/* * Direct3DRM private interfaces (D3DRM.DLL) * * Copyright 2010 Christian Costa * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #ifndef __D3DRM_PRIVATE_INCLUDED__ #define __D3DRM_PRIVATE_INCLUDED__ #define NONAMELESSUNION #define NONAMELESSSTRUCT #define COBJMACROS #include #include #include "dxfile.h" #include "d3drmwin.h" #include "rmxfguid.h" #include "wine/debug.h" #include "wine/list.h" #ifndef ARRAY_SIZE #define ARRAY_SIZE(a) (sizeof(a) / sizeof(*(a))) #endif struct d3drm_object { LONG ref; DWORD appdata; struct list destroy_callbacks; const char *classname; }; struct d3drm_texture { struct d3drm_object obj; IDirect3DRMTexture IDirect3DRMTexture_iface; IDirect3DRMTexture2 IDirect3DRMTexture2_iface; IDirect3DRMTexture3 IDirect3DRMTexture3_iface; IDirect3DRM *d3drm; D3DRMIMAGE *image; IDirectDrawSurface *surface; }; struct d3drm_frame { struct d3drm_object obj; IDirect3DRMFrame IDirect3DRMFrame_iface; IDirect3DRMFrame2 IDirect3DRMFrame2_iface; IDirect3DRMFrame3 IDirect3DRMFrame3_iface; IDirect3DRM *d3drm; LONG ref; struct d3drm_frame *parent; ULONG nb_children; ULONG children_capacity; IDirect3DRMFrame3 **children; ULONG nb_visuals; ULONG visuals_capacity; IDirect3DRMVisual **visuals; ULONG nb_lights; ULONG lights_capacity; IDirect3DRMLight **lights; D3DRMMATRIX4D transform; D3DCOLOR scenebackground; }; struct d3drm_viewport { struct d3drm_object obj; struct d3drm_device *device; IDirect3DRMFrame *camera; IDirect3DRMViewport IDirect3DRMViewport_iface; IDirect3DRMViewport2 IDirect3DRMViewport2_iface; IDirect3DViewport *d3d_viewport; IDirect3DMaterial *material; IDirect3DRM *d3drm; D3DVALUE back; D3DVALUE front; D3DVALUE field; D3DRMPROJECTIONTYPE projection; }; struct d3drm_device { struct d3drm_object obj; IDirect3DRMDevice IDirect3DRMDevice_iface; IDirect3DRMDevice2 IDirect3DRMDevice2_iface; IDirect3DRMDevice3 IDirect3DRMDevice3_iface; IDirect3DRMWinDevice IDirect3DRMWinDevice_iface; IDirect3DRM *d3drm; IDirectDraw *ddraw; IDirectDrawSurface *primary_surface, *render_target; IDirectDrawClipper *clipper; IDirect3DDevice *device; BOOL dither; D3DRMRENDERQUALITY quality; DWORD rendermode; DWORD height; DWORD width; }; HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw, IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN; void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN; HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw, IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN; void d3drm_object_init(struct d3drm_object *object, const char *classname) DECLSPEC_HIDDEN; HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN; HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN; HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN; void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN; struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN; struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN; HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN; HRESULT Direct3DRMFace_create(REFIID riid, IUnknown** ret_iface) DECLSPEC_HIDDEN; HRESULT Direct3DRMLight_create(IUnknown** ppObj) DECLSPEC_HIDDEN; HRESULT Direct3DRMMesh_create(IDirect3DRMMesh** obj) DECLSPEC_HIDDEN; HRESULT Direct3DRMMeshBuilder_create(REFIID riid, IUnknown** ppObj) DECLSPEC_HIDDEN; HRESULT Direct3DRMMaterial_create(IDirect3DRMMaterial2** ret_iface) DECLSPEC_HIDDEN; HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data, D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN; struct d3drm_file_header { WORD major; WORD minor; DWORD flags; }; extern char templates[] DECLSPEC_HIDDEN; static inline BYTE d3drm_color_component(float c) { if (c <= 0.0f) return 0u; if (c >= 1.0f) return 0xffu; return floor(c * 255.0f); } static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a) { *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g), d3drm_color_component(b), d3drm_color_component(a)); } #endif /* __D3DRM_PRIVATE_INCLUDED__ */