/* * Copyright 2011-2012 Henri Verbeet for CodeWeavers * Copyright 2012-2013 Stefan Dösinger for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #define COBJMACROS #include "wine/test.h" #include #include "d3d.h" struct vec2 { float x, y; }; struct vec3 { float x, y, z; }; struct vec4 { float x, y, z, w; }; struct create_window_thread_param { HWND window; HANDLE window_created; HANDLE destroy_window; HANDLE thread; }; static BOOL compare_float(float f, float g, unsigned int ulps) { int x = *(int *)&f; int y = *(int *)&g; if (x < 0) x = INT_MIN - x; if (y < 0) y = INT_MIN - y; if (abs(x - y) > ulps) return FALSE; return TRUE; } static BOOL compare_vec4(struct vec4 *vec, float x, float y, float z, float w, unsigned int ulps) { return compare_float(vec->x, x, ulps) && compare_float(vec->y, y, ulps) && compare_float(vec->z, z, ulps) && compare_float(vec->w, w, ulps); } static BOOL compare_color(D3DCOLOR c1, D3DCOLOR c2, BYTE max_diff) { if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; c1 >>= 8; c2 >>= 8; if (abs((c1 & 0xff) - (c2 & 0xff)) > max_diff) return FALSE; return TRUE; } static DWORD WINAPI create_window_thread_proc(void *param) { struct create_window_thread_param *p = param; DWORD res; BOOL ret; p->window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); ret = SetEvent(p->window_created); ok(ret, "SetEvent failed, last error %#x.\n", GetLastError()); for (;;) { MSG msg; while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE)) DispatchMessage(&msg); res = WaitForSingleObject(p->destroy_window, 100); if (res == WAIT_OBJECT_0) break; if (res != WAIT_TIMEOUT) { ok(0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); break; } } DestroyWindow(p->window); return 0; } static void create_window_thread(struct create_window_thread_param *p) { DWORD res, tid; p->window_created = CreateEvent(NULL, FALSE, FALSE, NULL); ok(!!p->window_created, "CreateEvent failed, last error %#x.\n", GetLastError()); p->destroy_window = CreateEvent(NULL, FALSE, FALSE, NULL); ok(!!p->destroy_window, "CreateEvent failed, last error %#x.\n", GetLastError()); p->thread = CreateThread(NULL, 0, create_window_thread_proc, p, 0, &tid); ok(!!p->thread, "Failed to create thread, last error %#x.\n", GetLastError()); res = WaitForSingleObject(p->window_created, INFINITE); ok(res == WAIT_OBJECT_0, "Wait failed (%#x), last error %#x.\n", res, GetLastError()); } static void destroy_window_thread(struct create_window_thread_param *p) { SetEvent(p->destroy_window); WaitForSingleObject(p->thread, INFINITE); CloseHandle(p->destroy_window); CloseHandle(p->window_created); CloseHandle(p->thread); } static IDirectDrawSurface4 *get_depth_stencil(IDirect3DDevice3 *device) { IDirectDrawSurface4 *rt, *ret; DDSCAPS2 caps = {DDSCAPS_ZBUFFER, 0, 0, 0}; HRESULT hr; hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get the render target, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetAttachedSurface(rt, &caps, &ret); ok(SUCCEEDED(hr) || hr == DDERR_NOTFOUND, "Failed to get the z buffer, hr %#x.\n", hr); IDirectDrawSurface4_Release(rt); return ret; } static D3DCOLOR get_surface_color(IDirectDrawSurface4 *surface, UINT x, UINT y) { RECT rect = {x, y, x + 1, y + 1}; DDSURFACEDESC2 surface_desc; D3DCOLOR color; HRESULT hr; memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDrawSurface4_Lock(surface, &rect, &surface_desc, DDLOCK_READONLY | DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr); if (FAILED(hr)) return 0xdeadbeef; color = *((DWORD *)surface_desc.lpSurface) & 0x00ffffff; hr = IDirectDrawSurface4_Unlock(surface, &rect); ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr); return color; } static HRESULT CALLBACK enum_z_fmt(DDPIXELFORMAT *format, void *ctx) { DDPIXELFORMAT *z_fmt = ctx; if (U1(*format).dwZBufferBitDepth > U1(*z_fmt).dwZBufferBitDepth) *z_fmt = *format; return DDENUMRET_OK; } static IDirectDraw4 *create_ddraw(void) { IDirectDraw4 *ddraw4; IDirectDraw *ddraw1; HRESULT hr; if (FAILED(DirectDrawCreate(NULL, &ddraw1, NULL))) return NULL; hr = IDirectDraw_QueryInterface(ddraw1, &IID_IDirectDraw4, (void **)&ddraw4); IDirectDraw_Release(ddraw1); if (FAILED(hr)) return NULL; return ddraw4; } static IDirect3DDevice3 *create_device(HWND window, DWORD coop_level) { IDirectDrawSurface4 *surface, *ds; IDirect3DDevice3 *device = NULL; DDSURFACEDESC2 surface_desc; IDirectDraw4 *ddraw4; DDPIXELFORMAT z_fmt; IDirect3D3 *d3d3; HRESULT hr; if (!(ddraw4 = create_ddraw())) return NULL; hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, coop_level); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); if (coop_level & DDSCL_NORMAL) { IDirectDrawClipper *clipper; hr = IDirectDraw4_CreateClipper(ddraw4, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetClipper(surface, clipper); ok(SUCCEEDED(hr), "Failed to set surface clipper, hr %#x.\n", hr); IDirectDrawClipper_Release(clipper); } hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirect3D3, (void **)&d3d3); IDirectDraw4_Release(ddraw4); if (FAILED(hr)) { IDirectDrawSurface4_Release(surface); return NULL; } memset(&z_fmt, 0, sizeof(z_fmt)); hr = IDirect3D3_EnumZBufferFormats(d3d3, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt); if (FAILED(hr) || !z_fmt.dwSize) { IDirect3D3_Release(d3d3); IDirectDrawSurface4_Release(surface); return NULL; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat = z_fmt; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw4, &surface_desc, &ds, NULL); ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr); if (FAILED(hr)) { IDirect3D3_Release(d3d3); IDirectDrawSurface4_Release(surface); return NULL; } hr = IDirectDrawSurface_AddAttachedSurface(surface, ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); IDirectDrawSurface4_Release(ds); if (FAILED(hr)) { IDirect3D3_Release(d3d3); IDirectDrawSurface4_Release(surface); return NULL; } hr = IDirect3D3_CreateDevice(d3d3, &IID_IDirect3DHALDevice, surface, &device, NULL); IDirect3D3_Release(d3d3); IDirectDrawSurface4_Release(surface); if (FAILED(hr)) return NULL; return device; } static IDirect3DViewport3 *create_viewport(IDirect3DDevice3 *device, UINT x, UINT y, UINT w, UINT h) { IDirect3DViewport3 *viewport; D3DVIEWPORT2 vp; IDirect3D3 *d3d; HRESULT hr; hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_CreateViewport(d3d, &viewport, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_AddViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr); memset(&vp, 0, sizeof(vp)); vp.dwSize = sizeof(vp); vp.dwX = x; vp.dwY = y; vp.dwWidth = w; vp.dwHeight = h; vp.dvClipX = -1.0f; vp.dvClipY = 1.0f; vp.dvClipWidth = 2.0f; vp.dvClipHeight = 2.0f; vp.dvMinZ = 0.0f; vp.dvMaxZ = 1.0f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); IDirect3D3_Release(d3d); return viewport; } static void destroy_viewport(IDirect3DDevice3 *device, IDirect3DViewport3 *viewport) { HRESULT hr; hr = IDirect3DDevice3_DeleteViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr); IDirect3DViewport3_Release(viewport); } static const UINT *expect_messages; static LRESULT CALLBACK test_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (expect_messages && message == *expect_messages) ++expect_messages; return DefWindowProcA(hwnd, message, wparam, lparam); } /* Set the wndproc back to what ddraw expects it to be, and release the ddraw * interface. This prevents subsequent SetCooperativeLevel() calls on a * different window from failing with DDERR_HWNDALREADYSET. */ static void fix_wndproc(HWND window, LONG_PTR proc) { IDirectDraw4 *ddraw; HRESULT hr; if (!(ddraw = create_ddraw())) return; SetWindowLongPtrA(window, GWLP_WNDPROC, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); IDirectDraw4_Release(ddraw); } static void test_process_vertices(void) { IDirect3DVertexBuffer *src_vb, *dst_vb; IDirect3DViewport3 *viewport; D3DVERTEXBUFFERDESC vb_desc; IDirect3DDevice3 *device; struct vec3 *src_data; struct vec4 *dst_data; IDirect3D3 *d3d3; D3DVIEWPORT2 vp2; D3DVIEWPORT vp1; HWND window; HRESULT hr; static D3DMATRIX identity = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, }; static D3DMATRIX projection = { 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 6.0f, 7.0f, 8.0f, 1.0f, }; window = CreateWindowA("static", "d3d7_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create a 3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d3); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZ; vb_desc.dwNumVertices = 3; hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &src_vb, 0, NULL); ok(SUCCEEDED(hr), "Failed to create source vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(src_vb, DDLOCK_WRITEONLY, (void **)&src_data, NULL); ok(SUCCEEDED(hr), "Failed to lock source vertex buffer, hr %#x.\n", hr); src_data[0].x = -1.0f; src_data[0].y = -1.0f; src_data[0].z = -1.0f; src_data[1].x = 0.0f; src_data[1].y = 0.0f; src_data[1].z = 0.0f; src_data[2].x = 1.0f; src_data[2].y = 1.0f; src_data[2].z = 1.0f; hr = IDirect3DVertexBuffer_Unlock(src_vb); ok(SUCCEEDED(hr), "Failed to unlock source vertex buffer, hr %#x.\n", hr); memset(&vb_desc, 0, sizeof(vb_desc)); vb_desc.dwSize = sizeof(vb_desc); vb_desc.dwFVF = D3DFVF_XYZRHW; vb_desc.dwNumVertices = 3; hr = IDirect3D3_CreateVertexBuffer(d3d3, &vb_desc, &dst_vb, 0, NULL); ok(SUCCEEDED(hr), "Failed to create destination vertex buffer, hr %#x.\n", hr); hr = IDirect3D3_CreateViewport(d3d3, &viewport, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_AddViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to add viewport, hr %#x.\n", hr); vp2.dwSize = sizeof(vp2); vp2.dwX = 10; vp2.dwY = 20; vp2.dwWidth = 100; vp2.dwHeight = 200; vp2.dvClipX = 2.0f; vp2.dvClipY = 3.0f; vp2.dvClipWidth = 4.0f; vp2.dvClipHeight = 5.0f; vp2.dvMinZ = -2.0f; vp2.dvMaxZ = 3.0f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp2); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_WORLD, &identity); ok(SUCCEEDED(hr), "Failed to set world transformation, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_VIEW, &identity); ok(SUCCEEDED(hr), "Failed to set view transformation, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, &identity); ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], -6.500e+1f, +1.800e+2f, +2.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], -4.000e+1f, +1.400e+2f, +4.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], -1.500e+1f, +1.000e+2f, +6.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_MultiplyTransform(device, D3DTRANSFORMSTATE_PROJECTION, &projection); ok(SUCCEEDED(hr), "Failed to set projection transformation, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +8.500e+1f, -1.000e+2f, +1.800e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +1.100e+2f, -1.400e+2f, +2.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +1.350e+2f, -1.800e+2f, +2.200e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); vp2.dwSize = sizeof(vp2); vp2.dwX = 30; vp2.dwY = 40; vp2.dwWidth = 90; vp2.dwHeight = 80; vp2.dvClipX = 4.0f; vp2.dvClipY = 6.0f; vp2.dvClipWidth = 2.0f; vp2.dvClipHeight = 4.0f; vp2.dvMinZ = 3.0f; vp2.dvMaxZ = -2.0f; hr = IDirect3DViewport3_SetViewport2(viewport, &vp2); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +7.500e+1f, +4.000e+1f, -8.000e-1f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +1.200e+2f, +2.000e+1f, -1.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +1.650e+2f, +0.000e+0f, -1.200e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); vp1.dwSize = sizeof(vp1); vp1.dwX = 30; vp1.dwY = 40; vp1.dwWidth = 90; vp1.dwHeight = 80; vp1.dvScaleX = 7.0f; vp1.dvScaleY = 2.0f; vp1.dvMaxX = 6.0f; vp1.dvMaxY = 10.0f; vp1.dvMinZ = -2.0f; vp1.dvMaxZ = 3.0f; hr = IDirect3DViewport3_SetViewport(viewport, &vp1); ok(SUCCEEDED(hr), "Failed to set viewport data, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_ProcessVertices(dst_vb, D3DVOP_TRANSFORM, 0, 3, src_vb, 0, device, 0); ok(SUCCEEDED(hr), "Failed to process vertices, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(dst_vb, DDLOCK_READONLY, (void **)&dst_data, NULL); ok(SUCCEEDED(hr), "Failed to lock destination vertex buffer, hr %#x.\n", hr); ok(compare_vec4(&dst_data[0], +1.100e+2f, +6.800e+1f, +7.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 0 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[0].x, dst_data[0].y, dst_data[0].z, dst_data[0].w); ok(compare_vec4(&dst_data[1], +1.170e+2f, +6.600e+1f, +8.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 1 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[1].x, dst_data[1].y, dst_data[1].z, dst_data[1].w); ok(compare_vec4(&dst_data[2], +1.240e+2f, +6.400e+1f, +9.000e+0f, +1.000e+0f, 4096), "Got unexpected vertex 2 {%.8e, %.8e, %.8e, %.8e}.\n", dst_data[2].x, dst_data[2].y, dst_data[2].z, dst_data[2].w); hr = IDirect3DVertexBuffer_Unlock(dst_vb); ok(SUCCEEDED(hr), "Failed to unlock destination vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_DeleteViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to delete viewport, hr %#x.\n", hr); IDirect3DVertexBuffer_Release(dst_vb); IDirect3DVertexBuffer_Release(src_vb); IDirect3DViewport3_Release(viewport); IDirect3D3_Release(d3d3); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_coop_level_create_device_window(void) { HWND focus_window, device_window; IDirectDraw4 *ddraw; HRESULT hr; focus_window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(focus_window); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOFOCUSWINDOW || broken(hr == DDERR_INVALIDPARAMS), "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); /* Windows versions before 98 / NT5 don't support DDSCL_CREATEDEVICEWINDOW. */ if (broken(hr == DDERR_INVALIDPARAMS)) { win_skip("DDSCL_CREATEDEVICEWINDOW not supported, skipping test.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(focus_window); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOHWND, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW | DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DDERR_NOFOCUSWINDOW, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, focus_window, DDSCL_SETFOCUSWINDOW); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!device_window, "Unexpected device window found.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_CREATEDEVICEWINDOW | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(hr == DD_OK, "Got unexpected hr %#x.\n", hr); device_window = FindWindowA("DirectDrawDeviceWnd", "DirectDrawDeviceWnd"); ok(!!device_window, "Device window not found.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(focus_window); } static void test_clipper_blt(void) { IDirectDrawSurface4 *src_surface, *dst_surface; RECT client_rect, src_rect; IDirectDrawClipper *clipper; DDSURFACEDESC2 surface_desc; unsigned int i, j, x, y; IDirectDraw4 *ddraw; RGNDATA *rgn_data; D3DCOLOR color; HRGN r1, r2; HWND window; DDBLTFX fx; HRESULT hr; DWORD *ptr; DWORD ret; static const DWORD src_data[] = { 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, 0xff0000ff, 0xff0000ff, 0xff00ff00, 0xffff0000, 0xffffffff, 0xffffffff, }; static const D3DCOLOR expected1[] = { 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000, 0x000000ff, 0x0000ff00, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff, 0x00000000, 0x00000000, 0x00ff0000, 0x00ffffff, }; static const D3DCOLOR expected2[] = { 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, 0x00000000, 0x00000000, 0x000000ff, 0x000000ff, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 10, 10, 640, 480, 0, 0, 0, 0); ShowWindow(window, SW_SHOW); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(window); return; } ret = GetClientRect(window, &client_rect); ok(ret, "Failed to get client rect.\n"); ret = MapWindowPoints(window, NULL, (POINT *)&client_rect, 2); ok(ret, "Failed to map client rect.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw4_CreateClipper(ddraw, 0, &clipper, NULL); ok(SUCCEEDED(hr), "Failed to create clipper, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); rgn_data = HeapAlloc(GetProcessHeap(), 0, ret); hr = IDirectDrawClipper_GetClipList(clipper, NULL, rgn_data, &ret); ok(SUCCEEDED(hr), "Failed to get clip list, hr %#x.\n", hr); ok(rgn_data->rdh.dwSize == sizeof(rgn_data->rdh), "Got unexpected structure size %#x.\n", rgn_data->rdh.dwSize); ok(rgn_data->rdh.iType == RDH_RECTANGLES, "Got unexpected type %#x.\n", rgn_data->rdh.iType); ok(rgn_data->rdh.nCount >= 1, "Got unexpected count %u.\n", rgn_data->rdh.nCount); ok(EqualRect(&rgn_data->rdh.rcBound, &client_rect), "Got unexpected bounding rect {%d, %d, %d, %d}, expected {%d, %d, %d, %d}.\n", rgn_data->rdh.rcBound.left, rgn_data->rdh.rcBound.top, rgn_data->rdh.rcBound.right, rgn_data->rdh.rcBound.bottom, client_rect.left, client_rect.top, client_rect.right, client_rect.bottom); HeapFree(GetProcessHeap(), 0, rgn_data); r1 = CreateRectRgn(0, 0, 320, 240); ok(!!r1, "Failed to create region.\n"); r2 = CreateRectRgn(320, 240, 640, 480); ok(!!r2, "Failed to create region.\n"); CombineRgn(r1, r1, r2, RGN_OR); ret = GetRegionData(r1, 0, NULL); rgn_data = HeapAlloc(GetProcessHeap(), 0, ret); ret = GetRegionData(r1, ret, rgn_data); ok(!!ret, "Failed to get region data.\n"); DeleteObject(r2); DeleteObject(r1); hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0); ok(hr == DDERR_CLIPPERISUSINGHWND, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_SetClipList(clipper, rgn_data, 0); ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, rgn_data); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &src_surface, NULL); ok(SUCCEEDED(hr), "Failed to create source surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &dst_surface, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface4_Blt(src_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear source surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_Lock(src_surface, NULL, &surface_desc, DDLOCK_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to lock source surface, hr %#x.\n", hr); ok(U1(surface_desc).lPitch == 2560, "Got unexpected surface pitch %u.\n", U1(surface_desc).lPitch); ptr = surface_desc.lpSurface; memcpy(&ptr[ 0], &src_data[ 0], 6 * sizeof(DWORD)); memcpy(&ptr[ 640], &src_data[ 6], 6 * sizeof(DWORD)); memcpy(&ptr[1280], &src_data[12], 6 * sizeof(DWORD)); hr = IDirectDrawSurface4_Unlock(src_surface, NULL); ok(SUCCEEDED(hr), "Failed to unlock source surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_SetClipper(dst_surface, clipper); ok(SUCCEEDED(hr), "Failed to set clipper, hr %#x.\n", hr); SetRect(&src_rect, 1, 1, 5, 2); hr = IDirectDrawSurface4_Blt(dst_surface, NULL, src_surface, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Failed to blit, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(dst_surface, x, y); ok(compare_color(color, expected1[i * 4 + j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected1[i * 4 + j], x, y, color); } } U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear destination surface, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(dst_surface, x, y); ok(compare_color(color, expected2[i * 4 + j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected2[i * 4 + j], x, y, color); } } hr = IDirectDrawSurface4_BltFast(dst_surface, 0, 0, src_surface, NULL, DDBLTFAST_WAIT); ok(hr == DDERR_BLTFASTCANTCLIP, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, window); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); DestroyWindow(window); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawClipper_SetHWnd(clipper, 0, NULL); ok(SUCCEEDED(hr), "Failed to set clipper window, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(SUCCEEDED(hr), "Failed to get clip list size, hr %#x.\n", hr); hr = IDirectDrawClipper_SetClipList(clipper, NULL, 0); ok(SUCCEEDED(hr), "Failed to set clip list, hr %#x.\n", hr); hr = IDirectDrawClipper_GetClipList(clipper, NULL, NULL, &ret); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_Blt(dst_surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(hr == DDERR_NOCLIPLIST, "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(dst_surface); IDirectDrawSurface4_Release(src_surface); IDirectDrawClipper_Release(clipper); IDirectDraw4_Release(ddraw); } static void test_coop_level_d3d_state(void) { D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirectDrawSurface4 *rt, *surface; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; D3DCOLOR color; DWORD value; HWND window; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to set render state, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDrawSurface4_IsLost(rt); ok(hr == DDERR_SURFACELOST, "Got unexpected hr %#x.\n", hr); hr = IDirectDraw4_RestoreAllSurfaces(ddraw); ok(SUCCEEDED(hr), "Failed to restore surfaces, hr %#x.\n", hr); IDirectDraw4_Release(ddraw); hr = IDirect3DDevice3_GetRenderTarget(device, &surface); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); ok(surface == rt, "Got unexpected surface %p.\n", surface); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ZENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected z-enable state %#x.\n", value); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected alpha blend enable state %#x.\n", value); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(surface); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_surface_interface_mismatch(void) { IDirectDraw4 *ddraw = NULL; IDirect3D3 *d3d = NULL; IDirectDrawSurface4 *surface = NULL, *ds; IDirectDrawSurface3 *surface3 = NULL; IDirect3DDevice3 *device = NULL; IDirect3DViewport3 *viewport = NULL; DDSURFACEDESC2 surface_desc; DDPIXELFORMAT z_fmt; ULONG refcount; HRESULT hr; D3DCOLOR color; HWND window; D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); goto cleanup; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirectDrawSurface3, (void **)&surface3); ok(SUCCEEDED(hr), "Failed to QI IDirectDrawSurface3, hr %#x.\n", hr); hr = IDirectDraw4_QueryInterface(ddraw, &IID_IDirect3D3, (void **)&d3d); if (FAILED(hr)) { skip("Failed to get the IDirect3D7 interface, skipping test.\n"); goto cleanup; } memset(&z_fmt, 0, sizeof(z_fmt)); hr = IDirect3D3_EnumZBufferFormats(d3d, &IID_IDirect3DHALDevice, enum_z_fmt, &z_fmt); if (FAILED(hr) || !z_fmt.dwSize) { skip("No depth buffer formats available, skipping test.\n"); goto cleanup; } memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; U4(surface_desc).ddpfPixelFormat = z_fmt; surface_desc.dwWidth = 640; surface_desc.dwHeight = 480; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &ds, NULL); ok(SUCCEEDED(hr), "Failed to create depth buffer, hr %#x.\n", hr); if (FAILED(hr)) goto cleanup; /* Using a different surface interface version still works */ hr = IDirectDrawSurface3_AddAttachedSurface(surface3, (IDirectDrawSurface3 *)ds); ok(SUCCEEDED(hr), "Failed to attach depth buffer, hr %#x.\n", hr); refcount = IDirectDrawSurface4_Release(ds); ok(refcount == 1, "Got unexpected refcount %u.\n", refcount); if (FAILED(hr)) goto cleanup; /* Here too */ hr = IDirect3D3_CreateDevice(d3d, &IID_IDirect3DHALDevice, (IDirectDrawSurface4 *)surface3, &device, NULL); ok(SUCCEEDED(hr), "Failed to create d3d device.\n"); if (FAILED(hr)) goto cleanup; viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); color = get_surface_color(surface, 320, 240); ok(compare_color(color, 0x00ff0000, 1), "Got unexpected color 0x%08x.\n", color); cleanup: if (viewport) destroy_viewport(device, viewport); if (surface3) IDirectDrawSurface3_Release(surface3); if (surface) IDirectDrawSurface4_Release(surface); if (device) IDirect3DDevice3_Release(device); if (d3d) IDirect3D3_Release(d3d); if (ddraw) IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_coop_level_threaded(void) { struct create_window_thread_param p; IDirectDraw4 *ddraw; HRESULT hr; if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); return; } create_window_thread(&p); hr = IDirectDraw4_SetCooperativeLevel(ddraw, p.window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); IDirectDraw4_Release(ddraw); destroy_window_thread(&p); } static void test_depth_blit(void) { static struct { float x, y, z; DWORD color; } quad1[] = { { -1.0, 1.0, 0.50f, 0xff00ff00}, { 1.0, 1.0, 0.50f, 0xff00ff00}, { -1.0, -1.0, 0.50f, 0xff00ff00}, { 1.0, -1.0, 0.50f, 0xff00ff00}, }; static const D3DCOLOR expected_colors[4][4] = { {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00}, {0x00ff0000, 0x00ff0000, 0x0000ff00, 0x0000ff00}, {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, {0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00}, }; DDSURFACEDESC2 ddsd_new, ddsd_existing; IDirect3DDevice3 *device; IDirectDrawSurface4 *ds1, *ds2, *ds3, *rt; IDirect3DViewport3 *viewport; RECT src_rect, dst_rect; unsigned int i, j; D3DCOLOR color; HRESULT hr; IDirect3D3 *d3d; IDirectDraw4 *ddraw; DDBLTFX fx; HWND window; D3DRECT d3drect; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); ds1 = get_depth_stencil(device); memset(&ddsd_new, 0, sizeof(ddsd_new)); ddsd_new.dwSize = sizeof(ddsd_new); memset(&ddsd_existing, 0, sizeof(ddsd_existing)); ddsd_existing.dwSize = sizeof(ddsd_existing); hr = IDirectDrawSurface4_GetSurfaceDesc(ds1, &ddsd_existing); ddsd_new.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; ddsd_new.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; ddsd_new.dwWidth = ddsd_existing.dwWidth; ddsd_new.dwHeight = ddsd_existing.dwHeight; U4(ddsd_new).ddpfPixelFormat = U4(ddsd_existing).ddpfPixelFormat; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd_new, &ds2, NULL); ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr); hr = IDirectDraw4_CreateSurface(ddraw, &ddsd_new, &ds3, NULL); ok(SUCCEEDED(hr), "Failed to create a surface, hr %#x.\n", hr); IDirectDraw4_Release(ddraw); viewport = create_viewport(device, 0, 0, ddsd_existing.dwWidth, ddsd_existing.dwHeight); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_TRUE); ok(SUCCEEDED(hr), "Failed to enable z testing, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZFUNC, D3DCMP_LESSEQUAL); ok(SUCCEEDED(hr), "Failed to set the z function, hr %#x.\n", hr); U1(d3drect).x1 = U2(d3drect).y1 = 0; U3(d3drect).x2 = ddsd_existing.dwWidth; U4(d3drect).y2 = ddsd_existing.dwHeight; hr = IDirect3DViewport3_Clear2(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER, 0, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the z buffer, hr %#x.\n", hr); /* Partial blit. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 0, 0, 320, 240); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Different locations. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 320, 240, 640, 480); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Streched. */ SetRect(&src_rect, 0, 0, 320, 240); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Flipped. */ SetRect(&src_rect, 0, 480, 640, 0); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); SetRect(&src_rect, 0, 0, 640, 480); SetRect(&dst_rect, 0, 480, 640, 0); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(hr == DDERR_INVALIDRECT, "Got unexpected hr %#x.\n", hr); /* Full, explicit. */ SetRect(&src_rect, 0, 0, 640, 480); SetRect(&dst_rect, 0, 0, 640, 480); hr = IDirectDrawSurface4_Blt(ds2, &dst_rect, ds1, &src_rect, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Depth -> color blit: Succeeds on Win7 + Radeon HD 5700, fails on WinXP + Radeon X1600 */ /* Depth blit inside a BeginScene / EndScene pair */ hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr); /* From the current depth stencil */ hr = IDirectDrawSurface4_Blt(ds2, NULL, ds1, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* To the current depth stencil */ hr = IDirectDrawSurface4_Blt(ds1, NULL, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); /* Between unbound surfaces */ hr = IDirectDrawSurface4_Blt(ds3, NULL, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr); /* Avoid changing the depth stencil, it doesn't work properly on Windows. * Instead use DDBLT_DEPTHFILL to clear the depth stencil. Unfortunately * drivers disagree on the meaning of dwFillDepth. Only 0 seems to produce * a reliable result(z = 0.0) */ memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); hr = IDirectDrawSurface4_Blt(ds2, NULL, NULL, NULL, DDBLT_DEPTHFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to clear the source z buffer, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &d3drect, D3DCLEAR_ZBUFFER | D3DCLEAR_TARGET, 0xffff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the color and z buffers, hr %#x.\n", hr); SetRect(&dst_rect, 0, 0, 320, 240); hr = IDirectDrawSurface4_Blt(ds1, &dst_rect, ds2, NULL, DDBLT_WAIT, NULL); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); IDirectDrawSurface4_Release(ds3); IDirectDrawSurface4_Release(ds2); IDirectDrawSurface4_Release(ds1); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to start a scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end a scene, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { unsigned int x = 80 * ((2 * j) + 1); unsigned int y = 60 * ((2 * i) + 1); color = get_surface_color(rt, x, y); ok(compare_color(color, expected_colors[i][j], 1), "Expected color 0x%08x at %u,%u, got 0x%08x.\n", expected_colors[i][j], x, y, color); } } IDirectDrawSurface4_Release(rt); destroy_viewport(device, viewport); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_texture_load_ckey(void) { IDirectDraw4 *ddraw; IDirectDrawSurface4 *src; IDirectDrawSurface4 *dst; IDirect3DTexture2 *src_tex; IDirect3DTexture2 *dst_tex; DDSURFACEDESC2 ddsd; HRESULT hr; DDCOLORKEY ckey; if (!(ddraw = create_ddraw())) { skip("Failed to create ddraw object, skipping test.\n"); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH; ddsd.dwHeight = 128; ddsd.dwWidth = 128; ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &src, NULL); ok(SUCCEEDED(hr), "Failed to create source texture, hr %#x.\n", hr); ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &dst, NULL); ok(SUCCEEDED(hr), "Failed to create destination texture, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(src, &IID_IDirect3DTexture2, (void **)&src_tex); ok(SUCCEEDED(hr) || hr == E_NOINTERFACE, "Failed to get Direct3DTexture2 interface, hr %#x.\n", hr); if (FAILED(hr)) { /* 64 bit ddraw does not support d3d */ skip("Could not get Direct3DTexture2 interface, skipping texture::Load color keying tests.\n"); IDirectDrawSurface4_Release(dst); IDirectDrawSurface4_Release(src); IDirectDraw4_Release(ddraw); return; } hr = IDirectDrawSurface4_QueryInterface(dst, &IID_IDirect3DTexture2, (void **)&dst_tex); ok(SUCCEEDED(hr), "Failed to get Direct3DTexture2 interface, hr %#x.\n", hr); /* No surface has a color key */ hr = IDirect3DTexture2_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0xdeadbeef; hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0xdeadbeef, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0xdeadbeef, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Source surface has a color key */ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x0000ff00; hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DTexture2_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Both surfaces have a color key: Dest ckey is overwritten */ ckey.dwColorSpaceLowValue = ckey.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDrawSurface4_SetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirect3DTexture2_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); /* Only the destination has a color key: It is not deleted */ hr = IDirectDrawSurface4_SetColorKey(src, DDCKEY_SRCBLT, NULL); ok(SUCCEEDED(hr), "Failed to set color key, hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(src, DDCKEY_SRCBLT, &ckey); ok(hr == DDERR_NOCOLORKEY, "Got unexpected hr %#x.\n", hr); hr = IDirect3DTexture2_Load(dst_tex, src_tex); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); hr = IDirectDrawSurface4_GetColorKey(dst, DDCKEY_SRCBLT, &ckey); ok(SUCCEEDED(hr), "Got unexpected hr %#x.\n", hr); ok(ckey.dwColorSpaceLowValue == 0x0000ff00, "dwColorSpaceLowValue is %#x.\n", ckey.dwColorSpaceLowValue); ok(ckey.dwColorSpaceHighValue == 0x0000ff00, "dwColorSpaceHighValue is %#x.\n", ckey.dwColorSpaceHighValue); IDirect3DTexture2_Release(dst_tex); IDirect3DTexture2_Release(src_tex); IDirectDrawSurface4_Release(dst); IDirectDrawSurface4_Release(src); IDirectDraw4_Release(ddraw); } static ULONG get_refcount(IUnknown *test_iface) { IUnknown_AddRef(test_iface); return IUnknown_Release(test_iface); } static void test_viewport(void) { IDirectDraw4 *ddraw; IDirect3D3 *d3d; HRESULT hr, old_d3d_ref; ULONG ref; IDirect3DViewport *viewport; IDirect3DViewport2 *viewport2; IDirect3DViewport3 *viewport3, *another_vp, *test_vp; IDirectDrawGammaControl *gamma; IUnknown *unknown; HWND window; IDirect3DDevice3 *device; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get Direct3D3 interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get DirectDraw4 interface, hr %#x.\n", hr); old_d3d_ref = get_refcount((IUnknown *) d3d); hr = IDirect3D3_CreateViewport(d3d, &viewport3, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *)viewport3); ok(ref == 1, "Initial IDirect3DViewport3 refcount is %u\n", ref); ref = get_refcount((IUnknown *)d3d); ok(ref == old_d3d_ref, "IDirect3D3 refcount is %u\n", ref); gamma = (IDirectDrawGammaControl *)0xdeadbeef; hr = IDirect3DViewport2_QueryInterface(viewport3, &IID_IDirectDrawGammaControl, (void **)&gamma); ok(hr == E_NOINTERFACE, "Got unexpected hr %#x.\n", hr); ok(gamma == NULL, "Interface not set to NULL by failed QI call: %p\n", gamma); if (SUCCEEDED(hr)) IDirectDrawGammaControl_Release(gamma); /* NULL iid: Segfaults */ hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IDirect3DViewport, (void **)&viewport); ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport, hr %#x.\n", hr); if (viewport) { ref = get_refcount((IUnknown *)viewport); ok(ref == 2, "IDirect3DViewport refcount is %u\n", ref); ref = get_refcount((IUnknown *)viewport3); ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref); IDirect3DViewport_Release(viewport); viewport = NULL; } hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IDirect3DViewport3, (void **)&viewport2); ok(SUCCEEDED(hr), "Failed to QI IDirect3DViewport3, hr %#x.\n", hr); if (viewport2) { ref = get_refcount((IUnknown *)viewport2); ok(ref == 2, "IDirect3DViewport2 refcount is %u\n", ref); ref = get_refcount((IUnknown *)viewport3); ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref); IDirect3DViewport3_Release(viewport2); } hr = IDirect3DViewport3_QueryInterface(viewport3, &IID_IUnknown, (void **)&unknown); ok(SUCCEEDED(hr), "Failed to QI IUnknown, hr %#x.\n", hr); if (unknown) { ref = get_refcount((IUnknown *)viewport3); ok(ref == 2, "IDirect3DViewport3 refcount is %u\n", ref); ref = get_refcount(unknown); ok(ref == 2, "IUnknown refcount is %u\n", ref); IUnknown_Release(unknown); } /* AddViewport(NULL): Segfault */ hr = IDirect3DDevice3_DeleteViewport(device, NULL); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_GetCurrentViewport(device, NULL); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); hr = IDirect3D3_CreateViewport(d3d, &another_vp, NULL); ok(SUCCEEDED(hr), "Failed to create viewport, hr %#x.\n", hr); /* Setting a viewport not in the viewport list fails */ hr = IDirect3DDevice3_SetCurrentViewport(device, another_vp); ok(hr == DDERR_INVALIDPARAMS, "Got unexpected hr %#x.\n", hr); hr = IDirect3DDevice3_AddViewport(device, viewport3); ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport3); ok(ref == 2, "viewport3 refcount is %d\n", ref); hr = IDirect3DDevice3_AddViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to add viewport to device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) another_vp); ok(ref == 2, "another_vp refcount is %d\n", ref); test_vp = (IDirect3DViewport3 *) 0xbaadc0de; hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); ok(test_vp == (IDirect3DViewport3 *) 0xbaadc0de, "Got unexpected pointer %p\n", test_vp); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport3); ok(ref == 3, "viewport3 refcount is %d\n", ref); ref = get_refcount((IUnknown *) device); ok(ref == 1, "device refcount is %d\n", ref); test_vp = NULL; hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(test_vp == viewport3, "Got unexpected viewport %p\n", test_vp); ref = get_refcount((IUnknown *) viewport3); ok(ref == 4, "viewport3 refcount is %d\n", ref); if(test_vp) IDirect3DViewport3_Release(test_vp); /* GetCurrentViewport with a viewport set and NULL input param: Segfault */ /* Cannot set the viewport to NULL */ hr = IDirect3DDevice3_SetCurrentViewport(device, NULL); ok(hr == DDERR_INVALIDPARAMS, "Failed to set viewport to NULL, hr %#x.\n", hr); test_vp = NULL; hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp); ok(hr == D3D_OK, "Got unexpected hr %#x.\n", hr); ok(test_vp == viewport3, "Got unexpected viewport %p\n", test_vp); if(test_vp) IDirect3DViewport3_Release(test_vp); /* SetCurrentViewport properly releases the old viewport's reference */ hr = IDirect3DDevice3_SetCurrentViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport3); ok(ref == 2, "viewport3 refcount is %d\n", ref); ref = get_refcount((IUnknown *) another_vp); ok(ref == 3, "another_vp refcount is %d\n", ref); /* Unlike device2::DeleteViewport, device3::DeleteViewport releases the * reference held by SetCurrentViewport */ hr = IDirect3DDevice3_DeleteViewport(device, another_vp); ok(SUCCEEDED(hr), "Failed to delete viewport from device, hr %#x.\n", hr); ref = get_refcount((IUnknown *) another_vp); ok(ref == 1, "another_vp refcount is %d\n", ref); /* GetCurrentViewport still fails */ test_vp = NULL; hr = IDirect3DDevice3_GetCurrentViewport(device, &test_vp); ok(hr == D3DERR_NOCURRENTVIEWPORT, "Got unexpected hr %#x.\n", hr); ok(test_vp == NULL, "Got unexpected viewport %p\n", test_vp); if(test_vp) IDirect3DViewport3_Release(test_vp); /* Setting a different viewport doesn't have any surprises now */ hr = IDirect3DDevice3_SetCurrentViewport(device, viewport3); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); ref = get_refcount((IUnknown *) viewport3); ok(ref == 3, "viewport3 refcount is %d\n", ref); ref = get_refcount((IUnknown *) another_vp); ok(ref == 1, "another_vp refcount is %d\n", ref); /* Destroying the device removes the viewport and releases the reference */ IDirect3DDevice3_Release(device); ref = get_refcount((IUnknown *) viewport3); ok(ref == 1, "viewport3 refcount is %d\n", ref); ref = IDirect3DViewport3_Release(another_vp); ok(ref == 0, "Got unexpected ref %d\n", ref); ref = IDirect3DViewport3_Release(viewport3); ok(ref == 0, "Got unexpected ref %d\n", ref); IDirect3D3_Release(d3d); DestroyWindow(window); IDirectDraw4_Release(ddraw); } static void test_zenable(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static struct { struct vec4 position; D3DCOLOR diffuse; } tquad[] = { {{ 0.0f, 480.0f, -0.5f, 1.0f}, 0xff00ff00}, {{ 0.0f, 0.0f, -0.5f, 1.0f}, 0xff00ff00}, {{640.0f, 480.0f, 1.5f, 1.0f}, 0xff00ff00}, {{640.0f, 0.0f, 1.5f, 1.0f}, 0xff00ff00}, }; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; D3DCOLOR color; HWND window; HRESULT hr; UINT x, y; UINT i, j; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z-buffering, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, tquad, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < 4; ++i) { for (j = 0; j < 4; ++j) { x = 80 * ((2 * j) + 1); y = 60 * ((2 * i) + 1); color = get_surface_color(rt, x, y); ok(compare_color(color, 0x0000ff00, 1), "Expected color 0x0000ff00 at %u, %u, got 0x%08x.\n", x, y, color); } } IDirectDrawSurface4_Release(rt); destroy_viewport(device, viewport); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_ck_rgba(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static struct { struct vec4 position; struct vec2 texcoord; } tquad[] = { {{ 0.0f, 480.0f, 0.25f, 1.0f}, {0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.25f, 1.0f}, {0.0f, 1.0f}}, {{640.0f, 480.0f, 0.25f, 1.0f}, {1.0f, 0.0f}}, {{640.0f, 0.0f, 0.25f, 1.0f}, {1.0f, 1.0f}}, {{ 0.0f, 480.0f, 0.75f, 1.0f}, {0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.75f, 1.0f}, {0.0f, 1.0f}}, {{640.0f, 480.0f, 0.75f, 1.0f}, {1.0f, 0.0f}}, {{640.0f, 0.0f, 0.75f, 1.0f}, {1.0f, 1.0f}}, }; static const struct { D3DCOLOR fill_color; BOOL color_key; BOOL blend; D3DCOLOR result1; D3DCOLOR result2; } tests[] = { {0xff00ff00, TRUE, TRUE, 0x00ff0000, 0x000000ff}, {0xff00ff00, TRUE, FALSE, 0x00ff0000, 0x000000ff}, {0xff00ff00, FALSE, TRUE, 0x0000ff00, 0x0000ff00}, {0xff00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00}, {0x7f00ff00, TRUE, TRUE, 0x00807f00, 0x00807f00}, {0x7f00ff00, TRUE, FALSE, 0x0000ff00, 0x0000ff00}, {0x7f00ff00, FALSE, TRUE, 0x00807f00, 0x00807f00}, {0x7f00ff00, FALSE, FALSE, 0x0000ff00, 0x0000ff00}, }; IDirectDrawSurface4 *surface; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; IDirect3DTexture2 *texture; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; IDirectDraw4 *ddraw; IDirect3D3 *d3d; D3DCOLOR color; HWND window; DDBLTFX fx; HRESULT hr; UINT i; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 256; surface_desc.dwHeight = 256; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; U5(U4(surface_desc).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0xff00ff00; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0xff00ff00; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create destination surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); for (i = 0; i < sizeof(tests) / sizeof(*tests); ++i) { hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, tests[i].color_key); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, tests[i].blend); ok(SUCCEEDED(hr), "Failed to enable alpha blending, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = tests[i].fill_color; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xffff0000, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); if (i == 2) todo_wine ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result1, i, color); else ok(compare_color(color, tests[i].result1, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result1, i, color); U5(fx).dwFillColor = 0xff0000ff; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill texture, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[4], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); /* This tests that fragments that are masked out by the color key are * discarded, instead of just fully transparent. */ color = get_surface_color(rt, 320, 240); if (i == 2) todo_wine ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result2, i, color); else ok(compare_color(color, tests[i].result2, 1), "Expected color 0x%08x for test %u, got 0x%08x.\n", tests[i].result2, i, color); } IDirectDrawSurface4_Release(rt); IDirect3DTexture2_Release(texture); IDirectDrawSurface4_Release(surface); destroy_viewport(device, viewport); IDirectDraw4_Release(ddraw); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_ck_default(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; static struct { struct vec4 position; struct vec2 texcoord; } tquad[] = { {{ 0.0f, 480.0f, 0.0f, 1.0f}, {0.0f, 0.0f}}, {{ 0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 1.0f}}, {{640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f}}, {{640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 1.0f}}, }; IDirectDrawSurface4 *surface, *rt; IDirect3DViewport3 *viewport; DDSURFACEDESC2 surface_desc; IDirect3DTexture2 *texture; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; IDirect3D3 *d3d; D3DCOLOR color; DWORD value; HWND window; DDBLTFX fx; HRESULT hr; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); hr = IDirect3D3_QueryInterface(d3d, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to get ddraw interface, hr %#x.\n", hr); IDirect3D3_Release(d3d); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CKSRCBLT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 256; surface_desc.dwHeight = 256; U4(surface_desc).ddpfPixelFormat.dwSize = sizeof(U4(surface_desc).ddpfPixelFormat); U4(surface_desc).ddpfPixelFormat.dwFlags = DDPF_RGB; U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount = 32; U2(U4(surface_desc).ddpfPixelFormat).dwRBitMask = 0x00ff0000; U3(U4(surface_desc).ddpfPixelFormat).dwGBitMask = 0x0000ff00; U4(U4(surface_desc).ddpfPixelFormat).dwBBitMask = 0x000000ff; surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue = 0x000000ff; surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue = 0x000000ff; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); hr = IDirectDrawSurface4_QueryInterface(surface, &IID_IDirect3DTexture2, (void **)&texture); ok(SUCCEEDED(hr), "Failed to get texture interface, hr %#x.\n", hr); hr = IDirect3DDevice3_SetTexture(device, 0, texture); ok(SUCCEEDED(hr), "Failed to set texture, hr %#x.\n", hr); memset(&fx, 0, sizeof(fx)); fx.dwSize = sizeof(fx); U5(fx).dwFillColor = 0x000000ff; hr = IDirectDrawSurface4_Blt(surface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &fx); ok(SUCCEEDED(hr), "Failed to fill surface, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!value, "Got unexpected color keying state %#x.\n", value); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x000000ff, 1), "Got unexpected color 0x%08x.\n", color); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff00ff00, 1.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, TRUE); ok(SUCCEEDED(hr), "Failed to enable color keying, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_TEX1, &tquad[0], 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_COLORKEYENABLE, &value); ok(SUCCEEDED(hr), "Failed to get render state, hr %#x.\n", hr); ok(!!value, "Got unexpected color keying state %#x.\n", value); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); IDirect3DTexture_Release(texture); IDirectDrawSurface4_Release(surface); destroy_viewport(device, viewport); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); IDirectDraw4_Release(ddraw); DestroyWindow(window); } struct qi_test { REFIID iid; REFIID refcount_iid; HRESULT hr; }; static void test_qi(const char *test_name, IUnknown *base_iface, REFIID refcount_iid, const struct qi_test *tests, UINT entry_count) { ULONG refcount, expected_refcount; IUnknown *iface1, *iface2; HRESULT hr; UINT i, j; for (i = 0; i < entry_count; ++i) { hr = IUnknown_QueryInterface(base_iface, tests[i].iid, (void **)&iface1); ok(hr == tests[i].hr, "Got hr %#x for test \"%s\" %u.\n", hr, test_name, i); if (SUCCEEDED(hr)) { for (j = 0; j < entry_count; ++j) { hr = IUnknown_QueryInterface(iface1, tests[j].iid, (void **)&iface2); ok(hr == tests[j].hr, "Got hr %#x for test \"%s\" %u, %u.\n", hr, test_name, i, j); if (SUCCEEDED(hr)) { expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[j].refcount_iid)) ++expected_refcount; if (IsEqualGUID(tests[i].refcount_iid, tests[j].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface2); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, %u, expected %u.\n", refcount, test_name, i, j, expected_refcount); } } expected_refcount = 0; if (IsEqualGUID(refcount_iid, tests[i].refcount_iid)) ++expected_refcount; refcount = IUnknown_Release(iface1); ok(refcount == expected_refcount, "Got refcount %u for test \"%s\" %u, expected %u.\n", refcount, test_name, i, expected_refcount); } } } static void test_surface_qi(void) { static const struct qi_test tests[] = { {&IID_IDirect3DTexture2, &IID_IDirectDrawSurface4, S_OK }, {&IID_IDirect3DTexture, &IID_IDirectDrawSurface4, S_OK }, {&IID_IDirectDrawGammaControl, &IID_IDirectDrawGammaControl, S_OK }, {&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface7, &IID_IDirectDrawSurface7, S_OK }, {&IID_IDirectDrawSurface4, &IID_IDirectDrawSurface4, S_OK }, {&IID_IDirectDrawSurface3, &IID_IDirectDrawSurface3, S_OK }, {&IID_IDirectDrawSurface2, &IID_IDirectDrawSurface2, S_OK }, {&IID_IDirectDrawSurface, &IID_IDirectDrawSurface, S_OK }, {&IID_IDirect3DDevice7, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice3, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice2, NULL, E_INVALIDARG }, {&IID_IDirect3DDevice, NULL, E_INVALIDARG }, {&IID_IDirect3D7, NULL, E_INVALIDARG }, {&IID_IDirect3D3, NULL, E_INVALIDARG }, {&IID_IDirect3D2, NULL, E_INVALIDARG }, {&IID_IDirect3D, NULL, E_INVALIDARG }, {&IID_IDirectDraw7, NULL, E_INVALIDARG }, {&IID_IDirectDraw4, NULL, E_INVALIDARG }, {&IID_IDirectDraw3, NULL, E_INVALIDARG }, {&IID_IDirectDraw2, NULL, E_INVALIDARG }, {&IID_IDirectDraw, NULL, E_INVALIDARG }, {&IID_IDirect3DLight, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial2, NULL, E_INVALIDARG }, {&IID_IDirect3DMaterial3, NULL, E_INVALIDARG }, {&IID_IDirect3DExecuteBuffer, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport2, NULL, E_INVALIDARG }, {&IID_IDirect3DViewport3, NULL, E_INVALIDARG }, {&IID_IDirect3DVertexBuffer, NULL, E_INVALIDARG }, {&IID_IDirect3DVertexBuffer7, NULL, E_INVALIDARG }, {&IID_IDirectDrawPalette, NULL, E_INVALIDARG }, {&IID_IDirectDrawClipper, NULL, E_INVALIDARG }, {&IID_IUnknown, &IID_IDirectDrawSurface, S_OK }, }; IDirectDrawSurface4 *surface; DDSURFACEDESC2 surface_desc; IDirect3DDevice3 *device; IDirectDraw4 *ddraw; HWND window; HRESULT hr; if (!GetProcAddress(GetModuleHandleA("ddraw.dll"), "DirectDrawCreateEx")) { win_skip("DirectDrawCreateEx not available, skipping test.\n"); return; } window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); /* Try to create a D3D device to see if the ddraw implementation supports * D3D. 64-bit ddraw in particular doesn't seem to support D3D, and * doesn't support e.g. the IDirect3DTexture interfaces. */ if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } IDirect3DDevice_Release(device); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(window); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); memset(&surface_desc, 0, sizeof(surface_desc)); surface_desc.dwSize = sizeof(surface_desc); surface_desc.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT; surface_desc.ddsCaps.dwCaps = DDSCAPS_TEXTURE; surface_desc.dwWidth = 512; surface_desc.dwHeight = 512; hr = IDirectDraw4_CreateSurface(ddraw, &surface_desc, &surface, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n", hr); test_qi("surface_qi", (IUnknown *)surface, &IID_IDirectDrawSurface4, tests, sizeof(tests) / sizeof(*tests)); IDirectDrawSurface4_Release(surface); IDirectDraw4_Release(ddraw); DestroyWindow(window); } static void test_device_qi(void) { static const struct qi_test tests[] = { {&IID_IDirect3DTexture2, NULL, E_NOINTERFACE}, {&IID_IDirect3DTexture, NULL, E_NOINTERFACE}, {&IID_IDirectDrawGammaControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawColorControl, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface7, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface4, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface3, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface2, NULL, E_NOINTERFACE}, {&IID_IDirectDrawSurface, NULL, E_NOINTERFACE}, {&IID_IDirect3DDevice7, NULL, E_NOINTERFACE}, {&IID_IDirect3DDevice3, &IID_IDirect3DDevice3, S_OK }, {&IID_IDirect3DDevice2, &IID_IDirect3DDevice3, S_OK }, {&IID_IDirect3DDevice, &IID_IDirect3DDevice3, S_OK }, {&IID_IDirect3DRampDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DRGBDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DHALDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DMMXDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DRefDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DTnLHalDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3DNullDevice, NULL, E_NOINTERFACE}, {&IID_IDirect3D7, NULL, E_NOINTERFACE}, {&IID_IDirect3D3, NULL, E_NOINTERFACE}, {&IID_IDirect3D2, NULL, E_NOINTERFACE}, {&IID_IDirect3D, NULL, E_NOINTERFACE}, {&IID_IDirectDraw7, NULL, E_NOINTERFACE}, {&IID_IDirectDraw4, NULL, E_NOINTERFACE}, {&IID_IDirectDraw3, NULL, E_NOINTERFACE}, {&IID_IDirectDraw2, NULL, E_NOINTERFACE}, {&IID_IDirectDraw, NULL, E_NOINTERFACE}, {&IID_IDirect3DLight, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial2, NULL, E_NOINTERFACE}, {&IID_IDirect3DMaterial3, NULL, E_NOINTERFACE}, {&IID_IDirect3DExecuteBuffer, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport2, NULL, E_NOINTERFACE}, {&IID_IDirect3DViewport3, NULL, E_NOINTERFACE}, {&IID_IDirect3DVertexBuffer, NULL, E_NOINTERFACE}, {&IID_IDirect3DVertexBuffer7, NULL, E_NOINTERFACE}, {&IID_IDirectDrawPalette, NULL, E_NOINTERFACE}, {&IID_IDirectDrawClipper, NULL, E_NOINTERFACE}, {&IID_IUnknown, &IID_IDirect3DDevice3, S_OK }, }; IDirect3DDevice3 *device; HWND window; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } test_qi("device_qi", (IUnknown *)device, &IID_IDirect3DDevice3, tests, sizeof(tests) / sizeof(*tests)); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_wndproc(void) { LONG_PTR proc, ddraw_proc; IDirectDraw4 *ddraw; WNDCLASSA wc = {0}; HWND window; HRESULT hr; ULONG ref; static const UINT messages[] = { WM_WINDOWPOSCHANGING, WM_MOVE, WM_SIZE, WM_WINDOWPOSCHANGING, WM_ACTIVATE, WM_SETFOCUS, 0, }; /* DDSCL_EXCLUSIVE replaces the window's window proc. */ if (!(ddraw = create_ddraw())) { skip("Failed to create IDirectDraw4 object, skipping tests.\n"); return; } wc.lpfnWndProc = test_proc; wc.lpszClassName = "ddraw_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_MAXIMIZE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); expect_messages = messages; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); /* DDSCL_NORMAL doesn't. */ ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); /* The original window proc is only restored by ddraw if the current * window proc matches the one ddraw set. This also affects switching * from DDSCL_NORMAL to DDSCL_EXCLUSIVE. */ ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ddraw_proc = proc; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)ddraw_proc); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ddraw = create_ddraw(); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)test_proc, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); proc = SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)DefWindowProcA); ok(proc != (LONG_PTR)test_proc, "Expected wndproc != %#lx, got %#lx.\n", (LONG_PTR)test_proc, proc); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); proc = GetWindowLongPtrA(window, GWLP_WNDPROC); ok(proc == (LONG_PTR)DefWindowProcA, "Expected wndproc %#lx, got %#lx.\n", (LONG_PTR)DefWindowProcA, proc); fix_wndproc(window, (LONG_PTR)test_proc); expect_messages = NULL; DestroyWindow(window); UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL)); } static void test_window_style(void) { LONG style, exstyle, tmp; RECT fullscreen_rect, r; IDirectDraw4 *ddraw; HWND window; HRESULT hr; ULONG ref; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(window); return; } style = GetWindowLongA(window, GWL_STYLE); exstyle = GetWindowLongA(window, GWL_EXSTYLE); SetRect(&fullscreen_rect, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); tmp = GetWindowLongA(window, GWL_STYLE); todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); GetClientRect(window, &r); todo_wine ok(!EqualRect(&r, &fullscreen_rect), "Client rect and window rect are equal.\n"); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); tmp = GetWindowLongA(window, GWL_STYLE); todo_wine ok(tmp == style, "Expected window style %#x, got %#x.\n", style, tmp); tmp = GetWindowLongA(window, GWL_EXSTYLE); todo_wine ok(tmp == exstyle, "Expected window extended style %#x, got %#x.\n", exstyle, tmp); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); DestroyWindow(window); } static void test_redundant_mode_set(void) { DDSURFACEDESC2 surface_desc = {0}; IDirectDraw4 *ddraw; HWND window; HRESULT hr; RECT r, s; ULONG ref; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(window); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); surface_desc.dwSize = sizeof(surface_desc); hr = IDirectDraw4_GetDisplayMode(ddraw, &surface_desc); ok(SUCCEEDED(hr), "GetDipslayMode failed, hr %#x.\n", hr); hr = IDirectDraw4_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight, U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); GetWindowRect(window, &r); r.right /= 2; r.bottom /= 2; SetWindowPos(window, HWND_TOP, r.left, r.top, r.right, r.bottom, 0); GetWindowRect(window, &s); ok(EqualRect(&r, &s), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", r.left, r.top, r.right, r.bottom, s.left, s.top, s.right, s.bottom); hr = IDirectDraw4_SetDisplayMode(ddraw, surface_desc.dwWidth, surface_desc.dwHeight, U1(U4(surface_desc).ddpfPixelFormat).dwRGBBitCount, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); GetWindowRect(window, &s); ok(EqualRect(&r, &s), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", r.left, r.top, r.right, r.bottom, s.left, s.top, s.right, s.bottom); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); DestroyWindow(window); } static SIZE screen_size, screen_size2; static LRESULT CALLBACK mode_set_proc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { screen_size.cx = GetSystemMetrics(SM_CXSCREEN); screen_size.cy = GetSystemMetrics(SM_CYSCREEN); } return test_proc(hwnd, message, wparam, lparam); } static LRESULT CALLBACK mode_set_proc2(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { screen_size2.cx = GetSystemMetrics(SM_CXSCREEN); screen_size2.cy = GetSystemMetrics(SM_CYSCREEN); } return test_proc(hwnd, message, wparam, lparam); } static void test_coop_level_mode_set(void) { IDirectDrawSurface4 *primary; RECT fullscreen_rect, r, s; IDirectDraw4 *ddraw; DDSURFACEDESC2 ddsd; WNDCLASSA wc = {0}; HWND window, window2; HRESULT hr; ULONG ref; static const UINT exclusive_messages[] = { WM_WINDOWPOSCHANGING, WM_WINDOWPOSCHANGED, WM_SIZE, WM_DISPLAYCHANGE, 0, }; static const UINT normal_messages[] = { WM_DISPLAYCHANGE, 0, }; if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); return; } wc.lpfnWndProc = mode_set_proc; wc.lpszClassName = "ddraw_test_wndproc_wc"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); wc.lpfnWndProc = mode_set_proc2; wc.lpszClassName = "ddraw_test_wndproc_wc2"; ok(RegisterClassA(&wc), "Failed to register window class.\n"); window = CreateWindowA("ddraw_test_wndproc_wc", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); window2 = CreateWindowA("ddraw_test_wndproc_wc2", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); SetRect(&fullscreen_rect, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); SetRect(&s, 0, 0, 640, 480); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; ok(screen_size.cx == s.right && screen_size.cy == s.bottom, "Expected screen size %ux%u, got %ux%u.\n", s.right, s.bottom, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &s), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", s.left, s.top, s.right, s.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == s.right - s.left, "Expected surface width %u, got %u.\n", s.right - s.left, ddsd.dwWidth); ok(ddsd.dwHeight == s.bottom - s.top, "Expected surface height %u, got %u.\n", s.bottom - s.top, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &s), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", s.left, s.top, s.right, s.bottom, r.left, r.top, r.right, r.bottom); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; ok(screen_size.cx == fullscreen_rect.right && screen_size.cy == fullscreen_rect.bottom, "Expected screen size %ux%u, got %ux%u.\n", fullscreen_rect.right, fullscreen_rect.bottom, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == s.right - s.left, "Expected surface width %u, got %u.\n", s.right - s.left, ddsd.dwWidth); ok(ddsd.dwHeight == s.bottom - s.top, "Expected surface height %u, got %u.\n", s.bottom - s.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unxpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == s.right - s.left, "Expected surface width %u, got %u.\n", s.right - s.left, ddsd.dwWidth); ok(ddsd.dwHeight == s.bottom - s.top, "Expected surface height %u, got %u.\n", s.bottom - s.top, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unxpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == s.right - s.left, "Expected surface width %u, got %u.\n", s.right - s.left, ddsd.dwWidth); ok(ddsd.dwHeight == s.bottom - s.top, "Expected surface height %u, got %u.\n", s.bottom - s.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); /* DDSCL_NORMAL | DDSCL_FULLSCREEN behaves the same as just DDSCL_NORMAL. * Resizing the window on mode changes is a property of DDSCL_EXCLUSIVE, * not DDSCL_FULLSCREEN. */ hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unxpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == s.right - s.left, "Expected surface width %u, got %u.\n", s.right - s.left, ddsd.dwWidth); ok(ddsd.dwHeight == s.bottom - s.top, "Expected surface height %u, got %u.\n", s.bottom - s.top, ddsd.dwHeight); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); expect_messages = normal_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unxpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == s.right - s.left, "Expected surface width %u, got %u.\n", s.right - s.left, ddsd.dwWidth); ok(ddsd.dwHeight == s.bottom - s.top, "Expected surface height %u, got %u.\n", s.bottom - s.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface4_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); IDirectDrawSurface4_Release(primary); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); /* Changing the coop level from EXCLUSIVE to NORMAL restores the screen resolution */ hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; ok(screen_size.cx == fullscreen_rect.right && screen_size.cy == fullscreen_rect.bottom, "Expected screen size %ux%u, got %ux%u.\n", fullscreen_rect.right, fullscreen_rect.bottom, screen_size.cx, screen_size.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); IDirectDrawSurface_Release(primary); /* The screen restore is a property of DDSCL_EXCLUSIVE */ hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == s.right - s.left, "Expected surface width %u, got %u.\n", s.right - s.left, ddsd.dwWidth); ok(ddsd.dwHeight == s.bottom - s.top, "Expected surface height %u, got %u.\n", s.bottom - s.top, ddsd.dwHeight); IDirectDrawSurface_Release(primary); hr = IDirectDraw_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); /* If the window is changed at the same time, messages are sent to the new window. */ hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); expect_messages = exclusive_messages; screen_size.cx = 0; screen_size.cy = 0; screen_size2.cx = 0; screen_size2.cy = 0; hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ok(!*expect_messages, "Expected message %#x, but didn't receive it.\n", *expect_messages); expect_messages = NULL; ok(!screen_size.cx && !screen_size.cy, "Got unxpected screen size %ux%u.\n", screen_size.cx, screen_size.cy); ok(screen_size2.cx == fullscreen_rect.right && screen_size2.cy == fullscreen_rect.bottom, "Expected screen size 2 %ux%u, got %ux%u.\n", fullscreen_rect.right, fullscreen_rect.bottom, screen_size2.cx, screen_size2.cy); GetWindowRect(window, &r); ok(EqualRect(&r, &s), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", s.left, s.top, s.right, s.bottom, r.left, r.top, r.right, r.bottom); GetWindowRect(window2, &r); ok(EqualRect(&r, &fullscreen_rect), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", fullscreen_rect.left, fullscreen_rect.top, fullscreen_rect.right, fullscreen_rect.bottom, r.left, r.top, r.right, r.bottom); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &primary, NULL); ok(SUCCEEDED(hr), "Failed to create surface, hr %#x.\n",hr); hr = IDirectDrawSurface_GetSurfaceDesc(primary, &ddsd); ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr); ok(ddsd.dwWidth == fullscreen_rect.right - fullscreen_rect.left, "Expected surface width %u, got %u.\n", fullscreen_rect.right - fullscreen_rect.left, ddsd.dwWidth); ok(ddsd.dwHeight == fullscreen_rect.bottom - fullscreen_rect.top, "Expected surface height %u, got %u.\n", fullscreen_rect.bottom - fullscreen_rect.top, ddsd.dwHeight); IDirectDrawSurface_Release(primary); ref = IDirectDraw4_Release(ddraw); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); GetWindowRect(window, &r); ok(EqualRect(&r, &s), "Expected {%d, %d, %d, %d}, got {%d, %d, %d, %d}.\n", s.left, s.top, s.right, s.bottom, r.left, r.top, r.right, r.bottom); expect_messages = NULL; DestroyWindow(window); DestroyWindow(window2); UnregisterClassA("ddraw_test_wndproc_wc", GetModuleHandleA(NULL)); UnregisterClassA("ddraw_test_wndproc_wc2", GetModuleHandleA(NULL)); } static void test_coop_level_mode_set_multi(void) { IDirectDraw4 *ddraw1, *ddraw2; UINT orig_w, orig_h, w, h; HWND window; HRESULT hr; ULONG ref; if (!(ddraw1 = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); return; } window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, 0, 0, 0, 0); orig_w = GetSystemMetrics(SM_CXSCREEN); orig_h = GetSystemMetrics(SM_CYSCREEN); /* With just a single ddraw object, the display mode is restored on * release. */ hr = IDirectDraw4_SetDisplayMode(ddraw1, 800, 600, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); /* When there are multiple ddraw objects, the display mode is restored to * the initial mode, before the first SetDisplayMode() call. */ ddraw1 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw1, 800, 600, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw2, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); /* Regardless of release ordering. */ ddraw1 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw1, 800, 600, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw2, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); /* But only for ddraw objects that called SetDisplayMode(). */ ddraw1 = create_ddraw(); ddraw2 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw2, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); /* If there's a ddraw object that's currently in exclusive mode, it blocks * restoring the display mode. */ ddraw1 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw1, 800, 600, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); ddraw2 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw2, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); hr = IDirectDraw4_SetCooperativeLevel(ddraw2, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 640, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 480, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); /* Exclusive mode blocks mode setting on other ddraw objects in general. */ ddraw1 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw1, 800, 600, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); w = GetSystemMetrics(SM_CXSCREEN); ok(w == 800, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == 600, "Got unexpected screen height %u.\n", h); hr = IDirectDraw4_SetCooperativeLevel(ddraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); ddraw2 = create_ddraw(); hr = IDirectDraw4_SetDisplayMode(ddraw2, 640, 480, 32, 0, 0); ok(hr == DDERR_NOEXCLUSIVEMODE, "Got unexpected hr %#x.\n", hr); ref = IDirectDraw4_Release(ddraw1); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); ref = IDirectDraw4_Release(ddraw2); ok(ref == 0, "The ddraw object was not properly freed: refcount %u.\n", ref); w = GetSystemMetrics(SM_CXSCREEN); ok(w == orig_w, "Got unexpected screen width %u.\n", w); h = GetSystemMetrics(SM_CYSCREEN); ok(h == orig_h, "Got unexpected screen height %u.\n", h); DestroyWindow(window); } static void test_initialize(void) { IDirectDraw4 *ddraw; HRESULT hr; if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); return; } hr = IDirectDraw4_Initialize(ddraw, NULL); ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x.\n", hr); IDirectDraw4_Release(ddraw); CoInitialize(NULL); hr = CoCreateInstance(&CLSID_DirectDraw, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectDraw4, (void **)&ddraw); ok(SUCCEEDED(hr), "Failed to create IDirectDraw4 instance, hr %#x.\n", hr); hr = IDirectDraw4_Initialize(ddraw, NULL); ok(hr == DD_OK, "Initialize returned hr %#x, expected DD_OK.\n", hr); hr = IDirectDraw4_Initialize(ddraw, NULL); ok(hr == DDERR_ALREADYINITIALIZED, "Initialize returned hr %#x, expected DDERR_ALREADYINITIALIZED.\n", hr); IDirectDraw4_Release(ddraw); CoUninitialize(); } static void test_coop_level_surf_create(void) { IDirectDrawSurface4 *surface; IDirectDraw4 *ddraw; DDSURFACEDESC2 ddsd; HRESULT hr; if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); return; } memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hr = IDirectDraw4_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(hr == DDERR_NOCOOPERATIVELEVELSET, "Surface creation returned hr %#x.\n", hr); IDirectDraw4_Release(ddraw); } static void test_vb_discard(void) { static const struct vec4 quad[] = { { 0.0f, 480.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 0.0f, 1.0f}, {640.0f, 480.0f, 0.0f, 1.0f}, {640.0f, 0.0f, 0.0f, 1.0f}, }; IDirect3DDevice3 *device; IDirect3D3 *d3d; IDirect3DVertexBuffer *buffer; HWND window; HRESULT hr; D3DVERTEXBUFFERDESC desc; BYTE *data; static const unsigned int vbsize = 16; unsigned int i; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get d3d interface, hr %#x.\n", hr); memset(&desc, 0, sizeof(desc)); desc.dwSize = sizeof(desc); desc.dwCaps = D3DVBCAPS_WRITEONLY; desc.dwFVF = D3DFVF_XYZRHW; desc.dwNumVertices = vbsize; hr = IDirect3D3_CreateVertexBuffer(d3d, &desc, &buffer, 0, NULL); ok(SUCCEEDED(hr), "Failed to create vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); memcpy(data, quad, sizeof(quad)); hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice3_DrawPrimitiveVB(device, D3DPT_TRIANGLESTRIP, buffer, 0, 4, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); memset(data, 0xaa, sizeof(struct vec4) * vbsize); hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); hr = IDirect3DVertexBuffer_Lock(buffer, DDLOCK_DISCARDCONTENTS, (void **)&data, NULL); ok(SUCCEEDED(hr), "Failed to lock vertex buffer, hr %#x.\n", hr); for (i = 0; i < sizeof(struct vec4) * vbsize; i++) { if (data[i] != 0xaa) { ok(FALSE, "Vertex buffer data byte %u is 0x%02x, expected 0xaa\n", i, data[i]); break; } } hr = IDirect3DVertexBuffer_Unlock(buffer); ok(SUCCEEDED(hr), "Failed to unlock vertex buffer, hr %#x.\n", hr); IDirect3DVertexBuffer_Release(buffer); IDirect3D3_Release(d3d); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_coop_level_multi_window(void) { HWND window1, window2; IDirectDraw4 *ddraw; HRESULT hr; window1 = CreateWindowA("static", "ddraw_test1", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); window2 = CreateWindowA("static", "ddraw_test2", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(ddraw = create_ddraw())) { skip("Failed to create a ddraw object, skipping test.\n"); DestroyWindow(window2); DestroyWindow(window1); return; } hr = IDirectDraw4_SetCooperativeLevel(ddraw, window1, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window2, DDSCL_NORMAL); ok(SUCCEEDED(hr), "Failed to set cooperative level, hr %#x.\n", hr); ok(IsWindow(window1), "Window 1 was destroyed.\n"); ok(IsWindow(window2), "Window 2 was destroyed.\n"); IDirectDraw4_Release(ddraw); DestroyWindow(window2); DestroyWindow(window1); } static void test_draw_strided(void) { static struct vec3 position[] = { {-1.0, -1.0, 0.0}, {-1.0, 1.0, 0.0}, { 1.0, 1.0, 0.0}, { 1.0, -1.0, 0.0}, }; static DWORD diffuse[] = { 0x0000ff00, 0x0000ff00, 0x0000ff00, 0x0000ff00, }; static WORD indices[] = { 0, 1, 2, 2, 3, 0 }; IDirectDrawSurface4 *rt; IDirect3DDevice3 *device; D3DCOLOR color; HWND window; HRESULT hr; D3DDRAWPRIMITIVESTRIDEDDATA strided; IDirect3DViewport3 *viewport; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); memset(&strided, 0x55, sizeof(strided)); strided.position.lpvData = position; strided.position.dwStride = sizeof(*position); strided.diffuse.lpvData = diffuse; strided.diffuse.dwStride = sizeof(*diffuse); hr = IDirect3DDevice3_DrawIndexedPrimitiveStrided(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE, &strided, 4, indices, 6, 0); ok(SUCCEEDED(hr), "Failed to draw, hr %#x.\n", hr); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x0000ff00, 1), "Got unexpected color 0x%08x.\n", color); IDirect3DViewport3_Release(viewport); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); DestroyWindow(window); } static void test_clear_rect_count(void) { IDirectDrawSurface4 *rt; IDirect3DDevice3 *device; D3DCOLOR color; HWND window; HRESULT hr; IDirect3DViewport3 *viewport; static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to activate the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0x00ffffff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 0, &clear_rect, D3DCLEAR_TARGET, 0x00ff0000, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 0, NULL, D3DCLEAR_TARGET, 0x0000ff00, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); hr = IDirect3DViewport3_Clear2(viewport, 1, NULL, D3DCLEAR_TARGET, 0x000000ff, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear the viewport, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, 0x00ffffff, 1), "Got unexpected color 0x%08x.\n", color); IDirect3DViewport3_Release(viewport); IDirectDrawSurface4_Release(rt); IDirect3DDevice3_Release(device); DestroyWindow(window); } static BOOL test_mode_restored(IDirectDraw4 *ddraw, HWND window) { DDSURFACEDESC2 ddsd1, ddsd2; HRESULT hr; memset(&ddsd1, 0, sizeof(ddsd1)); ddsd1.dwSize = sizeof(ddsd1); hr = IDirectDraw4_GetDisplayMode(ddraw, &ddsd1); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetDisplayMode(ddraw, 640, 480, 32, 0, 0); ok(SUCCEEDED(hr), "SetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd2, 0, sizeof(ddsd2)); ddsd2.dwSize = sizeof(ddsd2); hr = IDirectDraw4_GetDisplayMode(ddraw, &ddsd2); ok(SUCCEEDED(hr), "GetDisplayMode failed, hr %#x.\n", hr); hr = IDirectDraw4_RestoreDisplayMode(ddraw); ok(SUCCEEDED(hr), "RestoreDisplayMode failed, hr %#x.\n", hr); return ddsd1.dwWidth == ddsd2.dwWidth && ddsd1.dwHeight == ddsd2.dwHeight; } static void test_coop_level_versions(void) { HWND window; IDirectDraw *ddraw; HRESULT hr; BOOL restored; IDirectDrawSurface *surface; IDirectDraw4 *ddraw4; DDSURFACEDESC ddsd; window = CreateWindowA("static", "ddraw_test1", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(ddraw4 = create_ddraw())) goto done; /* Newly created ddraw objects restore the mode on ddraw2+::SetCooperativeLevel(NORMAL) */ restored = test_mode_restored(ddraw4, window); ok(restored, "Display mode not restored in new ddraw object\n"); /* A failing ddraw1::SetCooperativeLevel call does not have an effect */ hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr); restored = test_mode_restored(ddraw4, window); ok(restored, "Display mode not restored after bad ddraw1::SetCooperativeLevel call\n"); /* A successful one does */ hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw4, window); ok(!restored, "Display mode restored after good ddraw1::SetCooperativeLevel call\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); if (!(ddraw4 = create_ddraw())) goto done; hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, window, DDSCL_SETFOCUSWINDOW); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw4, window); ok(!restored, "Display mode restored after ddraw1::SetCooperativeLevel(SETFOCUSWINDOW) call\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); /* A failing call does not restore the ddraw2+ behavior */ if (!(ddraw4 = create_ddraw())) goto done; hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(FAILED(hr), "SetCooperativeLevel returned %#x, expected failure.\n", hr); restored = test_mode_restored(ddraw4, window); ok(!restored, "Display mode restored after good-bad ddraw1::SetCooperativeLevel() call sequence\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); /* Neither does a sequence of successful calls with the new interface */ if (!(ddraw4 = create_ddraw())) goto done; hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw_SetCooperativeLevel(ddraw, NULL, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_FULLSCREEN | DDSCL_EXCLUSIVE); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); restored = test_mode_restored(ddraw4, window); ok(!restored, "Display mode restored after ddraw1-ddraw4 SetCooperativeLevel() call sequence\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); /* ddraw1::CreateSurface does not triger the ddraw1 behavior */ if (!(ddraw4 = create_ddraw())) goto done; hr = IDirectDraw4_QueryInterface(ddraw4, &IID_IDirectDraw, (void **)&ddraw); ok(SUCCEEDED(hr), "QueryInterface failed, hr %#x.\n", hr); hr = IDirectDraw4_SetCooperativeLevel(ddraw4, window, DDSCL_NORMAL); ok(SUCCEEDED(hr), "SetCooperativeLevel failed, hr %#x.\n", hr); memset(&ddsd, 0, sizeof(ddsd)); ddsd.dwSize = sizeof(ddsd); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; ddsd.dwWidth = ddsd.dwHeight = 8; hr = IDirectDraw_CreateSurface(ddraw, &ddsd, &surface, NULL); ok(SUCCEEDED(hr), "CreateSurface failed, hr %#x.\n", hr); IDirectDrawSurface_Release(surface); restored = test_mode_restored(ddraw4, window); ok(restored, "Display mode not restored after ddraw1::CreateSurface() call\n"); IDirectDraw_Release(ddraw); IDirectDraw4_Release(ddraw4); done: DestroyWindow(window); } static void test_lighting_interface_versions(void) { static D3DRECT clear_rect = {{0}, {0}, {640}, {480}}; IDirect3DMaterial3 *emissive; IDirect3DViewport3 *viewport; IDirect3DDevice3 *device; IDirectDrawSurface4 *rt; IDirect3D3 *d3d; D3DCOLOR color; HWND window; HRESULT hr; D3DMATERIALHANDLE mat_handle; D3DMATERIAL mat_desc; DWORD rs; unsigned int i; ULONG ref; static D3DVERTEX quad[] = { {{-1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, { 1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{-1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, {{ 1.0f}, {-1.0f}, {0.0f}, {1.0f}, {0.0f}, {0.0f}}, }; #define FVF_COLORVERTEX (D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR) static struct { struct vec3 position; struct vec3 normal; DWORD diffuse, specular; } quad2[] = { {{-1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080}, {{ 1.0f, 1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080}, {{-1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080}, {{ 1.0f, -1.0f, 0.0f}, {1.0f, 0.0f, 0.0f}, 0xffff0000, 0xff808080}, }; static D3DLVERTEX lquad[] = { {{-1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{ 1.0f}, { 1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{-1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, {{ 1.0f}, {-1.0f}, {0.0f}, 0, {0xffff0000}, {0xff808080}}, }; #define FVF_LVERTEX2 (D3DFVF_LVERTEX & ~D3DFVF_RESERVED1) static struct { struct vec3 position; DWORD diffuse, specular; struct vec2 texcoord; } lquad2[] = { {{-1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080}, {{ 1.0f, 1.0f, 0.0f}, 0xffff0000, 0xff808080}, {{-1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080}, {{ 1.0f, -1.0f, 0.0f}, 0xffff0000, 0xff808080}, }; static D3DTLVERTEX tlquad[] = { {{ 0.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 0.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 640.0f}, { 480.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, {{ 640.0f}, { 0.0f}, {0.0f}, {1.0f}, {0xff0000ff}, {0xff808080}}, }; #define FVF_TLVERTEX2 (D3DFVF_XYZRHW | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_SPECULAR) static struct { struct vec4 position; struct vec3 normal; DWORD diffuse, specular; } tlquad2[] = { {{ 0.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080}, {{ 0.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080}, {{ 640.0f, 480.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080}, {{ 640.0f, 0.0f, 0.0f, 1.0f}, {1.0f, 0.0f, 0.0f}, 0xff0000ff, 0xff808080}, }; static const struct { DWORD vertextype; void *data; DWORD d3drs_lighting, d3drs_specular; DWORD draw_flags; D3DCOLOR color; } tests[] = { /* Lighting is enabled when all of these conditions are met: * 1) No pretransformed position(D3DFVF_XYZRHW) * 2) Normals are available (D3DFVF_NORMAL) * 3) D3DDP_DONOTLIGHT is not set. * * D3DRENDERSTATE_LIGHTING is ignored, it is not defined * in this d3d version */ /* 0 */ { D3DFVF_VERTEX, quad, FALSE, FALSE, 0, 0x0000ff00}, { D3DFVF_VERTEX, quad, TRUE, FALSE, 0, 0x0000ff00}, { D3DFVF_VERTEX, quad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DFVF_VERTEX, quad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DFVF_VERTEX, quad, FALSE, TRUE, 0, 0x0000ff00}, { D3DFVF_VERTEX, quad, TRUE, TRUE, 0, 0x0000ff00}, { D3DFVF_VERTEX, quad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff}, { D3DFVF_VERTEX, quad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ffffff}, /* 8 */ { FVF_COLORVERTEX, quad2, FALSE, FALSE, 0, 0x0000ff00}, { FVF_COLORVERTEX, quad2, TRUE, FALSE, 0, 0x0000ff00}, { FVF_COLORVERTEX, quad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { FVF_COLORVERTEX, quad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, /* The specular color in the vertex is ignored because * D3DRENDERSTATE_COLORVERTEX is not enabled */ { FVF_COLORVERTEX, quad2, FALSE, TRUE, 0, 0x0000ff00}, { FVF_COLORVERTEX, quad2, TRUE, TRUE, 0, 0x0000ff00}, { FVF_COLORVERTEX, quad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, { FVF_COLORVERTEX, quad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, /* 16 */ { D3DFVF_LVERTEX, lquad, FALSE, FALSE, 0, 0x00ff0000}, { D3DFVF_LVERTEX, lquad, TRUE, FALSE, 0, 0x00ff0000}, { D3DFVF_LVERTEX, lquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { D3DFVF_LVERTEX, lquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { D3DFVF_LVERTEX, lquad, FALSE, TRUE, 0, 0x00ff8080}, { D3DFVF_LVERTEX, lquad, TRUE, TRUE, 0, 0x00ff8080}, { D3DFVF_LVERTEX, lquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, { D3DFVF_LVERTEX, lquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, /* 24 */ { FVF_LVERTEX2, lquad2, FALSE, FALSE, 0, 0x00ff0000}, { FVF_LVERTEX2, lquad2, TRUE, FALSE, 0, 0x00ff0000}, { FVF_LVERTEX2, lquad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { FVF_LVERTEX2, lquad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x00ff0000}, { FVF_LVERTEX2, lquad2, FALSE, TRUE, 0, 0x00ff8080}, { FVF_LVERTEX2, lquad2, TRUE, TRUE, 0, 0x00ff8080}, { FVF_LVERTEX2, lquad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, { FVF_LVERTEX2, lquad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x00ff8080}, /* 32 */ { D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, 0, 0x000000ff}, { D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, 0, 0x000000ff}, { D3DFVF_TLVERTEX, tlquad, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff}, { D3DFVF_TLVERTEX, tlquad, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff}, { D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, 0, 0x008080ff}, { D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, 0, 0x008080ff}, { D3DFVF_TLVERTEX, tlquad, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff}, { D3DFVF_TLVERTEX, tlquad, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff}, /* 40 */ { FVF_TLVERTEX2, tlquad2, FALSE, FALSE, 0, 0x000000ff}, { FVF_TLVERTEX2, tlquad2, TRUE, FALSE, 0, 0x000000ff}, { FVF_TLVERTEX2, tlquad2, FALSE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff}, { FVF_TLVERTEX2, tlquad2, TRUE, FALSE, D3DDP_DONOTLIGHT, 0x000000ff}, { FVF_TLVERTEX2, tlquad2, FALSE, TRUE, 0, 0x008080ff}, { FVF_TLVERTEX2, tlquad2, TRUE, TRUE, 0, 0x008080ff}, { FVF_TLVERTEX2, tlquad2, FALSE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff}, { FVF_TLVERTEX2, tlquad2, TRUE, TRUE, D3DDP_DONOTLIGHT, 0x008080ff}, }; window = CreateWindowA("static", "ddraw_test", WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0); if (!(device = create_device(window, DDSCL_NORMAL))) { skip("Failed to create D3D device, skipping test.\n"); DestroyWindow(window); return; } hr = IDirect3DDevice3_GetDirect3D(device, &d3d); ok(SUCCEEDED(hr), "Failed to get IDirect3D3 interface, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderTarget(device, &rt); ok(SUCCEEDED(hr), "Failed to get render target, hr %#x.\n", hr); viewport = create_viewport(device, 0, 0, 640, 480); hr = IDirect3DDevice3_SetCurrentViewport(device, viewport); ok(SUCCEEDED(hr), "Failed to set current viewport, hr %#x.\n", hr); memset(&mat_desc, 0, sizeof(mat_desc)); mat_desc.dwSize = sizeof(mat_desc); mat_desc.dcvEmissive.g = 1.0f; hr = IDirect3D3_CreateMaterial(d3d, &emissive, NULL); ok(SUCCEEDED(hr), "Failed to create material, hr %#x.\n", hr); hr = IDirect3DMaterial3_SetMaterial(emissive, &mat_desc); ok(SUCCEEDED(hr), "Failed to set material, hr %#x.\n", hr); hr = IDirect3DMaterial3_GetHandle(emissive, device, &mat_handle); ok(SUCCEEDED(hr), "Failed to get material handle, hr %#x.\n", hr); hr = IDirect3DDevice3_SetLightState(device, D3DLIGHTSTATE_MATERIAL, mat_handle); ok(SUCCEEDED(hr), "Failed to set material state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_ZENABLE, D3DZB_FALSE); ok(SUCCEEDED(hr), "Failed to disable z test, hr %#x.\n", hr); hr = IDirect3DDevice3_GetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, &rs); ok(SUCCEEDED(hr), "Failed to get specularenable render state, hr %#x.\n", hr); ok(rs == FALSE, "Initial D3DRENDERSTATE_SPECULARENABLE is %#x, expected FALSE.\n", rs); for (i = 0; i < sizeof(tests) / sizeof(*tests); i++) { hr = IDirect3DViewport3_Clear2(viewport, 1, &clear_rect, D3DCLEAR_TARGET, 0xff202020, 0.0f, 0); ok(SUCCEEDED(hr), "Failed to clear viewport, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_LIGHTING, tests[i].d3drs_lighting); ok(SUCCEEDED(hr), "Failed to set lighting render state, hr %#x.\n", hr); hr = IDirect3DDevice3_SetRenderState(device, D3DRENDERSTATE_SPECULARENABLE, tests[i].d3drs_specular); ok(SUCCEEDED(hr), "Failed to set specularenable render state, hr %#x.\n", hr); hr = IDirect3DDevice3_BeginScene(device); ok(SUCCEEDED(hr), "Failed to begin scene, hr %#x.\n", hr); hr = IDirect3DDevice2_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, tests[i].vertextype, tests[i].data, 4, tests[i].draw_flags | D3DDP_WAIT); hr = IDirect3DDevice3_EndScene(device); ok(SUCCEEDED(hr), "Failed to end scene, hr %#x.\n", hr); color = get_surface_color(rt, 320, 240); ok(compare_color(color, tests[i].color, 1), "Got unexpected color 0x%08x, expected 0x%08x, test %u.\n", color, tests[i].color, i); } IDirect3DMaterial3_Release(emissive); IDirectDrawSurface4_Release(rt); ref = IDirect3DDevice3_Release(device); ok(ref == 0, "Device not properly released, refcount %u.\n", ref); ref = IDirect3D3_Release(d3d); ok(ref == 0, "D3d not properly released, refcount %u.\n", ref); } START_TEST(ddraw4) { test_process_vertices(); test_coop_level_create_device_window(); test_clipper_blt(); test_coop_level_d3d_state(); test_surface_interface_mismatch(); test_coop_level_threaded(); test_depth_blit(); test_texture_load_ckey(); test_viewport(); test_zenable(); test_ck_rgba(); test_ck_default(); test_surface_qi(); test_device_qi(); test_wndproc(); test_window_style(); test_redundant_mode_set(); test_coop_level_mode_set(); test_coop_level_mode_set_multi(); test_initialize(); test_coop_level_surf_create(); test_vb_discard(); test_coop_level_multi_window(); test_draw_strided(); test_clear_rect_count(); test_coop_level_versions(); test_lighting_interface_versions(); }