/* * Direct Sound Audio Renderer * * Copyright 2004 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "quartz_private.h" #include "uuids.h" #include "vfwmsgs.h" #include "windef.h" #include "winbase.h" #include "dshow.h" #include "evcode.h" #include "strmif.h" #include "dsound.h" #include "amaudio.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(quartz); /* NOTE: buffer can still be filled completely, * but we start waiting until only this amount is buffered */ static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000; struct dsound_render { struct strmbase_filter filter; struct strmbase_passthrough passthrough; IAMDirectSound IAMDirectSound_iface; IBasicAudio IBasicAudio_iface; IQualityControl IQualityControl_iface; IUnknown *system_clock; struct strmbase_sink sink; /* Signaled when the filter has completed a state change. The filter waits * for this event in IBaseFilter::GetState(). */ HANDLE state_event; /* Signaled when a flush or state change occurs, i.e. anything that needs * to immediately unblock the streaming thread. */ HANDLE flush_event; REFERENCE_TIME stream_start; BOOL eos; IDirectSound8 *dsound; LPDIRECTSOUNDBUFFER dsbuffer; DWORD buf_size; DWORD last_playpos, writepos; LONG volume; LONG pan; }; static struct dsound_render *impl_from_strmbase_pin(struct strmbase_pin *iface) { return CONTAINING_RECORD(iface, struct dsound_render, sink.pin); } static struct dsound_render *impl_from_strmbase_filter(struct strmbase_filter *iface) { return CONTAINING_RECORD(iface, struct dsound_render, filter); } static struct dsound_render *impl_from_IBasicAudio(IBasicAudio *iface) { return CONTAINING_RECORD(iface, struct dsound_render, IBasicAudio_iface); } static struct dsound_render *impl_from_IAMDirectSound(IAMDirectSound *iface) { return CONTAINING_RECORD(iface, struct dsound_render, IAMDirectSound_iface); } static REFERENCE_TIME time_from_pos(struct dsound_render *This, DWORD pos) { WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->sink.pin.mt.pbFormat; REFERENCE_TIME ret = 10000000; ret = ret * pos / wfx->nAvgBytesPerSec; return ret; } static DWORD pos_from_time(struct dsound_render *This, REFERENCE_TIME time) { WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->sink.pin.mt.pbFormat; REFERENCE_TIME ret = time; ret *= wfx->nAvgBytesPerSec; ret /= 10000000; ret -= ret % wfx->nBlockAlign; return ret; } static void DSoundRender_UpdatePositions(struct dsound_render *This, DWORD *seqwritepos, DWORD *minwritepos) { WAVEFORMATEX *wfx = (WAVEFORMATEX *)This->sink.pin.mt.pbFormat; BYTE *buf1, *buf2; DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv; BOOL writepos_set = This->writepos < This->buf_size; /* Update position and zero */ old_writepos = This->writepos; old_playpos = This->last_playpos; if (old_writepos <= old_playpos) old_writepos += This->buf_size; IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos); if (old_playpos > playpos) adv = This->buf_size + playpos - old_playpos; else adv = playpos - old_playpos; This->last_playpos = playpos; if (adv) { TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv); IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0); memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1); memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2); IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2); } *minwritepos = writepos; if (!writepos_set || old_writepos < writepos) { if (writepos_set) { This->writepos = This->buf_size; FIXME("Underrun of data occurred!\n"); } *seqwritepos = writepos; } else *seqwritepos = This->writepos; } static HRESULT DSoundRender_GetWritePos(struct dsound_render *This, DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip) { DWORD writepos, min_writepos, playpos; REFERENCE_TIME max_lag = 50 * 10000; REFERENCE_TIME cur, writepos_t, delta_t; DSoundRender_UpdatePositions(This, &writepos, &min_writepos); playpos = This->last_playpos; if (This->filter.clock) { IReferenceClock_GetTime(This->filter.clock, &cur); cur -= This->stream_start; } else write_at = -1; if (writepos == min_writepos) max_lag = 0; *skip = 0; if (write_at < 0) { *ret_writepos = writepos; goto end; } if (writepos >= playpos) writepos_t = cur + time_from_pos(This, writepos - playpos); else writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos); /* write_at: Starting time of sample */ /* cur: current time of play position */ /* writepos_t: current time of our pointer play position */ delta_t = write_at - writepos_t; if (delta_t >= -max_lag && delta_t <= max_lag) { TRACE("Continuing from old position\n"); *ret_writepos = writepos; } else if (delta_t < 0) { REFERENCE_TIME past, min_writepos_t; WARN("Delta too big %s/%s, overwriting old data or even skipping\n", debugstr_time(delta_t), debugstr_time(max_lag)); if (min_writepos >= playpos) min_writepos_t = cur + time_from_pos(This, min_writepos - playpos); else min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos); past = min_writepos_t - write_at; if (past >= 0) { DWORD skipbytes = pos_from_time(This, past); WARN("Skipping %u bytes\n", skipbytes); *skip = skipbytes; *ret_writepos = min_writepos; } else { DWORD aheadbytes = pos_from_time(This, -past); WARN("Advancing %u bytes\n", aheadbytes); *ret_writepos = (min_writepos + aheadbytes) % This->buf_size; } } else /* delta_t > 0 */ { DWORD aheadbytes; WARN("Delta too big %s/%s, too far ahead\n", debugstr_time(delta_t), debugstr_time(max_lag)); aheadbytes = pos_from_time(This, delta_t); WARN("Advancing %u bytes\n", aheadbytes); if (delta_t >= DSoundRenderer_Max_Fill) return S_FALSE; *ret_writepos = (min_writepos + aheadbytes) % This->buf_size; } end: if (playpos >= *ret_writepos) *pfree = playpos - *ret_writepos; else *pfree = This->buf_size + playpos - *ret_writepos; if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) { TRACE("Blocked: too full %s / %s\n", debugstr_time(time_from_pos(This, This->buf_size - *pfree)), debugstr_time(DSoundRenderer_Max_Fill)); return S_FALSE; } return S_OK; } static HRESULT DSoundRender_HandleEndOfStream(struct dsound_render *This) { while (This->filter.state == State_Running) { DWORD pos1, pos2; DSoundRender_UpdatePositions(This, &pos1, &pos2); if (pos1 == pos2) break; WaitForSingleObject(This->flush_event, 10); } return S_OK; } static HRESULT DSoundRender_SendSampleData(struct dsound_render *This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size) { HRESULT hr; while (size && This->filter.state != State_Stopped) { DWORD writepos, skip = 0, free, size1, size2, ret; BYTE *buf1, *buf2; if (This->filter.state == State_Running) hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip); else hr = S_FALSE; if (hr != S_OK) { ret = WaitForSingleObject(This->flush_event, 10); if (This->sink.flushing || This->filter.state == State_Stopped) return This->filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE; if (ret != WAIT_TIMEOUT) ERR("%x\n", ret); continue; } tStart = -1; if (skip) FIXME("Sample dropped %u of %u bytes\n", skip, size); if (skip >= size) return S_OK; data += skip; size -= skip; hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0); if (hr != DS_OK) { ERR("Unable to lock sound buffer! (%x)\n", hr); break; } memcpy(buf1, data, size1); if (size2) memcpy(buf2, data+size1, size2); IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2); This->writepos = (writepos + size1 + size2) % This->buf_size; TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size); data += size1 + size2; size -= size1 + size2; } return S_OK; } static HRESULT WINAPI DSoundRender_PrepareReceive(struct dsound_render *This, IMediaSample *pSample) { HRESULT hr; AM_MEDIA_TYPE *amt; if (IMediaSample_GetMediaType(pSample, &amt) == S_OK) { AM_MEDIA_TYPE *orig = &This->sink.pin.mt; WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat; WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat; TRACE("Format change.\n"); strmbase_dump_media_type(amt); if (origfmt->wFormatTag == newfmt->wFormatTag && origfmt->nChannels == newfmt->nChannels && origfmt->nBlockAlign == newfmt->nBlockAlign && origfmt->wBitsPerSample == newfmt->wBitsPerSample && origfmt->cbSize == newfmt->cbSize) { if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec) { hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer, newfmt->nSamplesPerSec); if (FAILED(hr)) return VFW_E_TYPE_NOT_ACCEPTED; FreeMediaType(orig); CopyMediaType(orig, amt); IMediaSample_SetMediaType(pSample, NULL); } } else return VFW_E_TYPE_NOT_ACCEPTED; } return S_OK; } static HRESULT WINAPI DSoundRender_DoRenderSample(struct dsound_render *This, IMediaSample *pSample) { LPBYTE pbSrcStream = NULL; LONG cbSrcStream = 0; REFERENCE_TIME tStart, tStop; HRESULT hr; hr = IMediaSample_GetPointer(pSample, &pbSrcStream); if (FAILED(hr)) { ERR("Cannot get pointer to sample data (%x)\n", hr); return hr; } hr = IMediaSample_GetTime(pSample, &tStart, &tStop); if (FAILED(hr)) { ERR("Cannot get sample time (%x)\n", hr); tStart = tStop = -1; } if (IMediaSample_IsPreroll(pSample) == S_OK) { TRACE("Preroll!\n"); return S_OK; } cbSrcStream = IMediaSample_GetActualDataLength(pSample); TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream); return DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream); } static HRESULT WINAPI dsound_render_sink_Receive(struct strmbase_sink *iface, IMediaSample *sample) { struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin); REFERENCE_TIME start, stop; HRESULT hr; if (filter->eos || filter->sink.flushing) return S_FALSE; if (filter->filter.state == State_Stopped) return VFW_E_WRONG_STATE; if (FAILED(hr = DSoundRender_PrepareReceive(filter, sample))) return hr; if (filter->filter.clock && SUCCEEDED(IMediaSample_GetTime(sample, &start, &stop))) strmbase_passthrough_update_time(&filter->passthrough, start); if (filter->filter.state == State_Paused) SetEvent(filter->state_event); return DSoundRender_DoRenderSample(filter, sample); } static HRESULT dsound_render_sink_query_interface(struct strmbase_pin *iface, REFIID iid, void **out) { struct dsound_render *filter = impl_from_strmbase_pin(iface); if (IsEqualGUID(iid, &IID_IMemInputPin)) *out = &filter->sink.IMemInputPin_iface; else return E_NOINTERFACE; IUnknown_AddRef((IUnknown *)*out); return S_OK; } static HRESULT dsound_render_sink_query_accept(struct strmbase_pin *iface, const AM_MEDIA_TYPE * pmt) { if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio)) return S_FALSE; return S_OK; } static HRESULT dsound_render_sink_connect(struct strmbase_sink *iface, IPin *peer, const AM_MEDIA_TYPE *mt) { struct dsound_render *This = impl_from_strmbase_pin(&iface->pin); const WAVEFORMATEX *format = (WAVEFORMATEX *)mt->pbFormat; HRESULT hr = S_OK; DSBUFFERDESC buf_desc; This->buf_size = format->nAvgBytesPerSec; memset(&buf_desc,0,sizeof(DSBUFFERDESC)); buf_desc.dwSize = sizeof(DSBUFFERDESC); buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | DSBCAPS_GETCURRENTPOSITION2; buf_desc.dwBufferBytes = This->buf_size; buf_desc.lpwfxFormat = (WAVEFORMATEX *)format; hr = IDirectSound8_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL); This->writepos = This->buf_size; if (FAILED(hr)) ERR("Can't create sound buffer (%x)\n", hr); if (SUCCEEDED(hr)) { hr = IDirectSoundBuffer_SetVolume(This->dsbuffer, This->volume); if (FAILED(hr)) ERR("Can't set volume to %d (%x)\n", This->volume, hr); hr = IDirectSoundBuffer_SetPan(This->dsbuffer, This->pan); if (FAILED(hr)) ERR("Can't set pan to %d (%x)\n", This->pan, hr); hr = S_OK; } if (FAILED(hr) && hr != VFW_E_ALREADY_CONNECTED) { if (This->dsbuffer) IDirectSoundBuffer_Release(This->dsbuffer); This->dsbuffer = NULL; } return hr; } static void dsound_render_sink_disconnect(struct strmbase_sink *iface) { struct dsound_render *This = impl_from_strmbase_pin(&iface->pin); TRACE("(%p)->()\n", iface); if (This->dsbuffer) IDirectSoundBuffer_Release(This->dsbuffer); This->dsbuffer = NULL; } static HRESULT dsound_render_sink_eos(struct strmbase_sink *iface) { struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin); IFilterGraph *graph = filter->filter.graph; IMediaEventSink *event_sink; void *buffer; DWORD size; filter->eos = TRUE; if (filter->filter.state == State_Running && graph && SUCCEEDED(IFilterGraph_QueryInterface(graph, &IID_IMediaEventSink, (void **)&event_sink))) { IMediaEventSink_Notify(event_sink, EC_COMPLETE, S_OK, (LONG_PTR)&filter->filter.IBaseFilter_iface); IMediaEventSink_Release(event_sink); } strmbase_passthrough_eos(&filter->passthrough); SetEvent(filter->state_event); DSoundRender_HandleEndOfStream(filter); IDirectSoundBuffer_Lock(filter->dsbuffer, 0, 0, &buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER); memset(buffer, 0, size); IDirectSoundBuffer_Unlock(filter->dsbuffer, buffer, size, NULL, 0); return S_OK; } static HRESULT dsound_render_sink_begin_flush(struct strmbase_sink *iface) { struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin); SetEvent(filter->flush_event); return S_OK; } static HRESULT dsound_render_sink_end_flush(struct strmbase_sink *iface) { struct dsound_render *filter = impl_from_strmbase_pin(&iface->pin); EnterCriticalSection(&filter->filter.stream_cs); filter->eos = FALSE; strmbase_passthrough_invalidate_time(&filter->passthrough); ResetEvent(filter->flush_event); if (filter->dsbuffer) { void *buffer; DWORD size; /* Force a reset */ IDirectSoundBuffer_Lock(filter->dsbuffer, 0, 0, &buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER); memset(buffer, 0, size); IDirectSoundBuffer_Unlock(filter->dsbuffer, buffer, size, NULL, 0); filter->writepos = filter->buf_size; } LeaveCriticalSection(&filter->filter.stream_cs); return S_OK; } static const struct strmbase_sink_ops sink_ops = { .base.pin_query_interface = dsound_render_sink_query_interface, .base.pin_query_accept = dsound_render_sink_query_accept, .pfnReceive = dsound_render_sink_Receive, .sink_connect = dsound_render_sink_connect, .sink_disconnect = dsound_render_sink_disconnect, .sink_eos = dsound_render_sink_eos, .sink_begin_flush = dsound_render_sink_begin_flush, .sink_end_flush = dsound_render_sink_end_flush, }; static void dsound_render_destroy(struct strmbase_filter *iface) { struct dsound_render *filter = impl_from_strmbase_filter(iface); if (filter->dsbuffer) IDirectSoundBuffer_Release(filter->dsbuffer); filter->dsbuffer = NULL; if (filter->dsound) IDirectSound8_Release(filter->dsound); filter->dsound = NULL; if (filter->sink.pin.peer) IPin_Disconnect(filter->sink.pin.peer); IPin_Disconnect(&filter->sink.pin.IPin_iface); strmbase_sink_cleanup(&filter->sink); CloseHandle(filter->state_event); CloseHandle(filter->flush_event); strmbase_passthrough_cleanup(&filter->passthrough); strmbase_filter_cleanup(&filter->filter); free(filter); InterlockedDecrement(&object_locks); } static struct strmbase_pin *dsound_render_get_pin(struct strmbase_filter *iface, unsigned int index) { struct dsound_render *filter = impl_from_strmbase_filter(iface); if (index == 0) return &filter->sink.pin; return NULL; } static HRESULT dsound_render_query_interface(struct strmbase_filter *iface, REFIID iid, void **out) { struct dsound_render *filter = impl_from_strmbase_filter(iface); if (IsEqualGUID(iid, &IID_IAMDirectSound)) *out = &filter->IAMDirectSound_iface; else if (IsEqualGUID(iid, &IID_IBasicAudio)) *out = &filter->IBasicAudio_iface; else if (IsEqualGUID(iid, &IID_IMediaPosition)) *out = &filter->passthrough.IMediaPosition_iface; else if (IsEqualGUID(iid, &IID_IMediaSeeking)) *out = &filter->passthrough.IMediaSeeking_iface; else if (IsEqualGUID(iid, &IID_IQualityControl)) *out = &filter->IQualityControl_iface; else if (IsEqualGUID(iid, &IID_IReferenceClock)) return IUnknown_QueryInterface(filter->system_clock, iid, out); else return E_NOINTERFACE; IUnknown_AddRef((IUnknown *)*out); return S_OK; } static HRESULT dsound_render_init_stream(struct strmbase_filter *iface) { struct dsound_render *filter = impl_from_strmbase_filter(iface); if (filter->sink.pin.peer) ResetEvent(filter->state_event); filter->eos = FALSE; ResetEvent(filter->flush_event); return filter->sink.pin.peer ? S_FALSE : S_OK; } static HRESULT dsound_render_start_stream(struct strmbase_filter *iface, REFERENCE_TIME start) { struct dsound_render *filter = impl_from_strmbase_filter(iface); IFilterGraph *graph = filter->filter.graph; IMediaEventSink *event_sink; filter->stream_start = start; SetEvent(filter->state_event); if (filter->sink.pin.peer) IDirectSoundBuffer_Play(filter->dsbuffer, 0, 0, DSBPLAY_LOOPING); if (filter->eos && graph && SUCCEEDED(IFilterGraph_QueryInterface(graph, &IID_IMediaEventSink, (void **)&event_sink))) { IMediaEventSink_Notify(event_sink, EC_COMPLETE, S_OK, (LONG_PTR)&filter->filter.IBaseFilter_iface); IMediaEventSink_Release(event_sink); } return S_OK; } static HRESULT dsound_render_stop_stream(struct strmbase_filter *iface) { struct dsound_render *filter = impl_from_strmbase_filter(iface); if (filter->sink.pin.peer) { IDirectSoundBuffer_Stop(filter->dsbuffer); filter->writepos = filter->buf_size; } return S_OK; } static HRESULT dsound_render_cleanup_stream(struct strmbase_filter *iface) { struct dsound_render *filter = impl_from_strmbase_filter(iface); strmbase_passthrough_invalidate_time(&filter->passthrough); SetEvent(filter->state_event); SetEvent(filter->flush_event); return S_OK; } static HRESULT dsound_render_wait_state(struct strmbase_filter *iface, DWORD timeout) { struct dsound_render *filter = impl_from_strmbase_filter(iface); if (WaitForSingleObject(filter->state_event, timeout) == WAIT_TIMEOUT) return VFW_S_STATE_INTERMEDIATE; return S_OK; } static const struct strmbase_filter_ops filter_ops = { .filter_destroy = dsound_render_destroy, .filter_get_pin = dsound_render_get_pin, .filter_query_interface = dsound_render_query_interface, .filter_init_stream = dsound_render_init_stream, .filter_start_stream = dsound_render_start_stream, .filter_stop_stream = dsound_render_stop_stream, .filter_cleanup_stream = dsound_render_cleanup_stream, .filter_wait_state = dsound_render_wait_state, }; /*** IUnknown methods ***/ static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface, REFIID riid, LPVOID*ppvObj) { struct dsound_render *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj); return IUnknown_QueryInterface(This->filter.outer_unk, riid, ppvObj); } static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) { struct dsound_render *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->()\n", This, iface); return IUnknown_AddRef(This->filter.outer_unk); } static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) { struct dsound_render *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->()\n", This, iface); return IUnknown_Release(This->filter.outer_unk); } HRESULT WINAPI basic_audio_GetTypeInfoCount(IBasicAudio *iface, UINT *count) { TRACE("iface %p, count %p.\n", iface, count); *count = 1; return S_OK; } HRESULT WINAPI basic_audio_GetTypeInfo(IBasicAudio *iface, UINT index, LCID lcid, ITypeInfo **typeinfo) { TRACE("iface %p, index %u, lcid %#x, typeinfo %p.\n", iface, index, lcid, typeinfo); return strmbase_get_typeinfo(IBasicAudio_tid, typeinfo); } HRESULT WINAPI basic_audio_GetIDsOfNames(IBasicAudio *iface, REFIID iid, LPOLESTR *names, UINT count, LCID lcid, DISPID *ids) { ITypeInfo *typeinfo; HRESULT hr; TRACE("iface %p, iid %s, names %p, count %u, lcid %#x, ids %p.\n", iface, debugstr_guid(iid), names, count, lcid, ids); if (SUCCEEDED(hr = strmbase_get_typeinfo(IBasicAudio_tid, &typeinfo))) { hr = ITypeInfo_GetIDsOfNames(typeinfo, names, count, ids); ITypeInfo_Release(typeinfo); } return hr; } static HRESULT WINAPI basic_audio_Invoke(IBasicAudio *iface, DISPID id, REFIID iid, LCID lcid, WORD flags, DISPPARAMS *params, VARIANT *result, EXCEPINFO *excepinfo, UINT *error_arg) { ITypeInfo *typeinfo; HRESULT hr; TRACE("iface %p, id %d, iid %s, lcid %#x, flags %#x, params %p, result %p, excepinfo %p, error_arg %p.\n", iface, id, debugstr_guid(iid), lcid, flags, params, result, excepinfo, error_arg); if (SUCCEEDED(hr = strmbase_get_typeinfo(IBasicAudio_tid, &typeinfo))) { hr = ITypeInfo_Invoke(typeinfo, iface, id, flags, params, result, excepinfo, error_arg); ITypeInfo_Release(typeinfo); } return hr; } static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface, LONG lVolume) { struct dsound_render *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%d)\n", This, iface, lVolume); if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume))) return E_FAIL; } This->volume = lVolume; return S_OK; } static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface, LONG *plVolume) { struct dsound_render *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%p)\n", This, iface, plVolume); if (!plVolume) return E_POINTER; *plVolume = This->volume; return S_OK; } static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface, LONG lBalance) { struct dsound_render *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%d)\n", This, iface, lBalance); if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT) return E_INVALIDARG; if (This->dsbuffer) { if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance))) return E_FAIL; } This->pan = lBalance; return S_OK; } static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface, LONG *plBalance) { struct dsound_render *This = impl_from_IBasicAudio(iface); TRACE("(%p/%p)->(%p)\n", This, iface, plBalance); if (!plBalance) return E_POINTER; *plBalance = This->pan; return S_OK; } static const IBasicAudioVtbl IBasicAudio_Vtbl = { Basicaudio_QueryInterface, Basicaudio_AddRef, Basicaudio_Release, basic_audio_GetTypeInfoCount, basic_audio_GetTypeInfo, basic_audio_GetIDsOfNames, basic_audio_Invoke, Basicaudio_put_Volume, Basicaudio_get_Volume, Basicaudio_put_Balance, Basicaudio_get_Balance }; /*** IUnknown methods ***/ static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface, REFIID riid, LPVOID*ppvObj) { struct dsound_render *This = impl_from_IAMDirectSound(iface); TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj); return IUnknown_QueryInterface(This->filter.outer_unk, riid, ppvObj); } static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface) { struct dsound_render *This = impl_from_IAMDirectSound(iface); TRACE("(%p/%p)->()\n", This, iface); return IUnknown_AddRef(This->filter.outer_unk); } static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface) { struct dsound_render *This = impl_from_IAMDirectSound(iface); TRACE("(%p/%p)->()\n", This, iface); return IUnknown_Release(This->filter.outer_unk); } /*** IAMDirectSound methods ***/ static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds) { struct dsound_render *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) { struct dsound_render *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) { struct dsound_render *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds) { struct dsound_render *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) { struct dsound_render *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) { struct dsound_render *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgaudible) { struct dsound_render *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgaudible); return E_NOTIMPL; } static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND *hwnd, BOOL *bgaudible) { struct dsound_render *This = impl_from_IAMDirectSound(iface); FIXME("(%p/%p)->(%p,%p): stub\n", This, iface, hwnd, bgaudible); return E_NOTIMPL; } static const IAMDirectSoundVtbl IAMDirectSound_Vtbl = { AMDirectSound_QueryInterface, AMDirectSound_AddRef, AMDirectSound_Release, AMDirectSound_GetDirectSoundInterface, AMDirectSound_GetPrimaryBufferInterface, AMDirectSound_GetSecondaryBufferInterface, AMDirectSound_ReleaseDirectSoundInterface, AMDirectSound_ReleasePrimaryBufferInterface, AMDirectSound_ReleaseSecondaryBufferInterface, AMDirectSound_SetFocusWindow, AMDirectSound_GetFocusWindow }; static struct dsound_render *impl_from_IQualityControl(IQualityControl *iface) { return CONTAINING_RECORD(iface, struct dsound_render, IQualityControl_iface); } static HRESULT WINAPI dsound_render_qc_QueryInterface(IQualityControl *iface, REFIID iid, void **out) { struct dsound_render *filter = impl_from_IQualityControl(iface); return IUnknown_QueryInterface(filter->filter.outer_unk, iid, out); } static ULONG WINAPI dsound_render_qc_AddRef(IQualityControl *iface) { struct dsound_render *filter = impl_from_IQualityControl(iface); return IUnknown_AddRef(filter->filter.outer_unk); } static ULONG WINAPI dsound_render_qc_Release(IQualityControl *iface) { struct dsound_render *filter = impl_from_IQualityControl(iface); return IUnknown_AddRef(filter->filter.outer_unk); } static HRESULT WINAPI dsound_render_qc_Notify(IQualityControl *iface, IBaseFilter *sender, Quality q) { struct dsound_render *filter = impl_from_IQualityControl(iface); FIXME("filter %p, sender %p, type %#x, proportion %u, late %s, timestamp %s, stub!\n", filter, sender, q.Type, q.Proportion, debugstr_time(q.Late), debugstr_time(q.TimeStamp)); return E_NOTIMPL; } static HRESULT WINAPI dsound_render_qc_SetSink(IQualityControl *iface, IQualityControl *sink) { struct dsound_render *filter = impl_from_IQualityControl(iface); FIXME("filter %p, sink %p, stub!\n", filter, sink); return E_NOTIMPL; } static const IQualityControlVtbl dsound_render_qc_vtbl = { dsound_render_qc_QueryInterface, dsound_render_qc_AddRef, dsound_render_qc_Release, dsound_render_qc_Notify, dsound_render_qc_SetSink, }; HRESULT dsound_render_create(IUnknown *outer, IUnknown **out) { static const DSBUFFERDESC buffer_desc = { .dwSize = sizeof(DSBUFFERDESC), .dwFlags = DSBCAPS_PRIMARYBUFFER, }; struct dsound_render *object; IDirectSoundBuffer *buffer; HRESULT hr; if (!(object = calloc(1, sizeof(*object)))) return E_OUTOFMEMORY; strmbase_filter_init(&object->filter, outer, &CLSID_DSoundRender, &filter_ops); if (FAILED(hr = system_clock_create(&object->filter.IUnknown_inner, &object->system_clock))) { strmbase_filter_cleanup(&object->filter); free(object); return hr; } if (FAILED(hr = DirectSoundCreate8(NULL, &object->dsound, NULL))) { IUnknown_Release(object->system_clock); strmbase_filter_cleanup(&object->filter); free(object); return hr; } if (FAILED(hr = IDirectSound8_SetCooperativeLevel(object->dsound, GetDesktopWindow(), DSSCL_PRIORITY))) { IDirectSound8_Release(object->dsound); IUnknown_Release(object->system_clock); strmbase_filter_cleanup(&object->filter); free(object); return hr; } if (SUCCEEDED(hr = IDirectSound8_CreateSoundBuffer(object->dsound, &buffer_desc, &buffer, NULL))) { IDirectSoundBuffer_Play(buffer, 0, 0, DSBPLAY_LOOPING); IDirectSoundBuffer_Release(buffer); } strmbase_passthrough_init(&object->passthrough, (IUnknown *)&object->filter.IBaseFilter_iface); ISeekingPassThru_Init(&object->passthrough.ISeekingPassThru_iface, TRUE, &object->sink.pin.IPin_iface); strmbase_sink_init(&object->sink, &object->filter, L"Audio Input pin (rendered)", &sink_ops, NULL); object->state_event = CreateEventW(NULL, TRUE, TRUE, NULL); object->flush_event = CreateEventW(NULL, TRUE, TRUE, NULL); object->IBasicAudio_iface.lpVtbl = &IBasicAudio_Vtbl; object->IAMDirectSound_iface.lpVtbl = &IAMDirectSound_Vtbl; object->IQualityControl_iface.lpVtbl = &dsound_render_qc_vtbl; TRACE("Created DirectSound renderer %p.\n", object); *out = &object->filter.IUnknown_inner; return S_OK; }