/* * RPC binding API * * Copyright 2001 Ove Kåven, TransGaming Technologies * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WINE_RPC_BINDING_H #define __WINE_RPC_BINDING_H #include "wine/rpcss_shared.h" struct protseq_ops; typedef struct _RpcConnection { struct _RpcConnection* Next; struct _RpcBinding* Used; BOOL server; LPSTR NetworkAddr; LPSTR Endpoint; struct protseq_ops *ops; HANDLE conn, thread; OVERLAPPED ovl; USHORT MaxTransmissionSize; /* The active interface bound to server. */ RPC_SYNTAX_IDENTIFIER ActiveInterface; } RpcConnection; struct protseq_ops { char *name; RPC_STATUS (*open_connection)(RpcConnection *conn); HANDLE (*get_connect_wait_handle)(RpcConnection *conn); RPC_STATUS (*handoff)(RpcConnection *old_conn, RpcConnection *new_conn); int (*read)(RpcConnection *conn, void *buffer, unsigned int len); int (*write)(RpcConnection *conn, const void *buffer, unsigned int len); int (*close)(RpcConnection *conn); }; /* don't know what MS's structure looks like */ typedef struct _RpcBinding { LONG refs; struct _RpcBinding* Next; BOOL server; UUID ObjectUuid; LPSTR Protseq; LPSTR NetworkAddr; LPSTR Endpoint; RPC_BLOCKING_FN BlockingFn; ULONG ServerTid; RpcConnection* FromConn; } RpcBinding; LPSTR RPCRT4_strndupA(LPCSTR src, INT len); LPWSTR RPCRT4_strndupW(LPWSTR src, INT len); LPSTR RPCRT4_strdupWtoA(LPWSTR src); LPWSTR RPCRT4_strdupAtoW(LPSTR src); void RPCRT4_strfree(LPSTR src); #define RPCRT4_strdupA(x) RPCRT4_strndupA((x),-1) #define RPCRT4_strdupW(x) RPCRT4_strndupW((x),-1) RPC_STATUS RPCRT4_CreateConnection(RpcConnection** Connection, BOOL server, LPCSTR Protseq, LPCSTR NetworkAddr, LPCSTR Endpoint, LPCSTR NetworkOptions, RpcBinding* Binding); RPC_STATUS RPCRT4_DestroyConnection(RpcConnection* Connection); RPC_STATUS RPCRT4_OpenConnection(RpcConnection* Connection); RPC_STATUS RPCRT4_CloseConnection(RpcConnection* Connection); RPC_STATUS RPCRT4_SpawnConnection(RpcConnection** Connection, RpcConnection* OldConnection); RPC_STATUS RPCRT4_CreateBindingA(RpcBinding** Binding, BOOL server, LPSTR Protseq); RPC_STATUS RPCRT4_CreateBindingW(RpcBinding** Binding, BOOL server, LPWSTR Protseq); RPC_STATUS RPCRT4_CompleteBindingA(RpcBinding* Binding, LPSTR NetworkAddr, LPSTR Endpoint, LPSTR NetworkOptions); RPC_STATUS RPCRT4_CompleteBindingW(RpcBinding* Binding, LPWSTR NetworkAddr, LPWSTR Endpoint, LPWSTR NetworkOptions); RPC_STATUS RPCRT4_ResolveBinding(RpcBinding* Binding, LPSTR Endpoint); RPC_STATUS RPCRT4_SetBindingObject(RpcBinding* Binding, UUID* ObjectUuid); RPC_STATUS RPCRT4_MakeBinding(RpcBinding** Binding, RpcConnection* Connection); RPC_STATUS RPCRT4_ExportBinding(RpcBinding** Binding, RpcBinding* OldBinding); RPC_STATUS RPCRT4_DestroyBinding(RpcBinding* Binding); RPC_STATUS RPCRT4_OpenBinding(RpcBinding* Binding, RpcConnection** Connection, PRPC_SYNTAX_IDENTIFIER TransferSyntax, PRPC_SYNTAX_IDENTIFIER InterfaceId); RPC_STATUS RPCRT4_CloseBinding(RpcBinding* Binding, RpcConnection* Connection); BOOL RPCRT4_RPCSSOnDemandCall(PRPCSS_NP_MESSAGE msg, char *vardata_payload, PRPCSS_NP_REPLY reply); HANDLE RPCRT4_GetMasterMutex(void); HANDLE RPCRT4_RpcssNPConnect(void); static inline const char *rpcrt4_conn_get_name(RpcConnection *Connection) { return Connection->ops->name; } static inline int rpcrt4_conn_read(RpcConnection *Connection, void *buffer, unsigned int len) { return Connection->ops->read(Connection, buffer, len); } static inline int rpcrt4_conn_write(RpcConnection *Connection, const void *buffer, unsigned int len) { return Connection->ops->write(Connection, buffer, len); } static inline int rpcrt4_conn_close(RpcConnection *Connection) { return Connection->ops->close(Connection); } static inline HANDLE rpcrt4_conn_get_wait_object(RpcConnection *Connection) { return Connection->ops->get_connect_wait_handle(Connection); } static inline RPC_STATUS rpcrt4_conn_handoff(RpcConnection *old_conn, RpcConnection *new_conn) { return old_conn->ops->handoff(old_conn, new_conn); } #endif