/* Auto-generated file... Do not edit ! */ #include "config.h" #include "wine_gl.h" #include "debugtools.h" typedef const GLubyte * GLstring; DEFAULT_DEBUG_CHANNEL(opengl); /*********************************************************************** * glAccum */ void WINAPI wine_glAccum( GLenum op, GLfloat value ) { TRACE("(%d, %f)\n", op, value ); ENTER_GL(); glAccum( op, value ); LEAVE_GL(); } /*********************************************************************** * glActiveTextureARB */ void WINAPI wine_glActiveTextureARB( GLenum texture ) { TRACE("(%d)\n", texture ); ENTER_GL(); glActiveTextureARB( texture ); LEAVE_GL(); } /*********************************************************************** * glAlphaFunc */ void WINAPI wine_glAlphaFunc( GLenum func, GLclampf ref ) { TRACE("(%d, %f)\n", func, ref ); ENTER_GL(); glAlphaFunc( func, ref ); LEAVE_GL(); } /*********************************************************************** * glAreTexturesResident */ GLboolean WINAPI wine_glAreTexturesResident( GLsizei n, GLuint* textures, GLboolean* residences ) { GLboolean ret_value; TRACE("(%d, %p, %p)\n", n, textures, residences ); ENTER_GL(); ret_value = glAreTexturesResident( n, textures, residences ); LEAVE_GL(); return ret_value; } /*********************************************************************** * glArrayElement */ void WINAPI wine_glArrayElement( GLint i ) { TRACE("(%d)\n", i ); ENTER_GL(); glArrayElement( i ); LEAVE_GL(); } /*********************************************************************** * glBegin */ void WINAPI wine_glBegin( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); glBegin( mode ); LEAVE_GL(); } /*********************************************************************** * glBindTexture */ void WINAPI wine_glBindTexture( GLenum target, GLuint texture ) { TRACE("(%d, %d)\n", target, texture ); ENTER_GL(); glBindTexture( target, texture ); LEAVE_GL(); } /*********************************************************************** * glBitmap */ void WINAPI wine_glBitmap( GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte* bitmap ) { TRACE("(%d, %d, %f, %f, %f, %f, %p)\n", width, height, xorig, yorig, xmove, ymove, bitmap ); ENTER_GL(); glBitmap( width, height, xorig, yorig, xmove, ymove, bitmap ); LEAVE_GL(); } /*********************************************************************** * glBlendColor */ void WINAPI wine_glBlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); ENTER_GL(); glBlendColor( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glBlendEquation */ void WINAPI wine_glBlendEquation( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); glBlendEquation( mode ); LEAVE_GL(); } /*********************************************************************** * glBlendFunc */ void WINAPI wine_glBlendFunc( GLenum sfactor, GLenum dfactor ) { TRACE("(%d, %d)\n", sfactor, dfactor ); ENTER_GL(); glBlendFunc( sfactor, dfactor ); LEAVE_GL(); } /*********************************************************************** * glCallList */ void WINAPI wine_glCallList( GLuint list ) { TRACE("(%d)\n", list ); ENTER_GL(); glCallList( list ); LEAVE_GL(); } /*********************************************************************** * glCallLists */ void WINAPI wine_glCallLists( GLsizei n, GLenum type, GLvoid* lists ) { TRACE("(%d, %d, %p)\n", n, type, lists ); ENTER_GL(); glCallLists( n, type, lists ); LEAVE_GL(); } /*********************************************************************** * glClear */ void WINAPI wine_glClear( GLbitfield mask ) { TRACE("(%d)\n", mask ); ENTER_GL(); glClear( mask ); LEAVE_GL(); } /*********************************************************************** * glClearAccum */ void WINAPI wine_glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); ENTER_GL(); glClearAccum( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glClearColor */ void WINAPI wine_glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); ENTER_GL(); glClearColor( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glClearDepth */ void WINAPI wine_glClearDepth( GLclampd depth ) { TRACE("(%f)\n", depth ); ENTER_GL(); glClearDepth( depth ); LEAVE_GL(); } /*********************************************************************** * glClearIndex */ void WINAPI wine_glClearIndex( GLfloat c ) { TRACE("(%f)\n", c ); ENTER_GL(); glClearIndex( c ); LEAVE_GL(); } /*********************************************************************** * glClearStencil */ void WINAPI wine_glClearStencil( GLint s ) { TRACE("(%d)\n", s ); ENTER_GL(); glClearStencil( s ); LEAVE_GL(); } /*********************************************************************** * glClientActiveTextureARB */ void WINAPI wine_glClientActiveTextureARB( GLenum texture ) { TRACE("(%d)\n", texture ); ENTER_GL(); glClientActiveTextureARB( texture ); LEAVE_GL(); } /*********************************************************************** * glClipPlane */ void WINAPI wine_glClipPlane( GLenum plane, GLdouble* equation ) { TRACE("(%d, %p)\n", plane, equation ); ENTER_GL(); glClipPlane( plane, equation ); LEAVE_GL(); } /*********************************************************************** * glColor3b */ void WINAPI wine_glColor3b( GLbyte red, GLbyte green, GLbyte blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); glColor3b( red, green, blue ); LEAVE_GL(); } /*********************************************************************** * glColor3bv */ void WINAPI wine_glColor3bv( GLbyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor3bv( v ); LEAVE_GL(); } /*********************************************************************** * glColor3d */ void WINAPI wine_glColor3d( GLdouble red, GLdouble green, GLdouble blue ) { TRACE("(%f, %f, %f)\n", red, green, blue ); ENTER_GL(); glColor3d( red, green, blue ); LEAVE_GL(); } /*********************************************************************** * glColor3dv */ void WINAPI wine_glColor3dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor3dv( v ); LEAVE_GL(); } /*********************************************************************** * glColor3f */ void WINAPI wine_glColor3f( GLfloat red, GLfloat green, GLfloat blue ) { TRACE("(%f, %f, %f)\n", red, green, blue ); ENTER_GL(); glColor3f( red, green, blue ); LEAVE_GL(); } /*********************************************************************** * glColor3fv */ void WINAPI wine_glColor3fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor3fv( v ); LEAVE_GL(); } /*********************************************************************** * glColor3i */ void WINAPI wine_glColor3i( GLint red, GLint green, GLint blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); glColor3i( red, green, blue ); LEAVE_GL(); } /*********************************************************************** * glColor3iv */ void WINAPI wine_glColor3iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor3iv( v ); LEAVE_GL(); } /*********************************************************************** * glColor3s */ void WINAPI wine_glColor3s( GLshort red, GLshort green, GLshort blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); glColor3s( red, green, blue ); LEAVE_GL(); } /*********************************************************************** * glColor3sv */ void WINAPI wine_glColor3sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor3sv( v ); LEAVE_GL(); } /*********************************************************************** * glColor3ub */ void WINAPI wine_glColor3ub( GLubyte red, GLubyte green, GLubyte blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); glColor3ub( red, green, blue ); LEAVE_GL(); } /*********************************************************************** * glColor3ubv */ void WINAPI wine_glColor3ubv( GLubyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor3ubv( v ); LEAVE_GL(); } /*********************************************************************** * glColor3ui */ void WINAPI wine_glColor3ui( GLuint red, GLuint green, GLuint blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); glColor3ui( red, green, blue ); LEAVE_GL(); } /*********************************************************************** * glColor3uiv */ void WINAPI wine_glColor3uiv( GLuint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor3uiv( v ); LEAVE_GL(); } /*********************************************************************** * glColor3us */ void WINAPI wine_glColor3us( GLushort red, GLushort green, GLushort blue ) { TRACE("(%d, %d, %d)\n", red, green, blue ); ENTER_GL(); glColor3us( red, green, blue ); LEAVE_GL(); } /*********************************************************************** * glColor3usv */ void WINAPI wine_glColor3usv( GLushort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor3usv( v ); LEAVE_GL(); } /*********************************************************************** * glColor4b */ void WINAPI wine_glColor4b( GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); glColor4b( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColor4bv */ void WINAPI wine_glColor4bv( GLbyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor4bv( v ); LEAVE_GL(); } /*********************************************************************** * glColor4d */ void WINAPI wine_glColor4d( GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); ENTER_GL(); glColor4d( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColor4dv */ void WINAPI wine_glColor4dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor4dv( v ); LEAVE_GL(); } /*********************************************************************** * glColor4f */ void WINAPI wine_glColor4f( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) { TRACE("(%f, %f, %f, %f)\n", red, green, blue, alpha ); ENTER_GL(); glColor4f( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColor4fv */ void WINAPI wine_glColor4fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor4fv( v ); LEAVE_GL(); } /*********************************************************************** * glColor4i */ void WINAPI wine_glColor4i( GLint red, GLint green, GLint blue, GLint alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); glColor4i( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColor4iv */ void WINAPI wine_glColor4iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor4iv( v ); LEAVE_GL(); } /*********************************************************************** * glColor4s */ void WINAPI wine_glColor4s( GLshort red, GLshort green, GLshort blue, GLshort alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); glColor4s( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColor4sv */ void WINAPI wine_glColor4sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor4sv( v ); LEAVE_GL(); } /*********************************************************************** * glColor4ub */ void WINAPI wine_glColor4ub( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); glColor4ub( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColor4ubv */ void WINAPI wine_glColor4ubv( GLubyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor4ubv( v ); LEAVE_GL(); } /*********************************************************************** * glColor4ui */ void WINAPI wine_glColor4ui( GLuint red, GLuint green, GLuint blue, GLuint alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); glColor4ui( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColor4uiv */ void WINAPI wine_glColor4uiv( GLuint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor4uiv( v ); LEAVE_GL(); } /*********************************************************************** * glColor4us */ void WINAPI wine_glColor4us( GLushort red, GLushort green, GLushort blue, GLushort alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); glColor4us( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColor4usv */ void WINAPI wine_glColor4usv( GLushort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glColor4usv( v ); LEAVE_GL(); } /*********************************************************************** * glColorMask */ void WINAPI wine_glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ) { TRACE("(%d, %d, %d, %d)\n", red, green, blue, alpha ); ENTER_GL(); glColorMask( red, green, blue, alpha ); LEAVE_GL(); } /*********************************************************************** * glColorMaterial */ void WINAPI wine_glColorMaterial( GLenum face, GLenum mode ) { TRACE("(%d, %d)\n", face, mode ); ENTER_GL(); glColorMaterial( face, mode ); LEAVE_GL(); } /*********************************************************************** * glColorPointer */ void WINAPI wine_glColorPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); glColorPointer( size, type, stride, pointer ); LEAVE_GL(); } /*********************************************************************** * glColorSubTable */ void WINAPI wine_glColorSubTable( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, GLvoid* data ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", target, start, count, format, type, data ); ENTER_GL(); glColorSubTable( target, start, count, format, type, data ); LEAVE_GL(); } /*********************************************************************** * glColorTable */ void WINAPI wine_glColorTable( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* table ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, table ); ENTER_GL(); glColorTable( target, internalformat, width, format, type, table ); LEAVE_GL(); } /*********************************************************************** * glColorTableParameterfv */ void WINAPI wine_glColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glColorTableParameterfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glColorTableParameteriv */ void WINAPI wine_glColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glColorTableParameteriv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glConvolutionFilter1D */ void WINAPI wine_glConvolutionFilter1D( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, GLvoid* image ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", target, internalformat, width, format, type, image ); ENTER_GL(); glConvolutionFilter1D( target, internalformat, width, format, type, image ); LEAVE_GL(); } /*********************************************************************** * glConvolutionFilter2D */ void WINAPI wine_glConvolutionFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* image ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, internalformat, width, height, format, type, image ); ENTER_GL(); glConvolutionFilter2D( target, internalformat, width, height, format, type, image ); LEAVE_GL(); } /*********************************************************************** * glConvolutionParameterf */ void WINAPI wine_glConvolutionParameterf( GLenum target, GLenum pname, GLfloat params ) { TRACE("(%d, %d, %f)\n", target, pname, params ); ENTER_GL(); glConvolutionParameterf( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glConvolutionParameterfv */ void WINAPI wine_glConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glConvolutionParameterfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glConvolutionParameteri */ void WINAPI wine_glConvolutionParameteri( GLenum target, GLenum pname, GLint params ) { TRACE("(%d, %d, %d)\n", target, pname, params ); ENTER_GL(); glConvolutionParameteri( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glConvolutionParameteriv */ void WINAPI wine_glConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glConvolutionParameteriv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glCopyColorSubTable */ void WINAPI wine_glCopyColorSubTable( GLenum target, GLsizei start, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d)\n", target, start, x, y, width ); ENTER_GL(); glCopyColorSubTable( target, start, x, y, width ); LEAVE_GL(); } /*********************************************************************** * glCopyColorTable */ void WINAPI wine_glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); ENTER_GL(); glCopyColorTable( target, internalformat, x, y, width ); LEAVE_GL(); } /*********************************************************************** * glCopyConvolutionFilter1D */ void WINAPI wine_glCopyConvolutionFilter1D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d)\n", target, internalformat, x, y, width ); ENTER_GL(); glCopyConvolutionFilter1D( target, internalformat, x, y, width ); LEAVE_GL(); } /*********************************************************************** * glCopyConvolutionFilter2D */ void WINAPI wine_glCopyConvolutionFilter2D( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d, %d, %d)\n", target, internalformat, x, y, width, height ); ENTER_GL(); glCopyConvolutionFilter2D( target, internalformat, x, y, width, height ); LEAVE_GL(); } /*********************************************************************** * glCopyPixels */ void WINAPI wine_glCopyPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum type ) { TRACE("(%d, %d, %d, %d, %d)\n", x, y, width, height, type ); ENTER_GL(); glCopyPixels( x, y, width, height, type ); LEAVE_GL(); } /*********************************************************************** * glCopyTexImage1D */ void WINAPI wine_glCopyTexImage1D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border ) { TRACE("(%d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, border ); ENTER_GL(); glCopyTexImage1D( target, level, internalformat, x, y, width, border ); LEAVE_GL(); } /*********************************************************************** * glCopyTexImage2D */ void WINAPI wine_glCopyTexImage2D( GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, internalformat, x, y, width, height, border ); ENTER_GL(); glCopyTexImage2D( target, level, internalformat, x, y, width, height, border ); LEAVE_GL(); } /*********************************************************************** * glCopyTexSubImage1D */ void WINAPI wine_glCopyTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width ) { TRACE("(%d, %d, %d, %d, %d, %d)\n", target, level, xoffset, x, y, width ); ENTER_GL(); glCopyTexSubImage1D( target, level, xoffset, x, y, width ); LEAVE_GL(); } /*********************************************************************** * glCopyTexSubImage2D */ void WINAPI wine_glCopyTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, x, y, width, height ); ENTER_GL(); glCopyTexSubImage2D( target, level, xoffset, yoffset, x, y, width, height ); LEAVE_GL(); } /*********************************************************************** * glCopyTexSubImage3D */ void WINAPI wine_glCopyTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d)\n", target, level, xoffset, yoffset, zoffset, x, y, width, height ); ENTER_GL(); glCopyTexSubImage3D( target, level, xoffset, yoffset, zoffset, x, y, width, height ); LEAVE_GL(); } /*********************************************************************** * glCullFace */ void WINAPI wine_glCullFace( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); glCullFace( mode ); LEAVE_GL(); } /*********************************************************************** * glDeleteLists */ void WINAPI wine_glDeleteLists( GLuint list, GLsizei range ) { TRACE("(%d, %d)\n", list, range ); ENTER_GL(); glDeleteLists( list, range ); LEAVE_GL(); } /*********************************************************************** * glDeleteTextures */ void WINAPI wine_glDeleteTextures( GLsizei n, GLuint* textures ) { TRACE("(%d, %p)\n", n, textures ); ENTER_GL(); glDeleteTextures( n, textures ); LEAVE_GL(); } /*********************************************************************** * glDepthFunc */ void WINAPI wine_glDepthFunc( GLenum func ) { TRACE("(%d)\n", func ); ENTER_GL(); glDepthFunc( func ); LEAVE_GL(); } /*********************************************************************** * glDepthMask */ void WINAPI wine_glDepthMask( GLboolean flag ) { TRACE("(%d)\n", flag ); ENTER_GL(); glDepthMask( flag ); LEAVE_GL(); } /*********************************************************************** * glDepthRange */ void WINAPI wine_glDepthRange( GLclampd near, GLclampd far ) { TRACE("(%f, %f)\n", near, far ); ENTER_GL(); glDepthRange( near, far ); LEAVE_GL(); } /*********************************************************************** * glDisable */ void WINAPI wine_glDisable( GLenum cap ) { TRACE("(%d)\n", cap ); ENTER_GL(); glDisable( cap ); LEAVE_GL(); } /*********************************************************************** * glDisableClientState */ void WINAPI wine_glDisableClientState( GLenum array ) { TRACE("(%d)\n", array ); ENTER_GL(); glDisableClientState( array ); LEAVE_GL(); } /*********************************************************************** * glDrawArrays */ void WINAPI wine_glDrawArrays( GLenum mode, GLint first, GLsizei count ) { TRACE("(%d, %d, %d)\n", mode, first, count ); ENTER_GL(); glDrawArrays( mode, first, count ); LEAVE_GL(); } /*********************************************************************** * glDrawBuffer */ void WINAPI wine_glDrawBuffer( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); glDrawBuffer( mode ); LEAVE_GL(); } /*********************************************************************** * glDrawElements */ void WINAPI wine_glDrawElements( GLenum mode, GLsizei count, GLenum type, GLvoid* indices ) { TRACE("(%d, %d, %d, %p)\n", mode, count, type, indices ); ENTER_GL(); glDrawElements( mode, count, type, indices ); LEAVE_GL(); } /*********************************************************************** * glDrawPixels */ void WINAPI wine_glDrawPixels( GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %p)\n", width, height, format, type, pixels ); ENTER_GL(); glDrawPixels( width, height, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glDrawRangeElements */ void WINAPI wine_glDrawRangeElements( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLvoid* indices ) { TRACE("(%d, %d, %d, %d, %d, %p)\n", mode, start, end, count, type, indices ); ENTER_GL(); glDrawRangeElements( mode, start, end, count, type, indices ); LEAVE_GL(); } /*********************************************************************** * glEdgeFlag */ void WINAPI wine_glEdgeFlag( GLboolean flag ) { TRACE("(%d)\n", flag ); ENTER_GL(); glEdgeFlag( flag ); LEAVE_GL(); } /*********************************************************************** * glEdgeFlagPointer */ void WINAPI wine_glEdgeFlagPointer( GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %p)\n", stride, pointer ); ENTER_GL(); glEdgeFlagPointer( stride, pointer ); LEAVE_GL(); } /*********************************************************************** * glEdgeFlagv */ void WINAPI wine_glEdgeFlagv( GLboolean* flag ) { TRACE("(%p)\n", flag ); ENTER_GL(); glEdgeFlagv( flag ); LEAVE_GL(); } /*********************************************************************** * glEnable */ void WINAPI wine_glEnable( GLenum cap ) { TRACE("(%d)\n", cap ); ENTER_GL(); glEnable( cap ); LEAVE_GL(); } /*********************************************************************** * glEnableClientState */ void WINAPI wine_glEnableClientState( GLenum array ) { TRACE("(%d)\n", array ); ENTER_GL(); glEnableClientState( array ); LEAVE_GL(); } /*********************************************************************** * glEnd */ void WINAPI wine_glEnd( ) { TRACE("()\n"); ENTER_GL(); glEnd( ); LEAVE_GL(); } /*********************************************************************** * glEndList */ void WINAPI wine_glEndList( ) { TRACE("()\n"); ENTER_GL(); glEndList( ); LEAVE_GL(); } /*********************************************************************** * glEvalCoord1d */ void WINAPI wine_glEvalCoord1d( GLdouble u ) { TRACE("(%f)\n", u ); ENTER_GL(); glEvalCoord1d( u ); LEAVE_GL(); } /*********************************************************************** * glEvalCoord1dv */ void WINAPI wine_glEvalCoord1dv( GLdouble* u ) { TRACE("(%p)\n", u ); ENTER_GL(); glEvalCoord1dv( u ); LEAVE_GL(); } /*********************************************************************** * glEvalCoord1f */ void WINAPI wine_glEvalCoord1f( GLfloat u ) { TRACE("(%f)\n", u ); ENTER_GL(); glEvalCoord1f( u ); LEAVE_GL(); } /*********************************************************************** * glEvalCoord1fv */ void WINAPI wine_glEvalCoord1fv( GLfloat* u ) { TRACE("(%p)\n", u ); ENTER_GL(); glEvalCoord1fv( u ); LEAVE_GL(); } /*********************************************************************** * glEvalCoord2d */ void WINAPI wine_glEvalCoord2d( GLdouble u, GLdouble v ) { TRACE("(%f, %f)\n", u, v ); ENTER_GL(); glEvalCoord2d( u, v ); LEAVE_GL(); } /*********************************************************************** * glEvalCoord2dv */ void WINAPI wine_glEvalCoord2dv( GLdouble* u ) { TRACE("(%p)\n", u ); ENTER_GL(); glEvalCoord2dv( u ); LEAVE_GL(); } /*********************************************************************** * glEvalCoord2f */ void WINAPI wine_glEvalCoord2f( GLfloat u, GLfloat v ) { TRACE("(%f, %f)\n", u, v ); ENTER_GL(); glEvalCoord2f( u, v ); LEAVE_GL(); } /*********************************************************************** * glEvalCoord2fv */ void WINAPI wine_glEvalCoord2fv( GLfloat* u ) { TRACE("(%p)\n", u ); ENTER_GL(); glEvalCoord2fv( u ); LEAVE_GL(); } /*********************************************************************** * glEvalMesh1 */ void WINAPI wine_glEvalMesh1( GLenum mode, GLint i1, GLint i2 ) { TRACE("(%d, %d, %d)\n", mode, i1, i2 ); ENTER_GL(); glEvalMesh1( mode, i1, i2 ); LEAVE_GL(); } /*********************************************************************** * glEvalMesh2 */ void WINAPI wine_glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { TRACE("(%d, %d, %d, %d, %d)\n", mode, i1, i2, j1, j2 ); ENTER_GL(); glEvalMesh2( mode, i1, i2, j1, j2 ); LEAVE_GL(); } /*********************************************************************** * glEvalPoint1 */ void WINAPI wine_glEvalPoint1( GLint i ) { TRACE("(%d)\n", i ); ENTER_GL(); glEvalPoint1( i ); LEAVE_GL(); } /*********************************************************************** * glEvalPoint2 */ void WINAPI wine_glEvalPoint2( GLint i, GLint j ) { TRACE("(%d, %d)\n", i, j ); ENTER_GL(); glEvalPoint2( i, j ); LEAVE_GL(); } /*********************************************************************** * glFeedbackBuffer */ void WINAPI wine_glFeedbackBuffer( GLsizei size, GLenum type, GLfloat* buffer ) { TRACE("(%d, %d, %p)\n", size, type, buffer ); ENTER_GL(); glFeedbackBuffer( size, type, buffer ); LEAVE_GL(); } /*********************************************************************** * glFinish */ void WINAPI wine_glFinish( ) { TRACE("()\n"); ENTER_GL(); glFinish( ); LEAVE_GL(); } /*********************************************************************** * glFlush */ void WINAPI wine_glFlush( ) { TRACE("()\n"); ENTER_GL(); glFlush( ); LEAVE_GL(); } /*********************************************************************** * glFogf */ void WINAPI wine_glFogf( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); glFogf( pname, param ); LEAVE_GL(); } /*********************************************************************** * glFogfv */ void WINAPI wine_glFogfv( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glFogfv( pname, params ); LEAVE_GL(); } /*********************************************************************** * glFogi */ void WINAPI wine_glFogi( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); glFogi( pname, param ); LEAVE_GL(); } /*********************************************************************** * glFogiv */ void WINAPI wine_glFogiv( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glFogiv( pname, params ); LEAVE_GL(); } /*********************************************************************** * glFrontFace */ void WINAPI wine_glFrontFace( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); glFrontFace( mode ); LEAVE_GL(); } /*********************************************************************** * glFrustum */ void WINAPI wine_glFrustum( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar ); ENTER_GL(); glFrustum( left, right, bottom, top, zNear, zFar ); LEAVE_GL(); } /*********************************************************************** * glGenLists */ GLuint WINAPI wine_glGenLists( GLsizei range ) { GLuint ret_value; TRACE("(%d)\n", range ); ENTER_GL(); ret_value = glGenLists( range ); LEAVE_GL(); return ret_value; } /*********************************************************************** * glGenTextures */ void WINAPI wine_glGenTextures( GLsizei n, GLuint* textures ) { TRACE("(%d, %p)\n", n, textures ); ENTER_GL(); glGenTextures( n, textures ); LEAVE_GL(); } /*********************************************************************** * glGetBooleanv */ void WINAPI wine_glGetBooleanv( GLenum pname, GLboolean* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glGetBooleanv( pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetClipPlane */ void WINAPI wine_glGetClipPlane( GLenum plane, GLdouble* equation ) { TRACE("(%d, %p)\n", plane, equation ); ENTER_GL(); glGetClipPlane( plane, equation ); LEAVE_GL(); } /*********************************************************************** * glGetColorTable */ void WINAPI wine_glGetColorTable( GLenum target, GLenum format, GLenum type, GLvoid* table ) { TRACE("(%d, %d, %d, %p)\n", target, format, type, table ); ENTER_GL(); glGetColorTable( target, format, type, table ); LEAVE_GL(); } /*********************************************************************** * glGetColorTableParameterfv */ void WINAPI wine_glGetColorTableParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetColorTableParameterfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetColorTableParameteriv */ void WINAPI wine_glGetColorTableParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetColorTableParameteriv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetConvolutionFilter */ void WINAPI wine_glGetConvolutionFilter( GLenum target, GLenum format, GLenum type, GLvoid* image ) { TRACE("(%d, %d, %d, %p)\n", target, format, type, image ); ENTER_GL(); glGetConvolutionFilter( target, format, type, image ); LEAVE_GL(); } /*********************************************************************** * glGetConvolutionParameterfv */ void WINAPI wine_glGetConvolutionParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetConvolutionParameterfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetConvolutionParameteriv */ void WINAPI wine_glGetConvolutionParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetConvolutionParameteriv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetDoublev */ void WINAPI wine_glGetDoublev( GLenum pname, GLdouble* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glGetDoublev( pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetError */ GLenum WINAPI wine_glGetError( ) { GLenum ret_value; TRACE("()\n"); ENTER_GL(); ret_value = glGetError( ); LEAVE_GL(); return ret_value; } /*********************************************************************** * glGetFloatv */ void WINAPI wine_glGetFloatv( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glGetFloatv( pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetHistogram */ void WINAPI wine_glGetHistogram( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); ENTER_GL(); glGetHistogram( target, reset, format, type, values ); LEAVE_GL(); } /*********************************************************************** * glGetHistogramParameterfv */ void WINAPI wine_glGetHistogramParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetHistogramParameterfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetHistogramParameteriv */ void WINAPI wine_glGetHistogramParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetHistogramParameteriv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetIntegerv */ void WINAPI wine_glGetIntegerv( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glGetIntegerv( pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetLightfv */ void WINAPI wine_glGetLightfv( GLenum light, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); glGetLightfv( light, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetLightiv */ void WINAPI wine_glGetLightiv( GLenum light, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); glGetLightiv( light, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetMapdv */ void WINAPI wine_glGetMapdv( GLenum target, GLenum query, GLdouble* v ) { TRACE("(%d, %d, %p)\n", target, query, v ); ENTER_GL(); glGetMapdv( target, query, v ); LEAVE_GL(); } /*********************************************************************** * glGetMapfv */ void WINAPI wine_glGetMapfv( GLenum target, GLenum query, GLfloat* v ) { TRACE("(%d, %d, %p)\n", target, query, v ); ENTER_GL(); glGetMapfv( target, query, v ); LEAVE_GL(); } /*********************************************************************** * glGetMapiv */ void WINAPI wine_glGetMapiv( GLenum target, GLenum query, GLint* v ) { TRACE("(%d, %d, %p)\n", target, query, v ); ENTER_GL(); glGetMapiv( target, query, v ); LEAVE_GL(); } /*********************************************************************** * glGetMaterialfv */ void WINAPI wine_glGetMaterialfv( GLenum face, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); glGetMaterialfv( face, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetMaterialiv */ void WINAPI wine_glGetMaterialiv( GLenum face, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); glGetMaterialiv( face, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetMinmax */ void WINAPI wine_glGetMinmax( GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid* values ) { TRACE("(%d, %d, %d, %d, %p)\n", target, reset, format, type, values ); ENTER_GL(); glGetMinmax( target, reset, format, type, values ); LEAVE_GL(); } /*********************************************************************** * glGetMinmaxParameterfv */ void WINAPI wine_glGetMinmaxParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetMinmaxParameterfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetMinmaxParameteriv */ void WINAPI wine_glGetMinmaxParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetMinmaxParameteriv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetPixelMapfv */ void WINAPI wine_glGetPixelMapfv( GLenum map, GLfloat* values ) { TRACE("(%d, %p)\n", map, values ); ENTER_GL(); glGetPixelMapfv( map, values ); LEAVE_GL(); } /*********************************************************************** * glGetPixelMapuiv */ void WINAPI wine_glGetPixelMapuiv( GLenum map, GLuint* values ) { TRACE("(%d, %p)\n", map, values ); ENTER_GL(); glGetPixelMapuiv( map, values ); LEAVE_GL(); } /*********************************************************************** * glGetPixelMapusv */ void WINAPI wine_glGetPixelMapusv( GLenum map, GLushort* values ) { TRACE("(%d, %p)\n", map, values ); ENTER_GL(); glGetPixelMapusv( map, values ); LEAVE_GL(); } /*********************************************************************** * glGetPointerv */ void WINAPI wine_glGetPointerv( GLenum pname, GLvoid** params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glGetPointerv( pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetPolygonStipple */ void WINAPI wine_glGetPolygonStipple( GLubyte* mask ) { TRACE("(%p)\n", mask ); ENTER_GL(); glGetPolygonStipple( mask ); LEAVE_GL(); } /*********************************************************************** * glGetSeparableFilter */ void WINAPI wine_glGetSeparableFilter( GLenum target, GLenum format, GLenum type, GLvoid* row, GLvoid* column, GLvoid* span ) { TRACE("(%d, %d, %d, %p, %p, %p)\n", target, format, type, row, column, span ); ENTER_GL(); glGetSeparableFilter( target, format, type, row, column, span ); LEAVE_GL(); } /*********************************************************************** * glGetString */ GLstring WINAPI wine_glGetString( GLenum name ) { GLstring ret_value; TRACE("(%d)\n", name ); ENTER_GL(); ret_value = glGetString( name ); LEAVE_GL(); return ret_value; } /*********************************************************************** * glGetTexEnvfv */ void WINAPI wine_glGetTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetTexEnvfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetTexEnviv */ void WINAPI wine_glGetTexEnviv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetTexEnviv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetTexGendv */ void WINAPI wine_glGetTexGendv( GLenum coord, GLenum pname, GLdouble* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); ENTER_GL(); glGetTexGendv( coord, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetTexGenfv */ void WINAPI wine_glGetTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); ENTER_GL(); glGetTexGenfv( coord, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetTexGeniv */ void WINAPI wine_glGetTexGeniv( GLenum coord, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); ENTER_GL(); glGetTexGeniv( coord, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetTexImage */ void WINAPI wine_glGetTexImage( GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %p)\n", target, level, format, type, pixels ); ENTER_GL(); glGetTexImage( target, level, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glGetTexLevelParameterfv */ void WINAPI wine_glGetTexLevelParameterfv( GLenum target, GLint level, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %d, %p)\n", target, level, pname, params ); ENTER_GL(); glGetTexLevelParameterfv( target, level, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetTexLevelParameteriv */ void WINAPI wine_glGetTexLevelParameteriv( GLenum target, GLint level, GLenum pname, GLint* params ) { TRACE("(%d, %d, %d, %p)\n", target, level, pname, params ); ENTER_GL(); glGetTexLevelParameteriv( target, level, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetTexParameterfv */ void WINAPI wine_glGetTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetTexParameterfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glGetTexParameteriv */ void WINAPI wine_glGetTexParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glGetTexParameteriv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glHint */ void WINAPI wine_glHint( GLenum target, GLenum mode ) { TRACE("(%d, %d)\n", target, mode ); ENTER_GL(); glHint( target, mode ); LEAVE_GL(); } /*********************************************************************** * glHistogram */ void WINAPI wine_glHistogram( GLenum target, GLsizei width, GLenum internalformat, GLboolean sink ) { TRACE("(%d, %d, %d, %d)\n", target, width, internalformat, sink ); ENTER_GL(); glHistogram( target, width, internalformat, sink ); LEAVE_GL(); } /*********************************************************************** * glIndexMask */ void WINAPI wine_glIndexMask( GLuint mask ) { TRACE("(%d)\n", mask ); ENTER_GL(); glIndexMask( mask ); LEAVE_GL(); } /*********************************************************************** * glIndexPointer */ void WINAPI wine_glIndexPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); glIndexPointer( type, stride, pointer ); LEAVE_GL(); } /*********************************************************************** * glIndexd */ void WINAPI wine_glIndexd( GLdouble c ) { TRACE("(%f)\n", c ); ENTER_GL(); glIndexd( c ); LEAVE_GL(); } /*********************************************************************** * glIndexdv */ void WINAPI wine_glIndexdv( GLdouble* c ) { TRACE("(%p)\n", c ); ENTER_GL(); glIndexdv( c ); LEAVE_GL(); } /*********************************************************************** * glIndexf */ void WINAPI wine_glIndexf( GLfloat c ) { TRACE("(%f)\n", c ); ENTER_GL(); glIndexf( c ); LEAVE_GL(); } /*********************************************************************** * glIndexfv */ void WINAPI wine_glIndexfv( GLfloat* c ) { TRACE("(%p)\n", c ); ENTER_GL(); glIndexfv( c ); LEAVE_GL(); } /*********************************************************************** * glIndexi */ void WINAPI wine_glIndexi( GLint c ) { TRACE("(%d)\n", c ); ENTER_GL(); glIndexi( c ); LEAVE_GL(); } /*********************************************************************** * glIndexiv */ void WINAPI wine_glIndexiv( GLint* c ) { TRACE("(%p)\n", c ); ENTER_GL(); glIndexiv( c ); LEAVE_GL(); } /*********************************************************************** * glIndexs */ void WINAPI wine_glIndexs( GLshort c ) { TRACE("(%d)\n", c ); ENTER_GL(); glIndexs( c ); LEAVE_GL(); } /*********************************************************************** * glIndexsv */ void WINAPI wine_glIndexsv( GLshort* c ) { TRACE("(%p)\n", c ); ENTER_GL(); glIndexsv( c ); LEAVE_GL(); } /*********************************************************************** * glIndexub */ void WINAPI wine_glIndexub( GLubyte c ) { TRACE("(%d)\n", c ); ENTER_GL(); glIndexub( c ); LEAVE_GL(); } /*********************************************************************** * glIndexubv */ void WINAPI wine_glIndexubv( GLubyte* c ) { TRACE("(%p)\n", c ); ENTER_GL(); glIndexubv( c ); LEAVE_GL(); } /*********************************************************************** * glInitNames */ void WINAPI wine_glInitNames( ) { TRACE("()\n"); ENTER_GL(); glInitNames( ); LEAVE_GL(); } /*********************************************************************** * glInterleavedArrays */ void WINAPI wine_glInterleavedArrays( GLenum format, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", format, stride, pointer ); ENTER_GL(); glInterleavedArrays( format, stride, pointer ); LEAVE_GL(); } /*********************************************************************** * glIsEnabled */ GLboolean WINAPI wine_glIsEnabled( GLenum cap ) { GLboolean ret_value; TRACE("(%d)\n", cap ); ENTER_GL(); ret_value = glIsEnabled( cap ); LEAVE_GL(); return ret_value; } /*********************************************************************** * glIsList */ GLboolean WINAPI wine_glIsList( GLuint list ) { GLboolean ret_value; TRACE("(%d)\n", list ); ENTER_GL(); ret_value = glIsList( list ); LEAVE_GL(); return ret_value; } /*********************************************************************** * glIsTexture */ GLboolean WINAPI wine_glIsTexture( GLuint texture ) { GLboolean ret_value; TRACE("(%d)\n", texture ); ENTER_GL(); ret_value = glIsTexture( texture ); LEAVE_GL(); return ret_value; } /*********************************************************************** * glLightModelf */ void WINAPI wine_glLightModelf( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); glLightModelf( pname, param ); LEAVE_GL(); } /*********************************************************************** * glLightModelfv */ void WINAPI wine_glLightModelfv( GLenum pname, GLfloat* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glLightModelfv( pname, params ); LEAVE_GL(); } /*********************************************************************** * glLightModeli */ void WINAPI wine_glLightModeli( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); glLightModeli( pname, param ); LEAVE_GL(); } /*********************************************************************** * glLightModeliv */ void WINAPI wine_glLightModeliv( GLenum pname, GLint* params ) { TRACE("(%d, %p)\n", pname, params ); ENTER_GL(); glLightModeliv( pname, params ); LEAVE_GL(); } /*********************************************************************** * glLightf */ void WINAPI wine_glLightf( GLenum light, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", light, pname, param ); ENTER_GL(); glLightf( light, pname, param ); LEAVE_GL(); } /*********************************************************************** * glLightfv */ void WINAPI wine_glLightfv( GLenum light, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); glLightfv( light, pname, params ); LEAVE_GL(); } /*********************************************************************** * glLighti */ void WINAPI wine_glLighti( GLenum light, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", light, pname, param ); ENTER_GL(); glLighti( light, pname, param ); LEAVE_GL(); } /*********************************************************************** * glLightiv */ void WINAPI wine_glLightiv( GLenum light, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", light, pname, params ); ENTER_GL(); glLightiv( light, pname, params ); LEAVE_GL(); } /*********************************************************************** * glLineStipple */ void WINAPI wine_glLineStipple( GLint factor, GLushort pattern ) { TRACE("(%d, %d)\n", factor, pattern ); ENTER_GL(); glLineStipple( factor, pattern ); LEAVE_GL(); } /*********************************************************************** * glLineWidth */ void WINAPI wine_glLineWidth( GLfloat width ) { TRACE("(%f)\n", width ); ENTER_GL(); glLineWidth( width ); LEAVE_GL(); } /*********************************************************************** * glListBase */ void WINAPI wine_glListBase( GLuint base ) { TRACE("(%d)\n", base ); ENTER_GL(); glListBase( base ); LEAVE_GL(); } /*********************************************************************** * glLoadIdentity */ void WINAPI wine_glLoadIdentity( ) { TRACE("()\n"); ENTER_GL(); glLoadIdentity( ); LEAVE_GL(); } /*********************************************************************** * glLoadMatrixd */ void WINAPI wine_glLoadMatrixd( GLdouble* m ) { TRACE("(%p)\n", m ); ENTER_GL(); glLoadMatrixd( m ); LEAVE_GL(); } /*********************************************************************** * glLoadMatrixf */ void WINAPI wine_glLoadMatrixf( GLfloat* m ) { TRACE("(%p)\n", m ); ENTER_GL(); glLoadMatrixf( m ); LEAVE_GL(); } /*********************************************************************** * glLoadName */ void WINAPI wine_glLoadName( GLuint name ) { TRACE("(%d)\n", name ); ENTER_GL(); glLoadName( name ); LEAVE_GL(); } /*********************************************************************** * glLogicOp */ void WINAPI wine_glLogicOp( GLenum opcode ) { TRACE("(%d)\n", opcode ); ENTER_GL(); glLogicOp( opcode ); LEAVE_GL(); } /*********************************************************************** * glMap1d */ void WINAPI wine_glMap1d( GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, GLdouble* points ) { TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points ); ENTER_GL(); glMap1d( target, u1, u2, stride, order, points ); LEAVE_GL(); } /*********************************************************************** * glMap1f */ void WINAPI wine_glMap1f( GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, GLfloat* points ) { TRACE("(%d, %f, %f, %d, %d, %p)\n", target, u1, u2, stride, order, points ); ENTER_GL(); glMap1f( target, u1, u2, stride, order, points ); LEAVE_GL(); } /*********************************************************************** * glMap2d */ void WINAPI wine_glMap2d( GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble* points ) { TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); ENTER_GL(); glMap2d( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); LEAVE_GL(); } /*********************************************************************** * glMap2f */ void WINAPI wine_glMap2f( GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat* points ) { TRACE("(%d, %f, %f, %d, %d, %f, %f, %d, %d, %p)\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); ENTER_GL(); glMap2f( target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points ); LEAVE_GL(); } /*********************************************************************** * glMapGrid1d */ void WINAPI wine_glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 ) { TRACE("(%d, %f, %f)\n", un, u1, u2 ); ENTER_GL(); glMapGrid1d( un, u1, u2 ); LEAVE_GL(); } /*********************************************************************** * glMapGrid1f */ void WINAPI wine_glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 ) { TRACE("(%d, %f, %f)\n", un, u1, u2 ); ENTER_GL(); glMapGrid1f( un, u1, u2 ); LEAVE_GL(); } /*********************************************************************** * glMapGrid2d */ void WINAPI wine_glMapGrid2d( GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2 ) { TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 ); ENTER_GL(); glMapGrid2d( un, u1, u2, vn, v1, v2 ); LEAVE_GL(); } /*********************************************************************** * glMapGrid2f */ void WINAPI wine_glMapGrid2f( GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2 ) { TRACE("(%d, %f, %f, %d, %f, %f)\n", un, u1, u2, vn, v1, v2 ); ENTER_GL(); glMapGrid2f( un, u1, u2, vn, v1, v2 ); LEAVE_GL(); } /*********************************************************************** * glMaterialf */ void WINAPI wine_glMaterialf( GLenum face, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", face, pname, param ); ENTER_GL(); glMaterialf( face, pname, param ); LEAVE_GL(); } /*********************************************************************** * glMaterialfv */ void WINAPI wine_glMaterialfv( GLenum face, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); glMaterialfv( face, pname, params ); LEAVE_GL(); } /*********************************************************************** * glMateriali */ void WINAPI wine_glMateriali( GLenum face, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", face, pname, param ); ENTER_GL(); glMateriali( face, pname, param ); LEAVE_GL(); } /*********************************************************************** * glMaterialiv */ void WINAPI wine_glMaterialiv( GLenum face, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", face, pname, params ); ENTER_GL(); glMaterialiv( face, pname, params ); LEAVE_GL(); } /*********************************************************************** * glMatrixMode */ void WINAPI wine_glMatrixMode( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); glMatrixMode( mode ); LEAVE_GL(); } /*********************************************************************** * glMinmax */ void WINAPI wine_glMinmax( GLenum target, GLenum internalformat, GLboolean sink ) { TRACE("(%d, %d, %d)\n", target, internalformat, sink ); ENTER_GL(); glMinmax( target, internalformat, sink ); LEAVE_GL(); } /*********************************************************************** * glMultMatrixd */ void WINAPI wine_glMultMatrixd( GLdouble* m ) { TRACE("(%p)\n", m ); ENTER_GL(); glMultMatrixd( m ); LEAVE_GL(); } /*********************************************************************** * glMultMatrixf */ void WINAPI wine_glMultMatrixf( GLfloat* m ) { TRACE("(%p)\n", m ); ENTER_GL(); glMultMatrixf( m ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord1dARB */ void WINAPI wine_glMultiTexCoord1dARB( GLenum target, GLdouble s ) { TRACE("(%d, %f)\n", target, s ); ENTER_GL(); glMultiTexCoord1dARB( target, s ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord1dvARB */ void WINAPI wine_glMultiTexCoord1dvARB( GLenum target, GLdouble* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord1dvARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord1fARB */ void WINAPI wine_glMultiTexCoord1fARB( GLenum target, GLfloat s ) { TRACE("(%d, %f)\n", target, s ); ENTER_GL(); glMultiTexCoord1fARB( target, s ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord1fvARB */ void WINAPI wine_glMultiTexCoord1fvARB( GLenum target, GLfloat* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord1fvARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord1iARB */ void WINAPI wine_glMultiTexCoord1iARB( GLenum target, GLint s ) { TRACE("(%d, %d)\n", target, s ); ENTER_GL(); glMultiTexCoord1iARB( target, s ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord1ivARB */ void WINAPI wine_glMultiTexCoord1ivARB( GLenum target, GLint* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord1ivARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord1sARB */ void WINAPI wine_glMultiTexCoord1sARB( GLenum target, GLshort s ) { TRACE("(%d, %d)\n", target, s ); ENTER_GL(); glMultiTexCoord1sARB( target, s ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord1svARB */ void WINAPI wine_glMultiTexCoord1svARB( GLenum target, GLshort* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord1svARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord2dARB */ void WINAPI wine_glMultiTexCoord2dARB( GLenum target, GLdouble s, GLdouble t ) { TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); glMultiTexCoord2dARB( target, s, t ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord2dvARB */ void WINAPI wine_glMultiTexCoord2dvARB( GLenum target, GLdouble* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord2dvARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord2fARB */ void WINAPI wine_glMultiTexCoord2fARB( GLenum target, GLfloat s, GLfloat t ) { TRACE("(%d, %f, %f)\n", target, s, t ); ENTER_GL(); glMultiTexCoord2fARB( target, s, t ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord2fvARB */ void WINAPI wine_glMultiTexCoord2fvARB( GLenum target, GLfloat* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord2fvARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord2iARB */ void WINAPI wine_glMultiTexCoord2iARB( GLenum target, GLint s, GLint t ) { TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); glMultiTexCoord2iARB( target, s, t ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord2ivARB */ void WINAPI wine_glMultiTexCoord2ivARB( GLenum target, GLint* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord2ivARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord2sARB */ void WINAPI wine_glMultiTexCoord2sARB( GLenum target, GLshort s, GLshort t ) { TRACE("(%d, %d, %d)\n", target, s, t ); ENTER_GL(); glMultiTexCoord2sARB( target, s, t ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord2svARB */ void WINAPI wine_glMultiTexCoord2svARB( GLenum target, GLshort* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord2svARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord3dARB */ void WINAPI wine_glMultiTexCoord3dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r ) { TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); ENTER_GL(); glMultiTexCoord3dARB( target, s, t, r ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord3dvARB */ void WINAPI wine_glMultiTexCoord3dvARB( GLenum target, GLdouble* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord3dvARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord3fARB */ void WINAPI wine_glMultiTexCoord3fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r ) { TRACE("(%d, %f, %f, %f)\n", target, s, t, r ); ENTER_GL(); glMultiTexCoord3fARB( target, s, t, r ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord3fvARB */ void WINAPI wine_glMultiTexCoord3fvARB( GLenum target, GLfloat* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord3fvARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord3iARB */ void WINAPI wine_glMultiTexCoord3iARB( GLenum target, GLint s, GLint t, GLint r ) { TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); glMultiTexCoord3iARB( target, s, t, r ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord3ivARB */ void WINAPI wine_glMultiTexCoord3ivARB( GLenum target, GLint* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord3ivARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord3sARB */ void WINAPI wine_glMultiTexCoord3sARB( GLenum target, GLshort s, GLshort t, GLshort r ) { TRACE("(%d, %d, %d, %d)\n", target, s, t, r ); ENTER_GL(); glMultiTexCoord3sARB( target, s, t, r ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord3svARB */ void WINAPI wine_glMultiTexCoord3svARB( GLenum target, GLshort* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord3svARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord4dARB */ void WINAPI wine_glMultiTexCoord4dARB( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); ENTER_GL(); glMultiTexCoord4dARB( target, s, t, r, q ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord4dvARB */ void WINAPI wine_glMultiTexCoord4dvARB( GLenum target, GLdouble* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord4dvARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord4fARB */ void WINAPI wine_glMultiTexCoord4fARB( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { TRACE("(%d, %f, %f, %f, %f)\n", target, s, t, r, q ); ENTER_GL(); glMultiTexCoord4fARB( target, s, t, r, q ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord4fvARB */ void WINAPI wine_glMultiTexCoord4fvARB( GLenum target, GLfloat* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord4fvARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord4iARB */ void WINAPI wine_glMultiTexCoord4iARB( GLenum target, GLint s, GLint t, GLint r, GLint q ) { TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); glMultiTexCoord4iARB( target, s, t, r, q ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord4ivARB */ void WINAPI wine_glMultiTexCoord4ivARB( GLenum target, GLint* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord4ivARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord4sARB */ void WINAPI wine_glMultiTexCoord4sARB( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q ) { TRACE("(%d, %d, %d, %d, %d)\n", target, s, t, r, q ); ENTER_GL(); glMultiTexCoord4sARB( target, s, t, r, q ); LEAVE_GL(); } /*********************************************************************** * glMultiTexCoord4svARB */ void WINAPI wine_glMultiTexCoord4svARB( GLenum target, GLshort* v ) { TRACE("(%d, %p)\n", target, v ); ENTER_GL(); glMultiTexCoord4svARB( target, v ); LEAVE_GL(); } /*********************************************************************** * glNewList */ void WINAPI wine_glNewList( GLuint list, GLenum mode ) { TRACE("(%d, %d)\n", list, mode ); ENTER_GL(); glNewList( list, mode ); LEAVE_GL(); } /*********************************************************************** * glNormal3b */ void WINAPI wine_glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz ) { TRACE("(%d, %d, %d)\n", nx, ny, nz ); ENTER_GL(); glNormal3b( nx, ny, nz ); LEAVE_GL(); } /*********************************************************************** * glNormal3bv */ void WINAPI wine_glNormal3bv( GLbyte* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glNormal3bv( v ); LEAVE_GL(); } /*********************************************************************** * glNormal3d */ void WINAPI wine_glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz ) { TRACE("(%f, %f, %f)\n", nx, ny, nz ); ENTER_GL(); glNormal3d( nx, ny, nz ); LEAVE_GL(); } /*********************************************************************** * glNormal3dv */ void WINAPI wine_glNormal3dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glNormal3dv( v ); LEAVE_GL(); } /*********************************************************************** * glNormal3f */ void WINAPI wine_glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz ) { TRACE("(%f, %f, %f)\n", nx, ny, nz ); ENTER_GL(); glNormal3f( nx, ny, nz ); LEAVE_GL(); } /*********************************************************************** * glNormal3fv */ void WINAPI wine_glNormal3fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glNormal3fv( v ); LEAVE_GL(); } /*********************************************************************** * glNormal3i */ void WINAPI wine_glNormal3i( GLint nx, GLint ny, GLint nz ) { TRACE("(%d, %d, %d)\n", nx, ny, nz ); ENTER_GL(); glNormal3i( nx, ny, nz ); LEAVE_GL(); } /*********************************************************************** * glNormal3iv */ void WINAPI wine_glNormal3iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glNormal3iv( v ); LEAVE_GL(); } /*********************************************************************** * glNormal3s */ void WINAPI wine_glNormal3s( GLshort nx, GLshort ny, GLshort nz ) { TRACE("(%d, %d, %d)\n", nx, ny, nz ); ENTER_GL(); glNormal3s( nx, ny, nz ); LEAVE_GL(); } /*********************************************************************** * glNormal3sv */ void WINAPI wine_glNormal3sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glNormal3sv( v ); LEAVE_GL(); } /*********************************************************************** * glNormalPointer */ void WINAPI wine_glNormalPointer( GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %p)\n", type, stride, pointer ); ENTER_GL(); glNormalPointer( type, stride, pointer ); LEAVE_GL(); } /*********************************************************************** * glOrtho */ void WINAPI wine_glOrtho( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar ) { TRACE("(%f, %f, %f, %f, %f, %f)\n", left, right, bottom, top, zNear, zFar ); ENTER_GL(); glOrtho( left, right, bottom, top, zNear, zFar ); LEAVE_GL(); } /*********************************************************************** * glPassThrough */ void WINAPI wine_glPassThrough( GLfloat token ) { TRACE("(%f)\n", token ); ENTER_GL(); glPassThrough( token ); LEAVE_GL(); } /*********************************************************************** * glPixelMapfv */ void WINAPI wine_glPixelMapfv( GLenum map, GLint mapsize, GLfloat* values ) { TRACE("(%d, %d, %p)\n", map, mapsize, values ); ENTER_GL(); glPixelMapfv( map, mapsize, values ); LEAVE_GL(); } /*********************************************************************** * glPixelMapuiv */ void WINAPI wine_glPixelMapuiv( GLenum map, GLint mapsize, GLuint* values ) { TRACE("(%d, %d, %p)\n", map, mapsize, values ); ENTER_GL(); glPixelMapuiv( map, mapsize, values ); LEAVE_GL(); } /*********************************************************************** * glPixelMapusv */ void WINAPI wine_glPixelMapusv( GLenum map, GLint mapsize, GLushort* values ) { TRACE("(%d, %d, %p)\n", map, mapsize, values ); ENTER_GL(); glPixelMapusv( map, mapsize, values ); LEAVE_GL(); } /*********************************************************************** * glPixelStoref */ void WINAPI wine_glPixelStoref( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); glPixelStoref( pname, param ); LEAVE_GL(); } /*********************************************************************** * glPixelStorei */ void WINAPI wine_glPixelStorei( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); glPixelStorei( pname, param ); LEAVE_GL(); } /*********************************************************************** * glPixelTransferf */ void WINAPI wine_glPixelTransferf( GLenum pname, GLfloat param ) { TRACE("(%d, %f)\n", pname, param ); ENTER_GL(); glPixelTransferf( pname, param ); LEAVE_GL(); } /*********************************************************************** * glPixelTransferi */ void WINAPI wine_glPixelTransferi( GLenum pname, GLint param ) { TRACE("(%d, %d)\n", pname, param ); ENTER_GL(); glPixelTransferi( pname, param ); LEAVE_GL(); } /*********************************************************************** * glPixelZoom */ void WINAPI wine_glPixelZoom( GLfloat xfactor, GLfloat yfactor ) { TRACE("(%f, %f)\n", xfactor, yfactor ); ENTER_GL(); glPixelZoom( xfactor, yfactor ); LEAVE_GL(); } /*********************************************************************** * glPointSize */ void WINAPI wine_glPointSize( GLfloat size ) { TRACE("(%f)\n", size ); ENTER_GL(); glPointSize( size ); LEAVE_GL(); } /*********************************************************************** * glPolygonMode */ void WINAPI wine_glPolygonMode( GLenum face, GLenum mode ) { TRACE("(%d, %d)\n", face, mode ); ENTER_GL(); glPolygonMode( face, mode ); LEAVE_GL(); } /*********************************************************************** * glPolygonOffset */ void WINAPI wine_glPolygonOffset( GLfloat factor, GLfloat units ) { TRACE("(%f, %f)\n", factor, units ); ENTER_GL(); glPolygonOffset( factor, units ); LEAVE_GL(); } /*********************************************************************** * glPolygonStipple */ void WINAPI wine_glPolygonStipple( GLubyte* mask ) { TRACE("(%p)\n", mask ); ENTER_GL(); glPolygonStipple( mask ); LEAVE_GL(); } /*********************************************************************** * glPopAttrib */ void WINAPI wine_glPopAttrib( ) { TRACE("()\n"); ENTER_GL(); glPopAttrib( ); LEAVE_GL(); } /*********************************************************************** * glPopClientAttrib */ void WINAPI wine_glPopClientAttrib( ) { TRACE("()\n"); ENTER_GL(); glPopClientAttrib( ); LEAVE_GL(); } /*********************************************************************** * glPopMatrix */ void WINAPI wine_glPopMatrix( ) { TRACE("()\n"); ENTER_GL(); glPopMatrix( ); LEAVE_GL(); } /*********************************************************************** * glPopName */ void WINAPI wine_glPopName( ) { TRACE("()\n"); ENTER_GL(); glPopName( ); LEAVE_GL(); } /*********************************************************************** * glPrioritizeTextures */ void WINAPI wine_glPrioritizeTextures( GLsizei n, GLuint* textures, GLclampf* priorities ) { TRACE("(%d, %p, %p)\n", n, textures, priorities ); ENTER_GL(); glPrioritizeTextures( n, textures, priorities ); LEAVE_GL(); } /*********************************************************************** * glPushAttrib */ void WINAPI wine_glPushAttrib( GLbitfield mask ) { TRACE("(%d)\n", mask ); ENTER_GL(); glPushAttrib( mask ); LEAVE_GL(); } /*********************************************************************** * glPushClientAttrib */ void WINAPI wine_glPushClientAttrib( GLbitfield mask ) { TRACE("(%d)\n", mask ); ENTER_GL(); glPushClientAttrib( mask ); LEAVE_GL(); } /*********************************************************************** * glPushMatrix */ void WINAPI wine_glPushMatrix( ) { TRACE("()\n"); ENTER_GL(); glPushMatrix( ); LEAVE_GL(); } /*********************************************************************** * glPushName */ void WINAPI wine_glPushName( GLuint name ) { TRACE("(%d)\n", name ); ENTER_GL(); glPushName( name ); LEAVE_GL(); } /*********************************************************************** * glRasterPos2d */ void WINAPI wine_glRasterPos2d( GLdouble x, GLdouble y ) { TRACE("(%f, %f)\n", x, y ); ENTER_GL(); glRasterPos2d( x, y ); LEAVE_GL(); } /*********************************************************************** * glRasterPos2dv */ void WINAPI wine_glRasterPos2dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos2dv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos2f */ void WINAPI wine_glRasterPos2f( GLfloat x, GLfloat y ) { TRACE("(%f, %f)\n", x, y ); ENTER_GL(); glRasterPos2f( x, y ); LEAVE_GL(); } /*********************************************************************** * glRasterPos2fv */ void WINAPI wine_glRasterPos2fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos2fv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos2i */ void WINAPI wine_glRasterPos2i( GLint x, GLint y ) { TRACE("(%d, %d)\n", x, y ); ENTER_GL(); glRasterPos2i( x, y ); LEAVE_GL(); } /*********************************************************************** * glRasterPos2iv */ void WINAPI wine_glRasterPos2iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos2iv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos2s */ void WINAPI wine_glRasterPos2s( GLshort x, GLshort y ) { TRACE("(%d, %d)\n", x, y ); ENTER_GL(); glRasterPos2s( x, y ); LEAVE_GL(); } /*********************************************************************** * glRasterPos2sv */ void WINAPI wine_glRasterPos2sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos2sv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos3d */ void WINAPI wine_glRasterPos3d( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); glRasterPos3d( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glRasterPos3dv */ void WINAPI wine_glRasterPos3dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos3dv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos3f */ void WINAPI wine_glRasterPos3f( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); glRasterPos3f( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glRasterPos3fv */ void WINAPI wine_glRasterPos3fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos3fv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos3i */ void WINAPI wine_glRasterPos3i( GLint x, GLint y, GLint z ) { TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); glRasterPos3i( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glRasterPos3iv */ void WINAPI wine_glRasterPos3iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos3iv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos3s */ void WINAPI wine_glRasterPos3s( GLshort x, GLshort y, GLshort z ) { TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); glRasterPos3s( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glRasterPos3sv */ void WINAPI wine_glRasterPos3sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos3sv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos4d */ void WINAPI wine_glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); ENTER_GL(); glRasterPos4d( x, y, z, w ); LEAVE_GL(); } /*********************************************************************** * glRasterPos4dv */ void WINAPI wine_glRasterPos4dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos4dv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos4f */ void WINAPI wine_glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); ENTER_GL(); glRasterPos4f( x, y, z, w ); LEAVE_GL(); } /*********************************************************************** * glRasterPos4fv */ void WINAPI wine_glRasterPos4fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos4fv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos4i */ void WINAPI wine_glRasterPos4i( GLint x, GLint y, GLint z, GLint w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); glRasterPos4i( x, y, z, w ); LEAVE_GL(); } /*********************************************************************** * glRasterPos4iv */ void WINAPI wine_glRasterPos4iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos4iv( v ); LEAVE_GL(); } /*********************************************************************** * glRasterPos4s */ void WINAPI wine_glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); glRasterPos4s( x, y, z, w ); LEAVE_GL(); } /*********************************************************************** * glRasterPos4sv */ void WINAPI wine_glRasterPos4sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glRasterPos4sv( v ); LEAVE_GL(); } /*********************************************************************** * glReadBuffer */ void WINAPI wine_glReadBuffer( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); glReadBuffer( mode ); LEAVE_GL(); } /*********************************************************************** * glReadPixels */ void WINAPI wine_glReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", x, y, width, height, format, type, pixels ); ENTER_GL(); glReadPixels( x, y, width, height, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glRectd */ void WINAPI wine_glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 ) { TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 ); ENTER_GL(); glRectd( x1, y1, x2, y2 ); LEAVE_GL(); } /*********************************************************************** * glRectdv */ void WINAPI wine_glRectdv( GLdouble* v1, GLdouble* v2 ) { TRACE("(%p, %p)\n", v1, v2 ); ENTER_GL(); glRectdv( v1, v2 ); LEAVE_GL(); } /*********************************************************************** * glRectf */ void WINAPI wine_glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { TRACE("(%f, %f, %f, %f)\n", x1, y1, x2, y2 ); ENTER_GL(); glRectf( x1, y1, x2, y2 ); LEAVE_GL(); } /*********************************************************************** * glRectfv */ void WINAPI wine_glRectfv( GLfloat* v1, GLfloat* v2 ) { TRACE("(%p, %p)\n", v1, v2 ); ENTER_GL(); glRectfv( v1, v2 ); LEAVE_GL(); } /*********************************************************************** * glRecti */ void WINAPI wine_glRecti( GLint x1, GLint y1, GLint x2, GLint y2 ) { TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 ); ENTER_GL(); glRecti( x1, y1, x2, y2 ); LEAVE_GL(); } /*********************************************************************** * glRectiv */ void WINAPI wine_glRectiv( GLint* v1, GLint* v2 ) { TRACE("(%p, %p)\n", v1, v2 ); ENTER_GL(); glRectiv( v1, v2 ); LEAVE_GL(); } /*********************************************************************** * glRects */ void WINAPI wine_glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 ) { TRACE("(%d, %d, %d, %d)\n", x1, y1, x2, y2 ); ENTER_GL(); glRects( x1, y1, x2, y2 ); LEAVE_GL(); } /*********************************************************************** * glRectsv */ void WINAPI wine_glRectsv( GLshort* v1, GLshort* v2 ) { TRACE("(%p, %p)\n", v1, v2 ); ENTER_GL(); glRectsv( v1, v2 ); LEAVE_GL(); } /*********************************************************************** * glRenderMode */ GLint WINAPI wine_glRenderMode( GLenum mode ) { GLint ret_value; TRACE("(%d)\n", mode ); ENTER_GL(); ret_value = glRenderMode( mode ); LEAVE_GL(); return ret_value; } /*********************************************************************** * glResetHistogram */ void WINAPI wine_glResetHistogram( GLenum target ) { TRACE("(%d)\n", target ); ENTER_GL(); glResetHistogram( target ); LEAVE_GL(); } /*********************************************************************** * glResetMinmax */ void WINAPI wine_glResetMinmax( GLenum target ) { TRACE("(%d)\n", target ); ENTER_GL(); glResetMinmax( target ); LEAVE_GL(); } /*********************************************************************** * glRotated */ void WINAPI wine_glRotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f, %f)\n", angle, x, y, z ); ENTER_GL(); glRotated( angle, x, y, z ); LEAVE_GL(); } /*********************************************************************** * glRotatef */ void WINAPI wine_glRotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f, %f)\n", angle, x, y, z ); ENTER_GL(); glRotatef( angle, x, y, z ); LEAVE_GL(); } /*********************************************************************** * glScaled */ void WINAPI wine_glScaled( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); glScaled( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glScalef */ void WINAPI wine_glScalef( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); glScalef( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glScissor */ void WINAPI wine_glScissor( GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d)\n", x, y, width, height ); ENTER_GL(); glScissor( x, y, width, height ); LEAVE_GL(); } /*********************************************************************** * glSelectBuffer */ void WINAPI wine_glSelectBuffer( GLsizei size, GLuint* buffer ) { TRACE("(%d, %p)\n", size, buffer ); ENTER_GL(); glSelectBuffer( size, buffer ); LEAVE_GL(); } /*********************************************************************** * glSeparableFilter2D */ void WINAPI wine_glSeparableFilter2D( GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* row, GLvoid* column ) { TRACE("(%d, %d, %d, %d, %d, %d, %p, %p)\n", target, internalformat, width, height, format, type, row, column ); ENTER_GL(); glSeparableFilter2D( target, internalformat, width, height, format, type, row, column ); LEAVE_GL(); } /*********************************************************************** * glShadeModel */ void WINAPI wine_glShadeModel( GLenum mode ) { TRACE("(%d)\n", mode ); ENTER_GL(); glShadeModel( mode ); LEAVE_GL(); } /*********************************************************************** * glStencilFunc */ void WINAPI wine_glStencilFunc( GLenum func, GLint ref, GLuint mask ) { TRACE("(%d, %d, %d)\n", func, ref, mask ); ENTER_GL(); glStencilFunc( func, ref, mask ); LEAVE_GL(); } /*********************************************************************** * glStencilMask */ void WINAPI wine_glStencilMask( GLuint mask ) { TRACE("(%d)\n", mask ); ENTER_GL(); glStencilMask( mask ); LEAVE_GL(); } /*********************************************************************** * glStencilOp */ void WINAPI wine_glStencilOp( GLenum fail, GLenum zfail, GLenum zpass ) { TRACE("(%d, %d, %d)\n", fail, zfail, zpass ); ENTER_GL(); glStencilOp( fail, zfail, zpass ); LEAVE_GL(); } /*********************************************************************** * glTexCoord1d */ void WINAPI wine_glTexCoord1d( GLdouble s ) { TRACE("(%f)\n", s ); ENTER_GL(); glTexCoord1d( s ); LEAVE_GL(); } /*********************************************************************** * glTexCoord1dv */ void WINAPI wine_glTexCoord1dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord1dv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord1f */ void WINAPI wine_glTexCoord1f( GLfloat s ) { TRACE("(%f)\n", s ); ENTER_GL(); glTexCoord1f( s ); LEAVE_GL(); } /*********************************************************************** * glTexCoord1fv */ void WINAPI wine_glTexCoord1fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord1fv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord1i */ void WINAPI wine_glTexCoord1i( GLint s ) { TRACE("(%d)\n", s ); ENTER_GL(); glTexCoord1i( s ); LEAVE_GL(); } /*********************************************************************** * glTexCoord1iv */ void WINAPI wine_glTexCoord1iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord1iv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord1s */ void WINAPI wine_glTexCoord1s( GLshort s ) { TRACE("(%d)\n", s ); ENTER_GL(); glTexCoord1s( s ); LEAVE_GL(); } /*********************************************************************** * glTexCoord1sv */ void WINAPI wine_glTexCoord1sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord1sv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord2d */ void WINAPI wine_glTexCoord2d( GLdouble s, GLdouble t ) { TRACE("(%f, %f)\n", s, t ); ENTER_GL(); glTexCoord2d( s, t ); LEAVE_GL(); } /*********************************************************************** * glTexCoord2dv */ void WINAPI wine_glTexCoord2dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord2dv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord2f */ void WINAPI wine_glTexCoord2f( GLfloat s, GLfloat t ) { TRACE("(%f, %f)\n", s, t ); ENTER_GL(); glTexCoord2f( s, t ); LEAVE_GL(); } /*********************************************************************** * glTexCoord2fv */ void WINAPI wine_glTexCoord2fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord2fv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord2i */ void WINAPI wine_glTexCoord2i( GLint s, GLint t ) { TRACE("(%d, %d)\n", s, t ); ENTER_GL(); glTexCoord2i( s, t ); LEAVE_GL(); } /*********************************************************************** * glTexCoord2iv */ void WINAPI wine_glTexCoord2iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord2iv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord2s */ void WINAPI wine_glTexCoord2s( GLshort s, GLshort t ) { TRACE("(%d, %d)\n", s, t ); ENTER_GL(); glTexCoord2s( s, t ); LEAVE_GL(); } /*********************************************************************** * glTexCoord2sv */ void WINAPI wine_glTexCoord2sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord2sv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord3d */ void WINAPI wine_glTexCoord3d( GLdouble s, GLdouble t, GLdouble r ) { TRACE("(%f, %f, %f)\n", s, t, r ); ENTER_GL(); glTexCoord3d( s, t, r ); LEAVE_GL(); } /*********************************************************************** * glTexCoord3dv */ void WINAPI wine_glTexCoord3dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord3dv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord3f */ void WINAPI wine_glTexCoord3f( GLfloat s, GLfloat t, GLfloat r ) { TRACE("(%f, %f, %f)\n", s, t, r ); ENTER_GL(); glTexCoord3f( s, t, r ); LEAVE_GL(); } /*********************************************************************** * glTexCoord3fv */ void WINAPI wine_glTexCoord3fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord3fv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord3i */ void WINAPI wine_glTexCoord3i( GLint s, GLint t, GLint r ) { TRACE("(%d, %d, %d)\n", s, t, r ); ENTER_GL(); glTexCoord3i( s, t, r ); LEAVE_GL(); } /*********************************************************************** * glTexCoord3iv */ void WINAPI wine_glTexCoord3iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord3iv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord3s */ void WINAPI wine_glTexCoord3s( GLshort s, GLshort t, GLshort r ) { TRACE("(%d, %d, %d)\n", s, t, r ); ENTER_GL(); glTexCoord3s( s, t, r ); LEAVE_GL(); } /*********************************************************************** * glTexCoord3sv */ void WINAPI wine_glTexCoord3sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord3sv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord4d */ void WINAPI wine_glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q ) { TRACE("(%f, %f, %f, %f)\n", s, t, r, q ); ENTER_GL(); glTexCoord4d( s, t, r, q ); LEAVE_GL(); } /*********************************************************************** * glTexCoord4dv */ void WINAPI wine_glTexCoord4dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord4dv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord4f */ void WINAPI wine_glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q ) { TRACE("(%f, %f, %f, %f)\n", s, t, r, q ); ENTER_GL(); glTexCoord4f( s, t, r, q ); LEAVE_GL(); } /*********************************************************************** * glTexCoord4fv */ void WINAPI wine_glTexCoord4fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord4fv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord4i */ void WINAPI wine_glTexCoord4i( GLint s, GLint t, GLint r, GLint q ) { TRACE("(%d, %d, %d, %d)\n", s, t, r, q ); ENTER_GL(); glTexCoord4i( s, t, r, q ); LEAVE_GL(); } /*********************************************************************** * glTexCoord4iv */ void WINAPI wine_glTexCoord4iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord4iv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoord4s */ void WINAPI wine_glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q ) { TRACE("(%d, %d, %d, %d)\n", s, t, r, q ); ENTER_GL(); glTexCoord4s( s, t, r, q ); LEAVE_GL(); } /*********************************************************************** * glTexCoord4sv */ void WINAPI wine_glTexCoord4sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glTexCoord4sv( v ); LEAVE_GL(); } /*********************************************************************** * glTexCoordPointer */ void WINAPI wine_glTexCoordPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); glTexCoordPointer( size, type, stride, pointer ); LEAVE_GL(); } /*********************************************************************** * glTexEnvf */ void WINAPI wine_glTexEnvf( GLenum target, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", target, pname, param ); ENTER_GL(); glTexEnvf( target, pname, param ); LEAVE_GL(); } /*********************************************************************** * glTexEnvfv */ void WINAPI wine_glTexEnvfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glTexEnvfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glTexEnvi */ void WINAPI wine_glTexEnvi( GLenum target, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", target, pname, param ); ENTER_GL(); glTexEnvi( target, pname, param ); LEAVE_GL(); } /*********************************************************************** * glTexEnviv */ void WINAPI wine_glTexEnviv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glTexEnviv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glTexGend */ void WINAPI wine_glTexGend( GLenum coord, GLenum pname, GLdouble param ) { TRACE("(%d, %d, %f)\n", coord, pname, param ); ENTER_GL(); glTexGend( coord, pname, param ); LEAVE_GL(); } /*********************************************************************** * glTexGendv */ void WINAPI wine_glTexGendv( GLenum coord, GLenum pname, GLdouble* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); ENTER_GL(); glTexGendv( coord, pname, params ); LEAVE_GL(); } /*********************************************************************** * glTexGenf */ void WINAPI wine_glTexGenf( GLenum coord, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", coord, pname, param ); ENTER_GL(); glTexGenf( coord, pname, param ); LEAVE_GL(); } /*********************************************************************** * glTexGenfv */ void WINAPI wine_glTexGenfv( GLenum coord, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); ENTER_GL(); glTexGenfv( coord, pname, params ); LEAVE_GL(); } /*********************************************************************** * glTexGeni */ void WINAPI wine_glTexGeni( GLenum coord, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", coord, pname, param ); ENTER_GL(); glTexGeni( coord, pname, param ); LEAVE_GL(); } /*********************************************************************** * glTexGeniv */ void WINAPI wine_glTexGeniv( GLenum coord, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", coord, pname, params ); ENTER_GL(); glTexGeniv( coord, pname, params ); LEAVE_GL(); } /*********************************************************************** * glTexImage1D */ void WINAPI wine_glTexImage1D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, border, format, type, pixels ); ENTER_GL(); glTexImage1D( target, level, internalformat, width, border, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glTexImage2D */ void WINAPI wine_glTexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, border, format, type, pixels ); ENTER_GL(); glTexImage2D( target, level, internalformat, width, height, border, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glTexImage3D */ void WINAPI wine_glTexImage3D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, internalformat, width, height, depth, border, format, type, pixels ); ENTER_GL(); glTexImage3D( target, level, internalformat, width, height, depth, border, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glTexParameterf */ void WINAPI wine_glTexParameterf( GLenum target, GLenum pname, GLfloat param ) { TRACE("(%d, %d, %f)\n", target, pname, param ); ENTER_GL(); glTexParameterf( target, pname, param ); LEAVE_GL(); } /*********************************************************************** * glTexParameterfv */ void WINAPI wine_glTexParameterfv( GLenum target, GLenum pname, GLfloat* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glTexParameterfv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glTexParameteri */ void WINAPI wine_glTexParameteri( GLenum target, GLenum pname, GLint param ) { TRACE("(%d, %d, %d)\n", target, pname, param ); ENTER_GL(); glTexParameteri( target, pname, param ); LEAVE_GL(); } /*********************************************************************** * glTexParameteriv */ void WINAPI wine_glTexParameteriv( GLenum target, GLenum pname, GLint* params ) { TRACE("(%d, %d, %p)\n", target, pname, params ); ENTER_GL(); glTexParameteriv( target, pname, params ); LEAVE_GL(); } /*********************************************************************** * glTexSubImage1D */ void WINAPI wine_glTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, width, format, type, pixels ); ENTER_GL(); glTexSubImage1D( target, level, xoffset, width, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glTexSubImage2D */ void WINAPI wine_glTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, width, height, format, type, pixels ); ENTER_GL(); glTexSubImage2D( target, level, xoffset, yoffset, width, height, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glTexSubImage3D */ void WINAPI wine_glTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) { TRACE("(%d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %p)\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); ENTER_GL(); glTexSubImage3D( target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels ); LEAVE_GL(); } /*********************************************************************** * glTranslated */ void WINAPI wine_glTranslated( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); glTranslated( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glTranslatef */ void WINAPI wine_glTranslatef( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); glTranslatef( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glVertex2d */ void WINAPI wine_glVertex2d( GLdouble x, GLdouble y ) { TRACE("(%f, %f)\n", x, y ); ENTER_GL(); glVertex2d( x, y ); LEAVE_GL(); } /*********************************************************************** * glVertex2dv */ void WINAPI wine_glVertex2dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex2dv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex2f */ void WINAPI wine_glVertex2f( GLfloat x, GLfloat y ) { TRACE("(%f, %f)\n", x, y ); ENTER_GL(); glVertex2f( x, y ); LEAVE_GL(); } /*********************************************************************** * glVertex2fv */ void WINAPI wine_glVertex2fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex2fv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex2i */ void WINAPI wine_glVertex2i( GLint x, GLint y ) { TRACE("(%d, %d)\n", x, y ); ENTER_GL(); glVertex2i( x, y ); LEAVE_GL(); } /*********************************************************************** * glVertex2iv */ void WINAPI wine_glVertex2iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex2iv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex2s */ void WINAPI wine_glVertex2s( GLshort x, GLshort y ) { TRACE("(%d, %d)\n", x, y ); ENTER_GL(); glVertex2s( x, y ); LEAVE_GL(); } /*********************************************************************** * glVertex2sv */ void WINAPI wine_glVertex2sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex2sv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex3d */ void WINAPI wine_glVertex3d( GLdouble x, GLdouble y, GLdouble z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); glVertex3d( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glVertex3dv */ void WINAPI wine_glVertex3dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex3dv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex3f */ void WINAPI wine_glVertex3f( GLfloat x, GLfloat y, GLfloat z ) { TRACE("(%f, %f, %f)\n", x, y, z ); ENTER_GL(); glVertex3f( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glVertex3fv */ void WINAPI wine_glVertex3fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex3fv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex3i */ void WINAPI wine_glVertex3i( GLint x, GLint y, GLint z ) { TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); glVertex3i( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glVertex3iv */ void WINAPI wine_glVertex3iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex3iv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex3s */ void WINAPI wine_glVertex3s( GLshort x, GLshort y, GLshort z ) { TRACE("(%d, %d, %d)\n", x, y, z ); ENTER_GL(); glVertex3s( x, y, z ); LEAVE_GL(); } /*********************************************************************** * glVertex3sv */ void WINAPI wine_glVertex3sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex3sv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex4d */ void WINAPI wine_glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); ENTER_GL(); glVertex4d( x, y, z, w ); LEAVE_GL(); } /*********************************************************************** * glVertex4dv */ void WINAPI wine_glVertex4dv( GLdouble* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex4dv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex4f */ void WINAPI wine_glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { TRACE("(%f, %f, %f, %f)\n", x, y, z, w ); ENTER_GL(); glVertex4f( x, y, z, w ); LEAVE_GL(); } /*********************************************************************** * glVertex4fv */ void WINAPI wine_glVertex4fv( GLfloat* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex4fv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex4i */ void WINAPI wine_glVertex4i( GLint x, GLint y, GLint z, GLint w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); glVertex4i( x, y, z, w ); LEAVE_GL(); } /*********************************************************************** * glVertex4iv */ void WINAPI wine_glVertex4iv( GLint* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex4iv( v ); LEAVE_GL(); } /*********************************************************************** * glVertex4s */ void WINAPI wine_glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w ) { TRACE("(%d, %d, %d, %d)\n", x, y, z, w ); ENTER_GL(); glVertex4s( x, y, z, w ); LEAVE_GL(); } /*********************************************************************** * glVertex4sv */ void WINAPI wine_glVertex4sv( GLshort* v ) { TRACE("(%p)\n", v ); ENTER_GL(); glVertex4sv( v ); LEAVE_GL(); } /*********************************************************************** * glVertexPointer */ void WINAPI wine_glVertexPointer( GLint size, GLenum type, GLsizei stride, GLvoid* pointer ) { TRACE("(%d, %d, %d, %p)\n", size, type, stride, pointer ); ENTER_GL(); glVertexPointer( size, type, stride, pointer ); LEAVE_GL(); } /*********************************************************************** * glViewport */ void WINAPI wine_glViewport( GLint x, GLint y, GLsizei width, GLsizei height ) { TRACE("(%d, %d, %d, %d)\n", x, y, width, height ); ENTER_GL(); glViewport( x, y, width, height ); LEAVE_GL(); }