/* * Copyright 2021 Nikolay Sivov for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "d3dx10.h" DEFINE_GUID(IID_ID3DX10Mesh, 0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95); DEFINE_GUID(IID_ID3DX10MeshBuffer, 0x4b0d117, 0x1041, 0x46b1, 0xaa, 0x8a, 0x39, 0x52, 0x84, 0x8b, 0xa2, 0x2e); typedef enum _D3DX10_MESH_DISCARD_FLAGS { D3DX10_MESH_DISCARD_ATTRIBUTE_BUFFER = 0x01, D3DX10_MESH_DISCARD_ATTRIBUTE_TABLE = 0x02, D3DX10_MESH_DISCARD_POINTREPS = 0x04, D3DX10_MESH_DISCARD_ADJACENCY = 0x08, D3DX10_MESH_DISCARD_DEVICE_BUFFERS = 0x10, } D3DX10_MESH_DISCARD_FLAGS; typedef struct _D3DX10_ATTRIBUTE_RANGE { UINT AttribId; UINT FaceStart; UINT FaceCount; UINT VertexStart; UINT VertexCount; } D3DX10_ATTRIBUTE_RANGE; typedef D3DX10_ATTRIBUTE_RANGE* LPD3DX10_ATTRIBUTE_RANGE; #define INTERFACE ID3DX10MeshBuffer DECLARE_INTERFACE_(ID3DX10MeshBuffer, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DX10MeshBuffer methods ***/ STDMETHOD(Map)(THIS_ void **data, SIZE_T *size) PURE; STDMETHOD(Unmap)(THIS) PURE; STDMETHOD_(SIZE_T, GetSize)(THIS) PURE; }; #undef INTERFACE #define INTERFACE ID3DX10Mesh DECLARE_INTERFACE_(ID3DX10Mesh, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; /*** ID3DX10Mesh methods ***/ STDMETHOD_(UINT, GetFaceCount)(THIS) PURE; STDMETHOD_(UINT, GetVertexCount)(THIS) PURE; STDMETHOD_(UINT, GetVertexBufferCount)(THIS) PURE; STDMETHOD_(UINT, GetFlags)(THIS) PURE; STDMETHOD(GetVertexDescription)(THIS_ const D3D10_INPUT_ELEMENT_DESC **desc, UINT *count) PURE; STDMETHOD(SetVertexData)(THIS_ UINT index, const void *data) PURE; STDMETHOD(GetVertexBuffer)(THIS_ UINT index, ID3DX10MeshBuffer **buffer) PURE; STDMETHOD(SetIndexData)(THIS_ const void *data, UINT count) PURE; STDMETHOD(GetIndexBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE; STDMETHOD(SetAttributeData)(THIS_ const UINT *data) PURE; STDMETHOD(GetAttributeBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE; STDMETHOD(SetAttributeTable)(THIS_ const D3DX10_ATTRIBUTE_RANGE *table, UINT size) PURE; STDMETHOD(GetAttributeTable)(THIS_ D3DX10_ATTRIBUTE_RANGE *table, UINT *size) PURE; STDMETHOD(GenerateAdjacencyAndPointReps)(THIS_ float epsilon) PURE; STDMETHOD(GenerateGSAdjacency)(THIS) PURE; STDMETHOD(SetAdjacencyData)(THIS_ const UINT *adjacency) PURE; STDMETHOD(GetAdjacenctBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE; STDMETHOD(SetPointRepData)(THIS_ const UINT *pointreps) PURE; STDMETHOD(GetPointRepBuffer)(THIS_ ID3DX10MeshBuffer **buffer) PURE; STDMETHOD(Discard)(THIS_ D3DX10_MESH_DISCARD_FLAGS flags) PURE; STDMETHOD(CloneMesh)(THIS_ UINT flags, const char *pos_semantic, const D3D10_INPUT_ELEMENT_DESC *desc, UINT decl_count, ID3DX10Mesh **cloned_mesh); STDMETHOD(Optimize)(THIS_ UINT flags, UINT *face_remap, ID3D10Blob **vertex_remap) PURE; STDMETHOD(GenerateAttributeBufferFromTable)(THIS) PURE; STDMETHOD(Intersect)(THIS_ D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, UINT *face_index, float *u, float *v, float *dist, ID3D10Blob **all_hits) PURE; STDMETHOD(IntersectSubset)(THIS_ UINT attr_id, D3DXVECTOR3 *ray_pos, D3DXVECTOR3 *ray_dir, UINT *hit_count, float *u, float *v, float *dist, ID3D10Blob **all_hits) PURE; STDMETHOD(CommitToDevice)(THIS) PURE; STDMETHOD(DrawSubset)(THIS_ UINT attr_id) PURE; STDMETHOD(DrawSubsetInstanced)(THIS_ UINT attr_id, UINT instance_count, UINT start_instance) PURE; STDMETHOD(GetDeviceVertexBuffer)(THIS_ UINT index, ID3D10Buffer **buffer) PURE; STDMETHOD(GetDeviceIndexBuffer)(THIS_ ID3D10Buffer **buffer) PURE; }; #undef INTERFACE