/* DirectDraw - IDirectPalette base interface * * Copyright 1997-2000 Marcus Meissner * Copyright 2000-2001 TransGaming Technologies Inc. * Copyright 2006 Stefan Dösinger for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "wined3d_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d); ULONG CDECL wined3d_palette_incref(struct wined3d_palette *palette) { ULONG refcount = InterlockedIncrement(&palette->ref); TRACE("%p increasing refcount to %u.\n", palette, refcount); return refcount; } static void wined3d_palette_destroy_object(void *object) { TRACE("object %p.\n", object); heap_free(object); } ULONG CDECL wined3d_palette_decref(struct wined3d_palette *palette) { ULONG refcount = InterlockedDecrement(&palette->ref); TRACE("%p decreasing refcount to %u.\n", palette, refcount); if (!refcount) { wined3d_mutex_lock(); wined3d_cs_destroy_object(palette->device->cs, wined3d_palette_destroy_object, palette); wined3d_mutex_unlock(); } return refcount; } HRESULT CDECL wined3d_palette_get_entries(const struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries) { unsigned int i; TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n", palette, flags, start, count, entries); if (flags) return WINED3DERR_INVALIDCALL; /* unchecked */ if (!wined3d_bound_range(start, count, palette->size)) return WINED3DERR_INVALIDCALL; if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES) { BYTE *entry = (BYTE *)entries; for (i = start; i < count + start; ++i) *entry++ = palette->colors[i].rgbRed; } else { for (i = 0; i < count; ++i) { entries[i].peRed = palette->colors[i + start].rgbRed; entries[i].peGreen = palette->colors[i + start].rgbGreen; entries[i].peBlue = palette->colors[i + start].rgbBlue; entries[i].peFlags = palette->colors[i + start].rgbReserved; } } return WINED3D_OK; } void CDECL wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc) { if (SetDIBColorTable(dc, 0, 256, palette->colors) != 256) ERR("Failed to set DIB color table.\n"); } HRESULT CDECL wined3d_palette_set_entries(struct wined3d_palette *palette, DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries) { unsigned int i; TRACE("palette %p, flags %#x, start %u, count %u, entries %p.\n", palette, flags, start, count, entries); TRACE("Palette flags: %#x.\n", palette->flags); wined3d_cs_finish(palette->device->cs, WINED3D_CS_QUEUE_DEFAULT); if (palette->flags & WINED3D_PALETTE_8BIT_ENTRIES) { const BYTE *entry = (const BYTE *)entries; for (i = start; i < count + start; ++i) palette->colors[i].rgbRed = *entry++; } else { for (i = 0; i < count; ++i) { palette->colors[i + start].rgbRed = entries[i].peRed; palette->colors[i + start].rgbGreen = entries[i].peGreen; palette->colors[i + start].rgbBlue = entries[i].peBlue; palette->colors[i + start].rgbReserved = entries[i].peFlags; } /* When WINEDDCAPS_ALLOW256 isn't set we need to override entry 0 with black and 255 with white */ if (!(palette->flags & WINED3D_PALETTE_ALLOW_256)) { TRACE("WINED3D_PALETTE_ALLOW_256 not set, overriding palette entry 0 with black and 255 with white.\n"); palette->colors[0].rgbRed = 0; palette->colors[0].rgbGreen = 0; palette->colors[0].rgbBlue = 0; palette->colors[255].rgbRed = 255; palette->colors[255].rgbGreen = 255; palette->colors[255].rgbBlue = 255; } } return WINED3D_OK; } static HRESULT wined3d_palette_init(struct wined3d_palette *palette, struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries) { HRESULT hr; palette->ref = 1; palette->device = device; palette->flags = flags; palette->size = entry_count; if (FAILED(hr = wined3d_palette_set_entries(palette, 0, 0, entry_count, entries))) { WARN("Failed to set palette entries, hr %#x.\n", hr); return hr; } return WINED3D_OK; } HRESULT CDECL wined3d_palette_create(struct wined3d_device *device, DWORD flags, unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette) { struct wined3d_palette *object; HRESULT hr; TRACE("device %p, flags %#x, entry_count %u, entries %p, palette %p.\n", device, flags, entry_count, entries, palette); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = wined3d_palette_init(object, device, flags, entry_count, entries))) { WARN("Failed to initialize palette, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created palette %p.\n", object); *palette = object; return WINED3D_OK; }