/* * WineMine (main.c) * * Copyright 2000 Joshua Thielen * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define WIN32_LEAN_AND_MEAN #include #include #include #include #include #include "main.h" #include "resource.h" #include WINE_DEFAULT_DEBUG_CHANNEL(winemine); static const DWORD wnd_style = WS_OVERLAPPEDWINDOW & ~WS_THICKFRAME & ~WS_MAXIMIZEBOX; static const WCHAR registry_key[] = {'S','o','f','t','w','a','r','e','\\', 'M','i','c','r','o','s','o','f','t','\\', 'W','i','n','M','i','n','e',0}; static const WCHAR xposW[] = {'X','p','o','s',0}; static const WCHAR yposW[] = {'Y','p','o','s',0}; static const WCHAR heightW[] = {'H','e','i','g','h','t',0}; static const WCHAR widthW[] = {'W','i','d','t','h',0}; static const WCHAR minesW[] = {'M','i','n','e','s',0}; static const WCHAR difficultyW[] = {'D','i','f','f','i','c','u','l','t','y',0}; static const WCHAR markW[] = {'M','a','r','k',0}; static const WCHAR nameW[] = {'N','a','m','e','%','u',0}; static const WCHAR timeW[] = {'T','i','m','e','%','u',0}; void CheckLevel( BOARD *p_board ) { if( p_board->rows < BEGINNER_ROWS ) p_board->rows = BEGINNER_ROWS; if( p_board->rows > MAX_ROWS ) p_board->rows = MAX_ROWS; if( p_board->cols < BEGINNER_COLS ) p_board->cols = BEGINNER_COLS; if( p_board->cols > MAX_COLS ) p_board->cols = MAX_COLS; if( p_board->mines < BEGINNER_MINES ) p_board->mines = BEGINNER_MINES; if( p_board->mines > ( p_board->cols - 1 ) * ( p_board->rows - 1 ) ) p_board->mines = ( p_board->cols - 1 ) * ( p_board->rows - 1 ); } static void LoadBoard( BOARD *p_board ) { DWORD size; DWORD type; HKEY hkey; WCHAR data[MAX_PLAYER_NAME_SIZE+1]; WCHAR key_name[8]; unsigned i; RegOpenKeyExW( HKEY_CURRENT_USER, registry_key, 0, KEY_QUERY_VALUE, &hkey ); size = sizeof( p_board->pos.x ); if( !RegQueryValueExW( hkey, xposW, NULL, &type, (LPBYTE) &p_board->pos.x, &size ) == ERROR_SUCCESS ) p_board->pos.x = 0; size = sizeof( p_board->pos.y ); if( !RegQueryValueExW( hkey, yposW, NULL, &type, (LPBYTE) &p_board->pos.y, &size ) == ERROR_SUCCESS ) p_board->pos.y = 0; size = sizeof( p_board->rows ); if( !RegQueryValueExW( hkey, heightW, NULL, &type, (LPBYTE) &p_board->rows, &size ) == ERROR_SUCCESS ) p_board->rows = BEGINNER_ROWS; size = sizeof( p_board->cols ); if( !RegQueryValueExW( hkey, widthW, NULL, &type, (LPBYTE) &p_board->cols, &size ) == ERROR_SUCCESS ) p_board->cols = BEGINNER_COLS; size = sizeof( p_board->mines ); if( !RegQueryValueExW( hkey, minesW, NULL, &type, (LPBYTE) &p_board->mines, &size ) == ERROR_SUCCESS ) p_board->mines = BEGINNER_MINES; size = sizeof( p_board->difficulty ); if( !RegQueryValueExW( hkey, difficultyW, NULL, &type, (LPBYTE) &p_board->difficulty, &size ) == ERROR_SUCCESS ) p_board->difficulty = BEGINNER; size = sizeof( p_board->IsMarkQ ); if( !RegQueryValueExW( hkey, markW, NULL, &type, (LPBYTE) &p_board->IsMarkQ, &size ) == ERROR_SUCCESS ) p_board->IsMarkQ = TRUE; for( i = 0; i < 3; i++ ) { wsprintfW( key_name, nameW, i+1 ); size = sizeof( data ); if( RegQueryValueExW( hkey, key_name, NULL, &type, (LPBYTE) data, &size ) == ERROR_SUCCESS ) lstrcpynW( p_board->best_name[i], data, sizeof(p_board->best_name[i])/sizeof(WCHAR) ); else LoadStringW( p_board->hInst, IDS_NOBODY, p_board->best_name[i], MAX_PLAYER_NAME_SIZE+1 ); } for( i = 0; i < 3; i++ ) { wsprintfW( key_name, timeW, i+1 ); size = sizeof( p_board->best_time[i] ); if( !RegQueryValueExW( hkey, key_name, NULL, &type, (LPBYTE) &p_board->best_time[i], &size ) == ERROR_SUCCESS ) p_board->best_time[i] = 999; } RegCloseKey( hkey ); } static void InitBoard( BOARD *p_board ) { HMENU hMenu; p_board->hMinesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_MINES)); p_board->hFacesBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_FACES)); p_board->hLedsBMP = LoadBitmapW( p_board->hInst, MAKEINTRESOURCEW(IDI_LEDS)); LoadBoard( p_board ); hMenu = GetMenu( p_board->hWnd ); CheckMenuItem( hMenu, IDM_BEGINNER + (unsigned) p_board->difficulty, MF_CHECKED ); if( p_board->IsMarkQ ) CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED ); else CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED ); CheckLevel( p_board ); } static void SaveBoard( BOARD *p_board ) { HKEY hkey; unsigned i; WCHAR data[MAX_PLAYER_NAME_SIZE+1]; WCHAR key_name[8]; if( RegCreateKeyExW( HKEY_CURRENT_USER, registry_key, 0, NULL, REG_OPTION_NON_VOLATILE, KEY_WRITE, NULL, &hkey, NULL ) != ERROR_SUCCESS) return; RegSetValueExW( hkey, xposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.x, sizeof(p_board->pos.x) ); RegSetValueExW( hkey, yposW, 0, REG_DWORD, (LPBYTE) &p_board->pos.y, sizeof(p_board->pos.y) ); RegSetValueExW( hkey, difficultyW, 0, REG_DWORD, (LPBYTE) &p_board->difficulty, sizeof(p_board->difficulty) ); RegSetValueExW( hkey, heightW, 0, REG_DWORD, (LPBYTE) &p_board->rows, sizeof(p_board->rows) ); RegSetValueExW( hkey, widthW, 0, REG_DWORD, (LPBYTE) &p_board->cols, sizeof(p_board->cols) ); RegSetValueExW( hkey, minesW, 0, REG_DWORD, (LPBYTE) &p_board->mines, sizeof(p_board->mines) ); RegSetValueExW( hkey, markW, 0, REG_DWORD, (LPBYTE) &p_board->IsMarkQ, sizeof(p_board->IsMarkQ) ); for( i = 0; i < 3; i++ ) { wsprintfW( key_name, nameW, i+1 ); lstrcpynW( data, p_board->best_name[i], sizeof(data)/sizeof(WCHAR) ); RegSetValueExW( hkey, key_name, 0, REG_SZ, (LPBYTE) data, (lstrlenW(data)+1) * sizeof(WCHAR) ); } for( i = 0; i < 3; i++ ) { wsprintfW( key_name, timeW, i+1 ); RegSetValueExW( hkey, key_name, 0, REG_DWORD, (LPBYTE) &p_board->best_time[i], sizeof(p_board->best_time[i]) ); } RegCloseKey( hkey ); } static void DestroyBoard( BOARD *p_board ) { DeleteObject( p_board->hFacesBMP ); DeleteObject( p_board->hLedsBMP ); DeleteObject( p_board->hMinesBMP ); } static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty ) { HMENU hMenu; if ( difficulty == CUSTOM ) if (DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CUSTOM), p_board->hWnd, CustomDlgProc, (LPARAM) p_board) != 0) return; hMenu = GetMenu( p_board->hWnd ); CheckMenuItem( hMenu, IDM_BEGINNER + p_board->difficulty, MF_UNCHECKED ); p_board->difficulty = difficulty; CheckMenuItem( hMenu, IDM_BEGINNER + difficulty, MF_CHECKED ); switch( difficulty ) { case BEGINNER: p_board->cols = BEGINNER_COLS; p_board->rows = BEGINNER_ROWS; p_board->mines = BEGINNER_MINES; break; case ADVANCED: p_board->cols = ADVANCED_COLS; p_board->rows = ADVANCED_ROWS; p_board->mines = ADVANCED_MINES; break; case EXPERT: p_board->cols = EXPERT_COLS; p_board->rows = EXPERT_ROWS; p_board->mines = EXPERT_MINES; break; case CUSTOM: break; } } static void ShiftBetween(LONG* x, LONG* y, LONG a, LONG b) { if (*x < a) { *y += a - *x; *x = a; } else if (*y > b) { *x -= *y - b; *y = b; } } static void MoveOnScreen(RECT* rect) { HMONITOR hMonitor; MONITORINFO mi; /* find the nearest monitor ... */ hMonitor = MonitorFromRect(rect, MONITOR_DEFAULTTONEAREST); /* ... and move it into the work area (ie excluding task bar)*/ mi.cbSize = sizeof(mi); GetMonitorInfoW(hMonitor, &mi); ShiftBetween(&rect->left, &rect->right, mi.rcWork.left, mi.rcWork.right); ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom); } static void CreateBoard( BOARD *p_board ) { int left, top, bottom, right; unsigned col, row; RECT wnd_rect; p_board->mb = MB_NONE; p_board->boxes_left = p_board->cols * p_board->rows - p_board->mines; p_board->num_flags = 0; /* Create the boxes... * We actually create them with an empty border, * so special care doesn't have to be taken on the edges */ for( col = 0; col <= p_board->cols + 1; col++ ) for( row = 0; row <= p_board->rows + 1; row++ ) { p_board->box[col][row].IsPressed = FALSE; p_board->box[col][row].IsMine = FALSE; p_board->box[col][row].FlagType = NORMAL; p_board->box[col][row].NumMines = 0; } p_board->width = p_board->cols * MINE_WIDTH + BOARD_WMARGIN * 2; p_board->height = p_board->rows * MINE_HEIGHT + LED_HEIGHT + BOARD_HMARGIN * 3; /* setting the mines rectangle boundary */ left = BOARD_WMARGIN; top = BOARD_HMARGIN * 2 + LED_HEIGHT; right = left + p_board->cols * MINE_WIDTH; bottom = top + p_board->rows * MINE_HEIGHT; SetRect( &p_board->mines_rect, left, top, right, bottom ); /* setting the face rectangle boundary */ left = p_board->width / 2 - FACE_WIDTH / 2; top = BOARD_HMARGIN; right = left + FACE_WIDTH; bottom = top + FACE_HEIGHT; SetRect( &p_board->face_rect, left, top, right, bottom ); /* setting the timer rectangle boundary */ left = BOARD_WMARGIN; top = BOARD_HMARGIN; right = left + LED_WIDTH * 3; bottom = top + LED_HEIGHT; SetRect( &p_board->timer_rect, left, top, right, bottom ); /* setting the counter rectangle boundary */ left = p_board->width - BOARD_WMARGIN - LED_WIDTH * 3; top = BOARD_HMARGIN; right = p_board->width - BOARD_WMARGIN; bottom = top + LED_HEIGHT; SetRect( &p_board->counter_rect, left, top, right, bottom ); p_board->status = WAITING; p_board->face_bmp = SMILE_BMP; p_board->time = 0; wnd_rect.left = p_board->pos.x; wnd_rect.right = p_board->pos.x + p_board->width; wnd_rect.top = p_board->pos.y; wnd_rect.bottom = p_board->pos.y + p_board->height; AdjustWindowRect(&wnd_rect, wnd_style, TRUE); /* Make sure the window is completely on the screen */ MoveOnScreen(&wnd_rect); MoveWindow( p_board->hWnd, wnd_rect.left, wnd_rect.top, wnd_rect.right - wnd_rect.left, wnd_rect.bottom - wnd_rect.top, TRUE ); RedrawWindow( p_board->hWnd, NULL, 0, RDW_INVALIDATE | RDW_UPDATENOW | RDW_ERASE); } /* Randomly places mines everywhere except the selected box. */ static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row ) { int i, j; unsigned col, row; srand( (unsigned) time( NULL ) ); /* Temporarily place a mine at the selected box until all the other * mines are placed, this avoids checking in the mine creation loop. */ p_board->box[selected_col][selected_row].IsMine = TRUE; /* create mines */ i = 0; while( (unsigned) i < p_board->mines ) { col = (int) (p_board->cols * (float) rand() / RAND_MAX + 1); row = (int) (p_board->rows * (float) rand() / RAND_MAX + 1); if( !p_board->box[col][row].IsMine ) { i++; p_board->box[col][row].IsMine = TRUE; } } /* Remove temporarily placed mine for selected box */ p_board->box[selected_col][selected_row].IsMine = FALSE; /* * Now we label the remaining boxes with the * number of mines surrounding them. */ for( col = 1; col < p_board->cols + 1; col++ ) for( row = 1; row < p_board->rows + 1; row++ ) { for( i = -1; i <= 1; i++ ) for( j = -1; j <= 1; j++ ) { if( p_board->box[col + i][row + j].IsMine ) { p_board->box[col][row].NumMines++ ; } } } } static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed ) { MINEBMP_OFFSET offset = BOX_BMP; if( col == 0 || col > p_board->cols || row == 0 || row > p_board->rows ) return; if( p_board->status == GAMEOVER ) { if( p_board->box[col][row].IsMine ) { switch( p_board->box[col][row].FlagType ) { case FLAG: offset = FLAG_BMP; break; case COMPLETE: offset = EXPLODE_BMP; break; case QUESTION: /* fall through */ case NORMAL: offset = MINE_BMP; } } else { switch( p_board->box[col][row].FlagType ) { case QUESTION: offset = QUESTION_BMP; break; case FLAG: offset = WRONG_BMP; break; case NORMAL: offset = BOX_BMP; break; case COMPLETE: /* Do nothing */ break; default: WINE_TRACE("Unknown FlagType during game over in DrawMine\n"); break; } } } else { /* WAITING or PLAYING */ switch( p_board->box[col][row].FlagType ) { case QUESTION: if( !IsPressed ) offset = QUESTION_BMP; else offset = QPRESS_BMP; break; case FLAG: offset = FLAG_BMP; break; case NORMAL: if( !IsPressed ) offset = BOX_BMP; else offset = MPRESS_BMP; break; case COMPLETE: /* Do nothing */ break; default: WINE_TRACE("Unknown FlagType while playing in DrawMine\n"); break; } } if( p_board->box[col][row].FlagType == COMPLETE && !p_board->box[col][row].IsMine ) offset = (MINEBMP_OFFSET) p_board->box[col][row].NumMines; BitBlt( hdc, (col - 1) * MINE_WIDTH + p_board->mines_rect.left, (row - 1) * MINE_HEIGHT + p_board->mines_rect.top, MINE_WIDTH, MINE_HEIGHT, hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY ); } static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board ) { HGDIOBJ hOldObj; unsigned col, row; hOldObj = SelectObject (hMemDC, p_board->hMinesBMP); for( row = 1; row <= p_board->rows; row++ ) { for( col = 1; col <= p_board->cols; col++ ) { DrawMine( hdc, hMemDC, p_board, col, row, FALSE ); } } SelectObject( hMemDC, hOldObj ); } static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y ) { HGDIOBJ hOldObj; unsigned led[3], i; int count; count = number; if( count < 1000 ) { if( count >= 0 ) { led[0] = count / 100 ; count -= led[0] * 100; } else { led[0] = 10; /* negative sign */ count = -count; } led[1] = count / 10; count -= led[1] * 10; led[2] = count; } else { for( i = 0; i < 3; i++ ) led[i] = 10; } hOldObj = SelectObject (hMemDC, p_board->hLedsBMP); for( i = 0; i < 3; i++ ) { BitBlt( hdc, i * LED_WIDTH + x, y, LED_WIDTH, LED_HEIGHT, hMemDC, 0, led[i] * LED_HEIGHT, SRCCOPY); } SelectObject( hMemDC, hOldObj ); } static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board ) { HGDIOBJ hOldObj; hOldObj = SelectObject (hMemDC, p_board->hFacesBMP); BitBlt( hdc, p_board->face_rect.left, p_board->face_rect.top, FACE_WIDTH, FACE_HEIGHT, hMemDC, 0, p_board->face_bmp * FACE_HEIGHT, SRCCOPY); SelectObject( hMemDC, hOldObj ); } static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board ) { RECT tmp_rect; if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->counter_rect ) ) DrawLeds( hdc, hMemDC, p_board, p_board->mines - p_board->num_flags, p_board->counter_rect.left, p_board->counter_rect.top ); if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->timer_rect ) ) DrawLeds( hdc, hMemDC, p_board, p_board->time, p_board->timer_rect.left, p_board->timer_rect.top ); if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->face_rect ) ) DrawFace( hdc, hMemDC, p_board ); if( IntersectRect( &tmp_rect, &ps->rcPaint, &p_board->mines_rect ) ) DrawMines( hdc, hMemDC, p_board ); } static void AddFlag( BOARD *p_board, unsigned col, unsigned row ) { if( p_board->box[col][row].FlagType != COMPLETE ) { switch( p_board->box[col][row].FlagType ) { case FLAG: if( p_board->IsMarkQ ) p_board->box[col][row].FlagType = QUESTION; else p_board->box[col][row].FlagType = NORMAL; p_board->num_flags--; break; case QUESTION: p_board->box[col][row].FlagType = NORMAL; break; default: p_board->box[col][row].FlagType = FLAG; p_board->num_flags++; } } } static void UnpressBox( BOARD *p_board, unsigned col, unsigned row ) { HDC hdc; HGDIOBJ hOldObj; HDC hMemDC; hdc = GetDC( p_board->hWnd ); hMemDC = CreateCompatibleDC( hdc ); hOldObj = SelectObject( hMemDC, p_board->hMinesBMP ); DrawMine( hdc, hMemDC, p_board, col, row, FALSE ); SelectObject( hMemDC, hOldObj ); DeleteDC( hMemDC ); ReleaseDC( p_board->hWnd, hdc ); } static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row ) { int i, j; for( i = -1; i <= 1; i++ ) for( j = -1; j <= 1; j++ ) { UnpressBox( p_board, col + i, row + j ); } } static void PressBox( BOARD *p_board, unsigned col, unsigned row ) { HDC hdc; HGDIOBJ hOldObj; HDC hMemDC; hdc = GetDC( p_board->hWnd ); hMemDC = CreateCompatibleDC( hdc ); hOldObj = SelectObject (hMemDC, p_board->hMinesBMP); DrawMine( hdc, hMemDC, p_board, col, row, TRUE ); SelectObject( hMemDC, hOldObj ); DeleteDC( hMemDC ); ReleaseDC( p_board->hWnd, hdc ); } static void PressBoxes( BOARD *p_board, unsigned col, unsigned row ) { int i, j; for( i = -1; i <= 1; i++ ) for( j = -1; j <= 1; j++ ) { p_board->box[col + i][row + j].IsPressed = TRUE; PressBox( p_board, col + i, row + j ); } for( i = -1; i <= 1; i++ ) for( j = -1; j <= 1; j++ ) { if( !p_board->box[p_board->press.x + i][p_board->press.y + j].IsPressed ) UnpressBox( p_board, p_board->press.x + i, p_board->press.y + j ); } for( i = -1; i <= 1; i++ ) for( j = -1; j <= 1; j++ ) { p_board->box[col + i][row + j].IsPressed = FALSE; PressBox( p_board, col + i, row + j ); } p_board->press.x = col; p_board->press.y = row; } static void CompleteBox( BOARD *p_board, unsigned col, unsigned row ) { int i, j; if( p_board->box[col][row].FlagType != COMPLETE && p_board->box[col][row].FlagType != FLAG && col > 0 && col < p_board->cols + 1 && row > 0 && row < p_board->rows + 1 ) { p_board->box[col][row].FlagType = COMPLETE; if( p_board->box[col][row].IsMine ) { p_board->face_bmp = DEAD_BMP; p_board->status = GAMEOVER; } else if( p_board->status != GAMEOVER ) p_board->boxes_left--; if( p_board->box[col][row].NumMines == 0 ) { for( i = -1; i <= 1; i++ ) for( j = -1; j <= 1; j++ ) CompleteBox( p_board, col + i, row + j ); } } } static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row ) { unsigned numFlags = 0; int i, j; if( p_board->box[col][row].FlagType == COMPLETE ) { for( i = -1; i <= 1; i++ ) for( j = -1; j <= 1; j++ ) { if( p_board->box[col+i][row+j].FlagType == FLAG ) numFlags++; } if( numFlags == p_board->box[col][row].NumMines ) { for( i = -1; i <= 1; i++ ) for( j = -1; j <= 1; j++ ) { if( p_board->box[col+i][row+j].FlagType != FLAG ) CompleteBox( p_board, col+i, row+j ); } } } } static void TestMines( BOARD *p_board, POINT pt, int msg ) { BOOL draw = TRUE; int col, row; col = (pt.x - p_board->mines_rect.left) / MINE_WIDTH + 1; row = (pt.y - p_board->mines_rect.top ) / MINE_HEIGHT + 1; switch ( msg ) { case WM_LBUTTONDOWN: if( p_board->press.x != col || p_board->press.y != row ) { UnpressBox( p_board, p_board->press.x, p_board->press.y ); p_board->press.x = col; p_board->press.y = row; PressBox( p_board, col, row ); } draw = FALSE; break; case WM_LBUTTONUP: if( p_board->press.x != col || p_board->press.y != row ) UnpressBox( p_board, p_board->press.x, p_board->press.y ); p_board->press.x = 0; p_board->press.y = 0; if( p_board->box[col][row].FlagType != FLAG && p_board->status != PLAYING ) { p_board->status = PLAYING; PlaceMines( p_board, col, row ); } CompleteBox( p_board, col, row ); break; case WM_MBUTTONDOWN: PressBoxes( p_board, col, row ); draw = FALSE; break; case WM_MBUTTONUP: if( p_board->press.x != col || p_board->press.y != row ) UnpressBoxes( p_board, p_board->press.x, p_board->press.y ); p_board->press.x = 0; p_board->press.y = 0; CompleteBoxes( p_board, col, row ); break; case WM_RBUTTONDOWN: AddFlag( p_board, col, row ); break; default: WINE_TRACE("Unknown message type received in TestMines\n"); break; } if( draw ) { RedrawWindow( p_board->hWnd, NULL, 0, RDW_INVALIDATE | RDW_UPDATENOW ); } } static void TestFace( BOARD *p_board, POINT pt, int msg ) { if( p_board->status == PLAYING || p_board->status == WAITING ) { if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN ) p_board->face_bmp = OOH_BMP; else p_board->face_bmp = SMILE_BMP; } else if( p_board->status == GAMEOVER ) p_board->face_bmp = DEAD_BMP; else if( p_board->status == WON ) p_board->face_bmp = COOL_BMP; if( PtInRect( &p_board->face_rect, pt ) ) { if( msg == WM_LBUTTONDOWN ) p_board->face_bmp = SPRESS_BMP; if( msg == WM_LBUTTONUP ) CreateBoard( p_board ); } RedrawWindow( p_board->hWnd, &p_board->face_rect, 0, RDW_INVALIDATE | RDW_UPDATENOW ); } static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg ) { POINT pt; unsigned col,row; pt.x = x; pt.y = y; if( PtInRect( &p_board->mines_rect, pt ) && p_board->status != GAMEOVER && p_board->status != WON ) TestMines( p_board, pt, msg ); else { UnpressBoxes( p_board, p_board->press.x, p_board->press.y ); p_board->press.x = 0; p_board->press.y = 0; } if( p_board->boxes_left == 0 ) { p_board->status = WON; if (p_board->num_flags < p_board->mines) { for( row = 1; row <= p_board->rows; row++ ) { for( col = 1; col <= p_board->cols; col++ ) { if (p_board->box[col][row].IsMine && p_board->box[col][row].FlagType != FLAG) p_board->box[col][row].FlagType = FLAG; } } p_board->num_flags = p_board->mines; RedrawWindow( p_board->hWnd, NULL, 0, RDW_INVALIDATE | RDW_UPDATENOW ); } if( p_board->difficulty != CUSTOM && p_board->time < p_board->best_time[p_board->difficulty] ) { p_board->best_time[p_board->difficulty] = p_board->time; DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_CONGRATS), hWnd, CongratsDlgProc, (LPARAM) p_board); DialogBoxParamW( p_board->hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd, TimesDlgProc, (LPARAM) p_board); } } TestFace( p_board, pt, msg ); } static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps; HMENU hMenu; static BOARD board; switch( msg ) { case WM_CREATE: board.hInst = ((LPCREATESTRUCTW) lParam)->hInstance; board.hWnd = hWnd; InitBoard( &board ); CreateBoard( &board ); return 0; case WM_PAINT: { HDC hMemDC; WINE_TRACE("WM_PAINT\n"); hdc = BeginPaint( hWnd, &ps ); hMemDC = CreateCompatibleDC( hdc ); DrawBoard( hdc, hMemDC, &ps, &board ); DeleteDC( hMemDC ); EndPaint( hWnd, &ps ); return 0; } case WM_MOVE: WINE_TRACE("WM_MOVE\n"); board.pos.x = (short)LOWORD(lParam); board.pos.y = (short)HIWORD(lParam); return 0; case WM_DESTROY: SaveBoard( &board ); DestroyBoard( &board ); PostQuitMessage( 0 ); return 0; case WM_TIMER: if( board.status == PLAYING ) { board.time++; RedrawWindow( hWnd, &board.timer_rect, 0, RDW_INVALIDATE | RDW_UPDATENOW ); } return 0; case WM_LBUTTONDOWN: WINE_TRACE("WM_LBUTTONDOWN\n"); if( wParam & MK_RBUTTON ) msg = WM_MBUTTONDOWN; TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg ); SetCapture( hWnd ); return 0; case WM_LBUTTONUP: WINE_TRACE("WM_LBUTTONUP\n"); if( wParam & MK_RBUTTON ) msg = WM_MBUTTONUP; TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg ); ReleaseCapture(); return 0; case WM_RBUTTONDOWN: WINE_TRACE("WM_RBUTTONDOWN\n"); if( wParam & MK_LBUTTON ) { board.press.x = 0; board.press.y = 0; msg = WM_MBUTTONDOWN; } TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg ); return 0; case WM_RBUTTONUP: WINE_TRACE("WM_RBUTTONUP\n"); if( wParam & MK_LBUTTON ) msg = WM_MBUTTONUP; TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg ); return 0; case WM_MBUTTONDOWN: WINE_TRACE("WM_MBUTTONDOWN\n"); TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg ); return 0; case WM_MBUTTONUP: WINE_TRACE("WM_MBUTTONUP\n"); TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg ); return 0; case WM_MOUSEMOVE: { if( ( wParam & MK_MBUTTON ) || ( ( wParam & MK_LBUTTON ) && ( wParam & MK_RBUTTON ) ) ) { msg = WM_MBUTTONDOWN; } else if( wParam & MK_LBUTTON ) { msg = WM_LBUTTONDOWN; } else { return 0; } TestBoard( hWnd, &board, (short)LOWORD(lParam), (short)HIWORD(lParam), msg ); return 0; } case WM_COMMAND: switch(LOWORD(wParam)) { case IDM_NEW: CreateBoard( &board ); return 0; case IDM_MARKQ: hMenu = GetMenu( hWnd ); board.IsMarkQ = !board.IsMarkQ; if( board.IsMarkQ ) CheckMenuItem( hMenu, IDM_MARKQ, MF_CHECKED ); else CheckMenuItem( hMenu, IDM_MARKQ, MF_UNCHECKED ); return 0; case IDM_BEGINNER: SetDifficulty( &board, BEGINNER ); CreateBoard( &board ); return 0; case IDM_ADVANCED: SetDifficulty( &board, ADVANCED ); CreateBoard( &board ); return 0; case IDM_EXPERT: SetDifficulty( &board, EXPERT ); CreateBoard( &board ); return 0; case IDM_CUSTOM: SetDifficulty( &board, CUSTOM ); CreateBoard( &board ); return 0; case IDM_EXIT: SendMessageW( hWnd, WM_CLOSE, 0, 0); return 0; case IDM_TIMES: DialogBoxParamW( board.hInst, MAKEINTRESOURCEW(DLG_TIMES), hWnd, TimesDlgProc, (LPARAM) &board); return 0; case IDM_ABOUT: { WCHAR appname[256], other[256]; LoadStringW( board.hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR) ); LoadStringW( board.hInst, IDS_ABOUT, other, sizeof(other)/sizeof(WCHAR) ); ShellAboutW( hWnd, appname, other, LoadImageW(board.hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON, 48, 48, LR_SHARED)); return 0; } default: WINE_TRACE("Unknown WM_COMMAND command message received\n"); break; } } return DefWindowProcW( hWnd, msg, wParam, lParam ); } int WINAPI wWinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPWSTR cmdline, int cmdshow ) { MSG msg; WNDCLASSEXW wc; HWND hWnd; HACCEL haccel; WCHAR appname[20]; LoadStringW( hInst, IDS_APPNAME, appname, sizeof(appname)/sizeof(WCHAR)); wc.cbSize = sizeof(wc); wc.style = 0; wc.lpfnWndProc = MainProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = hInst; wc.hIcon = LoadIconW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE) ); wc.hCursor = LoadCursorW( 0, (LPWSTR)IDI_APPLICATION ); wc.hbrBackground = GetStockObject( BLACK_BRUSH ); wc.lpszMenuName = MAKEINTRESOURCEW(IDM_WINEMINE); wc.lpszClassName = appname; wc.hIconSm = LoadImageW( hInst, MAKEINTRESOURCEW(IDI_WINEMINE), IMAGE_ICON, GetSystemMetrics(SM_CXSMICON), GetSystemMetrics(SM_CYSMICON), LR_SHARED ); if (!RegisterClassExW(&wc)) ExitProcess(1); hWnd = CreateWindowW( appname, appname, wnd_style, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, 0, 0, hInst, NULL ); if (!hWnd) ExitProcess(1); ShowWindow( hWnd, cmdshow ); UpdateWindow( hWnd ); haccel = LoadAcceleratorsW( hInst, MAKEINTRESOURCEW(IDA_WINEMINE) ); SetTimer( hWnd, ID_TIMER, 1000, NULL ); while( GetMessageW(&msg, 0, 0, 0) ) { if (!TranslateAcceleratorW( hWnd, haccel, &msg )) TranslateMessage( &msg ); DispatchMessageW( &msg ); } return msg.wParam; }