/* * Copyright 2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA * */ #include "config.h" #include "wine/port.h" #include "d3d10_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d10); /* IUnknown methods */ static HRESULT STDMETHODCALLTYPE d3d10_effect_QueryInterface(ID3D10Effect *iface, REFIID riid, void **object) { TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object); if (IsEqualGUID(riid, &IID_ID3D10Effect) || IsEqualGUID(riid, &IID_IUnknown)) { IUnknown_AddRef(iface); *object = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid)); *object = NULL; return E_NOINTERFACE; } static ULONG STDMETHODCALLTYPE d3d10_effect_AddRef(ID3D10Effect *iface) { struct d3d10_effect *This = (struct d3d10_effect *)iface; ULONG refcount = InterlockedIncrement(&This->refcount); TRACE("%p increasing refcount to %u\n", This, refcount); return refcount; } static ULONG STDMETHODCALLTYPE d3d10_effect_Release(ID3D10Effect *iface) { struct d3d10_effect *This = (struct d3d10_effect *)iface; ULONG refcount = InterlockedDecrement(&This->refcount); TRACE("%p decreasing refcount to %u\n", This, refcount); if (!refcount) { HeapFree(GetProcessHeap(), 0, This); } return refcount; } /* ID3D10Effect methods */ static BOOL STDMETHODCALLTYPE d3d10_effect_IsValid(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static BOOL STDMETHODCALLTYPE d3d10_effect_IsPool(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDevice(ID3D10Effect *iface, ID3D10Device **device) { FIXME("iface %p, device %p stub!\n", iface, device); return E_NOTIMPL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_GetDesc(ID3D10Effect *iface, D3D10_EFFECT_DESC *desc) { FIXME("iface %p, desc %p stub!\n", iface, desc); return E_NOTIMPL; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByIndex(ID3D10Effect *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectConstantBuffer * STDMETHODCALLTYPE d3d10_effect_GetConstantBufferByName(ID3D10Effect *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByIndex(ID3D10Effect *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableByName(ID3D10Effect *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static struct ID3D10EffectVariable * STDMETHODCALLTYPE d3d10_effect_GetVariableBySemantic(ID3D10Effect *iface, LPCSTR semantic) { FIXME("iface %p, semantic \"%s\" stub!\n", iface, semantic); return NULL; } static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByIndex(ID3D10Effect *iface, UINT index) { FIXME("iface %p, index %u stub!\n", iface, index); return NULL; } static struct ID3D10EffectTechnique * STDMETHODCALLTYPE d3d10_effect_GetTechniqueByName(ID3D10Effect *iface, LPCSTR name) { FIXME("iface %p, name \"%s\" stub!\n", iface, name); return NULL; } static HRESULT STDMETHODCALLTYPE d3d10_effect_Optimize(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return E_NOTIMPL; } static BOOL STDMETHODCALLTYPE d3d10_effect_IsOptimized(ID3D10Effect *iface) { FIXME("iface %p stub!\n", iface); return FALSE; } const struct ID3D10EffectVtbl d3d10_effect_vtbl = { /* IUnknown methods */ d3d10_effect_QueryInterface, d3d10_effect_AddRef, d3d10_effect_Release, /* ID3D10Effect methods */ d3d10_effect_IsValid, d3d10_effect_IsPool, d3d10_effect_GetDevice, d3d10_effect_GetDesc, d3d10_effect_GetConstantBufferByIndex, d3d10_effect_GetConstantBufferByName, d3d10_effect_GetVariableByIndex, d3d10_effect_GetVariableByName, d3d10_effect_GetVariableBySemantic, d3d10_effect_GetTechniqueByIndex, d3d10_effect_GetTechniqueByName, d3d10_effect_Optimize, d3d10_effect_IsOptimized, };