#ifndef _SERVER_ASYNC_ #define _SERVER_ASYNC_ #include #include "object.h" struct async_queue; struct async { struct object *obj; struct thread *thread; void *func; void *overlapped; unsigned int status; struct timeval when; struct timeout_user *timeout; struct async *next,*prev; struct async_queue *q; }; struct async_queue { struct async *head; struct async *tail; }; void destroy_async( struct async *async ); void destroy_async_queue( struct async_queue *q ); void async_notify(struct async *async, int status); struct async *find_async(struct async_queue *q, struct thread *thread, void *overlapped); void async_insert(struct async_queue *q, struct async *async); struct async *create_async(struct object *obj, struct thread *thread, void *func, void *overlapped); void async_add_timeout(struct async *async, int timeout); static inline void init_async_queue(struct async_queue *q) { q->head = q->tail = NULL; } #define IS_READY(q) (((q).head) && ((q).head->status==STATUS_PENDING)) #endif /* _SERVER_ASYNC_ */