/* * Copyright 2006 Stefan Dösinger * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H /* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */ #include #include #include "windef.h" #include "winbase.h" #include "wtypes.h" #include "wingdi.h" #include "winuser.h" #include "ddraw.h" #include "ddrawi.h" #include "d3d.h" #include "wine/list.h" #ifdef DDRAW_INIT_GUID #include "initguid.h" #endif #include "wine/wined3d.h" extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN; /***************************************************************************** * IParent - a helper interface *****************************************************************************/ DEFINE_GUID(IID_IParent, 0xc20e4c88, 0x74e7, 0x4940, 0xba, 0x9f, 0x2e, 0x32, 0x3f, 0x9d, 0xc9, 0x81); typedef struct IParent *LPPARENT, *PPARENT; #define INTERFACE IParent DECLARE_INTERFACE_(IParent,IUnknown) { /*** IUnknown methods ***/ STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; }; #undef INTERFACE #if !defined(__cplusplus) || defined(CINTERFACE) /*** IUnknown methods ***/ #define IParent_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IParent_AddRef(p) (p)->lpVtbl->AddRef(p) #define IParent_Release(p) (p)->lpVtbl->Release(p) #endif /* Typdef the interfaces */ typedef struct IDirectDrawImpl IDirectDrawImpl; typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl; typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl; typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl; typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl; typedef struct IDirect3DLightImpl IDirect3DLightImpl; typedef struct IDirect3DViewportImpl IDirect3DViewportImpl; typedef struct IDirect3DMaterialImpl IDirect3DMaterialImpl; typedef struct IDirect3DExecuteBufferImpl IDirect3DExecuteBufferImpl; typedef struct IDirect3DVertexBufferImpl IDirect3DVertexBufferImpl; typedef struct IParentImpl IParentImpl; /* Callbacks for implicit object destruction */ extern ULONG WINAPI D3D7CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) DECLSPEC_HIDDEN; /* Global critical section */ extern CRITICAL_SECTION ddraw_cs DECLSPEC_HIDDEN; extern DWORD force_refresh_rate DECLSPEC_HIDDEN; /***************************************************************************** * IDirectDraw implementation structure *****************************************************************************/ struct FvfToDecl { DWORD fvf; IWineD3DVertexDeclaration *decl; }; struct IDirectDrawImpl { /* IUnknown fields */ const IDirectDraw7Vtbl *lpVtbl; const IDirectDraw4Vtbl *IDirectDraw4_vtbl; const IDirectDraw3Vtbl *IDirectDraw3_vtbl; const IDirectDraw2Vtbl *IDirectDraw2_vtbl; const IDirectDrawVtbl *IDirectDraw_vtbl; const IDirect3D7Vtbl *IDirect3D7_vtbl; const IDirect3D3Vtbl *IDirect3D3_vtbl; const IDirect3D2Vtbl *IDirect3D2_vtbl; const IDirect3DVtbl *IDirect3D_vtbl; const IWineD3DDeviceParentVtbl *device_parent_vtbl; /* See comment in IDirectDraw::AddRef */ LONG ref7, ref4, ref2, ref3, ref1, numIfaces; /* WineD3D linkage */ IWineD3D *wineD3D; IWineD3DDevice *wineD3DDevice; BOOL d3d_initialized; /* Misc ddraw fields */ UINT total_vidmem; DWORD cur_scanline; BOOL fake_vblank; BOOL initialized; /* DirectDraw things, which are not handled by WineD3D */ DWORD cooperative_level; DWORD orig_width, orig_height; DWORD orig_bpp; /* D3D things */ IDirectDrawSurfaceImpl *d3d_target; HWND d3d_window; IDirect3DDeviceImpl *d3ddevice; int d3dversion; /* Various HWNDs */ HWND focuswindow; HWND devicewindow; HWND dest_window; /* The surface type to request */ WINED3DSURFTYPE ImplType; /* Helpers for surface creation */ IDirectDrawSurfaceImpl *tex_root; BOOL depthstencil; /* For the dll unload cleanup code */ struct list ddraw_list_entry; /* The surface list - can't relay this to WineD3D * because of IParent */ struct list surface_list; LONG surfaces; /* FVF management */ struct FvfToDecl *decls; UINT numConvertedDecls, declArraySize; }; #define DDRAW_WINDOW_CLASS_NAME "ddraw_wc" /* Declare the VTables. They can be found ddraw.c */ extern const IDirectDraw7Vtbl IDirectDraw7_Vtbl DECLSPEC_HIDDEN; extern const IDirectDraw4Vtbl IDirectDraw4_Vtbl DECLSPEC_HIDDEN; extern const IDirectDraw3Vtbl IDirectDraw3_Vtbl DECLSPEC_HIDDEN; extern const IDirectDraw2Vtbl IDirectDraw2_Vtbl DECLSPEC_HIDDEN; extern const IDirectDrawVtbl IDirectDraw1_Vtbl DECLSPEC_HIDDEN; extern const IWineD3DDeviceParentVtbl ddraw_wined3d_device_parent_vtbl DECLSPEC_HIDDEN; /* Helper structures */ typedef struct EnumDisplayModesCBS { void *context; LPDDENUMMODESCALLBACK2 callback; } EnumDisplayModesCBS; typedef struct EnumSurfacesCBS { void *context; LPDDENUMSURFACESCALLBACK7 callback; LPDDSURFACEDESC2 pDDSD; DWORD Flags; } EnumSurfacesCBS; /* Utility functions */ void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN; void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN; HRESULT WINAPI ddraw_recreate_surfaces_cb(IDirectDrawSurface7 *surf, DDSURFACEDESC2 *desc, void *Context) DECLSPEC_HIDDEN; IWineD3DVertexDeclaration *ddraw_find_decl(IDirectDrawImpl *This, DWORD fvf) DECLSPEC_HIDDEN; static inline IDirectDrawImpl *ddraw_from_d3d1(IDirect3D *iface) { return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D_vtbl)); } static inline IDirectDrawImpl *ddraw_from_d3d2(IDirect3D2 *iface) { return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D2_vtbl)); } static inline IDirectDrawImpl *ddraw_from_d3d3(IDirect3D3 *iface) { return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D3_vtbl)); } static inline IDirectDrawImpl *ddraw_from_d3d7(IDirect3D7 *iface) { return (IDirectDrawImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawImpl, IDirect3D7_vtbl)); } /* The default surface type */ extern WINED3DSURFTYPE DefaultSurfaceType DECLSPEC_HIDDEN; /***************************************************************************** * IDirectDrawSurface implementation structure *****************************************************************************/ struct IDirectDrawSurfaceImpl { /* IUnknown fields */ const IDirectDrawSurface7Vtbl *lpVtbl; const IDirectDrawSurface3Vtbl *IDirectDrawSurface3_vtbl; const IDirectDrawGammaControlVtbl *IDirectDrawGammaControl_vtbl; const IDirect3DTexture2Vtbl *IDirect3DTexture2_vtbl; const IDirect3DTextureVtbl *IDirect3DTexture_vtbl; LONG ref; IUnknown *ifaceToRelease; int version; /* Connections to other Objects */ IDirectDrawImpl *ddraw; IWineD3DSurface *WineD3DSurface; IWineD3DBaseTexture *wineD3DTexture; IWineD3DSwapChain *wineD3DSwapChain; /* This implementation handles attaching surfaces to other surfaces */ IDirectDrawSurfaceImpl *next_attached; IDirectDrawSurfaceImpl *first_attached; /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases. * In mipmap and primary surfaces each level has only one attachment, which is the next surface level. * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill. */ #define MAX_COMPLEX_ATTACHED 6 IDirectDrawSurfaceImpl *complex_array[MAX_COMPLEX_ATTACHED]; /* You can't traverse the tree upwards. Only a flag for Surface::Release because its needed there, * but no pointer to prevent temptations to traverse it in the wrong direction. */ BOOL is_complex_root; /* Surface description, for GetAttachedSurface */ DDSURFACEDESC2 surface_desc; /* Misc things */ DWORD uniqueness_value; UINT mipmap_level; WINED3DSURFTYPE ImplType; /* For D3DDevice creation */ BOOL isRenderTarget; /* Clipper objects */ IDirectDrawClipperImpl *clipper; /* For the ddraw surface list */ struct list surface_list_entry; DWORD Handle; }; /* VTable declaration. It's located in surface.c / surface_thunks.c */ extern const IDirectDrawSurface7Vtbl IDirectDrawSurface7_Vtbl DECLSPEC_HIDDEN; extern const IDirectDrawSurface3Vtbl IDirectDrawSurface3_Vtbl DECLSPEC_HIDDEN; extern const IDirectDrawGammaControlVtbl IDirectDrawGammaControl_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DTexture2Vtbl IDirect3DTexture2_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DTextureVtbl IDirect3DTexture1_Vtbl DECLSPEC_HIDDEN; void ddraw_surface_destroy(IDirectDrawSurfaceImpl *surface) DECLSPEC_HIDDEN; static inline IDirectDrawSurfaceImpl *surface_from_texture1(IDirect3DTexture *iface) { return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture_vtbl)); } static inline IDirectDrawSurfaceImpl *surface_from_texture2(IDirect3DTexture2 *iface) { return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirect3DTexture2_vtbl)); } static inline IDirectDrawSurfaceImpl *surface_from_surface3(IDirectDrawSurface3 *iface) { return (IDirectDrawSurfaceImpl *)((char*)iface - FIELD_OFFSET(IDirectDrawSurfaceImpl, IDirectDrawSurface3_vtbl)); } /* Get the number of bytes per pixel for a given surface */ #define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.dwRGBBitCount+7)/8)) #define GET_BPP(desc) PFGET_BPP(desc.ddpfPixelFormat) /***************************************************************************** * IParent Implementation *****************************************************************************/ struct IParentImpl { /* IUnknown fields */ const IParentVtbl *lpVtbl; LONG ref; /* IParentImpl fields */ IUnknown *child; }; extern const IParentVtbl IParent_Vtbl DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DDevice implementation *****************************************************************************/ typedef enum { DDrawHandle_Unknown = 0, DDrawHandle_Texture = 1, DDrawHandle_Material = 2, DDrawHandle_Matrix = 3, DDrawHandle_StateBlock = 4 } DDrawHandleTypes; struct HandleEntry { void *ptr; DDrawHandleTypes type; }; struct IDirect3DDeviceImpl { /* IUnknown */ const IDirect3DDevice7Vtbl *lpVtbl; const IDirect3DDevice3Vtbl *IDirect3DDevice3_vtbl; const IDirect3DDevice2Vtbl *IDirect3DDevice2_vtbl; const IDirect3DDeviceVtbl *IDirect3DDevice_vtbl; LONG ref; /* Other object connections */ IWineD3DDevice *wineD3DDevice; IDirectDrawImpl *ddraw; IWineD3DBuffer *indexbuffer; IDirectDrawSurfaceImpl *target; BOOL OffScreenTarget; /* Viewport management */ IDirect3DViewportImpl *viewport_list; IDirect3DViewportImpl *current_viewport; D3DVIEWPORT7 active_viewport; /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */ BOOL legacyTextureBlending; /* Light state */ DWORD material; /* Rendering functions to wrap D3D(1-3) to D3D7 */ D3DPRIMITIVETYPE primitive_type; DWORD vertex_type; DWORD render_flags; DWORD nb_vertices; LPBYTE vertex_buffer; DWORD vertex_size; DWORD buffer_size; /* Handle management */ struct HandleEntry *Handles; DWORD numHandles; D3DMATRIXHANDLE world, proj, view; }; /* Vtables in various versions */ extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUSetup_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DDevice7Vtbl IDirect3DDevice7_FPUPreserve_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl DECLSPEC_HIDDEN; /* The IID */ extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN; /* Helper functions */ HRESULT IDirect3DImpl_GetCaps(IWineD3D *WineD3D, D3DDEVICEDESC *Desc123, D3DDEVICEDESC7 *Desc7) DECLSPEC_HIDDEN; DWORD IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN; WINED3DZBUFFERTYPE IDirect3DDeviceImpl_UpdateDepthStencil(IDirect3DDeviceImpl *This) DECLSPEC_HIDDEN; static inline IDirect3DDeviceImpl *device_from_device1(IDirect3DDevice *iface) { return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice_vtbl)); } static inline IDirect3DDeviceImpl *device_from_device2(IDirect3DDevice2 *iface) { return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice2_vtbl)); } static inline IDirect3DDeviceImpl *device_from_device3(IDirect3DDevice3 *iface) { return (IDirect3DDeviceImpl *)((char*)iface - FIELD_OFFSET(IDirect3DDeviceImpl, IDirect3DDevice3_vtbl)); } /* Structures */ struct EnumTextureFormatsCBS { LPD3DENUMTEXTUREFORMATSCALLBACK cbv2; LPD3DENUMPIXELFORMATSCALLBACK cbv7; void *Context; }; /***************************************************************************** * IDirect3D implementation *****************************************************************************/ /* No implementation structure as this is only another interface to DirectDraw */ /* the Vtables */ extern const IDirect3DVtbl IDirect3D1_Vtbl DECLSPEC_HIDDEN; extern const IDirect3D2Vtbl IDirect3D2_Vtbl DECLSPEC_HIDDEN; extern const IDirect3D3Vtbl IDirect3D3_Vtbl DECLSPEC_HIDDEN; extern const IDirect3D7Vtbl IDirect3D7_Vtbl DECLSPEC_HIDDEN; /* Structure for EnumZBufferFormats */ struct EnumZBufferFormatsData { LPD3DENUMPIXELFORMATSCALLBACK Callback; void *Context; }; /***************************************************************************** * IDirectDrawClipper implementation structure *****************************************************************************/ struct IDirectDrawClipperImpl { /* IUnknown fields */ const IDirectDrawClipperVtbl *lpVtbl; LONG ref; IWineD3DClipper *wineD3DClipper; BOOL initialized; }; extern const IDirectDrawClipperVtbl IDirectDrawClipper_Vtbl DECLSPEC_HIDDEN; typeof(WineDirect3DCreateClipper) *pWineDirect3DCreateClipper DECLSPEC_HIDDEN; /***************************************************************************** * IDirectDrawPalette implementation structure *****************************************************************************/ struct IDirectDrawPaletteImpl { /* IUnknown fields */ const IDirectDrawPaletteVtbl *lpVtbl; LONG ref; /* WineD3D uplink */ IWineD3DPalette *wineD3DPalette; /* IDirectDrawPalette fields */ IUnknown *ifaceToRelease; }; extern const IDirectDrawPaletteVtbl IDirectDrawPalette_Vtbl DECLSPEC_HIDDEN; /****************************************************************************** * DirectDraw ClassFactory implementation - incomplete ******************************************************************************/ typedef struct { const IClassFactoryVtbl *lpVtbl; LONG ref; HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID iid, LPVOID *ppObj); } IClassFactoryImpl; /* Helper structures */ struct object_creation_info { const CLSID *clsid; HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid, void **ppObj); }; /****************************************************************************** * IDirect3DLight implementation structure - Wraps to D3D7 ******************************************************************************/ struct IDirect3DLightImpl { const IDirect3DLightVtbl *lpVtbl; LONG ref; /* IDirect3DLight fields */ IDirectDrawImpl *ddraw; /* If this light is active for one viewport, put the viewport here */ IDirect3DViewportImpl *active_viewport; D3DLIGHT2 light; D3DLIGHT7 light7; DWORD dwLightIndex; /* Chained list used for adding / removing from viewports */ IDirect3DLightImpl *next; /* Activation function */ void (*activate)(IDirect3DLightImpl*); void (*desactivate)(IDirect3DLightImpl*); void (*update)(IDirect3DLightImpl*); }; /* Vtable */ extern const IDirect3DLightVtbl IDirect3DLight_Vtbl DECLSPEC_HIDDEN; /* Helper functions */ void light_update(IDirect3DLightImpl *This) DECLSPEC_HIDDEN; void light_activate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN; void light_desactivate(IDirect3DLightImpl *This) DECLSPEC_HIDDEN; /****************************************************************************** * IDirect3DMaterial implementation structure - Wraps to D3D7 ******************************************************************************/ struct IDirect3DMaterialImpl { const IDirect3DMaterial3Vtbl *lpVtbl; const IDirect3DMaterial2Vtbl *IDirect3DMaterial2_vtbl; const IDirect3DMaterialVtbl *IDirect3DMaterial_vtbl; LONG ref; /* IDirect3DMaterial2 fields */ IDirectDrawImpl *ddraw; IDirect3DDeviceImpl *active_device; D3DMATERIAL mat; DWORD Handle; void (*activate)(IDirect3DMaterialImpl* this); }; /* VTables in various versions */ extern const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl DECLSPEC_HIDDEN; /* Helper functions */ void material_activate(IDirect3DMaterialImpl* This) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DViewport - Wraps to D3D7 *****************************************************************************/ struct IDirect3DViewportImpl { const IDirect3DViewport3Vtbl *lpVtbl; LONG ref; /* IDirect3DViewport fields */ IDirectDrawImpl *ddraw; /* If this viewport is active for one device, put the device here */ IDirect3DDeviceImpl *active_device; DWORD num_lights; DWORD map_lights; int use_vp2; union { D3DVIEWPORT vp1; D3DVIEWPORT2 vp2; } viewports; /* Activation function */ void (*activate)(IDirect3DViewportImpl*, BOOL); /* Field used to chain viewports together */ IDirect3DViewportImpl *next; /* Lights list */ IDirect3DLightImpl *lights; /* Background material */ IDirect3DMaterialImpl *background; }; /* Vtable */ extern const IDirect3DViewport3Vtbl IDirect3DViewport3_Vtbl DECLSPEC_HIDDEN; /* Helper functions */ void viewport_activate(IDirect3DViewportImpl* This, BOOL ignore_lights) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DExecuteBuffer - Wraps to D3D7 *****************************************************************************/ struct IDirect3DExecuteBufferImpl { /* IUnknown */ const IDirect3DExecuteBufferVtbl *lpVtbl; LONG ref; /* IDirect3DExecuteBuffer fields */ IDirectDrawImpl *ddraw; IDirect3DDeviceImpl *d3ddev; D3DEXECUTEBUFFERDESC desc; D3DEXECUTEDATA data; /* This buffer will store the transformed vertices */ void *vertex_data; WORD *indices; int nb_indices; /* This flags is set to TRUE if we allocated ourselves the * data buffer */ BOOL need_free; }; /* The VTable */ extern const IDirect3DExecuteBufferVtbl IDirect3DExecuteBuffer_Vtbl DECLSPEC_HIDDEN; /* The execute function */ void IDirect3DExecuteBufferImpl_Execute(IDirect3DExecuteBufferImpl *This, IDirect3DDeviceImpl *Device, IDirect3DViewportImpl *ViewportImpl) DECLSPEC_HIDDEN; /***************************************************************************** * IDirect3DVertexBuffer *****************************************************************************/ struct IDirect3DVertexBufferImpl { /*** IUnknown Methods ***/ const IDirect3DVertexBuffer7Vtbl *lpVtbl; const IDirect3DVertexBufferVtbl *IDirect3DVertexBuffer_vtbl; LONG ref; /*** WineD3D and ddraw links ***/ IWineD3DBuffer *wineD3DVertexBuffer; IWineD3DVertexDeclaration *wineD3DVertexDeclaration; IDirectDrawImpl *ddraw; /*** Storage for D3D7 specific things ***/ DWORD Caps; DWORD fvf; }; /* The Vtables */ extern const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl DECLSPEC_HIDDEN; extern const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl DECLSPEC_HIDDEN; static inline IDirect3DVertexBufferImpl *vb_from_vb1(IDirect3DVertexBuffer *iface) { return (IDirect3DVertexBufferImpl *)((char*)iface - FIELD_OFFSET(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer_vtbl)); } /***************************************************************************** * Helper functions from utils.c *****************************************************************************/ #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \ (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) void PixelFormat_WineD3DtoDD(DDPIXELFORMAT *DDPixelFormat, WINED3DFORMAT WineD3DFormat) DECLSPEC_HIDDEN; WINED3DFORMAT PixelFormat_DD2WineD3D(const DDPIXELFORMAT *DDPixelFormat) DECLSPEC_HIDDEN; void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN; void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN; void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN; DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN; void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN; /* This only needs to be here as long the processvertices functionality of * IDirect3DExecuteBuffer isn't in WineD3D */ void multiply_matrix(LPD3DMATRIX dest, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN; void multiply_matrix_D3D_way(LPD3DMATRIX result, const D3DMATRIX *m1, const D3DMATRIX *m2) DECLSPEC_HIDDEN; /* Helper function in main.c */ BOOL LoadWineD3D(void) DECLSPEC_HIDDEN; /* Used for generic dumping */ typedef struct { DWORD val; const char* name; } flag_info; #define FE(x) { x, #x } typedef struct { DWORD val; const char* name; void (*func)(const void *); ptrdiff_t offset; } member_info; /* Structure copy */ #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) } #define DD_STRUCT_COPY_BYSIZE(to,from) \ do { \ DWORD __size = (to)->dwSize; \ DWORD __copysize = __size; \ DWORD __resetsize = __size; \ assert(to != from); \ if (__resetsize > sizeof(*to)) \ __resetsize = sizeof(*to); \ memset(to,0,__resetsize); \ if ((from)->dwSize < __size) \ __copysize = (from)->dwSize; \ memcpy(to,from,__copysize); \ (to)->dwSize = __size;/*restore size*/ \ } while (0) #endif HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;