/* * Message queues related functions * * Copyright 1993, 1994 Alexandre Julliard */ #include #include #include "miscemu.h" #include "module.h" #include "queue.h" #include "task.h" #include "win.h" #include "clipboard.h" #include "hook.h" #include "heap.h" #include "thread.h" #include "process.h" #include "debug.h" #define MAX_QUEUE_SIZE 120 /* Max. size of a message queue */ static HQUEUE16 hFirstQueue = 0; static HQUEUE16 hExitingQueue = 0; static HQUEUE16 hmemSysMsgQueue = 0; static MESSAGEQUEUE *sysMsgQueue = NULL; static MESSAGEQUEUE *pMouseQueue = NULL; /* Queue for last mouse message */ static MESSAGEQUEUE *pKbdQueue = NULL; /* Queue for last kbd message */ MESSAGEQUEUE *pCursorQueue = NULL; MESSAGEQUEUE *pActiveQueue = NULL; /*********************************************************************** * QUEUE_DumpQueue */ void QUEUE_DumpQueue( HQUEUE16 hQueue ) { MESSAGEQUEUE *pq; if (!(pq = (MESSAGEQUEUE*) GlobalLock16( hQueue )) || GlobalSize16(hQueue) < sizeof(MESSAGEQUEUE)+pq->queueSize*sizeof(QMSG)) { WARN(msg, "%04x is not a queue handle\n", hQueue ); return; } DUMP( "next: %12.4x Intertask SendMessage:\n" "hTask: %11.4x ----------------------\n" "msgSize: %9.4x hWnd: %10.4x\n" "msgCount: %8.4x msg: %11.4x\n" "msgNext: %9.4x wParam: %8.4x\n" "msgFree: %9.4x lParam: %8.8x\n" "qSize: %11.4x lRet: %10.8x\n" "wWinVer: %9.4x ISMH: %10.4x\n" "paints: %10.4x hSendTask: %5.4x\n" "timers: %10.4x hPrevSend: %5.4x\n" "wakeBits: %8.4x\n" "wakeMask: %8.4x\n" "hCurHook: %8.4x\n", pq->next, pq->hTask, pq->msgSize, pq->hWnd, pq->msgCount, pq->msg, pq->nextMessage, pq->wParam, pq->nextFreeMessage, (unsigned)pq->lParam, pq->queueSize, (unsigned)pq->SendMessageReturn, pq->wWinVersion, pq->InSendMessageHandle, pq->wPaintCount, pq->hSendingTask, pq->wTimerCount, pq->hPrevSendingTask, pq->wakeBits, pq->wakeMask, pq->hCurHook); } /*********************************************************************** * QUEUE_WalkQueues */ void QUEUE_WalkQueues(void) { char module[10]; HQUEUE16 hQueue = hFirstQueue; DUMP( "Queue Size Msgs Task\n" ); while (hQueue) { MESSAGEQUEUE *queue = (MESSAGEQUEUE *)GlobalLock16( hQueue ); if (!queue) { WARN( msg, "Bad queue handle %04x\n", hQueue ); return; } if (!GetModuleName( queue->hTask, module, sizeof(module ))) strcpy( module, "???" ); DUMP( "%04x %5d %4d %04x %s\n", hQueue, queue->msgSize, queue->msgCount, queue->hTask, module ); hQueue = queue->next; } DUMP( "\n" ); } /*********************************************************************** * QUEUE_IsExitingQueue */ BOOL32 QUEUE_IsExitingQueue( HQUEUE16 hQueue ) { return (hExitingQueue && (hQueue == hExitingQueue)); } /*********************************************************************** * QUEUE_SetExitingQueue */ void QUEUE_SetExitingQueue( HQUEUE16 hQueue ) { hExitingQueue = hQueue; } /*********************************************************************** * QUEUE_CreateMsgQueue * * Creates a message queue. Doesn't link it into queue list! */ static HQUEUE16 QUEUE_CreateMsgQueue( int size ) { HQUEUE16 hQueue; MESSAGEQUEUE * msgQueue; int queueSize; TDB *pTask = (TDB *)GlobalLock16( GetCurrentTask() ); TRACE(msg,"Creating message queue...\n"); queueSize = sizeof(MESSAGEQUEUE) + size * sizeof(QMSG); if (!(hQueue = GlobalAlloc16( GMEM_FIXED | GMEM_ZEROINIT, queueSize ))) return 0; msgQueue = (MESSAGEQUEUE *) GlobalLock16( hQueue ); msgQueue->self = hQueue; msgQueue->msgSize = sizeof(QMSG); msgQueue->queueSize = size; msgQueue->wakeBits = msgQueue->changeBits = QS_SMPARAMSFREE; msgQueue->wWinVersion = pTask ? pTask->version : 0; GlobalUnlock16( hQueue ); return hQueue; } /*********************************************************************** * QUEUE_DeleteMsgQueue * * Unlinks and deletes a message queue. * * Note: We need to mask asynchronous events to make sure PostMessage works * even in the signal handler. */ BOOL32 QUEUE_DeleteMsgQueue( HQUEUE16 hQueue ) { MESSAGEQUEUE * msgQueue = (MESSAGEQUEUE*)GlobalLock16(hQueue); HQUEUE16 senderQ; HQUEUE16 *pPrev; TRACE(msg,"Deleting message queue %04x\n", hQueue); if (!hQueue || !msgQueue) { WARN(msg, "invalid argument.\n"); return 0; } if( pCursorQueue == msgQueue ) pCursorQueue = NULL; if( pActiveQueue == msgQueue ) pActiveQueue = NULL; /* flush sent messages */ senderQ = msgQueue->hSendingTask; while( senderQ ) { MESSAGEQUEUE* sq = (MESSAGEQUEUE*)GlobalLock16(senderQ); if( !sq ) break; sq->SendMessageReturn = 0L; QUEUE_SetWakeBit( sq, QS_SMRESULT ); senderQ = sq->hPrevSendingTask; } SIGNAL_MaskAsyncEvents( TRUE ); pPrev = &hFirstQueue; while (*pPrev && (*pPrev != hQueue)) { MESSAGEQUEUE *msgQ = (MESSAGEQUEUE*)GlobalLock16(*pPrev); pPrev = &msgQ->next; } if (*pPrev) *pPrev = msgQueue->next; msgQueue->self = 0; SIGNAL_MaskAsyncEvents( FALSE ); GlobalFree16( hQueue ); return 1; } /*********************************************************************** * QUEUE_CreateSysMsgQueue * * Create the system message queue, and set the double-click speed. * Must be called only once. */ BOOL32 QUEUE_CreateSysMsgQueue( int size ) { if (size > MAX_QUEUE_SIZE) size = MAX_QUEUE_SIZE; else if (size <= 0) size = 1; if (!(hmemSysMsgQueue = QUEUE_CreateMsgQueue( size ))) return FALSE; sysMsgQueue = (MESSAGEQUEUE *) GlobalLock16( hmemSysMsgQueue ); return TRUE; } /*********************************************************************** * QUEUE_GetSysQueue */ MESSAGEQUEUE *QUEUE_GetSysQueue(void) { return sysMsgQueue; } /*********************************************************************** * QUEUE_Signal */ void QUEUE_Signal( HTASK16 hTask ) { PDB32 *pdb; THREAD_ENTRY *entry; int wakeup = FALSE; TDB *pTask = (TDB *)GlobalLock16( hTask ); if ( !pTask ) return; TRACE(msg, "calling SYNC_MsgWakeUp\n"); /* Wake up thread waiting for message */ /* NOTE: This should really wake up *the* thread that owns the queue. Since we dont't have thread-local message queues yet, we wake up all waiting threads ... */ SYSTEM_LOCK(); pdb = pTask->thdb->process; entry = pdb? pdb->thread_list->next : NULL; if (entry) for (;;) { if (entry->thread->wait_struct.wait_msg) { SYNC_MsgWakeUp( entry->thread ); wakeup = TRUE; } if (entry == pdb->thread_list) break; entry = entry->next; } SYSTEM_UNLOCK(); if ( !wakeup && THREAD_IsWin16( THREAD_Current() ) ) PostEvent( hTask ); } /*********************************************************************** * QUEUE_Wait */ void QUEUE_Wait( void ) { if ( THREAD_IsWin16( THREAD_Current() ) ) WaitEvent( 0 ); else { TRACE(msg, "current task is 32-bit, calling SYNC_DoWait\n"); SYNC_DoWait( 0, NULL, FALSE, INFINITE32, FALSE, TRUE ); } } /*********************************************************************** * QUEUE_SetWakeBit * * See "Windows Internals", p.449 */ void QUEUE_SetWakeBit( MESSAGEQUEUE *queue, WORD bit ) { TRACE(msg,"queue = %04x (wm=%04x), bit = %04x\n", queue->self, queue->wakeMask, bit ); if (bit & QS_MOUSE) pMouseQueue = queue; if (bit & QS_KEY) pKbdQueue = queue; queue->changeBits |= bit; queue->wakeBits |= bit; if (queue->wakeMask & bit) { queue->wakeMask = 0; QUEUE_Signal( queue->hTask ); } } /*********************************************************************** * QUEUE_ClearWakeBit */ void QUEUE_ClearWakeBit( MESSAGEQUEUE *queue, WORD bit ) { queue->changeBits &= ~bit; queue->wakeBits &= ~bit; } /*********************************************************************** * QUEUE_WaitBits * * See "Windows Internals", p.447 */ void QUEUE_WaitBits( WORD bits ) { MESSAGEQUEUE *queue; TRACE(msg,"q %04x waiting for %04x\n", GetTaskQueue(0), bits); for (;;) { if (!(queue = (MESSAGEQUEUE *)GlobalLock16( GetTaskQueue(0) ))) return; if (queue->changeBits & bits) { /* One of the bits is set; we can return */ queue->wakeMask = 0; return; } if (queue->wakeBits & QS_SENDMESSAGE) { /* Process the sent message immediately */ queue->wakeMask = 0; QUEUE_ReceiveMessage( queue ); continue; /* nested sm crux */ } queue->wakeMask = bits | QS_SENDMESSAGE; if(queue->changeBits & bits) continue; TRACE(msg,"%04x) wakeMask is %04x, waiting\n", queue->self, queue->wakeMask); QUEUE_Wait(); } } /*********************************************************************** * QUEUE_ReceiveMessage * * This routine is called when a sent message is waiting for the queue. */ void QUEUE_ReceiveMessage( MESSAGEQUEUE *queue ) { MESSAGEQUEUE *senderQ = NULL; HQUEUE16 prevSender = 0; QSMCTRL* prevCtrlPtr = NULL; LRESULT result = 0; TRACE(msg, "ReceiveMessage, queue %04x\n", queue->self ); if (!(queue->wakeBits & QS_SENDMESSAGE) || !(senderQ = (MESSAGEQUEUE*)GlobalLock16( queue->hSendingTask))) { TRACE(msg,"\trcm: nothing to do\n"); return; } if( !senderQ->hPrevSendingTask ) { queue->wakeBits &= ~QS_SENDMESSAGE; /* no more sent messages */ queue->changeBits &= ~QS_SENDMESSAGE; } /* Save current state on stack */ prevSender = queue->InSendMessageHandle; prevCtrlPtr = queue->smResultCurrent; /* Remove sending queue from the list */ queue->InSendMessageHandle = queue->hSendingTask; queue->smResultCurrent = senderQ->smResultInit; queue->hSendingTask = senderQ->hPrevSendingTask; TRACE(msg, "\trcm: smResultCurrent = %08x, prevCtrl = %08x\n", (unsigned)queue->smResultCurrent, (unsigned)prevCtrlPtr ); QUEUE_SetWakeBit( senderQ, QS_SMPARAMSFREE ); TRACE(msg, "\trcm: calling wndproc - %04x %04x %04x%04x %08x\n", senderQ->hWnd, senderQ->msg, senderQ->wParamHigh, senderQ->wParam, (unsigned)senderQ->lParam ); if (IsWindow32( senderQ->hWnd )) { WND *wndPtr = WIN_FindWndPtr( senderQ->hWnd ); DWORD extraInfo = queue->GetMessageExtraInfoVal; queue->GetMessageExtraInfoVal = senderQ->GetMessageExtraInfoVal; if (senderQ->flags & QUEUE_SM_WIN32) { WPARAM32 wParam = MAKELONG( senderQ->wParam, senderQ->wParamHigh ); TRACE(msg, "\trcm: msg is Win32\n" ); if (senderQ->flags & QUEUE_SM_UNICODE) result = CallWindowProc32W( wndPtr->winproc, senderQ->hWnd, senderQ->msg, wParam, senderQ->lParam ); else result = CallWindowProc32A( wndPtr->winproc, senderQ->hWnd, senderQ->msg, wParam, senderQ->lParam ); } else /* Win16 message */ result = CallWindowProc16( (WNDPROC16)wndPtr->winproc, senderQ->hWnd, senderQ->msg, senderQ->wParam, senderQ->lParam ); queue->GetMessageExtraInfoVal = extraInfo; /* Restore extra info */ TRACE(msg,"\trcm: result = %08x\n", (unsigned)result ); } else WARN(msg, "\trcm: bad hWnd\n"); /* Return the result to the sender task */ ReplyMessage16( result ); queue->InSendMessageHandle = prevSender; queue->smResultCurrent = prevCtrlPtr; TRACE(msg,"done!\n"); } /*********************************************************************** * QUEUE_FlushMessage * * Try to reply to all pending sent messages on exit. */ void QUEUE_FlushMessages( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue = (MESSAGEQUEUE*)GlobalLock16( hQueue ); if( queue ) { MESSAGEQUEUE *senderQ = (MESSAGEQUEUE*)GlobalLock16( queue->hSendingTask); QSMCTRL* CtrlPtr = queue->smResultCurrent; TRACE(msg,"Flushing queue %04x:\n", hQueue ); while( senderQ ) { if( !CtrlPtr ) CtrlPtr = senderQ->smResultInit; TRACE(msg,"\tfrom queue %04x, smResult %08x\n", queue->hSendingTask, (unsigned)CtrlPtr ); if( !(queue->hSendingTask = senderQ->hPrevSendingTask) ) queue->wakeBits &= ~QS_SENDMESSAGE; QUEUE_SetWakeBit( senderQ, QS_SMPARAMSFREE ); queue->smResultCurrent = CtrlPtr; while( senderQ->wakeBits & QS_SMRESULT ) OldYield(); senderQ->SendMessageReturn = 0; senderQ->smResult = queue->smResultCurrent; QUEUE_SetWakeBit( senderQ, QS_SMRESULT); senderQ = (MESSAGEQUEUE*)GlobalLock16( queue->hSendingTask); CtrlPtr = NULL; } queue->InSendMessageHandle = 0; } } /*********************************************************************** * QUEUE_AddMsg * * Add a message to the queue. Return FALSE if queue is full. */ BOOL32 QUEUE_AddMsg( HQUEUE16 hQueue, MSG16 * msg, DWORD extraInfo ) { int pos; MESSAGEQUEUE *msgQueue; SIGNAL_MaskAsyncEvents( TRUE ); if (!(msgQueue = (MESSAGEQUEUE *)GlobalLock16( hQueue ))) return FALSE; pos = msgQueue->nextFreeMessage; /* Check if queue is full */ if ((pos == msgQueue->nextMessage) && (msgQueue->msgCount > 0)) { SIGNAL_MaskAsyncEvents( FALSE ); WARN( msg,"Queue is full!\n" ); return FALSE; } /* Store message */ msgQueue->messages[pos].msg = *msg; msgQueue->messages[pos].extraInfo = extraInfo; if (pos < msgQueue->queueSize-1) pos++; else pos = 0; msgQueue->nextFreeMessage = pos; msgQueue->msgCount++; SIGNAL_MaskAsyncEvents( FALSE ); QUEUE_SetWakeBit( msgQueue, QS_POSTMESSAGE ); return TRUE; } /*********************************************************************** * QUEUE_FindMsg * * Find a message matching the given parameters. Return -1 if none available. */ int QUEUE_FindMsg( MESSAGEQUEUE * msgQueue, HWND32 hwnd, int first, int last ) { int i, pos = msgQueue->nextMessage; TRACE(msg,"hwnd=%04x pos=%d\n", hwnd, pos ); if (!msgQueue->msgCount) return -1; if (!hwnd && !first && !last) return pos; for (i = 0; i < msgQueue->msgCount; i++) { MSG16 * msg = &msgQueue->messages[pos].msg; if (!hwnd || (msg->hwnd == hwnd)) { if (!first && !last) return pos; if ((msg->message >= first) && (msg->message <= last)) return pos; } if (pos < msgQueue->queueSize-1) pos++; else pos = 0; } return -1; } /*********************************************************************** * QUEUE_RemoveMsg * * Remove a message from the queue (pos must be a valid position). */ void QUEUE_RemoveMsg( MESSAGEQUEUE * msgQueue, int pos ) { SIGNAL_MaskAsyncEvents( TRUE ); if (pos >= msgQueue->nextMessage) { for ( ; pos > msgQueue->nextMessage; pos--) msgQueue->messages[pos] = msgQueue->messages[pos-1]; msgQueue->nextMessage++; if (msgQueue->nextMessage >= msgQueue->queueSize) msgQueue->nextMessage = 0; } else { for ( ; pos < msgQueue->nextFreeMessage; pos++) msgQueue->messages[pos] = msgQueue->messages[pos+1]; if (msgQueue->nextFreeMessage) msgQueue->nextFreeMessage--; else msgQueue->nextFreeMessage = msgQueue->queueSize-1; } msgQueue->msgCount--; if (!msgQueue->msgCount) msgQueue->wakeBits &= ~QS_POSTMESSAGE; SIGNAL_MaskAsyncEvents( FALSE ); } /*********************************************************************** * QUEUE_WakeSomeone * * Wake a queue upon reception of a hardware event. */ static void QUEUE_WakeSomeone( UINT32 message ) { WND* wndPtr = NULL; WORD wakeBit; HWND32 hwnd; MESSAGEQUEUE *queue = pCursorQueue; if( (message >= WM_KEYFIRST) && (message <= WM_KEYLAST) ) { wakeBit = QS_KEY; if( pActiveQueue ) queue = pActiveQueue; } else { wakeBit = (message == WM_MOUSEMOVE) ? QS_MOUSEMOVE : QS_MOUSEBUTTON; if( (hwnd = GetCapture32()) ) if( (wndPtr = WIN_FindWndPtr( hwnd )) ) queue = (MESSAGEQUEUE *)GlobalLock16( wndPtr->hmemTaskQ ); } if( (hwnd = GetSysModalWindow16()) ) if( (wndPtr = WIN_FindWndPtr( hwnd )) ) queue = (MESSAGEQUEUE *)GlobalLock16( wndPtr->hmemTaskQ ); if( !queue ) { queue = GlobalLock16( hFirstQueue ); while( queue ) { if (queue->wakeMask & wakeBit) break; queue = GlobalLock16( queue->next ); } if( !queue ) { WARN(msg, "couldn't find queue\n"); return; } } QUEUE_SetWakeBit( queue, wakeBit ); } /*********************************************************************** * hardware_event * * Add an event to the system message queue. * Note: the position is relative to the desktop window. */ void hardware_event( WORD message, WORD wParam, LONG lParam, int xPos, int yPos, DWORD time, DWORD extraInfo ) { MSG16 *msg; int pos; if (!sysMsgQueue) return; pos = sysMsgQueue->nextFreeMessage; /* Merge with previous event if possible */ if ((message == WM_MOUSEMOVE) && sysMsgQueue->msgCount) { if (pos > 0) pos--; else pos = sysMsgQueue->queueSize - 1; msg = &sysMsgQueue->messages[pos].msg; if ((msg->message == message) && (msg->wParam == wParam)) sysMsgQueue->msgCount--; /* Merge events */ else pos = sysMsgQueue->nextFreeMessage; /* Don't merge */ } /* Check if queue is full */ if ((pos == sysMsgQueue->nextMessage) && sysMsgQueue->msgCount) { /* Queue is full, beep (but not on every mouse motion...) */ if (message != WM_MOUSEMOVE) MessageBeep32(0); return; } /* Store message */ msg = &sysMsgQueue->messages[pos].msg; msg->hwnd = 0; msg->message = message; msg->wParam = wParam; msg->lParam = lParam; msg->time = time; msg->pt.x = xPos & 0xffff; msg->pt.y = yPos & 0xffff; sysMsgQueue->messages[pos].extraInfo = extraInfo; if (pos < sysMsgQueue->queueSize - 1) pos++; else pos = 0; sysMsgQueue->nextFreeMessage = pos; sysMsgQueue->msgCount++; QUEUE_WakeSomeone( message ); } /*********************************************************************** * QUEUE_GetQueueTask */ HTASK16 QUEUE_GetQueueTask( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue = GlobalLock16( hQueue ); return (queue) ? queue->hTask : 0 ; } /*********************************************************************** * QUEUE_IncPaintCount */ void QUEUE_IncPaintCount( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( hQueue ))) return; queue->wPaintCount++; QUEUE_SetWakeBit( queue, QS_PAINT ); } /*********************************************************************** * QUEUE_DecPaintCount */ void QUEUE_DecPaintCount( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( hQueue ))) return; queue->wPaintCount--; if (!queue->wPaintCount) queue->wakeBits &= ~QS_PAINT; } /*********************************************************************** * QUEUE_IncTimerCount */ void QUEUE_IncTimerCount( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( hQueue ))) return; queue->wTimerCount++; QUEUE_SetWakeBit( queue, QS_TIMER ); } /*********************************************************************** * QUEUE_DecTimerCount */ void QUEUE_DecTimerCount( HQUEUE16 hQueue ) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( hQueue ))) return; queue->wTimerCount--; if (!queue->wTimerCount) queue->wakeBits &= ~QS_TIMER; } /*********************************************************************** * PostQuitMessage16 (USER.6) */ void WINAPI PostQuitMessage16( INT16 exitCode ) { PostQuitMessage32( exitCode ); } /*********************************************************************** * PostQuitMessage32 (USER32.421) * * PostQuitMessage() posts a message to the system requesting an * application to terminate execution. As a result of this function, * the WM_QUIT message is posted to the application, and * PostQuitMessage() returns immediately. The exitCode parameter * specifies an application-defined exit code, which appears in the * _wParam_ parameter of the WM_QUIT message posted to the application. * * CONFORMANCE * * ECMA-234, Win32 */ void WINAPI PostQuitMessage32( INT32 exitCode ) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( GetTaskQueue(0) ))) return; queue->wPostQMsg = TRUE; queue->wExitCode = (WORD)exitCode; } /*********************************************************************** * GetWindowTask16 (USER.224) */ HTASK16 WINAPI GetWindowTask16( HWND16 hwnd ) { WND *wndPtr = WIN_FindWndPtr( hwnd ); if (!wndPtr) return 0; return QUEUE_GetQueueTask( wndPtr->hmemTaskQ ); } /*********************************************************************** * GetWindowThreadProcessId (USER32.313) */ DWORD WINAPI GetWindowThreadProcessId( HWND32 hwnd, LPDWORD process ) { HTASK16 htask; TDB *tdb; WND *wndPtr = WIN_FindWndPtr( hwnd ); if (!wndPtr) return 0; htask=QUEUE_GetQueueTask( wndPtr->hmemTaskQ ); tdb = (TDB*)GlobalLock16(htask); if (!tdb || !tdb->thdb) return 0; if (process) *process = PDB_TO_PROCESS_ID( tdb->thdb->process ); return THDB_TO_THREAD_ID( tdb->thdb ); } /*********************************************************************** * SetMessageQueue16 (USER.266) */ BOOL16 WINAPI SetMessageQueue16( INT16 size ) { return SetMessageQueue32( size ); } /*********************************************************************** * SetMessageQueue32 (USER32.494) */ BOOL32 WINAPI SetMessageQueue32( INT32 size ) { HQUEUE16 hQueue, hNewQueue; MESSAGEQUEUE *queuePtr; TRACE(msg,"task %04x size %i\n", GetCurrentTask(), size); if ((size > MAX_QUEUE_SIZE) || (size <= 0)) return TRUE; if( !(hNewQueue = QUEUE_CreateMsgQueue( size ))) { WARN(msg, "failed!\n"); return FALSE; } queuePtr = (MESSAGEQUEUE *)GlobalLock16( hNewQueue ); SIGNAL_MaskAsyncEvents( TRUE ); /* Copy data and free the old message queue */ if ((hQueue = GetTaskQueue(0)) != 0) { MESSAGEQUEUE *oldQ = (MESSAGEQUEUE *)GlobalLock16( hQueue ); memcpy( &queuePtr->wParamHigh, &oldQ->wParamHigh, (int)oldQ->messages - (int)(&oldQ->wParamHigh) ); HOOK_ResetQueueHooks( hNewQueue ); if( WIN_GetDesktop()->hmemTaskQ == hQueue ) WIN_GetDesktop()->hmemTaskQ = hNewQueue; WIN_ResetQueueWindows( WIN_GetDesktop(), hQueue, hNewQueue ); CLIPBOARD_ResetLock( hQueue, hNewQueue ); QUEUE_DeleteMsgQueue( hQueue ); } /* Link new queue into list */ queuePtr->hTask = GetCurrentTask(); queuePtr->next = hFirstQueue; hFirstQueue = hNewQueue; if( !queuePtr->next ) pCursorQueue = queuePtr; SetTaskQueue( 0, hNewQueue ); SIGNAL_MaskAsyncEvents( FALSE ); return TRUE; } /*********************************************************************** * GetQueueStatus16 (USER.334) */ DWORD WINAPI GetQueueStatus16( UINT16 flags ) { MESSAGEQUEUE *queue; DWORD ret; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( GetTaskQueue(0) ))) return 0; ret = MAKELONG( queue->changeBits, queue->wakeBits ); queue->changeBits = 0; return ret & MAKELONG( flags, flags ); } /*********************************************************************** * GetQueueStatus32 (USER32.283) */ DWORD WINAPI GetQueueStatus32( UINT32 flags ) { MESSAGEQUEUE *queue; DWORD ret; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( GetTaskQueue(0) ))) return 0; ret = MAKELONG( queue->changeBits, queue->wakeBits ); queue->changeBits = 0; return ret & MAKELONG( flags, flags ); } /*********************************************************************** * GetInputState16 (USER.335) */ BOOL16 WINAPI GetInputState16(void) { return GetInputState32(); } /*********************************************************************** * WaitForInputIdle (USER32.577) */ DWORD WINAPI WaitForInputIdle (HANDLE32 hProcess, DWORD dwTimeOut) { FIXME (msg, "(hProcess=%d, dwTimeOut=%ld): stub\n", hProcess, dwTimeOut); return WAIT_TIMEOUT; } /*********************************************************************** * GetInputState32 (USER32.244) */ BOOL32 WINAPI GetInputState32(void) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( GetTaskQueue(0) ))) return FALSE; return queue->wakeBits & (QS_KEY | QS_MOUSEBUTTON); } /*********************************************************************** * GetMessagePos (USER.119) (USER32.272) * * The GetMessagePos() function returns a long value representing a * cursor position, in screen coordinates, when the last message * retrieved by the GetMessage() function occurs. The x-coordinate is * in the low-order word of the return value, the y-coordinate is in * the high-order word. The application can use the MAKEPOINT() * macro to obtain a POINT structure from the return value. * * For the current cursor position, use GetCursorPos(). * * RETURNS * * Cursor position of last message on success, zero on failure. * * CONFORMANCE * * ECMA-234, Win32 * */ DWORD WINAPI GetMessagePos(void) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( GetTaskQueue(0) ))) return 0; return queue->GetMessagePosVal; } /*********************************************************************** * GetMessageTime (USER.120) (USER32.273) * * GetMessageTime() returns the message time for the last message * retrieved by the function. The time is measured in milliseconds with * the same offset as GetTickCount(). * * Since the tick count wraps, this is only useful for moderately short * relative time comparisons. * * RETURNS * * Time of last message on success, zero on failure. * * CONFORMANCE * * ECMA-234, Win32 * */ LONG WINAPI GetMessageTime(void) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( GetTaskQueue(0) ))) return 0; return queue->GetMessageTimeVal; } /*********************************************************************** * GetMessageExtraInfo (USER.288) (USER32.271) */ LONG WINAPI GetMessageExtraInfo(void) { MESSAGEQUEUE *queue; if (!(queue = (MESSAGEQUEUE *)GlobalLock16( GetTaskQueue(0) ))) return 0; return queue->GetMessageExtraInfoVal; }