/* * IDirect3DVertexBuffer9 implementation * * Copyright 2002-2004 Jason Edmeades * Copyright 2002-2004 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); /* IDirect3DVertexBuffer9 IUnknown parts follow: */ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DResource9) || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)) { IDirect3DVertexBuffer9_AddRef(iface); *ppobj = This; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DVertexBuffer9Impl_AddRef(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p) : AddRef from %d\n", This, ref - 1); if (ref == 1) { IDirect3DDevice9Ex_AddRef(This->parentDevice); wined3d_mutex_lock(); IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); } return ref; } static ULONG WINAPI IDirect3DVertexBuffer9Impl_Release(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p) : ReleaseRef to %d\n", This, ref); if (ref == 0) { IDirect3DDevice9Ex *parentDevice = This->parentDevice; wined3d_mutex_lock(); IWineD3DBuffer_Release(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ IDirect3DDevice9Ex_Release(parentDevice); } return ref; } /* IDirect3DVertexBuffer9 IDirect3DResource9 Interface follow: */ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDevice(LPDIRECT3DVERTEXBUFFER9 iface, IDirect3DDevice9** ppDevice) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; IWineD3DDevice *wined3d_device; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_GetDevice(This->wineD3DVertexBuffer, &wined3d_device); if (SUCCEEDED(hr)) { IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice); IWineD3DDevice_Release(wined3d_device); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER9 iface, REFGUID refguid) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid); wined3d_mutex_unlock(); return hr; } static DWORD WINAPI IDirect3DVertexBuffer9Impl_SetPriority(LPDIRECT3DVERTEXBUFFER9 iface, DWORD PriorityNew) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew); wined3d_mutex_unlock(); return hr; } static DWORD WINAPI IDirect3DVertexBuffer9Impl_GetPriority(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DVertexBuffer9Impl_PreLoad(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); } static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer9Impl_GetType(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; TRACE("(%p)\n", This); return D3DRTYPE_VERTEXBUFFER; } /* IDirect3DVertexBuffer9 Interface follow: */ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Lock(LPDIRECT3DVERTEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_Unlock(LPDIRECT3DVERTEXBUFFER9 iface) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 iface, D3DVERTEXBUFFER_DESC* pDesc) { IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; HRESULT hr; WINED3DBUFFER_DESC desc; TRACE("(%p) Relay\n", This); wined3d_mutex_lock(); hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { pDesc->Format = D3DFMT_VERTEXDATA; pDesc->Usage = desc.Usage; pDesc->Pool = desc.Pool; pDesc->Size = desc.Size; pDesc->Type = D3DRTYPE_VERTEXBUFFER; pDesc->FVF = This->fvf; } return hr; } static const IDirect3DVertexBuffer9Vtbl Direct3DVertexBuffer9_Vtbl = { /* IUnknown */ IDirect3DVertexBuffer9Impl_QueryInterface, IDirect3DVertexBuffer9Impl_AddRef, IDirect3DVertexBuffer9Impl_Release, /* IDirect3DResource9 */ IDirect3DVertexBuffer9Impl_GetDevice, IDirect3DVertexBuffer9Impl_SetPrivateData, IDirect3DVertexBuffer9Impl_GetPrivateData, IDirect3DVertexBuffer9Impl_FreePrivateData, IDirect3DVertexBuffer9Impl_SetPriority, IDirect3DVertexBuffer9Impl_GetPriority, IDirect3DVertexBuffer9Impl_PreLoad, IDirect3DVertexBuffer9Impl_GetType, /* IDirect3DVertexBuffer9 */ IDirect3DVertexBuffer9Impl_Lock, IDirect3DVertexBuffer9Impl_Unlock, IDirect3DVertexBuffer9Impl_GetDesc }; static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops = { d3d9_vertexbuffer_wined3d_object_destroyed, }; HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device, UINT size, UINT usage, DWORD fvf, D3DPOOL pool) { HRESULT hr; buffer->lpVtbl = &Direct3DVertexBuffer9_Vtbl; buffer->ref = 1; buffer->fvf = fvf; wined3d_mutex_lock(); hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size, usage & WINED3DUSAGE_MASK, 0, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer, (IUnknown *)buffer, &d3d9_vertexbuffer_wined3d_parent_ops); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d buffer, hr %#x.\n", hr); return hr; } buffer->parentDevice = (IDirect3DDevice9Ex *)device; IDirect3DDevice9Ex_AddRef(buffer->parentDevice); return D3D_OK; }