/* * Copyright 2007 Vijay Kiran Kamuju * Copyright 2007 David ADAM * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DRMDEFS_H__ #define __D3DRMDEFS_H__ #include #include #if defined(__cplusplus) extern "C" { #endif typedef D3DVALUE D3DRMMATRIX4D[4][4]; typedef struct _D3DRMQUATERNION { D3DVALUE s; D3DVECTOR v; } D3DRMQUATERNION, *LPD3DRMQUATERNION; typedef enum _D3DRMLIGHTTYPE { D3DRMLIGHT_AMBIENT, D3DRMLIGHT_POINT, D3DRMLIGHT_SPOT, D3DRMLIGHT_DIRECTIONAL, D3DRMLIGHT_PARALLELPOINT } D3DRMLIGHTTYPE, *LPD3DRMLIGHTTYPE; typedef struct _D3DRMPALETTEENTRY { unsigned char red; unsigned char green; unsigned char blue; unsigned char flags; } D3DRMPALETTEENTRY, *LPD3DRMPALETTEENTRY; typedef struct _D3DRMIMAGE { int width; int height; int aspectx; int aspecty; int depth; int rgb; int bytes_per_line; void* buffer1; void* buffer2; unsigned long red_mask; unsigned long green_mask; unsigned long blue_mask; unsigned long alpha_mask; int palette_size; D3DRMPALETTEENTRY* palette; } D3DRMIMAGE, *LPD3DRMIMAGE; typedef enum _D3DRMWRAPTYPE { D3DRMWRAP_FLAT, D3DRMWRAP_CYLINDER, D3DRMWRAP_SPHERE, D3DRMWRAP_CHROME, D3DRMWRAP_SHEET, D3DRMWRAP_BOX } D3DRMWRAPTYPE, *LPD3DRMWRAPTYPE; typedef DWORD D3DRMLOADOPTIONS; typedef enum _D3DRMUSERVISUALREASON { D3DRMUSERVISUAL_CANSEE, D3DRMUSERVISUAL_RENDER } D3DRMUSERVISUALREASON, *LPD3DRMUSERVISUALREASON; void WINAPI D3DRMMatrixFromQuaternion(D3DRMMATRIX4D, LPD3DRMQUATERNION); LPD3DRMQUATERNION WINAPI D3DRMQuaternionFromRotation(LPD3DRMQUATERNION ,LPD3DVECTOR,D3DVALUE); LPD3DRMQUATERNION WINAPI D3DRMQuaternionMultiply(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION); LPD3DRMQUATERNION WINAPI D3DRMQuaternionSlerp(LPD3DRMQUATERNION, LPD3DRMQUATERNION, LPD3DRMQUATERNION, D3DVALUE); LPD3DVECTOR WINAPI D3DRMVectorAdd(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorCrossProduct(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); D3DVALUE WINAPI D3DRMVectorDotProduct(LPD3DVECTOR, LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorNormalize(LPD3DVECTOR); #define D3DRMVectorNormalise D3DRMVectorNormalize D3DVALUE WINAPI D3DRMVectorModulus(LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorRandom(LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorRotate(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); LPD3DVECTOR WINAPI D3DRMVectorReflect(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); LPD3DVECTOR WINAPI D3DRMVectorScale(LPD3DVECTOR, LPD3DVECTOR, D3DVALUE); LPD3DVECTOR WINAPI D3DRMVectorSubtract(LPD3DVECTOR, LPD3DVECTOR, LPD3DVECTOR); D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE, D3DVALUE, D3DVALUE); D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); D3DVALUE WINAPI D3DRMColorGetAlpha(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetBlue(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetGreen(D3DCOLOR); D3DVALUE WINAPI D3DRMColorGetRed(D3DCOLOR); #if defined(__cplusplus) } #endif #endif