/* * Copyright 2008 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "d3d10.h" #include "wine/test.h" static void test_create_device(void) { ID3D10Device *device; unsigned int i; HRESULT hr; if (FAILED(hr = D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, D3D10_SDK_VERSION, &device))) { skip("Failed to create HAL device.\n"); return; } ID3D10Device_Release(device); for (i = 0; i < 100; ++i) { if (i == D3D10_SDK_VERSION) continue; hr = D3D10CreateDevice(NULL, D3D10_DRIVER_TYPE_HARDWARE, NULL, 0, i, &device); ok(hr == E_INVALIDARG, "Got unexpected hr %#x for SDK version %#x.\n", hr, i); } } static void test_stateblock_mask(void) { static const struct { UINT start_idx; UINT count; BYTE expected_disable[5]; BYTE expected_enable[5]; } capture_test[] = { { 8, 4, {0xff, 0xf0, 0xff, 0xff, 0xff}, {0x00, 0x0f, 0x00, 0x00, 0x00}}, { 9, 4, {0xff, 0xe1, 0xff, 0xff, 0xff}, {0x00, 0x1e, 0x00, 0x00, 0x00}}, {10, 4, {0xff, 0xc3, 0xff, 0xff, 0xff}, {0x00, 0x3c, 0x00, 0x00, 0x00}}, {11, 4, {0xff, 0x87, 0xff, 0xff, 0xff}, {0x00, 0x78, 0x00, 0x00, 0x00}}, {12, 4, {0xff, 0x0f, 0xff, 0xff, 0xff}, {0x00, 0xf0, 0x00, 0x00, 0x00}}, {13, 4, {0xff, 0x1f, 0xfe, 0xff, 0xff}, {0x00, 0xe0, 0x01, 0x00, 0x00}}, {14, 4, {0xff, 0x3f, 0xfc, 0xff, 0xff}, {0x00, 0xc0, 0x03, 0x00, 0x00}}, {15, 4, {0xff, 0x7f, 0xf8, 0xff, 0xff}, {0x00, 0x80, 0x07, 0x00, 0x00}}, { 8, 12, {0xff, 0x00, 0xf0, 0xff, 0xff}, {0x00, 0xff, 0x0f, 0x00, 0x00}}, { 9, 12, {0xff, 0x01, 0xe0, 0xff, 0xff}, {0x00, 0xfe, 0x1f, 0x00, 0x00}}, {10, 12, {0xff, 0x03, 0xc0, 0xff, 0xff}, {0x00, 0xfc, 0x3f, 0x00, 0x00}}, {11, 12, {0xff, 0x07, 0x80, 0xff, 0xff}, {0x00, 0xf8, 0x7f, 0x00, 0x00}}, {12, 12, {0xff, 0x0f, 0x00, 0xff, 0xff}, {0x00, 0xf0, 0xff, 0x00, 0x00}}, {13, 12, {0xff, 0x1f, 0x00, 0xfe, 0xff}, {0x00, 0xe0, 0xff, 0x01, 0x00}}, {14, 12, {0xff, 0x3f, 0x00, 0xfc, 0xff}, {0x00, 0xc0, 0xff, 0x03, 0x00}}, {15, 12, {0xff, 0x7f, 0x00, 0xf8, 0xff}, {0x00, 0x80, 0xff, 0x07, 0x00}}, }; D3D10_STATE_BLOCK_MASK mask_x, mask_y, result; HRESULT hr; BOOL ret; UINT i; memset(&mask_x, 0, sizeof(mask_x)); memset(&mask_y, 0, sizeof(mask_y)); memset(&result, 0, sizeof(result)); mask_x.VS = 0x33; mask_y.VS = 0x55; mask_x.Predication = 0x99; mask_y.Predication = 0xaa; hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, &result); ok(SUCCEEDED(hr), "D3D10StateBlockMaskDifference failed, hr %#x.\n", hr); ok(result.VS == 0x66, "Got unexpected result.VS %#x.\n", result.VS); ok(result.Predication == 0x33, "Got unexpected result.Predication %#x.\n", result.Predication); hr = D3D10StateBlockMaskDifference(NULL, &mask_y, &result); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskDifference(&mask_x, NULL, &result); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskDifference(&mask_x, &mask_y, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, &result); ok(SUCCEEDED(hr), "D3D10StateBlockMaskIntersect failed, hr %#x.\n", hr); ok(result.VS == 0x11, "Got unexpected result.VS %#x.\n", result.VS); ok(result.Predication == 0x88, "Got unexpected result.Predication %#x.\n", result.Predication); hr = D3D10StateBlockMaskIntersect(NULL, &mask_y, &result); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskIntersect(&mask_x, NULL, &result); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskIntersect(&mask_x, &mask_y, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, &result); ok(SUCCEEDED(hr), "D3D10StateBlockMaskUnion failed, hr %#x.\n", hr); ok(result.VS == 0x77, "Got unexpected result.VS %#x.\n", result.VS); ok(result.Predication == 0xbb, "Got unexpected result.Predication %#x.\n", result.Predication); hr = D3D10StateBlockMaskUnion(NULL, &mask_y, &result); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskUnion(&mask_x, NULL, &result); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskUnion(&mask_x, &mask_y, NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); memset(&result, 0xff, sizeof(result)); hr = D3D10StateBlockMaskDisableAll(&result); ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableAll failed, hr %#x.\n", hr); ok(!result.VS, "Got unexpected result.VS %#x.\n", result.VS); ok(!result.Predication, "Got unexpected result.Predication %#x.\n", result.Predication); hr = D3D10StateBlockMaskDisableAll(NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); memset(&result, 0, sizeof(result)); hr = D3D10StateBlockMaskEnableAll(&result); ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableAll failed, hr %#x.\n", hr); ok(result.VS == 0xff, "Got unexpected result.VS %#x.\n", result.VS); ok(result.Predication == 0xff, "Got unexpected result.Predication %#x.\n", result.Predication); hr = D3D10StateBlockMaskEnableAll(NULL); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); result.VS = 0xff; hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 1); ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr); ok(result.VS == 0xfe, "Got unexpected result.VS %#x.\n", result.VS); hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 0, 4); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS, 1, 1); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskDisableCapture(NULL, D3D10_DST_VS, 0, 1); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); result.VS = 0; hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 1); ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr); ok(result.VS == 0x01, "Got unexpected result.VS %#x.\n", result.VS); hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 0, 4); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS, 1, 1); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); hr = D3D10StateBlockMaskEnableCapture(NULL, D3D10_DST_VS, 0, 1); ok(hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr); for (i = 0; i < ARRAY_SIZE(capture_test); ++i) { memset(&result, 0xff, sizeof(result)); hr = D3D10StateBlockMaskDisableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES, capture_test[i].start_idx, capture_test[i].count); ok(SUCCEEDED(hr), "D3D10StateBlockMaskDisableCapture failed, hr %#x.\n", hr); ok(!memcmp(result.VSShaderResources, capture_test[i].expected_disable, 5), "Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n", result.VSShaderResources[0], result.VSShaderResources[1], result.VSShaderResources[2], result.VSShaderResources[3], result.VSShaderResources[4], i); memset(&result, 0, sizeof(result)); hr = D3D10StateBlockMaskEnableCapture(&result, D3D10_DST_VS_SHADER_RESOURCES, capture_test[i].start_idx, capture_test[i].count); ok(SUCCEEDED(hr), "D3D10StateBlockMaskEnableCapture failed, hr %#x.\n", hr); ok(!memcmp(result.VSShaderResources, capture_test[i].expected_enable, 5), "Got unexpected result.VSShaderResources[0..4] {%#x, %#x, %#x, %#x, %#x} for test %u.\n", result.VSShaderResources[0], result.VSShaderResources[1], result.VSShaderResources[2], result.VSShaderResources[3], result.VSShaderResources[4], i); } result.VS = 0xff; ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0); ok(ret == 1, "Got unexpected ret %#x.\n", ret); ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 1); ok(!ret, "Got unexpected ret %#x.\n", ret); result.VS = 0xfe; ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0); ok(!ret, "Got unexpected ret %#x.\n", ret); result.VS = 0; ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS, 0); ok(!ret, "Got unexpected ret %#x.\n", ret); memset(&result, 0xff, sizeof(result)); ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3); ok(ret == 8, "Got unexpected ret %#x.\n", ret); ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT); ok(!ret, "Got unexpected ret %#x.\n", ret); memset(&result, 0, sizeof(result)); ret = D3D10StateBlockMaskGetSetting(&result, D3D10_DST_VS_SHADER_RESOURCES, 3); ok(!ret, "Got unexpected ret %#x.\n", ret); } START_TEST(device) { test_create_device(); test_stateblock_mask(); }