/* * User Interface Functions * * Copyright 1997 Dimitrie O. Paun * Copyright 1997 Bertho A. Stultiens */ #include "wine/winuser16.h" #include "winuser.h" #include "debugtools.h" #include "tweak.h" DEFAULT_DEBUG_CHANNEL(graphics) static const WORD wPattern_AA55[8] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555, 0xaaaa, 0x5555 }; /* These tables are used in: * UITOOLS_DrawDiagEdge() * UITOOLS_DrawRectEdge() */ static const char LTInnerNormal[] = { -1, -1, -1, -1, -1, COLOR_BTNHIGHLIGHT, COLOR_BTNHIGHLIGHT, -1, -1, COLOR_3DDKSHADOW, COLOR_3DDKSHADOW, -1, -1, -1, -1, -1 }; static const char LTOuterNormal[] = { -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1, COLOR_BTNHIGHLIGHT, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1, COLOR_3DDKSHADOW, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1, -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1 }; static const char RBInnerNormal[] = { -1, -1, -1, -1, -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1, -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1, -1, -1, -1, -1 }; static const char RBOuterNormal[] = { -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1, COLOR_BTNSHADOW, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1, COLOR_3DLIGHT, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1, -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1 }; static const char LTInnerSoft[] = { -1, -1, -1, -1, -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1, -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1, -1, -1, -1, -1 }; static const char LTOuterSoft[] = { -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1, COLOR_3DLIGHT, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1, COLOR_BTNSHADOW, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1, -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1 }; #define RBInnerSoft RBInnerNormal /* These are the same */ #define RBOuterSoft RBOuterNormal static const char LTRBOuterMono[] = { -1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, }; static const char LTRBInnerMono[] = { -1, -1, -1, -1, -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW, -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW, -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW, }; static const char LTRBOuterFlat[] = { -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_WINDOWFRAME, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_WINDOWFRAME, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_WINDOWFRAME, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW, }; static const char LTRBInnerFlat[] = { -1, -1, -1, -1, -1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, -1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, -1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, }; /*********************************************************************** * UITOOLS_DrawDiagEdge * * Same as DrawEdge invoked with BF_DIAGONAL * * 03-Dec-1997: Changed by Bertho Stultiens * * See also comments with UITOOLS_DrawRectEdge() */ static BOOL UITOOLS95_DrawDiagEdge(HDC hdc, LPRECT rc, UINT uType, UINT uFlags) { POINT Points[4]; char InnerI, OuterI; HPEN InnerPen, OuterPen; POINT SavePoint; HPEN SavePen; int spx, spy; int epx, epy; int Width = rc->right - rc->left; int Height= rc->bottom - rc->top; int SmallDiam = Width > Height ? Height : Width; BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER || (uType & BDR_OUTER) == BDR_OUTER) && !(uFlags & (BF_FLAT|BF_MONO)) ); int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0) + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0); /* Init some vars */ OuterPen = InnerPen = (HPEN)GetStockObject(NULL_PEN); SavePen = (HPEN)SelectObject(hdc, InnerPen); spx = spy = epx = epy = 0; /* Satisfy the compiler... */ /* Determine the colors of the edges */ if(uFlags & BF_MONO) { InnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)]; OuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)]; } else if(uFlags & BF_FLAT) { InnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)]; OuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)]; } else if(uFlags & BF_SOFT) { if(uFlags & BF_BOTTOM) { InnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)]; OuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)]; } else { InnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)]; OuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)]; } } else { if(uFlags & BF_BOTTOM) { InnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)]; OuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)]; } else { InnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)]; OuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)]; } } if(InnerI != -1) InnerPen = GetSysColorPen(InnerI); if(OuterI != -1) OuterPen = GetSysColorPen(OuterI); MoveToEx(hdc, 0, 0, &SavePoint); /* Don't ask me why, but this is what is visible... */ /* This must be possible to do much simpler, but I fail to */ /* see the logic in the MS implementation (sigh...). */ /* So, this might look a bit brute force here (and it is), but */ /* it gets the job done;) */ switch(uFlags & BF_RECT) { case 0: case BF_LEFT: case BF_BOTTOM: case BF_BOTTOMLEFT: /* Left bottom endpoint */ epx = rc->left-1; spx = epx + SmallDiam; epy = rc->bottom; spy = epy - SmallDiam; break; case BF_TOPLEFT: case BF_BOTTOMRIGHT: /* Left top endpoint */ epx = rc->left-1; spx = epx + SmallDiam; epy = rc->top-1; spy = epy + SmallDiam; break; case BF_TOP: case BF_RIGHT: case BF_TOPRIGHT: case BF_RIGHT|BF_LEFT: case BF_RIGHT|BF_LEFT|BF_TOP: case BF_BOTTOM|BF_TOP: case BF_BOTTOM|BF_TOP|BF_LEFT: case BF_BOTTOMRIGHT|BF_LEFT: case BF_BOTTOMRIGHT|BF_TOP: case BF_RECT: /* Right top endpoint */ spx = rc->left; epx = spx + SmallDiam; spy = rc->bottom-1; epy = spy - SmallDiam; break; } MoveToEx(hdc, spx, spy, NULL); SelectObject(hdc, OuterPen); LineTo(hdc, epx, epy); SelectObject(hdc, InnerPen); switch(uFlags & (BF_RECT|BF_DIAGONAL)) { case BF_DIAGONAL_ENDBOTTOMLEFT: case (BF_DIAGONAL|BF_BOTTOM): case BF_DIAGONAL: case (BF_DIAGONAL|BF_LEFT): MoveToEx(hdc, spx-1, spy, NULL); LineTo(hdc, epx, epy-1); Points[0].x = spx-add; Points[0].y = spy; Points[1].x = rc->left; Points[1].y = rc->top; Points[2].x = epx+1; Points[2].y = epy-1-add; Points[3] = Points[2]; break; case BF_DIAGONAL_ENDBOTTOMRIGHT: MoveToEx(hdc, spx-1, spy, NULL); LineTo(hdc, epx, epy+1); Points[0].x = spx-add; Points[0].y = spy; Points[1].x = rc->left; Points[1].y = rc->bottom-1; Points[2].x = epx+1; Points[2].y = epy+1+add; Points[3] = Points[2]; break; case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP): case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP|BF_LEFT): case BF_DIAGONAL_ENDTOPRIGHT: case (BF_DIAGONAL|BF_RIGHT|BF_TOP|BF_LEFT): MoveToEx(hdc, spx+1, spy, NULL); LineTo(hdc, epx, epy+1); Points[0].x = epx-1; Points[0].y = epy+1+add; Points[1].x = rc->right-1; Points[1].y = rc->top+add; Points[2].x = rc->right-1; Points[2].y = rc->bottom-1; Points[3].x = spx+add; Points[3].y = spy; break; case BF_DIAGONAL_ENDTOPLEFT: MoveToEx(hdc, spx, spy-1, NULL); LineTo(hdc, epx+1, epy); Points[0].x = epx+1+add; Points[0].y = epy+1; Points[1].x = rc->right-1; Points[1].y = rc->top; Points[2].x = rc->right-1; Points[2].y = rc->bottom-1-add; Points[3].x = spx; Points[3].y = spy-add; break; case (BF_DIAGONAL|BF_TOP): case (BF_DIAGONAL|BF_BOTTOM|BF_TOP): case (BF_DIAGONAL|BF_BOTTOM|BF_TOP|BF_LEFT): MoveToEx(hdc, spx+1, spy-1, NULL); LineTo(hdc, epx, epy); Points[0].x = epx-1; Points[0].y = epy+1; Points[1].x = rc->right-1; Points[1].y = rc->top; Points[2].x = rc->right-1; Points[2].y = rc->bottom-1-add; Points[3].x = spx+add; Points[3].y = spy-add; break; case (BF_DIAGONAL|BF_RIGHT): case (BF_DIAGONAL|BF_RIGHT|BF_LEFT): case (BF_DIAGONAL|BF_RIGHT|BF_LEFT|BF_BOTTOM): MoveToEx(hdc, spx, spy, NULL); LineTo(hdc, epx-1, epy+1); Points[0].x = spx; Points[0].y = spy; Points[1].x = rc->left; Points[1].y = rc->top+add; Points[2].x = epx-1-add; Points[2].y = epy+1+add; Points[3] = Points[2]; break; } /* Fill the interior if asked */ if((uFlags & BF_MIDDLE) && retval) { HBRUSH hbsave; HBRUSH hb = GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW :COLOR_BTNFACE); HPEN hpsave; HPEN hp = GetSysColorPen(uFlags & BF_MONO ? COLOR_WINDOW : COLOR_BTNFACE); hbsave = (HBRUSH)SelectObject(hdc, hb); hpsave = (HPEN)SelectObject(hdc, hp); Polygon(hdc, Points, 4); SelectObject(hdc, hbsave); SelectObject(hdc, hpsave); } /* Adjust rectangle if asked */ if(uFlags & BF_ADJUST) { if(uFlags & BF_LEFT) rc->left += add; if(uFlags & BF_RIGHT) rc->right -= add; if(uFlags & BF_TOP) rc->top += add; if(uFlags & BF_BOTTOM) rc->bottom -= add; } /* Cleanup */ SelectObject(hdc, SavePen); MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL); return retval; } /*********************************************************************** * UITOOLS_DrawRectEdge * * Same as DrawEdge invoked without BF_DIAGONAL * * 23-Nov-1997: Changed by Bertho Stultiens * * Well, I started testing this and found out that there are a few things * that weren't quite as win95. The following rewrite should reproduce * win95 results completely. * The colorselection is table-driven to avoid awfull if-statements. * The table below show the color settings. * * Pen selection table for uFlags = 0 * * uType | LTI | LTO | RBI | RBO * ------+-------+-------+-------+------- * 0000 | x | x | x | x * 0001 | x | 22 | x | 21 * 0010 | x | 16 | x | 20 * 0011 | x | x | x | x * ------+-------+-------+-------+------- * 0100 | x | 20 | x | 16 * 0101 | 20 | 22 | 16 | 21 * 0110 | 20 | 16 | 16 | 20 * 0111 | x | x | x | x * ------+-------+-------+-------+------- * 1000 | x | 21 | x | 22 * 1001 | 21 | 22 | 22 | 21 * 1010 | 21 | 16 | 22 | 20 * 1011 | x | x | x | x * ------+-------+-------+-------+------- * 1100 | x | x | x | x * 1101 | x | x (22)| x | x (21) * 1110 | x | x (16)| x | x (20) * 1111 | x | x | x | x * * Pen selection table for uFlags = BF_SOFT * * uType | LTI | LTO | RBI | RBO * ------+-------+-------+-------+------- * 0000 | x | x | x | x * 0001 | x | 20 | x | 21 * 0010 | x | 21 | x | 20 * 0011 | x | x | x | x * ------+-------+-------+-------+------- * 0100 | x | 22 | x | 16 * 0101 | 22 | 20 | 16 | 21 * 0110 | 22 | 21 | 16 | 20 * 0111 | x | x | x | x * ------+-------+-------+-------+------- * 1000 | x | 16 | x | 22 * 1001 | 16 | 20 | 22 | 21 * 1010 | 16 | 21 | 22 | 20 * 1011 | x | x | x | x * ------+-------+-------+-------+------- * 1100 | x | x | x | x * 1101 | x | x (20)| x | x (21) * 1110 | x | x (21)| x | x (20) * 1111 | x | x | x | x * * x = don't care; (n) = is what win95 actually uses * LTI = left Top Inner line * LTO = left Top Outer line * RBI = Right Bottom Inner line * RBO = Right Bottom Outer line * 15 = COLOR_BTNFACE * 16 = COLOR_BTNSHADOW * 20 = COLOR_BTNHIGHLIGHT * 21 = COLOR_3DDKSHADOW * 22 = COLOR_3DLIGHT */ static BOOL UITOOLS95_DrawRectEdge(HDC hdc, LPRECT rc, UINT uType, UINT uFlags) { char LTInnerI, LTOuterI; char RBInnerI, RBOuterI; HPEN LTInnerPen, LTOuterPen; HPEN RBInnerPen, RBOuterPen; RECT InnerRect = *rc; POINT SavePoint; HPEN SavePen; int LBpenplus = 0; int LTpenplus = 0; int RTpenplus = 0; int RBpenplus = 0; BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER || (uType & BDR_OUTER) == BDR_OUTER) && !(uFlags & (BF_FLAT|BF_MONO)) ); /* Init some vars */ LTInnerPen = LTOuterPen = RBInnerPen = RBOuterPen = (HPEN)GetStockObject(NULL_PEN); SavePen = (HPEN)SelectObject(hdc, LTInnerPen); /* Determine the colors of the edges */ if(uFlags & BF_MONO) { LTInnerI = RBInnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)]; LTOuterI = RBOuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)]; } else if(uFlags & BF_FLAT) { LTInnerI = RBInnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)]; LTOuterI = RBOuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)]; /* Bertho Stultiens states above that this function exactly matches win95 * In win98 BF_FLAT rectangels have an inner border same color as the * middle (COLOR_BTNFACE). I believe it's the same for win95 but since * I don't know I go with Bertho and just sets it for win98 until proven * otherwise. * Dennis Björklund, 10 June, 99 */ if( TWEAK_WineLook == WIN98_LOOK && LTInnerI != -1 ) LTInnerI = RBInnerI = COLOR_BTNFACE; } else if(uFlags & BF_SOFT) { LTInnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)]; LTOuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)]; RBInnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)]; RBOuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)]; } else { LTInnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)]; LTOuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)]; RBInnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)]; RBOuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)]; } if((uFlags & BF_BOTTOMLEFT) == BF_BOTTOMLEFT) LBpenplus = 1; if((uFlags & BF_TOPRIGHT) == BF_TOPRIGHT) RTpenplus = 1; if((uFlags & BF_BOTTOMRIGHT) == BF_BOTTOMRIGHT) RBpenplus = 1; if((uFlags & BF_TOPLEFT) == BF_TOPLEFT) LTpenplus = 1; if(LTInnerI != -1) LTInnerPen = GetSysColorPen(LTInnerI); if(LTOuterI != -1) LTOuterPen = GetSysColorPen(LTOuterI); if(RBInnerI != -1) RBInnerPen = GetSysColorPen(RBInnerI); if(RBOuterI != -1) RBOuterPen = GetSysColorPen(RBOuterI); MoveToEx(hdc, 0, 0, &SavePoint); /* Draw the outer edge */ SelectObject(hdc, LTOuterPen); if(uFlags & BF_TOP) { MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL); LineTo(hdc, InnerRect.right, InnerRect.top); } if(uFlags & BF_LEFT) { MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL); LineTo(hdc, InnerRect.left, InnerRect.bottom); } SelectObject(hdc, RBOuterPen); if(uFlags & BF_BOTTOM) { MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL); LineTo(hdc, InnerRect.left-1, InnerRect.bottom-1); } if(uFlags & BF_RIGHT) { MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL); LineTo(hdc, InnerRect.right-1, InnerRect.top-1); } /* Draw the inner edge */ SelectObject(hdc, LTInnerPen); if(uFlags & BF_TOP) { MoveToEx(hdc, InnerRect.left+LTpenplus, InnerRect.top+1, NULL); LineTo(hdc, InnerRect.right-RTpenplus, InnerRect.top+1); } if(uFlags & BF_LEFT) { MoveToEx(hdc, InnerRect.left+1, InnerRect.top+LTpenplus, NULL); LineTo(hdc, InnerRect.left+1, InnerRect.bottom-LBpenplus); } SelectObject(hdc, RBInnerPen); if(uFlags & BF_BOTTOM) { MoveToEx(hdc, InnerRect.right-1-RBpenplus, InnerRect.bottom-2, NULL); LineTo(hdc, InnerRect.left-1+LBpenplus, InnerRect.bottom-2); } if(uFlags & BF_RIGHT) { MoveToEx(hdc, InnerRect.right-2, InnerRect.bottom-1-RBpenplus, NULL); LineTo(hdc, InnerRect.right-2, InnerRect.top-1+RTpenplus); } if( ((uFlags & BF_MIDDLE) && retval) || (uFlags & BF_ADJUST) ) { int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0) + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0); if(uFlags & BF_LEFT) InnerRect.left += add; if(uFlags & BF_RIGHT) InnerRect.right -= add; if(uFlags & BF_TOP) InnerRect.top += add; if(uFlags & BF_BOTTOM) InnerRect.bottom -= add; if((uFlags & BF_MIDDLE) && retval) { FillRect(hdc, &InnerRect, GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW : COLOR_BTNFACE)); } if(uFlags & BF_ADJUST) *rc = InnerRect; } /* Cleanup */ SelectObject(hdc, SavePen); MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL); return retval; } /********************************************************************** * DrawEdge16 (USER.659) */ BOOL16 WINAPI DrawEdge16( HDC16 hdc, LPRECT16 rc, UINT16 edge, UINT16 flags ) { RECT rect32; BOOL ret; CONV_RECT16TO32( rc, &rect32 ); ret = DrawEdge( hdc, &rect32, edge, flags ); CONV_RECT32TO16( &rect32, rc ); return ret; } /********************************************************************** * DrawEdge32 (USER32.155) */ BOOL WINAPI DrawEdge( HDC hdc, LPRECT rc, UINT edge, UINT flags ) { TRACE("%04x %d,%d-%d,%d %04x %04x\n", hdc, rc->left, rc->top, rc->right, rc->bottom, edge, flags ); if(flags & BF_DIAGONAL) return UITOOLS95_DrawDiagEdge(hdc, rc, edge, flags); else return UITOOLS95_DrawRectEdge(hdc, rc, edge, flags); } /************************************************************************ * UITOOLS_MakeSquareRect * * Utility to create a square rectangle and returning the width */ static int UITOOLS_MakeSquareRect(LPRECT src, LPRECT dst) { int Width = src->right - src->left; int Height = src->bottom - src->top; int SmallDiam = Width > Height ? Height : Width; *dst = *src; /* Make it a square box */ if(Width < Height) /* SmallDiam == Width */ { dst->top += (Height-Width)/2; dst->bottom = dst->top + SmallDiam; } else if(Width > Height) /* SmallDiam == Height */ { dst->left += (Width-Height)/2; dst->right = dst->left + SmallDiam; } return SmallDiam; } /************************************************************************ * UITOOLS_DFC_ButtonPush * * Draw a push button coming from DrawFrameControl() * * Does a pretty good job in emulating MS behavior. Some quirks are * however there because MS uses a TrueType font (Marlett) to draw * the buttons. */ static BOOL UITOOLS95_DFC_ButtonPush(HDC dc, LPRECT r, UINT uFlags) { UINT edge; RECT myr = *r; if(uFlags & (DFCS_PUSHED | DFCS_CHECKED | DFCS_FLAT)) edge = EDGE_SUNKEN; else edge = EDGE_RAISED; if(uFlags & DFCS_CHECKED) { if(uFlags & DFCS_MONO) UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST); else UITOOLS95_DrawRectEdge(dc, &myr, edge, (uFlags&DFCS_FLAT)|BF_RECT|BF_SOFT|BF_ADJUST); if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255)) { HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55); HBRUSH hbsave; HBRUSH hb = CreatePatternBrush(hbm); FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE)); hbsave = (HBRUSH)SelectObject(dc, hb); PatBlt(dc, myr.left, myr.top, myr.right-myr.left, myr.bottom-myr.top, 0x00FA0089); SelectObject(dc, hbsave); DeleteObject(hb); DeleteObject(hbm); } else { FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNHIGHLIGHT)); } } else { if(uFlags & DFCS_MONO) { UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST); FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE)); } else { UITOOLS95_DrawRectEdge(dc, r, edge, (uFlags&DFCS_FLAT) | BF_MIDDLE |BF_SOFT| BF_RECT); } } /* Adjust rectangle if asked */ if(uFlags & DFCS_ADJUSTRECT) { r->left += 2; r->right -= 2; r->top += 2; r->bottom -= 2; } return TRUE; } /************************************************************************ * UITOOLS_DFC_ButtonChcek * * Draw a check/3state button coming from DrawFrameControl() * * Does a pretty good job in emulating MS behavior. Some quirks are * however there because MS uses a TrueType font (Marlett) to draw * the buttons. */ #define DFC_CHECKPOINTSMAX 6 static BOOL UITOOLS95_DFC_ButtonCheck(HDC dc, LPRECT r, UINT uFlags) { RECT myr; int SmallDiam = UITOOLS_MakeSquareRect(r, &myr); int BorderShrink = SmallDiam / 16; if(BorderShrink < 1) BorderShrink = 1; /* FIXME: The FillRect() sequence doesn't work for sizes less than */ /* 4 pixels in diameter. Not really a problem but it isn't M$'s */ /* 100% equivalent. */ if(uFlags & (DFCS_FLAT|DFCS_MONO)) { FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOWFRAME)); myr.left += 2 * BorderShrink; myr.right -= 2 * BorderShrink; myr.top += 2 * BorderShrink; myr.bottom -= 2 * BorderShrink; } else { FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNHIGHLIGHT)); myr.right -= BorderShrink; myr.bottom -= BorderShrink; FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNSHADOW)); myr.left += BorderShrink; myr.top += BorderShrink; FillRect(dc, &myr, GetSysColorBrush(COLOR_3DLIGHT)); myr.right -= BorderShrink; myr.bottom -= BorderShrink; FillRect(dc, &myr, GetSysColorBrush(COLOR_3DDKSHADOW)); myr.left += BorderShrink; myr.top += BorderShrink; } if(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) { FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE)); } else if(uFlags & DFCS_CHECKED) { if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255)) { HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55); HBRUSH hbsave; HBRUSH hb = CreatePatternBrush(hbm); FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE)); hbsave = (HBRUSH)SelectObject(dc, hb); PatBlt(dc, myr.left, myr.top, myr.right-myr.left, myr.bottom-myr.top, 0x00FA0089); SelectObject(dc, hbsave); DeleteObject(hb); DeleteObject(hbm); } else { FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNHIGHLIGHT)); } } else { FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOW)); } if(uFlags & DFCS_CHECKED) { POINT CheckPoints[DFC_CHECKPOINTSMAX]; int i; HBRUSH hbsave; HPEN hpsave; /* FIXME: This comes very close to M$'s checkmark, but not */ /* exactly... When small or large there is a few pixels */ /* shift. Not bad, but could be better :) */ UITOOLS_MakeSquareRect(r, &myr); CheckPoints[0].x = myr.left + 253*SmallDiam/1000; CheckPoints[0].y = myr.top + 345*SmallDiam/1000; CheckPoints[1].x = myr.left + 409*SmallDiam/1000; CheckPoints[1].y = CheckPoints[0].y + (CheckPoints[1].x-CheckPoints[0].x); CheckPoints[2].x = myr.left + 690*SmallDiam/1000; CheckPoints[2].y = CheckPoints[1].y - (CheckPoints[2].x-CheckPoints[1].x); CheckPoints[3].x = CheckPoints[2].x; CheckPoints[3].y = CheckPoints[2].y + 3*SmallDiam/16; CheckPoints[4].x = CheckPoints[1].x; CheckPoints[4].y = CheckPoints[1].y + 3*SmallDiam/16; CheckPoints[5].x = CheckPoints[0].x; CheckPoints[5].y = CheckPoints[0].y + 3*SmallDiam/16; i = (uFlags & DFCS_INACTIVE) || (uFlags & 0xff) == DFCS_BUTTON3STATE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT; hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i)); hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i)); Polygon(dc, CheckPoints, DFC_CHECKPOINTSMAX); SelectObject(dc, hpsave); SelectObject(dc, hbsave); } return TRUE; } /************************************************************************ * UITOOLS_DFC_ButtonRadio * * Draw a radio/radioimage/radiomask button coming from DrawFrameControl() * * Does a pretty good job in emulating MS behavior. Some quirks are * however there because MS uses a TrueType font (Marlett) to draw * the buttons. */ static BOOL UITOOLS95_DFC_ButtonRadio(HDC dc, LPRECT r, UINT uFlags) { RECT myr; int i; int SmallDiam = UITOOLS_MakeSquareRect(r, &myr); int BorderShrink = SmallDiam / 16; HPEN hpsave; HBRUSH hbsave; int xe, ye; int xc, yc; if(BorderShrink < 1) BorderShrink = 1; if((uFlags & 0xff) == DFCS_BUTTONRADIOIMAGE) { FillRect(dc, r, (HBRUSH)GetStockObject(BLACK_BRUSH)); } xe = myr.left; ye = myr.top + SmallDiam - SmallDiam/2; xc = myr.left + SmallDiam - SmallDiam/2; yc = myr.top + SmallDiam - SmallDiam/2; /* Define bounding box */ i = 14*SmallDiam/16; myr.left = xc - i+i/2; myr.right = xc + i/2; myr.top = yc - i+i/2; myr.bottom = yc + i/2; if((uFlags & 0xff) == DFCS_BUTTONRADIOMASK) { hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH)); Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye); SelectObject(dc, hbsave); } else { if(uFlags & (DFCS_FLAT|DFCS_MONO)) { hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_WINDOWFRAME)); hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_WINDOWFRAME)); Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye); SelectObject(dc, hbsave); SelectObject(dc, hpsave); } else { hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT)); hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT)); Pie(dc, myr.left, myr.top, myr.right, myr.bottom, myr.left-1, myr.bottom, myr.right-1, myr.top); SelectObject(dc, GetSysColorPen(COLOR_BTNSHADOW)); SelectObject(dc, GetSysColorBrush(COLOR_BTNSHADOW)); Pie(dc, myr.left, myr.top, myr.right, myr.bottom, myr.right+1, myr.top, myr.left+1, myr.bottom); myr.left += BorderShrink; myr.right -= BorderShrink; myr.top += BorderShrink; myr.bottom -= BorderShrink; SelectObject(dc, GetSysColorPen(COLOR_3DLIGHT)); SelectObject(dc, GetSysColorBrush(COLOR_3DLIGHT)); Pie(dc, myr.left, myr.top, myr.right, myr.bottom, myr.left-1, myr.bottom, myr.right-1, myr.top); SelectObject(dc, GetSysColorPen(COLOR_3DDKSHADOW)); SelectObject(dc, GetSysColorBrush(COLOR_3DDKSHADOW)); Pie(dc, myr.left, myr.top, myr.right, myr.bottom, myr.right+1, myr.top, myr.left+1, myr.bottom); SelectObject(dc, hbsave); SelectObject(dc, hpsave); } i = 10*SmallDiam/16; myr.left = xc - i+i/2; myr.right = xc + i/2; myr.top = yc - i+i/2; myr.bottom = yc + i/2; i= !(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) ? COLOR_WINDOW : COLOR_BTNFACE; hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i)); hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i)); Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye); SelectObject(dc, hbsave); SelectObject(dc, hpsave); } if(uFlags & DFCS_CHECKED) { i = 6*SmallDiam/16; i = i < 1 ? 1 : i; myr.left = xc - i+i/2; myr.right = xc + i/2; myr.top = yc - i+i/2; myr.bottom = yc + i/2; i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT; hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i)); hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i)); Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye); SelectObject(dc, hpsave); SelectObject(dc, hbsave); } /* FIXME: M$ has a polygon in the center at relative points: */ /* 0.476, 0.476 (times SmallDiam, SmallDiam) */ /* 0.476, 0.525 */ /* 0.500, 0.500 */ /* 0.500, 0.499 */ /* when the button is unchecked. The reason for it is unknown. The */ /* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */ /* least 3 times (it looks like a clip-region when you see it happen). */ /* I do not really see a reason why this should be implemented. If you */ /* have a good reason, let me know. Maybe this is a quirk in the Marlett */ /* font. */ return TRUE; } /*********************************************************************** * UITOOLS_DrawFrameButton */ static BOOL UITOOLS95_DrawFrameButton(HDC hdc, LPRECT rc, UINT uState) { switch(uState & 0xff) { case DFCS_BUTTONPUSH: return UITOOLS95_DFC_ButtonPush(hdc, rc, uState); case DFCS_BUTTONCHECK: case DFCS_BUTTON3STATE: return UITOOLS95_DFC_ButtonCheck(hdc, rc, uState); case DFCS_BUTTONRADIOIMAGE: case DFCS_BUTTONRADIOMASK: case DFCS_BUTTONRADIO: return UITOOLS95_DFC_ButtonRadio(hdc, rc, uState); default: WARN("Invalid button state=0x%04x\n", uState); } return FALSE; } /*********************************************************************** * UITOOLS_DrawFrameCaption * * Draw caption buttons (win95), coming from DrawFrameControl() */ static BOOL UITOOLS95_DrawFrameCaption(HDC dc, LPRECT r, UINT uFlags) { POINT Line1[10]; POINT Line2[10]; int Line1N; int Line2N; RECT myr; int SmallDiam = UITOOLS_MakeSquareRect(r, &myr)-2; int i; HBRUSH hbsave; HPEN hpsave; HFONT hfsave, hf; int xc = (myr.left+myr.right)/2; int yc = (myr.top+myr.bottom)/2; int edge, move; char str[2] = "?"; UINT alignsave; int bksave; COLORREF clrsave; SIZE size; UITOOLS95_DFC_ButtonPush(dc, r, uFlags & 0xff00); switch(uFlags & 0xff) { case DFCS_CAPTIONCLOSE: edge = 328*SmallDiam/1000; move = 95*SmallDiam/1000; Line1[0].x = Line2[0].x = Line1[1].x = Line2[1].x = xc - edge; Line1[2].y = Line2[5].y = Line1[1].y = Line2[4].y = yc - edge; Line1[3].x = Line2[3].x = Line1[4].x = Line2[4].x = xc + edge; Line1[5].y = Line2[2].y = Line1[4].y = Line2[1].y = yc + edge; Line1[2].x = Line2[2].x = Line1[1].x + move; Line1[0].y = Line2[3].y = Line1[1].y + move; Line1[5].x = Line2[5].x = Line1[4].x - move; Line1[3].y = Line2[0].y = Line1[4].y - move; Line1N = 6; Line2N = 6; break; case DFCS_CAPTIONHELP: /* This one breaks the flow */ /* FIXME: We need the Marlett font in order to get this right. */ hf = CreateFontA(-SmallDiam, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE, ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, FIXED_PITCH|FF_DONTCARE, "System"); alignsave = SetTextAlign(dc, TA_TOP|TA_LEFT); bksave = SetBkMode(dc, TRANSPARENT); clrsave = GetTextColor(dc); hfsave = (HFONT)SelectObject(dc, hf); GetTextExtentPoint32A(dc, str, 1, &size); if(uFlags & DFCS_INACTIVE) { SetTextColor(dc, GetSysColor(COLOR_BTNHIGHLIGHT)); TextOutA(dc, xc-size.cx/2+1, yc-size.cy/2+1, str, 1); } SetTextColor(dc, GetSysColor(uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT)); TextOutA(dc, xc-size.cx/2, yc-size.cy/2, str, 1); SelectObject(dc, hfsave); SetTextColor(dc, clrsave); SetBkMode(dc, bksave); SetTextAlign(dc, alignsave); DeleteObject(hf); return TRUE; case DFCS_CAPTIONMIN: Line1[0].x = Line1[3].x = myr.left + 96*SmallDiam/750+2; Line1[1].x = Line1[2].x = Line1[0].x + 372*SmallDiam/750; Line1[0].y = Line1[1].y = myr.top + 563*SmallDiam/750+1; Line1[2].y = Line1[3].y = Line1[0].y + 92*SmallDiam/750; Line1N = 4; Line2N = 0; break; case DFCS_CAPTIONMAX: edge = 47*SmallDiam/750; Line1[0].x = Line1[5].x = myr.left + 57*SmallDiam/750+3; Line1[0].y = Line1[1].y = myr.top + 143*SmallDiam/750+1; Line1[1].x = Line1[2].x = Line1[0].x + 562*SmallDiam/750; Line1[5].y = Line1[4].y = Line1[0].y + 93*SmallDiam/750; Line1[2].y = Line1[3].y = Line1[0].y + 513*SmallDiam/750; Line1[3].x = Line1[4].x = Line1[1].x - edge; Line2[0].x = Line2[5].x = Line1[0].x; Line2[3].x = Line2[4].x = Line1[1].x; Line2[1].x = Line2[2].x = Line1[0].x + edge; Line2[0].y = Line2[1].y = Line1[0].y; Line2[4].y = Line2[5].y = Line1[2].y; Line2[2].y = Line2[3].y = Line1[2].y - edge; Line1N = 6; Line2N = 6; break; case DFCS_CAPTIONRESTORE: /* FIXME: this one looks bad at small sizes < 15x15 :( */ edge = 47*SmallDiam/750; move = 420*SmallDiam/750; Line1[0].x = Line1[9].x = myr.left + 198*SmallDiam/750+2; Line1[0].y = Line1[1].y = myr.top + 169*SmallDiam/750+1; Line1[6].y = Line1[7].y = Line1[0].y + 93*SmallDiam/750; Line1[7].x = Line1[8].x = Line1[0].x + edge; Line1[1].x = Line1[2].x = Line1[0].x + move; Line1[5].x = Line1[6].x = Line1[1].x - edge; Line1[9].y = Line1[8].y = Line1[0].y + 187*SmallDiam/750; Line1[2].y = Line1[3].y = Line1[0].y + 327*SmallDiam/750; Line1[4].y = Line1[5].y = Line1[2].y - edge; Line1[3].x = Line1[4].x = Line1[2].x - 140*SmallDiam/750; Line2[1].x = Line2[2].x = Line1[3].x; Line2[7].x = Line2[8].x = Line2[1].x - edge; Line2[0].x = Line2[9].x = Line2[3].x = Line2[4].x = Line2[1].x - move; Line2[5].x = Line2[6].x = Line2[0].x + edge; Line2[0].y = Line2[1].y = Line1[9].y; Line2[4].y = Line2[5].y = Line2[8].y = Line2[9].y = Line2[0].y + 93*SmallDiam/750; Line2[2].y = Line2[3].y = Line2[0].y + 327*SmallDiam/750; Line2[6].y = Line2[7].y = Line2[2].y - edge; Line1N = 10; Line2N = 10; break; default: WARN("Invalid caption; flags=0x%04x\n", uFlags); return FALSE; } /* Here the drawing takes place */ if(uFlags & DFCS_INACTIVE) { /* If we have an inactive button, then you see a shadow */ hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT)); hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT)); Polygon(dc, Line1, Line1N); if(Line2N > 0) Polygon(dc, Line2, Line2N); SelectObject(dc, hpsave); SelectObject(dc, hbsave); } /* Correct for the shadow shift */ for(i = 0; i < Line1N; i++) { Line1[i].x--; Line1[i].y--; } for(i = 0; i < Line2N; i++) { Line2[i].x--; Line2[i].y--; } /* Make the final picture */ i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT; hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i)); hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i)); Polygon(dc, Line1, Line1N); if(Line2N > 0) Polygon(dc, Line2, Line2N); SelectObject(dc, hpsave); SelectObject(dc, hbsave); return TRUE; } /************************************************************************ * UITOOLS_DrawFrameScroll * * Draw a scroll-bar control coming from DrawFrameControl() */ static BOOL UITOOLS95_DrawFrameScroll(HDC dc, LPRECT r, UINT uFlags) { POINT Line[4]; RECT myr; int SmallDiam = UITOOLS_MakeSquareRect(r, &myr) - 2; int i; HBRUSH hbsave, hb, hb2; HPEN hpsave, hp, hp2; int tri = 290*SmallDiam/1000 - 1; int d46, d93; /* * This fixes a problem with really tiny "scroll" buttons. In particular * with the updown control. * Making sure that the arrow is as least 3 pixels wide (or high). */ if (tri == 0) tri = 1; switch(uFlags & 0xff) { case DFCS_SCROLLCOMBOBOX: case DFCS_SCROLLDOWN: Line[2].x = myr.left + 470*SmallDiam/1000 + 2; Line[2].y = myr.top + 687*SmallDiam/1000 + 1; Line[0].x = Line[2].x - tri; Line[1].x = Line[2].x + tri; Line[0].y = Line[1].y = Line[2].y - tri; break; case DFCS_SCROLLUP: Line[2].x = myr.left + 470*SmallDiam/1000 + 2; Line[2].y = myr.bottom - (687*SmallDiam/1000 + 1); Line[0].x = Line[2].x - tri; Line[1].x = Line[2].x + tri; Line[0].y = Line[1].y = Line[2].y + tri; break; case DFCS_SCROLLLEFT: Line[2].x = myr.right - (687*SmallDiam/1000 + 1); Line[2].y = myr.top + 470*SmallDiam/1000 + 2; Line[0].y = Line[2].y - tri; Line[1].y = Line[2].y + tri; Line[0].x = Line[1].x = Line[2].x + tri; break; case DFCS_SCROLLRIGHT: Line[2].x = myr.left + 687*SmallDiam/1000 + 1; Line[2].y = myr.top + 470*SmallDiam/1000 + 2; Line[0].y = Line[2].y - tri; Line[1].y = Line[2].y + tri; Line[0].x = Line[1].x = Line[2].x - tri; break; case DFCS_SCROLLSIZEGRIP: /* This one breaks the flow... */ UITOOLS95_DrawRectEdge(dc, r, EDGE_BUMP, BF_MIDDLE | ((uFlags&(DFCS_MONO|DFCS_FLAT)) ? BF_MONO : 0)); hpsave = (HPEN)SelectObject(dc, GetStockObject(NULL_PEN)); hbsave = (HBRUSH)SelectObject(dc, GetStockObject(NULL_BRUSH)); if(uFlags & (DFCS_MONO|DFCS_FLAT)) { hp = hp2 = GetSysColorPen(COLOR_WINDOWFRAME); hb = hb2 = GetSysColorBrush(COLOR_WINDOWFRAME); } else { hp = GetSysColorPen(COLOR_BTNHIGHLIGHT); hp2 = GetSysColorPen(COLOR_BTNSHADOW); hb = GetSysColorBrush(COLOR_BTNHIGHLIGHT); hb2 = GetSysColorBrush(COLOR_BTNSHADOW); } Line[0].x = Line[1].x = r->right-1; Line[2].y = Line[3].y = r->bottom-1; d46 = 46*SmallDiam/750; d93 = 93*SmallDiam/750; i = 586*SmallDiam/750; Line[0].y = r->bottom - i - 1; Line[3].x = r->right - i - 1; Line[1].y = Line[0].y + d46; Line[2].x = Line[3].x + d46; SelectObject(dc, hb); SelectObject(dc, hp); Polygon(dc, Line, 4); Line[1].y++; Line[2].x++; Line[0].y = Line[1].y + d93; Line[3].x = Line[2].x + d93; SelectObject(dc, hb2); SelectObject(dc, hp2); Polygon(dc, Line, 4); i = 398*SmallDiam/750; Line[0].y = r->bottom - i - 1; Line[3].x = r->right - i - 1; Line[1].y = Line[0].y + d46; Line[2].x = Line[3].x + d46; SelectObject(dc, hb); SelectObject(dc, hp); Polygon(dc, Line, 4); Line[1].y++; Line[2].x++; Line[0].y = Line[1].y + d93; Line[3].x = Line[2].x + d93; SelectObject(dc, hb2); SelectObject(dc, hp2); Polygon(dc, Line, 4); i = 210*SmallDiam/750; Line[0].y = r->bottom - i - 1; Line[3].x = r->right - i - 1; Line[1].y = Line[0].y + d46; Line[2].x = Line[3].x + d46; SelectObject(dc, hb); SelectObject(dc, hp); Polygon(dc, Line, 4); Line[1].y++; Line[2].x++; Line[0].y = Line[1].y + d93; Line[3].x = Line[2].x + d93; SelectObject(dc, hb2); SelectObject(dc, hp2); Polygon(dc, Line, 4); SelectObject(dc, hpsave); SelectObject(dc, hbsave); return TRUE; default: WARN("Invalid scroll; flags=0x%04x\n", uFlags); return FALSE; } /* Here do the real scroll-bar controls end up */ if( ! (uFlags & (0xff00 & ~DFCS_ADJUSTRECT)) ) /* UITOOLS95_DFC_ButtonPush always uses BF_SOFT which we don't */ /* want for the normal scroll-arrow button. */ UITOOLS95_DrawRectEdge( dc, r, EDGE_RAISED, (uFlags&DFCS_ADJUSTRECT) | BF_MIDDLE | BF_RECT); else UITOOLS95_DFC_ButtonPush(dc, r, (uFlags & 0xff00) ); if(uFlags & DFCS_INACTIVE) { hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT)); hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT)); Polygon(dc, Line, 3); SelectObject(dc, hpsave); SelectObject(dc, hbsave); } if( (uFlags & DFCS_INACTIVE) || !(uFlags & DFCS_PUSHED) ) for(i = 0; i < 3; i++) { Line[i].x--; Line[i].y--; } i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT; hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i)); hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i)); Polygon(dc, Line, 3); SelectObject(dc, hpsave); SelectObject(dc, hbsave); return TRUE; } /************************************************************************ * UITOOLS_DrawFrameMenu * * Draw a menu control coming from DrawFrameControl() */ static BOOL UITOOLS95_DrawFrameMenu(HDC dc, LPRECT r, UINT uFlags) { POINT Points[6]; RECT myr; int SmallDiam = UITOOLS_MakeSquareRect(r, &myr); int i; HBRUSH hbsave; HPEN hpsave; int xe, ye; int xc, yc; BOOL retval = TRUE; /* Using black and white seems to be utterly wrong, but win95 doesn't */ /* use anything else. I think I tried all sys-colors to change things */ /* without luck. It seems as if this behavior is inherited from the */ /* win31 DFC() implementation... (you remember, B/W menus). */ FillRect(dc, r, (HBRUSH)GetStockObject(WHITE_BRUSH)); hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH)); hpsave = (HPEN)SelectObject(dc, GetStockObject(BLACK_PEN)); switch(uFlags & 0xff) { case DFCS_MENUARROW: i = 187*SmallDiam/750; Points[2].x = myr.left + 468*SmallDiam/750; Points[2].y = myr.top + 352*SmallDiam/750+1; Points[0].y = Points[2].y - i; Points[1].y = Points[2].y + i; Points[0].x = Points[1].x = Points[2].x - i; Polygon(dc, Points, 3); break; case DFCS_MENUBULLET: xe = myr.left; ye = myr.top + SmallDiam - SmallDiam/2; xc = myr.left + SmallDiam - SmallDiam/2; yc = myr.top + SmallDiam - SmallDiam/2; i = 234*SmallDiam/750; i = i < 1 ? 1 : i; myr.left = xc - i+i/2; myr.right = xc + i/2; myr.top = yc - i+i/2; myr.bottom = yc + i/2; Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye); break; case DFCS_MENUCHECK: Points[0].x = myr.left + 253*SmallDiam/1000; Points[0].y = myr.top + 445*SmallDiam/1000; Points[1].x = myr.left + 409*SmallDiam/1000; Points[1].y = Points[0].y + (Points[1].x-Points[0].x); Points[2].x = myr.left + 690*SmallDiam/1000; Points[2].y = Points[1].y - (Points[2].x-Points[1].x); Points[3].x = Points[2].x; Points[3].y = Points[2].y + 3*SmallDiam/16; Points[4].x = Points[1].x; Points[4].y = Points[1].y + 3*SmallDiam/16; Points[5].x = Points[0].x; Points[5].y = Points[0].y + 3*SmallDiam/16; Polygon(dc, Points, 6); break; default: WARN("Invalid menu; flags=0x%04x\n", uFlags); retval = FALSE; break; } SelectObject(dc, hpsave); SelectObject(dc, hbsave); return retval; } /********************************************************************** * DrawFrameControl16 (USER.656) */ BOOL16 WINAPI DrawFrameControl16( HDC16 hdc, LPRECT16 rc, UINT16 uType, UINT16 uState ) { RECT rect32; BOOL ret; CONV_RECT16TO32( rc, &rect32 ); ret = DrawFrameControl( hdc, &rect32, uType, uState ); CONV_RECT32TO16( &rect32, rc ); return ret; } /********************************************************************** * DrawFrameControl32 (USER32.158) */ BOOL WINAPI DrawFrameControl( HDC hdc, LPRECT rc, UINT uType, UINT uState ) { /* Win95 doesn't support drawing in other mapping modes */ if(GetMapMode(hdc) != MM_TEXT) return FALSE; switch(uType) { case DFC_BUTTON: return UITOOLS95_DrawFrameButton(hdc, rc, uState); case DFC_CAPTION: return UITOOLS95_DrawFrameCaption(hdc, rc, uState); case DFC_MENU: return UITOOLS95_DrawFrameMenu(hdc, rc, uState); case DFC_SCROLL: return UITOOLS95_DrawFrameScroll(hdc, rc, uState); default: WARN("(%x,%p,%d,%x), bad type!\n", hdc,rc,uType,uState ); } return FALSE; }