/* * IDirect3DDevice9 implementation * * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; case WINED3DFMT_A8_UNORM: return D3DFMT_A8; case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8; case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8; case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10; case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16; case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; case WINED3DFMT_P8_UINT: return D3DFMT_P8; case WINED3DFMT_L8_UNORM: return D3DFMT_L8; case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; case WINED3DFMT_D32_UNORM: return D3DFMT_D32; case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; case WINED3DFMT_D16_UNORM: return D3DFMT_D16; case WINED3DFMT_L16_UNORM: return D3DFMT_L16; case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE; case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8; case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA; case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16; case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F; case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F; case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F; case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F; case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F; case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F; case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8; default: FIXME("Unhandled wined3d format %#x.\n", format); return D3DFMT_UNKNOWN; } } enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; case D3DFMT_A8: return WINED3DFMT_A8_UNORM; case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM; case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM; case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM; case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM; case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; case D3DFMT_P8: return WINED3DFMT_P8_UINT; case D3DFMT_L8: return WINED3DFMT_L8_UNORM; case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; case D3DFMT_D32: return WINED3DFMT_D32_UNORM; case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; case D3DFMT_D16: return WINED3DFMT_D16_UNORM; case D3DFMT_L16: return WINED3DFMT_L16_UNORM; case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT; case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT; case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA; case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM; case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT; case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT; case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT; case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT; case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT; case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT; case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx; default: FIXME("Unhandled D3DFORMAT %#x\n", format); return WINED3DFMT_UNKNOWN; } } static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) { switch(primitive_type) { case D3DPT_POINTLIST: return primitive_count; case D3DPT_LINELIST: return primitive_count * 2; case D3DPT_LINESTRIP: return primitive_count + 1; case D3DPT_TRIANGLELIST: return primitive_count * 3; case D3DPT_TRIANGLESTRIP: case D3DPT_TRIANGLEFAN: return primitive_count + 2; default: FIXME("Unhandled primitive type %#x\n", primitive_type); return 0; } } static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain) { IDirect3DSwapChain9Impl *parent; TRACE("swapchain %p.\n", swapchain); parent = IWineD3DSwapChain_GetParent(swapchain); parent->isImplicit = FALSE; IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9 *)parent); return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent); } /* IDirect3D IUnknown parts follow: */ static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3D9 *d3d; IDirect3D9Impl *d3dimpl; TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj); if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_IDirect3DDevice9)) { IDirect3DDevice9Ex_AddRef(iface); *ppobj = This; TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj); return S_OK; } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) { /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex. * It doesn't matter with which function the device was created. */ IDirect3DDevice9_GetDirect3D(iface, &d3d); d3dimpl = (IDirect3D9Impl *) d3d; if(d3dimpl->extended) { *ppobj = iface; IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj); IDirect3D9_Release(d3d); TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj); return S_OK; } else { WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n"); IDirect3D9_Release(d3d); *ppobj = NULL; return E_NOINTERFACE; } } if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent)) { IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl); *ppobj = &This->device_parent_vtbl; return S_OK; } WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); *ppobj = NULL; return E_NOINTERFACE; } static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("%p increasing refcount to %u.\n", iface, ref); return ref; } static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; ULONG ref; if (This->inDestruction) return 0; ref = InterlockedDecrement(&This->ref); TRACE("%p decreasing refcount to %u.\n", iface, ref); if (ref == 0) { unsigned i; This->inDestruction = TRUE; wined3d_mutex_lock(); for(i = 0; i < This->numConvertedDecls; i++) { /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the * device */ IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]); } HeapFree(GetProcessHeap(), 0, This->convertedDecls); IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain); IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice); IWineD3DDevice_Release(This->WineD3DDevice); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, This); } return ref; } /* IDirect3DDevice Interface follow: */ static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("iface %p.\n", iface); if (This->notreset) { TRACE("D3D9 device is marked not reset.\n"); return D3DERR_DEVICENOTRESET; } return D3D_OK; } static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **ppD3D9) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; struct wined3d *wined3d; HRESULT hr = D3D_OK; TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9); if (NULL == ppD3D9) { return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &wined3d); if (hr == D3D_OK && wined3d) { *ppD3D9 = wined3d_get_parent(wined3d); IDirect3D9_AddRef(*ppD3D9); wined3d_decref(wined3d); } else { FIXME("Call to IWineD3DDevice_GetDirect3D failed\n"); *ppD3D9 = NULL; } TRACE("(%p) returning %p\n", This, *ppD3D9); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hrc = D3D_OK; WINED3DCAPS *pWineCaps; TRACE("iface %p, caps %p.\n", iface, pCaps); if(NULL == pCaps){ return D3DERR_INVALIDCALL; } pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS)); if(pWineCaps == NULL){ return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */ } memset(pCaps, 0, sizeof(*pCaps)); wined3d_mutex_lock(); hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps); wined3d_mutex_unlock(); WINECAPSTOD3D9CAPS(pCaps, pWineCaps) HeapFree(GetProcessHeap(), 0, pWineCaps); /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */ pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; filter_caps(pCaps); TRACE("Returning %p %p\n", This, pCaps); return hrc; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode); wined3d_mutex_lock(); hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, parameters %p.\n", iface, pParameters); wined3d_mutex_lock(); hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap; HRESULT hr; TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", iface, XHotSpot, YHotSpot, pCursorBitmap); if (!pCursorBitmap) { WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags); wined3d_mutex_lock(); IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags); wined3d_mutex_unlock(); } static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; BOOL ret; TRACE("iface %p, show %#x.\n", iface, bShow); wined3d_mutex_lock(); ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface, D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSwapChain9Impl *object; HRESULT hr; TRACE("iface %p, present_parameters %p, swapchain %p.\n", iface, present_parameters, swapchain); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate swapchain memory.\n"); return E_OUTOFMEMORY; } hr = swapchain_init(object, This, present_parameters); if (FAILED(hr)) { WARN("Failed to initialize swapchain, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created swapchain %p.\n", object); *swapchain = (IDirect3DSwapChain9 *)object; return D3D_OK; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface, UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) { IWineD3DSwapChain *wined3d_swapchain = NULL; HRESULT hr; TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain); wined3d_mutex_lock(); hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, swapchain_idx, &wined3d_swapchain); if (SUCCEEDED(hr) && wined3d_swapchain) { *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain); IDirect3DSwapChain9_AddRef(*swapchain); IWineD3DSwapChain_Release(wined3d_swapchain); } else { *swapchain = NULL; } wined3d_mutex_unlock(); return hr; } static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) { UINT count; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice); wined3d_mutex_unlock(); return count; } static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data) { BOOL *resources_ok = data; D3DRESOURCETYPE type; HRESULT ret = S_OK; D3DSURFACE_DESC surface_desc; D3DVOLUME_DESC volume_desc; D3DINDEXBUFFER_DESC index_desc; D3DVERTEXBUFFER_DESC vertex_desc; WINED3DPOOL pool; IDirect3DResource9 *parent; parent = wined3d_resource_get_parent(resource); type = IDirect3DResource9_GetType(parent); switch(type) { case D3DRTYPE_SURFACE: IDirect3DSurface9_GetDesc((IDirect3DSurface9 *)parent, &surface_desc); pool = surface_desc.Pool; break; case D3DRTYPE_VOLUME: IDirect3DVolume9_GetDesc((IDirect3DVolume9 *)parent, &volume_desc); pool = volume_desc.Pool; break; case D3DRTYPE_INDEXBUFFER: IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc); pool = index_desc.Pool; break; case D3DRTYPE_VERTEXBUFFER: IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc); pool = vertex_desc.Pool; break; /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there * is a D3DPOOL_DEFAULT surface or volume as well */ default: pool = WINED3DPOOL_SCRATCH; /* a harmless pool */ break; } if (pool == WINED3DPOOL_DEFAULT) { IDirect3DResource9_AddRef(parent); if (IUnknown_Release(parent) == 0) { TRACE("Parent %p is an implicit resource with ref 0\n", parent); } else { WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource); ret = S_FALSE; *resources_ok = FALSE; } } return ret; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; WINED3DPRESENT_PARAMETERS localParameters; HRESULT hr; BOOL resources_ok = TRUE; UINT i; TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters); /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because * such objects can still be used for rendering after their external d3d9 object has been destroyed. * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not * make use of the hidden reference and destroys the objects. * * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls */ wined3d_mutex_lock(); IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN); for(i = 0; i < 16; i++) { IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0); } for(i = 0; i < 16; i++) { IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL); } IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok); if(!resources_ok) { WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n"); This->notreset = TRUE; wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth; localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight; localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat); localParameters.BackBufferCount = pPresentationParameters->BackBufferCount; localParameters.MultiSampleType = pPresentationParameters->MultiSampleType; localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality; localParameters.SwapEffect = pPresentationParameters->SwapEffect; localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow; localParameters.Windowed = pPresentationParameters->Windowed; localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil; localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat); localParameters.Flags = pPresentationParameters->Flags; localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz; localParameters.PresentationInterval = pPresentationParameters->PresentationInterval; localParameters.AutoRestoreDisplayMode = TRUE; hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters); if(FAILED(hr)) { This->notreset = TRUE; pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth; pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight; pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); pPresentationParameters->BackBufferCount = localParameters.BackBufferCount; pPresentationParameters->MultiSampleType = localParameters.MultiSampleType; pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality; pPresentationParameters->SwapEffect = localParameters.SwapEffect; pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow; pPresentationParameters->Windowed = localParameters.Windowed; pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil; pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); pPresentationParameters->Flags = localParameters.Flags; pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz; pPresentationParameters->PresentationInterval = localParameters.PresentationInterval; } else { This->notreset = FALSE; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n", iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_lock(); hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DSurface *retSurface = NULL; HRESULT hr; TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, iSwapChain, BackBuffer, Type, ppBackBuffer); wined3d_mutex_lock(); hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface); if (SUCCEEDED(hr) && retSurface && ppBackBuffer) { *ppBackBuffer = IWineD3DSurface_GetParent(retSurface); IDirect3DSurface9_AddRef(*ppBackBuffer); IWineD3DSurface_Release(retSurface); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus); wined3d_mutex_lock(); hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs); wined3d_mutex_lock(); hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs); wined3d_mutex_unlock(); return hr; } static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain, DWORD Flags, const D3DGAMMARAMP *pRamp) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ wined3d_mutex_lock(); IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp); wined3d_mutex_unlock(); } static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp); /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */ wined3d_mutex_lock(); IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp); wined3d_mutex_unlock(); } static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DTexture9Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, width, height, levels, usage, format, pool, texture, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = texture_init(object, This, width, height, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created texture %p.\n", object); *texture = (IDirect3DTexture9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DVolumeTexture9Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, depth %u, levels %u\n", iface, width, height, depth, levels); TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", usage, format, pool, texture, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate volume texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created volume texture %p.\n", object); *texture = (IDirect3DVolumeTexture9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DCubeTexture9Impl *object; HRESULT hr; TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, edge_length, levels, usage, format, pool, texture, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate cube texture memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize cube texture, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created cube texture %p.\n", object); *texture = (IDirect3DCubeTexture9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DVertexBuffer9Impl *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n", iface, size, usage, fvf, pool, buffer, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = vertexbuffer_init(object, This, size, usage, fvf, pool); if (FAILED(hr)) { WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex buffer %p.\n", object); *buffer = (IDirect3DVertexBuffer9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DIndexBuffer9Impl *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n", iface, size, usage, format, pool, buffer, shared_handle); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate buffer memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = indexbuffer_init(object, This, size, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize index buffer, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created index buffer %p.\n", object); *buffer = (IDirect3DIndexBuffer9 *)object; return D3D_OK; } static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *object; HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n" "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n", iface, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool, MultiSample, MultisampleQuality); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl)); if (!object) { FIXME("Failed to allocate surface memory.\n"); return D3DERR_OUTOFVIDEOMEMORY; } hr = surface_init(object, This, Width, Height, Format, Lockable, Discard, Level, Usage, Pool, MultiSample, MultisampleQuality); if (FAILED(hr)) { WARN("Failed to initialize surface, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created surface %p.\n", object); *ppSurface = (IDirect3DSurface9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle) { HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" "lockable %#x, surface %p, shared_handle %p.\n", iface, Width, Height, Format, MultiSample, MultisampleQuality, Lockable, ppSurface, pSharedHandle); hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" "discard %#x, surface %p, shared_handle %p.\n", iface, Width, Height, Format, MultiSample, MultisampleQuality, Discard, ppSurface, pSharedHandle); hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n", iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint); wined3d_mutex_lock(); hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture); wined3d_mutex_lock(); hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface) { IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget; IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; HRESULT hr; TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface); wined3d_mutex_lock(); hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface; HRESULT hr; TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface); wined3d_mutex_lock(); hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter) { IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface; IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface; HRESULT hr; TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n", iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter); wined3d_mutex_lock(); hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color) { const WINED3DCOLORVALUE c = { ((color >> 16) & 0xff) / 255.0f, ((color >> 8) & 0xff) / 255.0f, (color & 0xff) / 255.0f, ((color >> 24) & 0xff) / 255.0f, }; IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface; WINED3DPOOL pool; WINED3DRESOURCETYPE restype; DWORD usage; WINED3DSURFACE_DESC desc; HRESULT hr; TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color); wined3d_mutex_lock(); IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc); usage = desc.usage; pool = desc.pool; restype = desc.resource_type; /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces * in D3DPOOL_DEFAULT */ if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) { wined3d_mutex_unlock(); WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n"); return D3DERR_INVALIDCALL; } /* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */ hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) { HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n", iface, Width, Height, Format, Pool, ppSurface, pSharedHandle); if(Pool == D3DPOOL_MANAGED ){ FIXME("Attempting to create a managed offscreen plain surface\n"); return D3DERR_INVALIDCALL; } /* 'Off-screen plain surfaces are always lockable, regardless of their pool types.' but then... D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill. Why, their always lockable? should I change the usage to dynamic? */ hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); return hr; } /* TODO: move to wineD3D */ static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget; HRESULT hr; TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget); if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) { WARN("Invalid index %u specified.\n", RenderTargetIndex); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DSurface *pRenderTarget; HRESULT hr; TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget); if (ppRenderTarget == NULL) { return D3DERR_INVALIDCALL; } if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS) { WARN("Invalid index %u specified.\n", RenderTargetIndex); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget); if (FAILED(hr)) { FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr); } else if (!pRenderTarget) { *ppRenderTarget = NULL; } else { *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget); IDirect3DSurface9_AddRef(*ppRenderTarget); IWineD3DSurface_Release(pRenderTarget); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DSurface9Impl *pSurface; HRESULT hr; TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface); pSurface = (IDirect3DSurface9Impl*)pZStencilSurface; wined3d_mutex_lock(); hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **ppZStencilSurface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DSurface *pZStencilSurface; HRESULT hr; TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface); if(ppZStencilSurface == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface); if (SUCCEEDED(hr)) { *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface); IDirect3DSurface9_AddRef(*ppZStencilSurface); IWineD3DSurface_Release(pZStencilSurface); } else { if (hr != WINED3DERR_NOTFOUND) WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr); *ppZStencilSurface = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_BeginScene(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_EndScene(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", iface, Count, pRects, Flags, Color, Z, Stencil); /* Note: D3DRECT is compatible with WINED3DRECT */ wined3d_mutex_lock(); hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix); /* Note: D3DMATRIX is compatible with WINED3DMATRIX */ wined3d_mutex_lock(); hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, pViewport); /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, viewport %p.\n", iface, pViewport); /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */ wined3d_mutex_lock(); hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, material %p.\n", iface, pMaterial); /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, material %p.\n", iface, pMaterial); /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */ wined3d_mutex_lock(); hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight); /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */ wined3d_mutex_lock(); hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable); wined3d_mutex_lock(); hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable); wined3d_mutex_lock(); hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); wined3d_mutex_lock(); hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane); wined3d_mutex_lock(); hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value); wined3d_mutex_lock(); hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue); wined3d_mutex_lock(); hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface, D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DStateBlock9Impl *object; HRESULT hr; TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE) { WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate stateblock memory.\n"); return E_OUTOFMEMORY; } hr = stateblock_init(object, This, type, NULL); if (FAILED(hr)) { WARN("Failed to initialize stateblock, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created stateblock %p.\n", object); *stateblock = (IDirect3DStateBlock9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; struct wined3d_stateblock *wined3d_stateblock; IDirect3DStateBlock9Impl *object; HRESULT hr; TRACE("iface %p, stateblock %p.\n", iface, stateblock); wined3d_mutex_lock(); hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr); return hr; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate stateblock memory.\n"); wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } hr = stateblock_init(object, This, 0, wined3d_stateblock); if (FAILED(hr)) { WARN("Failed to initialize stateblock, hr %#x.\n", hr); wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); wined3d_mutex_unlock(); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created stateblock %p.\n", object); *stateblock = (IDirect3DStateBlock9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); wined3d_mutex_lock(); hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, pClipStatus); wined3d_mutex_lock(); hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DBaseTexture *retTexture = NULL; HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture); if(ppTexture == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture); if (SUCCEEDED(hr) && retTexture) { *ppTexture = IWineD3DBaseTexture_GetParent(retTexture); IWineD3DBaseTexture_AddRef(*ppTexture); IWineD3DBaseTexture_Release(retTexture); } else { if (FAILED(hr)) { WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture); } *ppTexture = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture); wined3d_mutex_lock(); hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage, pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture); wined3d_mutex_unlock(); return hr; } static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] = { WINED3DTSS_FORCE_DWORD, /* 0, unused */ WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */ WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */ WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */ WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */ WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */ WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */ WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */ WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */ WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */ WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */ WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */ WINED3DTSS_FORCE_DWORD, /* 12, unused */ WINED3DTSS_FORCE_DWORD, /* 13, unused */ WINED3DTSS_FORCE_DWORD, /* 14, unused */ WINED3DTSS_FORCE_DWORD, /* 15, unused */ WINED3DTSS_FORCE_DWORD, /* 16, unused */ WINED3DTSS_FORCE_DWORD, /* 17, unused */ WINED3DTSS_FORCE_DWORD, /* 18, unused */ WINED3DTSS_FORCE_DWORD, /* 19, unused */ WINED3DTSS_FORCE_DWORD, /* 20, unused */ WINED3DTSS_FORCE_DWORD, /* 21, unused */ WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */ WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */ WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ WINED3DTSS_FORCE_DWORD, /* 25, unused */ WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */ WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */ WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */ WINED3DTSS_FORCE_DWORD, /* 29, unused */ WINED3DTSS_FORCE_DWORD, /* 30, unused */ WINED3DTSS_FORCE_DWORD, /* 31, unused */ WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */ }; static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue); if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) { WARN("Invalid Type %#x passed.\n", Type); return D3D_OK; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value); if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup)) { WARN("Invalid Type %#x passed.\n", Type); return D3D_OK; } wined3d_mutex_lock(); hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD *pValue) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue); wined3d_mutex_lock(); hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value); wined3d_mutex_lock(); hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, pass_count %p.\n", iface, pNumPasses); wined3d_mutex_lock(); hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber, const PALETTEENTRY *pEntries) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); wined3d_mutex_lock(); hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries); wined3d_mutex_lock(); hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber); wined3d_mutex_lock(); hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber); wined3d_mutex_lock(); hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, rect %p.\n", iface, pRect); wined3d_mutex_lock(); hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, rect %p.\n", iface, pRect); wined3d_mutex_lock(); hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, software %#x.\n", iface, bSoftware); wined3d_mutex_lock(); hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware); wined3d_mutex_unlock(); return hr; } static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; BOOL ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, segment_count %.8e.\n", iface, nSegments); wined3d_mutex_lock(); hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments); wined3d_mutex_unlock(); return hr; } static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; float ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", iface, PrimitiveType, StartVertex, PrimitiveCount); wined3d_mutex_lock(); IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n" "vertex_count %u, start_idx %u, primitive_count %u.\n", iface, PrimitiveType, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount); wined3d_mutex_lock(); IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex); IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex, vertex_count_from_primitive_count(PrimitiveType, primCount)); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_lock(); IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n" "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount, pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_lock(); IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType); hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData, wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl; HRESULT hr; IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer; TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n", iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags); wined3d_mutex_lock(); hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DVertexDeclaration9Impl *object; HRESULT hr; TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration); if (!declaration) { WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate vertex declaration memory.\n"); return E_OUTOFMEMORY; } hr = vertexdeclaration_init(object, This, elements); if (FAILED(hr)) { WARN("Failed to initialize vertex declaration, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex declaration %p.\n", object); *declaration = (IDirect3DVertexDeclaration9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface, IDirect3DVertexDeclaration9 *declaration) { HRESULT hr; TRACE("iface %p, declaration %p.\n", iface, declaration); wined3d_mutex_lock(); hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface, IDirect3DVertexDeclaration9 **declaration) { struct wined3d_vertex_declaration *wined3d_declaration = NULL; HRESULT hr; TRACE("iface %p, declaration %p.\n", iface, declaration); if (!declaration) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration); if (SUCCEEDED(hr) && wined3d_declaration) { *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); IDirect3DVertexDeclaration9_AddRef(*declaration); wined3d_vertex_declaration_decref(wined3d_declaration); } else { *declaration = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *declaration); return hr; } static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) { HRESULT hr; D3DVERTEXELEMENT9* elements = NULL; IDirect3DVertexDeclaration9* pDecl = NULL; int p, low, high; /* deliberately signed */ IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls; TRACE("Searching for declaration for fvf %08x... ", fvf); low = 0; high = This->numConvertedDecls - 1; while(low <= high) { p = (low + high) >> 1; TRACE("%d ", p); if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) { TRACE("found %p\n", convertedDecls[p]); return convertedDecls[p]; } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) { low = p + 1; } else { high = p - 1; } } TRACE("not found. Creating and inserting at position %d.\n", low); hr = vdecl_convert_fvf(fvf, &elements); if (hr != S_OK) return NULL; hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl); HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */ if (hr != S_OK) return NULL; if(This->declArraySize == This->numConvertedDecls) { int grow = max(This->declArraySize / 2, 8); convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls, sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow)); if(!convertedDecls) { /* This will destroy it */ IDirect3DVertexDeclaration9_Release(pDecl); return NULL; } This->convertedDecls = convertedDecls; This->declArraySize += grow; } memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low)); convertedDecls[low] = pDecl; This->numConvertedDecls++; /* Will prevent the decl from being destroyed */ ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf; IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */ TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls); return pDecl; } static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DVertexDeclaration9 *decl; HRESULT hr; TRACE("iface %p, fvf %#x.\n", iface, FVF); if (!FVF) { WARN("%#x is not a valid FVF\n", FVF); return D3D_OK; } wined3d_mutex_lock(); decl = getConvertedDecl(This, FVF); wined3d_mutex_unlock(); if (!decl) { /* Any situation when this should happen, except out of memory? */ ERR("Failed to create a converted vertex declaration\n"); return D3DERR_DRIVERINTERNALERROR; } hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl); if (FAILED(hr)) ERR("Failed to set vertex declaration\n"); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF) { IDirect3DVertexDeclaration9 *decl; HRESULT hr; TRACE("iface %p, fvf %p.\n", iface, pFVF); hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl); if (FAILED(hr)) { WARN("Failed to get vertex declaration, %#x\n", hr); *pFVF = 0; return hr; } if (decl) { *pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF; IDirect3DVertexDeclaration9_Release(decl); } else { *pFVF = 0; } TRACE("Returning FVF %#x\n", *pFVF); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface, const DWORD *byte_code, IDirect3DVertexShader9 **shader) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DVertexShader9Impl *object; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate vertex shader memory.\n"); return E_OUTOFMEMORY; } hr = vertexshader_init(object, This, byte_code); if (FAILED(hr)) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created vertex shader %p.\n", object); *shader = (IDirect3DVertexShader9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader) { HRESULT hr; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); hr = IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, shader ? ((IDirect3DVertexShader9Impl *)shader)->wineD3DVertexShader : NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader) { IWineD3DVertexShader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice); if (wined3d_shader) { *shader = IWineD3DVertexShader_GetParent(wined3d_shader); IDirect3DVertexShader9_AddRef(*shader); IWineD3DVertexShader_Release(wined3d_shader); } else { *shader = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *shader); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, const float *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d9 only supports %u\n", reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, float *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d9 only supports %u\n", reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, const int *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, int *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, const BOOL *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, BOOL *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n", iface, StreamNumber, pStreamData, OffsetInBytes, Stride); wined3d_mutex_lock(); hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber, pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL, OffsetInBytes, Stride); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DBuffer *retStream = NULL; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n", iface, StreamNumber, pStream, OffsetInBytes, pStride); if(pStream == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride); if (SUCCEEDED(hr) && retStream) { *pStream = IWineD3DBuffer_GetParent(retStream); IDirect3DVertexBuffer9_AddRef(*pStream); IWineD3DBuffer_Release(retStream); } else { if (FAILED(hr)) { FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride); } *pStream = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber, UINT Divider) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider); wined3d_mutex_lock(); hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider); wined3d_mutex_lock(); hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData; TRACE("iface %p, buffer %p.\n", iface, pIndexData); wined3d_mutex_lock(); hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, ib ? ib->wineD3DIndexBuffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IWineD3DBuffer *retIndexData = NULL; HRESULT hr; TRACE("iface %p, buffer %p.\n", iface, ppIndexData); if(ppIndexData == NULL){ return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData); if (SUCCEEDED(hr) && retIndexData) { *ppIndexData = IWineD3DBuffer_GetParent(retIndexData); IDirect3DIndexBuffer9_AddRef(*ppIndexData); IWineD3DBuffer_Release(retIndexData); } else { if (FAILED(hr)) FIXME("Call to GetIndices failed\n"); *ppIndexData = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface, const DWORD *byte_code, IDirect3DPixelShader9 **shader) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DPixelShader9Impl *object; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { FIXME("Failed to allocate pixel shader memory.\n"); return E_OUTOFMEMORY; } hr = pixelshader_init(object, This, byte_code); if (FAILED(hr)) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created pixel shader %p.\n", object); *shader = (IDirect3DPixelShader9 *)object; return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader) { HRESULT hr; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, shader ? ((IDirect3DPixelShader9Impl *)shader)->wineD3DPixelShader : NULL); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader) { IWineD3DPixelShader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); if (!shader) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice); if (wined3d_shader) { *shader = IWineD3DPixelShader_GetParent(wined3d_shader); IDirect3DPixelShader9_AddRef(*shader); IWineD3DPixelShader_Release(wined3d_shader); } else { *shader = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *shader); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, const float *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, float *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, const int *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, int *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, const BOOL *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, BOOL *data, UINT count) { HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, Handle, pNumSegs, pRectPatchInfo); wined3d_mutex_lock(); hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n", iface, Handle, pNumSegs, pTriPatchInfo); wined3d_mutex_lock(); hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; HRESULT hr; TRACE("iface %p, handle %#x.\n", iface, Handle); wined3d_mutex_lock(); hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; IDirect3DQuery9Impl *object; HRESULT hr; TRACE("iface %p, type %#x, query %p.\n", iface, type, query); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { ERR("Failed to allocate query memory.\n"); return E_OUTOFMEMORY; } hr = query_init(object, This, type); if (FAILED(hr)) { WARN("Failed to initialize query, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } TRACE("Created query %p.\n", object); if (query) *query = (IDirect3DQuery9 *)object; else IDirect3DQuery9_Release((IDirect3DQuery9 *)object); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface, UINT width, UINT height, float *rows, float *columns) { FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n", iface, width, height, rows, columns); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs, UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) { FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n" "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n", iface, src_surface, dst_surface, src_descs, rect_count, dst_descs, operation, offset_x, offset_y); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) { FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n", iface, src_rect, dst_rect, dst_window_override, dirty_region, flags); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority) { FIXME("iface %p, priority %p stub!\n", iface, priority); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority) { FIXME("iface %p, priority %d stub!\n", iface, priority); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx) { FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface, IDirect3DResource9 **resources, UINT32 resource_count) { FIXME("iface %p, resources %p, resource_count %u stub!\n", iface, resources, resource_count); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) { FIXME("iface %p, max_latency %u stub!\n", iface, max_latency); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency) { FIXME("iface %p, max_latency %p stub!\n", iface, max_latency); *max_latency = 2; return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window) { static int i; TRACE("iface %p, dst_window %p stub!\n", iface, dst_window); if (!i++) FIXME("iface %p, dst_window %p stub!\n", iface, dst_window); return D3D_OK; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n" "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n", iface, width, height, format, multisample_type, multisample_quality, lockable, surface, shared_handle, usage); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n", iface, width, height, format, pool, surface, shared_handle, usage); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n" "discard %#x, surface %p, shared_handle %p, usage %#x stub!\n", iface, width, height, format, multisample_type, multisample_quality, discard, surface, shared_handle, usage); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface, D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) { FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode); return E_NOTIMPL; } static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface, UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) { FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation); return E_NOTIMPL; } static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl = { /* IUnknown */ IDirect3DDevice9Impl_QueryInterface, IDirect3DDevice9Impl_AddRef, IDirect3DDevice9Impl_Release, /* IDirect3DDevice9 */ IDirect3DDevice9Impl_TestCooperativeLevel, IDirect3DDevice9Impl_GetAvailableTextureMem, IDirect3DDevice9Impl_EvictManagedResources, IDirect3DDevice9Impl_GetDirect3D, IDirect3DDevice9Impl_GetDeviceCaps, IDirect3DDevice9Impl_GetDisplayMode, IDirect3DDevice9Impl_GetCreationParameters, IDirect3DDevice9Impl_SetCursorProperties, IDirect3DDevice9Impl_SetCursorPosition, IDirect3DDevice9Impl_ShowCursor, IDirect3DDevice9Impl_CreateAdditionalSwapChain, IDirect3DDevice9Impl_GetSwapChain, IDirect3DDevice9Impl_GetNumberOfSwapChains, IDirect3DDevice9Impl_Reset, IDirect3DDevice9Impl_Present, IDirect3DDevice9Impl_GetBackBuffer, IDirect3DDevice9Impl_GetRasterStatus, IDirect3DDevice9Impl_SetDialogBoxMode, IDirect3DDevice9Impl_SetGammaRamp, IDirect3DDevice9Impl_GetGammaRamp, IDirect3DDevice9Impl_CreateTexture, IDirect3DDevice9Impl_CreateVolumeTexture, IDirect3DDevice9Impl_CreateCubeTexture, IDirect3DDevice9Impl_CreateVertexBuffer, IDirect3DDevice9Impl_CreateIndexBuffer, IDirect3DDevice9Impl_CreateRenderTarget, IDirect3DDevice9Impl_CreateDepthStencilSurface, IDirect3DDevice9Impl_UpdateSurface, IDirect3DDevice9Impl_UpdateTexture, IDirect3DDevice9Impl_GetRenderTargetData, IDirect3DDevice9Impl_GetFrontBufferData, IDirect3DDevice9Impl_StretchRect, IDirect3DDevice9Impl_ColorFill, IDirect3DDevice9Impl_CreateOffscreenPlainSurface, IDirect3DDevice9Impl_SetRenderTarget, IDirect3DDevice9Impl_GetRenderTarget, IDirect3DDevice9Impl_SetDepthStencilSurface, IDirect3DDevice9Impl_GetDepthStencilSurface, IDirect3DDevice9Impl_BeginScene, IDirect3DDevice9Impl_EndScene, IDirect3DDevice9Impl_Clear, IDirect3DDevice9Impl_SetTransform, IDirect3DDevice9Impl_GetTransform, IDirect3DDevice9Impl_MultiplyTransform, IDirect3DDevice9Impl_SetViewport, IDirect3DDevice9Impl_GetViewport, IDirect3DDevice9Impl_SetMaterial, IDirect3DDevice9Impl_GetMaterial, IDirect3DDevice9Impl_SetLight, IDirect3DDevice9Impl_GetLight, IDirect3DDevice9Impl_LightEnable, IDirect3DDevice9Impl_GetLightEnable, IDirect3DDevice9Impl_SetClipPlane, IDirect3DDevice9Impl_GetClipPlane, IDirect3DDevice9Impl_SetRenderState, IDirect3DDevice9Impl_GetRenderState, IDirect3DDevice9Impl_CreateStateBlock, IDirect3DDevice9Impl_BeginStateBlock, IDirect3DDevice9Impl_EndStateBlock, IDirect3DDevice9Impl_SetClipStatus, IDirect3DDevice9Impl_GetClipStatus, IDirect3DDevice9Impl_GetTexture, IDirect3DDevice9Impl_SetTexture, IDirect3DDevice9Impl_GetTextureStageState, IDirect3DDevice9Impl_SetTextureStageState, IDirect3DDevice9Impl_GetSamplerState, IDirect3DDevice9Impl_SetSamplerState, IDirect3DDevice9Impl_ValidateDevice, IDirect3DDevice9Impl_SetPaletteEntries, IDirect3DDevice9Impl_GetPaletteEntries, IDirect3DDevice9Impl_SetCurrentTexturePalette, IDirect3DDevice9Impl_GetCurrentTexturePalette, IDirect3DDevice9Impl_SetScissorRect, IDirect3DDevice9Impl_GetScissorRect, IDirect3DDevice9Impl_SetSoftwareVertexProcessing, IDirect3DDevice9Impl_GetSoftwareVertexProcessing, IDirect3DDevice9Impl_SetNPatchMode, IDirect3DDevice9Impl_GetNPatchMode, IDirect3DDevice9Impl_DrawPrimitive, IDirect3DDevice9Impl_DrawIndexedPrimitive, IDirect3DDevice9Impl_DrawPrimitiveUP, IDirect3DDevice9Impl_DrawIndexedPrimitiveUP, IDirect3DDevice9Impl_ProcessVertices, IDirect3DDevice9Impl_CreateVertexDeclaration, IDirect3DDevice9Impl_SetVertexDeclaration, IDirect3DDevice9Impl_GetVertexDeclaration, IDirect3DDevice9Impl_SetFVF, IDirect3DDevice9Impl_GetFVF, IDirect3DDevice9Impl_CreateVertexShader, IDirect3DDevice9Impl_SetVertexShader, IDirect3DDevice9Impl_GetVertexShader, IDirect3DDevice9Impl_SetVertexShaderConstantF, IDirect3DDevice9Impl_GetVertexShaderConstantF, IDirect3DDevice9Impl_SetVertexShaderConstantI, IDirect3DDevice9Impl_GetVertexShaderConstantI, IDirect3DDevice9Impl_SetVertexShaderConstantB, IDirect3DDevice9Impl_GetVertexShaderConstantB, IDirect3DDevice9Impl_SetStreamSource, IDirect3DDevice9Impl_GetStreamSource, IDirect3DDevice9Impl_SetStreamSourceFreq, IDirect3DDevice9Impl_GetStreamSourceFreq, IDirect3DDevice9Impl_SetIndices, IDirect3DDevice9Impl_GetIndices, IDirect3DDevice9Impl_CreatePixelShader, IDirect3DDevice9Impl_SetPixelShader, IDirect3DDevice9Impl_GetPixelShader, IDirect3DDevice9Impl_SetPixelShaderConstantF, IDirect3DDevice9Impl_GetPixelShaderConstantF, IDirect3DDevice9Impl_SetPixelShaderConstantI, IDirect3DDevice9Impl_GetPixelShaderConstantI, IDirect3DDevice9Impl_SetPixelShaderConstantB, IDirect3DDevice9Impl_GetPixelShaderConstantB, IDirect3DDevice9Impl_DrawRectPatch, IDirect3DDevice9Impl_DrawTriPatch, IDirect3DDevice9Impl_DeletePatch, IDirect3DDevice9Impl_CreateQuery, /* IDirect3DDevice9Ex */ IDirect3DDevice9ExImpl_SetConvolutionMonoKernel, IDirect3DDevice9ExImpl_ComposeRects, IDirect3DDevice9ExImpl_PresentEx, IDirect3DDevice9ExImpl_GetGPUThreadPriority, IDirect3DDevice9ExImpl_SetGPUThreadPriority, IDirect3DDevice9ExImpl_WaitForVBlank, IDirect3DDevice9ExImpl_CheckResourceResidency, IDirect3DDevice9ExImpl_SetMaximumFrameLatency, IDirect3DDevice9ExImpl_GetMaximumFrameLatency, IDirect3DDevice9ExImpl_CheckDeviceState, IDirect3DDevice9ExImpl_CreateRenderTargetEx, IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx, IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx, IDirect3DDevice9ExImpl_ResetEx, IDirect3DDevice9ExImpl_GetDisplayModeEx }; /* IWineD3DDeviceParent IUnknown methods */ static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface) { return (struct IDirect3DDevice9Impl *)((char*)iface - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl)); } static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object) { struct IDirect3DDevice9Impl *This = device_from_device_parent(iface); return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object); } static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface) { struct IDirect3DDevice9Impl *This = device_from_device_parent(iface); return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This); } static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface) { struct IDirect3DDevice9Impl *This = device_from_device_parent(iface); return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This); } /* IWineD3DDeviceParent methods */ static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device) { TRACE("iface %p, device %p\n", iface, device); } static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface, IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage, WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface) { struct IDirect3DDevice9Impl *This = device_from_device_parent(iface); IDirect3DSurface9Impl *d3d_surface; BOOL lockable = TRUE; HRESULT hr; TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n" "\tpool %#x, level %u, face %u, surface %p\n", iface, superior, width, height, format, usage, pool, level, face, surface); if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC)) lockable = FALSE; hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height, d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, (IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */); if (FAILED(hr)) { ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr); return hr; } *surface = d3d_surface->wineD3DSurface; IWineD3DSurface_AddRef(*surface); d3d_surface->container = superior; IDirect3DDevice9Ex_Release(d3d_surface->parentDevice); d3d_surface->parentDevice = NULL; IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface); d3d_surface->forwardReference = superior; return hr; } static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface, IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface) { struct IDirect3DDevice9Impl *This = device_from_device_parent(iface); IDirect3DSurface9Impl *d3d_surface; HRESULT hr; TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, lockable %u, surface %p\n", iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface); hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable, (IDirect3DSurface9 **)&d3d_surface, NULL); if (FAILED(hr)) { ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr); return hr; } *surface = d3d_surface->wineD3DSurface; IWineD3DSurface_AddRef(*surface); d3d_surface->container = superior; /* Implicit surfaces are created with an refcount of 0 */ IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface); return hr; } static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface, UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface) { struct IDirect3DDevice9Impl *This = device_from_device_parent(iface); IDirect3DSurface9Impl *d3d_surface; HRESULT hr; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n" "\tmultisample_quality %u, discard %u, surface %p\n", iface, width, height, format, multisample_type, multisample_quality, discard, surface); hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard, (IDirect3DSurface9 **)&d3d_surface, NULL); if (FAILED(hr)) { ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr); return hr; } *surface = d3d_surface->wineD3DSurface; IWineD3DSurface_AddRef(*surface); d3d_surface->container = (IUnknown *)This; /* Implicit surfaces are created with an refcount of 0 */ IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface); return hr; } static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface, IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format, WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume) { struct IDirect3DDevice9Impl *This = device_from_device_parent(iface); IDirect3DVolume9Impl *object; HRESULT hr; TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n", iface, superior, width, height, depth, format, pool, usage, volume); /* Allocate the storage for the device */ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); if (!object) { FIXME("Allocation of memory failed\n"); *volume = NULL; return D3DERR_OUTOFVIDEOMEMORY; } hr = volume_init(object, This, width, height, depth, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume, hr %#x.\n", hr); HeapFree(GetProcessHeap(), 0, object); return hr; } *volume = object->wineD3DVolume; IWineD3DVolume_AddRef(*volume); IDirect3DVolume9_Release((IDirect3DVolume9 *)object); object->container = superior; object->forwardReference = superior; TRACE("(%p) Created volume %p\n", iface, object); return hr; } static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface, WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain) { struct IDirect3DDevice9Impl *This = device_from_device_parent(iface); IDirect3DSwapChain9Impl *d3d_swapchain; D3DPRESENT_PARAMETERS local_parameters; HRESULT hr; TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain); /* Copy the presentation parameters */ local_parameters.BackBufferWidth = present_parameters->BackBufferWidth; local_parameters.BackBufferHeight = present_parameters->BackBufferHeight; local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); local_parameters.BackBufferCount = present_parameters->BackBufferCount; local_parameters.MultiSampleType = present_parameters->MultiSampleType; local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality; local_parameters.SwapEffect = present_parameters->SwapEffect; local_parameters.hDeviceWindow = present_parameters->hDeviceWindow; local_parameters.Windowed = present_parameters->Windowed; local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil; local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); local_parameters.Flags = present_parameters->Flags; local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz; local_parameters.PresentationInterval = present_parameters->PresentationInterval; hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This, &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain); if (FAILED(hr)) { ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr); *swapchain = NULL; return hr; } *swapchain = d3d_swapchain->wineD3DSwapChain; d3d_swapchain->isImplicit = TRUE; /* Implicit swap chains are created with an refcount of 0 */ IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain); /* Copy back the presentation parameters */ present_parameters->BackBufferWidth = local_parameters.BackBufferWidth; present_parameters->BackBufferHeight = local_parameters.BackBufferHeight; present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat); present_parameters->BackBufferCount = local_parameters.BackBufferCount; present_parameters->MultiSampleType = local_parameters.MultiSampleType; present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality; present_parameters->SwapEffect = local_parameters.SwapEffect; present_parameters->hDeviceWindow = local_parameters.hDeviceWindow; present_parameters->Windowed = local_parameters.Windowed; present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil; present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat); present_parameters->Flags = local_parameters.Flags; present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz; present_parameters->PresentationInterval = local_parameters.PresentationInterval; return hr; } static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl = { /* IUnknown methods */ device_parent_QueryInterface, device_parent_AddRef, device_parent_Release, /* IWineD3DDeviceParent methods */ device_parent_WineD3DDeviceCreated, device_parent_CreateSurface, device_parent_CreateRenderTarget, device_parent_CreateDepthStencilSurface, device_parent_CreateVolume, device_parent_CreateSwapChain, }; static void setup_fpu(void) { #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) WORD cw; __asm__ volatile ("fnstcw %0" : "=m" (cw)); cw = (cw & ~0xf3f) | 0x3f; __asm__ volatile ("fldcw %0" : : "m" (cw)); #else FIXME("FPU setup not implemented for this platform.\n"); #endif } HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) { WINED3DPRESENT_PARAMETERS *wined3d_parameters; UINT i, count = 1; HRESULT hr; if (mode) FIXME("Ignoring display mode.\n"); device->lpVtbl = &Direct3DDevice9_Vtbl; device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl; device->ref = 1; if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); wined3d_mutex_lock(); hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice); if (FAILED(hr)) { WARN("Failed to create wined3d device, hr %#x.\n", hr); wined3d_mutex_unlock(); return hr; } if (flags & D3DCREATE_ADAPTERGROUP_DEVICE) { WINED3DCAPS caps; wined3d_get_device_caps(wined3d, adapter, device_type, &caps); count = caps.NumberOfAdaptersInGroup; } if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice); if (!parameters->Windowed) { if (!focus_window) focus_window = parameters->hDeviceWindow; if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window))) { ERR("Failed to acquire focus window, hr %#x.\n", hr); IWineD3DDevice_Release(device->WineD3DDevice); wined3d_mutex_unlock(); return hr; } for (i = 0; i < count; ++i) { HWND device_window = parameters[i].hDeviceWindow; if (!device_window) device_window = focus_window; IWineD3DDevice_SetupFullscreenWindow(device->WineD3DDevice, device_window, parameters[i].BackBufferWidth, parameters[i].BackBufferHeight); } } wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count); if (!wined3d_parameters) { ERR("Failed to allocate wined3d parameters.\n"); IWineD3DDevice_Release(device->WineD3DDevice); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } for (i = 0; i < count; ++i) { wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth; wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight; wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat); wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount; wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType; wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality; wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect; wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow; wined3d_parameters[i].Windowed = parameters[i].Windowed; wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil; wined3d_parameters[i].AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat); wined3d_parameters[i].Flags = parameters[i].Flags; wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz; wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval; wined3d_parameters[i].AutoRestoreDisplayMode = TRUE; } hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters); if (FAILED(hr)) { WARN("Failed to initialize 3D, hr %#x.\n", hr); IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice); HeapFree(GetProcessHeap(), 0, wined3d_parameters); IWineD3DDevice_Release(device->WineD3DDevice); wined3d_mutex_unlock(); return hr; } wined3d_mutex_unlock(); for (i = 0; i < count; ++i) { parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth; parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight; parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat); parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount; parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType; parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality; parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect; parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow; parameters[i].Windowed = wined3d_parameters[i].Windowed; parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil; parameters[i].AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat); parameters[i].Flags = wined3d_parameters[i].Flags; parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz; parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval; } HeapFree(GetProcessHeap(), 0, wined3d_parameters); /* Initialize the converted declaration array. This creates a valid pointer * and when adding decls HeapReAlloc() can be used without further checking. */ device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0); if (!device->convertedDecls) { ERR("Failed to allocate FVF vertex declaration map memory.\n"); wined3d_mutex_lock(); IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain); IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice); IWineD3DDevice_Release(device->WineD3DDevice); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } return D3D_OK; }