/* * IDirect3DSwapChain9 implementation * * Copyright 2002-2003 Jason Edmeades * Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static inline struct d3d9_swapchain *impl_from_IDirect3DSwapChain9Ex(IDirect3DSwapChain9Ex *iface) { return CONTAINING_RECORD(iface, struct d3d9_swapchain, IDirect3DSwapChain9Ex_iface); } static HRESULT WINAPI d3d9_swapchain_QueryInterface(IDirect3DSwapChain9Ex *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DSwapChain9Ex_AddRef(iface); *out = iface; return S_OK; } if (IsEqualGUID(riid, &IID_IDirect3DSwapChain9Ex)) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(swapchain->parent_device); /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex. * It doesn't matter with which function the device was created. */ if (!device->d3d_parent->extended) { WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n"); *out = NULL; return E_NOINTERFACE; } IDirect3DSwapChain9Ex_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_swapchain_AddRef(IDirect3DSwapChain9Ex *iface) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); ULONG refcount = InterlockedIncrement(&swapchain->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); if (refcount == 1) { if (swapchain->parent_device) IDirect3DDevice9Ex_AddRef(swapchain->parent_device); wined3d_mutex_lock(); wined3d_swapchain_incref(swapchain->wined3d_swapchain); wined3d_mutex_unlock(); } return refcount; } static ULONG WINAPI d3d9_swapchain_Release(IDirect3DSwapChain9Ex *iface) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); ULONG refcount = InterlockedDecrement(&swapchain->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { IDirect3DDevice9Ex *parent_device = swapchain->parent_device; wined3d_mutex_lock(); wined3d_swapchain_decref(swapchain->wined3d_swapchain); wined3d_mutex_unlock(); /* Release the device last, as it may cause the device to be destroyed. */ if (parent_device) IDirect3DDevice9Ex_Release(parent_device); } return refcount; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_swapchain_Present(IDirect3DSwapChain9Ex *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(swapchain->parent_device); HRESULT hr; TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n", iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region, flags); if (device->device_state != D3D9_DEVICE_STATE_OK) return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST; wined3d_mutex_lock(); hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect, dst_rect, dst_window_override, dirty_region, flags); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_swapchain_GetFrontBufferData(IDirect3DSwapChain9Ex *iface, IDirect3DSurface9 *surface) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(surface); HRESULT hr; TRACE("iface %p, surface %p.\n", iface, surface); wined3d_mutex_lock(); hr = wined3d_swapchain_get_front_buffer_data(swapchain->wined3d_swapchain, dst->wined3d_texture, dst->sub_resource_idx); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_swapchain_GetBackBuffer(IDirect3DSwapChain9Ex *iface, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct wined3d_texture *wined3d_texture; struct d3d9_surface *surface_impl; HRESULT hr = D3D_OK; TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, backbuffer_idx, backbuffer_type, backbuffer); /* backbuffer_type is ignored by native. */ if (!backbuffer) { WARN("The output pointer is NULL, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); if ((wined3d_texture = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain, backbuffer_idx))) { surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0); *backbuffer = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*backbuffer); } else { /* Do not set *backbuffer = NULL, see tests/device.c, test_swapchain(). */ hr = D3DERR_INVALIDCALL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_swapchain_GetRasterStatus(IDirect3DSwapChain9Ex *iface, D3DRASTER_STATUS *raster_status) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); HRESULT hr; TRACE("iface %p, raster_status %p.\n", iface, raster_status); wined3d_mutex_lock(); hr = wined3d_swapchain_get_raster_status(swapchain->wined3d_swapchain, (struct wined3d_raster_status *)raster_status); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_swapchain_GetDisplayMode(IDirect3DSwapChain9Ex *iface, D3DDISPLAYMODE *mode) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, mode %p.\n", iface, mode); wined3d_mutex_lock(); hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, &wined3d_mode, NULL); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); } return hr; } static HRESULT WINAPI d3d9_swapchain_GetDevice(IDirect3DSwapChain9Ex *iface, IDirect3DDevice9 **device) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); TRACE("iface %p, device %p.\n", iface, device); *device = (IDirect3DDevice9 *)swapchain->parent_device; IDirect3DDevice9_AddRef(*device); TRACE("Returning device %p.\n", *device); return D3D_OK; } static HRESULT WINAPI d3d9_swapchain_GetPresentParameters(IDirect3DSwapChain9Ex *iface, D3DPRESENT_PARAMETERS *parameters) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct wined3d_swapchain_desc desc; TRACE("iface %p, parameters %p.\n", iface, parameters); wined3d_mutex_lock(); wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc); wined3d_mutex_unlock(); present_parameters_from_wined3d_swapchain_desc(parameters, &desc); return D3D_OK; } static HRESULT WINAPI d3d9_swapchain_GetLastPresentCount(IDirect3DSwapChain9Ex *iface, UINT *last_present_count) { FIXME("iface %p, last_present_count %p, stub!\n", iface, last_present_count); if (last_present_count) *last_present_count = 0; return D3D_OK; } static HRESULT WINAPI d3d9_swapchain_GetPresentStatistics(IDirect3DSwapChain9Ex *iface, D3DPRESENTSTATS *present_stats) { FIXME("iface %p, present_stats %p, stub!\n", iface, present_stats); if (present_stats) memset(present_stats, 0, sizeof(*present_stats)); return D3D_OK; } static HRESULT WINAPI d3d9_swapchain_GetDisplayModeEx(IDirect3DSwapChain9Ex *iface, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) { struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, mode %p, rotation %p.\n", iface, mode, rotation); if (mode->Size != sizeof(*mode)) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_swapchain_get_display_mode(swapchain->wined3d_swapchain, &wined3d_mode, (enum wined3d_display_rotation *)rotation); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); mode->ScanLineOrdering = wined3d_mode.scanline_ordering; } return hr; } static const struct IDirect3DSwapChain9ExVtbl d3d9_swapchain_vtbl = { /* IUnknown */ d3d9_swapchain_QueryInterface, d3d9_swapchain_AddRef, d3d9_swapchain_Release, /* IDirect3DSwapChain9 */ d3d9_swapchain_Present, d3d9_swapchain_GetFrontBufferData, d3d9_swapchain_GetBackBuffer, d3d9_swapchain_GetRasterStatus, d3d9_swapchain_GetDisplayMode, d3d9_swapchain_GetDevice, d3d9_swapchain_GetPresentParameters, /* IDirect3DSwapChain9Ex */ d3d9_swapchain_GetLastPresentCount, d3d9_swapchain_GetPresentStatistics, d3d9_swapchain_GetDisplayModeEx }; static void STDMETHODCALLTYPE d3d9_swapchain_wined3d_object_released(void *parent) { HeapFree(GetProcessHeap(), 0, parent); } static const struct wined3d_parent_ops d3d9_swapchain_wined3d_parent_ops = { d3d9_swapchain_wined3d_object_released, }; static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_device *device, struct wined3d_swapchain_desc *desc) { HRESULT hr; swapchain->refcount = 1; swapchain->IDirect3DSwapChain9Ex_iface.lpVtbl = &d3d9_swapchain_vtbl; wined3d_mutex_lock(); hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain, &d3d9_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to create wined3d swapchain, hr %#x.\n", hr); return hr; } swapchain->parent_device = &device->IDirect3DDevice9Ex_iface; IDirect3DDevice9Ex_AddRef(swapchain->parent_device); return D3D_OK; } HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc, struct d3d9_swapchain **swapchain) { struct d3d9_swapchain *object; HRESULT hr; if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)))) return E_OUTOFMEMORY; if (FAILED(hr = swapchain_init(object, device, desc))) { WARN("Failed to initialize swapchain, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created swapchain %p.\n", object); *swapchain = object; return D3D_OK; }