/* * IDirect3DDevice9 implementation * * Copyright 2002-2005 Jason Edmeades * Copyright 2002-2005 Raphael Junqueira * Copyright 2005 Oliver Stieber * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA */ #include "config.h" #include "wine/port.h" #include "d3d9_private.h" WINE_DEFAULT_DEBUG_CHANNEL(d3d9); static void STDMETHODCALLTYPE d3d9_null_wined3d_object_destroyed(void *parent) {} const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops = { d3d9_null_wined3d_object_destroyed, }; static void wined3d_color_from_d3dcolor(struct wined3d_color *wined3d_colour, D3DCOLOR d3d_colour) { wined3d_colour->r = ((d3d_colour >> 16) & 0xff) / 255.0f; wined3d_colour->g = ((d3d_colour >> 8) & 0xff) / 255.0f; wined3d_colour->b = (d3d_colour & 0xff) / 255.0f; wined3d_colour->a = ((d3d_colour >> 24) & 0xff) / 255.0f; } D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN; case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8; case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8; case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8; case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5; case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5; case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5; case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4; case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2; case WINED3DFMT_A8_UNORM: return D3DFMT_A8; case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2; case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4; case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10; case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8; case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8; case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16; case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10; case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16; case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8; case WINED3DFMT_P8_UINT: return D3DFMT_P8; case WINED3DFMT_L8_UNORM: return D3DFMT_L8; case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8; case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4; case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8; case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5; case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8; case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8; case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16; case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10; case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE; case WINED3DFMT_D32_UNORM: return D3DFMT_D32; case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1; case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8; case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8; case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4; case WINED3DFMT_D16_UNORM: return D3DFMT_D16; case WINED3DFMT_L16_UNORM: return D3DFMT_L16; case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE; case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8; case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16; case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32; case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16; case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F; case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F; case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F; case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F; case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F; case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F; case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8; default: FIXME("Unhandled wined3d format %#x.\n", format); return D3DFMT_UNKNOWN; } } enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) { BYTE *c = (BYTE *)&format; /* Don't translate FOURCC formats */ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format; switch(format) { case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN; case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM; case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM; case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM; case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM; case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM; case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM; case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM; case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM; case D3DFMT_A8: return WINED3DFMT_A8_UNORM; case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM; case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM; case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM; case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM; case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM; case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM; case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM; case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM; case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM; case D3DFMT_P8: return WINED3DFMT_P8_UINT; case D3DFMT_L8: return WINED3DFMT_L8_UNORM; case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM; case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM; case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM; case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM; case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM; case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM; case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM; case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM; case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE; case D3DFMT_D32: return WINED3DFMT_D32_UNORM; case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM; case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT; case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM; case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM; case D3DFMT_D16: return WINED3DFMT_D16_UNORM; case D3DFMT_L16: return WINED3DFMT_L16_UNORM; case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT; case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT; case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT; case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT; case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM; case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT; case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT; case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT; case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT; case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT; case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT; case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx; default: FIXME("Unhandled D3DFORMAT %#x.\n", format); return WINED3DFMT_UNKNOWN; } } unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags, unsigned int usage) { static const unsigned int handled = D3DLOCK_NOSYSLOCK | D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD | D3DLOCK_DONOTWAIT | D3DLOCK_NO_DIRTY_UPDATE; unsigned int wined3d_flags; wined3d_flags = flags & handled; if (~usage & D3DUSAGE_WRITEONLY && !(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD))) wined3d_flags |= WINED3D_MAP_READ; if (!(flags & D3DLOCK_READONLY)) wined3d_flags |= WINED3D_MAP_WRITE; if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE))) wined3d_flags |= WINED3D_MAP_WRITE; flags &= ~(handled | D3DLOCK_READONLY); if (flags) FIXME("Unhandled flags %#x.\n", flags); return wined3d_flags; } static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count) { switch (primitive_type) { case D3DPT_POINTLIST: return primitive_count; case D3DPT_LINELIST: return primitive_count * 2; case D3DPT_LINESTRIP: return primitive_count + 1; case D3DPT_TRIANGLELIST: return primitive_count * 3; case D3DPT_TRIANGLESTRIP: case D3DPT_TRIANGLEFAN: return primitive_count + 2; default: FIXME("Unhandled primitive type %#x.\n", primitive_type); return 0; } } static D3DSWAPEFFECT d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect) { switch (effect) { case WINED3D_SWAP_EFFECT_DISCARD: return D3DSWAPEFFECT_DISCARD; case WINED3D_SWAP_EFFECT_SEQUENTIAL: return D3DSWAPEFFECT_FLIP; case WINED3D_SWAP_EFFECT_COPY: return D3DSWAPEFFECT_COPY; case WINED3D_SWAP_EFFECT_OVERLAY: return D3DSWAPEFFECT_OVERLAY; case WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL: return D3DSWAPEFFECT_FLIPEX; default: FIXME("Unhandled swap effect %#x.\n", effect); return D3DSWAPEFFECT_FLIP; } } void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, const struct wined3d_swapchain_desc *swapchain_desc, DWORD presentation_interval) { present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width; present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height; present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format); present_parameters->BackBufferCount = swapchain_desc->backbuffer_count; present_parameters->MultiSampleType = swapchain_desc->multisample_type; present_parameters->MultiSampleQuality = swapchain_desc->multisample_quality; present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect); present_parameters->hDeviceWindow = swapchain_desc->device_window; present_parameters->Windowed = swapchain_desc->windowed; present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil; present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format); present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK; present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate; present_parameters->PresentationInterval = presentation_interval; } static enum wined3d_swap_effect wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect) { switch (effect) { case D3DSWAPEFFECT_DISCARD: return WINED3D_SWAP_EFFECT_DISCARD; case D3DSWAPEFFECT_FLIP: return WINED3D_SWAP_EFFECT_SEQUENTIAL; case D3DSWAPEFFECT_COPY: return WINED3D_SWAP_EFFECT_COPY; case D3DSWAPEFFECT_OVERLAY: return WINED3D_SWAP_EFFECT_OVERLAY; case D3DSWAPEFFECT_FLIPEX: return WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL; default: FIXME("Unhandled swap effect %#x.\n", effect); return WINED3D_SWAP_EFFECT_SEQUENTIAL; } } static enum wined3d_swap_interval wined3dswapinterval_from_d3d(DWORD interval) { switch (interval) { case D3DPRESENT_INTERVAL_IMMEDIATE: return WINED3D_SWAP_INTERVAL_IMMEDIATE; case D3DPRESENT_INTERVAL_ONE: return WINED3D_SWAP_INTERVAL_ONE; case D3DPRESENT_INTERVAL_TWO: return WINED3D_SWAP_INTERVAL_TWO; case D3DPRESENT_INTERVAL_THREE: return WINED3D_SWAP_INTERVAL_THREE; case D3DPRESENT_INTERVAL_FOUR: return WINED3D_SWAP_INTERVAL_FOUR; default: FIXME("Unhandled presentation interval %#x.\n", interval); case D3DPRESENT_INTERVAL_DEFAULT: return WINED3D_SWAP_INTERVAL_DEFAULT; } } static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc, const D3DPRESENT_PARAMETERS *present_parameters, BOOL extended) { D3DSWAPEFFECT highest_swapeffect = extended ? D3DSWAPEFFECT_FLIPEX : D3DSWAPEFFECT_COPY; UINT highest_bb_count = extended ? 30 : 3; if (!present_parameters->SwapEffect || present_parameters->SwapEffect > highest_swapeffect) { WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect); return FALSE; } if (present_parameters->BackBufferCount > highest_bb_count || (present_parameters->SwapEffect == D3DSWAPEFFECT_COPY && present_parameters->BackBufferCount > 1)) { WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount); return FALSE; } switch (present_parameters->PresentationInterval) { case D3DPRESENT_INTERVAL_DEFAULT: case D3DPRESENT_INTERVAL_ONE: case D3DPRESENT_INTERVAL_TWO: case D3DPRESENT_INTERVAL_THREE: case D3DPRESENT_INTERVAL_FOUR: case D3DPRESENT_INTERVAL_IMMEDIATE: break; default: WARN("Invalid presentation interval %#x.\n", present_parameters->PresentationInterval); return FALSE; } swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth; swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight; swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat); swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount); swapchain_desc->backbuffer_bind_flags = WINED3D_BIND_RENDER_TARGET; swapchain_desc->multisample_type = present_parameters->MultiSampleType; swapchain_desc->multisample_quality = present_parameters->MultiSampleQuality; swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect); swapchain_desc->device_window = present_parameters->hDeviceWindow; swapchain_desc->windowed = present_parameters->Windowed; swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil; swapchain_desc->auto_depth_stencil_format = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat); swapchain_desc->flags = (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH; if ((present_parameters->Flags & D3DPRESENTFLAG_LOCKABLE_BACKBUFFER) && (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format) /* WINED3DFMT_UNKNOWN creates the swapchain with the current * display format, which is always GDI-compatible. */ || swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN)) swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE; swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz; swapchain_desc->auto_restore_display_mode = TRUE; if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK) FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK); return TRUE; } void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const struct wined3d_caps *wined3d_caps) { static const DWORD ps_minor_version[] = {0, 4, 0, 0}; static const DWORD vs_minor_version[] = {0, 1, 0, 0}; static const DWORD texture_filter_caps = D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC | D3DPTFILTERCAPS_MINFPYRAMIDALQUAD | D3DPTFILTERCAPS_MINFGAUSSIANQUAD| D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT | D3DPTFILTERCAPS_MAGFLINEAR |D3DPTFILTERCAPS_MAGFANISOTROPIC|D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD| D3DPTFILTERCAPS_MAGFGAUSSIANQUAD; caps->DeviceType = (D3DDEVTYPE)wined3d_caps->DeviceType; caps->AdapterOrdinal = wined3d_caps->AdapterOrdinal; caps->Caps = wined3d_caps->Caps; caps->Caps2 = wined3d_caps->Caps2; caps->Caps3 = wined3d_caps->Caps3; caps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE | D3DPRESENT_INTERVAL_ONE; caps->CursorCaps = wined3d_caps->CursorCaps; caps->DevCaps = wined3d_caps->DevCaps; caps->PrimitiveMiscCaps = wined3d_caps->PrimitiveMiscCaps; caps->RasterCaps = wined3d_caps->RasterCaps; caps->ZCmpCaps = wined3d_caps->ZCmpCaps; caps->SrcBlendCaps = wined3d_caps->SrcBlendCaps; caps->DestBlendCaps = wined3d_caps->DestBlendCaps; caps->AlphaCmpCaps = wined3d_caps->AlphaCmpCaps; caps->ShadeCaps = wined3d_caps->ShadeCaps; caps->TextureCaps = wined3d_caps->TextureCaps; caps->TextureFilterCaps = wined3d_caps->TextureFilterCaps; caps->CubeTextureFilterCaps = wined3d_caps->CubeTextureFilterCaps; caps->VolumeTextureFilterCaps = wined3d_caps->VolumeTextureFilterCaps; caps->TextureAddressCaps = wined3d_caps->TextureAddressCaps; caps->VolumeTextureAddressCaps = wined3d_caps->VolumeTextureAddressCaps; caps->LineCaps = wined3d_caps->LineCaps; caps->MaxTextureWidth = wined3d_caps->MaxTextureWidth; caps->MaxTextureHeight = wined3d_caps->MaxTextureHeight; caps->MaxVolumeExtent = wined3d_caps->MaxVolumeExtent; caps->MaxTextureRepeat = wined3d_caps->MaxTextureRepeat; caps->MaxTextureAspectRatio = wined3d_caps->MaxTextureAspectRatio; caps->MaxAnisotropy = wined3d_caps->MaxAnisotropy; caps->MaxVertexW = wined3d_caps->MaxVertexW; caps->GuardBandLeft = wined3d_caps->GuardBandLeft; caps->GuardBandTop = wined3d_caps->GuardBandTop; caps->GuardBandRight = wined3d_caps->GuardBandRight; caps->GuardBandBottom = wined3d_caps->GuardBandBottom; caps->ExtentsAdjust = wined3d_caps->ExtentsAdjust; caps->StencilCaps = wined3d_caps->StencilCaps; caps->FVFCaps = wined3d_caps->FVFCaps; caps->TextureOpCaps = wined3d_caps->TextureOpCaps; caps->MaxTextureBlendStages = wined3d_caps->MaxTextureBlendStages; caps->MaxSimultaneousTextures = wined3d_caps->MaxSimultaneousTextures; caps->VertexProcessingCaps = wined3d_caps->VertexProcessingCaps; caps->MaxActiveLights = wined3d_caps->MaxActiveLights; caps->MaxUserClipPlanes = wined3d_caps->MaxUserClipPlanes; caps->MaxVertexBlendMatrices = wined3d_caps->MaxVertexBlendMatrices; caps->MaxVertexBlendMatrixIndex = wined3d_caps->MaxVertexBlendMatrixIndex; caps->MaxPointSize = wined3d_caps->MaxPointSize; caps->MaxPrimitiveCount = wined3d_caps->MaxPrimitiveCount; caps->MaxVertexIndex = wined3d_caps->MaxVertexIndex; caps->MaxStreams = wined3d_caps->MaxStreams; caps->MaxStreamStride = wined3d_caps->MaxStreamStride; caps->VertexShaderVersion = wined3d_caps->VertexShaderVersion; caps->MaxVertexShaderConst = wined3d_caps->MaxVertexShaderConst; caps->PixelShaderVersion = wined3d_caps->PixelShaderVersion; caps->PixelShader1xMaxValue = wined3d_caps->PixelShader1xMaxValue; caps->DevCaps2 = wined3d_caps->DevCaps2; caps->MaxNpatchTessellationLevel = wined3d_caps->MaxNpatchTessellationLevel; caps->MasterAdapterOrdinal = wined3d_caps->MasterAdapterOrdinal; caps->AdapterOrdinalInGroup = wined3d_caps->AdapterOrdinalInGroup; caps->NumberOfAdaptersInGroup = wined3d_caps->NumberOfAdaptersInGroup; caps->DeclTypes = wined3d_caps->DeclTypes; caps->NumSimultaneousRTs = wined3d_caps->NumSimultaneousRTs; caps->StretchRectFilterCaps = wined3d_caps->StretchRectFilterCaps; caps->VS20Caps.Caps = wined3d_caps->VS20Caps.caps; caps->VS20Caps.DynamicFlowControlDepth = wined3d_caps->VS20Caps.dynamic_flow_control_depth; caps->VS20Caps.NumTemps = wined3d_caps->VS20Caps.temp_count; caps->VS20Caps.StaticFlowControlDepth = wined3d_caps->VS20Caps.static_flow_control_depth; caps->PS20Caps.Caps = wined3d_caps->PS20Caps.caps; caps->PS20Caps.DynamicFlowControlDepth = wined3d_caps->PS20Caps.dynamic_flow_control_depth; caps->PS20Caps.NumTemps = wined3d_caps->PS20Caps.temp_count; caps->PS20Caps.StaticFlowControlDepth = wined3d_caps->PS20Caps.static_flow_control_depth; caps->PS20Caps.NumInstructionSlots = wined3d_caps->PS20Caps.instruction_slot_count; caps->VertexTextureFilterCaps = wined3d_caps->VertexTextureFilterCaps; caps->MaxVShaderInstructionsExecuted = wined3d_caps->MaxVShaderInstructionsExecuted; caps->MaxPShaderInstructionsExecuted = wined3d_caps->MaxPShaderInstructionsExecuted; caps->MaxVertexShader30InstructionSlots = wined3d_caps->MaxVertexShader30InstructionSlots; caps->MaxPixelShader30InstructionSlots = wined3d_caps->MaxPixelShader30InstructionSlots; /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps. */ caps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES; /* Filter wined3d caps. */ caps->TextureFilterCaps &= texture_filter_caps; caps->CubeTextureFilterCaps &= texture_filter_caps; caps->VolumeTextureFilterCaps &= texture_filter_caps; caps->DevCaps &= D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY | D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY| D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP | D3DDEVCAPS_TEXTURENONLOCALVIDMEM| D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES | D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT| D3DDEVCAPS_CANBLTSYSTONONLOCAL | D3DDEVCAPS_HWRASTERIZATION | D3DDEVCAPS_PUREDEVICE | D3DDEVCAPS_QUINTICRTPATCHES | D3DDEVCAPS_RTPATCHES | D3DDEVCAPS_RTPATCHHANDLEZERO | D3DDEVCAPS_NPATCHES; caps->ShadeCaps &= D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_ALPHAGOURAUDBLEND | D3DPSHADECAPS_FOGGOURAUD; caps->RasterCaps &= D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY | D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_WFOG | D3DPRASTERCAPS_ZFOG | D3DPRASTERCAPS_COLORPERSPECTIVE | D3DPRASTERCAPS_SCISSORTEST | D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS | D3DPRASTERCAPS_DEPTHBIAS | D3DPRASTERCAPS_MULTISAMPLE_TOGGLE; caps->DevCaps2 &= D3DDEVCAPS2_STREAMOFFSET | D3DDEVCAPS2_DMAPNPATCH | D3DDEVCAPS2_ADAPTIVETESSRTPATCH | D3DDEVCAPS2_ADAPTIVETESSNPATCH | D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES | D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH| D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET; caps->Caps2 &= D3DCAPS2_FULLSCREENGAMMA | D3DCAPS2_CANCALIBRATEGAMMA | D3DCAPS2_RESERVED | D3DCAPS2_CANMANAGERESOURCE | D3DCAPS2_DYNAMICTEXTURES | D3DCAPS2_CANAUTOGENMIPMAP; caps->VertexProcessingCaps &= D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER | D3DVTXPCAPS_TWEENING | D3DVTXPCAPS_TEXGEN_SPHEREMAP | D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER; caps->TextureCaps &= D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA | D3DPTEXTURECAPS_SQUAREONLY | D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_VOLUMEMAP | D3DPTEXTURECAPS_MIPMAP | D3DPTEXTURECAPS_MIPVOLUMEMAP | D3DPTEXTURECAPS_MIPCUBEMAP | D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV; caps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst); caps->NumSimultaneousRTs = min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs); if (caps->PixelShaderVersion > 3) { caps->PixelShaderVersion = D3DPS_VERSION(3, 0); } else { DWORD major = caps->PixelShaderVersion; caps->PixelShaderVersion = D3DPS_VERSION(major, ps_minor_version[major]); } if (caps->VertexShaderVersion > 3) { caps->VertexShaderVersion = D3DVS_VERSION(3, 0); } else { DWORD major = caps->VertexShaderVersion; caps->VertexShaderVersion = D3DVS_VERSION(major, vs_minor_version[major]); } } static HRESULT WINAPI d3d9_device_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid, void **out) { TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); if (IsEqualGUID(riid, &IID_IDirect3DDevice9) || IsEqualGUID(riid, &IID_IUnknown)) { IDirect3DDevice9Ex_AddRef(iface); *out = iface; return S_OK; } if (IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex. * It doesn't matter with which function the device was created. */ if (!device->d3d_parent->extended) { WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE.\n"); *out = NULL; return E_NOINTERFACE; } IDirect3DDevice9Ex_AddRef(iface); *out = iface; return S_OK; } WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); *out = NULL; return E_NOINTERFACE; } static ULONG WINAPI d3d9_device_AddRef(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); ULONG refcount = InterlockedIncrement(&device->refcount); TRACE("%p increasing refcount to %u.\n", iface, refcount); return refcount; } static ULONG WINAPI DECLSPEC_HOTPATCH d3d9_device_Release(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); ULONG refcount; if (device->in_destruction) return 0; refcount = InterlockedDecrement(&device->refcount); TRACE("%p decreasing refcount to %u.\n", iface, refcount); if (!refcount) { unsigned i; device->in_destruction = TRUE; wined3d_mutex_lock(); for (i = 0; i < device->fvf_decl_count; ++i) { wined3d_vertex_declaration_decref(device->fvf_decls[i].decl); } heap_free(device->fvf_decls); if (device->vertex_buffer) wined3d_buffer_decref(device->vertex_buffer); if (device->index_buffer) wined3d_buffer_decref(device->index_buffer); for (i = 0; i < device->implicit_swapchain_count; ++i) { wined3d_swapchain_decref(device->implicit_swapchains[i]); } heap_free(device->implicit_swapchains); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); IDirect3D9Ex_Release(&device->d3d_parent->IDirect3D9Ex_iface); heap_free(device); } return refcount; } static HRESULT WINAPI d3d9_device_TestCooperativeLevel(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p.\n", iface); TRACE("device state: %#x.\n", device->device_state); if (device->d3d_parent->extended) return D3D_OK; switch (device->device_state) { default: case D3D9_DEVICE_STATE_OK: return D3D_OK; case D3D9_DEVICE_STATE_LOST: return D3DERR_DEVICELOST; case D3D9_DEVICE_STATE_NOT_RESET: return D3DERR_DEVICENOTRESET; } } static UINT WINAPI d3d9_device_GetAvailableTextureMem(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); UINT ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_device_get_available_texture_mem(device->wined3d_device); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d9_device_EvictManagedResources(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p.\n", iface); wined3d_mutex_lock(); wined3d_device_evict_managed_resources(device->wined3d_device); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetDirect3D(IDirect3DDevice9Ex *iface, IDirect3D9 **d3d9) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, d3d9 %p.\n", iface, d3d9); if (!d3d9) return D3DERR_INVALIDCALL; return IDirect3D9Ex_QueryInterface(&device->d3d_parent->IDirect3D9Ex_iface, &IID_IDirect3D9, (void **)d3d9); } static HRESULT WINAPI d3d9_device_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *caps) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_caps wined3d_caps; HRESULT hr; TRACE("iface %p, caps %p.\n", iface, caps); if (!caps) return D3DERR_INVALIDCALL; memset(caps, 0, sizeof(*caps)); wined3d_mutex_lock(); hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps); wined3d_mutex_unlock(); d3dcaps_from_wined3dcaps(caps, &wined3d_caps); return hr; } static HRESULT WINAPI d3d9_device_GetDisplayMode(IDirect3DDevice9Ex *iface, UINT swapchain, D3DDISPLAYMODE *mode) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, swapchain %u, mode %p.\n", iface, swapchain, mode); wined3d_mutex_lock(); hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain, &wined3d_mode, NULL); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); } return hr; } static HRESULT WINAPI d3d9_device_GetCreationParameters(IDirect3DDevice9Ex *iface, D3DDEVICE_CREATION_PARAMETERS *parameters) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, parameters %p.\n", iface, parameters); wined3d_mutex_lock(); wined3d_device_get_creation_parameters(device->wined3d_device, (struct wined3d_device_creation_parameters *)parameters); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetCursorProperties(IDirect3DDevice9Ex *iface, UINT hotspot_x, UINT hotspot_y, IDirect3DSurface9 *bitmap) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface9(bitmap); HRESULT hr; TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n", iface, hotspot_x, hotspot_y, bitmap); if (!bitmap) { WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_cursor_properties(device->wined3d_device, hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx); wined3d_mutex_unlock(); return hr; } static void WINAPI d3d9_device_SetCursorPosition(IDirect3DDevice9Ex *iface, int x, int y, DWORD flags) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags); wined3d_mutex_lock(); wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags); wined3d_mutex_unlock(); } static BOOL WINAPI d3d9_device_ShowCursor(IDirect3DDevice9Ex *iface, BOOL show) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); BOOL ret; TRACE("iface %p, show %#x.\n", iface, show); wined3d_mutex_lock(); ret = wined3d_device_show_cursor(device->wined3d_device, show); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface, D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_swapchain_desc desc; struct d3d9_swapchain *object; unsigned int swap_interval; unsigned int i, count; HRESULT hr; TRACE("iface %p, present_parameters %p, swapchain %p.\n", iface, present_parameters, swapchain); if (!present_parameters->Windowed) { WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); count = wined3d_device_get_swapchain_count(device->wined3d_device); for (i = 0; i < count; ++i) { struct wined3d_swapchain *wined3d_swapchain; wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i); wined3d_swapchain_get_desc(wined3d_swapchain, &desc); if (!desc.windowed) { wined3d_mutex_unlock(); WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } } wined3d_mutex_unlock(); if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters, device->d3d_parent->extended)) return D3DERR_INVALIDCALL; swap_interval = wined3dswapinterval_from_d3d(present_parameters->PresentationInterval); if (SUCCEEDED(hr = d3d9_swapchain_create(device, &desc, swap_interval, &object))) *swapchain = (IDirect3DSwapChain9 *)&object->IDirect3DSwapChain9Ex_iface; present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc, present_parameters->PresentationInterval); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_GetSwapChain(IDirect3DDevice9Ex *iface, UINT swapchain_idx, IDirect3DSwapChain9 **swapchain) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_swapchain *d3d9_swapchain; HRESULT hr; TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain); wined3d_mutex_lock(); if (swapchain_idx < device->implicit_swapchain_count) { d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[swapchain_idx]); *swapchain = (IDirect3DSwapChain9 *)&d3d9_swapchain->IDirect3DSwapChain9Ex_iface; IDirect3DSwapChain9Ex_AddRef(*swapchain); hr = D3D_OK; } else { *swapchain = NULL; hr = D3DERR_INVALIDCALL; } wined3d_mutex_unlock(); return hr; } static UINT WINAPI d3d9_device_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); UINT count; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); count = wined3d_device_get_swapchain_count(device->wined3d_device); wined3d_mutex_unlock(); return count; } static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource) { struct d3d9_vertexbuffer *vertex_buffer; struct d3d9_indexbuffer *index_buffer; struct wined3d_resource_desc desc; IDirect3DBaseTexture9 *texture; struct d3d9_surface *surface; IUnknown *parent; wined3d_resource_get_desc(resource, &desc); if (desc.access & WINED3D_RESOURCE_ACCESS_CPU) return D3D_OK; if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D) { if (desc.bind_flags & WINED3D_BIND_VERTEX_BUFFER) { vertex_buffer = wined3d_resource_get_parent(resource); if (vertex_buffer && vertex_buffer->draw_buffer) return D3D_OK; } if (desc.bind_flags & WINED3D_BIND_INDEX_BUFFER) { index_buffer = wined3d_resource_get_parent(resource); if (index_buffer && index_buffer->draw_buffer) return D3D_OK; } WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource); return D3DERR_INVALIDCALL; } parent = wined3d_resource_get_parent(resource); if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture9, (void **)&texture))) { IDirect3DBaseTexture9_Release(texture); WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource); return D3DERR_INVALIDCALL; } surface = wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource), 0); if (!surface->resource.refcount) return D3D_OK; WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface); return D3DERR_INVALIDCALL; } static HRESULT d3d9_device_get_swapchains(struct d3d9_device *device) { UINT i, new_swapchain_count = wined3d_device_get_swapchain_count(device->wined3d_device); if (!(device->implicit_swapchains = heap_alloc(new_swapchain_count * sizeof(*device->implicit_swapchains)))) return E_OUTOFMEMORY; for (i = 0; i < new_swapchain_count; ++i) { device->implicit_swapchains[i] = wined3d_device_get_swapchain(device->wined3d_device, i); } device->implicit_swapchain_count = new_swapchain_count; return D3D_OK; } static HRESULT d3d9_device_reset(struct d3d9_device *device, D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) { BOOL extended = device->d3d_parent->extended; struct wined3d_swapchain_desc swapchain_desc; struct wined3d_display_mode wined3d_mode; struct wined3d_rendertarget_view *rtv; struct d3d9_swapchain *d3d9_swapchain; unsigned int i; HRESULT hr; if (!extended && device->device_state == D3D9_DEVICE_STATE_LOST) { WARN("App not active, returning D3DERR_DEVICELOST.\n"); return D3DERR_DEVICELOST; } if (mode) { wined3d_mode.width = mode->Width; wined3d_mode.height = mode->Height; wined3d_mode.refresh_rate = mode->RefreshRate; wined3d_mode.format_id = wined3dformat_from_d3dformat(mode->Format); wined3d_mode.scanline_ordering = mode->ScanLineOrdering; } if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters, extended)) return D3DERR_INVALIDCALL; swapchain_desc.flags |= WINED3D_SWAPCHAIN_IMPLICIT; wined3d_mutex_lock(); if (device->vertex_buffer) { wined3d_buffer_decref(device->vertex_buffer); device->vertex_buffer = NULL; device->vertex_buffer_size = 0; } if (device->index_buffer) { wined3d_buffer_decref(device->index_buffer); device->index_buffer = NULL; device->index_buffer_size = 0; } if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc, mode ? &wined3d_mode : NULL, reset_enum_callback, !extended))) { heap_free(device->implicit_swapchains); if (!extended) { device->recording = FALSE; device->auto_mipmaps = 0; wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil); } if (FAILED(hr = d3d9_device_get_swapchains(device))) { device->device_state = D3D9_DEVICE_STATE_NOT_RESET; } else { d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[0]); d3d9_swapchain->swap_interval = wined3dswapinterval_from_d3d(present_parameters->PresentationInterval); wined3d_swapchain_get_desc(d3d9_swapchain->wined3d_swapchain, &swapchain_desc); present_parameters->BackBufferWidth = swapchain_desc.backbuffer_width; present_parameters->BackBufferHeight = swapchain_desc.backbuffer_height; present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc.backbuffer_format); present_parameters->BackBufferCount = swapchain_desc.backbuffer_count; device->device_state = D3D9_DEVICE_STATE_OK; } rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0); device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent(rtv); for (i = 1; i < ARRAY_SIZE(device->render_targets); ++i) device->render_targets[i] = NULL; } else if (!extended) { device->device_state = D3D9_DEVICE_STATE_NOT_RESET; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Reset(IDirect3DDevice9Ex *iface, D3DPRESENT_PARAMETERS *present_parameters) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, present_parameters %p.\n", iface, present_parameters); return d3d9_device_reset(device, present_parameters, NULL); } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_Present(IDirect3DDevice9Ex *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_swapchain *swapchain; unsigned int i; HRESULT hr; TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n", iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region); if (device->device_state != D3D9_DEVICE_STATE_OK) return device->d3d_parent->extended ? S_PRESENT_OCCLUDED : D3DERR_DEVICELOST; if (dirty_region) FIXME("Ignoring dirty_region %p.\n", dirty_region); wined3d_mutex_lock(); for (i = 0; i < device->implicit_swapchain_count; ++i) { swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[i]); if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect, dst_rect, dst_window_override, swapchain->swap_interval, 0))) { wined3d_mutex_unlock(); return hr; } } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetBackBuffer(IDirect3DDevice9Ex *iface, UINT swapchain, UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface9 **backbuffer) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_swapchain *d3d9_swapchain; HRESULT hr; TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n", iface, swapchain, backbuffer_idx, backbuffer_type, backbuffer); /* backbuffer_type is ignored by native. */ /* No need to check for backbuffer == NULL, Windows crashes in that case. */ *backbuffer = NULL; wined3d_mutex_lock(); if (swapchain >= device->implicit_swapchain_count) { wined3d_mutex_unlock(); WARN("Swapchain index %u is out of range, returning D3DERR_INVALIDCALL.\n", swapchain); return D3DERR_INVALIDCALL; } d3d9_swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[swapchain]); hr = IDirect3DSwapChain9Ex_GetBackBuffer(&d3d9_swapchain->IDirect3DSwapChain9Ex_iface, backbuffer_idx, backbuffer_type, backbuffer); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetRasterStatus(IDirect3DDevice9Ex *iface, UINT swapchain, D3DRASTER_STATUS *raster_status) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, swapchain, raster_status); wined3d_mutex_lock(); hr = wined3d_device_get_raster_status(device->wined3d_device, swapchain, (struct wined3d_raster_status *)raster_status); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetDialogBoxMode(IDirect3DDevice9Ex *iface, BOOL enable) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, enable %#x.\n", iface, enable); wined3d_mutex_lock(); hr = wined3d_device_set_dialog_box_mode(device->wined3d_device, enable); wined3d_mutex_unlock(); return hr; } static void WINAPI d3d9_device_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, DWORD flags, const D3DGAMMARAMP *ramp) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, swapchain, flags, ramp); /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ wined3d_mutex_lock(); wined3d_device_set_gamma_ramp(device->wined3d_device, swapchain, flags, (const struct wined3d_gamma_ramp *)ramp); wined3d_mutex_unlock(); } static void WINAPI d3d9_device_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT swapchain, D3DGAMMARAMP *ramp) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, swapchain %u, ramp %p.\n", iface, swapchain, ramp); /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */ wined3d_mutex_lock(); wined3d_device_get_gamma_ramp(device->wined3d_device, swapchain, (struct wined3d_gamma_ramp *)ramp); wined3d_mutex_unlock(); } static HRESULT WINAPI d3d9_device_CreateTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_texture *object; BOOL set_mem = FALSE; HRESULT hr; TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, width, height, levels, usage, format, pool, texture, shared_handle); *texture = NULL; if (shared_handle) { if (!device->d3d_parent->extended) { WARN("Trying to create a shared or user memory texture on a non-ex device.\n"); return E_NOTIMPL; } if (pool == D3DPOOL_SYSTEMMEM) { if (levels != 1) return D3DERR_INVALIDCALL; set_mem = TRUE; } else { if (pool != D3DPOOL_DEFAULT) { WARN("Trying to create a shared texture in pool %#x.\n", pool); return D3DERR_INVALIDCALL; } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); } } if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = texture_init(object, device, width, height, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize texture, hr %#x.\n", hr); heap_free(object); return hr; } if (set_mem) wined3d_texture_update_desc(object->wined3d_texture, width, height, wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0, *shared_handle, 0); TRACE("Created texture %p.\n", object); *texture = (IDirect3DTexture9 *)&object->IDirect3DBaseTexture9_iface; return D3D_OK; } static HRESULT WINAPI d3d9_device_CreateVolumeTexture(IDirect3DDevice9Ex *iface, UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_texture *object; HRESULT hr; TRACE("iface %p, width %u, height %u, depth %u, levels %u, " "usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, width, height, depth, levels, usage, format, pool, texture, shared_handle); *texture = NULL; if (shared_handle) { if (!device->d3d_parent->extended) { WARN("Trying to create a shared volume texture on a non-ex device.\n"); return E_NOTIMPL; } if (pool != D3DPOOL_DEFAULT) { WARN("Trying to create a shared volume texture in pool %#x.\n", pool); return D3DERR_INVALIDCALL; } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); } if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize volume texture, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created volume texture %p.\n", object); *texture = (IDirect3DVolumeTexture9 *)&object->IDirect3DBaseTexture9_iface; return D3D_OK; } static HRESULT WINAPI d3d9_device_CreateCubeTexture(IDirect3DDevice9Ex *iface, UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture9 **texture, HANDLE *shared_handle) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_texture *object; HRESULT hr; TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n", iface, edge_length, levels, usage, format, pool, texture, shared_handle); *texture = NULL; if (shared_handle) { if (!device->d3d_parent->extended) { WARN("Trying to create a shared cube texture on a non-ex device.\n"); return E_NOTIMPL; } if (pool != D3DPOOL_DEFAULT) { WARN("Trying to create a shared cube texture in pool %#x.\n", pool); return D3DERR_INVALIDCALL; } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); } if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize cube texture, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created cube texture %p.\n", object); *texture = (IDirect3DCubeTexture9 *)&object->IDirect3DBaseTexture9_iface; return D3D_OK; } static HRESULT WINAPI d3d9_device_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexbuffer *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n", iface, size, usage, fvf, pool, buffer, shared_handle); if (shared_handle) { if (!device->d3d_parent->extended) { WARN("Trying to create a shared vertex buffer on a non-ex device.\n"); return E_NOTIMPL; } if (pool != D3DPOOL_DEFAULT) { WARN("Trying to create a shared vertex buffer in pool %#x.\n", pool); return D3DERR_NOTAVAILABLE; } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); } if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = vertexbuffer_init(object, device, size, usage, fvf, pool); if (FAILED(hr)) { WARN("Failed to initialize vertex buffer, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created vertex buffer %p.\n", object); *buffer = &object->IDirect3DVertexBuffer9_iface; return D3D_OK; } static HRESULT WINAPI d3d9_device_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_indexbuffer *object; HRESULT hr; TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n", iface, size, usage, format, pool, buffer, shared_handle); if (shared_handle) { if (!device->d3d_parent->extended) { WARN("Trying to create a shared index buffer on a non-ex device.\n"); return E_NOTIMPL; } if (pool != D3DPOOL_DEFAULT) { WARN("Trying to create a shared index buffer in pool %#x.\n", pool); return D3DERR_NOTAVAILABLE; } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); } if (!(object = heap_alloc_zero(sizeof(*object)))) return D3DERR_OUTOFVIDEOMEMORY; hr = indexbuffer_init(object, device, size, usage, format, pool); if (FAILED(hr)) { WARN("Failed to initialize index buffer, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created index buffer %p.\n", object); *buffer = &object->IDirect3DIndexBuffer9_iface; return D3D_OK; } static HRESULT d3d9_device_create_surface(struct d3d9_device *device, unsigned int flags, enum wined3d_format_id format, enum wined3d_multisample_type multisample_type, unsigned int multisample_quality, unsigned int usage, unsigned int bind_flags, unsigned int access, unsigned int width, unsigned int height, void *user_mem, IDirect3DSurface9 **surface) { struct wined3d_resource_desc desc; struct d3d9_surface *surface_impl; struct wined3d_texture *texture; HRESULT hr; TRACE("device %p, flags %#x, format %#x, multisample_type %#x, multisample_quality %u, " "usage %#x, bind_flags %#x, access %#x, width %u, height %u, user_mem %p, surface %p.\n", device, flags, format, multisample_type, multisample_quality, usage, bind_flags, access, width, height, user_mem, surface); desc.resource_type = WINED3D_RTYPE_TEXTURE_2D; desc.format = format; desc.multisample_type = multisample_type; desc.multisample_quality = multisample_quality; desc.usage = usage; desc.bind_flags = bind_flags; desc.access = access; desc.width = width; desc.height = height; desc.depth = 1; desc.size = 0; if (is_gdi_compat_wined3dformat(desc.format)) flags |= WINED3D_TEXTURE_CREATE_GET_DC; wined3d_mutex_lock(); if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc, 1, 1, flags, NULL, NULL, &d3d9_null_wined3d_parent_ops, &texture))) { wined3d_mutex_unlock(); WARN("Failed to create texture, hr %#x.\n", hr); if (hr == WINED3DERR_NOTAVAILABLE) hr = D3DERR_INVALIDCALL; return hr; } surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0); surface_impl->parent_device = &device->IDirect3DDevice9Ex_iface; *surface = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*surface); if (user_mem) wined3d_texture_update_desc(texture, width, height, desc.format, multisample_type, multisample_quality, user_mem, 0); wined3d_texture_decref(texture); wined3d_mutex_unlock(); return D3D_OK; } BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) { switch (format) { case WINED3DFMT_B8G8R8A8_UNORM: case WINED3DFMT_B8G8R8X8_UNORM: case WINED3DFMT_B5G6R5_UNORM: case WINED3DFMT_B5G5R5X1_UNORM: case WINED3DFMT_B5G5R5A1_UNORM: case WINED3DFMT_B8G8R8_UNORM: return TRUE; default: return FALSE; } } static HRESULT WINAPI d3d9_device_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); unsigned int access = WINED3D_RESOURCE_ACCESS_GPU; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" "lockable %#x, surface %p, shared_handle %p.\n", iface, width, height, format, multisample_type, multisample_quality, lockable, surface, shared_handle); *surface = NULL; if (shared_handle) { if (!device->d3d_parent->extended) { WARN("Trying to create a shared render target on a non-ex device.\n"); return E_NOTIMPL; } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); } if (lockable) access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; return d3d9_device_create_surface(device, 0, wined3dformat_from_d3dformat(format), multisample_type, multisample_quality, 0, WINED3D_BIND_RENDER_TARGET, access, width, height, NULL, surface); } static HRESULT WINAPI d3d9_device_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); DWORD flags = 0; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n" "discard %#x, surface %p, shared_handle %p.\n", iface, width, height, format, multisample_type, multisample_quality, discard, surface, shared_handle); *surface = NULL; if (shared_handle) { if (!device->d3d_parent->extended) { WARN("Trying to create a shared depth stencil on a non-ex device.\n"); return E_NOTIMPL; } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); } if (discard) flags |= WINED3D_TEXTURE_CREATE_DISCARD; return d3d9_device_create_surface(device, flags, wined3dformat_from_d3dformat(format), multisample_type, multisample_quality, 0, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RESOURCE_ACCESS_GPU, width, height, NULL, surface); } static HRESULT WINAPI d3d9_device_UpdateSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface, const RECT *src_rect, IDirect3DSurface9 *dst_surface, const POINT *dst_point) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface); struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface); struct wined3d_sub_resource_desc src_desc, dst_desc; struct wined3d_box src_box; HRESULT hr; TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_point %p.\n", iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, dst_point); wined3d_mutex_lock(); wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc); wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc); if (src_desc.format != dst_desc.format) { wined3d_mutex_unlock(); WARN("Surface formats (%#x/%#x) don't match.\n", d3dformat_from_wined3dformat(src_desc.format), d3dformat_from_wined3dformat(dst_desc.format)); return D3DERR_INVALIDCALL; } if (src_rect) wined3d_box_set(&src_box, src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1); else wined3d_box_set(&src_box, 0, 0, src_desc.width, src_desc.height, 0, 1); hr = wined3d_device_copy_sub_resource_region(device->wined3d_device, wined3d_texture_get_resource(dst->wined3d_texture), dst->sub_resource_idx, dst_point ? dst_point->x : 0, dst_point ? dst_point->y : 0, 0, wined3d_texture_get_resource(src->wined3d_texture), src->sub_resource_idx, &src_box, 0); if (SUCCEEDED(hr) && dst->texture) d3d9_texture_flag_auto_gen_mipmap(dst->texture); wined3d_mutex_unlock(); if (FAILED(hr)) return D3DERR_INVALIDCALL; return hr; } static HRESULT WINAPI d3d9_device_UpdateTexture(IDirect3DDevice9Ex *iface, IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_texture *src_impl, *dst_impl; HRESULT hr; TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture); src_impl = unsafe_impl_from_IDirect3DBaseTexture9(src_texture); dst_impl = unsafe_impl_from_IDirect3DBaseTexture9(dst_texture); wined3d_mutex_lock(); hr = wined3d_device_update_texture(device->wined3d_device, src_impl->wined3d_texture, dst_impl->wined3d_texture); if (SUCCEEDED(hr)) d3d9_texture_flag_auto_gen_mipmap(dst_impl); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetRenderTargetData(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *render_target, IDirect3DSurface9 *dst_surface) { struct d3d9_surface *rt_impl = unsafe_impl_from_IDirect3DSurface9(render_target); struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface); struct wined3d_sub_resource_desc wined3d_desc; RECT dst_rect, src_rect; HRESULT hr; TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, render_target, dst_surface); if (!render_target || !dst_surface) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); wined3d_texture_get_sub_resource_desc(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &wined3d_desc); SetRect(&dst_rect, 0, 0, wined3d_desc.width, wined3d_desc.height); wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &wined3d_desc); SetRect(&src_rect, 0, 0, wined3d_desc.width, wined3d_desc.height); /* TODO: Check surface sizes, pools, etc. */ if (wined3d_desc.multisample_type) hr = D3DERR_INVALIDCALL; else hr = wined3d_texture_blt(dst_impl->wined3d_texture, dst_impl->sub_resource_idx, &dst_rect, rt_impl->wined3d_texture, rt_impl->sub_resource_idx, &src_rect, 0, NULL, WINED3D_TEXF_POINT); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetFrontBufferData(IDirect3DDevice9Ex *iface, UINT swapchain, IDirect3DSurface9 *dst_surface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *dst_impl = unsafe_impl_from_IDirect3DSurface9(dst_surface); HRESULT hr = D3DERR_INVALIDCALL; TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, swapchain, dst_surface); wined3d_mutex_lock(); if (swapchain < device->implicit_swapchain_count) hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchains[swapchain], dst_impl->wined3d_texture, dst_impl->sub_resource_idx); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface, const RECT *src_rect, IDirect3DSurface9 *dst_surface, const RECT *dst_rect, D3DTEXTUREFILTERTYPE filter) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *src = unsafe_impl_from_IDirect3DSurface9(src_surface); struct d3d9_surface *dst = unsafe_impl_from_IDirect3DSurface9(dst_surface); struct wined3d_sub_resource_desc src_desc, dst_desc; HRESULT hr = D3DERR_INVALIDCALL; RECT d, s; TRACE("iface %p, src_surface %p, src_rect %s, dst_surface %p, dst_rect %s, filter %#x.\n", iface, src_surface, wine_dbgstr_rect(src_rect), dst_surface, wine_dbgstr_rect(dst_rect), filter); wined3d_mutex_lock(); wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &dst_desc); if (!dst_rect) { SetRect(&d, 0, 0, dst_desc.width, dst_desc.height); dst_rect = &d; } wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &src_desc); if (!src_rect) { SetRect(&s, 0, 0, src_desc.width, src_desc.height); src_rect = &s; } if (dst_desc.access & WINED3D_RESOURCE_ACCESS_CPU) { WARN("Destination resource is not in DEFAULT pool.\n"); goto done; } if (src_desc.access & WINED3D_RESOURCE_ACCESS_CPU) { WARN("Source resource is not in DEFAULT pool.\n"); goto done; } if (dst->texture && !(dst_desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_DEPTH_STENCIL))) { WARN("Destination is a regular texture.\n"); goto done; } if (src_desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL) { if (device->in_scene) { WARN("Rejecting depth / stencil blit while in scene.\n"); goto done; } if (src_rect->left || src_rect->top || src_rect->right != src_desc.width || src_rect->bottom != src_desc.height) { WARN("Rejecting depth / stencil blit with invalid source rect %s.\n", wine_dbgstr_rect(src_rect)); goto done; } if (dst_rect->left || dst_rect->top || dst_rect->right != dst_desc.width || dst_rect->bottom != dst_desc.height) { WARN("Rejecting depth / stencil blit with invalid destination rect %s.\n", wine_dbgstr_rect(dst_rect)); goto done; } if (src_desc.width != dst_desc.width || src_desc.height != dst_desc.height) { WARN("Rejecting depth / stencil blit with mismatched surface sizes.\n"); goto done; } } hr = wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, dst_rect, src->wined3d_texture, src->sub_resource_idx, src_rect, 0, NULL, filter); if (hr == WINEDDERR_INVALIDRECT) hr = D3DERR_INVALIDCALL; if (SUCCEEDED(hr) && dst->texture) d3d9_texture_flag_auto_gen_mipmap(dst->texture); done: wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *surface, const RECT *rect, D3DCOLOR color) { const struct wined3d_color c = { ((color >> 16) & 0xff) / 255.0f, ((color >> 8) & 0xff) / 255.0f, (color & 0xff) / 255.0f, ((color >> 24) & 0xff) / 255.0f, }; struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface); struct wined3d_sub_resource_desc desc; struct wined3d_rendertarget_view *rtv; HRESULT hr; TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color); if (!surface) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl->wined3d_texture, surface_impl->sub_resource_idx, &desc))) { wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } if (desc.access & WINED3D_RESOURCE_ACCESS_CPU) { wined3d_mutex_unlock(); WARN("Colour fills are not allowed on surfaces with resource access %#x.\n", desc.access); return D3DERR_INVALIDCALL; } if ((desc.bind_flags & (WINED3D_BIND_RENDER_TARGET | WINED3D_BIND_SHADER_RESOURCE)) == WINED3D_BIND_SHADER_RESOURCE) { wined3d_mutex_unlock(); WARN("Colorfill is not allowed on non-RT textures, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } if (desc.bind_flags & WINED3D_BIND_DEPTH_STENCIL) { wined3d_mutex_unlock(); WARN("Colorfill is not allowed on depth stencil surfaces, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } rtv = d3d9_surface_acquire_rendertarget_view(surface_impl); hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, rtv, rect, WINED3DCLEAR_TARGET, &c, 0.0f, 0); d3d9_surface_release_rendertarget_view(surface_impl, rtv); if (SUCCEEDED(hr) && surface_impl->texture) d3d9_texture_flag_auto_gen_mipmap(surface_impl->texture); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); unsigned int usage, access; void *user_mem = NULL; TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n", iface, width, height, format, pool, surface, shared_handle); *surface = NULL; if (pool == D3DPOOL_MANAGED) { WARN("Attempting to create a managed offscreen plain surface.\n"); return D3DERR_INVALIDCALL; } if (shared_handle) { if (!device->d3d_parent->extended) { WARN("Trying to create a shared or user memory surface on a non-ex device.\n"); return E_NOTIMPL; } if (pool == D3DPOOL_SYSTEMMEM) user_mem = *shared_handle; else { if (pool != D3DPOOL_DEFAULT) { WARN("Trying to create a shared surface in pool %#x.\n", pool); return D3DERR_INVALIDCALL; } FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); } } usage = 0; if (pool == D3DPOOL_SCRATCH) usage |= WINED3DUSAGE_SCRATCH; access = wined3daccess_from_d3dpool(pool, usage) | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; return d3d9_device_create_surface(device, 0, wined3dformat_from_d3dformat(format), WINED3D_MULTISAMPLE_NONE, 0, usage, 0, access, width, height, user_mem, surface); } static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 *surface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *surface_impl = unsafe_impl_from_IDirect3DSurface9(surface); struct wined3d_rendertarget_view *rtv; HRESULT hr; TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface); if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS) { WARN("Invalid index %u specified.\n", idx); return D3DERR_INVALIDCALL; } if (!idx && !surface_impl) { WARN("Trying to set render target 0 to NULL.\n"); return D3DERR_INVALIDCALL; } if (surface_impl && d3d9_surface_get_device(surface_impl) != device) { WARN("Render target surface does not match device.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); rtv = surface_impl ? d3d9_surface_acquire_rendertarget_view(surface_impl) : NULL; hr = wined3d_device_set_rendertarget_view(device->wined3d_device, idx, rtv, TRUE); d3d9_surface_release_rendertarget_view(surface_impl, rtv); if (SUCCEEDED(hr)) device->render_targets[idx] = surface_impl; wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWORD idx, IDirect3DSurface9 **surface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_rendertarget_view *wined3d_rtv; struct d3d9_surface *surface_impl; HRESULT hr = D3D_OK; TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface); if (!surface) return D3DERR_INVALIDCALL; if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS) { WARN("Invalid index %u specified.\n", idx); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, idx))) { /* We want the sub resource parent here, since the view itself may be * internal to wined3d and may not have a parent. */ surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv); *surface = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*surface); } else { hr = D3DERR_NOTFOUND; *surface = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *depth_stencil) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_surface *ds_impl = unsafe_impl_from_IDirect3DSurface9(depth_stencil); struct wined3d_rendertarget_view *rtv; HRESULT hr; TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil); wined3d_mutex_lock(); rtv = ds_impl ? d3d9_surface_acquire_rendertarget_view(ds_impl) : NULL; hr = wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv); d3d9_surface_release_rendertarget_view(ds_impl, rtv); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetDepthStencilSurface(IDirect3DDevice9Ex *iface, IDirect3DSurface9 **depth_stencil) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_rendertarget_view *wined3d_dsv; struct d3d9_surface *surface_impl; HRESULT hr = D3D_OK; TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil); if (!depth_stencil) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device))) { /* We want the sub resource parent here, since the view itself may be * internal to wined3d and may not have a parent. */ surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv); *depth_stencil = &surface_impl->IDirect3DSurface9_iface; IDirect3DSurface9_AddRef(*depth_stencil); } else { hr = D3DERR_NOTFOUND; *depth_stencil = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_BeginScene(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_device_begin_scene(device->wined3d_device))) device->in_scene = TRUE; wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_EndScene(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_device_end_scene(device->wined3d_device))) device->in_scene = FALSE; wined3d_mutex_unlock(); return hr; } static void d3d9_rts_flag_auto_gen_mipmap(struct d3d9_device *device) { unsigned int i; for (i = 0; i < ARRAY_SIZE(device->render_targets); ++i) { struct d3d9_surface *surface = device->render_targets[i]; if (surface && surface->texture) d3d9_texture_flag_auto_gen_mipmap(surface->texture); } } static HRESULT WINAPI d3d9_device_Clear(IDirect3DDevice9Ex *iface, DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_color c; HRESULT hr; TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n", iface, rect_count, rects, flags, color, z, stencil); if (rect_count && !rects) { WARN("count %u with NULL rects.\n", rect_count); rect_count = 0; } wined3d_color_from_d3dcolor(&c, color); wined3d_mutex_lock(); hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil); if (SUCCEEDED(hr)) d3d9_rts_flag_auto_gen_mipmap(device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_MultiplyTransform(IDirect3DDevice9Ex *iface, D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix); /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */ wined3d_mutex_lock(); wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetViewport(IDirect3DDevice9Ex *iface, const D3DVIEWPORT9 *viewport) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_viewport vp; TRACE("iface %p, viewport %p.\n", iface, viewport); vp.x = viewport->X; vp.y = viewport->Y; vp.width = viewport->Width; vp.height = viewport->Height; vp.min_z = viewport->MinZ; vp.max_z = viewport->MaxZ; wined3d_mutex_lock(); wined3d_device_set_viewports(device->wined3d_device, 1, &vp); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetViewport(IDirect3DDevice9Ex *iface, D3DVIEWPORT9 *viewport) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_viewport wined3d_viewport; TRACE("iface %p, viewport %p.\n", iface, viewport); wined3d_mutex_lock(); wined3d_device_get_viewports(device->wined3d_device, NULL, &wined3d_viewport); wined3d_mutex_unlock(); viewport->X = wined3d_viewport.x; viewport->Y = wined3d_viewport.y; viewport->Width = wined3d_viewport.width; viewport->Height = wined3d_viewport.height; viewport->MinZ = wined3d_viewport.min_z; viewport->MaxZ = wined3d_viewport.max_z; return D3D_OK; } static HRESULT WINAPI d3d9_device_SetMaterial(IDirect3DDevice9Ex *iface, const D3DMATERIAL9 *material) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, material %p.\n", iface, material); /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetMaterial(IDirect3DDevice9Ex *iface, D3DMATERIAL9 *material) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, material %p.\n", iface, material); /* Note: D3DMATERIAL9 is compatible with struct wined3d_material. */ wined3d_mutex_lock(); wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetLight(IDirect3DDevice9Ex *iface, DWORD index, const D3DLIGHT9 *light) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, index, light); /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetLight(IDirect3DDevice9Ex *iface, DWORD index, D3DLIGHT9 *light) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, light %p.\n", iface, index, light); /* Note: D3DLIGHT9 is compatible with struct wined3d_light. */ wined3d_mutex_lock(); hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_LightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL enable) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable); wined3d_mutex_lock(); hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD index, BOOL *enable) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, enable %p.\n", iface, index, enable); wined3d_mutex_lock(); hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, const float *plane) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); index = min(index, device->max_user_clip_planes - 1); wined3d_mutex_lock(); hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD index, float *plane) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, index %u, plane %p.\n", iface, index, plane); index = min(index, device->max_user_clip_planes - 1); wined3d_mutex_lock(); hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetRenderState(IDirect3DDevice9Ex *iface, D3DRENDERSTATETYPE state, DWORD value) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_color factor; TRACE("iface %p, state %#x, value %#x.\n", iface, state, value); if (state == D3DRS_BLENDFACTOR) { wined3d_color_from_d3dcolor(&factor, value); wined3d_mutex_lock(); wined3d_device_set_blend_state(device->wined3d_device, NULL, &factor); wined3d_mutex_unlock(); return D3D_OK; } wined3d_mutex_lock(); wined3d_device_set_render_state(device->wined3d_device, state, value); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetRenderState(IDirect3DDevice9Ex *iface, D3DRENDERSTATETYPE state, DWORD *value) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_color factor; TRACE("iface %p, state %#x, value %p.\n", iface, state, value); if (state == D3DRS_BLENDFACTOR) { wined3d_mutex_lock(); wined3d_device_get_blend_state(device->wined3d_device, &factor); wined3d_mutex_unlock(); *value = D3DCOLOR_COLORVALUE(factor.r, factor.g, factor.b, factor.a); return D3D_OK; } wined3d_mutex_lock(); *value = wined3d_device_get_render_state(device->wined3d_device, state); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_CreateStateBlock(IDirect3DDevice9Ex *iface, D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_stateblock *object; HRESULT hr; TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock); if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE) { WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); if (device->recording) { wined3d_mutex_unlock(); WARN("Trying to create a stateblock while recording, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } wined3d_mutex_unlock(); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; hr = stateblock_init(object, device, type, NULL); if (FAILED(hr)) { WARN("Failed to initialize stateblock, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created stateblock %p.\n", object); *stateblock = &object->IDirect3DStateBlock9_iface; return D3D_OK; } static HRESULT WINAPI d3d9_device_BeginStateBlock(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); if (SUCCEEDED(hr = wined3d_device_begin_stateblock(device->wined3d_device))) device->recording = TRUE; wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_stateblock *wined3d_stateblock; struct d3d9_stateblock *object; HRESULT hr; TRACE("iface %p, stateblock %p.\n", iface, stateblock); wined3d_mutex_lock(); hr = wined3d_device_end_stateblock(device->wined3d_device, &wined3d_stateblock); wined3d_mutex_unlock(); if (FAILED(hr)) { WARN("Failed to end the state block, hr %#x.\n", hr); return hr; } device->recording = FALSE; if (!(object = heap_alloc_zero(sizeof(*object)))) { wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } hr = stateblock_init(object, device, 0, wined3d_stateblock); if (FAILED(hr)) { WARN("Failed to initialize stateblock, hr %#x.\n", hr); wined3d_mutex_lock(); wined3d_stateblock_decref(wined3d_stateblock); wined3d_mutex_unlock(); heap_free(object); return hr; } TRACE("Created stateblock %p.\n", object); *stateblock = &object->IDirect3DStateBlock9_iface; return D3D_OK; } static HRESULT WINAPI d3d9_device_SetClipStatus(IDirect3DDevice9Ex *iface, const D3DCLIPSTATUS9 *clip_status) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, clip_status); wined3d_mutex_lock(); hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetClipStatus(IDirect3DDevice9Ex *iface, D3DCLIPSTATUS9 *clip_status) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, clip_status %p.\n", iface, clip_status); wined3d_mutex_lock(); hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 **texture) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_texture *wined3d_texture = NULL; struct d3d9_texture *texture_impl; TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); if (!texture) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage))) { texture_impl = wined3d_texture_get_parent(wined3d_texture); *texture = &texture_impl->IDirect3DBaseTexture9_iface; IDirect3DBaseTexture9_AddRef(*texture); } else { *texture = NULL; } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage, IDirect3DBaseTexture9 *texture) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_texture *texture_impl; TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture); texture_impl = unsafe_impl_from_IDirect3DBaseTexture9(texture); wined3d_mutex_lock(); wined3d_device_set_texture(device->wined3d_device, stage, texture_impl ? texture_impl->wined3d_texture : NULL); if (!device->recording) { unsigned int i = stage < 16 || (stage >= D3DVERTEXTEXTURESAMPLER0 && stage <= D3DVERTEXTEXTURESAMPLER3) ? stage < 16 ? stage : stage - D3DVERTEXTEXTURESAMPLER0 + 16 : ~0u; if (i < D3D9_MAX_TEXTURE_UNITS) { if (texture_impl && texture_impl->usage & D3DUSAGE_AUTOGENMIPMAP) device->auto_mipmaps |= 1u << i; else device->auto_mipmaps &= ~(1u << i); } } wined3d_mutex_unlock(); return D3D_OK; } static const enum wined3d_texture_stage_state tss_lookup[] = { WINED3D_TSS_INVALID, /* 0, unused */ WINED3D_TSS_COLOR_OP, /* 1, D3DTSS_COLOROP */ WINED3D_TSS_COLOR_ARG1, /* 2, D3DTSS_COLORARG1 */ WINED3D_TSS_COLOR_ARG2, /* 3, D3DTSS_COLORARG2 */ WINED3D_TSS_ALPHA_OP, /* 4, D3DTSS_ALPHAOP */ WINED3D_TSS_ALPHA_ARG1, /* 5, D3DTSS_ALPHAARG1 */ WINED3D_TSS_ALPHA_ARG2, /* 6, D3DTSS_ALPHAARG2 */ WINED3D_TSS_BUMPENV_MAT00, /* 7, D3DTSS_BUMPENVMAT00 */ WINED3D_TSS_BUMPENV_MAT01, /* 8, D3DTSS_BUMPENVMAT01 */ WINED3D_TSS_BUMPENV_MAT10, /* 9, D3DTSS_BUMPENVMAT10 */ WINED3D_TSS_BUMPENV_MAT11, /* 10, D3DTSS_BUMPENVMAT11 */ WINED3D_TSS_TEXCOORD_INDEX, /* 11, D3DTSS_TEXCOORDINDEX */ WINED3D_TSS_INVALID, /* 12, unused */ WINED3D_TSS_INVALID, /* 13, unused */ WINED3D_TSS_INVALID, /* 14, unused */ WINED3D_TSS_INVALID, /* 15, unused */ WINED3D_TSS_INVALID, /* 16, unused */ WINED3D_TSS_INVALID, /* 17, unused */ WINED3D_TSS_INVALID, /* 18, unused */ WINED3D_TSS_INVALID, /* 19, unused */ WINED3D_TSS_INVALID, /* 20, unused */ WINED3D_TSS_INVALID, /* 21, unused */ WINED3D_TSS_BUMPENV_LSCALE, /* 22, D3DTSS_BUMPENVLSCALE */ WINED3D_TSS_BUMPENV_LOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */ WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */ WINED3D_TSS_INVALID, /* 25, unused */ WINED3D_TSS_COLOR_ARG0, /* 26, D3DTSS_COLORARG0 */ WINED3D_TSS_ALPHA_ARG0, /* 27, D3DTSS_ALPHAARG0 */ WINED3D_TSS_RESULT_ARG, /* 28, D3DTSS_RESULTARG */ WINED3D_TSS_INVALID, /* 29, unused */ WINED3D_TSS_INVALID, /* 30, unused */ WINED3D_TSS_INVALID, /* 31, unused */ WINED3D_TSS_CONSTANT, /* 32, D3DTSS_CONSTANT */ }; static HRESULT WINAPI d3d9_device_GetTextureStageState(IDirect3DDevice9Ex *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD *value) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, state, value); if (state >= ARRAY_SIZE(tss_lookup)) { WARN("Invalid state %#x passed.\n", state); return D3D_OK; } wined3d_mutex_lock(); *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, tss_lookup[state]); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetTextureStageState(IDirect3DDevice9Ex *iface, DWORD stage, D3DTEXTURESTAGESTATETYPE state, DWORD value) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, state, value); if (state >= ARRAY_SIZE(tss_lookup)) { WARN("Invalid state %#x passed.\n", state); return D3D_OK; } wined3d_mutex_lock(); wined3d_device_set_texture_stage_state(device->wined3d_device, stage, tss_lookup[state], value); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD *value) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, sampler, state, value); wined3d_mutex_lock(); *value = wined3d_device_get_sampler_state(device->wined3d_device, sampler, state); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_SetSamplerState(IDirect3DDevice9Ex *iface, DWORD sampler, D3DSAMPLERSTATETYPE state, DWORD value) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, sampler, state, value); wined3d_mutex_lock(); wined3d_device_set_sampler_state(device->wined3d_device, sampler, state, value); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_ValidateDevice(IDirect3DDevice9Ex *iface, DWORD *pass_count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, pass_count %p.\n", iface, pass_count); wined3d_mutex_lock(); hr = wined3d_device_validate_device(device->wined3d_device, pass_count); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT palette_idx, const PALETTEENTRY *entries) { WARN("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries); /* The d3d9 palette API is non-functional on Windows. Getters and setters are implemented, * and some drivers allow the creation of P8 surfaces. These surfaces can be copied to * other P8 surfaces with StretchRect, but cannot be converted to (A)RGB. * * Some older(dx7) cards may have support for P8 textures, but games cannot rely on this. */ return D3D_OK; } static HRESULT WINAPI d3d9_device_GetPaletteEntries(IDirect3DDevice9Ex *iface, UINT palette_idx, PALETTEENTRY *entries) { FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3d9_device_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT palette_idx) { WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface, UINT *palette_idx) { FIXME("iface %p, palette_idx %p.\n", iface, palette_idx); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3d9_device_SetScissorRect(IDirect3DDevice9Ex *iface, const RECT *rect) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, rect %p.\n", iface, rect); wined3d_mutex_lock(); wined3d_device_set_scissor_rects(device->wined3d_device, 1, rect); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *rect) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, rect %p.\n", iface, rect); wined3d_mutex_lock(); wined3d_device_get_scissor_rects(device->wined3d_device, NULL, rect); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface, BOOL software) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, software %#x.\n", iface, software); wined3d_mutex_lock(); wined3d_device_set_software_vertex_processing(device->wined3d_device, software); wined3d_mutex_unlock(); return D3D_OK; } static BOOL WINAPI d3d9_device_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); BOOL ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_device_get_software_vertex_processing(device->wined3d_device); wined3d_mutex_unlock(); return ret; } static HRESULT WINAPI d3d9_device_SetNPatchMode(IDirect3DDevice9Ex *iface, float segment_count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, segment_count %.8e.\n", iface, segment_count); wined3d_mutex_lock(); hr = wined3d_device_set_npatch_mode(device->wined3d_device, segment_count); wined3d_mutex_unlock(); return hr; } static float WINAPI d3d9_device_GetNPatchMode(IDirect3DDevice9Ex *iface) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); float ret; TRACE("iface %p.\n", iface); wined3d_mutex_lock(); ret = wined3d_device_get_npatch_mode(device->wined3d_device); wined3d_mutex_unlock(); return ret; } /* wined3d critical section must be taken by the caller. */ static void d3d9_generate_auto_mipmaps(struct d3d9_device *device) { struct wined3d_texture *texture; unsigned int i, stage, map; map = device->auto_mipmaps; while (map) { i = wined3d_bit_scan(&map); stage = i >= 16 ? i - 16 + D3DVERTEXTEXTURESAMPLER0 : i; if ((texture = wined3d_device_get_texture(device->wined3d_device, stage))) d3d9_texture_gen_auto_mipmap(wined3d_texture_get_parent(texture)); } } static void d3d9_device_upload_sysmem_vertex_buffers(struct d3d9_device *device, int base_vertex, unsigned int start_vertex, unsigned int vertex_count) { struct wined3d_vertex_declaration *wined3d_decl; struct wined3d_box box = {0, 0, 0, 1, 0, 1}; struct d3d9_vertexbuffer *d3d9_buffer; struct wined3d_resource *dst_resource; struct d3d9_vertex_declaration *decl; unsigned int i, offset, stride, map; struct wined3d_buffer *dst_buffer; struct wined3d_resource_desc desc; HRESULT hr; if (!device->sysmem_vb) return; wined3d_decl = wined3d_device_get_vertex_declaration(device->wined3d_device); if (!wined3d_decl) return; if (base_vertex >= 0 || start_vertex >= -base_vertex) start_vertex += base_vertex; else FIXME("System memory vertex data offset is negative.\n"); decl = wined3d_vertex_declaration_get_parent(wined3d_decl); map = decl->stream_map & device->sysmem_vb; while (map) { i = wined3d_bit_scan(&map); if (FAILED(hr = wined3d_device_get_stream_source(device->wined3d_device, i, &dst_buffer, &offset, &stride))) ERR("Failed to get stream source.\n"); d3d9_buffer = wined3d_buffer_get_parent(dst_buffer); dst_resource = wined3d_buffer_get_resource(dst_buffer); wined3d_resource_get_desc(dst_resource, &desc); box.left = offset + start_vertex * stride; box.right = min(box.left + vertex_count * stride, desc.size); if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device, dst_resource, 0, box.left, 0, 0, wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0))) ERR("Failed to update buffer.\n"); } } static void d3d9_device_upload_sysmem_index_buffer(struct d3d9_device *device, unsigned int start_idx, unsigned int idx_count) { struct wined3d_box box = {0, 0, 0, 1, 0, 1}; struct wined3d_resource *dst_resource; struct d3d9_indexbuffer *d3d9_buffer; struct wined3d_buffer *dst_buffer; struct wined3d_resource_desc desc; enum wined3d_format_id format; unsigned int offset, idx_size; HRESULT hr; if (!device->sysmem_ib) return; if (!(dst_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &format, &offset))) ERR("Failed to get index buffer.\n"); d3d9_buffer = wined3d_buffer_get_parent(dst_buffer); dst_resource = wined3d_buffer_get_resource(dst_buffer); wined3d_resource_get_desc(dst_resource, &desc); idx_size = format == WINED3DFMT_R16_UINT ? 2 : 4; box.left = offset + start_idx * idx_size; box.right = min(box.left + idx_count * idx_size, desc.size); if (FAILED(hr = wined3d_device_copy_sub_resource_region(device->wined3d_device, dst_resource, 0, box.left, 0, 0, wined3d_buffer_get_resource(d3d9_buffer->wined3d_buffer), 0, &box, 0))) ERR("Failed to update buffer.\n"); } static HRESULT WINAPI d3d9_device_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); unsigned int vertex_count; HRESULT hr; TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n", iface, primitive_type, start_vertex, primitive_count); wined3d_mutex_lock(); if (!device->has_vertex_declaration) { wined3d_mutex_unlock(); WARN("Called without a valid vertex declaration set.\n"); return D3DERR_INVALIDCALL; } vertex_count = vertex_count_from_primitive_count(primitive_type, primitive_count); d3d9_device_upload_sysmem_vertex_buffers(device, 0, start_vertex, vertex_count); d3d9_generate_auto_mipmaps(device); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count); if (SUCCEEDED(hr)) d3d9_rts_flag_auto_gen_mipmap(device); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE primitive_type, INT base_vertex_idx, UINT min_vertex_idx, UINT vertex_count, UINT start_idx, UINT primitive_count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); unsigned int index_count; HRESULT hr; TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u, " "vertex_count %u, start_idx %u, primitive_count %u.\n", iface, primitive_type, base_vertex_idx, min_vertex_idx, vertex_count, start_idx, primitive_count); wined3d_mutex_lock(); if (!device->has_vertex_declaration) { wined3d_mutex_unlock(); WARN("Called without a valid vertex declaration set.\n"); return D3DERR_INVALIDCALL; } index_count = vertex_count_from_primitive_count(primitive_type, primitive_count); d3d9_device_upload_sysmem_vertex_buffers(device, base_vertex_idx, min_vertex_idx, vertex_count); d3d9_device_upload_sysmem_index_buffer(device, start_idx, index_count); d3d9_generate_auto_mipmaps(device); wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx, index_count); if (SUCCEEDED(hr)) d3d9_rts_flag_auto_gen_mipmap(device); wined3d_mutex_unlock(); return hr; } /* The caller is responsible for wined3d locking */ static HRESULT d3d9_device_prepare_vertex_buffer(struct d3d9_device *device, UINT min_size) { HRESULT hr; if (device->vertex_buffer_size < min_size || !device->vertex_buffer) { UINT size = max(device->vertex_buffer_size * 2, min_size); struct wined3d_buffer_desc desc; struct wined3d_buffer *buffer; TRACE("Growing vertex buffer to %u bytes.\n", size); desc.byte_width = size; desc.usage = WINED3DUSAGE_DYNAMIC; desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER; desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W; desc.misc_flags = 0; desc.structure_byte_stride = 0; if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer))) { ERR("Failed to create vertex buffer, hr %#x.\n", hr); return hr; } if (device->vertex_buffer) wined3d_buffer_decref(device->vertex_buffer); device->vertex_buffer = buffer; device->vertex_buffer_size = size; device->vertex_buffer_pos = 0; } return D3D_OK; } static HRESULT WINAPI d3d9_device_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data, UINT stride) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; UINT size = vtx_count * stride; struct wined3d_resource *vb; UINT vb_pos, align; TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n", iface, primitive_type, primitive_count, data, stride); if (!stride) { WARN("stride is 0, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } if (!primitive_count) { WARN("primitive_count is 0, returning D3D_OK.\n"); return D3D_OK; } wined3d_mutex_lock(); if (!device->has_vertex_declaration) { wined3d_mutex_unlock(); WARN("Called without a valid vertex declaration set.\n"); return D3DERR_INVALIDCALL; } hr = d3d9_device_prepare_vertex_buffer(device, size); if (FAILED(hr)) goto done; vb_pos = device->vertex_buffer_pos; align = vb_pos % stride; if (align) align = stride - align; if (vb_pos + size + align > device->vertex_buffer_size) vb_pos = 0; else vb_pos += align; wined3d_box.left = vb_pos; wined3d_box.right = vb_pos + size; vb = wined3d_buffer_get_resource(device->vertex_buffer); if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))) goto done; memcpy(wined3d_map_desc.data, data, size); wined3d_resource_unmap(vb, 0); device->vertex_buffer_pos = vb_pos + size; hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride); if (FAILED(hr)) goto done; d3d9_generate_auto_mipmaps(device); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count); wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0); if (SUCCEEDED(hr)) d3d9_rts_flag_auto_gen_mipmap(device); done: wined3d_mutex_unlock(); return hr; } /* The caller is responsible for wined3d locking */ static HRESULT d3d9_device_prepare_index_buffer(struct d3d9_device *device, UINT min_size) { HRESULT hr; if (device->index_buffer_size < min_size || !device->index_buffer) { UINT size = max(device->index_buffer_size * 2, min_size); struct wined3d_buffer_desc desc; struct wined3d_buffer *buffer; TRACE("Growing index buffer to %u bytes.\n", size); desc.byte_width = size; desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_STATICDECL; desc.bind_flags = WINED3D_BIND_INDEX_BUFFER; desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_W; desc.misc_flags = 0; desc.structure_byte_stride = 0; if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc, NULL, NULL, &d3d9_null_wined3d_parent_ops, &buffer))) { ERR("Failed to create index buffer, hr %#x.\n", hr); return hr; } if (device->index_buffer) wined3d_buffer_decref(device->index_buffer); device->index_buffer = buffer; device->index_buffer_size = size; device->index_buffer_pos = 0; } return D3D_OK; } static HRESULT WINAPI d3d9_device_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format, const void *vertex_data, UINT vertex_stride) { UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count); struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4; UINT vtx_size = vertex_count * vertex_stride; UINT idx_size = idx_count * idx_fmt_size; struct wined3d_map_desc wined3d_map_desc; struct wined3d_box wined3d_box = {0}; struct wined3d_resource *ib, *vb; UINT vb_pos, ib_pos, align; HRESULT hr; TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, " "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n", iface, primitive_type, min_vertex_idx, vertex_count, primitive_count, index_data, index_format, vertex_data, vertex_stride); if (!vertex_stride) { WARN("vertex_stride is 0, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } if (!primitive_count) { WARN("primitive_count is 0, returning D3D_OK.\n"); return D3D_OK; } wined3d_mutex_lock(); if (!device->has_vertex_declaration) { wined3d_mutex_unlock(); WARN("Called without a valid vertex declaration set.\n"); return D3DERR_INVALIDCALL; } hr = d3d9_device_prepare_vertex_buffer(device, vtx_size); if (FAILED(hr)) goto done; vb_pos = device->vertex_buffer_pos; align = vb_pos % vertex_stride; if (align) align = vertex_stride - align; if (vb_pos + vtx_size + align > device->vertex_buffer_size) vb_pos = 0; else vb_pos += align; wined3d_box.left = vb_pos; wined3d_box.right = vb_pos + vtx_size; vb = wined3d_buffer_get_resource(device->vertex_buffer); if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box, WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))) goto done; memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size); wined3d_resource_unmap(vb, 0); device->vertex_buffer_pos = vb_pos + vtx_size; hr = d3d9_device_prepare_index_buffer(device, idx_size); if (FAILED(hr)) goto done; ib_pos = device->index_buffer_pos; align = ib_pos % idx_fmt_size; if (align) align = idx_fmt_size - align; if (ib_pos + idx_size + align > device->index_buffer_size) ib_pos = 0; else ib_pos += align; wined3d_box.left = ib_pos; wined3d_box.right = ib_pos + idx_size; ib = wined3d_buffer_get_resource(device->index_buffer); if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box, WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD)))) goto done; memcpy(wined3d_map_desc.data, index_data, idx_size); wined3d_resource_unmap(ib, 0); device->index_buffer_pos = ib_pos + idx_size; hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride); if (FAILED(hr)) goto done; d3d9_generate_auto_mipmaps(device); wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer, wined3dformat_from_d3dformat(index_format), 0); wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx); wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0); hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count); wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0); wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0); if (SUCCEEDED(hr)) d3d9_rts_flag_auto_gen_mipmap(device); done: wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_ProcessVertices(IDirect3DDevice9Ex *iface, UINT src_start_idx, UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer9 *dst_buffer, IDirect3DVertexDeclaration9 *declaration, DWORD flags) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexbuffer *dst_impl = unsafe_impl_from_IDirect3DVertexBuffer9(dst_buffer); struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration); struct d3d9_vertexbuffer *d3d9_buffer; struct wined3d_buffer *wined3d_buffer; unsigned int i, offset, stride, map; HRESULT hr; TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n", iface, src_start_idx, dst_idx, vertex_count, dst_buffer, declaration, flags); wined3d_mutex_lock(); /* Note that an alternative approach would be to simply create these * buffers with WINED3D_RESOURCE_ACCESS_MAP_R and update them here like we * do for draws. In some regards that would be easier, but it seems less * than optimal to upload data to the GPU only to subsequently download it * again. */ map = device->sysmem_vb; while (map) { i = wined3d_bit_scan(&map); if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, i, &wined3d_buffer, &offset, &stride))) ERR("Failed to get stream source.\n"); d3d9_buffer = wined3d_buffer_get_parent(wined3d_buffer); if (FAILED(wined3d_device_set_stream_source(device->wined3d_device, i, d3d9_buffer->wined3d_buffer, offset, stride))) ERR("Failed to set stream source.\n"); } hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx, vertex_count, dst_impl->wined3d_buffer, decl_impl ? decl_impl->wined3d_declaration : NULL, flags, dst_impl->fvf); map = device->sysmem_vb; while (map) { i = wined3d_bit_scan(&map); if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, i, &wined3d_buffer, &offset, &stride))) ERR("Failed to get stream source.\n"); d3d9_buffer = wined3d_buffer_get_parent(wined3d_buffer); if (FAILED(wined3d_device_set_stream_source(device->wined3d_device, i, d3d9_buffer->draw_buffer, offset, stride))) ERR("Failed to set stream source.\n"); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_CreateVertexDeclaration(IDirect3DDevice9Ex *iface, const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertex_declaration *object; HRESULT hr; TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration); if (!declaration) { WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n"); return D3DERR_INVALIDCALL; } if (SUCCEEDED(hr = d3d9_vertex_declaration_create(device, elements, &object))) *declaration = &object->IDirect3DVertexDeclaration9_iface; return hr; } static HRESULT WINAPI d3d9_device_SetVertexDeclaration(IDirect3DDevice9Ex *iface, IDirect3DVertexDeclaration9 *declaration) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertex_declaration *decl_impl = unsafe_impl_from_IDirect3DVertexDeclaration9(declaration); TRACE("iface %p, declaration %p.\n", iface, declaration); wined3d_mutex_lock(); wined3d_device_set_vertex_declaration(device->wined3d_device, decl_impl ? decl_impl->wined3d_declaration : NULL); device->has_vertex_declaration = !!decl_impl; wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetVertexDeclaration(IDirect3DDevice9Ex *iface, IDirect3DVertexDeclaration9 **declaration) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_vertex_declaration *wined3d_declaration; struct d3d9_vertex_declaration *declaration_impl; TRACE("iface %p, declaration %p.\n", iface, declaration); if (!declaration) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) { declaration_impl = wined3d_vertex_declaration_get_parent(wined3d_declaration); *declaration = &declaration_impl->IDirect3DVertexDeclaration9_iface; IDirect3DVertexDeclaration9_AddRef(*declaration); } else { *declaration = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *declaration); return D3D_OK; } static struct wined3d_vertex_declaration *device_get_fvf_declaration(struct d3d9_device *device, DWORD fvf) { struct wined3d_vertex_declaration *wined3d_declaration; struct fvf_declaration *fvf_decls = device->fvf_decls; struct d3d9_vertex_declaration *d3d9_declaration; D3DVERTEXELEMENT9 *elements; int p, low, high; /* deliberately signed */ HRESULT hr; TRACE("Searching for declaration for fvf %08x... ", fvf); low = 0; high = device->fvf_decl_count - 1; while (low <= high) { p = (low + high) >> 1; TRACE("%d ", p); if (fvf_decls[p].fvf == fvf) { TRACE("found %p.\n", fvf_decls[p].decl); return fvf_decls[p].decl; } if (fvf_decls[p].fvf < fvf) low = p + 1; else high = p - 1; } TRACE("not found. Creating and inserting at position %d.\n", low); if (FAILED(hr = vdecl_convert_fvf(fvf, &elements))) return NULL; hr = d3d9_vertex_declaration_create(device, elements, &d3d9_declaration); heap_free(elements); if (FAILED(hr)) return NULL; if (device->fvf_decl_size == device->fvf_decl_count) { UINT grow = max(device->fvf_decl_size / 2, 8); if (!(fvf_decls = heap_realloc(fvf_decls, sizeof(*fvf_decls) * (device->fvf_decl_size + grow)))) { IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface); return NULL; } device->fvf_decls = fvf_decls; device->fvf_decl_size += grow; } d3d9_declaration->fvf = fvf; wined3d_declaration = d3d9_declaration->wined3d_declaration; wined3d_vertex_declaration_incref(wined3d_declaration); IDirect3DVertexDeclaration9_Release(&d3d9_declaration->IDirect3DVertexDeclaration9_iface); memmove(fvf_decls + low + 1, fvf_decls + low, sizeof(*fvf_decls) * (device->fvf_decl_count - low)); fvf_decls[low].decl = wined3d_declaration; fvf_decls[low].fvf = fvf; ++device->fvf_decl_count; TRACE("Returning %p. %u declarations in array.\n", wined3d_declaration, device->fvf_decl_count); return wined3d_declaration; } static HRESULT WINAPI d3d9_device_SetFVF(IDirect3DDevice9Ex *iface, DWORD fvf) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_vertex_declaration *decl; TRACE("iface %p, fvf %#x.\n", iface, fvf); if (!fvf) { WARN("%#x is not a valid FVF.\n", fvf); return D3D_OK; } wined3d_mutex_lock(); if (!(decl = device_get_fvf_declaration(device, fvf))) { wined3d_mutex_unlock(); ERR("Failed to create a vertex declaration for fvf %#x.\n", fvf); return D3DERR_DRIVERINTERNALERROR; } wined3d_device_set_vertex_declaration(device->wined3d_device, decl); device->has_vertex_declaration = TRUE; wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetFVF(IDirect3DDevice9Ex *iface, DWORD *fvf) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_vertex_declaration *wined3d_declaration; struct d3d9_vertex_declaration *d3d9_declaration; TRACE("iface %p, fvf %p.\n", iface, fvf); wined3d_mutex_lock(); if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device))) { d3d9_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration); *fvf = d3d9_declaration->fvf; } else { *fvf = 0; } wined3d_mutex_unlock(); TRACE("Returning FVF %#x.\n", *fvf); return D3D_OK; } static HRESULT WINAPI d3d9_device_CreateVertexShader(IDirect3DDevice9Ex *iface, const DWORD *byte_code, IDirect3DVertexShader9 **shader) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexshader *object; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; hr = vertexshader_init(object, device, byte_code); if (FAILED(hr)) { WARN("Failed to initialize vertex shader, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created vertex shader %p.\n", object); *shader = &object->IDirect3DVertexShader9_iface; return D3D_OK; } static HRESULT WINAPI d3d9_device_SetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 *shader) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexshader *shader_obj = unsafe_impl_from_IDirect3DVertexShader9(shader); TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); wined3d_device_set_vertex_shader(device->wined3d_device, shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetVertexShader(IDirect3DDevice9Ex *iface, IDirect3DVertexShader9 **shader) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexshader *shader_impl; struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); if ((wined3d_shader = wined3d_device_get_vertex_shader(device->wined3d_device))) { shader_impl = wined3d_shader_get_parent(wined3d_shader); *shader = &shader_impl->IDirect3DVertexShader9_iface; IDirect3DVertexShader9_AddRef(*shader); } else { *shader = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *shader); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, const float *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d9 only supports %u\n", reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_set_vs_consts_f(device->wined3d_device, reg_idx, count, (const struct wined3d_vec4 *)data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, float *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF) { WARN("Trying to access %u constants, but d3d9 only supports %u\n", reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF); return D3DERR_INVALIDCALL; } wined3d_mutex_lock(); hr = wined3d_device_get_vs_consts_f(device->wined3d_device, reg_idx, count, (struct wined3d_vec4 *)data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, const int *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_vs_consts_i(device->wined3d_device, reg_idx, count, (const struct wined3d_ivec4 *)data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, int *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_vs_consts_i(device->wined3d_device, reg_idx, count, (struct wined3d_ivec4 *)data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, const BOOL *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, BOOL *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_vs_consts_b(device->wined3d_device, reg_idx, count, data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetStreamSource(IDirect3DDevice9Ex *iface, UINT stream_idx, IDirect3DVertexBuffer9 *buffer, UINT offset, UINT stride) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer9(buffer); struct wined3d_buffer *wined3d_buffer; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n", iface, stream_idx, buffer, offset, stride); wined3d_mutex_lock(); if (!buffer_impl) wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, &offset, &stride); if (!buffer_impl) wined3d_buffer = NULL; else if (buffer_impl->draw_buffer) wined3d_buffer = buffer_impl->draw_buffer; else wined3d_buffer = buffer_impl->wined3d_buffer; hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx, wined3d_buffer, offset, stride); if (SUCCEEDED(hr) && !device->recording) { if (buffer_impl && buffer_impl->draw_buffer) device->sysmem_vb |= (1u << stream_idx); else device->sysmem_vb &= ~(1u << stream_idx); } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetStreamSource(IDirect3DDevice9Ex *iface, UINT stream_idx, IDirect3DVertexBuffer9 **buffer, UINT *offset, UINT *stride) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_vertexbuffer *buffer_impl; struct wined3d_buffer *wined3d_buffer; HRESULT hr; TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n", iface, stream_idx, buffer, offset, stride); if (!buffer) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, offset, stride); if (SUCCEEDED(hr) && wined3d_buffer) { buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); *buffer = &buffer_impl->IDirect3DVertexBuffer9_iface; IDirect3DVertexBuffer9_AddRef(*buffer); } else { if (FAILED(hr)) FIXME("Call to GetStreamSource failed %p %p\n", offset, stride); *buffer = NULL; } wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT freq) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, stream_idx %u, freq %u.\n", iface, stream_idx, freq); wined3d_mutex_lock(); hr = wined3d_device_set_stream_source_freq(device->wined3d_device, stream_idx, freq); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT stream_idx, UINT *freq) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, stream_idx %u, freq %p.\n", iface, stream_idx, freq); wined3d_mutex_lock(); hr = wined3d_device_get_stream_source_freq(device->wined3d_device, stream_idx, freq); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 *buffer) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer9(buffer); struct wined3d_buffer *wined3d_buffer; TRACE("iface %p, buffer %p.\n", iface, buffer); if (!ib) wined3d_buffer = NULL; else if (ib->draw_buffer) wined3d_buffer = ib->draw_buffer; else wined3d_buffer = ib->wined3d_buffer; wined3d_mutex_lock(); wined3d_device_set_index_buffer(device->wined3d_device, wined3d_buffer, ib ? ib->format : WINED3DFMT_UNKNOWN, 0); if (!device->recording) device->sysmem_ib = ib && ib->draw_buffer; wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **buffer) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); enum wined3d_format_id wined3d_format; struct wined3d_buffer *wined3d_buffer; struct d3d9_indexbuffer *buffer_impl; TRACE("iface %p, buffer %p.\n", iface, buffer); if (!buffer) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL))) { buffer_impl = wined3d_buffer_get_parent(wined3d_buffer); *buffer = &buffer_impl->IDirect3DIndexBuffer9_iface; IDirect3DIndexBuffer9_AddRef(*buffer); } else { *buffer = NULL; } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_CreatePixelShader(IDirect3DDevice9Ex *iface, const DWORD *byte_code, IDirect3DPixelShader9 **shader) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_pixelshader *object; HRESULT hr; TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader); if (!(object = heap_alloc_zero(sizeof(*object)))) { FIXME("Failed to allocate pixel shader memory.\n"); return E_OUTOFMEMORY; } hr = pixelshader_init(object, device, byte_code); if (FAILED(hr)) { WARN("Failed to initialize pixel shader, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created pixel shader %p.\n", object); *shader = &object->IDirect3DPixelShader9_iface; return D3D_OK; } static HRESULT WINAPI d3d9_device_SetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 *shader) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_pixelshader *shader_obj = unsafe_impl_from_IDirect3DPixelShader9(shader); TRACE("iface %p, shader %p.\n", iface, shader); wined3d_mutex_lock(); wined3d_device_set_pixel_shader(device->wined3d_device, shader_obj ? shader_obj->wined3d_shader : NULL); wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetPixelShader(IDirect3DDevice9Ex *iface, IDirect3DPixelShader9 **shader) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_pixelshader *shader_impl; struct wined3d_shader *wined3d_shader; TRACE("iface %p, shader %p.\n", iface, shader); if (!shader) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); if ((wined3d_shader = wined3d_device_get_pixel_shader(device->wined3d_device))) { shader_impl = wined3d_shader_get_parent(wined3d_shader); *shader = &shader_impl->IDirect3DPixelShader9_iface; IDirect3DPixelShader9_AddRef(*shader); } else { *shader = NULL; } wined3d_mutex_unlock(); TRACE("Returning %p.\n", *shader); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, const float *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_ps_consts_f(device->wined3d_device, reg_idx, count, (const struct wined3d_vec4 *)data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface, UINT reg_idx, float *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_ps_consts_f(device->wined3d_device, reg_idx, count, (struct wined3d_vec4 *)data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, const int *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_ps_consts_i(device->wined3d_device, reg_idx, count, (const struct wined3d_ivec4 *)data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface, UINT reg_idx, int *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_ps_consts_i(device->wined3d_device, reg_idx, count, (struct wined3d_ivec4 *)data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, const BOOL *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_set_ps_consts_b(device->wined3d_device, reg_idx, count, data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface, UINT reg_idx, BOOL *data, UINT count) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); HRESULT hr; TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count); wined3d_mutex_lock(); hr = wined3d_device_get_ps_consts_b(device->wined3d_device, reg_idx, count, data); wined3d_mutex_unlock(); return hr; } static HRESULT WINAPI d3d9_device_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT handle, const float *segment_count, const D3DRECTPATCH_INFO *patch_info) { FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n", iface, handle, segment_count, patch_info); return D3D_OK; } static HRESULT WINAPI d3d9_device_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT handle, const float *segment_count, const D3DTRIPATCH_INFO *patch_info) { FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n", iface, handle, segment_count, patch_info); return D3D_OK; } static HRESULT WINAPI d3d9_device_DeletePatch(IDirect3DDevice9Ex *iface, UINT handle) { FIXME("iface %p, handle %#x unimplemented.\n", iface, handle); return D3DERR_INVALIDCALL; } static HRESULT WINAPI d3d9_device_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type, IDirect3DQuery9 **query) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_query *object; HRESULT hr; TRACE("iface %p, type %#x, query %p.\n", iface, type, query); if (!(object = heap_alloc_zero(sizeof(*object)))) return E_OUTOFMEMORY; hr = query_init(object, device, type); if (FAILED(hr)) { WARN("Failed to initialize query, hr %#x.\n", hr); heap_free(object); return hr; } TRACE("Created query %p.\n", object); if (query) *query = &object->IDirect3DQuery9_iface; else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface); return D3D_OK; } static HRESULT WINAPI d3d9_device_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface, UINT width, UINT height, float *rows, float *columns) { FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n", iface, width, height, rows, columns); return E_NOTIMPL; } static HRESULT WINAPI d3d9_device_ComposeRects(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs, UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y) { FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u, " "dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n", iface, src_surface, dst_surface, src_descs, rect_count, dst_descs, operation, offset_x, offset_y); return E_NOTIMPL; } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_PresentEx(IDirect3DDevice9Ex *iface, const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region, DWORD flags) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct d3d9_swapchain *swapchain; unsigned int i; HRESULT hr; TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p, flags %#x.\n", iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region, flags); if (device->device_state != D3D9_DEVICE_STATE_OK) return S_PRESENT_OCCLUDED; if (dirty_region) FIXME("Ignoring dirty_region %p.\n", dirty_region); wined3d_mutex_lock(); for (i = 0; i < device->implicit_swapchain_count; ++i) { swapchain = wined3d_swapchain_get_parent(device->implicit_swapchains[i]); if (FAILED(hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags))) { wined3d_mutex_unlock(); return hr; } } wined3d_mutex_unlock(); return D3D_OK; } static HRESULT WINAPI d3d9_device_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority) { FIXME("iface %p, priority %p stub!\n", iface, priority); return E_NOTIMPL; } static HRESULT WINAPI d3d9_device_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority) { FIXME("iface %p, priority %d stub!\n", iface, priority); return E_NOTIMPL; } static HRESULT WINAPI d3d9_device_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx) { FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx); return E_NOTIMPL; } static HRESULT WINAPI d3d9_device_CheckResourceResidency(IDirect3DDevice9Ex *iface, IDirect3DResource9 **resources, UINT32 resource_count) { FIXME("iface %p, resources %p, resource_count %u stub!\n", iface, resources, resource_count); return E_NOTIMPL; } static HRESULT WINAPI d3d9_device_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, max_latency %u.\n", iface, max_latency); if (max_latency > 30) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); wined3d_device_set_max_frame_latency(device->wined3d_device, max_latency); wined3d_mutex_unlock(); return S_OK; } static HRESULT WINAPI d3d9_device_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, max_latency %p.\n", iface, max_latency); wined3d_mutex_lock(); *max_latency = wined3d_device_get_max_frame_latency(device->wined3d_device); wined3d_mutex_unlock(); return S_OK; } static HRESULT WINAPI d3d9_device_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_swapchain_desc swapchain_desc; TRACE("iface %p, dst_window %p.\n", iface, dst_window); wined3d_mutex_lock(); wined3d_swapchain_get_desc(device->implicit_swapchains[0], &swapchain_desc); wined3d_mutex_unlock(); if (swapchain_desc.windowed) return D3D_OK; /* FIXME: This is actually supposed to check if any other device is in * fullscreen mode. */ if (dst_window != swapchain_desc.device_window) return device->device_state == D3D9_DEVICE_STATE_OK ? S_PRESENT_OCCLUDED : D3D_OK; return device->device_state == D3D9_DEVICE_STATE_OK ? D3D_OK : S_PRESENT_OCCLUDED; } static HRESULT WINAPI d3d9_device_CreateRenderTargetEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, " "lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n", iface, width, height, format, multisample_type, multisample_quality, lockable, surface, shared_handle, usage); *surface = NULL; if (shared_handle) FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); return E_NOTIMPL; } static HRESULT WINAPI d3d9_device_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n", iface, width, height, format, pool, surface, shared_handle, usage); return E_NOTIMPL; } static HRESULT WINAPI d3d9_device_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface, UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); DWORD flags = 0; TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u, " "discard %#x, surface %p, shared_handle %p, usage %#x.\n", iface, width, height, format, multisample_type, multisample_quality, discard, surface, shared_handle, usage); if (usage & (D3DUSAGE_DEPTHSTENCIL | D3DUSAGE_RENDERTARGET)) { WARN("Invalid usage %#x.\n", usage); return D3DERR_INVALIDCALL; } if (shared_handle) FIXME("Resource sharing not implemented, *shared_handle %p.\n", *shared_handle); if (discard) flags |= WINED3D_TEXTURE_CREATE_DISCARD; *surface = NULL; return d3d9_device_create_surface(device, flags, wined3dformat_from_d3dformat(format), multisample_type, multisample_quality, usage & WINED3DUSAGE_MASK, WINED3D_BIND_DEPTH_STENCIL, WINED3D_RESOURCE_ACCESS_GPU, width, height, NULL, surface); } static HRESULT WINAPI DECLSPEC_HOTPATCH d3d9_device_ResetEx(IDirect3DDevice9Ex *iface, D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); TRACE("iface %p, present_parameters %p, mode %p.\n", iface, present_parameters, mode); if (!present_parameters->Windowed == !mode) { WARN("Mode can be passed if and only if Windowed is FALSE.\n"); return D3DERR_INVALIDCALL; } if (mode && (mode->Width != present_parameters->BackBufferWidth || mode->Height != present_parameters->BackBufferHeight)) { WARN("Mode and back buffer mismatch (mode %ux%u, backbuffer %ux%u).\n", mode->Width, mode->Height, present_parameters->BackBufferWidth, present_parameters->BackBufferHeight); return D3DERR_INVALIDCALL; } return d3d9_device_reset(device, present_parameters, mode); } static HRESULT WINAPI d3d9_device_GetDisplayModeEx(IDirect3DDevice9Ex *iface, UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation) { struct d3d9_device *device = impl_from_IDirect3DDevice9Ex(iface); struct wined3d_display_mode wined3d_mode; HRESULT hr; TRACE("iface %p, swapchain_idx %u, mode %p, rotation %p.\n", iface, swapchain_idx, mode, rotation); if (mode->Size != sizeof(*mode)) return D3DERR_INVALIDCALL; wined3d_mutex_lock(); hr = wined3d_device_get_display_mode(device->wined3d_device, swapchain_idx, &wined3d_mode, (enum wined3d_display_rotation *)rotation); wined3d_mutex_unlock(); if (SUCCEEDED(hr)) { mode->Width = wined3d_mode.width; mode->Height = wined3d_mode.height; mode->RefreshRate = wined3d_mode.refresh_rate; mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); mode->ScanLineOrdering = wined3d_mode.scanline_ordering; } return hr; } static const struct IDirect3DDevice9ExVtbl d3d9_device_vtbl = { /* IUnknown */ d3d9_device_QueryInterface, d3d9_device_AddRef, d3d9_device_Release, /* IDirect3DDevice9 */ d3d9_device_TestCooperativeLevel, d3d9_device_GetAvailableTextureMem, d3d9_device_EvictManagedResources, d3d9_device_GetDirect3D, d3d9_device_GetDeviceCaps, d3d9_device_GetDisplayMode, d3d9_device_GetCreationParameters, d3d9_device_SetCursorProperties, d3d9_device_SetCursorPosition, d3d9_device_ShowCursor, d3d9_device_CreateAdditionalSwapChain, d3d9_device_GetSwapChain, d3d9_device_GetNumberOfSwapChains, d3d9_device_Reset, d3d9_device_Present, d3d9_device_GetBackBuffer, d3d9_device_GetRasterStatus, d3d9_device_SetDialogBoxMode, d3d9_device_SetGammaRamp, d3d9_device_GetGammaRamp, d3d9_device_CreateTexture, d3d9_device_CreateVolumeTexture, d3d9_device_CreateCubeTexture, d3d9_device_CreateVertexBuffer, d3d9_device_CreateIndexBuffer, d3d9_device_CreateRenderTarget, d3d9_device_CreateDepthStencilSurface, d3d9_device_UpdateSurface, d3d9_device_UpdateTexture, d3d9_device_GetRenderTargetData, d3d9_device_GetFrontBufferData, d3d9_device_StretchRect, d3d9_device_ColorFill, d3d9_device_CreateOffscreenPlainSurface, d3d9_device_SetRenderTarget, d3d9_device_GetRenderTarget, d3d9_device_SetDepthStencilSurface, d3d9_device_GetDepthStencilSurface, d3d9_device_BeginScene, d3d9_device_EndScene, d3d9_device_Clear, d3d9_device_SetTransform, d3d9_device_GetTransform, d3d9_device_MultiplyTransform, d3d9_device_SetViewport, d3d9_device_GetViewport, d3d9_device_SetMaterial, d3d9_device_GetMaterial, d3d9_device_SetLight, d3d9_device_GetLight, d3d9_device_LightEnable, d3d9_device_GetLightEnable, d3d9_device_SetClipPlane, d3d9_device_GetClipPlane, d3d9_device_SetRenderState, d3d9_device_GetRenderState, d3d9_device_CreateStateBlock, d3d9_device_BeginStateBlock, d3d9_device_EndStateBlock, d3d9_device_SetClipStatus, d3d9_device_GetClipStatus, d3d9_device_GetTexture, d3d9_device_SetTexture, d3d9_device_GetTextureStageState, d3d9_device_SetTextureStageState, d3d9_device_GetSamplerState, d3d9_device_SetSamplerState, d3d9_device_ValidateDevice, d3d9_device_SetPaletteEntries, d3d9_device_GetPaletteEntries, d3d9_device_SetCurrentTexturePalette, d3d9_device_GetCurrentTexturePalette, d3d9_device_SetScissorRect, d3d9_device_GetScissorRect, d3d9_device_SetSoftwareVertexProcessing, d3d9_device_GetSoftwareVertexProcessing, d3d9_device_SetNPatchMode, d3d9_device_GetNPatchMode, d3d9_device_DrawPrimitive, d3d9_device_DrawIndexedPrimitive, d3d9_device_DrawPrimitiveUP, d3d9_device_DrawIndexedPrimitiveUP, d3d9_device_ProcessVertices, d3d9_device_CreateVertexDeclaration, d3d9_device_SetVertexDeclaration, d3d9_device_GetVertexDeclaration, d3d9_device_SetFVF, d3d9_device_GetFVF, d3d9_device_CreateVertexShader, d3d9_device_SetVertexShader, d3d9_device_GetVertexShader, d3d9_device_SetVertexShaderConstantF, d3d9_device_GetVertexShaderConstantF, d3d9_device_SetVertexShaderConstantI, d3d9_device_GetVertexShaderConstantI, d3d9_device_SetVertexShaderConstantB, d3d9_device_GetVertexShaderConstantB, d3d9_device_SetStreamSource, d3d9_device_GetStreamSource, d3d9_device_SetStreamSourceFreq, d3d9_device_GetStreamSourceFreq, d3d9_device_SetIndices, d3d9_device_GetIndices, d3d9_device_CreatePixelShader, d3d9_device_SetPixelShader, d3d9_device_GetPixelShader, d3d9_device_SetPixelShaderConstantF, d3d9_device_GetPixelShaderConstantF, d3d9_device_SetPixelShaderConstantI, d3d9_device_GetPixelShaderConstantI, d3d9_device_SetPixelShaderConstantB, d3d9_device_GetPixelShaderConstantB, d3d9_device_DrawRectPatch, d3d9_device_DrawTriPatch, d3d9_device_DeletePatch, d3d9_device_CreateQuery, /* IDirect3DDevice9Ex */ d3d9_device_SetConvolutionMonoKernel, d3d9_device_ComposeRects, d3d9_device_PresentEx, d3d9_device_GetGPUThreadPriority, d3d9_device_SetGPUThreadPriority, d3d9_device_WaitForVBlank, d3d9_device_CheckResourceResidency, d3d9_device_SetMaximumFrameLatency, d3d9_device_GetMaximumFrameLatency, d3d9_device_CheckDeviceState, d3d9_device_CreateRenderTargetEx, d3d9_device_CreateOffscreenPlainSurfaceEx, d3d9_device_CreateDepthStencilSurfaceEx, d3d9_device_ResetEx, d3d9_device_GetDisplayModeEx, }; static inline struct d3d9_device *device_from_device_parent(struct wined3d_device_parent *device_parent) { return CONTAINING_RECORD(device_parent, struct d3d9_device, device_parent); } static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent, struct wined3d_device *device) { TRACE("device_parent %p, device %p.\n", device_parent, device); } static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent) { TRACE("device_parent %p.\n", device_parent); } static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate) { struct d3d9_device *device = device_from_device_parent(device_parent); TRACE("device_parent %p, activate %#x.\n", device_parent, activate); if (!device->d3d_parent) return; if (!activate) InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_LOST, D3D9_DEVICE_STATE_OK); else if (device->d3d_parent->extended) InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_OK, D3D9_DEVICE_STATE_LOST); else InterlockedCompareExchange(&device->device_state, D3D9_DEVICE_STATE_NOT_RESET, D3D9_DEVICE_STATE_LOST); } static HRESULT CDECL device_parent_texture_sub_resource_created(struct wined3d_device_parent *device_parent, enum wined3d_resource_type type, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, void **parent, const struct wined3d_parent_ops **parent_ops) { TRACE("device_parent %p, type %#x, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n", device_parent, type, wined3d_texture, sub_resource_idx, parent, parent_ops); if (type == WINED3D_RTYPE_TEXTURE_2D) { struct d3d9_surface *d3d_surface; if (!(d3d_surface = heap_alloc_zero(sizeof(*d3d_surface)))) return E_OUTOFMEMORY; surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops); *parent = d3d_surface; TRACE("Created surface %p.\n", d3d_surface); } else if (type == WINED3D_RTYPE_TEXTURE_3D) { struct d3d9_volume *d3d_volume; if (!(d3d_volume = heap_alloc_zero(sizeof(*d3d_volume)))) return E_OUTOFMEMORY; volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops); *parent = d3d_volume; TRACE("Created volume %p.\n", d3d_volume); } else { ERR("Unhandled resource type %#x.\n", type); return E_FAIL; } return D3D_OK; } static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent, void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture) { struct d3d9_device *device = device_from_device_parent(device_parent); struct d3d9_surface *d3d_surface; HRESULT hr; TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n", device_parent, container_parent, desc, texture_flags, texture); if (container_parent == device_parent) container_parent = &device->IDirect3DDevice9Ex_iface; if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1, texture_flags, NULL, container_parent, &d3d9_null_wined3d_parent_ops, texture))) { WARN("Failed to create texture, hr %#x.\n", hr); return hr; } d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0); d3d_surface->parent_device = &device->IDirect3DDevice9Ex_iface; return hr; } static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops = { device_parent_wined3d_device_created, device_parent_mode_changed, device_parent_activate, device_parent_texture_sub_resource_created, device_parent_create_swapchain_texture, }; static void setup_fpu(void) { #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)) WORD cw; __asm__ volatile ("fnstcw %0" : "=m" (cw)); cw = (cw & ~0xf3f) | 0x3f; __asm__ volatile ("fldcw %0" : : "m" (cw)); #elif defined(__i386__) && defined(_MSC_VER) WORD cw; __asm fnstcw cw; cw = (cw & ~0xf3f) | 0x3f; __asm fldcw cw; #else FIXME("FPU setup not implemented for this platform.\n"); #endif } HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) { struct wined3d_swapchain_desc *swapchain_desc; struct d3d9_swapchain *d3d_swapchain; struct wined3d_caps caps; unsigned i, count = 1; HRESULT hr; static const enum wined3d_feature_level feature_levels[] = { WINED3D_FEATURE_LEVEL_9_SM3, WINED3D_FEATURE_LEVEL_9_SM2, WINED3D_FEATURE_LEVEL_9_1, WINED3D_FEATURE_LEVEL_8, WINED3D_FEATURE_LEVEL_7, WINED3D_FEATURE_LEVEL_6, WINED3D_FEATURE_LEVEL_5, }; if (mode) FIXME("Ignoring display mode.\n"); device->IDirect3DDevice9Ex_iface.lpVtbl = &d3d9_device_vtbl; device->device_parent.ops = &d3d9_wined3d_device_parent_ops; device->refcount = 1; if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu(); wined3d_mutex_lock(); if (FAILED(hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4, feature_levels, ARRAY_SIZE(feature_levels), &device->device_parent, &device->wined3d_device))) { WARN("Failed to create wined3d device, hr %#x.\n", hr); wined3d_mutex_unlock(); return hr; } wined3d_get_device_caps(wined3d, adapter, device_type, &caps); device->max_user_clip_planes = caps.MaxUserClipPlanes; if (flags & D3DCREATE_ADAPTERGROUP_DEVICE) count = caps.NumberOfAdaptersInGroup; if (flags & D3DCREATE_MULTITHREADED) wined3d_device_set_multithreaded(device->wined3d_device); if (!parameters->Windowed) { if (!focus_window) focus_window = parameters->hDeviceWindow; if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window))) { ERR("Failed to acquire focus window, hr %#x.\n", hr); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return hr; } for (i = 0; i < count; ++i) { HWND device_window = parameters[i].hDeviceWindow; if (!device_window) device_window = focus_window; wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window, parameters[i].BackBufferWidth, parameters[i].BackBufferHeight); } } if (!(swapchain_desc = heap_alloc(sizeof(*swapchain_desc) * count))) { ERR("Failed to allocate wined3d parameters.\n"); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } for (i = 0; i < count; ++i) { if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc[i], ¶meters[i], parent->extended)) { wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); heap_free(swapchain_desc); wined3d_mutex_unlock(); return D3DERR_INVALIDCALL; } swapchain_desc[i].flags |= WINED3D_SWAPCHAIN_IMPLICIT; } if (FAILED(hr = d3d9_swapchain_create(device, swapchain_desc, wined3dswapinterval_from_d3d(parameters->PresentationInterval), &d3d_swapchain))) { WARN("Failed to create swapchain, hr %#x.\n", hr); wined3d_device_release_focus_window(device->wined3d_device); heap_free(swapchain_desc); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return hr; } wined3d_swapchain_incref(d3d_swapchain->wined3d_swapchain); IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface); wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil); if (FAILED(hr = d3d9_device_get_swapchains(device))) { wined3d_swapchain_decref(d3d_swapchain->wined3d_swapchain); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); heap_free(swapchain_desc); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } for (i = 0; i < count; ++i) { present_parameters_from_wined3d_swapchain_desc(¶meters[i], &swapchain_desc[i], parameters[i].PresentationInterval); } wined3d_mutex_unlock(); heap_free(swapchain_desc); /* Initialize the converted declaration array. This creates a valid pointer * and when adding decls HeapReAlloc() can be used without further checking. */ if (!(device->fvf_decls = heap_alloc(0))) { ERR("Failed to allocate FVF vertex declaration map memory.\n"); wined3d_mutex_lock(); heap_free(device->implicit_swapchains); wined3d_swapchain_decref(d3d_swapchain->wined3d_swapchain); wined3d_device_release_focus_window(device->wined3d_device); wined3d_device_decref(device->wined3d_device); wined3d_mutex_unlock(); return E_OUTOFMEMORY; } /* We could also simply ignore the initial rendertarget since it's known * not to be a texture (we currently use these only for automatic mipmap * generation). */ wined3d_mutex_lock(); device->render_targets[0] = wined3d_rendertarget_view_get_sub_resource_parent( wined3d_device_get_rendertarget_view(device->wined3d_device, 0)); wined3d_mutex_unlock(); IDirect3D9Ex_AddRef(&parent->IDirect3D9Ex_iface); device->d3d_parent = parent; return D3D_OK; }