/* * X11DRV OpenGL functions * * Copyright 2000 Lionel Ulmer * Copyright 2006 Roderick Colenbrander * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include #include #include "x11drv.h" #include "wine/library.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(wgl); WINE_DECLARE_DEBUG_CHANNEL(opengl); #if defined(HAVE_GL_GL_H) && defined(HAVE_GL_GLX_H) #undef APIENTRY #undef CALLBACK #undef WINAPI #ifdef HAVE_GL_GL_H # include #endif #ifdef HAVE_GL_GLX_H # include #endif #ifdef HAVE_GL_GLEXT_H # include #endif #undef APIENTRY #undef CALLBACK #undef WINAPI /* Redefines the constants */ #define CALLBACK __stdcall #define WINAPI __stdcall #define APIENTRY WINAPI WINE_DECLARE_DEBUG_CHANNEL(fps); typedef struct wine_glcontext { HDC hdc; Display *display; XVisualInfo *vis; GLXFBConfig fb_conf; GLXContext ctx; BOOL do_escape; struct wine_glcontext *next; struct wine_glcontext *prev; } Wine_GLContext; static Wine_GLContext *context_list; static void dump_PIXELFORMATDESCRIPTOR(const PIXELFORMATDESCRIPTOR *ppfd) { TRACE(" - size / version : %d / %d\n", ppfd->nSize, ppfd->nVersion); TRACE(" - dwFlags : "); #define TEST_AND_DUMP(t,tv) if ((t) & (tv)) TRACE(#tv " ") TEST_AND_DUMP(ppfd->dwFlags, PFD_DEPTH_DONTCARE); TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER); TEST_AND_DUMP(ppfd->dwFlags, PFD_DOUBLEBUFFER_DONTCARE); TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_WINDOW); TEST_AND_DUMP(ppfd->dwFlags, PFD_DRAW_TO_BITMAP); TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_ACCELERATED); TEST_AND_DUMP(ppfd->dwFlags, PFD_GENERIC_FORMAT); TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_PALETTE); TEST_AND_DUMP(ppfd->dwFlags, PFD_NEED_SYSTEM_PALETTE); TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO); TEST_AND_DUMP(ppfd->dwFlags, PFD_STEREO_DONTCARE); TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_GDI); TEST_AND_DUMP(ppfd->dwFlags, PFD_SUPPORT_OPENGL); TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_COPY); TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_EXCHANGE); TEST_AND_DUMP(ppfd->dwFlags, PFD_SWAP_LAYER_BUFFERS); #undef TEST_AND_DUMP TRACE("\n"); TRACE(" - iPixelType : "); switch (ppfd->iPixelType) { case PFD_TYPE_RGBA: TRACE("PFD_TYPE_RGBA"); break; case PFD_TYPE_COLORINDEX: TRACE("PFD_TYPE_COLORINDEX"); break; } TRACE("\n"); TRACE(" - Color : %d\n", ppfd->cColorBits); TRACE(" - Red : %d\n", ppfd->cRedBits); TRACE(" - Green : %d\n", ppfd->cGreenBits); TRACE(" - Blue : %d\n", ppfd->cBlueBits); TRACE(" - Alpha : %d\n", ppfd->cAlphaBits); TRACE(" - Accum : %d\n", ppfd->cAccumBits); TRACE(" - Depth : %d\n", ppfd->cDepthBits); TRACE(" - Stencil : %d\n", ppfd->cStencilBits); TRACE(" - Aux : %d\n", ppfd->cAuxBuffers); TRACE(" - iLayerType : "); switch (ppfd->iLayerType) { case PFD_MAIN_PLANE: TRACE("PFD_MAIN_PLANE"); break; case PFD_OVERLAY_PLANE: TRACE("PFD_OVERLAY_PLANE"); break; case (BYTE)PFD_UNDERLAY_PLANE: TRACE("PFD_UNDERLAY_PLANE"); break; } TRACE("\n"); } /* No need to load any other libraries as according to the ABI, libGL should be self-sufficient and include all dependencies */ #ifndef SONAME_LIBGL #define SONAME_LIBGL "libGL.so" #endif #define MAKE_FUNCPTR(f) static typeof(f) * p##f; MAKE_FUNCPTR(glGetError) MAKE_FUNCPTR(glXChooseVisual) MAKE_FUNCPTR(glXGetConfig) MAKE_FUNCPTR(glXSwapBuffers) MAKE_FUNCPTR(glXQueryExtension) MAKE_FUNCPTR(glXGetFBConfigs) MAKE_FUNCPTR(glXChooseFBConfig) MAKE_FUNCPTR(glXGetFBConfigAttrib) MAKE_FUNCPTR(glXGetVisualFromFBConfig) MAKE_FUNCPTR(glXCreateGLXPixmap) MAKE_FUNCPTR(glXDestroyGLXPixmap) MAKE_FUNCPTR(glXCreateContext) MAKE_FUNCPTR(glXDestroyContext) MAKE_FUNCPTR(glXGetCurrentContext) MAKE_FUNCPTR(glXGetCurrentReadDrawable) /* MAKE_FUNCPTR(glXQueryDrawable) */ #undef MAKE_FUNCPTR static BOOL has_opengl(void) { static int init_done; static void *opengl_handle; int error_base, event_base; if (init_done) return (opengl_handle != NULL); init_done = 1; opengl_handle = wine_dlopen(SONAME_LIBGL, RTLD_NOW|RTLD_GLOBAL, NULL, 0); if (opengl_handle == NULL) return FALSE; #define LOAD_FUNCPTR(f) if((p##f = wine_dlsym(RTLD_DEFAULT, #f, NULL, 0)) == NULL) goto sym_not_found; LOAD_FUNCPTR(glGetError) LOAD_FUNCPTR(glXChooseVisual) LOAD_FUNCPTR(glXGetConfig) LOAD_FUNCPTR(glXSwapBuffers) LOAD_FUNCPTR(glXQueryExtension) LOAD_FUNCPTR(glXGetFBConfigs) LOAD_FUNCPTR(glXChooseFBConfig) LOAD_FUNCPTR(glXGetFBConfigAttrib) LOAD_FUNCPTR(glXGetVisualFromFBConfig) LOAD_FUNCPTR(glXCreateGLXPixmap) LOAD_FUNCPTR(glXDestroyGLXPixmap) LOAD_FUNCPTR(glXCreateContext) LOAD_FUNCPTR(glXDestroyContext) LOAD_FUNCPTR(glXGetCurrentContext) LOAD_FUNCPTR(glXGetCurrentReadDrawable) #undef LOAD_FUNCPTR wine_tsx11_lock(); if (pglXQueryExtension(gdi_display, &error_base, &event_base) == True) { TRACE("GLX is up and running error_base = %d\n", error_base); } else { wine_dlclose(opengl_handle, NULL, 0); opengl_handle = NULL; } wine_tsx11_unlock(); return (opengl_handle != NULL); sym_not_found: wine_dlclose(opengl_handle, NULL, 0); opengl_handle = NULL; return FALSE; } static inline Wine_GLContext *alloc_context(void) { Wine_GLContext *ret; if ((ret = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(Wine_GLContext)))) { ret->next = context_list; if (context_list) context_list->prev = ret; context_list = ret; } return ret; } static inline void free_context(Wine_GLContext *context) { if (context->next != NULL) context->next->prev = context->prev; if (context->prev != NULL) context->prev->next = context->next; else context_list = context->next; HeapFree(GetProcessHeap(), 0, context); } static inline Wine_GLContext *get_context_from_GLXContext(GLXContext ctx) { Wine_GLContext *ret; if (!ctx) return NULL; for (ret = context_list; ret; ret = ret->next) if (ctx == ret->ctx) break; return ret; } /* retrieve the GLX drawable to use on a given DC */ inline static Drawable get_drawable( HDC hdc ) { GLXDrawable drawable; enum x11drv_escape_codes escape = X11DRV_GET_GLX_DRAWABLE; if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape, sizeof(drawable), (LPSTR)&drawable )) drawable = 0; return drawable; } /** for use of wglGetCurrentReadDCARB */ inline static HDC get_hdc_from_Drawable(GLXDrawable d) { Wine_GLContext *ret; for (ret = context_list; ret; ret = ret->next) { if (d == get_drawable( ret->hdc )) { return ret->hdc; } } return NULL; } inline static BOOL is_valid_context( Wine_GLContext *ctx ) { Wine_GLContext *ptr; for (ptr = context_list; ptr; ptr = ptr->next) if (ptr == ctx) break; return (ptr != NULL); } /* GLX can advertise dozens of different pixelformats including offscreen and onscreen ones. * In our WGL implementation we only support a subset of these formats namely the format of * Wine's main visual and offscreen formats (if they are available). * This function converts a WGL format to its corresponding GLX one. It returns the index (zero-based) * into the GLX FB config table and it returns the number of supported WGL formats in fmt_count. */ static BOOL ConvertPixelFormatWGLtoGLX(Display *display, int iPixelFormat, int *fmt_index, int *fmt_count) { int res = FALSE; int i = 0; GLXFBConfig* cfgs = NULL; int nCfgs = 0; int tmp_fmt_id = 0; int tmp_vis_id = 0; int nFormats = 1; /* Start at 1 as we always have a main visual */ VisualID visualid = 0; /* Request to look up the format of the main visual when iPixelFormat = 1 */ if(iPixelFormat == 1) visualid = XVisualIDFromVisual(visual); /* As mentioned in various parts of the code only the format of the main visual can be used for onscreen rendering. * Next to this format there are also so called offscreen rendering formats (used for pbuffers) which can be supported * because they don't need a visual. Below we use glXGetFBConfigs instead of glXChooseFBConfig to enumerate the fb configurations * bas this call lists both types of formats instead of only onscreen ones. */ cfgs = pglXGetFBConfigs(display, DefaultScreen(display), &nCfgs); if (NULL == cfgs || 0 == nCfgs) { ERR("glXChooseFBConfig returns NULL\n"); if(cfgs != NULL) XFree(cfgs); return FALSE; } /* Find the requested offscreen format and count the number of offscreen formats */ for(i=0; ivisualid); } else { int dwFlags = 0; int iPixelType = 0; int value = 0; /* Pixel type */ pglXGetFBConfigAttrib(gdi_display, cfgs[fmt_index], GLX_RENDER_TYPE, &value); if (value & GLX_RGBA_BIT) iPixelType = PFD_TYPE_RGBA; else iPixelType = PFD_TYPE_COLORINDEX; if (ppfd->iPixelType != iPixelType) { goto choose_exit; } /* Doublebuffer */ pglXGetFBConfigAttrib(gdi_display, cfgs[fmt_index], GLX_DOUBLEBUFFER, &value); if (value) dwFlags |= PFD_DOUBLEBUFFER; if (!(ppfd->dwFlags & PFD_DOUBLEBUFFER_DONTCARE)) { if ((ppfd->dwFlags & PFD_DOUBLEBUFFER) != (dwFlags & PFD_DOUBLEBUFFER)) { goto choose_exit; } } /* Stereo */ pglXGetFBConfigAttrib(gdi_display, cfgs[fmt_index], GLX_STEREO, &value); if (value) dwFlags |= PFD_STEREO; if (!(ppfd->dwFlags & PFD_STEREO_DONTCARE)) { if ((ppfd->dwFlags & PFD_STEREO) != (dwFlags & PFD_STEREO)) { goto choose_exit; } } /* Alpha bits */ pglXGetFBConfigAttrib(gdi_display, cfgs[fmt_index], GLX_ALPHA_SIZE, &value); if (ppfd->iPixelType==PFD_TYPE_RGBA && ppfd->cAlphaBits && !value) { goto choose_exit; } /* Depth bits */ pglXGetFBConfigAttrib(gdi_display, cfgs[fmt_index], GLX_DEPTH_SIZE, &value); if (ppfd->cDepthBits && !value) { goto choose_exit; } /* Stencil bits */ pglXGetFBConfigAttrib(gdi_display, cfgs[fmt_index], GLX_STENCIL_SIZE, &value); if (ppfd->cStencilBits && !value) { goto choose_exit; } /* Aux buffers */ pglXGetFBConfigAttrib(gdi_display, cfgs[fmt_index], GLX_AUX_BUFFERS, &value); if (ppfd->cAuxBuffers && !value) { goto choose_exit; } /* When we pass all the checks we have found a matching format :) */ ret = 1; TRACE("Successfully found a matching mode, returning index: %d\n", ret); } choose_exit: if(!ret) TRACE("No matching mode was found returning 0\n"); if (NULL != cfgs) XFree(cfgs); wine_tsx11_unlock(); return ret; } /** * X11DRV_DescribePixelFormat * * Get the pixel-format descriptor associated to the given id */ int X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev, int iPixelFormat, UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd) { /*XVisualInfo *vis;*/ int value; int rb,gb,bb,ab; GLXFBConfig* cfgs = NULL; GLXFBConfig cur; int nCfgs = 0; int ret = 0; int fmt_index = 0; if (!has_opengl()) { ERR("No libGL on this box - disabling OpenGL support !\n"); return 0; } TRACE("(%p,%d,%d,%p)\n", physDev, iPixelFormat, nBytes, ppfd); wine_tsx11_lock(); cfgs = pglXGetFBConfigs(gdi_display, DefaultScreen(gdi_display), &nCfgs); wine_tsx11_unlock(); if (NULL == cfgs || 0 == nCfgs) { ERR("unexpected iPixelFormat(%d), returns NULL\n", iPixelFormat); return 0; /* unespected error */ } /* This function always reports the total number of supported pixel formats. * At the moment we only support the pixel format corresponding to the main * visual which got created at x11drv initialization. More formats could be * supported if there was a way to recreate x11 windows in x11drv. * Because we only support one format nCfgs needs to be set to 1. */ nCfgs = 1; if (ppfd == NULL) { /* The application is only querying the number of visuals */ wine_tsx11_lock(); if (NULL != cfgs) XFree(cfgs); wine_tsx11_unlock(); return nCfgs; } if (nBytes < sizeof(PIXELFORMATDESCRIPTOR)) { ERR("Wrong structure size !\n"); /* Should set error */ return 0; } if (nCfgs < iPixelFormat || 1 > iPixelFormat) { WARN("unexpected iPixelFormat(%d): not >=1 and <=nFormats(%d), returning NULL\n", iPixelFormat, nCfgs); return 0; } /* Retrieve the index in the FBConfig table corresponding to the visual ID from the main visual */ if(!ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, &fmt_index, &value)) { ERR("Can't find a valid pixel format index from the main visual, expect problems!\n"); return 0; } ret = nCfgs; cur = cfgs[fmt_index]; memset(ppfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR); ppfd->nVersion = 1; /* These flags are always the same... */ ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; /* Now the flags extracted from the Visual */ wine_tsx11_lock(); pglXGetFBConfigAttrib(gdi_display, cur, GLX_CONFIG_CAVEAT, &value); if(value == GLX_SLOW_CONFIG) ppfd->dwFlags |= PFD_GENERIC_ACCELERATED; pglXGetFBConfigAttrib(gdi_display, cur, GLX_DOUBLEBUFFER, &value); if (value) ppfd->dwFlags |= PFD_DOUBLEBUFFER; pglXGetFBConfigAttrib(gdi_display, cur, GLX_STEREO, &value); if (value) ppfd->dwFlags |= PFD_STEREO; /* Pixel type */ pglXGetFBConfigAttrib(gdi_display, cur, GLX_RENDER_TYPE, &value); if (value & GLX_RGBA_BIT) ppfd->iPixelType = PFD_TYPE_RGBA; else ppfd->iPixelType = PFD_TYPE_COLORINDEX; /* Color bits */ pglXGetFBConfigAttrib(gdi_display, cur, GLX_BUFFER_SIZE, &value); ppfd->cColorBits = value; /* Red, green, blue and alpha bits / shifts */ if (ppfd->iPixelType == PFD_TYPE_RGBA) { pglXGetFBConfigAttrib(gdi_display, cur, GLX_RED_SIZE, &rb); pglXGetFBConfigAttrib(gdi_display, cur, GLX_GREEN_SIZE, &gb); pglXGetFBConfigAttrib(gdi_display, cur, GLX_BLUE_SIZE, &bb); pglXGetFBConfigAttrib(gdi_display, cur, GLX_ALPHA_SIZE, &ab); ppfd->cRedBits = rb; ppfd->cRedShift = gb + bb + ab; ppfd->cBlueBits = bb; ppfd->cBlueShift = ab; ppfd->cGreenBits = gb; ppfd->cGreenShift = bb + ab; ppfd->cAlphaBits = ab; ppfd->cAlphaShift = 0; } else { ppfd->cRedBits = 0; ppfd->cRedShift = 0; ppfd->cBlueBits = 0; ppfd->cBlueShift = 0; ppfd->cGreenBits = 0; ppfd->cGreenShift = 0; ppfd->cAlphaBits = 0; ppfd->cAlphaShift = 0; } /* Accums : to do ... */ /* Depth bits */ pglXGetFBConfigAttrib(gdi_display, cur, GLX_DEPTH_SIZE, &value); ppfd->cDepthBits = value; /* stencil bits */ pglXGetFBConfigAttrib(gdi_display, cur, GLX_STENCIL_SIZE, &value); ppfd->cStencilBits = value; wine_tsx11_unlock(); /* Aux : to do ... */ ppfd->iLayerType = PFD_MAIN_PLANE; if (TRACE_ON(opengl)) { dump_PIXELFORMATDESCRIPTOR(ppfd); } wine_tsx11_lock(); if (NULL != cfgs) XFree(cfgs); wine_tsx11_unlock(); return ret; } /** * X11DRV_GetPixelFormat * * Get the pixel-format id used by this DC */ int X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) { TRACE("(%p): returns %d\n", physDev, physDev->current_pf); return physDev->current_pf; } /** * X11DRV_SetPixelFormat * * Set the pixel-format id used by this DC */ BOOL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd) { TRACE("(%p,%d,%p)\n", physDev, iPixelFormat, ppfd); /* At the moment we only support the pixelformat corresponding to the main * x11drv visual which got created at x11drv initialization. More formats * can be supported if there was a way to recreate x11 windows in x11drv */ if(iPixelFormat != 1) { TRACE("Invalid iPixelFormat: %d\n", iPixelFormat); return 0; } physDev->current_pf = iPixelFormat; if (TRACE_ON(opengl)) { int nCfgs_fmt = 0; GLXFBConfig* cfgs_fmt = NULL; GLXFBConfig cur_cfg; int value; int gl_test = 0; int fmt_index = 0; if(!ConvertPixelFormatWGLtoGLX(gdi_display, iPixelFormat, &fmt_index, &value)) { ERR("Can't find a valid pixel format index from the main visual, expect problems!\n"); return TRUE; /* Return true because the SetPixelFormat stuff itself passed */ } /* * How to test if hdc current drawable is compatible (visual/FBConfig) ? * * in case of root window created HDCs we crash here :( * Drawable drawable = get_drawable( physDev->hdc ); TRACE(" drawable (%p,%p) have :\n", drawable, root_window); pglXQueryDrawable(gdi_display, drawable, GLX_FBCONFIG_ID, (unsigned int*) &value); TRACE(" - FBCONFIG_ID as 0x%x\n", tmp); pglXQueryDrawable(gdi_display, drawable, GLX_VISUAL_ID, (unsigned int*) &value); TRACE(" - VISUAL_ID as 0x%x\n", tmp); pglXQueryDrawable(gdi_display, drawable, GLX_WIDTH, (unsigned int*) &value); TRACE(" - WIDTH as %d\n", tmp); pglXQueryDrawable(gdi_display, drawable, GLX_HEIGHT, (unsigned int*) &value); TRACE(" - HEIGHT as %d\n", tmp); */ cfgs_fmt = pglXGetFBConfigs(gdi_display, DefaultScreen(gdi_display), &nCfgs_fmt); cur_cfg = cfgs_fmt[fmt_index]; gl_test = pglXGetFBConfigAttrib(gdi_display, cur_cfg, GLX_FBCONFIG_ID, &value); if (gl_test) { ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n"); } else { TRACE(" FBConfig have :\n"); TRACE(" - FBCONFIG_ID 0x%x\n", value); pglXGetFBConfigAttrib(gdi_display, cur_cfg, GLX_VISUAL_ID, &value); TRACE(" - VISUAL_ID 0x%x\n", value); pglXGetFBConfigAttrib(gdi_display, cur_cfg, GLX_DRAWABLE_TYPE, &value); TRACE(" - DRAWABLE_TYPE 0x%x\n", value); } XFree(cfgs_fmt); } return TRUE; } /* OpenGL32 wglCreateContext */ HGLRC WINAPI X11DRV_wglCreateContext(HDC hdc) { Wine_GLContext *ret; GLXFBConfig* cfgs_fmt = NULL; GLXFBConfig cur_cfg; int hdcPF = 1; /* We can only use the Wine's main visual which has an index of 1 */ int tmp = 0; int fmt_index = 0; int nCfgs_fmt = 0; int value = 0; int gl_test = 0; TRACE("(%p)->(PF:%d)\n", hdc, hdcPF); /* First, get the visual in use by the X11DRV */ if (!gdi_display) return 0; /* We can only render using the iPixelFormat (1) of Wine's Main visual, we need to get the correspondig GLX format. * If this fails something is very wrong on the system. */ if(!ConvertPixelFormatWGLtoGLX(gdi_display, hdcPF, &tmp, &fmt_index)) { ERR("Cannot get FB Config for main iPixelFormat 1, expect problems!\n"); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return NULL; } cfgs_fmt = pglXGetFBConfigs(gdi_display, DefaultScreen(gdi_display), &nCfgs_fmt); if (NULL == cfgs_fmt || 0 == nCfgs_fmt) { ERR("Cannot get FB Configs, expect problems.\n"); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return NULL; } if (nCfgs_fmt < fmt_index) { ERR("(%p): unexpected pixelFormat(%d) > nFormats(%d), returns NULL\n", hdc, fmt_index, nCfgs_fmt); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return NULL; } cur_cfg = cfgs_fmt[fmt_index]; gl_test = pglXGetFBConfigAttrib(gdi_display, cur_cfg, GLX_FBCONFIG_ID, &value); if (gl_test) { ERR("Failed to retrieve FBCONFIG_ID from GLXFBConfig, expect problems.\n"); SetLastError(ERROR_INVALID_PIXEL_FORMAT); return NULL; } XFree(cfgs_fmt); /* The context will be allocated in the wglMakeCurrent call */ wine_tsx11_lock(); ret = alloc_context(); wine_tsx11_unlock(); ret->hdc = hdc; ret->display = gdi_display; ret->fb_conf = cur_cfg; /*ret->vis = vis;*/ ret->vis = pglXGetVisualFromFBConfig(gdi_display, cur_cfg); TRACE(" creating context %p (GL context creation delayed)\n", ret); return (HGLRC) ret; } /* OpenGL32 wglDeleteContext */ BOOL WINAPI X11DRV_wglDeleteContext(HGLRC hglrc) { Wine_GLContext *ctx = (Wine_GLContext *) hglrc; BOOL ret = TRUE; TRACE("(%p)\n", hglrc); wine_tsx11_lock(); /* A game (Half Life not to name it) deletes twice the same context, * so make sure it is valid first */ if (is_valid_context( ctx )) { if (ctx->ctx) pglXDestroyContext(ctx->display, ctx->ctx); free_context(ctx); } else { WARN("Error deleting context !\n"); SetLastError(ERROR_INVALID_HANDLE); ret = FALSE; } wine_tsx11_unlock(); return ret; } /* OpenGL32 wglGetCurrentContext() */ HGLRC WINAPI X11DRV_wglGetCurrentContext(void) { GLXContext gl_ctx; Wine_GLContext *ret; TRACE("()\n"); wine_tsx11_lock(); gl_ctx = pglXGetCurrentContext(); ret = get_context_from_GLXContext(gl_ctx); wine_tsx11_unlock(); TRACE(" returning %p (GL context %p)\n", ret, gl_ctx); return (HGLRC)ret; } /* OpenGL32 wglGetCurrentDC */ HDC WINAPI X11DRV_wglGetCurrentDC(void) { GLXContext gl_ctx; Wine_GLContext *ret; TRACE("()\n"); wine_tsx11_lock(); gl_ctx = pglXGetCurrentContext(); ret = get_context_from_GLXContext(gl_ctx); wine_tsx11_unlock(); if (ret) { TRACE(" returning %p (GL context %p - Wine context %p)\n", ret->hdc, gl_ctx, ret); return ret->hdc; } else { TRACE(" no Wine context found for GLX context %p\n", gl_ctx); return 0; } } /* OpenGL32 wglGetCurrentReadDCARB */ HDC WINAPI X11DRV_wglGetCurrentReadDCARB(void) { GLXDrawable gl_d; HDC ret; TRACE("()\n"); wine_tsx11_lock(); gl_d = pglXGetCurrentReadDrawable(); ret = get_hdc_from_Drawable(gl_d); wine_tsx11_unlock(); TRACE(" returning %p (GL drawable %lu)\n", ret, gl_d); return ret; } /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */ void X11DRV_wglGetIntegerv(GLenum pname, GLint* params) { TRACE("pname: 0x%x, params: %p\n", pname, params); if (pname == GL_DEPTH_BITS) { GLXContext gl_ctx = pglXGetCurrentContext(); Wine_GLContext* ret = get_context_from_GLXContext(gl_ctx); /*TRACE("returns Wine Ctx as %p\n", ret);*/ /** * if we cannot find a Wine Context * we only have the default wine desktop context, * so if we have only a 24 depth say we have 32 */ if (NULL == ret && 24 == *params) { *params = 32; } TRACE("returns GL_DEPTH_BITS as '%d'\n", *params); } if (pname == GL_ALPHA_BITS) { GLint tmp; GLXContext gl_ctx = pglXGetCurrentContext(); Wine_GLContext* ret = get_context_from_GLXContext(gl_ctx); pglXGetFBConfigAttrib(ret->display, ret->fb_conf, GLX_ALPHA_SIZE, &tmp); TRACE("returns GL_ALPHA_BITS as '%d'\n", tmp); *params = tmp; } } static XID create_glxpixmap(X11DRV_PDEVICE *physDev) { GLXPixmap ret; XVisualInfo *vis; XVisualInfo template; int num; wine_tsx11_lock(); /* Retrieve the visualid from our main visual which is the only visual we can use */ template.visualid = XVisualIDFromVisual(visual); vis = XGetVisualInfo(gdi_display, VisualIDMask, &template, &num); ret = pglXCreateGLXPixmap(gdi_display, vis, physDev->bitmap->pixmap); XFree(vis); wine_tsx11_unlock(); TRACE("return %lx\n", ret); return ret; } Drawable get_glxdrawable(X11DRV_PDEVICE *physDev) { Drawable ret; if(physDev->bitmap) { if (physDev->bitmap->hbitmap == BITMAP_stock_phys_bitmap.hbitmap) ret = physDev->drawable; /* PBuffer */ else { if(!physDev->bitmap->glxpixmap) physDev->bitmap->glxpixmap = create_glxpixmap(physDev); ret = physDev->bitmap->glxpixmap; } } else ret = physDev->drawable; return ret; } BOOL destroy_glxpixmap(XID glxpixmap) { wine_tsx11_lock(); pglXDestroyGLXPixmap(gdi_display, glxpixmap); wine_tsx11_unlock(); return TRUE; } /** * X11DRV_SwapBuffers * * Swap the buffers of this DC */ BOOL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) { GLXDrawable drawable; if (!has_opengl()) { ERR("No libGL on this box - disabling OpenGL support !\n"); return 0; } TRACE_(opengl)("(%p)\n", physDev); drawable = get_glxdrawable(physDev); wine_tsx11_lock(); pglXSwapBuffers(gdi_display, drawable); wine_tsx11_unlock(); /* FPS support */ if (TRACE_ON(fps)) { static long prev_time, frames; DWORD time = GetTickCount(); frames++; /* every 1.5 seconds */ if (time - prev_time > 1500) { TRACE_(fps)("@ approx %.2ffps\n", 1000.0*frames/(time - prev_time)); prev_time = time; frames = 0; } } return TRUE; } /*********************************************************************** * X11DRV_setup_opengl_visual * * Setup the default visual used for OpenGL and Direct3D, and the desktop * window (if it exists). If OpenGL isn't available, the visual is simply * set to the default visual for the display */ XVisualInfo *X11DRV_setup_opengl_visual( Display *display ) { XVisualInfo *visual = NULL; /* In order to support OpenGL or D3D, we require a double-buffered visual and stencil buffer support, */ int dblBuf[] = {GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DOUBLEBUFFER, None}; if (!has_opengl()) return NULL; wine_tsx11_lock(); visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf); wine_tsx11_unlock(); if (visual == NULL) { /* fallback to 16 bits depth, no alpha */ int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, None}; WARN("Failed to get a visual with at least 24 bits depth\n"); wine_tsx11_lock(); visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2); wine_tsx11_unlock(); if (visual == NULL) { /* fallback to no stencil */ int dblBuf2[] = {GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_DOUBLEBUFFER, None}; WARN("Failed to get a visual with at least 8 bits of stencil\n"); wine_tsx11_lock(); visual = pglXChooseVisual(display, DefaultScreen(display), dblBuf2); wine_tsx11_unlock(); if (visual == NULL) { /* This should only happen if we cannot find a match with a depth size 16 */ FIXME("Failed to find a suitable visual\n"); return visual; } } } TRACE("Visual ID %lx Chosen\n",visual->visualid); return visual; } #else /* no OpenGL includes */ void X11DRV_OpenGL_Init(Display *display) { } /*********************************************************************** * ChoosePixelFormat (X11DRV.@) */ int X11DRV_ChoosePixelFormat(X11DRV_PDEVICE *physDev, const PIXELFORMATDESCRIPTOR *ppfd) { ERR("No OpenGL support compiled in.\n"); return 0; } /*********************************************************************** * DescribePixelFormat (X11DRV.@) */ int X11DRV_DescribePixelFormat(X11DRV_PDEVICE *physDev, int iPixelFormat, UINT nBytes, PIXELFORMATDESCRIPTOR *ppfd) { ERR("No OpenGL support compiled in.\n"); return 0; } /*********************************************************************** * GetPixelFormat (X11DRV.@) */ int X11DRV_GetPixelFormat(X11DRV_PDEVICE *physDev) { ERR("No OpenGL support compiled in.\n"); return 0; } /*********************************************************************** * SetPixelFormat (X11DRV.@) */ BOOL X11DRV_SetPixelFormat(X11DRV_PDEVICE *physDev, int iPixelFormat, const PIXELFORMATDESCRIPTOR *ppfd) { ERR("No OpenGL support compiled in.\n"); return FALSE; } /*********************************************************************** * SwapBuffers (X11DRV.@) */ BOOL X11DRV_SwapBuffers(X11DRV_PDEVICE *physDev) { ERR_(opengl)("No OpenGL support compiled in.\n"); return FALSE; } /* OpenGL32 wglCreateContext */ HGLRC WINAPI X11DRV_wglCreateContext(HDC hdc) { ERR_(opengl)("No OpenGL support compiled in.\n"); return NULL; } /* OpenGL32 wglDeleteContext */ BOOL WINAPI X11DRV_wglDeleteContext(HGLRC hglrc) { ERR_(opengl)("No OpenGL support compiled in.\n"); return FALSE; } /* OpenGL32 wglGetCurrentContext() */ HGLRC WINAPI X11DRV_wglGetCurrentContext(void) { ERR_(opengl)("No OpenGL support compiled in.\n"); return NULL; } /* OpenGL32 wglGetCurrentDC */ HDC WINAPI X11DRV_wglGetCurrentDC(void) { ERR_(opengl)("No OpenGL support compiled in.\n"); return 0; } /* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */ void X11DRV_wglGetIntegerv(GLenum pname, GLint* params) { ERR_(opengl)("No OpenGL support compiled in.\n"); } XVisualInfo *X11DRV_setup_opengl_visual( Display *display ) { return NULL; } Drawable get_glxdrawable(X11DRV_PDEVICE *physDev) { return 0; } BOOL destroy_glxpixmap(XID glxpixmap) { return FALSE; } #endif /* defined(HAVE_OPENGL) */