/* * Server-side console management * * Copyright (C) 1998 Alexandre Julliard * * FIXME: all this stuff is a hack to avoid breaking * the client-side console support. */ #include #include #include #include #include #include #include #include #include #include #include #include #include "winerror.h" #include "winnt.h" #include "wincon.h" #include "handle.h" #include "process.h" #include "thread.h" #include "request.h" struct screen_buffer; struct console_input { struct object obj; /* object header */ struct select_user select; /* select user */ int mode; /* input mode */ struct screen_buffer *output; /* associated screen buffer */ int recnum; /* number of input records */ INPUT_RECORD *records; /* input records */ }; struct screen_buffer { struct object obj; /* object header */ struct select_user select; /* select user */ int mode; /* output mode */ struct console_input *input; /* associated console input */ int cursor_size; /* size of cursor (percentage filled) */ int cursor_visible;/* cursor visibility flag */ int pid; /* xterm pid (hack) */ char *title; /* console title */ }; static void console_input_dump( struct object *obj, int verbose ); static int console_input_add_queue( struct object *obj, struct wait_queue_entry *entry ); static void console_input_remove_queue( struct object *obj, struct wait_queue_entry *entry ); static int console_input_signaled( struct object *obj, struct thread *thread ); static int console_input_get_read_fd( struct object *obj ); static void console_input_destroy( struct object *obj ); static void screen_buffer_dump( struct object *obj, int verbose ); static int screen_buffer_add_queue( struct object *obj, struct wait_queue_entry *entry ); static void screen_buffer_remove_queue( struct object *obj, struct wait_queue_entry *entry ); static int screen_buffer_signaled( struct object *obj, struct thread *thread ); static int screen_buffer_get_write_fd( struct object *obj ); static void screen_buffer_destroy( struct object *obj ); /* common routine */ static int console_get_info( struct object *obj, struct get_file_info_request *req ); static const struct object_ops console_input_ops = { sizeof(struct console_input), console_input_dump, console_input_add_queue, console_input_remove_queue, console_input_signaled, no_satisfied, console_input_get_read_fd, no_write_fd, no_flush, console_get_info, console_input_destroy }; static const struct object_ops screen_buffer_ops = { sizeof(struct screen_buffer), screen_buffer_dump, screen_buffer_add_queue, screen_buffer_remove_queue, screen_buffer_signaled, no_satisfied, no_read_fd, screen_buffer_get_write_fd, no_flush, console_get_info, screen_buffer_destroy }; static struct object *create_console_input( int fd ) { struct console_input *console_input; if ((fd = (fd != -1) ? dup(fd) : dup(0)) == -1) { file_set_error(); return NULL; } if ((console_input = alloc_object( &console_input_ops ))) { console_input->select.fd = fd; console_input->select.func = default_select_event; console_input->select.private = console_input; console_input->mode = ENABLE_PROCESSED_INPUT | ENABLE_LINE_INPUT | ENABLE_ECHO_INPUT | ENABLE_MOUSE_INPUT; console_input->output = NULL; console_input->recnum = 0; console_input->records = NULL; register_select_user( &console_input->select ); return &console_input->obj; } close( fd ); return NULL; } static struct object *create_console_output( int fd, struct object *input ) { struct console_input *console_input = (struct console_input *)input; struct screen_buffer *screen_buffer; if ((fd = (fd != -1) ? dup(fd) : dup(1)) == -1) { file_set_error(); return NULL; } if ((screen_buffer = alloc_object( &screen_buffer_ops ))) { screen_buffer->select.fd = fd; screen_buffer->select.func = default_select_event; screen_buffer->select.private = screen_buffer; screen_buffer->mode = ENABLE_PROCESSED_OUTPUT | ENABLE_WRAP_AT_EOL_OUTPUT; screen_buffer->input = console_input; screen_buffer->cursor_size = 100; screen_buffer->cursor_visible = 1; screen_buffer->pid = 0; screen_buffer->title = strdup( "Wine console" ); register_select_user( &screen_buffer->select ); console_input->output = screen_buffer; return &screen_buffer->obj; } close( fd ); return NULL; } /* allocate a console for this process */ int alloc_console( struct process *process ) { if (process->console_in || process->console_out) { set_error( ERROR_ACCESS_DENIED ); return 0; } if ((process->console_in = create_console_input( -1 ))) { if ((process->console_out = create_console_output( -1, process->console_in ))) return 1; release_object( process->console_in ); } return 0; } /* free the console for this process */ int free_console( struct process *process ) { if (process->console_in) release_object( process->console_in ); if (process->console_out) release_object( process->console_out ); process->console_in = process->console_out = NULL; return 1; } static int set_console_fd( int handle, int fd_in, int fd_out, int pid ) { struct console_input *input; struct screen_buffer *output; struct object *obj; if (!(obj = get_handle_obj( current->process, handle, 0, NULL ))) return 0; if (obj->ops == &console_input_ops) { input = (struct console_input *)obj; output = input->output; grab_object( output ); } else if (obj->ops == &screen_buffer_ops) { output = (struct screen_buffer *)obj; input = output->input; grab_object( input ); } else { set_error( ERROR_INVALID_HANDLE ); release_object( obj ); return 0; } /* can't change the fd if someone is waiting on it */ assert( !input->obj.head ); assert( !output->obj.head ); unregister_select_user( &input->select ); unregister_select_user( &output->select ); close( input->select.fd ); close( output->select.fd ); input->select.fd = fd_in; output->select.fd = fd_out; output->pid = pid; register_select_user( &input->select ); register_select_user( &output->select ); release_object( input ); release_object( output ); return 1; } static int get_console_mode( int handle ) { struct object *obj; int ret = 0; if ((obj = get_handle_obj( current->process, handle, GENERIC_READ, NULL ))) { if (obj->ops == &console_input_ops) ret = ((struct console_input *)obj)->mode; else if (obj->ops == &screen_buffer_ops) ret = ((struct screen_buffer *)obj)->mode; else set_error( ERROR_INVALID_HANDLE ); release_object( obj ); } return ret; } static int set_console_mode( int handle, int mode ) { struct object *obj; int ret = 0; if (!(obj = get_handle_obj( current->process, handle, GENERIC_READ, NULL ))) return 0; if (obj->ops == &console_input_ops) { ((struct console_input *)obj)->mode = mode; ret = 1; } else if (obj->ops == &screen_buffer_ops) { ((struct screen_buffer *)obj)->mode = mode; ret = 1; } else set_error( ERROR_INVALID_HANDLE ); release_object( obj ); return ret; } /* set misc console information (output handle only) */ static int set_console_info( int handle, struct set_console_info_request *req, const char *title, size_t len ) { struct screen_buffer *console; if (!(console = (struct screen_buffer *)get_handle_obj( current->process, handle, GENERIC_WRITE, &screen_buffer_ops ))) return 0; if (req->mask & SET_CONSOLE_INFO_CURSOR) { console->cursor_size = req->cursor_size; console->cursor_visible = req->cursor_visible; } if (req->mask & SET_CONSOLE_INFO_TITLE) { char *new_title = mem_alloc( len + 1 ); if (new_title) { memcpy( new_title, title, len ); new_title[len] = 0; if (console->title) free( console->title ); console->title = new_title; } } release_object( console ); return 1; } /* add input events to a console input queue */ static int write_console_input( int handle, int count, INPUT_RECORD *records ) { INPUT_RECORD *new_rec; struct console_input *console; if (!(console = (struct console_input *)get_handle_obj( current->process, handle, GENERIC_WRITE, &console_input_ops ))) return -1; if (!(new_rec = realloc( console->records, (console->recnum + count) * sizeof(INPUT_RECORD) ))) { set_error( ERROR_NOT_ENOUGH_MEMORY ); release_object( console ); return -1; } console->records = new_rec; memcpy( new_rec + console->recnum, records, count * sizeof(INPUT_RECORD) ); console->recnum += count; release_object( console ); return count; } /* retrieve a pointer to the console input records */ static int read_console_input( int handle, int count, INPUT_RECORD *rec, int max, int flush ) { struct console_input *console; if (!(console = (struct console_input *)get_handle_obj( current->process, handle, GENERIC_READ, &console_input_ops ))) return -1; if ((count < 0) || (count > console->recnum)) count = console->recnum; if (count > max) count = max; memcpy( rec, console->records, count * sizeof(INPUT_RECORD) ); if (flush) { int i; for (i = count; i < console->recnum; i++) console->records[i-count] = console->records[i]; if ((console->recnum -= count) > 0) { INPUT_RECORD *new_rec = realloc( console->records, console->recnum * sizeof(INPUT_RECORD) ); if (new_rec) console->records = new_rec; } else { free( console->records ); console->records = NULL; } } release_object( console ); return count; } static void console_input_dump( struct object *obj, int verbose ) { struct console_input *console = (struct console_input *)obj; assert( obj->ops == &console_input_ops ); fprintf( stderr, "Console input fd=%d\n", console->select.fd ); } static int console_input_add_queue( struct object *obj, struct wait_queue_entry *entry ) { struct console_input *console = (struct console_input *)obj; assert( obj->ops == &console_input_ops ); if (!obj->head) /* first on the queue */ set_select_events( &console->select, READ_EVENT ); add_queue( obj, entry ); return 1; } static void console_input_remove_queue( struct object *obj, struct wait_queue_entry *entry ) { struct console_input *console = (struct console_input *)grab_object(obj); assert( obj->ops == &console_input_ops ); remove_queue( obj, entry ); if (!obj->head) /* last on the queue is gone */ set_select_events( &console->select, 0 ); release_object( obj ); } static int console_input_signaled( struct object *obj, struct thread *thread ) { struct console_input *console = (struct console_input *)obj; assert( obj->ops == &console_input_ops ); if (check_select_events( &console->select, READ_EVENT )) { /* stop waiting on select() if we are signaled */ set_select_events( &console->select, 0 ); return 1; } else { /* restart waiting on select() if we are no longer signaled */ if (obj->head) set_select_events( &console->select, READ_EVENT ); return 0; } } static int console_input_get_read_fd( struct object *obj ) { struct console_input *console = (struct console_input *)obj; assert( obj->ops == &console_input_ops ); return dup( console->select.fd ); } static int console_get_info( struct object *obj, struct get_file_info_request *req ) { req->type = FILE_TYPE_CHAR; req->attr = 0; req->access_time = 0; req->write_time = 0; req->size_high = 0; req->size_low = 0; req->links = 0; req->index_high = 0; req->index_low = 0; req->serial = 0; return 1; } static void console_input_destroy( struct object *obj ) { struct console_input *console = (struct console_input *)obj; assert( obj->ops == &console_input_ops ); unregister_select_user( &console->select ); close( console->select.fd ); if (console->output) console->output->input = NULL; } static void screen_buffer_dump( struct object *obj, int verbose ) { struct screen_buffer *console = (struct screen_buffer *)obj; assert( obj->ops == &screen_buffer_ops ); fprintf( stderr, "Console screen buffer fd=%d\n", console->select.fd ); } static int screen_buffer_add_queue( struct object *obj, struct wait_queue_entry *entry ) { struct screen_buffer *console = (struct screen_buffer *)obj; assert( obj->ops == &screen_buffer_ops ); if (!obj->head) /* first on the queue */ set_select_events( &console->select, WRITE_EVENT ); add_queue( obj, entry ); return 1; } static void screen_buffer_remove_queue( struct object *obj, struct wait_queue_entry *entry ) { struct screen_buffer *console = (struct screen_buffer *)grab_object(obj); assert( obj->ops == &screen_buffer_ops ); remove_queue( obj, entry ); if (!obj->head) /* last on the queue is gone */ set_select_events( &console->select, 0 ); release_object( obj ); } static int screen_buffer_signaled( struct object *obj, struct thread *thread ) { struct screen_buffer *console = (struct screen_buffer *)obj; assert( obj->ops == &screen_buffer_ops ); if (check_select_events( &console->select, WRITE_EVENT )) { /* stop waiting on select() if we are signaled */ set_select_events( &console->select, 0 ); return 1; } else { /* restart waiting on select() if we are no longer signaled */ if (obj->head) set_select_events( &console->select, WRITE_EVENT ); return 0; } } static int screen_buffer_get_write_fd( struct object *obj ) { struct screen_buffer *console = (struct screen_buffer *)obj; assert( obj->ops == &screen_buffer_ops ); return dup( console->select.fd ); } static void screen_buffer_destroy( struct object *obj ) { struct screen_buffer *console = (struct screen_buffer *)obj; assert( obj->ops == &screen_buffer_ops ); unregister_select_user( &console->select ); close( console->select.fd ); if (console->input) console->input->output = NULL; if (console->title) free( console->title ); } /* allocate a console for the current process */ DECL_HANDLER(alloc_console) { int in = -1, out = -1; if (!alloc_console( current->process )) goto done; if ((in = alloc_handle( current->process, current->process->console_in, req->access, req->inherit )) != -1) { if ((out = alloc_handle( current->process, current->process->console_out, req->access, req->inherit )) != -1) goto done; /* everything is fine */ close_handle( current->process, in ); in = -1; } free_console( current->process ); done: req->handle_in = in; req->handle_out = out; } /* free the console of the current process */ DECL_HANDLER(free_console) { free_console( current->process ); } /* open a handle to the process console */ DECL_HANDLER(open_console) { struct object *obj= req->output ? current->process->console_out : current->process->console_in; if (obj) req->handle = alloc_handle( current->process, obj, req->access, req->inherit ); else set_error( ERROR_ACCESS_DENIED ); } /* set info about a console (output only) */ DECL_HANDLER(set_console_info) { size_t len = get_req_strlen( req->title ); set_console_info( req->handle, req, req->title, len ); } /* get info about a console (output only) */ DECL_HANDLER(get_console_info) { struct screen_buffer *console; if ((console = (struct screen_buffer *)get_handle_obj( current->process, req->handle, GENERIC_READ, &screen_buffer_ops ))) { req->cursor_size = console->cursor_size; req->cursor_visible = console->cursor_visible; req->pid = console->pid; strcpy( req->title, console->title ? console->title : "" ); release_object( console ); } } /* set a console fd */ DECL_HANDLER(set_console_fd) { struct object *obj; int fd_in, fd_out; if (!(obj = get_handle_obj( current->process, req->file_handle, GENERIC_READ | GENERIC_WRITE, NULL ))) return; if ((fd_in = obj->ops->get_read_fd( obj )) == -1) { release_object( obj ); return; } fd_out = obj->ops->get_write_fd( obj ); release_object( obj ); if (fd_out != -1) { if (set_console_fd( req->handle, fd_in, fd_out, req->pid )) return; close( fd_out ); } close( fd_in ); } /* get a console mode (input or output) */ DECL_HANDLER(get_console_mode) { req->mode = get_console_mode( req->handle ); } /* set a console mode (input or output) */ DECL_HANDLER(set_console_mode) { set_console_mode( req->handle, req->mode ); } /* add input records to a console input queue */ DECL_HANDLER(write_console_input) { int max = get_req_size( req + 1, sizeof(INPUT_RECORD) ); int count = req->count; if (count > max) count = max; req->written = write_console_input( req->handle, count, (INPUT_RECORD *)(req + 1) ); } /* fetch input records from a console input queue */ DECL_HANDLER(read_console_input) { int max = get_req_size( req + 1, sizeof(INPUT_RECORD) ); req->read = read_console_input( req->handle, req->count, (INPUT_RECORD *)(req + 1), max, req->flush ); }