/* WinRT Windows.Gaming.Input implementation * * Copyright 2022 RĂ©mi Bernon for CodeWeavers * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "private.h" #include "initguid.h" #include "provider.h" #include "wine/debug.h" WINE_DEFAULT_DEBUG_CHANNEL(input); void provider_create( const WCHAR *device_path ) { FIXME( "device_path %s stub!\n", debugstr_w( device_path ) ); } void provider_remove( const WCHAR *device_path ) { FIXME( "device_path %s stub!\n", debugstr_w( device_path ) ); }