/* * Copyright 2008-2009 Henri Verbeet for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_D3D11_PRIVATE_H #define __WINE_D3D11_PRIVATE_H #include "wine/debug.h" #include "wine/heap.h" #include #define COBJMACROS #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "objbase.h" #include "dxgi1_6.h" #include "d3d11_4.h" #ifdef D3D11_INIT_GUID #include "initguid.h" #endif #include "wine/wined3d.h" #include "wine/winedxgi.h" #include "wine/rbtree.h" #define MAKE_TAG(ch0, ch1, ch2, ch3) \ ((DWORD)(ch0) | ((DWORD)(ch1) << 8) | \ ((DWORD)(ch2) << 16) | ((DWORD)(ch3) << 24 )) #define TAG_AON9 MAKE_TAG('A', 'o', 'n', '9') #define TAG_DXBC MAKE_TAG('D', 'X', 'B', 'C') #define TAG_ISGN MAKE_TAG('I', 'S', 'G', 'N') #define TAG_OSG5 MAKE_TAG('O', 'S', 'G', '5') #define TAG_OSGN MAKE_TAG('O', 'S', 'G', 'N') #define TAG_PCSG MAKE_TAG('P', 'C', 'S', 'G') #define TAG_SHDR MAKE_TAG('S', 'H', 'D', 'R') #define TAG_SHEX MAKE_TAG('S', 'H', 'E', 'X') struct d3d_device; /* TRACE helper functions */ const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN; const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; const char *debug_float4(const float *values) DECLSPEC_HIDDEN; DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN; void d3d11_primitive_topology_from_wined3d_primitive_type(enum wined3d_primitive_type primitive_type, unsigned int patch_vertex_count, D3D11_PRIMITIVE_TOPOLOGY *topology) DECLSPEC_HIDDEN; void wined3d_primitive_type_from_d3d11_primitive_topology(D3D11_PRIMITIVE_TOPOLOGY topology, enum wined3d_primitive_type *type, unsigned int *patch_vertex_count) DECLSPEC_HIDDEN; unsigned int wined3d_getdata_flags_from_d3d11_async_getdata_flags(unsigned int d3d11_flags) DECLSPEC_HIDDEN; DWORD wined3d_usage_from_d3d11(enum D3D11_USAGE usage) DECLSPEC_HIDDEN; struct wined3d_resource *wined3d_resource_from_d3d11_resource(ID3D11Resource *resource) DECLSPEC_HIDDEN; struct wined3d_resource *wined3d_resource_from_d3d10_resource(ID3D10Resource *resource) DECLSPEC_HIDDEN; DWORD wined3d_map_flags_from_d3d11_map_type(D3D11_MAP map_type) DECLSPEC_HIDDEN; DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) DECLSPEC_HIDDEN; DWORD wined3d_clear_flags_from_d3d11_clear_flags(UINT clear_flags) DECLSPEC_HIDDEN; unsigned int wined3d_access_from_d3d11(D3D11_USAGE usage, UINT cpu_access) DECLSPEC_HIDDEN; enum D3D11_USAGE d3d11_usage_from_d3d10_usage(enum D3D10_USAGE usage) DECLSPEC_HIDDEN; enum D3D10_USAGE d3d10_usage_from_d3d11_usage(enum D3D11_USAGE usage) DECLSPEC_HIDDEN; UINT d3d11_bind_flags_from_d3d10_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN; UINT d3d10_bind_flags_from_d3d11_bind_flags(UINT bind_flags) DECLSPEC_HIDDEN; UINT d3d11_cpu_access_flags_from_d3d10_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN; UINT d3d10_cpu_access_flags_from_d3d11_cpu_access_flags(UINT cpu_access_flags) DECLSPEC_HIDDEN; UINT d3d11_resource_misc_flags_from_d3d10_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN; UINT d3d10_resource_misc_flags_from_d3d11_resource_misc_flags(UINT resource_misc_flags) DECLSPEC_HIDDEN; BOOL validate_d3d11_resource_access_flags(D3D11_RESOURCE_DIMENSION resource_dimension, D3D11_USAGE usage, UINT bind_flags, UINT cpu_access_flags, D3D_FEATURE_LEVEL feature_level) DECLSPEC_HIDDEN; HRESULT d3d_get_private_data(struct wined3d_private_store *store, REFGUID guid, UINT *data_size, void *data) DECLSPEC_HIDDEN; HRESULT d3d_set_private_data(struct wined3d_private_store *store, REFGUID guid, UINT data_size, const void *data) DECLSPEC_HIDDEN; HRESULT d3d_set_private_data_interface(struct wined3d_private_store *store, REFGUID guid, const IUnknown *object) DECLSPEC_HIDDEN; static inline unsigned int wined3d_bind_flags_from_d3d11(UINT bind_flags, UINT misc_flags) { unsigned int wined3d_flags = bind_flags & (D3D11_BIND_VERTEX_BUFFER | D3D11_BIND_INDEX_BUFFER | D3D11_BIND_CONSTANT_BUFFER | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_STREAM_OUTPUT | D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_UNORDERED_ACCESS); if (misc_flags & D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS) wined3d_flags |= WINED3D_BIND_INDIRECT_BUFFER; return wined3d_flags; } static inline UINT d3d11_bind_flags_from_wined3d(unsigned int bind_flags) { return bind_flags & (WINED3D_BIND_VERTEX_BUFFER | WINED3D_BIND_INDEX_BUFFER | WINED3D_BIND_CONSTANT_BUFFER | WINED3D_BIND_SHADER_RESOURCE | WINED3D_BIND_STREAM_OUTPUT | WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL | WINED3D_BIND_UNORDERED_ACCESS); } /* ID3D11Texture1D, ID3D10Texture1D */ struct d3d_texture1d { ID3D11Texture1D ID3D11Texture1D_iface; ID3D10Texture1D ID3D10Texture1D_iface; LONG refcount; struct wined3d_private_store private_store; IUnknown *dxgi_surface; struct wined3d_texture *wined3d_texture; D3D11_TEXTURE1D_DESC desc; ID3D11Device2 *device; }; HRESULT d3d_texture1d_create(struct d3d_device *device, const D3D11_TEXTURE1D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture1d **texture) DECLSPEC_HIDDEN; struct d3d_texture1d *unsafe_impl_from_ID3D11Texture1D(ID3D11Texture1D *iface) DECLSPEC_HIDDEN; struct d3d_texture1d *unsafe_impl_from_ID3D10Texture1D(ID3D10Texture1D *iface) DECLSPEC_HIDDEN; /* ID3D11Texture2D, ID3D10Texture2D */ struct d3d_texture2d { ID3D11Texture2D ID3D11Texture2D_iface; ID3D10Texture2D ID3D10Texture2D_iface; LONG refcount; struct wined3d_private_store private_store; IUnknown *dxgi_surface; struct wined3d_texture *wined3d_texture; D3D11_TEXTURE2D_DESC desc; ID3D11Device2 *device; }; static inline struct d3d_texture2d *impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) { return CONTAINING_RECORD(iface, struct d3d_texture2d, ID3D11Texture2D_iface); } HRESULT d3d_texture2d_create(struct d3d_device *device, const D3D11_TEXTURE2D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture2d **texture) DECLSPEC_HIDDEN; struct d3d_texture2d *unsafe_impl_from_ID3D11Texture2D(ID3D11Texture2D *iface) DECLSPEC_HIDDEN; struct d3d_texture2d *unsafe_impl_from_ID3D10Texture2D(ID3D10Texture2D *iface) DECLSPEC_HIDDEN; /* ID3D11Texture3D, ID3D10Texture3D */ struct d3d_texture3d { ID3D11Texture3D ID3D11Texture3D_iface; ID3D10Texture3D ID3D10Texture3D_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_texture *wined3d_texture; D3D11_TEXTURE3D_DESC desc; ID3D11Device2 *device; }; HRESULT d3d_texture3d_create(struct d3d_device *device, const D3D11_TEXTURE3D_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, struct d3d_texture3d **texture) DECLSPEC_HIDDEN; struct d3d_texture3d *unsafe_impl_from_ID3D11Texture3D(ID3D11Texture3D *iface) DECLSPEC_HIDDEN; struct d3d_texture3d *unsafe_impl_from_ID3D10Texture3D(ID3D10Texture3D *iface) DECLSPEC_HIDDEN; /* ID3D11Buffer, ID3D10Buffer */ struct d3d_buffer { ID3D11Buffer ID3D11Buffer_iface; ID3D10Buffer ID3D10Buffer_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_buffer *wined3d_buffer; D3D11_BUFFER_DESC desc; ID3D11Device2 *device; }; HRESULT d3d_buffer_create(struct d3d_device *device, const D3D11_BUFFER_DESC *desc, const D3D11_SUBRESOURCE_DATA *data, struct d3d_buffer **buffer) DECLSPEC_HIDDEN; struct d3d_buffer *unsafe_impl_from_ID3D11Buffer(ID3D11Buffer *iface) DECLSPEC_HIDDEN; struct d3d_buffer *unsafe_impl_from_ID3D10Buffer(ID3D10Buffer *iface) DECLSPEC_HIDDEN; /* ID3D11DepthStencilView, ID3D10DepthStencilView */ struct d3d_depthstencil_view { ID3D11DepthStencilView ID3D11DepthStencilView_iface; ID3D10DepthStencilView ID3D10DepthStencilView_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_rendertarget_view *wined3d_view; D3D11_DEPTH_STENCIL_VIEW_DESC desc; ID3D11Resource *resource; ID3D11Device2 *device; }; HRESULT d3d_depthstencil_view_create(struct d3d_device *device, ID3D11Resource *resource, const D3D11_DEPTH_STENCIL_VIEW_DESC *desc, struct d3d_depthstencil_view **view) DECLSPEC_HIDDEN; struct d3d_depthstencil_view *unsafe_impl_from_ID3D11DepthStencilView(ID3D11DepthStencilView *iface) DECLSPEC_HIDDEN; struct d3d_depthstencil_view *unsafe_impl_from_ID3D10DepthStencilView(ID3D10DepthStencilView *iface) DECLSPEC_HIDDEN; /* ID3D11RenderTargetView, ID3D10RenderTargetView */ struct d3d_rendertarget_view { ID3D11RenderTargetView ID3D11RenderTargetView_iface; ID3D10RenderTargetView ID3D10RenderTargetView_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_rendertarget_view *wined3d_view; D3D11_RENDER_TARGET_VIEW_DESC desc; ID3D11Resource *resource; ID3D11Device2 *device; }; HRESULT d3d_rendertarget_view_create(struct d3d_device *device, ID3D11Resource *resource, const D3D11_RENDER_TARGET_VIEW_DESC *desc, struct d3d_rendertarget_view **view) DECLSPEC_HIDDEN; struct d3d_rendertarget_view *unsafe_impl_from_ID3D11RenderTargetView(ID3D11RenderTargetView *iface) DECLSPEC_HIDDEN; struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10RenderTargetView *iface) DECLSPEC_HIDDEN; /* ID3D11ShaderResourceView, ID3D10ShaderResourceView1 */ struct d3d_shader_resource_view { ID3D11ShaderResourceView ID3D11ShaderResourceView_iface; ID3D10ShaderResourceView1 ID3D10ShaderResourceView1_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_shader_resource_view *wined3d_view; D3D11_SHADER_RESOURCE_VIEW_DESC desc; ID3D11Resource *resource; ID3D11Device2 *device; }; HRESULT d3d_shader_resource_view_create(struct d3d_device *device, ID3D11Resource *resource, const D3D11_SHADER_RESOURCE_VIEW_DESC *desc, struct d3d_shader_resource_view **view) DECLSPEC_HIDDEN; struct d3d_shader_resource_view *unsafe_impl_from_ID3D11ShaderResourceView( ID3D11ShaderResourceView *iface) DECLSPEC_HIDDEN; struct d3d_shader_resource_view *unsafe_impl_from_ID3D10ShaderResourceView( ID3D10ShaderResourceView *iface) DECLSPEC_HIDDEN; /* ID3D11UnorderedAccessView */ struct d3d11_unordered_access_view { ID3D11UnorderedAccessView ID3D11UnorderedAccessView_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_unordered_access_view *wined3d_view; D3D11_UNORDERED_ACCESS_VIEW_DESC desc; ID3D11Resource *resource; ID3D11Device2 *device; }; HRESULT d3d11_unordered_access_view_create(struct d3d_device *device, ID3D11Resource *resource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *desc, struct d3d11_unordered_access_view **view) DECLSPEC_HIDDEN; struct d3d11_unordered_access_view *unsafe_impl_from_ID3D11UnorderedAccessView( ID3D11UnorderedAccessView *iface) DECLSPEC_HIDDEN; /* ID3D11InputLayout, ID3D10InputLayout */ struct d3d_input_layout { ID3D11InputLayout ID3D11InputLayout_iface; ID3D10InputLayout ID3D10InputLayout_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_vertex_declaration *wined3d_decl; ID3D11Device2 *device; }; HRESULT d3d_input_layout_create(struct d3d_device *device, const D3D11_INPUT_ELEMENT_DESC *element_descs, UINT element_count, const void *shader_byte_code, SIZE_T shader_byte_code_length, struct d3d_input_layout **layout) DECLSPEC_HIDDEN; struct d3d_input_layout *unsafe_impl_from_ID3D11InputLayout(ID3D11InputLayout *iface) DECLSPEC_HIDDEN; struct d3d_input_layout *unsafe_impl_from_ID3D10InputLayout(ID3D10InputLayout *iface) DECLSPEC_HIDDEN; /* ID3D11VertexShader, ID3D10VertexShader */ struct d3d_vertex_shader { ID3D11VertexShader ID3D11VertexShader_iface; ID3D10VertexShader ID3D10VertexShader_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; ID3D11Device2 *device; }; HRESULT d3d_vertex_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d_vertex_shader **shader) DECLSPEC_HIDDEN; struct d3d_vertex_shader *unsafe_impl_from_ID3D11VertexShader(ID3D11VertexShader *iface) DECLSPEC_HIDDEN; struct d3d_vertex_shader *unsafe_impl_from_ID3D10VertexShader(ID3D10VertexShader *iface) DECLSPEC_HIDDEN; /* ID3D11HullShader */ struct d3d11_hull_shader { ID3D11HullShader ID3D11HullShader_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; ID3D11Device2 *device; }; HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN; struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) DECLSPEC_HIDDEN; /* ID3D11DomainShader */ struct d3d11_domain_shader { ID3D11DomainShader ID3D11DomainShader_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; ID3D11Device2 *device; }; HRESULT d3d11_domain_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d11_domain_shader **shader) DECLSPEC_HIDDEN; struct d3d11_domain_shader *unsafe_impl_from_ID3D11DomainShader(ID3D11DomainShader *iface) DECLSPEC_HIDDEN; /* ID3D11GeometryShader, ID3D10GeometryShader */ struct d3d_geometry_shader { ID3D11GeometryShader ID3D11GeometryShader_iface; ID3D10GeometryShader ID3D10GeometryShader_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; ID3D11Device2 *device; }; HRESULT d3d_geometry_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, const D3D11_SO_DECLARATION_ENTRY *so_entries, unsigned int so_entry_count, const unsigned int *buffer_strides, unsigned int buffer_stride_count, unsigned int rasterizer_stream, struct d3d_geometry_shader **shader) DECLSPEC_HIDDEN; struct d3d_geometry_shader *unsafe_impl_from_ID3D11GeometryShader(ID3D11GeometryShader *iface) DECLSPEC_HIDDEN; struct d3d_geometry_shader *unsafe_impl_from_ID3D10GeometryShader(ID3D10GeometryShader *iface) DECLSPEC_HIDDEN; /* ID3D11PixelShader, ID3D10PixelShader */ struct d3d_pixel_shader { ID3D11PixelShader ID3D11PixelShader_iface; ID3D10PixelShader ID3D10PixelShader_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; ID3D11Device2 *device; }; HRESULT d3d_pixel_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d_pixel_shader **shader) DECLSPEC_HIDDEN; struct d3d_pixel_shader *unsafe_impl_from_ID3D11PixelShader(ID3D11PixelShader *iface) DECLSPEC_HIDDEN; struct d3d_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN; /* ID3D11ComputeShader */ struct d3d11_compute_shader { ID3D11ComputeShader ID3D11ComputeShader_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_shader *wined3d_shader; ID3D11Device2 *device; }; HRESULT d3d11_compute_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length, struct d3d11_compute_shader **shader) DECLSPEC_HIDDEN; struct d3d11_compute_shader *unsafe_impl_from_ID3D11ComputeShader(ID3D11ComputeShader *iface) DECLSPEC_HIDDEN; /* ID3D11ClassLinkage */ struct d3d11_class_linkage { ID3D11ClassLinkage ID3D11ClassLinkage_iface; LONG refcount; struct wined3d_private_store private_store; ID3D11Device2 *device; }; HRESULT d3d11_class_linkage_create(struct d3d_device *device, struct d3d11_class_linkage **class_linkage) DECLSPEC_HIDDEN; /* ID3D11BlendState, ID3D10BlendState1 */ struct d3d_blend_state { ID3D11BlendState ID3D11BlendState_iface; ID3D10BlendState1 ID3D10BlendState1_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_blend_state *wined3d_state; D3D11_BLEND_DESC desc; struct wine_rb_entry entry; ID3D11Device2 *device; }; static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface) { return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface); } HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc, struct d3d_blend_state **state) DECLSPEC_HIDDEN; struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface) DECLSPEC_HIDDEN; struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface) DECLSPEC_HIDDEN; /* ID3D11DepthStencilState, ID3D10DepthStencilState */ struct d3d_depthstencil_state { ID3D11DepthStencilState ID3D11DepthStencilState_iface; ID3D10DepthStencilState ID3D10DepthStencilState_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_depth_stencil_state *wined3d_state; D3D11_DEPTH_STENCIL_DESC desc; struct wine_rb_entry entry; ID3D11Device2 *device; }; static inline struct d3d_depthstencil_state *impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface) { return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D11DepthStencilState_iface); } HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc, struct d3d_depthstencil_state **state) DECLSPEC_HIDDEN; struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState( ID3D11DepthStencilState *iface) DECLSPEC_HIDDEN; struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState( ID3D10DepthStencilState *iface) DECLSPEC_HIDDEN; /* ID3D11RasterizerState, ID3D10RasterizerState */ struct d3d_rasterizer_state { ID3D11RasterizerState ID3D11RasterizerState_iface; ID3D10RasterizerState ID3D10RasterizerState_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_rasterizer_state *wined3d_state; D3D11_RASTERIZER_DESC desc; struct wine_rb_entry entry; ID3D11Device2 *device; }; HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc, struct d3d_rasterizer_state **state) DECLSPEC_HIDDEN; struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface) DECLSPEC_HIDDEN; struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface) DECLSPEC_HIDDEN; /* ID3D11SamplerState, ID3D10SamplerState */ struct d3d_sampler_state { ID3D11SamplerState ID3D11SamplerState_iface; ID3D10SamplerState ID3D10SamplerState_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_sampler *wined3d_sampler; D3D11_SAMPLER_DESC desc; struct wine_rb_entry entry; ID3D11Device2 *device; }; HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc, struct d3d_sampler_state **state) DECLSPEC_HIDDEN; struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN; struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN; /* ID3D11Query, ID3D10Query */ struct d3d_query { ID3D11Query ID3D11Query_iface; ID3D10Query ID3D10Query_iface; LONG refcount; struct wined3d_private_store private_store; struct wined3d_query *wined3d_query; BOOL predicate; D3D11_QUERY_DESC desc; ID3D11Device2 *device; }; HRESULT d3d_query_create(struct d3d_device *device, const D3D11_QUERY_DESC *desc, BOOL predicate, struct d3d_query **query) DECLSPEC_HIDDEN; struct d3d_query *unsafe_impl_from_ID3D11Query(ID3D11Query *iface) DECLSPEC_HIDDEN; struct d3d_query *unsafe_impl_from_ID3D10Query(ID3D10Query *iface) DECLSPEC_HIDDEN; struct d3d_query *unsafe_impl_from_ID3D11Asynchronous(ID3D11Asynchronous *iface) DECLSPEC_HIDDEN; /* ID3DDeviceContextState */ struct d3d_device_context_state { ID3DDeviceContextState ID3DDeviceContextState_iface; LONG refcount; struct wined3d_private_store private_store; struct { ID3D11VertexShader *shader; ID3D11SamplerState *samplers[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT]; ID3D11ShaderResourceView *srvs[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]; ID3D11Buffer *cbs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT]; } vs; struct { ID3D11GeometryShader *shader; ID3D11SamplerState *samplers[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT]; ID3D11ShaderResourceView *srvs[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]; ID3D11Buffer *cbs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT]; } gs; struct { ID3D11PixelShader *shader; ID3D11SamplerState *samplers[D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT]; ID3D11ShaderResourceView *srvs[D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT]; ID3D11Buffer *cbs[D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT]; } ps; GUID emulated_interface; ID3D11Device2 *device; }; /* ID3D11DeviceContext - immediate context */ struct d3d11_immediate_context { ID3D11DeviceContext1 ID3D11DeviceContext1_iface; ID3D11Multithread ID3D11Multithread_iface; LONG refcount; struct wined3d_private_store private_store; }; /* ID3D11Device, ID3D10Device1 */ struct d3d_device { IUnknown IUnknown_inner; ID3D11Device2 ID3D11Device2_iface; ID3D10Device1 ID3D10Device1_iface; ID3D10Multithread ID3D10Multithread_iface; IWineDXGIDeviceParent IWineDXGIDeviceParent_iface; IUnknown *outer_unk; LONG refcount; D3D_FEATURE_LEVEL feature_level; BOOL d3d11_only; GUID emulated_interface; struct d3d11_immediate_context immediate_context; struct wined3d_device_parent device_parent; struct wined3d_device *wined3d_device; struct wine_rb_tree blend_states; struct wine_rb_tree depthstencil_states; struct wine_rb_tree rasterizer_states; struct wine_rb_tree sampler_states; UINT stencil_ref; }; static inline struct d3d_device *impl_from_ID3D11Device(ID3D11Device *iface) { return CONTAINING_RECORD((ID3D11Device2 *)iface, struct d3d_device, ID3D11Device2_iface); } static inline struct d3d_device *impl_from_ID3D11Device2(ID3D11Device2 *iface) { return CONTAINING_RECORD(iface, struct d3d_device, ID3D11Device2_iface); } static inline struct d3d_device *impl_from_ID3D10Device(ID3D10Device1 *iface) { return CONTAINING_RECORD(iface, struct d3d_device, ID3D10Device1_iface); } void d3d_device_init(struct d3d_device *device, void *outer_unknown) DECLSPEC_HIDDEN; /* Layered device */ enum dxgi_device_layer_id { DXGI_DEVICE_LAYER_DEBUG1 = 0x8, DXGI_DEVICE_LAYER_THREAD_SAFE = 0x10, DXGI_DEVICE_LAYER_DEBUG2 = 0x20, DXGI_DEVICE_LAYER_SWITCH_TO_REF = 0x30, DXGI_DEVICE_LAYER_D3D10_DEVICE = 0xffffffff, }; struct layer_get_size_args { DWORD unknown0; DWORD unknown1; DWORD *unknown2; DWORD *unknown3; IDXGIAdapter *adapter; WORD interface_major; WORD interface_minor; WORD version_build; WORD version_revision; }; struct dxgi_device_layer { enum dxgi_device_layer_id id; HRESULT (WINAPI *init)(enum dxgi_device_layer_id id, DWORD *count, DWORD *values); UINT (WINAPI *get_size)(enum dxgi_device_layer_id id, struct layer_get_size_args *args, DWORD unknown0); HRESULT (WINAPI *create)(enum dxgi_device_layer_id id, void **layer_base, DWORD unknown0, void *device_object, REFIID riid, void **device_layer); }; HRESULT WINAPI DXGID3D10CreateDevice(HMODULE d3d10core, IDXGIFactory *factory, IDXGIAdapter *adapter, unsigned int flags, const D3D_FEATURE_LEVEL *feature_levels, unsigned int level_count, void **device); HRESULT WINAPI DXGID3D10RegisterLayers(const struct dxgi_device_layer *layers, UINT layer_count); #endif /* __WINE_D3D11_PRIVATE_H */