT_WAIT, NULL); /* The r500 Windows 7 driver returns E_NOTIMPL. r200 on Windows XP works. * The Geforce 7 driver on Windows Vista returns E_FAIL. Newer Nvidia GPUs work. */ ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL) || broken(hr == E_FAIL), "Failed to blit, hr %#x.\n", hr); if (SUCCEEDED(hr)) { for (x = 0; x < sizeof(expected) / sizeof(*expected); x++) { color = get_surface_color(dst, x, 0); todo_wine ok(compare_color(color, expected[x], 0), "Pixel %u: Got color %#x, expected %#x.\n", x, color, expected[x]); } } memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); fx.ddckSrcColorkey.dwColorSpaceHighValue = 0x2; fx.ddckSrcColorkey.dwColorSpaceLowValue = 0x2; hr = IDirectDrawSurface7_Blt(dst_p8, NULL, src, NULL, DDBLT_WAIT | DDBLT_KEYSRCOVERRIDE, &fx); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface_Lock(dst_p8, NULL, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock destination surface, hr %#x.\n", hr); /* A color keyed P8 blit doesn't do anything on WARP - it just leaves the data in the destination * surface untouched. P8 blits without color keys work. Error checking (DDBLT_KEYSRC without a key * for example) also works as expected. * * Using DDBLT_KEYSRC instead of DDBLT_KEYSRCOVERRIDE doesn't change this. Doing this blit with * the display mode set to P8 doesn't help either. */ ok(!memcmp(surface_desc.lpSurface, expected_p8, sizeof(expected_p8)) || broken(is_warp && !memcmp(surface_desc.lpSurface, src_data2, sizeof(src_data2))), "Got unexpected P8 color key blit result.\n"); hr = IDirectDrawSurface_Unlock(dst_p8, NULL); ok(SUCCEEDED(hr), "Failed to unlock destination surface, hr %#x.\n", hr); IDirectDrawSurface_Release(src); IDirectDrawSurface_Release(dst); IDirectDrawSurface_Release(dst_p8); IDirectDrawPalette_Release(palette); IDirectDrawPalette_Release(palette2); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_material(void) { IDirect3DMaterial2 *background, *material; D3DMATERIALHANDLE mat_handle, tmp; IDirect3DViewport2 *viewport; IDirect3DDevice2 *device; IDirectDrawSurface *rt; IDirectDraw2 *ddraw; D3DCOLOR color; ULONG refcount; unsigned int i; HWND window; HRESULT hr; BOOL valid; static D3DVERTEX quad[] = { {{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, }; static const struct { BOOL material; D3DCOLOR expected_color; } test_data[] = { {TRUE, 0x0000ff00}, {FALSE, 0x00ffffff}, }; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); background = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, background); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); material = create_emissive_material(device, 0.0f, 1.0f, 0.0f, 0.0f); hr = IDirect3DMaterial2_GetHandle(material, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DDevice2_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp); ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr); ok(!tmp, "Got unexpected material handle %#x.\n", tmp); hr = IDirect3DDevice2_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice2_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp); ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr); ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle); hr = IDirect3DDevice2_SetLightState(device, D3DLIGHTSTATE_MATERIAL, 0); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice2_GetLightState(device, D3DLIGHTSTATE_MATERIAL, &tmp); ok(SUCCEEDED(hr), "Failed to get light state, hr %#x.\n", hr); ok(!tmp, "Got unexpected material handle %#x.\n", tmp); for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) { hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetLightState(device, D3DLIGHTSTATE_MATERIAL, test_data[i].material ? mat_handle : 0); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_VERTEX, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, test_data[i].expected_color, 1), "Got unexpected color 0x%08x, test %u.\n", color, i); } destroy_material(material); material = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); hr = IDirect3DMaterial2_GetHandle(material, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DViewport2_SetBackground(viewport, mat_handle); ok(SUCCEEDED(hr), "Failed to set viewport background, hr %#x.\n", hr); hr = IDirect3DViewport2_GetBackground(viewport, &tmp, &valid); ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr); ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle); ok(valid, "Got unexpected valid %#x.\n", valid); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport2_SetBackground(viewport, 0); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3DViewport2_GetBackground(viewport, &tmp, &valid); ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr); ok(tmp == mat_handle, "Got unexpected material handle %#x, expected %#x.\n", tmp, mat_handle); ok(valid, "Got unexpected valid %#x.\n", valid); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DViewport2_GetBackground(viewport, &tmp, &valid); ok(SUCCEEDED(hr), "Failed to get viewport background, hr %#x.\n", hr); ok(!tmp, "Got unexpected material handle %#x.\n", tmp); ok(!valid, "Got unexpected valid %#x.\n", valid); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00000000, 1), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport); destroy_material(background); destroy_material(material); IDirectDrawSurface_Release(rt); refcount = IDirect3DDevice2_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Ddraw object has %u references left.\n", refcount); DestroyWindow(window); } static void test_lighting(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, mat_singular = { 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f, }, mat_transf = { 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 10.f, 10.0f, 10.0f, 1.0f, }, mat_nonaffine = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, -1.0f, 10.f, 10.0f, 10.0f, 0.0f, }; static D3DLVERTEX unlitquad[] = { {{-1.0f}, {-1.0f}, {0.1f}, 0, {0xffff0000}, {0}, {0.0f}, {0.0f}}, {{-1.0f}, { 0.0f}, {0.1f}, 0, {0xffff0000}, {0}, {0.0f}, {0.0f}}, {{ 0.0f}, { 0.0f}, {0.1f}, 0, {0xffff0000}, {0}, {0.0f}, {0.0f}}, {{ 0.0f}, {-1.0f}, {0.1f}, 0, {0xffff0000}, {0}, {0.0f}, {0.0f}}, }, litquad[] = { {{-1.0f}, { 0.0f}, {0.1f}, 0, {0xff00ff00}, {0}, {0.0f}, {0.0f}}, {{-1.0f}, { 1.0f}, {0.1f}, 0, {0xff00ff00}, {0}, {0.0f}, {0.0f}}, {{ 0.0f}, { 1.0f}, {0.1f}, 0, {0xff00ff00}, {0}, {0.0f}, {0.0f}}, {{ 0.0f}, { 0.0f}, {0.1f}, 0, {0xff00ff00}, {0}, {0.0f}, {0.0f}}, }; static D3DVERTEX unlitnquad[] = { {{0.0f}, {-1.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}}, {{0.0f}, { 0.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}}, {{1.0f}, { 0.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}}, {{1.0f}, {-1.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}}, }, litnquad[] = { {{0.0f}, { 0.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}}, {{0.0f}, { 1.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}}, {{1.0f}, { 1.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}}, {{1.0f}, { 0.0f}, {0.1f}, {1.0f}, {1.0f}, {1.0f}, {0.0f}, {0.0f}}, }, nquad[] = { {{-1.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}}, {{-1.0f}, { 1.0f}, {0.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {0.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}}, }, rotatedquad[] = { {{-10.0f}, {-11.0f}, {11.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {0.0f}}, {{-10.0f}, { -9.0f}, {11.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {0.0f}}, {{-10.0f}, { -9.0f}, { 9.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {0.0f}}, {{-10.0f}, {-11.0f}, { 9.0f}, {-1.0f}, {0.0f}, {0.0f}, {0.0f}, {0.0f}}, }, translatedquad[] = { {{-11.0f}, {-11.0f}, {-10.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}}, {{-11.0f}, { -9.0f}, {-10.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}}, {{ -9.0f}, { -9.0f}, {-10.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}}, {{ -9.0f}, {-11.0f}, {-10.0f}, {0.0f}, {0.0f}, {-1.0f}, {0.0f}, {0.0f}}, }; static WORD indices[] = {0, 1, 2, 2, 3, 0}; static const struct { D3DMATRIX *world_matrix; void *quad; DWORD expected; const char *message; } tests[] = { {&mat, nquad, 0x000000ff, "Lit quad with light"}, {&mat_singular, nquad, 0x000000b4, "Lit quad with singular world matrix"}, {&mat_transf, rotatedquad, 0x000000ff, "Lit quad with transformation matrix"}, {&mat_nonaffine, translatedquad, 0x000000ff, "Lit quad with non-affine matrix"}, }; HWND window; IDirect3D2 *d3d; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; IDirectDrawSurface *rt; IDirect3DViewport2 *viewport; IDirect3DMaterial2 *material; IDirect3DLight *light; D3DMATERIALHANDLE mat_handle; D3DLIGHT2 light_desc; HRESULT hr; D3DCOLOR color; ULONG refcount; unsigned int i; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice2_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); material = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f); viewport_set_background(device, viewport, material); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable zbuffer, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); /* There is no D3DRENDERSTATE_LIGHTING on ddraw < 7. */ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DVT_LVERTEX, unlitquad, 4, indices, 6, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE); ok(SUCCEEDED(hr), "Failed to enable lighting, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DVT_LVERTEX, litquad, 4, indices, 6, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DVT_VERTEX, unlitnquad, 4, indices, 6, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DVT_VERTEX, litnquad, 4, indices, 6, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 160, 360); ok(color == 0x00ff0000, "Unlit quad without normals has color 0x%08x.\n", color); color = get_surface_color(rt, 160, 120); ok(color == 0x0000ff00, "Lit quad without normals has color 0x%08x.\n", color); color = get_surface_color(rt, 480, 360); ok(color == 0x00ffffff, "Unlit quad with normals has color 0x%08x.\n", color); color = get_surface_color(rt, 480, 120); ok(color == 0x00ffffff, "Lit quad with normals has color 0x%08x.\n", color); hr = IDirect3DMaterial2_GetHandle(material, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DDevice2_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3D2_CreateLight(d3d, &light, NULL); ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr); memset(&light_desc, 0, sizeof(light_desc)); light_desc.dwSize = sizeof(light_desc); light_desc.dltType = D3DLIGHT_DIRECTIONAL; U1(light_desc.dcvColor).r = 0.0f; U2(light_desc.dcvColor).g = 0.0f; U3(light_desc.dcvColor).b = 1.0f; U4(light_desc.dcvColor).a = 1.0f; U3(light_desc.dvDirection).z = 1.0f; hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc); ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr); hr = IDirect3DViewport2_AddLight(viewport, light); ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DVT_VERTEX, nquad, 4, indices, 6, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(color == 0x00000000, "Lit quad with no light has color 0x%08x.\n", color); light_desc.dwFlags = D3DLIGHT_ACTIVE; hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)&light_desc); ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr); for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i) { hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, tests[i].world_matrix); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DVT_VERTEX, tests[i].quad, 4, indices, 6, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(color == tests[i].expected, "%s has color 0x%08x.\n", tests[i].message, color); } hr = IDirect3DViewport2_DeleteLight(viewport, light); ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr); IDirect3DLight_Release(light); destroy_material(material); destroy_viewport(device, viewport); IDirectDrawSurface2_Release(rt); refcount = IDirect3DDevice2_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D2_Release(d3d); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Ddraw object has %u references left.\n", refcount); DestroyWindow(window); } static void test_specular_lighting(void) { static const unsigned int vertices_side = 5; const unsigned int indices_count = (vertices_side - 1) * (vertices_side - 1) * 2 * 3; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static D3DLIGHT2 directional = { sizeof(D3DLIGHT2), D3DLIGHT_DIRECTIONAL, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.0f}}, {{0.0f}, {0.0f}, {1.0f}}, }, point = { sizeof(D3DLIGHT2), D3DLIGHT_POINT, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.0f}}, 100.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, spot = { sizeof(D3DLIGHT2), D3DLIGHT_SPOT, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.0f}, {0.0f}, {0.0f}}, {{0.0f}, {0.0f}, {1.0f}}, 100.0f, 1.0f, 0.0f, 0.0f, 1.0f, M_PI / 12.0f, M_PI / 3.0f }, parallelpoint = { sizeof(D3DLIGHT2), D3DLIGHT_PARALLELPOINT, {{1.0f}, {1.0f}, {1.0f}, {0.0f}}, {{0.5f}, {0.0f}, {-1.0f}}, {{0.0f}, {0.0f}, {0.0f}}, }; static const struct expected_color { unsigned int x, y; D3DCOLOR color; } expected_directional_local[] = { {160, 120, 0x003c3c3c}, {320, 120, 0x00717171}, {480, 120, 0x003c3c3c}, {160, 240, 0x00717171}, {320, 240, 0x00ffffff}, {480, 240, 0x00717171}, {160, 360, 0x003c3c3c}, {320, 360, 0x00717171}, {480, 360, 0x003c3c3c}, }, expected_point_local[] = { {160, 120, 0x00000000}, {320, 120, 0x00090909}, {480, 120, 0x00000000}, {160, 240, 0x00090909}, {320, 240, 0x00fafafa}, {480, 240, 0x00090909}, {160, 360, 0x00000000}, {320, 360, 0x00090909}, {480, 360, 0x00000000}, }, expected_spot_local[] = { {160, 120, 0x00000000}, {320, 120, 0x00020202}, {480, 120, 0x00000000}, {160, 240, 0x00020202}, {320, 240, 0x00fafafa}, {480, 240, 0x00020202}, {160, 360, 0x00000000}, {320, 360, 0x00020202}, {480, 360, 0x00000000}, }, expected_parallelpoint[] = { {160, 120, 0x00050505}, {320, 120, 0x002c2c2c}, {480, 120, 0x006e6e6e}, {160, 240, 0x00090909}, {320, 240, 0x00717171}, {480, 240, 0x00ffffff}, {160, 360, 0x00050505}, {320, 360, 0x002c2c2c}, {480, 360, 0x006e6e6e}, }; static const struct { D3DLIGHT2 *light; const struct expected_color *expected; unsigned int expected_count; } tests[] = { {&directional, expected_directional_local, sizeof(expected_directional_local) / sizeof(expected_directional_local[0])}, {&point, expected_point_local, sizeof(expected_point_local) / sizeof(expected_point_local[0])}, {&spot, expected_spot_local, sizeof(expected_spot_local) / sizeof(expected_spot_local[0])}, {¶llelpoint, expected_parallelpoint, sizeof(expected_parallelpoint) / sizeof(expected_parallelpoint[0])}, }; IDirect3D2 *d3d; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; IDirectDrawSurface *rt; IDirect3DViewport2 *viewport; IDirect3DMaterial2 *material, *background_material; IDirect3DLight *light; D3DMATERIALHANDLE mat_handle; D3DCOLOR color; ULONG refcount; HWND window; HRESULT hr; unsigned int i, j, x, y; D3DVERTEX *quad; WORD *indices; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } quad = HeapAlloc(GetProcessHeap(), 0, vertices_side * vertices_side * sizeof(*quad)); indices = HeapAlloc(GetProcessHeap(), 0, indices_count * sizeof(*indices)); for (i = 0, y = 0; y < vertices_side; ++y) { for (x = 0; x < vertices_side; ++x) { U1(quad[i]).x = x * 2.0f / (vertices_side - 1) - 1.0f; U2(quad[i]).y = y * 2.0f / (vertices_side - 1) - 1.0f; U3(quad[i]).z = 1.0f; U4(quad[i]).nx = 0.0f; U5(quad[i]).ny = 0.0f; U6(quad[i]).nz = -1.0f; U7(quad[i]).tu = 0.0f; U8(quad[i++]).tv = 0.0f; } } for (i = 0, y = 0; y < (vertices_side - 1); ++y) { for (x = 0; x < (vertices_side - 1); ++x) { indices[i++] = y * vertices_side + x + 1; indices[i++] = y * vertices_side + x; indices[i++] = (y + 1) * vertices_side + x; indices[i++] = y * vertices_side + x + 1; indices[i++] = (y + 1) * vertices_side + x; indices[i++] = (y + 1) * vertices_side + x + 1; } } hr = IDirect3DDevice2_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr); hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); background_material = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f); viewport_set_background(device, viewport, background_material); material = create_specular_material(device, 1.0f, 1.0f, 1.0f, 1.0f, 30.0f); hr = IDirect3DMaterial2_GetHandle(material, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DDevice2_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3D2_CreateLight(d3d, &light, NULL); ok(SUCCEEDED(hr), "Failed to create a light object, hr %#x.\n", hr); hr = IDirect3DViewport2_AddLight(viewport, light); ok(SUCCEEDED(hr), "Failed to add a light to the viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable specular lighting, hr %#x.\n", hr); for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i) { tests[i].light->dwFlags = D3DLIGHT_ACTIVE; hr = IDirect3DLight_SetLight(light, (D3DLIGHT *)tests[i].light); ok(SUCCEEDED(hr), "Failed to set light, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DVT_VERTEX, quad, vertices_side * vertices_side, indices, indices_count, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); for (j = 0; j < tests[i].expected_count; ++j) { color = get_surface_color(rt, tests[i].expected[j].x, tests[i].expected[j].y); ok(compare_color(color, tests[i].expected[j].color, 1), "Expected color 0x%08x at location (%u, %u), got 0x%08x, case %u.\n", tests[i].expected[j].color, tests[i].expected[j].x, tests[i].expected[j].y, color, i); } } hr = IDirect3DViewport2_DeleteLight(viewport, light); ok(SUCCEEDED(hr), "Failed to remove a light from the viewport, hr %#x.\n", hr); IDirect3DLight_Release(light); destroy_material(material); destroy_material(background_material); destroy_viewport(device, viewport); IDirectDrawSurface2_Release(rt); refcount = IDirect3DDevice2_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirect3D2_Release(d3d); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Ddraw object has %u references left.\n", refcount); DestroyWindow(window); HeapFree(GetProcessHeap(), 0, indices); HeapFree(GetProcessHeap(), 0, quad); } static void test_palette_gdi(void) { IDirectDrawSurface *surface, *primary; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; IDirectDrawPalette *palette, *palette2; ULONG refcount; HWND window; HRESULT hr; PALETTEENTRY palette_entries[256]; UINT i; HDC dc; DDBLTFX fx; RECT r; COLORREF color; /* On the Windows 8 testbot palette index 0 of the onscreen palette is forced to * r = 0, g = 0, b = 0. Do not attempt to set it to something else as this is * not the point of this test. */ static const RGBQUAD expected1[] = { {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00}, {0x03, 0x00, 0x00, 0x00}, {0x15, 0x14, 0x13, 0x00}, }; static const RGBQUAD expected2[] = { {0x00, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x01, 0x00}, {0x00, 0x02, 0x00, 0x00}, {0x03, 0x00, 0x00, 0x00}, {0x25, 0x24, 0x23, 0x00}, }; static const RGBQUAD expected3[] = { {0x00, 0x00, 0x00, 0x00}, {0x40, 0x00, 0x00, 0x00}, {0x00, 0x00, 0x40, 0x00}, {0x00, 0x40, 0x00, 0x00}, {0x56, 0x34, 0x12, 0x00}, }; HPALETTE ddraw_palette_handle; /* Similar to index 0, index 255 is r = 0xff, g = 0xff, b = 0xff on the Win8 VMs. */ RGBQUAD rgbquad[255]; static const RGBQUAD rgb_zero = {0, 0, 0, 0}; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_PALETTEINDEXED8 | DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 8; hr = IDirectDraw7_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* Avoid colors from the Windows default palette. */ memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peRed = 0x01; palette_entries[2].peGreen = 0x02; palette_entries[3].peBlue = 0x03; palette_entries[4].peRed = 0x13; palette_entries[4].peGreen = 0x14; palette_entries[4].peBlue = 0x15; hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); /* If there is no palette assigned and the display mode is not 8 bpp, some * drivers refuse to create a DC while others allow it. If a DC is created, * the DIB color table is uninitialized and contains random colors. No error * is generated when trying to read pixels and random garbage is returned. * * The most likely explanation is that if the driver creates a DC, it (or * the higher-level runtime) uses GetSystemPaletteEntries to find the * palette, but GetSystemPaletteEntries fails when bpp > 8 and the palette * contains uninitialized garbage. See comments below for the P8 case. */ hr = IDirectDrawSurface_SetPalette(surface, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE); ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE), "Got unexpected palette %p, expected %p.\n", ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE)); i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad); ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < sizeof(expected1) / sizeof(*expected1); i++) { ok(!memcmp(&rgbquad[i], &expected1[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected1[i].rgbRed, expected1[i].rgbGreen, expected1[i].rgbBlue); } for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } /* Update the palette while the DC is in use. This does not modify the DC. */ palette_entries[4].peRed = 0x23; palette_entries[4].peGreen = 0x24; palette_entries[4].peBlue = 0x25; hr = IDirectDrawPalette_SetEntries(palette, 0, 4, 1, &palette_entries[4]); ok(SUCCEEDED(hr), "Failed to set palette entries, hr %#x.\n", hr); i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]); ok(i == 1, "Expected count 1, got %u.\n", i); ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue, expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue); /* Neither does re-setting the palette. */ hr = IDirectDrawSurface_SetPalette(surface, NULL); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface_SetPalette(surface, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); i = GetDIBColorTable(dc, 4, 1, &rgbquad[4]); ok(i == 1, "Expected count 1, got %u.\n", i); ok(!memcmp(&rgbquad[4], &expected1[4], sizeof(rgbquad[4])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[4].rgbRed, rgbquad[4].rgbGreen, rgbquad[4].rgbBlue, expected1[4].rgbRed, expected1[4].rgbGreen, expected1[4].rgbBlue); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); /* Refresh the DC. This updates the palette. */ hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad); ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++) { ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue); } for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); refcount = IDirectDrawSurface_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (FAILED(IDirectDraw2_SetDisplayMode(ddraw, 640, 480, 8, 0, 0))) { win_skip("Failed to set 8 bpp display mode, skipping test.\n"); IDirectDrawPalette_Release(palette); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } ok(SUCCEEDED(hr), "Failed to set display mode, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); fx.dwFillColor = 3; SetRect(&r, 0, 0, 319, 479); hr = IDirectDrawSurface_Blt(primary, &r, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear surface, hr %#x.\n", hr); SetRect(&r, 320, 0, 639, 479); fx.dwFillColor = 4; hr = IDirectDrawSurface_Blt(primary, &r, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear surface, hr %#x.\n", hr); hr = IDirectDrawSurface_SetPalette(primary, palette); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); hr = IDirectDrawSurface_GetDC(primary, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); color = GetPixel(dc, 160, 240); ok(color == 0x00030000, "Clear index 3: Got unexpected color 0x%08x.\n", color); color = GetPixel(dc, 480, 240); ok(color == 0x00252423, "Clear index 4: Got unexpected color 0x%08x.\n", color); ddraw_palette_handle = SelectPalette(dc, GetStockObject(DEFAULT_PALETTE), FALSE); /* Windows 2000 on the testbot assigns a different palette to the primary. Refrast? */ ok(ddraw_palette_handle == GetStockObject(DEFAULT_PALETTE) || broken(TRUE), "Got unexpected palette %p, expected %p.\n", ddraw_palette_handle, GetStockObject(DEFAULT_PALETTE)); SelectPalette(dc, ddraw_palette_handle, FALSE); /* The primary uses the system palette. In exclusive mode, the system palette matches * the ddraw palette attached to the primary, so the result is what you would expect * from a regular surface. Tests for the interaction between the ddraw palette and * the system palette are not included pending an application that depends on this. * The relation between those causes problems on Windows Vista and newer for games * like Age of Empires or StarCraft. Don't emulate it without a real need. */ i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad); ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++) { ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue); } for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } hr = IDirectDrawSurface_ReleaseDC(primary, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* Here the offscreen surface appears to use the primary's palette, * but in all likelihood it is actually the system palette. */ hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad); ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < sizeof(expected2) / sizeof(*expected2); i++) { ok(!memcmp(&rgbquad[i], &expected2[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected2[i].rgbRed, expected2[i].rgbGreen, expected2[i].rgbBlue); } for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); /* On real hardware a change to the primary surface's palette applies immediately, * even on device contexts from offscreen surfaces that do not have their own * palette. On the testbot VMs this is not the case. Don't test this until we * know of an application that depends on this. */ memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peBlue = 0x40; palette_entries[2].peRed = 0x40; palette_entries[3].peGreen = 0x40; palette_entries[4].peRed = 0x12; palette_entries[4].peGreen = 0x34; palette_entries[4].peBlue = 0x56; hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_8BIT | DDPCAPS_ALLOW256, palette_entries, &palette2, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); hr = IDirectDrawSurface_SetPalette(surface, palette2); ok(SUCCEEDED(hr), "Failed to set palette, hr %#x.\n", hr); /* A palette assigned to the offscreen surface overrides the primary / system * palette. */ hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); i = GetDIBColorTable(dc, 0, sizeof(rgbquad) / sizeof(*rgbquad), rgbquad); ok(i == sizeof(rgbquad) / sizeof(*rgbquad), "Expected count 255, got %u.\n", i); for (i = 0; i < sizeof(expected3) / sizeof(*expected3); i++) { ok(!memcmp(&rgbquad[i], &expected3[i], sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=%#x g=%#x b=%#x.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue, expected3[i].rgbRed, expected3[i].rgbGreen, expected3[i].rgbBlue); } for (; i < sizeof(rgbquad) / sizeof(*rgbquad); i++) { ok(!memcmp(&rgbquad[i], &rgb_zero, sizeof(rgbquad[i])), "Got color table entry %u r=%#x g=%#x b=%#x, expected r=0 g=0 b=0.\n", i, rgbquad[i].rgbRed, rgbquad[i].rgbGreen, rgbquad[i].rgbBlue); } hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); refcount = IDirectDrawSurface_Release(surface); ok(!refcount, "Got unexpected refcount %u.\n", refcount); /* The Windows 8 testbot keeps extra references to the primary and * backbuffer while in 8 bpp mode. */ hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr); refcount = IDirectDrawSurface_Release(primary); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette2); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDrawPalette_Release(palette); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_palette_alpha(void) { IDirectDrawSurface *surface1; IDirectDrawSurface2 *surface; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; IDirectDrawPalette *palette; ULONG refcount; HWND window; HRESULT hr; PALETTEENTRY palette_entries[256]; unsigned int i; static const struct { DWORD caps, flags; BOOL attach_allowed; const char *name; } test_data[] = { {DDSCAPS_OFFSCREENPLAIN, DDSD_WIDTH | DDSD_HEIGHT, FALSE, "offscreenplain"}, {DDSCAPS_TEXTURE, DDSD_WIDTH | DDSD_HEIGHT, TRUE, "texture"}, {DDSCAPS_PRIMARYSURFACE, 0, FALSE, "primary"} }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (FAILED(IDirectDraw2_SetDisplayMode(ddraw, 640, 480, 8, 0, 0))) { win_skip("Failed to set 8 bpp display mode, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peFlags = 0x42; palette_entries[2].peFlags = 0xff; palette_entries[3].peFlags = 0x80; hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); memset(palette_entries, 0x66, sizeof(palette_entries)); hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries); ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr); ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n", palette_entries[0].peFlags); ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n", palette_entries[1].peFlags); ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n", palette_entries[2].peFlags); ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n", palette_entries[3].peFlags); IDirectDrawPalette_Release(palette); memset(palette_entries, 0, sizeof(palette_entries)); palette_entries[1].peFlags = 0x42; palette_entries[1].peRed = 0xff; palette_entries[2].peFlags = 0xff; palette_entries[3].peFlags = 0x80; hr = IDirectDraw2_CreatePalette(ddraw, DDPCAPS_ALLOW256 | DDPCAPS_8BIT | DDPCAPS_ALPHA, palette_entries, &palette, NULL); ok(SUCCEEDED(hr), "Failed to create palette, hr %#x.\n", hr); memset(palette_entries, 0x66, sizeof(palette_entries)); hr = IDirectDrawPalette_GetEntries(palette, 0, 1, 4, palette_entries); ok(SUCCEEDED(hr), "Failed to get palette entries, hr %#x.\n", hr); ok(palette_entries[0].peFlags == 0x42, "Got unexpected peFlags 0x%02x, expected 0xff.\n", palette_entries[0].peFlags); ok(palette_entries[1].peFlags == 0xff, "Got unexpected peFlags 0x%02x, expected 0xff.\n", palette_entries[1].peFlags); ok(palette_entries[2].peFlags == 0x80, "Got unexpected peFlags 0x%02x, expected 0x80.\n", palette_entries[2].peFlags); ok(palette_entries[3].peFlags == 0x00, "Got unexpected peFlags 0x%02x, expected 0x00.\n", palette_entries[3].peFlags); for (i = 0; i < sizeof(test_data) / sizeof(*test_data); i++) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | test_data[i].flags; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; surface_desc.ddsCaps.dwCaps = test_data[i].caps; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create %s surface, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_QueryInterface(surface1, &IID_IDirectDrawSurface2, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get IDirectDrawSurface2 interface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface1); hr = IDirectDrawSurface2_SetPalette(surface, palette); if (test_data[i].attach_allowed) ok(SUCCEEDED(hr), "Failed to attach palette to %s surface, hr %#x.\n", test_data[i].name, hr); else ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x, %s surface.\n", hr, test_data[i].name); if (SUCCEEDED(hr)) { HDC dc; RGBQUAD rgbquad; UINT retval; hr = IDirectDrawSurface2_GetDC(surface, &dc); ok(SUCCEEDED(hr) || broken(hr == DDERR_CANTCREATEDC) /* Win2k testbot */, "Failed to get DC, hr %#x, %s surface.\n", hr, test_data[i].name); if (SUCCEEDED(hr)) { retval = GetDIBColorTable(dc, 1, 1, &rgbquad); ok(retval == 1, "GetDIBColorTable returned unexpected result %u.\n", retval); ok(rgbquad.rgbRed == 0xff, "Expected rgbRed = 0xff, got %#x, %s surface.\n", rgbquad.rgbRed, test_data[i].name); ok(rgbquad.rgbGreen == 0, "Expected rgbGreen = 0, got %#x, %s surface.\n", rgbquad.rgbGreen, test_data[i].name); ok(rgbquad.rgbBlue == 0, "Expected rgbBlue = 0, got %#x, %s surface.\n", rgbquad.rgbBlue, test_data[i].name); todo_wine ok(rgbquad.rgbReserved == 0, "Expected rgbReserved = 0, got %u, %s surface.\n", rgbquad.rgbReserved, test_data[i].name); hr = IDirectDrawSurface2_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); } } IDirectDrawSurface2_Release(surface); } /* Test INVALIDSURFACETYPE vs INVALIDPIXELFORMAT. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface1, &IID_IDirectDrawSurface2, (void **)&surface); ok(SUCCEEDED(hr), "Failed to get IDirectDrawSurface2 interface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface1); hr = IDirectDrawSurface2_SetPalette(surface, palette); ok(hr == DDERR_INVALIDSURFACETYPE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface2_Release(surface); /* The Windows 8 testbot keeps extra references to the primary * while in 8 bpp mode. */ hr = IDirectDraw2_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "Failed to restore display mode, hr %#x.\n", hr); refcount = IDirectDrawPalette_Release(palette); ok(!refcount, "Got unexpected refcount %u.\n", refcount); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_lost_device(void) { IDirectDrawSurface *surface; DDSURFACEDESC surface_desc; HWND window1, window2; IDirectDraw2 *ddraw; ULONG refcount; HRESULT hr; BOOL ret; window1 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); window2 = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; surface_desc.dwBackBufferCount = 1; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(window1); ok(ret, "Failed to set foreground window.\n"); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = restore_surfaces(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); todo_wine ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); /* Trying to restore the primary will crash, probably because flippable * surfaces can't exist in DDSCL_NORMAL. */ IDirectDrawSurface_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(GetDesktopWindow()); ok(ret, "Failed to set foreground window.\n"); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); ret = SetForegroundWindow(window1); ok(ret, "Failed to set foreground window.\n"); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = restore_surfaces(ddraw); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_COMPLEX | DDSCAPS_FLIP; U5(surface_desc).dwBackBufferCount = 1; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window1, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window2, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_IsLost(surface); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Flip(surface, NULL, DDFLIP_WAIT); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(surface); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window2); DestroyWindow(window1); } static void test_surface_desc_lock(void) { IDirectDrawSurface *surface; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; ULONG refcount; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.dwWidth = 16; surface_desc.dwHeight = 16; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); memset(&surface_desc, 0xaa, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); memset(&surface_desc, 0xaa, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, 0, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(surface_desc.lpSurface != NULL, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); memset(&surface_desc, 0xaa, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); memset(&surface_desc, 0xaa, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_GetSurfaceDesc(surface, &surface_desc); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); IDirectDrawSurface_Release(surface); refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_texturemapblend(void) { HRESULT hr; DDSURFACEDESC ddsd; DDBLTFX fx; static RECT rect = {0, 0, 64, 128}; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; DDCOLORKEY ckey; IDirectDrawSurface *surface, *rt; IDirect3DTexture2 *texture; D3DTEXTUREHANDLE texture_handle; HWND window; IDirectDraw2 *ddraw; IDirect3DDevice2 *device; IDirect3DMaterial2 *material; IDirect3DViewport2 *viewport; ULONG ref; D3DCOLOR color; static D3DTLVERTEX test1_quads[] = { {{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {0.0f}}, {{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {0.0f}, {1.0f}}, {{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {0.0f}}, {{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0xffffffff}, {0}, {1.0f}, {1.0f}}, {{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {0.0f}}, {{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {0.0f}, {1.0f}}, {{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {0.0f}}, {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x80ffffff}, {0}, {1.0f}, {1.0f}}, }, test2_quads[] = { {{0.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {0.0f}}, {{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {0.0f}, {1.0f}}, {{640.0f}, {0.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {0.0f}}, {{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x00ff0080}, {0}, {1.0f}, {1.0f}}, {{0.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {0.0f}}, {{0.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {0.0f}, {1.0f}}, {{640.0f}, {240.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {0.0f}}, {{640.0f}, {480.0f}, {0.0f}, {1.0f}, {0x008000ff}, {0}, {1.0f}, {1.0f}}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); IDirectDraw2_Release(ddraw); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); material = create_diffuse_material(device, 0.0f, 0.0f, 0.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, material); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); /* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel. * * The vertex alpha is completely ignored in this case, so case 1 and 2 combined are not * a D3DTOP_MODULATE with texture alpha = 0xff in case 2 (no alpha in texture). */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle); ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); U5(fx).dwFillColor = 0x800000ff; hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); /* Note that the ddraw1 version of this test runs tests 1-3 with D3DRENDERSTATE_COLORKEYENABLE * enabled, whereas this version only runs test 4 with color keying on. Because no color key * is set on the texture this should not result in different behavior. */ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 5, 5); ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 5); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 5, 245); ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 245); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); IDirect3DTexture2_Release(texture); ref = IDirectDrawSurface_Release(surface); ok(ref == 0, "Surface not properly released, refcount %u.\n", ref); /* Test alpha with texture that has no alpha channel - alpha should be taken from diffuse vertex color. */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle); ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); U5(fx).dwFillColor = 0x800000ff; hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 5, 5); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 5); ok(compare_color(color, 0x000000ff, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 5, 245); ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 245); ok(compare_color(color, 0x00000080, 2), "Got unexpected color 0x%08x.\n", color); IDirect3DTexture2_Release(texture); ref = IDirectDrawSurface_Release(surface); ok(ref == 0, "Surface not properly released, refcount %u.\n", ref); /* Test RGB - should multiply color components from diffuse vertex color and texture. */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle); ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); U5(fx).dwFillColor = 0x00ffffff; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); U5(fx).dwFillColor = 0x00ffff80; hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test2_quads[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test2_quads[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 5, 5); ok(compare_color(color, 0x00ff0040, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 5); ok(compare_color(color, 0x00ff0080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 5, 245); ok(compare_color(color, 0x00800080, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 245); ok(compare_color(color, 0x008000ff, 2), "Got unexpected color 0x%08x.\n", color); IDirect3DTexture2_Release(texture); ref = IDirectDrawSurface_Release(surface); ok(ref == 0, "Surface not properly released, refcount %u.\n", ref); /* Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere). */ memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat); ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16; U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800; U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0; U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f; hr = IDirectDraw2_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DTexture2_GetHandle(texture, device, &texture_handle); ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, texture_handle); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); U5(fx).dwFillColor = 0xf800; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); U5(fx).dwFillColor = 0x001f; hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear texture, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = 0x001f; ckey.dwColorSpaceHighValue = 0x001f; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_TLVERTEX, &test1_quads[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 5, 5); ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 5); ok(compare_color(color, 0x00ff0000, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 5, 245); ok(compare_color(color, 0x00000000, 2), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 400, 245); ok(compare_color(color, 0x00800000, 2), "Got unexpected color 0x%08x.\n", color); IDirect3DTexture2_Release(texture); ref = IDirectDrawSurface_Release(surface); ok(ref == 0, "Surface not properly released, refcount %u.\n", ref); destroy_viewport(device, viewport); ref = IDirect3DMaterial2_Release(material); ok(ref == 0, "Material not properly released, refcount %u.\n", ref); IDirectDrawSurface_Release(rt); IDirect3DDevice2_Release(device); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static void test_viewport_clear_rect(void) { HRESULT hr; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static D3DRECT clear_rect2 = {{90}, {90}, {110}, {110}}; IDirectDrawSurface *rt; HWND window; IDirectDraw2 *ddraw; IDirect3DDevice2 *device; IDirect3DMaterial2 *red, *green; IDirect3DViewport2 *viewport, *viewport2; ULONG ref; D3DCOLOR color; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); IDirectDraw2_Release(ddraw); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); red = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, red); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); green = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 1.0f); viewport2 = create_viewport(device, 100, 100, 20, 20); viewport_set_background(device, viewport2, green); hr = IDirect3DViewport2_Clear(viewport2, 1, &clear_rect2, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 85, 85); /* Outside both. */ ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 95, 95); /* Outside vp, inside rect. */ /* AMD GPUs ignore the viewport dimensions and only care about the rectangle. */ ok(compare_color(color, 0x00ff0000, 1) || broken(compare_color(color, 0x0000ff00, 1)), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 105, 105); /* Inside both. */ ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 115, 115); /* Inside vp, outside rect. */ ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 125, 125); /* Outside both. */ ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport2); destroy_material(green); destroy_viewport(device, viewport); destroy_material(red); IDirectDrawSurface_Release(rt); IDirect3DDevice2_Release(device); ref = IDirectDraw2_Release(ddraw); ok(ref == 0, "Ddraw object not properly released, refcount %u.\n", ref); DestroyWindow(window); } static void test_color_fill(void) { HRESULT hr; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; IDirectDrawSurface *surface, *surface2; DDSURFACEDESC surface_desc; ULONG refcount; HWND window; unsigned int i; DDBLTFX fx; RECT rect = {5, 5, 7, 7}; DWORD *color; DWORD num_fourcc_codes, *fourcc_codes; DDCAPS hal_caps; BOOL support_uyvy = FALSE, support_yuy2 = FALSE; static const struct { DWORD caps; HRESULT colorfill_hr, depthfill_hr; BOOL rop_success; const char *name; DWORD result; BOOL check_result; DDPIXELFORMAT format; } tests[] = { { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem texture RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem texture RGB", 0xdeadbeef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000} } }, { DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY, DDERR_INVALIDPARAMS, DD_OK, TRUE, "vidmem zbuffer", 0, FALSE, {0, 0, 0, {0}, {0}, {0}, {0}, {0}} }, { /* Colorfill on YUV surfaces always returns DD_OK, but the content is * different afterwards. DX9+ GPUs set one of the two luminance values * in each block, but AMD and Nvidia GPUs disagree on which luminance * value they set. r200 (dx8) just sets the entire block to the clear * value. */ DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain YUY2", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem offscreenplain UYVY", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY, DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay YUY2", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('Y', 'U', 'Y', '2'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY, DD_OK, DDERR_INVALIDPARAMS, FALSE, "vidmem overlay UYVY", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('U', 'Y', 'V', 'Y'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "vidmem texture DXT1", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'), {0}, {0}, {0}, {0}, {0} } }, { DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, E_NOTIMPL, DDERR_INVALIDPARAMS, FALSE, "sysmem texture DXT1", 0, FALSE, { sizeof(DDPIXELFORMAT), DDPF_FOURCC, MAKEFOURCC('D', 'X', 'T', '1'), {0}, {0}, {0}, {0}, {0} } }, { /* The testbot fills this with 0x00 instead of the blue channel. The sysmem * surface works, presumably because it is handled by the runtime instead of * the driver. */ DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, DD_OK, DDERR_INVALIDPARAMS, TRUE, "vidmem offscreenplain P8", 0xefefefef, FALSE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0, {8}, {0}, {0}, {0}, {0} } }, { DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, DD_OK, DDERR_INVALIDPARAMS, TRUE, "sysmem offscreenplain P8", 0xefefefef, TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_PALETTEINDEXED8, 0, {8}, {0}, {0}, {0}, {0} } }, }; static const struct { DWORD rop; const char *name; HRESULT hr; } rops[] = { {SRCCOPY, "SRCCOPY", DD_OK}, {SRCPAINT, "SRCPAINT", DDERR_NORASTEROPHW}, {SRCAND, "SRCAND", DDERR_NORASTEROPHW}, {SRCINVERT, "SRCINVERT", DDERR_NORASTEROPHW}, {SRCERASE, "SRCERASE", DDERR_NORASTEROPHW}, {NOTSRCCOPY, "NOTSRCCOPY", DDERR_NORASTEROPHW}, {NOTSRCERASE, "NOTSRCERASE", DDERR_NORASTEROPHW}, {MERGECOPY, "MERGECOPY", DDERR_NORASTEROPHW}, {MERGEPAINT, "MERGEPAINT", DDERR_NORASTEROPHW}, {PATCOPY, "PATCOPY", DDERR_NORASTEROPHW}, {PATPAINT, "PATPAINT", DDERR_NORASTEROPHW}, {PATINVERT, "PATINVERT", DDERR_NORASTEROPHW}, {DSTINVERT, "DSTINVERT", DDERR_NORASTEROPHW}, {BLACKNESS, "BLACKNESS", DD_OK}, {WHITENESS, "WHITENESS", DD_OK}, {0xaa0029, "0xaa0029", DDERR_NORASTEROPHW} /* noop */ }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); IDirectDraw2_Release(ddraw); return; } hr = IDirectDraw2_GetFourCCCodes(ddraw, &num_fourcc_codes, NULL); ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr); fourcc_codes = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_fourcc_codes * sizeof(*fourcc_codes)); if (!fourcc_codes) goto done; hr = IDirectDraw2_GetFourCCCodes(ddraw, &num_fourcc_codes, fourcc_codes); ok(SUCCEEDED(hr), "Failed to get fourcc codes %#x.\n", hr); for (i = 0; i < num_fourcc_codes; i++) { if (fourcc_codes[i] == MAKEFOURCC('Y', 'U', 'Y', '2')) support_yuy2 = TRUE; else if (fourcc_codes[i] == MAKEFOURCC('U', 'Y', 'V', 'Y')) support_uyvy = TRUE; } HeapFree(GetProcessHeap(), 0, fourcc_codes); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw2_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((!support_yuy2 && !support_uyvy) || !(hal_caps.dwCaps & DDCAPS_OVERLAY)) skip("Overlays or some YUV formats not supported, skipping YUV colorfill tests.\n"); for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { /* Some Windows drivers modify dwFillColor when it is used on P8 or FourCC formats. */ memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0xdeadbeef; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; surface_desc.ddpfPixelFormat = tests[i].format; surface_desc.ddsCaps.dwCaps = tests[i].caps; if (tests[i].caps & DDSCAPS_TEXTURE) { struct format_support_check check = {&tests[i].format, FALSE}; hr = IDirect3DDevice2_EnumTextureFormats(device, test_unsupported_formats_cb, &check); ok(SUCCEEDED(hr), "Failed to enumerate texture formats %#x.\n", hr); if (!check.supported) continue; } if (tests[i].format.dwFourCC == MAKEFOURCC('Y','U','Y','2') && !support_yuy2) continue; if (tests[i].format.dwFourCC == MAKEFOURCC('U','Y','V','Y') && !support_uyvy) continue; if (tests[i].caps & DDSCAPS_OVERLAY && !(hal_caps.dwCaps & DDCAPS_OVERLAY)) continue; if (tests[i].caps & DDSCAPS_ZBUFFER) { surface_desc.dwFlags &= ~DDSD_PIXELFORMAT; surface_desc.dwFlags |= DDSD_ZBUFFERBITDEPTH; U2(surface_desc).dwZBufferBitDepth = get_device_z_depth(device); } hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, surface %s.\n", hr, tests[i].name); hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); todo_wine_if (tests[i].format.dwFourCC) ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n", hr, tests[i].colorfill_hr, tests[i].name); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); todo_wine_if (tests[i].format.dwFourCC) ok(hr == tests[i].colorfill_hr, "Blt returned %#x, expected %#x, surface %s.\n", hr, tests[i].colorfill_hr, tests[i].name); if (SUCCEEDED(hr) && tests[i].check_result) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name); color = surface_desc.lpSurface; ok(*color == tests[i].result, "Got clear result 0x%08x, expected 0x%08x, surface %s.\n", *color, tests[i].result, tests[i].name); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name); } hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n", hr, tests[i].depthfill_hr, tests[i].name); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == tests[i].depthfill_hr, "Blt returned %#x, expected %#x, surface %s.\n", hr, tests[i].depthfill_hr, tests[i].name); U5(fx).dwFillColor = 0xdeadbeef; fx.dwROP = BLACKNESS; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx); ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n", hr, tests[i].rop_success ? "success" : "failure", tests[i].name); ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n", U5(fx).dwFillColor, tests[i].name); if (SUCCEEDED(hr) && tests[i].check_result) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name); color = surface_desc.lpSurface; ok(*color == 0, "Got clear result 0x%08x, expected 0x00000000, surface %s.\n", *color, tests[i].name); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name); } fx.dwROP = WHITENESS; hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_ROP | DDBLT_WAIT, &fx); ok(FAILED(hr) == !tests[i].rop_success, "Blt returned %#x, expected %s, surface %s.\n", hr, tests[i].rop_success ? "success" : "failure", tests[i].name); ok(U5(fx).dwFillColor == 0xdeadbeef, "dwFillColor was set to 0x%08x, surface %s\n", U5(fx).dwFillColor, tests[i].name); if (SUCCEEDED(hr) && tests[i].check_result) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface_Lock(surface, NULL, &surface_desc, DDLOCK_READONLY, 0); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x, surface %s.\n", hr, tests[i].name); color = surface_desc.lpSurface; /* WHITENESS sets the alpha channel to 0x00. Ignore this for now. */ ok((*color & 0x00ffffff) == 0x00ffffff, "Got clear result 0x%08x, expected 0xffffffff, surface %s.\n", *color, tests[i].name); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, surface %s.\n", hr, tests[i].name); } IDirectDrawSurface_Release(surface); } memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0xdeadbeef; fx.dwROP = WHITENESS; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* No DDBLTFX. */ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Unused source rectangle. */ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Unused source surface. */ hr = IDirectDrawSurface_Blt(surface, NULL, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Inverted destination or source rectangle. */ SetRect(&rect, 5, 7, 7, 5); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Negative rectangle. */ SetRect(&rect, -1, -1, 5, 5); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, &rect, surface2, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, &rect, surface2, &rect, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Out of bounds rectangle. */ SetRect(&rect, 0, 0, 65, 65); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Combine multiple flags. */ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); for (i = 0; i < sizeof(rops) / sizeof(*rops); i++) { fx.dwROP = rops[i].rop; hr = IDirectDrawSurface_Blt(surface, NULL, surface2, NULL, DDBLT_ROP | DDBLT_WAIT, &fx); ok(hr == rops[i].hr, "Got unexpected hr %#x for rop %s.\n", hr, rops[i].name); } IDirectDrawSurface_Release(surface2); IDirectDrawSurface_Release(surface); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_ZBUFFERBITDEPTH; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; U2(surface_desc).dwZBufferBitDepth = get_device_z_depth(device); surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface2, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* No DDBLTFX. */ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Unused source rectangle. */ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Unused source surface. */ hr = IDirectDrawSurface_Blt(surface, NULL, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Inverted destination or source rectangle. */ SetRect(&rect, 5, 7, 7, 5); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Negative rectangle. */ SetRect(&rect, -1, -1, 5, 5); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, NULL, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, &rect, surface2, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, &rect, surface2, &rect, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Out of bounds rectangle. */ SetRect(&rect, 0, 0, 65, 65); hr = IDirectDrawSurface_Blt(surface, &rect, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Combine multiple flags. */ hr = IDirectDrawSurface_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(surface2); IDirectDrawSurface_Release(surface); done: IDirect3DDevice2_Release(device); refcount = IDirectDraw2_Release(ddraw); ok(refcount == 0, "Ddraw object not properly released, refcount %u.\n", refcount); DestroyWindow(window); } static BOOL ddraw_is_nvidia(IDirectDraw2 *ddraw) { IDirectDraw4 *ddraw4; DDDEVICEIDENTIFIER identifier; HRESULT hr; if (!strcmp(winetest_platform, "wine")) return FALSE; hr = IDirectDraw2_QueryInterface(ddraw, &IID_IDirectDraw4, (void **)&ddraw4); ok(SUCCEEDED(hr), "Failed to get IDirectDraw4 interface, hr %#x.\n", hr); hr = IDirectDraw4_GetDeviceIdentifier(ddraw4, &identifier, 0); ok(SUCCEEDED(hr), "Failed to get device identifier, hr %#x.\n", hr); IDirectDraw4_Release(ddraw4); return identifier.dwVendorId == 0x10de; } static void test_colorkey_precision(void) { static D3DLVERTEX quad[] = { {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xff000000}, {0}, {0.0f}, {0.0f}}, {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xff000000}, {0}, {0.0f}, {1.0f}}, {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xff000000}, {0}, {1.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xff000000}, {0}, {1.0f}, {1.0f}}, }; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; IDirectDrawSurface *rt; IDirect3DViewport2 *viewport; HWND window; HRESULT hr; IDirectDrawSurface *src, *dst, *texture; D3DTEXTUREHANDLE handle; IDirect3DTexture2 *d3d_texture; IDirect3DMaterial2 *green; DDSURFACEDESC surface_desc, lock_desc; ULONG refcount; D3DCOLOR color; unsigned int t, c; DDCOLORKEY ckey; DDBLTFX fx; DWORD data[4] = {0}, color_mask; BOOL is_nvidia, is_warp; static const struct { unsigned int max, shift, bpp, clear; const char *name; BOOL skip_nv; DDPIXELFORMAT fmt; } tests[] = { { 255, 0, 4, 0x00345678, "D3DFMT_X8R8G8B8", FALSE, { sizeof(DDPIXELFORMAT), DDPF_RGB, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000} } }, { 63, 5, 2, 0x5678, "D3DFMT_R5G6B5, G channel", FALSE, { sizeof(DDPIXELFORMAT), DDPF_RGB, 0, {16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000} } }, { 31, 0, 2, 0x5678, "D3DFMT_R5G6B5, B channel", FALSE, { sizeof(DDPIXELFORMAT), DDPF_RGB, 0, {16}, {0xf800}, {0x07e0}, {0x001f}, {0x0000} } }, { 15, 0, 2, 0x0678, "D3DFMT_A4R4G4B4", TRUE, { sizeof(DDPIXELFORMAT), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16}, {0x0f00}, {0x00f0}, {0x000f}, {0xf000} } }, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); IDirectDraw2_Release(ddraw); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); is_nvidia = ddraw_is_nvidia(ddraw); /* The Windows 8 WARP driver has plenty of false negatives in X8R8G8B8 * (color key doesn't match although the values are equal), and a false * positive when the color key is 0 and the texture contains the value 1. * I don't want to mark this broken unconditionally since this would * essentially disable the test on Windows. Also on random occasions * 254 == 255 and 255 != 255.*/ is_warp = ddraw_is_warp(ddraw); green = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 0.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, green); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); /* There's no way to ignore the texture color in d3d2, so multiply the texture color * with a black vertex color. */ hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATEALPHA); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); memset(&lock_desc, 0, sizeof(lock_desc)); lock_desc.dwSize = sizeof(lock_desc); for (t = 0; t < sizeof(tests) / sizeof(*tests); ++t) { if (is_nvidia && tests[t].skip_nv) { win_skip("Skipping test %s on Nvidia Windows drivers.\n", tests[t].name); continue; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 4; surface_desc.dwHeight = 1; surface_desc.ddpfPixelFormat = tests[t].fmt; /* Windows XP (at least with the r200 driver, other drivers untested) produces * garbage when doing color keyed texture->texture blits. */ hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &src, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); fx.dwFillColor = tests[t].clear; /* On the w8 testbot (WARP driver) the blit result has different values in the * X channel. */ color_mask = U2(tests[t].fmt).dwRBitMask | U3(tests[t].fmt).dwGBitMask | U4(tests[t].fmt).dwBBitMask; for (c = 0; c <= tests[t].max; ++c) { /* The idiotic Nvidia Windows driver can't change the color key on a d3d * texture after it has been set once... */ surface_desc.dwFlags |= DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = c << tests[t].shift; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = c << tests[t].shift; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &texture, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(texture, &IID_IDirect3DTexture2, (void **)&d3d_texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DTexture2_GetHandle(d3d_texture, device, &handle); ok(SUCCEEDED(hr), "Failed to get texture handle, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, handle); ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr); IDirect3DTexture2_Release(d3d_texture); hr = IDirectDrawSurface_Blt(dst, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface_Lock(src, NULL, &lock_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); switch (tests[t].bpp) { case 4: ((DWORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift; ((DWORD *)lock_desc.lpSurface)[1] = c << tests[t].shift; ((DWORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift; ((DWORD *)lock_desc.lpSurface)[3] = 0xffffffff; break; case 2: ((WORD *)lock_desc.lpSurface)[0] = (c ? c - 1 : 0) << tests[t].shift; ((WORD *)lock_desc.lpSurface)[1] = c << tests[t].shift; ((WORD *)lock_desc.lpSurface)[2] = min(c + 1, tests[t].max) << tests[t].shift; ((WORD *)lock_desc.lpSurface)[3] = 0xffff; break; } hr = IDirectDrawSurface_Unlock(src, 0); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(texture, NULL, src, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); ckey.dwColorSpaceLowValue = c << tests[t].shift; ckey.dwColorSpaceHighValue = c << tests[t].shift; hr = IDirectDrawSurface_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(dst, NULL, src, NULL, DDBLT_KEYSRC | DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); /* Don't make this read only, it somehow breaks the detection of the Nvidia bug below. */ hr = IDirectDrawSurface_Lock(dst, NULL, &lock_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); switch (tests[t].bpp) { case 4: data[0] = ((DWORD *)lock_desc.lpSurface)[0] & color_mask; data[1] = ((DWORD *)lock_desc.lpSurface)[1] & color_mask; data[2] = ((DWORD *)lock_desc.lpSurface)[2] & color_mask; data[3] = ((DWORD *)lock_desc.lpSurface)[3] & color_mask; break; case 2: data[0] = ((WORD *)lock_desc.lpSurface)[0] & color_mask; data[1] = ((WORD *)lock_desc.lpSurface)[1] & color_mask; data[2] = ((WORD *)lock_desc.lpSurface)[2] & color_mask; data[3] = ((WORD *)lock_desc.lpSurface)[3] & color_mask; break; } hr = IDirectDrawSurface_Unlock(dst, 0); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); if (!c) { ok(data[0] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n", tests[t].clear, data[0], tests[t].name, c); if (data[3] == tests[t].clear) { /* My Geforce GTX 460 on Windows 7 misbehaves when A4R4G4B4 is blitted with color * keying: The blit takes ~0.5 seconds, and subsequent color keying draws are broken, * even when a different surface is used. The blit itself doesn't draw anything, * so we can detect the bug by looking at the otherwise unused 4th texel. It should * never be masked out by the key. * * On Windows 10 the problem is worse, Blt just hangs. For this reason the ARGB4444 * test is disabled entirely. * * Also appears to affect the testbot in some way with R5G6B5. Color keying is * terrible on WARP. */ skip("Nvidia A4R4G4B4 color keying blit bug detected, skipping.\n"); IDirectDrawSurface_Release(texture); IDirectDrawSurface_Release(src); IDirectDrawSurface_Release(dst); goto done; } } else ok(data[0] == (c - 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n", (c - 1) << tests[t].shift, data[0], tests[t].name, c); ok(data[1] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n", tests[t].clear, data[1], tests[t].name, c); if (c == tests[t].max) ok(data[2] == tests[t].clear, "Expected surface content %#x, got %#x, format %s, c=%u.\n", tests[t].clear, data[2], tests[t].name, c); else ok(data[2] == (c + 1) << tests[t].shift, "Expected surface content %#x, got %#x, format %s, c=%u.\n", (c + 1) << tests[t].shift, data[2], tests[t].name, c); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 80, 240); if (!c) ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); else ok(compare_color(color, 0x00000000, 1) || broken(is_warp && compare_color(color, 0x0000ff00, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); color = get_surface_color(rt, 240, 240); ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); color = get_surface_color(rt, 400, 240); if (c == tests[t].max) ok(compare_color(color, 0x0000ff00, 1) || broken(is_warp && compare_color(color, 0x00000000, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); else ok(compare_color(color, 0x00000000, 1) || broken(is_warp && compare_color(color, 0x0000ff00, 1)), "Got unexpected color 0x%08x, format %s, c=%u.\n", color, tests[t].name, c); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_TEXTUREHANDLE, 0); ok(SUCCEEDED(hr), "Failed to set texture handle, hr %#x.\n", hr); IDirectDrawSurface_Release(texture); } IDirectDrawSurface_Release(src); IDirectDrawSurface_Release(dst); } done: destroy_viewport(device, viewport); destroy_material(green); IDirectDrawSurface_Release(rt); IDirect3DDevice2_Release(device); refcount = IDirectDraw2_Release(ddraw); ok(refcount == 0, "Ddraw object not properly released, refcount %u.\n", refcount); DestroyWindow(window); } static void test_range_colorkey(void) { IDirectDraw2 *ddraw; HWND window; HRESULT hr; IDirectDrawSurface *surface; DDSURFACEDESC surface_desc; ULONG refcount; DDCOLORKEY ckey; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 1; surface_desc.dwHeight = 1; surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(surface_desc.ddpfPixelFormat).dwRGBAlphaBitMask = 0x00000000; /* Creating a surface with a range color key fails with DDERR_NOCOLORKEY. */ surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); /* Same for DDSCAPS_OFFSCREENPLAIN. */ surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000001; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000001; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x00000000; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x00000000; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); /* Setting a range color key without DDCKEY_COLORSPACE collapses the key. */ ckey.dwColorSpaceLowValue = 0x00000000; ckey.dwColorSpaceHighValue = 0x00000001; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue); ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue); ckey.dwColorSpaceLowValue = 0x00000001; ckey.dwColorSpaceHighValue = 0x00000000; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x00000001, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue); /* DDCKEY_COLORSPACE is ignored if the key is a single value. */ ckey.dwColorSpaceLowValue = 0x00000000; ckey.dwColorSpaceHighValue = 0x00000000; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); /* Using it with a range key results in DDERR_NOCOLORKEYHW. */ ckey.dwColorSpaceLowValue = 0x00000001; ckey.dwColorSpaceHighValue = 0x00000000; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); ckey.dwColorSpaceLowValue = 0x00000000; ckey.dwColorSpaceHighValue = 0x00000001; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); /* Range destination keys don't work either. */ hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_DESTBLT | DDCKEY_COLORSPACE, &ckey); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); /* Just to show it's not because of A, R, and G having equal values. */ ckey.dwColorSpaceLowValue = 0x00000000; ckey.dwColorSpaceHighValue = 0x01010101; hr = IDirectDrawSurface_SetColorKey(surface, DDCKEY_SRCBLT | DDCKEY_COLORSPACE, &ckey); ok(hr == DDERR_NOCOLORKEYHW, "Got unexpected hr %#x.\n", hr); /* None of these operations modified the key. */ hr = IDirectDrawSurface_GetColorKey(surface, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to get color key, hr %#x.\n", hr); ok(!ckey.dwColorSpaceLowValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceLowValue); ok(!ckey.dwColorSpaceHighValue, "Got unexpected value 0x%08x.\n", ckey.dwColorSpaceHighValue); IDirectDrawSurface_Release(surface), refcount = IDirectDraw2_Release(ddraw); ok(!refcount, "Got unexpected refcount %u.\n", refcount); DestroyWindow(window); } static void test_shademode(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirect3DMaterial2 *background; IDirect3DViewport2 *viewport; IDirect3DDevice2 *device; IDirectDrawSurface *rt; DWORD color0, color1; IDirectDraw2 *ddraw; D3DLVERTEX *quad; ULONG refcount; UINT i, count; HWND window; HRESULT hr; static D3DLVERTEX quad_strip[] = { {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}}, {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xff00ff00}}, {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xff0000ff}}, {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}}, }, quad_list[] = { {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}}, {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xff00ff00}}, {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xff0000ff}}, {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xff0000ff}}, {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xff00ff00}}, {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffffffff}}, }; static const struct { DWORD primtype; DWORD shademode; DWORD color0, color1; } tests[] = { {D3DPT_TRIANGLESTRIP, D3DSHADE_FLAT, 0x00ff0000, 0x0000ff00}, {D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7}, {D3DPT_TRIANGLESTRIP, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7}, {D3DPT_TRIANGLESTRIP, D3DSHADE_PHONG, 0x000dca28, 0x000d45c7}, {D3DPT_TRIANGLELIST, D3DSHADE_FLAT, 0x00ff0000, 0x000000ff}, {D3DPT_TRIANGLELIST, D3DSHADE_GOURAUD, 0x000dca28, 0x000d45c7}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); background = create_diffuse_material(device, 1.0f, 1.0f, 1.0f, 1.0f); viewport = create_viewport(device, 0, 0, 640, 480); viewport_set_background(device, viewport, background); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); /* Try it first with a TRIANGLESTRIP. Do it with different geometry because * the color fixups we have to do for FLAT shading will be dependent on that. */ for (i = 0; i < sizeof(tests) / sizeof(tests[0]); ++i) { hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SHADEMODE, tests[i].shademode); ok(hr == D3D_OK, "Failed to set shade mode, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); quad = tests[i].primtype == D3DPT_TRIANGLESTRIP ? quad_strip : quad_list; count = tests[i].primtype == D3DPT_TRIANGLESTRIP ? 4 : 6; hr = IDirect3DDevice2_DrawPrimitive(device, tests[i].primtype, D3DVT_LVERTEX, quad, count, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color0 = get_surface_color(rt, 100, 100); /* Inside first triangle */ color1 = get_surface_color(rt, 500, 350); /* Inside second triangle */ /* For D3DSHADE_FLAT it should take the color of the first vertex of * each triangle. This requires EXT_provoking_vertex or similar * functionality being available. */ /* PHONG should be the same as GOURAUD, since no hardware implements * this. */ ok(compare_color(color0, tests[i].color0, 1), "Test %u shading has color0 %08x, expected %08x.\n", i, color0, tests[i].color0); ok(compare_color(color1, tests[i].color1, 1), "Test %u shading has color1 %08x, expected %08x.\n", i, color1, tests[i].color1); } destroy_viewport(device, viewport); destroy_material(background); IDirectDrawSurface_Release(rt); refcount = IDirect3DDevice2_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirectDraw_Release(ddraw); DestroyWindow(window); } static void test_lockrect_invalid(void) { unsigned int i, r; IDirectDraw2 *ddraw; IDirectDrawSurface *surface1; IDirectDrawSurface2 *surface; HWND window; HRESULT hr; DDSURFACEDESC surface_desc; DDCAPS hal_caps; DWORD needed_caps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY; static RECT valid[] = { {60, 60, 68, 68}, {60, 60, 60, 68}, {60, 60, 68, 60}, {120, 60, 128, 68}, {60, 120, 68, 128}, }; static RECT invalid[] = { {68, 60, 60, 68}, /* left > right */ {60, 68, 68, 60}, /* top > bottom */ {-8, 60, 0, 68}, /* left < surface */ {60, -8, 68, 0}, /* top < surface */ {-16, 60, -8, 68}, /* right < surface */ {60, -16, 68, -8}, /* bottom < surface */ {60, 60, 136, 68}, /* right > surface */ {60, 60, 68, 136}, /* bottom > surface */ {136, 60, 144, 68}, /* left > surface */ {60, 136, 68, 144}, /* top > surface */ }; static const struct { DWORD caps; const char *name; HRESULT hr; } resources[] = { {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY, "sysmem offscreenplain", DDERR_INVALIDPARAMS}, {DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY, "vidmem offscreenplain", DDERR_INVALIDPARAMS}, {DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY, "sysmem texture", DDERR_INVALIDPARAMS}, {DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY, "vidmem texture", DDERR_INVALIDPARAMS}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&hal_caps, 0, sizeof(hal_caps)); hal_caps.dwSize = sizeof(hal_caps); hr = IDirectDraw2_GetCaps(ddraw, &hal_caps, NULL); ok(SUCCEEDED(hr), "Failed to get caps, hr %#x.\n", hr); if ((hal_caps.ddsCaps.dwCaps & needed_caps) != needed_caps) { skip("Required surface types not supported, skipping test.\n"); goto done; } for (r = 0; r < sizeof(resources) / sizeof(*resources); ++r) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = resources[r].caps; surface_desc.dwWidth = 128; surface_desc.dwHeight = 128; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 32; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0xff0000; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x00ff00; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x0000ff; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface1, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x, type %s.\n", hr, resources[r].name); hr = IDirectDrawSurface_QueryInterface(surface1, &IID_IDirectDrawSurface2, (void **)&surface); ok(SUCCEEDED(hr), "Failed to QI IDirectDrawSurface2 interface, hr %#x.\n", hr); IDirectDrawSurface_Release(surface1); hr = IDirectDrawSurface2_Lock(surface, NULL, NULL, DDLOCK_WAIT, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x, type %s.\n", hr, resources[r].name); for (i = 0; i < sizeof(valid) / sizeof(*valid); ++i) { RECT *rect = &valid[i]; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface2_Lock(surface, rect, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Lock failed (%#x) for rect %s, type %s.\n", hr, wine_dbgstr_rect(rect), resources[r].name); hr = IDirectDrawSurface2_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); } for (i = 0; i < sizeof(invalid) / sizeof(*invalid); ++i) { RECT *rect = &invalid[i]; memset(&surface_desc, 1, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface2_Lock(surface, rect, &surface_desc, DDLOCK_WAIT, NULL); ok(hr == resources[r].hr, "Lock returned %#x for rect %s, type %s.\n", hr, wine_dbgstr_rect(rect), resources[r].name); if (SUCCEEDED(hr)) { hr = IDirectDrawSurface2_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); } else ok(!surface_desc.lpSurface, "Got unexpected lpSurface %p.\n", surface_desc.lpSurface); } hr = IDirectDrawSurface2_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Lock(rect = NULL) failed, hr %#x, type %s.\n", hr, resources[r].name); hr = IDirectDrawSurface2_Lock(surface, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(hr == DDERR_SURFACEBUSY, "Double lock(rect = NULL) returned %#x, type %s.\n", hr, resources[r].name); hr = IDirectDrawSurface2_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); hr = IDirectDrawSurface2_Lock(surface, &valid[0], &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Lock(rect = %s) failed (%#x).\n", wine_dbgstr_rect(&valid[0]), hr); hr = IDirectDrawSurface2_Lock(surface, &valid[0], &surface_desc, DDLOCK_WAIT, NULL); ok(hr == DDERR_SURFACEBUSY, "Double lock(rect = %s) failed (%#x).\n", wine_dbgstr_rect(&valid[0]), hr); /* Locking a different rectangle returns DD_OK, but it seems to break the surface. * Afterwards unlocking the surface fails(NULL rectangle or both locked rectangles) */ hr = IDirectDrawSurface2_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x, type %s.\n", hr, resources[r].name); IDirectDrawSurface2_Release(surface); } done: IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_yv12_overlay(void) { IDirectDrawSurface *src_surface, *dst_surface; RECT rect = {13, 17, 14, 18}; unsigned int offset, y; unsigned char *base; IDirectDraw2 *ddraw; DDSURFACEDESC desc; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (!(src_surface = create_overlay(ddraw, 256, 256, MAKEFOURCC('Y','V','1','2')))) { skip("Failed to create a YV12 overlay, skipping test.\n"); goto done; } memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_Lock(src_surface, NULL, &desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); ok(desc.dwFlags == (DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS | DDSD_PITCH), "Got unexpected flags %#x.\n", desc.dwFlags); ok(desc.ddsCaps.dwCaps == (DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM | DDSCAPS_HWCODEC) || desc.ddsCaps.dwCaps == (DDSCAPS_OVERLAY | DDSCAPS_VIDEOMEMORY | DDSCAPS_LOCALVIDMEM), "Got unexpected caps %#x.\n", desc.ddsCaps.dwCaps); ok(desc.dwWidth == 256, "Got unexpected width %u.\n", desc.dwWidth); ok(desc.dwHeight == 256, "Got unexpected height %u.\n", desc.dwHeight); /* The overlay pitch seems to have 256 byte alignment. */ ok(!(U1(desc).lPitch & 0xff), "Got unexpected pitch %u.\n", U1(desc).lPitch); /* Fill the surface with some data for the blit test. */ base = desc.lpSurface; /* Luminance */ for (y = 0; y < desc.dwHeight; ++y) { memset(base + U1(desc).lPitch * y, 0x10, desc.dwWidth); } /* V */ for (; y < desc.dwHeight + desc.dwHeight / 4; ++y) { memset(base + U1(desc).lPitch * y, 0x20, desc.dwWidth); } /* U */ for (; y < desc.dwHeight + desc.dwHeight / 2; ++y) { memset(base + U1(desc).lPitch * y, 0x30, desc.dwWidth); } hr = IDirectDrawSurface_Unlock(src_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); /* YV12 uses 2x2 blocks with 6 bytes per block (4*Y, 1*U, 1*V). Unlike * other block-based formats like DXT the entire Y channel is stored in * one big chunk of memory, followed by the chroma channels. So partial * locks do not really make sense. Show that they are allowed nevertheless * and the offset points into the luminance data. */ hr = IDirectDrawSurface_Lock(src_surface, &rect, &desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); offset = ((const unsigned char *)desc.lpSurface - base); ok(offset == rect.top * U1(desc).lPitch + rect.left, "Got unexpected offset %u, expected %u.\n", offset, rect.top * U1(desc).lPitch + rect.left); hr = IDirectDrawSurface_Unlock(src_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); if (!(dst_surface = create_overlay(ddraw, 256, 256, MAKEFOURCC('Y','V','1','2')))) { /* Windows XP with a Radeon X1600 GPU refuses to create a second * overlay surface, DDERR_NOOVERLAYHW, making the blit tests moot. */ skip("Failed to create a second YV12 surface, skipping blit test.\n"); IDirectDrawSurface_Release(src_surface); goto done; } hr = IDirectDrawSurface_Blt(dst_surface, NULL, src_surface, NULL, DDBLT_WAIT, NULL); /* VMware rejects YV12 blits. This behavior has not been seen on real * hardware yet, so mark it broken. */ ok(SUCCEEDED(hr) || broken(hr == E_NOTIMPL), "Failed to blit, hr %#x.\n", hr); if (SUCCEEDED(hr)) { memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); hr = IDirectDrawSurface_Lock(dst_surface, NULL, &desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); base = desc.lpSurface; ok(base[0] == 0x10, "Got unexpected Y data 0x%02x.\n", base[0]); base += desc.dwHeight * U1(desc).lPitch; todo_wine ok(base[0] == 0x20, "Got unexpected V data 0x%02x.\n", base[0]); base += desc.dwHeight / 4 * U1(desc).lPitch; todo_wine ok(base[0] == 0x30, "Got unexpected U data 0x%02x.\n", base[0]); hr = IDirectDrawSurface_Unlock(dst_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); } IDirectDrawSurface_Release(dst_surface); IDirectDrawSurface_Release(src_surface); done: IDirectDraw2_Release(ddraw); DestroyWindow(window); } static BOOL dwm_enabled(void) { BOOL ret = FALSE; if (!strcmp(winetest_platform, "wine")) return FALSE; if (!pDwmIsCompositionEnabled) return FALSE; if (FAILED(pDwmIsCompositionEnabled(&ret))) return FALSE; return ret; } static void test_offscreen_overlay(void) { IDirectDrawSurface *overlay, *offscreen, *primary; DDSURFACEDESC surface_desc; IDirectDraw2 *ddraw; HWND window; HRESULT hr; HDC dc; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (!(overlay = create_overlay(ddraw, 64, 64, MAKEFOURCC('U','Y','V','Y')))) { skip("Failed to create a UYVY overlay, skipping test.\n"); goto done; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); /* On Windows 7, and probably Vista, UpdateOverlay() will return * DDERR_OUTOFCAPS if the dwm is active. Calling GetDC() on the primary * surface prevents this by disabling the dwm. */ hr = IDirectDrawSurface_GetDC(primary, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); hr = IDirectDrawSurface_ReleaseDC(primary, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); /* Try to overlay a NULL surface. */ hr = IDirectDrawSurface_UpdateOverlay(overlay, NULL, NULL, NULL, DDOVER_SHOW, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_UpdateOverlay(overlay, NULL, NULL, NULL, DDOVER_HIDE, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Try to overlay an offscreen surface. */ memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); surface_desc.ddpfPixelFormat.dwFlags = DDPF_RGB; surface_desc.ddpfPixelFormat.dwFourCC = 0; U1(surface_desc.ddpfPixelFormat).dwRGBBitCount = 16; U2(surface_desc.ddpfPixelFormat).dwRBitMask = 0xf800; U3(surface_desc.ddpfPixelFormat).dwGBitMask = 0x07e0; U4(surface_desc.ddpfPixelFormat).dwBBitMask = 0x001f; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &offscreen, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_UpdateOverlay(overlay, NULL, offscreen, NULL, DDOVER_SHOW, NULL); ok(SUCCEEDED(hr) || broken(hr == DDERR_OUTOFCAPS && dwm_enabled()), "Failed to update overlay, hr %#x.\n", hr); /* Try to overlay the primary with a non-overlay surface. */ hr = IDirectDrawSurface_UpdateOverlay(offscreen, NULL, primary, NULL, DDOVER_SHOW, NULL); ok(hr == DDERR_NOTAOVERLAYSURFACE, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface_UpdateOverlay(offscreen, NULL, primary, NULL, DDOVER_HIDE, NULL); ok(hr == DDERR_NOTAOVERLAYSURFACE, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface_Release(offscreen); IDirectDrawSurface_Release(primary); IDirectDrawSurface_Release(overlay); done: IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_overlay_rect(void) { IDirectDrawSurface *overlay, *primary = NULL; DDSURFACEDESC surface_desc; RECT rect = {0, 0, 64, 64}; IDirectDraw2 *ddraw; LONG pos_x, pos_y; HRESULT hr, hr2; HWND window; HDC dc; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); if (!(overlay = create_overlay(ddraw, 64, 64, MAKEFOURCC('U','Y','V','Y')))) { skip("Failed to create a UYVY overlay, skipping test.\n"); goto done; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS; surface_desc.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); /* On Windows 7, and probably Vista, UpdateOverlay() will return * DDERR_OUTOFCAPS if the dwm is active. Calling GetDC() on the primary * surface prevents this by disabling the dwm. */ hr = IDirectDrawSurface_GetDC(primary, &dc); ok(SUCCEEDED(hr), "Failed to get DC, hr %#x.\n", hr); hr = IDirectDrawSurface_ReleaseDC(primary, dc); ok(SUCCEEDED(hr), "Failed to release DC, hr %#x.\n", hr); /* On Windows 8 and newer DWM can't be turned off, making overlays unusable. */ if (dwm_enabled()) { win_skip("Cannot disable DWM, skipping overlay test.\n"); goto done; } /* The dx sdk sort of implies that rect must be set when DDOVER_SHOW is * used. This is not true in Windows Vista and earlier, but changed in * Windows 7. */ hr = IDirectDrawSurface_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_SHOW, NULL); ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr); hr = IDirectDrawSurface_UpdateOverlay(overlay, NULL, primary, NULL, DDOVER_HIDE, NULL); ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr); hr = IDirectDrawSurface_UpdateOverlay(overlay, NULL, primary, NULL, DDOVER_SHOW, NULL); ok(hr == DD_OK || hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); /* Show that the overlay position is the (top, left) coordinate of the * destination rectangle. */ OffsetRect(&rect, 32, 16); hr = IDirectDrawSurface_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_SHOW, NULL); ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr); pos_x = -1; pos_y = -1; hr = IDirectDrawSurface_GetOverlayPosition(overlay, &pos_x, &pos_y); ok(SUCCEEDED(hr), "Failed to get overlay position, hr %#x.\n", hr); ok(pos_x == rect.left, "Got unexpected pos_x %d, expected %d.\n", pos_x, rect.left); ok(pos_y == rect.top, "Got unexpected pos_y %d, expected %d.\n", pos_y, rect.top); /* Passing a NULL dest rect sets the position to 0/0. Visually it can be * seen that the overlay overlays the whole primary(==screen). */ hr2 = IDirectDrawSurface_UpdateOverlay(overlay, NULL, primary, NULL, 0, NULL); ok(hr2 == DD_OK || hr2 == DDERR_INVALIDPARAMS || hr2 == DDERR_OUTOFCAPS, "Got unexpected hr %#x.\n", hr2); hr = IDirectDrawSurface_GetOverlayPosition(overlay, &pos_x, &pos_y); ok(SUCCEEDED(hr), "Failed to get overlay position, hr %#x.\n", hr); if (SUCCEEDED(hr2)) { ok(!pos_x, "Got unexpected pos_x %d.\n", pos_x); ok(!pos_y, "Got unexpected pos_y %d.\n", pos_y); } else { ok(pos_x == 32, "Got unexpected pos_x %d.\n", pos_x); ok(pos_y == 16, "Got unexpected pos_y %d.\n", pos_y); } /* The position cannot be retrieved when the overlay is not shown. */ hr = IDirectDrawSurface_UpdateOverlay(overlay, NULL, primary, &rect, DDOVER_HIDE, NULL); ok(SUCCEEDED(hr), "Failed to update overlay, hr %#x.\n", hr); pos_x = -1; pos_y = -1; hr = IDirectDrawSurface_GetOverlayPosition(overlay, &pos_x, &pos_y); ok(hr == DDERR_OVERLAYNOTVISIBLE, "Got unexpected hr %#x.\n", hr); ok(!pos_x, "Got unexpected pos_x %d.\n", pos_x); ok(!pos_y, "Got unexpected pos_y %d.\n", pos_y); IDirectDrawSurface_Release(overlay); done: if (primary) IDirectDrawSurface_Release(primary); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_blt(void) { IDirectDrawSurface *surface, *rt; DDSURFACEDESC surface_desc; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; unsigned int i; ULONG refcount; HWND window; HRESULT hr; static struct { RECT src_rect; RECT dst_rect; HRESULT hr; } test_data[] = { {{160, 0, 640, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit. */ {{160, 480, 640, 0}, { 0, 0, 480, 480}, DDERR_INVALIDRECT}, /* Overlapped blit, flipped source. */ {{640, 0, 160, 480}, { 0, 0, 480, 480}, DDERR_INVALIDRECT}, /* Overlapped blit, mirrored source. */ {{160, 0, 480, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit, stretched x. */ {{160, 160, 640, 480}, { 0, 0, 480, 480}, DD_OK}, /* Overlapped blit, stretched y. */ {{ 0, 0, 640, 480}, { 0, 0, 640, 480}, DD_OK}, /* Full surface blit. */ {{ 0, 0, 640, 480}, { 0, 480, 640, 0}, DDERR_INVALIDRECT}, /* Full surface, flipped destination. */ {{ 0, 0, 640, 480}, {640, 0, 0, 480}, DDERR_INVALIDRECT}, /* Full surface, mirrored destination. */ {{ 0, 480, 640, 0}, { 0, 0, 640, 480}, DDERR_INVALIDRECT}, /* Full surface, flipped source. */ {{640, 0, 0, 480}, { 0, 0, 640, 480}, DDERR_INVALIDRECT}, /* Full surface, mirrored source. */ }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, surface, NULL, 0, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); hr = IDirectDrawSurface_Blt(surface, NULL, rt, NULL, 0, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) { hr = IDirectDrawSurface_Blt(surface, &test_data[i].dst_rect, surface, &test_data[i].src_rect, DDBLT_WAIT, NULL); ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); hr = IDirectDrawSurface_Blt(surface, &test_data[i].dst_rect, rt, &test_data[i].src_rect, DDBLT_WAIT, NULL); ok(hr == test_data[i].hr, "Test %u: Got unexpected hr %#x, expected %#x.\n", i, hr, test_data[i].hr); } IDirectDrawSurface_Release(surface); IDirectDrawSurface_Release(rt); refcount = IDirect3DDevice2_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_getdc(void) { IDirectDrawSurface *surface, *surface2, *tmp; DDSURFACEDESC surface_desc, map_desc; DDSCAPS caps = {DDSCAPS_COMPLEX}; IDirectDraw2 *ddraw; unsigned int i; HWND window; HDC dc, dc2; HRESULT hr; static const struct { const char *name; DDPIXELFORMAT format; BOOL getdc_supported; HRESULT alt_result; } test_data[] = { {"D3DFMT_A8R8G8B8", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0xff000000}}, TRUE}, {"D3DFMT_X8R8G8B8", {sizeof(test_data->format), DDPF_RGB, 0, {32}, {0x00ff0000}, {0x0000ff00}, {0x000000ff}, {0x00000000}}, TRUE}, {"D3DFMT_R5G6B5", {sizeof(test_data->format), DDPF_RGB, 0, {16}, {0x0000f800}, {0x000007e0}, {0x0000001f}, {0x00000000}}, TRUE}, {"D3DFMT_X1R5G5B5", {sizeof(test_data->format), DDPF_RGB, 0, {16}, {0x00007c00}, {0x000003e0}, {0x0000001f}, {0x00000000}}, TRUE}, {"D3DFMT_A1R5G5B5", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16}, {0x00007c00}, {0x000003e0}, {0x0000001f}, {0x00008000}}, TRUE}, {"D3DFMT_A4R4G4B4", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {16}, {0x00000f00}, {0x000000f0}, {0x0000000f}, {0x0000f000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */}, {"D3DFMT_X4R4G4B4", {sizeof(test_data->format), DDPF_RGB, 0, {16}, {0x00000f00}, {0x000000f0}, {0x0000000f}, {0x00000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */}, {"D3DFMT_A2R10G10B10", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0xc0000000}, {0x3ff00000}, {0x000ffc00}, {0x000003ff}}, TRUE}, {"D3DFMT_A8B8G8R8", {sizeof(test_data->format), DDPF_RGB | DDPF_ALPHAPIXELS, 0, {32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0xff000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */}, {"D3DFMT_X8B8G8R8", {sizeof(test_data->format), DDPF_RGB, 0, {32}, {0x000000ff}, {0x0000ff00}, {0x00ff0000}, {0x00000000}}, TRUE, DDERR_CANTCREATEDC /* Vista+ */}, {"D3DFMT_R3G3B2", {sizeof(test_data->format), DDPF_RGB, 0, {8}, {0x000000e0}, {0x0000001c}, {0x00000003}, {0x00000000}}, FALSE}, /* GetDC() on a P8 surface fails unless the display mode is 8 bpp. * This is not implemented in wine yet, so disable the test for now. * Succeeding P8 GetDC() calls are tested in the ddraw:visual test. {"D3DFMT_P8", {sizeof(test_data->format), DDPF_PALETTEINDEXED8 | DDPF_RGB, 0, {8 }, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, */ {"D3DFMT_L8", {sizeof(test_data->format), DDPF_LUMINANCE, 0, {8}, {0x000000ff}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_A8L8", {sizeof(test_data->format), DDPF_ALPHAPIXELS | DDPF_LUMINANCE, 0, {16}, {0x000000ff}, {0x00000000}, {0x00000000}, {0x0000ff00}}, FALSE}, {"D3DFMT_DXT1", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','1'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_DXT2", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','2'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_DXT3", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','3'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_DXT4", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','4'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, {"D3DFMT_DXT5", {sizeof(test_data->format), DDPF_FOURCC, MAKEFOURCC('D','X','T','5'), {0}, {0x00000000}, {0x00000000}, {0x00000000}, {0x00000000}}, FALSE}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); hr = IDirectDraw2_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); for (i = 0; i < (sizeof(test_data) / sizeof(*test_data)); ++i) { memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.dwWidth = 64; surface_desc.dwHeight = 64; U4(surface_desc).ddpfPixelFormat = test_data[i].format; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; if (FAILED(IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL))) { surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; if (FAILED(hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL))) { skip("Failed to create surface for format %s (hr %#x), skipping tests.\n", test_data[i].name, hr); continue; } } dc = (void *)0x1234; hr = IDirectDrawSurface_GetDC(surface, &dc); if (test_data[i].getdc_supported) ok(SUCCEEDED(hr) || (test_data[i].alt_result && hr == test_data[i].alt_result), "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); else ok(FAILED(hr), "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); if (SUCCEEDED(hr)) { unsigned int width_bytes; DIBSECTION dib; HBITMAP bitmap; DWORD type; int size; type = GetObjectType(dc); ok(type == OBJ_MEMDC, "Got unexpected object type %#x for format %s.\n", type, test_data[i].name); bitmap = GetCurrentObject(dc, OBJ_BITMAP); type = GetObjectType(bitmap); ok(type == OBJ_BITMAP, "Got unexpected object type %#x for format %s.\n", type, test_data[i].name); size = GetObjectA(bitmap, sizeof(dib), &dib); ok(size == sizeof(dib), "Got unexpected size %d for format %s.\n", size, test_data[i].name); ok(!dib.dsBm.bmType, "Got unexpected type %#x for format %s.\n", dib.dsBm.bmType, test_data[i].name); ok(dib.dsBm.bmWidth == surface_desc.dwWidth, "Got unexpected width %d for format %s.\n", dib.dsBm.bmWidth, test_data[i].name); ok(dib.dsBm.bmHeight == surface_desc.dwHeight, "Got unexpected height %d for format %s.\n", dib.dsBm.bmHeight, test_data[i].name); width_bytes = ((dib.dsBm.bmWidth * U1(test_data[i].format).dwRGBBitCount + 31) >> 3) & ~3; ok(dib.dsBm.bmWidthBytes == width_bytes, "Got unexpected width bytes %d for format %s.\n", dib.dsBm.bmWidthBytes, test_data[i].name); ok(dib.dsBm.bmPlanes == 1, "Got unexpected plane count %d for format %s.\n", dib.dsBm.bmPlanes, test_data[i].name); ok(dib.dsBm.bmBitsPixel == U1(test_data[i].format).dwRGBBitCount, "Got unexpected bit count %d for format %s.\n", dib.dsBm.bmBitsPixel, test_data[i].name); ok(!!dib.dsBm.bmBits, "Got unexpected bits %p for format %s.\n", dib.dsBm.bmBits, test_data[i].name); ok(dib.dsBmih.biSize == sizeof(dib.dsBmih), "Got unexpected size %u for format %s.\n", dib.dsBmih.biSize, test_data[i].name); ok(dib.dsBmih.biWidth == surface_desc.dwWidth, "Got unexpected width %d for format %s.\n", dib.dsBmih.biHeight, test_data[i].name); ok(dib.dsBmih.biHeight == surface_desc.dwHeight, "Got unexpected height %d for format %s.\n", dib.dsBmih.biHeight, test_data[i].name); ok(dib.dsBmih.biPlanes == 1, "Got unexpected plane count %u for format %s.\n", dib.dsBmih.biPlanes, test_data[i].name); ok(dib.dsBmih.biBitCount == U1(test_data[i].format).dwRGBBitCount, "Got unexpected bit count %u for format %s.\n", dib.dsBmih.biBitCount, test_data[i].name); ok(dib.dsBmih.biCompression == (U1(test_data[i].format).dwRGBBitCount == 16 ? BI_BITFIELDS : BI_RGB) || broken(U2(test_data[i].format).dwRGBBitCount == 32 && dib.dsBmih.biCompression == BI_BITFIELDS), "Got unexpected compression %#x for format %s.\n", dib.dsBmih.biCompression, test_data[i].name); ok(!dib.dsBmih.biSizeImage, "Got unexpected image size %u for format %s.\n", dib.dsBmih.biSizeImage, test_data[i].name); ok(!dib.dsBmih.biXPelsPerMeter, "Got unexpected horizontal resolution %d for format %s.\n", dib.dsBmih.biXPelsPerMeter, test_data[i].name); ok(!dib.dsBmih.biYPelsPerMeter, "Got unexpected vertical resolution %d for format %s.\n", dib.dsBmih.biYPelsPerMeter, test_data[i].name); ok(!dib.dsBmih.biClrUsed, "Got unexpected used colour count %u for format %s.\n", dib.dsBmih.biClrUsed, test_data[i].name); ok(!dib.dsBmih.biClrImportant, "Got unexpected important colour count %u for format %s.\n", dib.dsBmih.biClrImportant, test_data[i].name); if (dib.dsBmih.biCompression == BI_BITFIELDS) { ok((dib.dsBitfields[0] == U2(test_data[i].format).dwRBitMask && dib.dsBitfields[1] == U3(test_data[i].format).dwGBitMask && dib.dsBitfields[2] == U4(test_data[i].format).dwBBitMask) || broken(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2]), "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n", dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], test_data[i].name); } else { ok(!dib.dsBitfields[0] && !dib.dsBitfields[1] && !dib.dsBitfields[2], "Got unexpected colour masks 0x%08x 0x%08x 0x%08x for format %s.\n", dib.dsBitfields[0], dib.dsBitfields[1], dib.dsBitfields[2], test_data[i].name); } ok(!dib.dshSection, "Got unexpected section %p for format %s.\n", dib.dshSection, test_data[i].name); ok(!dib.dsOffset, "Got unexpected offset %u for format %s.\n", dib.dsOffset, test_data[i].name); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(hr == DD_OK, "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); } else { ok(!dc, "Got unexpected dc %p for format %s.\n", dc, test_data[i].name); } IDirectDrawSurface_Release(surface); if (FAILED(hr)) continue; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_COMPLEX | DDSCAPS_MIPMAP; if (FAILED(hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &surface, NULL))) { skip("Failed to create mip-mapped texture for format %s (hr %#x), skipping tests.\n", test_data[i].name, hr); continue; } hr = IDirectDrawSurface_GetAttachedSurface(surface, &caps, &tmp); ok(SUCCEEDED(hr), "Failed to get attached surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetAttachedSurface(tmp, &caps, &surface2); ok(SUCCEEDED(hr), "Failed to get attached surface for format %s, hr %#x.\n", test_data[i].name, hr); IDirectDrawSurface_Release(tmp); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface2, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface2, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); dc2 = (void *)0x1234; hr = IDirectDrawSurface_GetDC(surface, &dc2); ok(hr == DDERR_DCALREADYCREATED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); ok(dc2 == (void *)0x1234, "Got unexpected dc %p for format %s.\n", dc, test_data[i].name); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(hr == DDERR_NODC, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); map_desc.dwSize = sizeof(map_desc); hr = IDirectDrawSurface_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(hr == DDERR_SURFACEBUSY, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(hr == DDERR_SURFACEBUSY, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface2, &dc2); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface2, dc2); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface2, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface, &dc2); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface, dc2); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface2, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface2, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface2, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface2, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface2, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_GetDC(surface2, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Lock(surface, NULL, &map_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to map surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(SUCCEEDED(hr), "Failed to unmap surface for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_ReleaseDC(surface2, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface_GetDC(surface2, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface_ReleaseDC(surface2, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface_Unlock(surface2, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface_GetDC(surface, &dc); ok(SUCCEEDED(hr), "Failed to get DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface2, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); hr = IDirectDrawSurface_ReleaseDC(surface, dc); ok(SUCCEEDED(hr), "Failed to release DC for format %s, hr %#x.\n", test_data[i].name, hr); hr = IDirectDrawSurface_Unlock(surface2, NULL); ok(hr == DDERR_NOTLOCKED, "Got unexpected hr %#x for format %s.\n", hr, test_data[i].name); IDirectDrawSurface_Release(surface2); IDirectDrawSurface_Release(surface); } IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_draw_primitive(void) { static WORD indices[] = {0, 1, 2, 3}; static D3DVERTEX quad[] = { {{-1.0f}, {-1.0f}, {0.0f}}, {{-1.0f}, { 1.0f}, {0.0f}}, {{ 1.0f}, {-1.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {0.0f}}, }; IDirect3DViewport2 *viewport; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; IDirect3D2 *d3d; ULONG refcount; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get D3D interface, hr %#x.\n", hr); IDirect3D2_Release(d3d); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, NULL, 0, indices, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, NULL, 0, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawIndexedPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ, quad, 4, indices, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); destroy_viewport(device, viewport); refcount = IDirect3DDevice2_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirectDraw2_Release(ddraw); DestroyWindow(window); } static void test_edge_antialiasing_blending(void) { D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirect3DMaterial2 *green_background; IDirect3DMaterial2 *red_background; IDirectDrawSurface *offscreen, *ds; D3DDEVICEDESC hal_desc, hel_desc; IDirect3DViewport2 *viewport; DDSURFACEDESC surface_desc; IDirect3DDevice2 *device; IDirectDraw2 *ddraw; ULONG refcount; D3DCOLOR color; HWND window; HRESULT hr; static D3DMATRIX mat = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static D3DLVERTEX green_quad[] = { {{-1.0f}, {-1.0f}, {0.1f}, 0, {0x7f00ff00}}, {{-1.0f}, { 1.0f}, {0.1f}, 0, {0x7f00ff00}}, {{ 1.0f}, {-1.0f}, {0.1f}, 0, {0x7f00ff00}}, {{ 1.0f}, { 1.0f}, {0.1f}, 0, {0x7f00ff00}}, }; static D3DLVERTEX red_quad[] = { {{-1.0f}, {-1.0f}, {0.1f}, 0, {0xccff0000}}, {{-1.0f}, { 1.0f}, {0.1f}, 0, {0xccff0000}}, {{ 1.0f}, {-1.0f}, {0.1f}, 0, {0xccff0000}}, {{ 1.0f}, { 1.0f}, {0.1f}, 0, {0xccff0000}}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, NULL, NULL, NULL, NULL); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device.\n"); DestroyWindow(window); return; } memset(&hal_desc, 0, sizeof(hal_desc)); hal_desc.dwSize = sizeof(hal_desc); memset(&hel_desc, 0, sizeof(hel_desc)); hel_desc.dwSize = sizeof(hel_desc); hr = IDirect3DDevice2_GetCaps(device, &hal_desc, &hel_desc); ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); trace("HAL line edge antialiasing support: %#x.\n", hal_desc.dpcLineCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES); trace("HAL triangle edge antialiasing support: %#x.\n", hal_desc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES); trace("HEL line edge antialiasing support: %#x.\n", hel_desc.dpcLineCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES); trace("HEL triangle edge antialiasing support: %#x.\n", hel_desc.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_ANTIALIASEDGES); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.ddpfPixelFormat.dwSize = sizeof(surface_desc.ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; hr = IDirectDraw2_CreateSurface(ddraw, &surface_desc, &offscreen, NULL); ok(hr == D3D_OK, "Creating the offscreen render target failed, hr %#x.\n", hr); ds = get_depth_stencil(device); hr = IDirectDrawSurface_AddAttachedSurface(offscreen, ds); todo_wine ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); IDirectDrawSurface_Release(ds); hr = IDirect3DDevice2_SetRenderTarget(device, offscreen, 0); ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr); red_background = create_diffuse_material(device, 1.0f, 0.0f, 0.0f, 0.8f); green_background = create_diffuse_material(device, 0.0f, 1.0f, 0.0f, 0.5f); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat); ok(SUCCEEDED(hr), "Failed to set view transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat); ok(SUCCEEDED(hr), "Failed to set projection transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE); ok(SUCCEEDED(hr), "Failed to disable clipping, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable Z test, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable fog, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable stencil test, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE); ok(SUCCEEDED(hr), "Failed to disable culling, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE); ok(SUCCEEDED(hr), "Failed to disable lighting, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable blending, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); ok(SUCCEEDED(hr), "Failed to set src blend, hr %#x.\n", hr); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_DESTALPHA); ok(SUCCEEDED(hr), "Failed to set dest blend, hr %#x.\n", hr); viewport_set_background(device, viewport, red_background); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, green_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color); viewport_set_background(device, viewport, green_background); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, red_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x00cc7f00, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE); ok(SUCCEEDED(hr), "Failed to disable blending, hr %#x.\n", hr); viewport_set_background(device, viewport, red_background); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, green_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); viewport_set_background(device, viewport, green_background); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, red_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice2_SetRenderState(device, D3DRENDERSTATE_EDGEANTIALIAS, TRUE); ok(SUCCEEDED(hr), "Failed to enable edge antialiasing, hr %#x.\n", hr); viewport_set_background(device, viewport, red_background); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, green_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); viewport_set_background(device, viewport, green_background); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear render target, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, red_quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(offscreen, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); IDirectDrawSurface_Release(offscreen); destroy_viewport(device, viewport); destroy_material(red_background); destroy_material(green_background); refcount = IDirect3DDevice2_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirectDraw2_Release(ddraw); DestroyWindow(window); } /* TransformVertices always writes 32 bytes regardless of the input / output stride. * The stride is honored for navigating to the next vertex. 3 floats input position * are read, and 16 bytes extra vertex data are copied around. */ struct transform_input { float x, y, z, unused1; /* Position data, transformed. */ DWORD v1, v2, v3, v4; /* Extra data, e.g. color and texture coords, copied. */ DWORD unused2; }; struct transform_output { float x, y, z, w; DWORD v1, v2, v3, v4; DWORD unused3, unused4; }; static void test_transform_vertices(void) { IDirect3DDevice2 *device; IDirectDrawSurface *rt; IDirectDraw2 *ddraw; ULONG refcount; HWND window; HRESULT hr; D3DCOLOR color; IDirect3DViewport2 *viewport; IDirect3DMaterial2 *background; D3DMATERIAL mat; static struct transform_input position_tests[] = { { 0.0f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5}, { 1.0f, 1.0f, 1.0f, 8.0f, 6, 7, 8, 9, 10}, {-1.0f, -1.0f, -1.0f, 4.0f, 11, 12, 13, 14, 15}, { 0.5f, 0.5f, 0.5f, 2.0f, 16, 17, 18, 19, 20}, {-0.5f, -0.5f, -0.5f, 1.0f, ~1U, ~2U, ~3U, ~4U, ~5U}, {-0.5f, -0.5f, 0.0f, 0.0f, ~6U, ~7U, ~8U, ~9U, ~0U}, }; static struct transform_input cliptest[] = { { 25.59f, 25.59f, 1.0f, 0.0f, 1, 2, 3, 4, 5}, { 25.61f, 25.61f, 1.01f, 0.0f, 1, 2, 3, 4, 5}, {-25.59f, -25.59f, 0.0f, 0.0f, 1, 2, 3, 4, 5}, {-25.61f, -25.61f, -0.01f, 0.0f, 1, 2, 3, 4, 5}, }; static struct transform_input offscreentest[] = { {128.1f, 0.0f, 0.0f, 0.0f, 1, 2, 3, 4, 5}, }; struct transform_output out[ARRAY_SIZE(position_tests)]; D3DHVERTEX out_h[ARRAY_SIZE(position_tests)]; D3DTRANSFORMDATA transformdata; static const D3DVIEWPORT vp_template = { sizeof(vp_template), 0, 0, 256, 256, 5.0f, 5.0f, 256.0f, 256.0f, -25.0f, 60.0f }; D3DVIEWPORT vp_data = { sizeof(vp_data), 0, 0, 256, 256, 1.0f, 1.0f, 256.0f, 256.0f, 0.0f, 1.0f }; D3DVIEWPORT2 vp2_data; unsigned int i; DWORD offscreen; static D3DMATRIX mat_scale = { 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }, mat_translate1 = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, }, mat_translate2 = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, }, mat_transform3 = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 19.2f, 0.0f, 2.0f, }, mat_identity = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static D3DLVERTEX quad[] = { {{-0.75f},{-0.5f }, {0.0f}, 0, {0xffff0000}}, {{-0.75f},{ 0.25f}, {0.0f}, 0, {0xffff0000}}, {{ 0.5f}, {-0.5f }, {0.0f}, 0, {0xffff0000}}, {{ 0.5f}, { 0.25f}, {0.0f}, 0, {0xffff0000}}, }; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; for (i = 0; i < ARRAY_SIZE(out); ++i) { out[i].unused3 = 0xdeadbeef; out[i].unused4 = 0xcafecafe; } window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ddraw = create_ddraw(); ok(!!ddraw, "Failed to create a ddraw object.\n"); if (!(device = create_device(ddraw, window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); IDirectDraw2_Release(ddraw); DestroyWindow(window); return; } hr = IDirect3DDevice2_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 256, 256); hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); memset(&transformdata, 0, sizeof(transformdata)); transformdata.dwSize = sizeof(transformdata); transformdata.lpIn = position_tests; transformdata.dwInSize = sizeof(position_tests[0]); transformdata.lpOut = out; transformdata.dwOutSize = sizeof(out[0]); transformdata.lpHOut = NULL; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {128.0f, 128.0f, 0.0f, 1.0f}, {129.0f, 127.0f, 1.0f, 1.0f}, {127.0f, 129.0f, -1.0f, 1.0f}, {128.5f, 127.5f, 0.5f, 1.0f}, {127.5f, 128.5f, -0.5f, 1.0f}, {127.5f, 128.5f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); ok(out[i].v1 == position_tests[i].v1 && out[i].v2 == position_tests[i].v2 && out[i].v3 == position_tests[i].v3 && out[i].v4 == position_tests[i].v4, "Vertex %u payload is %u %u %u %u.\n", i, out[i].v1, out[i].v2, out[i].v3, out[i].v4); ok(out[i].unused3 == 0xdeadbeef && out[i].unused4 == 0xcafecafe, "Vertex %u unused data is %#x, %#x.\n", i, out[i].unused3, out[i].unused4); } vp_data = vp_template; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {128.0f, 128.0f, 0.0f, 1.0f}, {133.0f, 123.0f, 1.0f, 1.0f}, {123.0f, 133.0f, -1.0f, 1.0f}, {130.5f, 125.5f, 0.5f, 1.0f}, {125.5f, 130.5f, -0.5f, 1.0f}, {125.5f, 130.5f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } vp_data.dwX = 10; vp_data.dwY = 20; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f, 1.0f, 1.0f}, {133.0f, 153.0f, -1.0f, 1.0f}, {140.5f, 145.5f, 0.5f, 1.0f}, {135.5f, 150.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } transformdata.lpHOut = out_h; offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const D3DHVERTEX cmp_h[] = { {0, { 0.0f}, { 0.0f}, { 0.0f}}, {0, { 1.0f}, { 1.0f}, {1.0f}}, {D3DCLIP_FRONT, {-1.0f}, {-1.0f}, {-1.0f}}, {0, { 0.5f}, { 0.5f}, {0.5f}}, {D3DCLIP_FRONT, {-0.5f}, {-0.5f}, {-0.5f}}, {0, {-0.5f}, {-0.5f}, {0.0f}} }; ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096) && compare_float(U1(cmp_h[i]).hy, U1(out_h[i]).hy, 4096) && compare_float(U1(cmp_h[i]).hz, U1(out_h[i]).hz, 4096) && cmp_h[i].dwFlags == out_h[i].dwFlags, "HVertex %u differs. Got %#x %f %f %f.\n", i, out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz); /* No scheme has been found behind those return values. It seems to be * whatever data windows has when throwing the vertex away. Modify the * input test vertices to test this more. Depending on the input data * it can happen that the z coord gets written into y, or similar things. */ if (0) { static const struct vec4 cmp[] = { {138.0f, 148.0f, 0.0f, 1.0f}, {143.0f, 143.0f, 1.0f, 1.0f}, { -1.0f, -1.0f, 0.5f, 1.0f}, {140.5f, 145.5f, 0.5f, 1.0f}, { -0.5f, -0.5f, -0.5f, 1.0f}, {135.5f, 150.5f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } } transformdata.lpIn = cliptest; transformdata.dwInSize = sizeof(cliptest[0]); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(cliptest); ++i) { static const DWORD flags[] = { 0, D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP, 0, D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT, }; ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags); } vp_data = vp_template; vp_data.dwWidth = 10; vp_data.dwHeight = 480; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(cliptest); ++i) { static const DWORD flags[] = { D3DCLIP_RIGHT, D3DCLIP_RIGHT | D3DCLIP_BACK, D3DCLIP_LEFT, D3DCLIP_LEFT | D3DCLIP_FRONT, }; ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags); } vp_data = vp_template; vp_data.dwWidth = 256; vp_data.dwHeight = 256; vp_data.dvScaleX = 1; vp_data.dvScaleY = 1; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(cliptest); ++i) { static const DWORD flags[] = { 0, D3DCLIP_BACK, 0, D3DCLIP_FRONT, }; ok(flags[i] == out_h[i].dwFlags, "Cliptest %u returned %#x.\n", i, out_h[i].dwFlags); } /* Finally try to figure out how the DWORD dwOffscreen works. * It is a logical AND of the vertices' dwFlags members. */ vp_data = vp_template; vp_data.dwWidth = 5; vp_data.dwHeight = 5; vp_data.dvScaleX = 10000.0f; vp_data.dvScaleY = 10000.0f; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); transformdata.lpIn = cliptest; offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 2, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen); hr = IDirect3DViewport2_TransformVertices(viewport, 3, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); transformdata.lpIn = cliptest + 1; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_BACK | D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %x.\n", offscreen); transformdata.lpIn = cliptest + 2; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 2, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen); transformdata.lpIn = cliptest + 3; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == (D3DCLIP_FRONT | D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %x.\n", offscreen); transformdata.lpIn = offscreentest; transformdata.dwInSize = sizeof(offscreentest[0]); vp_data = vp_template; vp_data.dwWidth = 257; vp_data.dwHeight = 257; vp_data.dvScaleX = 1.0f; vp_data.dvScaleY = 1.0f; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); vp_data.dwWidth = 256; vp_data.dwHeight = 256; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == D3DCLIP_RIGHT, "Offscreen is %x.\n", offscreen); /* Test the effect of Matrices. * * Basically the x coodinate ends up as ((x + 1) * 2 + 0) * 5 and * y as ((y + 0) * 2 + 1) * 5. The 5 comes from dvScaleX/Y, 2 from * the view matrix and the +1's from the world and projection matrix. */ vp_data.dwX = 0; vp_data.dwX = 0; vp_data.dwWidth = 256; vp_data.dwHeight = 256; vp_data.dvScaleX = 5.0f; vp_data.dvScaleY = 5.0f; vp_data.dvMinZ = 0.0f; vp_data.dvMaxZ = 1.0f; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat_translate1); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat_scale); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat_translate2); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); transformdata.lpIn = position_tests; transformdata.dwInSize = sizeof(position_tests[0]); hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {138.0f, 123.0f, 0.0f, 1.0f}, {148.0f, 113.0f, 2.0f, 1.0f}, {128.0f, 133.0f, -2.0f, 1.0f}, {143.0f, 118.0f, 1.0f, 1.0f}, {133.0f, 128.0f, -1.0f, 1.0f}, {133.0f, 128.0f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } /* Invalid flags. */ offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, 0, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); /* NULL transform data. */ hr = IDirect3DViewport2_TransformVertices(viewport, 1, NULL, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); hr = IDirect3DViewport2_TransformVertices(viewport, 0, NULL, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); /* NULL transform data and NULL dwOffscreen. * * Valid transform data + NULL dwOffscreen -> crash. */ hr = IDirect3DViewport2_TransformVertices(viewport, 1, NULL, D3DTRANSFORM_UNCLIPPED, NULL); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); /* No vertices. */ hr = IDirect3DViewport2_TransformVertices(viewport, 0, &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); hr = IDirect3DViewport2_TransformVertices(viewport, 0, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen); /* Invalid sizes. */ offscreen = 0xdeadbeef; transformdata.dwSize = sizeof(transformdata) - 1; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); transformdata.dwSize = sizeof(transformdata) + 1; hr = IDirect3DViewport2_TransformVertices(viewport, 1, &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(hr == DDERR_INVALIDPARAMS, "TransformVertices returned %#x.\n", hr); ok(offscreen == 0xdeadbeef, "Offscreen is %x.\n", offscreen); /* NULL lpIn or lpOut -> crash, except when transforming 0 vertices. */ transformdata.dwSize = sizeof(transformdata); transformdata.lpIn = NULL; transformdata.lpOut = NULL; offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, 0, &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(offscreen == ~0U, "Offscreen is %x.\n", offscreen); /* Test how vertices are transformed during draws. */ vp_data.dwX = 20; vp_data.dwY = 20; vp_data.dwWidth = 200; vp_data.dwHeight = 400; vp_data.dvScaleX = 20.0f; vp_data.dvScaleY = 50.0f; vp_data.dvMinZ = 0.0f; vp_data.dvMaxZ = 1.0f; hr = IDirect3DViewport2_SetViewport(viewport, &vp_data); ok(SUCCEEDED(hr), "Failed to set viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); ok(SUCCEEDED(hr), "Failed to clear the render target, hr %#x.\n", hr); background = create_diffuse_material(device, 0.0f, 0.0f, 1.0f, 0.0f); viewport_set_background(device, viewport, background); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 128, 143); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 132, 143); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 128, 147); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 132, 147); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 177, 217); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 181, 217); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 177, 221); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 181, 221); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); /* Test D3DVIEWPORT2 behavior. */ vp2_data.dwSize = sizeof(vp2_data); vp2_data.dwX = 20; vp2_data.dwY = 20; vp2_data.dwWidth = 200; vp2_data.dwHeight = 400; vp2_data.dvClipX = -0.5f; vp2_data.dvClipY = 4.0f; vp2_data.dvClipWidth = 5.0f; vp2_data.dvClipHeight = 10.0f; vp2_data.dvMinZ = 0.0f; vp2_data.dvMaxZ = 2.0f; hr = IDirect3DViewport2_SetViewport2(viewport, &vp2_data); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); transformdata.lpIn = position_tests; transformdata.lpOut = out; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(position_tests), &transformdata, D3DTRANSFORM_UNCLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(position_tests); ++i) { static const struct vec4 cmp[] = { {120.0f, 140.0f, 0.0f, 1.0f}, {200.0f, 60.0f, 1.0f, 1.0f}, {40.0f, 220.0f, -1.0f, 1.0f}, {160.0f, 100.0f, 0.5f, 1.0f}, { 80.0f, 180.0f, -0.5f, 1.0f}, {80.0f, 180.0f, 0.0f, 1.0f} }; ok(compare_vec4(&cmp[i], out[i].x, out[i].y, out[i].z, out[i].w, 4096), "Vertex %u differs. Got %f %f %f %f.\n", i, out[i].x, out[i].y, out[i].z, out[i].w); } memset(&mat, 0, sizeof(mat)); mat.dwSize = sizeof(mat); U1(U(mat).diffuse).r = 0.0f; U2(U(mat).diffuse).g = 1.0f; U3(U(mat).diffuse).b = 0.0f; U4(U(mat).diffuse).a = 0.0f; hr = IDirect3DMaterial2_SetMaterial(background, &mat); ok(SUCCEEDED(hr), "Failed to set material data, hr %#x.\n", hr); hr = IDirect3DViewport2_Clear(viewport, 1, &clear_rect, D3DCLEAR_TARGET); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice2_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DVT_LVERTEX, quad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice2_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 58, 118); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 62, 118); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 58, 122); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 62, 122); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 157, 177); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 161, 177); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 157, 181); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); color = get_surface_color(rt, 161, 181); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &mat_identity); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &mat_identity); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); hr = IDirect3DDevice2_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &mat_transform3); ok(SUCCEEDED(hr), "Failed to set world transform, hr %#x.\n", hr); vp2_data.dwX = 0.0; vp2_data.dwY = 0.0; vp2_data.dwWidth = 1; vp2_data.dwHeight = 1; vp2_data.dvClipX = -12.8f; vp2_data.dvClipY = 12.8f + mat_transform3._42 / mat_transform3._44; vp2_data.dvClipWidth = 25.6f; vp2_data.dvClipHeight = 25.6f; vp2_data.dvMinZ = 0.0f; vp2_data.dvMaxZ = 0.5f; hr = IDirect3DViewport2_SetViewport2(viewport, &vp2_data); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); transformdata.lpIn = cliptest; transformdata.dwInSize = sizeof(cliptest[0]); offscreen = 0xdeadbeef; hr = IDirect3DViewport2_TransformVertices(viewport, ARRAY_SIZE(cliptest), &transformdata, D3DTRANSFORM_CLIPPED, &offscreen); ok(SUCCEEDED(hr), "Failed to transform vertices, hr %#x.\n", hr); ok(!offscreen, "Offscreen is %x.\n", offscreen); for (i = 0; i < ARRAY_SIZE(cliptest); ++i) { static const D3DHVERTEX cmp_h[] = { {0, { 25.59f}, { 44.79f}, { 1.0f }}, {D3DCLIP_RIGHT | D3DCLIP_TOP | D3DCLIP_BACK, { 25.61f}, { 44.81f}, { 1.01f}}, {0, {-25.59f}, {-6.39f }, { 0.0f }}, {D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,{-25.61f}, {-6.41f }, {-0.01f}}, }; ok(compare_float(U1(cmp_h[i]).hx, U1(out_h[i]).hx, 4096) && compare_float(U1(cmp_h[i]).hy, U1(out_h[i]).hy, 4096) && compare_float(U1(cmp_h[i]).hz, U1(out_h[i]).hz, 4096) && cmp_h[i].dwFlags == out_h[i].dwFlags, "HVertex %u differs. Got %#x %f %f %f.\n", i, out_h[i].dwFlags, U1(out_h[i]).hx, U2(out_h[i]).hy, U3(out_h[i]).hz); } IDirectDrawSurface_Release(rt); destroy_viewport(device, viewport); IDirect3DMaterial2_Release(background); refcount = IDirect3DDevice_Release(device); ok(!refcount, "Device has %u references left.\n", refcount); IDirectDraw2_Release(ddraw); DestroyWindow(window); } START_TEST(ddraw2) { IDirectDraw2 *ddraw; DEVMODEW current_mode; HMODULE dwmapi; if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping tests.\n"); return; } IDirectDraw2_Release(ddraw); memset(¤t_mode, 0, sizeof(current_mode)); current_mode.dmSize = sizeof(current_mode); ok(EnumDisplaySettingsW(NULL, ENUM_CURRENT_SETTINGS, ¤t_mode), "Failed to get display mode.\n"); registry_mode.dmSize = sizeof(registry_mode); ok(EnumDisplaySettingsW(NULL, ENUM_REGISTRY_SETTINGS, ®istry_mode), "Failed to get display mode.\n"); if (registry_mode.dmPelsWidth != current_mode.dmPelsWidth || registry_mode.dmPelsHeight != current_mode.dmPelsHeight) { skip("Current mode does not match registry mode, skipping test.\n"); return; } if ((dwmapi = LoadLibraryA("dwmapi.dll"))) pDwmIsCompositionEnabled = (void *)GetProcAddress(dwmapi, "DwmIsCompositionEnabled"); test_coop_level_create_device_window(); test_clipper_blt(); test_coop_level_d3d_state(); test_surface_interface_mismatch(); test_coop_level_threaded(); test_depth_blit(); test_texture_load_ckey(); test_viewport(); test_zenable(); test_ck_rgba(); test_ck_default(); test_ck_complex(); test_surface_qi(); test_device_qi(); test_wndproc(); test_window_style(); test_redundant_mode_set(); test_coop_level_mode_set(); test_coop_level_mode_set_multi(); test_initialize(); test_coop_level_surf_create(); test_coop_level_multi_window(); test_clear_rect_count(); test_coop_level_versions(); test_lighting_interface_versions(); test_coop_level_activateapp(); test_unsupported_formats(); test_rt_caps(); test_primary_caps(); test_surface_lock(); test_surface_discard(); test_flip(); test_set_surface_desc(); test_user_memory_getdc(); test_sysmem_overlay(); test_primary_palette(); test_surface_attachment(); test_pixel_format(); test_create_surface_pitch(); test_mipmap(); test_palette_complex(); test_p8_blit(); test_material(); test_lighting(); test_specular_lighting(); test_palette_gdi(); test_palette_alpha(); test_lost_device(); test_surface_desc_lock(); test_texturemapblend(); test_viewport_clear_rect(); test_color_fill(); test_colorkey_precision(); test_range_colorkey(); test_shademode(); test_lockrect_invalid(); test_yv12_overlay(); test_offscreen_overlay(); test_overlay_rect(); test_blt(); test_getdc(); test_draw_primitive(); test_edge_antialiasing_blending(); test_transform_vertices(); }