/* Direct3D Material * Copyright (c) 2002 Lionel ULMER * Copyright (c) 2006 Stefan DÖSINGER * * This file contains the implementation of Direct3DMaterial. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include #include #include #include #define COBJMACROS #define NONAMELESSUNION #include "windef.h" #include "winbase.h" #include "winerror.h" #include "wingdi.h" #include "wine/exception.h" #include "ddraw.h" #include "d3d.h" #include "ddraw_private.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d7); WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk); static void dump_material(const D3DMATERIAL *mat) { TRACE(" dwSize : %d\n", mat->dwSize); } static inline IDirect3DMaterialImpl *material_from_material1(IDirect3DMaterial *iface) { return (IDirect3DMaterialImpl *)((char*)iface - FIELD_OFFSET(IDirect3DMaterialImpl, IDirect3DMaterial_vtbl)); } /***************************************************************************** * IUnknown Methods. *****************************************************************************/ /***************************************************************************** * IDirect3DMaterial3::QueryInterface * * QueryInterface for IDirect3DMaterial. Can query all IDirect3DMaterial * versions. * * Params: * riid: Interface id queried for * obj: Address to pass the interface pointer back * * Returns: * S_OK on success * E_NOINTERFACE if the requested interface wasn't found * *****************************************************************************/ static HRESULT WINAPI IDirect3DMaterialImpl_QueryInterface(IDirect3DMaterial3 *iface, REFIID riid, LPVOID* obp) { IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface; TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obp); *obp = NULL; if ( IsEqualGUID( &IID_IUnknown, riid ) ) { IUnknown_AddRef(iface); *obp = iface; TRACE(" Creating IUnknown interface at %p.\n", *obp); return S_OK; } if ( IsEqualGUID( &IID_IDirect3DMaterial, riid ) ) { IDirect3DMaterial_AddRef((IDirect3DMaterial *)&This->IDirect3DMaterial_vtbl); *obp = &This->IDirect3DMaterial_vtbl; TRACE(" Creating IDirect3DMaterial interface %p\n", *obp); return S_OK; } if ( IsEqualGUID( &IID_IDirect3DMaterial2, riid ) ) { IDirect3DMaterial_AddRef((IDirect3DMaterial2 *)&This->IDirect3DMaterial2_vtbl); *obp = &This->IDirect3DMaterial2_vtbl; TRACE(" Creating IDirect3DMaterial2 interface %p\n", *obp); return S_OK; } if ( IsEqualGUID( &IID_IDirect3DMaterial3, riid ) ) { IDirect3DMaterial_AddRef((IDirect3DMaterial2 *)&This->IDirect3DMaterial3_vtbl); *obp = &This->IDirect3DMaterial3_vtbl; TRACE(" Creating IDirect3DMaterial3 interface %p\n", *obp); return S_OK; } FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid)); return E_NOINTERFACE; } /***************************************************************************** * IDirect3DMaterial3::AddRef * * Increases the refcount. * * Returns: * The new refcount * *****************************************************************************/ static ULONG WINAPI IDirect3DMaterialImpl_AddRef(IDirect3DMaterial3 *iface) { IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface; ULONG ref = InterlockedIncrement(&This->ref); TRACE("(%p)->() incrementing from %u.\n", This, ref - 1); return ref; } /***************************************************************************** * IDirect3DMaterial3::Release * * Reduces the refcount by one. If the refcount falls to 0, the object * is destroyed * * Returns: * The new refcount * *****************************************************************************/ static ULONG WINAPI IDirect3DMaterialImpl_Release(IDirect3DMaterial3 *iface) { IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface; ULONG ref = InterlockedDecrement(&This->ref); TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); if (!ref) { if(This->Handle) { EnterCriticalSection(&ddraw_cs); This->ddraw->d3ddevice->Handles[This->Handle - 1].ptr = NULL; This->ddraw->d3ddevice->Handles[This->Handle - 1].type = DDrawHandle_Unknown; LeaveCriticalSection(&ddraw_cs); } HeapFree(GetProcessHeap(), 0, This); return 0; } return ref; } /***************************************************************************** * IDirect3DMaterial Methods *****************************************************************************/ /***************************************************************************** * IDirect3DMaterial::Initialize * * A no-op initialization * * Params: * Direct3D: Pointer to a Direct3D interface * * Returns: * D3D_OK * *****************************************************************************/ static HRESULT WINAPI IDirect3DMaterialImpl_Initialize(IDirect3DMaterial *iface, IDirect3D *Direct3D) { IDirect3DMaterialImpl *This = material_from_material1(iface); TRACE("(%p)->(%p) no-op...!\n", This, Direct3D); return D3D_OK; } /***************************************************************************** * IDirect3DMaterial::Reserve * * DirectX 5 sdk: "The IDirect3DMaterial2::Reserve method is not implemented" * Odd. They seem to have mixed their interfaces. * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI IDirect3DMaterialImpl_Reserve(IDirect3DMaterial *iface) { IDirect3DMaterialImpl *This = material_from_material1(iface); TRACE("(%p)->() not implemented\n", This); return DDERR_UNSUPPORTED; } /***************************************************************************** * IDirect3DMaterial::Unreserve * * Not supported too * * Returns: * DDERR_UNSUPPORTED * *****************************************************************************/ static HRESULT WINAPI IDirect3DMaterialImpl_Unreserve(IDirect3DMaterial *iface) { IDirect3DMaterialImpl *This = material_from_material1(iface); TRACE("(%p)->() not implemented.\n", This); return DDERR_UNSUPPORTED; } /***************************************************************************** * IDirect3DMaterial3::SetMaterial * * Sets the material description * * Params: * Mat: Material to set * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Mat is NULL * *****************************************************************************/ static HRESULT WINAPI IDirect3DMaterialImpl_SetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *lpMat) { IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface; TRACE("(%p)->(%p)\n", This, lpMat); if (TRACE_ON(d3d7)) dump_material(lpMat); /* Stores the material */ EnterCriticalSection(&ddraw_cs); memset(&This->mat, 0, sizeof(This->mat)); memcpy(&This->mat, lpMat, lpMat->dwSize); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirect3DMaterial3::GetMaterial * * Returns the material assigned to this interface * * Params: * Mat: Pointer to a D3DMATERIAL structure to store the material description * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Mat is NULL * *****************************************************************************/ static HRESULT WINAPI IDirect3DMaterialImpl_GetMaterial(IDirect3DMaterial3 *iface, D3DMATERIAL *lpMat) { IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface; DWORD dwSize; TRACE("(%p)->(%p)\n", This, lpMat); if (TRACE_ON(d3d7)) { TRACE(" Returning material : "); dump_material(&This->mat); } /* Copies the material structure */ EnterCriticalSection(&ddraw_cs); dwSize = lpMat->dwSize; memset(lpMat, 0, dwSize); memcpy(lpMat, &This->mat, dwSize); LeaveCriticalSection(&ddraw_cs); return DD_OK; } /***************************************************************************** * IDirect3DMaterial3::GetHandle * * Returns a handle for the material interface. The handle is simply a * pointer to the material implementation * * Params: * Direct3DDevice3: The device this handle is assigned to * Handle: Address to write the handle to * * Returns: * D3D_OK on success * DDERR_INVALIDPARAMS if Handle is NULL * *****************************************************************************/ static HRESULT WINAPI IDirect3DMaterialImpl_GetHandle(IDirect3DMaterial3 *iface, IDirect3DDevice3 *lpDirect3DDevice3, D3DMATERIALHANDLE *lpHandle) { IDirect3DMaterialImpl *This = (IDirect3DMaterialImpl *)iface; IDirect3DDeviceImpl *device = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, lpDirect3DDevice3); TRACE("(%p/%p)->(%p,%p)\n", This, iface, device, lpHandle); EnterCriticalSection(&ddraw_cs); This->active_device = device; if(!This->Handle) { This->Handle = IDirect3DDeviceImpl_CreateHandle(device); if(!This->Handle) { ERR("Error creating a handle\n"); LeaveCriticalSection(&ddraw_cs); return DDERR_INVALIDPARAMS; /* Unchecked */ } device->Handles[This->Handle - 1].ptr = This; device->Handles[This->Handle - 1].type = DDrawHandle_Material; } *lpHandle = This->Handle; TRACE(" returning handle %08x.\n", *lpHandle); LeaveCriticalSection(&ddraw_cs); return D3D_OK; } static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_2_GetHandle(LPDIRECT3DMATERIAL2 iface, LPDIRECT3DDEVICE2 lpDirect3DDevice2, LPD3DMATERIALHANDLE lpHandle) { TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice2, lpHandle); return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface), COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice2, IDirect3DDevice3, lpDirect3DDevice2), lpHandle); } static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_1_GetHandle(LPDIRECT3DMATERIAL iface, LPDIRECT3DDEVICE lpDirect3DDevice, LPD3DMATERIALHANDLE lpHandle) { TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpDirect3DDevice, lpHandle); return IDirect3DMaterial3_GetHandle(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface), COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice3, lpDirect3DDevice), lpHandle); } static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_2_QueryInterface(LPDIRECT3DMATERIAL2 iface, REFIID riid, LPVOID* obp) { TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp); return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface), riid, obp); } static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_1_QueryInterface(LPDIRECT3DMATERIAL iface, REFIID riid, LPVOID* obp) { TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DMaterial3 interface.\n", iface, debugstr_guid(riid), obp); return IDirect3DMaterial3_QueryInterface(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface), riid, obp); } static ULONG WINAPI Thunk_IDirect3DMaterialImpl_2_AddRef(LPDIRECT3DMATERIAL2 iface) { TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface); return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface)); } static ULONG WINAPI Thunk_IDirect3DMaterialImpl_1_AddRef(LPDIRECT3DMATERIAL iface) { TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface); return IDirect3DMaterial3_AddRef(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface)); } static ULONG WINAPI Thunk_IDirect3DMaterialImpl_2_Release(LPDIRECT3DMATERIAL2 iface) { TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface); return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface)); } static ULONG WINAPI Thunk_IDirect3DMaterialImpl_1_Release(LPDIRECT3DMATERIAL iface) { TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DMaterial3 interface.\n", iface); return IDirect3DMaterial3_Release(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface)); } static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_2_SetMaterial(LPDIRECT3DMATERIAL2 iface, LPD3DMATERIAL lpMat) { TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat); return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface), lpMat); } static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_1_SetMaterial(LPDIRECT3DMATERIAL iface, LPD3DMATERIAL lpMat) { TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat); return IDirect3DMaterial3_SetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface), lpMat); } static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_2_GetMaterial(LPDIRECT3DMATERIAL2 iface, LPD3DMATERIAL lpMat) { TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat); return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial2, IDirect3DMaterial3, iface), lpMat); } static HRESULT WINAPI Thunk_IDirect3DMaterialImpl_1_GetMaterial(LPDIRECT3DMATERIAL iface, LPD3DMATERIAL lpMat) { TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DMaterial3 interface.\n", iface, lpMat); return IDirect3DMaterial3_GetMaterial(COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial, IDirect3DMaterial3, iface), lpMat); } /***************************************************************************** * material_activate * * Uses IDirect3DDevice7::SetMaterial to activate the material * * Params: * This: Pointer to the material implementation to activate * *****************************************************************************/ void material_activate(IDirect3DMaterialImpl* This) { D3DMATERIAL7 d3d7mat; TRACE("Activating material %p\n", This); d3d7mat.u.diffuse = This->mat.u.diffuse; d3d7mat.u1.ambient = This->mat.u1.ambient; d3d7mat.u2.specular = This->mat.u2.specular; d3d7mat.u3.emissive = This->mat.u3.emissive; d3d7mat.u4.power = This->mat.u4.power; IDirect3DDevice7_SetMaterial((IDirect3DDevice7 *)This->active_device, &d3d7mat); } const IDirect3DMaterial3Vtbl IDirect3DMaterial3_Vtbl = { /*** IUnknown Methods ***/ IDirect3DMaterialImpl_QueryInterface, IDirect3DMaterialImpl_AddRef, IDirect3DMaterialImpl_Release, /*** IDirect3DMaterial3 Methods ***/ IDirect3DMaterialImpl_SetMaterial, IDirect3DMaterialImpl_GetMaterial, IDirect3DMaterialImpl_GetHandle, }; const IDirect3DMaterial2Vtbl IDirect3DMaterial2_Vtbl = { /*** IUnknown Methods ***/ Thunk_IDirect3DMaterialImpl_2_QueryInterface, Thunk_IDirect3DMaterialImpl_2_AddRef, Thunk_IDirect3DMaterialImpl_2_Release, /*** IDirect3DMaterial2 Methods ***/ Thunk_IDirect3DMaterialImpl_2_SetMaterial, Thunk_IDirect3DMaterialImpl_2_GetMaterial, Thunk_IDirect3DMaterialImpl_2_GetHandle, }; const IDirect3DMaterialVtbl IDirect3DMaterial_Vtbl = { /*** IUnknown Methods ***/ Thunk_IDirect3DMaterialImpl_1_QueryInterface, Thunk_IDirect3DMaterialImpl_1_AddRef, Thunk_IDirect3DMaterialImpl_1_Release, /*** IDirect3DMaterial1 Methods ***/ IDirect3DMaterialImpl_Initialize, Thunk_IDirect3DMaterialImpl_1_SetMaterial, Thunk_IDirect3DMaterialImpl_1_GetMaterial, Thunk_IDirect3DMaterialImpl_1_GetHandle, IDirect3DMaterialImpl_Reserve, IDirect3DMaterialImpl_Unreserve };