@ stub RevertToOldImplementation @ stdcall D3D10CompileEffectFromMemory(ptr long str ptr ptr long long ptr ptr) d3d10.D3D10CompileEffectFromMemory @ stdcall D3D10CompileShader(ptr long str ptr ptr str str long ptr ptr) d3d10.D3D10CompileShader @ stdcall D3D10CreateBlob(long ptr) d3d10.D3D10CreateBlob @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr) @ stdcall D3D10CreateEffectFromMemory(ptr long long ptr ptr ptr) d3d10.D3D10CreateEffectFromMemory @ stdcall D3D10CreateEffectPoolFromMemory(ptr long long ptr ptr) d3d10.D3D10CreateEffectPoolFromMemory @ stdcall D3D10CreateStateBlock(ptr ptr ptr) d3d10.D3D10CreateStateBlock @ stub D3D10DisassembleEffect @ stdcall D3D10DisassembleShader(ptr long long ptr ptr) d3d10.D3D10DisassembleShader @ stdcall D3D10GetGeometryShaderProfile(ptr) d3d10.D3D10GetGeometryShaderProfile @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputAndOutputSignatureBlob @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3d10.D3D10GetInputSignatureBlob @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3d10.D3D10GetOutputSignatureBlob @ stdcall D3D10GetPixelShaderProfile(ptr) d3d10.D3D10GetPixelShaderProfile @ stdcall D3D10GetShaderDebugInfo(ptr long ptr) d3d10.D3D10GetShaderDebugInfo @ stub D3D10GetVersion @ stdcall D3D10GetVertexShaderProfile(ptr) d3d10.D3D10GetVertexShaderProfile @ stub D3D10PreprocessShader @ stdcall D3D10ReflectShader(ptr long ptr) d3d10.D3D10ReflectShader @ stub D3D10RegisterLayers @ stdcall D3D10StateBlockMaskDifference(ptr ptr ptr) d3d10.D3D10StateBlockMaskDifference @ stdcall D3D10StateBlockMaskDisableAll(ptr) d3d10.D3D10StateBlockMaskDisableAll @ stdcall D3D10StateBlockMaskDisableCapture(ptr long long long) d3d10.D3D10StateBlockMaskDisableCapture @ stdcall D3D10StateBlockMaskEnableAll(ptr) d3d10.D3D10StateBlockMaskEnableAll @ stdcall D3D10StateBlockMaskEnableCapture(ptr long long long) d3d10.D3D10StateBlockMaskEnableCapture @ stdcall D3D10StateBlockMaskGetSetting(ptr long long) d3d10.D3D10StateBlockMaskGetSetting @ stdcall D3D10StateBlockMaskIntersect(ptr ptr ptr) d3d10.D3D10StateBlockMaskIntersect @ stdcall D3D10StateBlockMaskUnion(ptr ptr ptr) d3d10.D3D10StateBlockMaskUnion