/* * Direct3D wine internal interface main * * Copyright 2002-2003 The wine-d3d team * Copyright 2002-2003 Raphael Junqueira * Copyright 2004 Jason Edmeades * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "config.h" #include "initguid.h" #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(wine_d3d); int num_lock = 0; void (*wine_tsx11_lock_ptr)(void) = NULL; void (*wine_tsx11_unlock_ptr)(void) = NULL; wined3d_settings_t wined3d_settings = { VS_HW, /* Hardware by default */ PS_NONE, /* Disabled by default */ VBO_HW /* Hardware by default */ }; WineD3DGlobalStatistics *wineD3DGlobalStatistics = NULL; CRITICAL_SECTION resourceStoreCriticalSection; long globalChangeGlRam(long glram){ /* FIXME: replace this function with object tracking */ int result; EnterCriticalSection(&resourceStoreCriticalSection); /* this is overkill really, but I suppose it should be thread safe */ wineD3DGlobalStatistics->glsurfaceram += glram; TRACE("Adjusted gl ram by %ld to %d\n", glram, wineD3DGlobalStatistics->glsurfaceram); result = wineD3DGlobalStatistics->glsurfaceram; LeaveCriticalSection(&resourceStoreCriticalSection); return result; } IWineD3D* WINAPI WineDirect3DCreate(UINT SDKVersion, UINT dxVersion, IUnknown *parent) { IWineD3DImpl* object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IWineD3DImpl)); object->lpVtbl = &IWineD3D_Vtbl; object->dxVersion = dxVersion; object->ref = 1; object->parent = parent; /* TODO: Move this off to device and possibly x11drv */ /* Create a critical section for a dll global data store */ InitializeCriticalSectionAndSpinCount(&resourceStoreCriticalSection, 0x80000400); /*Create a structure for storing global data in*/ if(wineD3DGlobalStatistics == NULL){ TRACE("Createing global statistics store\n"); wineD3DGlobalStatistics = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wineD3DGlobalStatistics)); } TRACE("Created WineD3D object @ %p for d3d%d support\n", object, dxVersion); return (IWineD3D *)object; } inline static DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size) { if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0; return ERROR_FILE_NOT_FOUND; } /* At process attach */ BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv) { TRACE("WineD3D DLLMain Reason=%ld\n", fdwReason); if (fdwReason == DLL_PROCESS_ATTACH) { HMODULE mod; char buffer[MAX_PATH+10]; DWORD size = sizeof(buffer); HKEY hkey = 0; HKEY appkey = 0; DWORD len; DisableThreadLibraryCalls(hInstDLL); mod = GetModuleHandleA( "winex11.drv" ); if (mod) { wine_tsx11_lock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_lock" ); wine_tsx11_unlock_ptr = (void *)GetProcAddress( mod, "wine_tsx11_unlock" ); } /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; len = GetModuleFileNameA( 0, buffer, MAX_PATH ); if (len && len < MAX_PATH) { HKEY tmpkey; /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) { char *p, *appname = buffer; if ((p = strrchr( appname, '/' ))) appname = p + 1; if ((p = strrchr( appname, '\\' ))) appname = p + 1; strcat( appname, "\\Direct3D" ); TRACE("appname = [%s]\n", appname); if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; RegCloseKey( tmpkey ); } } if ( 0 != hkey || 0 != appkey ) { if ( !get_config_key( hkey, appkey, "VertexShaderMode", buffer, size) ) { if (!strcmp(buffer,"none")) { TRACE("Disable vertex shaders\n"); wined3d_settings.vs_mode = VS_NONE; } else if (!strcmp(buffer,"emulation")) { TRACE("Force SW vertex shaders\n"); wined3d_settings.vs_mode = VS_SW; } } if ( !get_config_key( hkey, appkey, "PixelShaderMode", buffer, size) ) { if (!strcmp(buffer,"enabled")) { TRACE("Allow pixel shaders\n"); wined3d_settings.ps_mode = PS_HW; } if (!strcmp(buffer,"disabled")) { TRACE("Disable pixel shaders\n"); wined3d_settings.ps_mode = PS_NONE; } } if ( !get_config_key( hkey, appkey, "VertexBufferMode", buffer, size) ) { if (!strcmp(buffer,"none")) { TRACE("Disable Vertex Buffer Hardware support\n"); wined3d_settings.vbo_mode = VBO_NONE; } else if (!strcmp(buffer,"hardware")) { TRACE("Allow Vertex Buffer Hardware support\n"); wined3d_settings.vbo_mode = VBO_HW; } } if ( !get_config_key( hkey, appkey, "Nonpower2Mode", buffer, size) ) { if (!strcmp(buffer,"none")) { TRACE("Using default non-power2 textures\n"); wined3d_settings.nonpower2_mode = NP2_NONE; } else if (!strcmp(buffer,"repack")) { TRACE("Repacking non-power2 textre\n"); wined3d_settings.nonpower2_mode = NP2_REPACK; } /* There will be a couple of other choices for nonpow2, they are: TextureRecrangle and OpenGL 2 */ } } if (wined3d_settings.vs_mode == VS_HW) TRACE("Allow HW vertex shaders\n"); if (wined3d_settings.ps_mode == PS_NONE) TRACE("Disable pixel shaders\n"); if (wined3d_settings.vbo_mode == VBO_NONE) TRACE("Disable Vertex Buffer Hardware support\n"); if (wined3d_settings.nonpower2_mode == NP2_REPACK) TRACE("Repacking non-power2 textures\n"); if (appkey) RegCloseKey( appkey ); if (hkey) RegCloseKey( hkey ); } return TRUE; }