/* * Message queues definitions * * Copyright 1993 Alexandre Julliard */ #ifndef __WINE_QUEUE_H #define __WINE_QUEUE_H #include "windef.h" #include "winbase.h" #include "wingdi.h" #include "winuser.h" #include "thread.h" /* Message as stored in the queue (contains the extraInfo field) */ typedef struct tagQMSG { int type; MSG msg; DWORD extraInfo; /* Only in 3.1 */ struct tagQMSG *nextMsg; struct tagQMSG *prevMsg; } QMSG; #define QMSG_WIN16 0 #define QMSG_WIN32A 1 #define QMSG_WIN32W 2 #define QMSG_HARDWARE 3 /* Per-queue data for the message queue * Note that we currently only store the current values for * Active, Capture and Focus windows currently. * It might be necessary to store a pointer to the system message queue * as well since windows 9x maintains per thread system message queues */ typedef struct tagPERQUEUEDATA { HWND hWndFocus; /* Focus window */ HWND hWndActive; /* Active window */ HWND hWndCapture; /* Capture window */ INT16 nCaptureHT; /* Capture info (hit-test) */ ULONG ulRefCount; /* Reference count */ CRITICAL_SECTION cSection; /* Critical section for thread safe access */ } PERQUEUEDATA; /* Message queue */ typedef struct tagMESSAGEQUEUE { HQUEUE16 self; /* Handle to self (was: reserved) */ TEB* teb; /* Thread owning queue */ HANDLE server_queue; /* Handle to server-side queue */ CRITICAL_SECTION cSection; /* Queue access critical section */ DWORD magic; /* magic number should be QUEUE_MAGIC */ DWORD lockCount; /* reference counter */ QMSG* firstMsg; /* First message in linked list */ QMSG* lastMsg; /* Last message in linked list */ WORD wPostQMsg; /* PostQuitMessage flag */ WORD wExitCode; /* PostQuitMessage exit code */ WORD wPaintCount; /* Number of WM_PAINT needed */ DWORD GetMessageTimeVal; /* Value for GetMessageTime */ DWORD GetMessagePosVal; /* Value for GetMessagePos */ DWORD GetMessageExtraInfoVal; /* Value for GetMessageExtraInfo */ HANDLE16 hCurHook; /* Current hook */ HANDLE16 hooks[WH_NB_HOOKS]; /* Task hooks list */ PERQUEUEDATA *pQData; /* pointer to (shared) PERQUEUEDATA structure */ } MESSAGEQUEUE; #define QUEUE_MAGIC 0xD46E80AF /* Per queue data management methods */ PERQUEUEDATA* PERQDATA_CreateInstance( void ); ULONG PERQDATA_Addref( PERQUEUEDATA* pQData ); ULONG PERQDATA_Release( PERQUEUEDATA* pQData ); HWND PERQDATA_GetFocusWnd( PERQUEUEDATA *pQData ); HWND PERQDATA_SetFocusWnd( PERQUEUEDATA *pQData, HWND hWndFocus ); HWND PERQDATA_GetActiveWnd( PERQUEUEDATA *pQData ); HWND PERQDATA_SetActiveWnd( PERQUEUEDATA *pQData, HWND hWndActive ); HWND PERQDATA_GetCaptureWnd( PERQUEUEDATA *pQData ); HWND PERQDATA_SetCaptureWnd( PERQUEUEDATA *pQData, HWND hWndCapture ); INT16 PERQDATA_GetCaptureInfo( PERQUEUEDATA *pQData ); INT16 PERQDATA_SetCaptureInfo( PERQUEUEDATA *pQData, INT16 nCaptureHT ); /* Message queue management methods */ extern MESSAGEQUEUE *QUEUE_Lock( HQUEUE16 hQueue ); extern void QUEUE_Unlock( MESSAGEQUEUE *queue ); extern void QUEUE_DumpQueue( HQUEUE16 hQueue ); extern BOOL QUEUE_IsExitingQueue( HQUEUE16 hQueue ); extern void QUEUE_SetExitingQueue( HQUEUE16 hQueue ); extern MESSAGEQUEUE *QUEUE_GetSysQueue(void); extern void QUEUE_SetWakeBit( MESSAGEQUEUE *queue, WORD set, WORD clear ); extern void QUEUE_ClearWakeBit( MESSAGEQUEUE *queue, WORD bit ); extern WORD QUEUE_TestWakeBit( MESSAGEQUEUE *queue, WORD bit ); extern int QUEUE_WaitBits( WORD bits, DWORD timeout ); extern void QUEUE_IncPaintCount( HQUEUE16 hQueue ); extern void QUEUE_DecPaintCount( HQUEUE16 hQueue ); extern BOOL QUEUE_CreateSysMsgQueue( int size ); extern BOOL QUEUE_DeleteMsgQueue( HQUEUE16 hQueue ); extern HTASK16 QUEUE_GetQueueTask( HQUEUE16 hQueue ); extern BOOL QUEUE_FindMsg( HWND hwnd, UINT first, UINT last, BOOL remove, BOOL sent_only, QMSG *msg ); extern void QUEUE_RemoveMsg( MESSAGEQUEUE * msgQueue, QMSG *qmsg ); extern void QUEUE_CleanupWindow( HWND hwnd ); extern void hardware_event( UINT message, WPARAM wParam, LPARAM lParam, int xPos, int yPos, DWORD time, DWORD extraInfo ); extern HQUEUE16 WINAPI InitThreadInput16( WORD unknown, WORD flags ); #endif /* __WINE_QUEUE_H */