@ stdcall D3DX11CheckVersion(long long) @ stdcall D3DX11CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) @ stdcall D3DX11CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) @ stdcall D3DX11CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) @ stub D3DX11CompileFromResourceA @ stub D3DX11CompileFromResourceW @ stub D3DX11ComputeNormalMap @ stub D3DX11CreateAsyncCompilerProcessor @ stub D3DX11CreateAsyncFileLoaderA @ stub D3DX11CreateAsyncFileLoaderW @ stub D3DX11CreateAsyncMemoryLoader @ stub D3DX11CreateAsyncResourceLoaderA @ stub D3DX11CreateAsyncResourceLoaderW @ stub D3DX11CreateAsyncShaderPreprocessProcessor @ stub D3DX11CreateAsyncShaderResourceViewProcessor @ stub D3DX11CreateAsyncTextureInfoProcessor @ stub D3DX11CreateAsyncTextureProcessor @ stub D3DX11CreateShaderResourceViewFromFileA @ stub D3DX11CreateShaderResourceViewFromFileW @ stub D3DX11CreateShaderResourceViewFromMemory @ stub D3DX11CreateShaderResourceViewFromResourceA @ stub D3DX11CreateShaderResourceViewFromResourceW @ stub D3DX11CreateTextureFromFileA @ stub D3DX11CreateTextureFromFileW @ stdcall D3DX11CreateTextureFromMemory(ptr ptr long ptr ptr ptr ptr) @ stub D3DX11CreateTextureFromResourceA @ stub D3DX11CreateTextureFromResourceW @ stub D3DX11CreateThreadPump @ stub D3DX11FilterTexture @ stub D3DX11GetImageInfoFromFileA @ stub D3DX11GetImageInfoFromFileW @ stdcall D3DX11GetImageInfoFromMemory(ptr long ptr ptr ptr) d3dx11_43.D3DX11GetImageInfoFromMemory @ stub D3DX11GetImageInfoFromResourceA @ stub D3DX11GetImageInfoFromResourceW @ stub D3DX11LoadTextureFromTexture @ stub D3DX11PreprocessShaderFromFileA @ stub D3DX11PreprocessShaderFromFileW @ stub D3DX11PreprocessShaderFromMemory @ stub D3DX11PreprocessShaderFromResourceA @ stub D3DX11PreprocessShaderFromResourceW @ stub D3DX11SHProjectCubeMap @ stub D3DX11SaveTextureToFileA @ stub D3DX11SaveTextureToFileW @ stub D3DX11SaveTextureToMemory