/* * KEYBOARD driver * * Copyright 1993 Bob Amstadt * Copyright 1996 Albrecht Kleine * Copyright 1997 David Faure * Copyright 1998 Morten Welinder * Copyright 1998 Ulrich Weigand * */ #include "config.h" #include #include #include #include "winuser.h" #include "wine/keyboard16.h" #include "win.h" #include "gdi.h" #include "heap.h" #include "keyboard.h" #include "message.h" #include "debug.h" #include "debugtools.h" #include "struct32.h" #include "winerror.h" static LPKEYBD_EVENT_PROC DefKeybEventProc = NULL; LPBYTE pKeyStateTable = NULL; #ifndef X_DISPLAY_MISSING extern KEYBOARD_DRIVER X11DRV_KEYBOARD_Driver; #else /* X_DISPLAY_MISSING */ extern KEYBOARD_DRIVER TTYDRV_KEYBOARD_Driver; #endif /* X_DISPLAY_MISSING */ /*********************************************************************** * KEYBOARD_GetDriver */ KEYBOARD_DRIVER *KEYBOARD_GetDriver() { #ifndef X_DISPLAY_MISSING return &X11DRV_KEYBOARD_Driver; #else /* X_DISPLAY_MISSING */ return &TTYDRV_KEYBOARD_Driver; #endif /* X_DISPLAY_MISSING */ } /*********************************************************************** * KEYBOARD_Inquire (KEYBOARD.1) */ WORD WINAPI KEYBOARD_Inquire(LPKBINFO kbInfo) { kbInfo->Begin_First_Range = 0; kbInfo->End_First_Range = 0; kbInfo->Begin_Second_Range = 0; kbInfo->End_Second_Range = 0; kbInfo->StateSize = 16; return sizeof(KBINFO); } /*********************************************************************** * KEYBOARD_Enable (KEYBOARD.2) */ VOID WINAPI KEYBOARD_Enable( LPKEYBD_EVENT_PROC lpKeybEventProc, LPBYTE lpKeyState ) { static BOOL32 initDone = FALSE; DefKeybEventProc = lpKeybEventProc; pKeyStateTable = lpKeyState; /* all states to false */ memset( lpKeyState, 0, sizeof(lpKeyState) ); if (!initDone) KEYBOARD_GetDriver()->pInit(); initDone = TRUE; } /*********************************************************************** * KEYBOARD_Disable (KEYBOARD.3) */ VOID WINAPI KEYBOARD_Disable(VOID) { DefKeybEventProc = NULL; pKeyStateTable = NULL; } /*********************************************************************** * KEYBOARD_SendEvent */ void KEYBOARD_SendEvent( BYTE bVk, BYTE bScan, DWORD dwFlags, DWORD posX, DWORD posY, DWORD time ) { WINE_KEYBDEVENT wke; if ( !DefKeybEventProc ) return; TRACE( event, "(%d,%d,%04lX)\n", bVk, bScan, dwFlags ); wke.magic = WINE_KEYBDEVENT_MAGIC; wke.posX = posX; wke.posY = posY; wke.time = time; DefKeybEventProc( bVk, bScan, dwFlags, (DWORD)&wke ); } /********************************************************************** * ScreenSwitchEnable (KEYBOARD.100) */ VOID WINAPI ScreenSwitchEnable(WORD unused) { FIXME(keyboard,"(%04x): stub\n",unused); } /********************************************************************** * OemKeyScan (KEYBOARD.128)(USER32.401) */ DWORD WINAPI OemKeyScan(WORD wOemChar) { TRACE(keyboard,"*OemKeyScan (%d)\n",wOemChar); return wOemChar; } /********************************************************************** * VkKeyScan [KEYBOARD.129] */ /* VkKeyScan translates an ANSI character to a virtual-key and shift code * for the current keyboard. * high-order byte yields : * 0 Unshifted * 1 Shift * 2 Ctrl * 3-5 Shift-key combinations that are not used for characters * 6 Ctrl-Alt * 7 Ctrl-Alt-Shift * I.e. : Shift = 1, Ctrl = 2, Alt = 4. * FIXME : works ok except for dead chars : * VkKeyScan '^'(0x5e, 94) ... got keycode 00 ... returning 00 * VkKeyScan '`'(0x60, 96) ... got keycode 00 ... returning 00 */ WORD WINAPI VkKeyScan16(CHAR cChar) { return KEYBOARD_GetDriver()->pVkKeyScan(cChar); } /****************************************************************************** * GetKeyboardType16 (KEYBOARD.130) */ INT16 WINAPI GetKeyboardType16(INT16 nTypeFlag) { TRACE(keyboard,"(%d)\n",nTypeFlag); switch(nTypeFlag) { case 0: /* Keyboard type */ return 4; /* AT-101 */ break; case 1: /* Keyboard Subtype */ return 0; /* There are no defined subtypes */ break; case 2: /* Number of F-keys */ return 12; /* We're doing an 101 for now, so return 12 F-keys */ break; default: WARN(keyboard, "Unknown type\n"); return 0; /* The book says 0 here, so 0 */ } } /****************************************************************************** * MapVirtualKey16 (KEYBOARD.131) * * MapVirtualKey translates keycodes from one format to another */ UINT16 WINAPI MapVirtualKey16(UINT16 wCode, UINT16 wMapType) { return KEYBOARD_GetDriver()->pMapVirtualKey(wCode,wMapType); } /**************************************************************************** * GetKBCodePage16 (KEYBOARD.132) */ INT16 WINAPI GetKBCodePage16(void) { TRACE(keyboard,"(void)\n"); return 850; } /**************************************************************************** * GetKeyNameText16 (KEYBOARD.133) */ INT16 WINAPI GetKeyNameText16(LONG lParam, LPSTR lpBuffer, INT16 nSize) { return KEYBOARD_GetDriver()->pGetKeyNameText(lParam, lpBuffer, nSize); } /**************************************************************************** * ToAscii (KEYBOARD.4) * * The ToAscii function translates the specified virtual-key code and keyboard * state to the corresponding Windows character or characters. * * If the specified key is a dead key, the return value is negative. Otherwise, * it is one of the following values: * Value Meaning * 0 The specified virtual key has no translation for the current state of the keyboard. * 1 One Windows character was copied to the buffer. * 2 Two characters were copied to the buffer. This usually happens when a * dead-key character (accent or diacritic) stored in the keyboard layout cannot * be composed with the specified virtual key to form a single character. * * FIXME : should do the above (return 2 for non matching deadchar+char combinations) * */ INT16 WINAPI ToAscii16(UINT16 virtKey,UINT16 scanCode, LPBYTE lpKeyState, LPVOID lpChar, UINT16 flags) { return KEYBOARD_GetDriver()->pToAscii( virtKey, scanCode, lpKeyState, lpChar, flags ); }